Comment on The Many Quirks of Investigation Teamery

  1. That's fair. I guess I tend to judge a character's usability on a team based on how well they could work on their own, and you have to admit that besides Yu, Yosuke is probably the one who could survive on his own for the longest without help from his team. Chie would lose health fast, Yukiko would lose SP even faster, Kanji and Naoto don't know any good healing spells, and Rise is obviously a navigator, even if she has a battle form in Arena Ultimax. The only other character who could survive in a dungeon on their own longer would be Teddie, and that's only because he's a native. None of them could get to a boss and beat them on their own, but the Prince and Mascot of Junes could certainly get the farthest.
    The P3MC and FeMC are two sides of the same coin, or in this case, two different ways to deal with same trauma. The male protag prefers to stew in his depression and go along with life with minimal effort, only doing things to please other people. The female protag on the other hand tries to cover up her own trauma by being ceaselessly optimistic and cheerful and ignore negativity. Both are unhealthy ways of dealing with their traumas, and Persona 3, at least part of it, is about them learning this, and to accept not only death, but life as well, coming to terms with what happened to them in the past. At least, that's the general concensus when it comes to the fandom.

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    1. A lot of what I'm saying for P3 right now is based on conjecture from what little I know of it from random hearsay and what I gleamed off of the cast in PQ. I'll have to get through the game on my own, both paths, before saying for certain what my read of the thing is. Thus far, what you're saying sounds pretty accurate, but you never know. I've done weird takes on stuff before.

      Side note, I managed to nab a download copy of PQ, so now it's permanently in my library. Heck if I know when I'll get around to playing it again, but it's there.

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