Chapter Text
In, I think, the early 2000s, there was an italian Disney comic series centered on the Junior Woodchucks, named “GM – Giovani Marmotte”. Main characters were Huey, Dewey and Louie, accompanied by Gyro Gearloose’ nephew Newton, Scoutsmaster Bertie McGoose (a character from previous italian comics) and a bunch of new Junior Woodchucks.
It was … mediocre. Some of the ideas were great, but overall the stories weren’t that clever and especially the new characters were rather lazy cliches, like an overweight dim-witted boy and a computer nerd who loves junk food.
But, I repeat, some ideas were great. So I want to see how I can use them.
Obviously, Dewey and Louie are out of the main cast, because they aren’t Junior Woodchucks in DuckTales 17. And Newton is kinda superfluous since we have BOYD. And given that DuckTales 17 Junior Woodchucks don’t segregate by gender, we will have more female characters – first and foremost, of course, Violet Sabrewing.
So, who do we have?
I’m keeping Huey, obviously. Also Bertie McGoose, because I need a new scoutsmaster to fill in for Launchpad who moves to St. Canard.
Everyone else gets replaced.
As mentioned, the obvious replacement for Newton is BOYD.
Chips is the aforementioned computer nerd, but between Huey and BOYD we really don’t need one. So he is replaced with magic nerd Violet.
Lardello is the overweight kid (yes, they named him that). There is an obvious replacement for him in Doofus. (Doofus will behave better than in DuckTales, I promise. But he will still be a bit creepy.)
Chuck is characterized as a good-looking athlete and features in fewer comics than anyone else. Easy to replace with … eh, I will keep that a surprise.
Alvin is easily the most interesting of the new characters. A nervous and shy boy who nonetheless goes on harrowing adventures. I kinda want to keep him, but I need more girls, so … meet Theia. Just as shy, just as nervous, but a Moonlander girl. (I really wanted a Moonlander.)
That leaves Dewey and Louie to be replaced and their role in the comics is … to be like Huey.
So, in DuckTales 17 Dewey is the attention seeker and Louie is the schemer … Dewey is often teamed with Webby who is a Junior Woodchuck in DuckTales 87 but not 17. But she has two clones … so, Dewey’s place is taken by May.
As for Louie, how about someone who has been taught dishonesty his whole life? I mean, Bully Beagle is right there.
I should mention that there was also a robot, but it was more a tool than a character, so we just leave it out. (And we already have a robot anyway.)
“GM – Giovani Marmotte” often had editorial pages teaching about nature, technology and sometimes culture. So the show has segments like that, mostly aimed at younger viewers.
Overall, this is an adventure show, and a bit “softer” than “Darkwing Duck”. No realistic firearms, no cartoon violence. Probably no death. Probably no episodes focusing on romance (though romance happens, of course).
This starts after season one of „Darkwing Duck“, parallel to season two. Therefore it is set in 2022.
Chapter 2: Operation Junior Woodchucks S1/E01: The Senior Woodchuck
Summary:
Huey gets an offer that is equally tempting and frightening.
Chapter Text
Flashback:
Huey makes it to Senior Woodchuck. Again with the volcano lair and everything. Clinton Coot is mentioned and pictured together with Isabella Finch. Scoutsmaster is not Launchpad this time, but Bertie McGoose.
Present day:
Bertie introduces Huey to the Grand Mogul, Philodemus Gentlefogg.
The Grand Mogul makes a proposition: The Junior Woodchucks of Duckburg are getting so big that they are opening a new chapter. It will be an ambitious project, with travels all over the globe for Junior Woodchucks who want to learn more about the world. In case they have to travel during a school week, teachers will be provided. Of course that is only possible thanks to donations from Scrooge McDuck. Not because of that connection but because of his experience, the Grand Mogul offers Huey the position as leader of the chapter – together with Violet Sabrewing, who has already agreed. There will be some problem cases in their chapter, though.
He has to think about it and talk with his family.
McDuck Manor. Scrooge, Donald, Della, Webby, Lena, Violet, May, June, Huey, Dewey and Louie are all there. We learn that it is towards the end of the winter vacation and that the kids have been in Junior High for half a year now. (Except for Lena who has been there a year longer.)
After talking to them and learning that May has applied for the new chapter, Huey decides to accept the position.
Bertie McGoose introduces Huey and Violet to the headquarter, a modern building with it’s own greenhouse, bedrooms for overnighters, a computer room, a sports court. And, as he reveals kinda uneasy, it can fly. Not the whole thing, just the upper level. It can be carried by a solar powered hot air balloon. Gyro Gearloose can explain that. (Literally, he is there, checking on some things and not admitting that he is waiting for BOYD.) However, it hopefully won’t ever have to, especially not wth him on board, as, true to the comics, Bertie McGoose is terrified of flying.
And now the others are arriving. A mix of experienced Junior Woodchucks and complete newbies who joined at a late age, Bertie explains. Of course those are not all that will use this headquarter or that Violet and Huey will take under their wings, but they are the main team, that will go on travels and such.
Of course Ty and Indy are already there with Violet, as is Della with Huey. Donald and Daisy bring May, the Drakes bring Doofus and BOYD. Scrooge arrives with Bully Beagle. It is part of his deal with the Beagle Boys, he explains.
(Also, as Scrooge whispers to Huey, his parents are both in prison right now and he wants the boy to spend as little time with his extended family as possible.)
Two background Moonlanders bring their daughter Theia.
And finally, Peg, from GoofTroop brings her daughter Pistol. Pistol has … problems at home right now and actually wants to stay at the headquarter for some time. She is also completely new to the Junior Woodchucks and two years older than Huey.
Finally, we meet Clarissa, the main teacher for occasions when they travel during school weeks. (She is from the comics, where she is a Scoutsmaster in the Littlest Chickadees, here she is a Junior Woodchuck, obviously, even though she is usually not active in the organization and only hired for this job.)
Huey has second thoughts. He is not sure he can lead a team like that. He fears that Doofus and Bully will not listen to him and he actually doesn’t want to order May and BOYD around. And he doesn’t know Theia and Pistol at all.
We see a meteorite crashing in some woodland area. This is then shown to be footage of a recent impact that Bertie McGoose shows the Junior Woodchucks. It landed in a national park so you can’t just dig it up with heavy machines. So, combining this with a wilderness orientation lesson, the Junior Woodchucks will, without adult supervision, cross the park on foot, find the meteorite and take a few samples.
Huey talks to Bertie about his doubts, but it is Violet who finally convinces him to give leading a try.
The adults take the kids to the national park’s border. They don’t notice it, but we see a strange light at the horizon.
We end on a segment on energy conserving architecture and renewable energy hosted by Gyro and BOYD.
So …
Not much happens in this episode. It is mostly character introduction since we have to basically get to know the whole chapter at once.
The atmosphere should be a bit classic kid adventure, basically “kids get to do cool adult stuff”. (Even though they are technically teenagers, most of them are thirteen and will have their fourteenth birthday during the season.)
Pistol is clearly the outlier, being older (about fifteen, bordering on sixteen) and here for a different reason than the others, to escape from home because it is … not ideal right now. The Junior Woodchucks were not her first choice for that but a compromise she made with her mother.
(And yes, she is the Chuck-replacement, so she has to be into sports. But that’s not that important right now.)
Also, yeah, no realistic firearms but a character named Pistol. Go figure.
Parallel episodes: Earlier the same week Darkwing Duck S2/E01, also GoofTroop S1/E14. I won’t write the latter, but obviously it shows the events that lead to Pistol being here.
Chapter 3: Operation Junior Woodchucks S1/E02
Summary:
The Junior Woodchucks find the meteorite - and something really unexpected.
Chapter Text
The Junior Woodchucks make it through the park, though of course there are some clashing personalities. Doofus, specifically, finds the walk rather unpleasant and wonders why BOYD won’t just carry him.
This part is mostly character interaction so we get to know the whole team better. Doofus gets on everyone’s nerves, May and Bully really don’t like each other, Huey and Violet both try to be the voice of reason but have different approaches, Pistol makes it very clear that she doesn’t want to be here and Theia is scared by all of that, which just annoys Pistol more. Only BOYD is totally happy.
When they get further, though, they all find something they like, being a great rock to climb, animals to watch or even a slightly poisonous plant to try (yeah, Doofus).
When they finally find the crash site it is … a hole. Just a hole in the ground.
They discuss for a while if they should climb down but come to the conclusion that they have to.
They climb down (BOYD could fly but this is a lesson and he considers flying cheating) and find the meteorite. It is multicolored (yellow, orange, red, colors that you would associate with fruit) and melting. Way stranger than that is the cave where they find it, though, because it isn’t a cave. It is a hallway. And then the lights go on.
(The light fit color wise with the strange light on the horizon in the last episode and it shines out the hole, so that explains that.)
It looks like the inside of some high-tech base. BOYD tries to connect with the technology in the walls, but he can’t. It is totally incompatible with him.
They go in deeper and it just gets more alien.
Pistol asks Theia if she knows stuff like that and Theia, already scared of the strange surroundings, snaps at her that, no, just because she is a Moonlander she doesn’t know all weird sci-fi stuff.
Finally, they are confronted with one of the inhabitants. Humanoid, tall and lean. A wide mouth full of pointy teeth. Skin much like a light skinned Dognose, but with some forehead ridges and occasional scales. A full head of wild, red hair. But the weirdest thing is that the creature has antennae like an insekt. As it turns out, it is not friendly, immediately starting to chase the kids while screaming at them in a language none of them understands.
It activates an alarm and on their way out, the Junior Woodchucks have to avoid the automated security system.
May and Bully of course end up in a situation where they have to work together. Doofus now really needs help (he is not good at running) and of course now BOYS does carry him. Also, Pistol has to carry Theia, because she completely froze up. Huey and Violet combine their strategies and together get everyone out.
Outisde they cut their ropes when their pursuer comes after them. Then they run away from the hole.
The ground shakes. And breaks open. And something really big breaks free and rises into the air.
The Junior Woodchucks come to the conclusion that it is a space ship and that creature must be an alien. Only Theia disagrees. If their was a civilization like that in the solar system they would know. And nobody can cross the wide gaps between the stars. (Launchpad could attest that she is wrong about that. But Launchpad isn’t here.)
For a moment it looks like the ship might attack, but then it just flies away.
The Junior Woodchucks are walking back.
On the way, they are talking. Pistol apologizes for being annoyed by Theia’s fear and not taking it seriously, but Theia has already forgiven her, Pistol probably saved her life down there.
May and Bully get along better and, maybe for the first time, Doofus actually appreciates BOYD.
Huey and Violet are just glad that they got everyone to safety.
Meeting with Bertie McGoose, Huey and BOYD declare the mission a success and show the meteorite samples that they took.
The others look at them as if to say “Seriously? That’s your priority right now?”
The episode ends on an info segment about meteorites and their cultural impact. No Ancient Aliens nonsense, please.
So …
After one episode centering on Huey, we now have one for the whole team.
And we are introducing the main antagonists for the season. They are from the comics and they are one of the ideas that I really liked. For now, they may look like generic evil aliens, but there is a lot more to them.
The material that the meteorite is made from is also something from a comic, but from a way older one. It also shows up in the original DuckTales. Some of you might have guessed it from the description.
Parallel episodes: Earlier this week Darkwing Duck S2/E02.
For the next episode, I still need a villain. Someone ambitious who also knows a bit about magic but who isn’t so big that you would want to keep them, as this will probably be their last episode. At first I was thinking about Merlock, but he might know too much about magic.
Any ideas?
Chapter 4: Operation Junior Woodchucks S1/E03
Summary:
When the Junior Woodchucks visit the Lost Library of Alexandria, someone follows them to gain the ultimate power.
Chapter Text
“The lost library of Alexandria. While the original building in the city of Alexandria was destroyed, this secret backup library had not only copies of all the writings, it amassed more knowledge in the following centuries, until the secret order that cared for it died out and the building was swallowed by the desert. But Isabella Finch found it and used it as her secret base to gain even more knowledge and safely store dangerous artifacts and later it was used by the sinister forces of FOWL for the same purpose but also to imprison powerful and dangerous creatures and even people. Now it is guarded by only a handful of volunteers who determine which artifacts could be useful for the world or might even still have rightful owners out there.” - Violet, introducing the other Junior Woodchucks to the Lost Library.
Amunet, D’jinn and Gene are still there, showing them things they have found. They have a whole collection of magical fountains. The Fountain of Youth, of course, but also the Fountain of Size and the Fountain of Life (though they found out where that belongs and will send it there soon). They keep most of them dry, except for the Fountain of the Golden Goose. Its antimagic water is necessary to keep the curse of the Golden Goose at bay.
And in this safe, they keep one of the most dangerous artifacts – Gene’s lamp. If someone gets it, Gene would have to fulfill their wishes and that could end in total chaos. FOWL was smart enough to not use it directly and they were still able to use his power to trap literal gods.
Violet: “But … you aren’t more powerful than the gods, are you?”
Gene: “No, but I can take them by surprise. My ability to change the real world is limited. When Donald Duck wished for a normal family, I had to put his family into a fake world in a pocket dimension to make it work.”
We go to two people sneaking through the library and looking totally out of place. From their dialog, we learn that they followed the Junior Woodchucks to find the library. He is Zoma the Magnificent, a stage magician who wants to get his hands on some real magic, she is Glinda, his assistant and doesn’t seem too bright.
They have heard everything and Zoma wants the lamp.
But how? Cracking the safe would take time, they need a distraction …
The Junior Woodchucks keep examining artifacts. Some really old, like Circe’s amulet, some much younger, like Paddywhack’s box. They even have a Gummi Bear Medallion.
Only May and Doofus are kinda bored. May already knows all this and Doofus doesn’t care for weird old stuff.
Violet tries to convince them that it is interesting. May can’t possibly know all of it and if Doofus just looked for it, he would find something that could interest him.
In the meantime, Pistol is a bit careless with something … not sure what. When Violet interrupts her, she drops it and it breaks – and an alarm starts blaring.
No, that was not because of that trinket, someone is in the Fountain Collection.
Indeed, Zoma let loose the Golden Goose. For that to work, her transformation must be quicker in this version or he must be able to accelerate it somehow, but the Goose is alive and running around turning things into gold.
No worries, Violet has read about it, she has plan.
The plan doesn’t work and BOYD and Huey end up as statues.
Zoma is trying to crack the safe and Glinda points out that he could have used the Goose to turn it into gold, so it would be easy to break open.
Pistol and May manage to catch the Golden Goose and put it back onto the fountain, undoing the transformation. Violet is doubting herself because her plan went wrong.
Then they notice Zoma and Glinda at the safe.
Zoma fights the library guardians and the Junior Woodchucks with artifacts he pocketed on the way in. It is a pretty chaotic fight as he doesn’t know what most of them do, but it buys Glinda enough time to open the safe.
She rubs the lamp and Gene has to follow her orders. Zoma wants power, but Glinda decides to fulfill her own wishes first and those are … pretty reasonable and not likely to go wrong. Small things that won’t cause her too much trouble.
I am not sure what she wishes for, but it should ultimately not be of much consequence for the world and allow her to get away.
The real problem starts when Zoma gets his hands on the lamp and wishes to be the most powerful sorcerer in the world.
Done.
He has a bit of fun with his magic, then he wishes for Glinda to loose everything granted to her and become his assistant again.
No, can’t be done. Only the person who made the wish can undo it.
Okay, then instead he wants … don’t know, something very fitting, let’s see, he has power, he wants … money? That would be stupid, but fitting.
Violet mocks him. Even as the most powerful sorcerer, he is still less powerful than Gene.
Zoma: “Do you really think I fall for that old trick? You want to me to wish that I am a genie so that I am bound to the lamp and you can control me. But I’m not that stupid.”
Violet: “Well, fine. But then you aren’t remotely powerful enough to, say, rule the world.”
Zoma: “No … but he is! I wish to rule the world!”
And Zoma vanishes.
May: “Where did he go?”
Gene: “Into my pocket dimension. I can’t make him rule this world, but I can make a fake world for him to rule.”
Violet: “And he can’t get out, because only he could undo the wish but he used up all his wishes.”
Gene: “Only a being more powerful than me could get him out.”
Violet: “Good thing I remembered what you told us about your limitations. And that he didn’t know that.”
And then we see Zoma, ruling over the world from his floating palace … only to notice that the world is really small now … and his palace is actually a tv backdrop? Oh no.
The info segment is about the real library of Alexandria, obviously.
So …
After a Huey episode and one for the whole team, now an episode for Violet. Though the first idea was to just visit the Lost Library again.
The villains were suggested by Tophzula5 and are from a scandinavian Disney comic.
Parallel episodes: Earlier this week Darkwing Duck S2/E03.
Chapter 5: Operation Junior Woodchucks S1/E04
Summary:
Weird things happen in the headquarter. Turns out the Junior Woodchucks accidentally brought ... something from the library.
Chapter Text
At the headquarters, Gyro is telling the Junior Woodchucks more about the meteorite. It is made from an unknown element that is highly unstable but … not in the usual way. It is able to change the molecules of other materials and it interacts in a weird way with space and time.
He actually managed to send a piece back in time a few minutes by electrifying it. He possibly could use it to create a more stable time machine, but Scrooge refuses to invest in that.
And the aliens? He knows nothing about those, sorry.
Over the day, various Junior Woodchucks (not just the main team but also others that use the headquarter) fall victim to weird acts of sabotage. Nothing dangerous but … kinda humiliating. Like pranks, but mean ones.
Bully and Doofus find it hilarious. Bully changes his mind, though, when he finds all his masks replaced with pink ones.
Violet: “You know you don’t have to wear a mask?”
Bully (wearing a pink mask): “It’s a family tradition.”
When Dewey and Louie come over, Louie becomes the target of an especially mean prank and immediately blames Doofus.
Doofus: “It wasn’t my idea! It was Paddywhack!”
Everyone is appropriately confused and Doofus reveals everything.
Paddywack was freed from his box during the fight in the library. He hitched a ride with them and revealed himself only to Doofus, asking him to play pranks. And with every humiliation, the demon clown got more powerful and Doofus didn’t dare defying him.
Pistol: “Wait, Paddywhack is real? I thought he was a myth.”
Violet: “Many myth’s have a real core.”
Pistol: “He is in Darkwing Duck!”
Violet: “Based on the myth.”
May: “But where did he hide? Where is he?”
Doofus doesn’t answer. But his eyes turn red.
Violet immediately gets it and order the others to hold Doofus. Most aren’t strong enough, but of course BOYD can do it.
And now we have … kind of an exorcism. It’s not the usual catholic rite but something completely different that Violet read about, but it does it. Doofus moves his head back, his beak opens in a weird way and Paddywhack steps out.
Of course that is exactly what he wanted. He is strong enough now that he doesn’t need a host. In fact, he is so strong that he turns the headquarter into some weird nightmare fun house.
Doofus is the one who first notices his weakness. If he gets stronger from humiliating others, than humiliating him must weaken him. And that’s something Doofus can do. With some help.
In the end, the headquarter is back to normal and Paddywhack reduced to a small, immaterial form that vanishes.
What happened? Is he completely gone? Or did he just flee? Nobody knows.
No idea what the info segment could be about. Everything that comes to mind is a bit morbid …
So …
Doofus needed an episode, of course. And an opponent as creepy as himself. Will Paddywhack ever return? Maybe.
Parallel episodes: Earlier the same week, Darkwing Duck S2/E04.
Chapter 6: Operation Junior Woodchucks S1/E05
Summary:
The Junior Woodchucks visit the Solomon Islands and Theia gets really close to some sharks.
Chapter Text
The Junior Woodchucks visit the Solomon Islands.
Mainly they are there to learn about the local ecosystem. The original natives have always lived only at the coasts, the jungle is secret. But later settlers from other islands in Oceania or from Asia, have cut down jungle and build there, too.
And of course there was a period of colonialism.
Right now a local company is clearing jungle to make room for housing. Many natives don’t like it because they still respect the jungle. But on the other hand, the population is growing and better people from the other islands destroy the jungle before they are forced to do it themselves.
But then the workers are attacked by something in the jungle and the Junior Woodchucks decide to investigate.
Some of the natives claim that it’s probably their ancestors. They live in the jungle as animals – though not everyone believes that nowadays – and might not like the disturbance.
There is no villain in this episode, the “attack” turns out to be completely fake, the attacked workers were in on it, to protect the jungle.
There is a B-Plot about a native who tames the local sharks. He’s old and so far he doesn’t have an apprentice. He fears that nobody will take his job when he gets to old and swimming will become dangerous for both the people and the sharks. Theia, who doesn’t want to go into the jungle, stays with him and the sharks … who she also has a healthy respect for.
“Sharks are powerful. They beat General Lunaris.”
However, she can eventually be convinced to feed them.
The info segment obviously covers the Solomon Islands as well.
So …
The comic series had quite a few comics that were mostly the Junior Woodchucks traveling to foreign place and learning about them, solving some small mystery on the side. So I wanted to do one or two of those. And I thought the Solomon Islands are an interesting place that you don’t see too often in fiction.
Obviously this episode would need some experts as advisers, ideally from the Solomon Islands.
And off course some of the problems they have probably can’t be portrayed here.
And while nobody is really the main character here, Theia at least gets the B-Plot.
Parallel episodes: Earlier this week Dakrwing Duck S2/E05.
Chapter 7: Operation Junior Woodchucks S1/E06
Summary:
The Junior Woodchucks have to help a fellow Woodchuck ... who turns out to be in deeper trouble than they expected. Pun fully intended.
Chapter Text
An emergency call from a fellow Junior Woodchuck – Fethry Duck.
His new undersea lab is attacked by aggressive sea life for no apparent reason. Mitzi can hold them of, but she is getting overwhelmed.
The mobile HQ, on the way back from the Solomon Islands, is close.
Turns out the mobile HQ has a small submarine, so they can help Fethry defend the place – carefully, of course, they don’t want to hurt the sea creatures. Though some of them have weird mutations …
Theia and BOYD stay out of the fight. Theia stays in the HQ because she doesn’t want to be deep under water in the first place. BOYD fears that he would hurt the animals, given how strong he is. Also, he noticed that something is very off. Some of his sensors have picked up on something … but according to other sensors there is nothing.
Finally, the leader shows up. A fish woman who calls herself Neptunia is willing to negotiate.
Turns out she blames the lab for the mutagenic waste that turned her from an ordinary fish into … this. Fethry assures that it can’t be from the lab, they don’t work with stuff like that.
Neptunia doesn’t believe him. And she doesn’t actually want to negotiate, she just wanted to be let in so that she can open the doors for her army.
Turns out she is strong enough to pull it off.
While the others try to keep the water and Neptunia’s army out, BOYD goes for a swim. Searching for mutagenic substances as Neptunia described them, he ends up close to the thing that is there but isn’t. Even closer … it is perfectly camouflaged, but there is something. And it sucks water in and pumps it out again … and leaves traces of the mutagenic substance.
BOYD won’t use his laser eyes to hurt anyone, but he can use them to destroy the camouflage. So he does. And indeed everywhere his lasers hits, a metal surface becomes visible, until suddenly a window appears. Two creatures are looking at BOYD and he can now see them, too.
They have different hair colors and different antennae. One is shorter and one has a notable smaller mouth. But they are clearly the same species as the creature in the hidden space ship.
The whole ship becomes visible. It drops a ton of the mutagenic substance before it flees.
BOYD has to somehow contain it – luckily Neptunia comes to help him. Her fish manage to keep it in one place until Fethry’s team can catch it in containers.
Meanwhile, Mitzi is following the ship and grabs it, but it is too big to get a firm hold and escapes.
Fethry and Neptunia make peace and Neptunia has an octopus help repair the damage to the lab. Fethry also starts analyzing the sludge. While does have mutagenic properties it doesn’t look like that would be its main purpose. It appears to be a substance that carries energy, maybe a fuel. It was probably leaked by accident, except when they dropped a lot to cause a distraction and get away.
But what were they actually doing? They pumped water into the ship and out, were they filtering something out?
Yes, but they were also adding chemicals. It isn’t much but if they have more ships like that they might change the composition of the whole ocean.
Maybe they want to make our seas more like theirs?
Neptunia decides that they can’t have that. She will make her army search for more ships and get rid of every single one.
Fethry also finds a sample of the meteorite in the freezer and, of course, licks it.
“Mhm. Lemon.”
The info segment is about deep sea life, obviously.
So …
Yes, I decided to introduce Neptunia here first, rather than in “Darkwing Duck”. She seemed a good fit.
Also, BOYD gets his moment to shine.
And Fethry is a Junior Woodchuck, so that was an opportunity I had to take. And I needed someone to taste the meteorite.
Parallel Episodes: Earlier this week Darkwing Duck S2/E06.
Chapter 8: Operation Junior Woodchucks S1/E07
Summary:
Dealing with poachers in the African Savannah, the Junior Woodchucks meet some familiar faces. Familiar to us, that is, not to them.
Chapter Text
The Junior Woodchucks visit a country in central Africa. I’m not sure if it should be a real one or one we make up, but in any case, it does have Savannah. And the local Junior Woodchuck chapter that they meet is basically the Lion Guard as anthropomorphic animals.
Other characters from the show also appear, but none from the Lion King movies.
We start in a modern African city before we go into the Savannah to deal with the problem of the week: poachers.
Because this is supposed to be kid-friendly, the poachers trap the animals alive and sell them on the black market.
There are rangers to deal with that, but they have no success so far. Also, they aren’t that trustworthy either. There have been rangers who abused their power, like Kion’s great uncle (no name mentioned) but those are of course not part of the organization anymore.
Turns out the rangers are Janja’s hyenas, former poachers themselves, as well as some hyenas from Jasiri’s clan and some other animals. But they swear that they really don’t have a clue. They do have suspects, though. Reirei and Goigoi, known poachers, are out of prison. They can’t proof anything, though. Jasiri joins the Junior Woodchucks in their investigation.
When they learn that Reirei and Goigoi have children, Bully Beagle thinks this is a job for him. He knows criminal families all to well.
While the others stake out the water holes and other places where poachers might expect to find animals (complete with Theia being just as confused as Penumbra when she sees anthropomorphic and non-anthropomorphic animals of the same species side by side), Bully tries to befriend Reirei’s and Goigoi’s son Dogo.
It works a bit too well and while he learns that they are indeed the poachers, they do it because they can’t find honest work after having been in prison. And they have a lot of children to feed.
In the end, both Bully Beagle who wants to protect his new friends and the other Junior Woodchucks, who get to catch two of the older kids in the act, only end up heightening the conflict.
Kion, Jasiri and Dogo are the ones who manage to find a compromise (that basically consists of giving Reirei and Goigoi jobs where they can use their skill at capturing animals for good – like, with veterinarians and scientists) and the american Junior Woodchucks learn that they shouldn’t try to help without being asked.
The info segment is about the Savannah, of course, and ideally correcting some of the mistakes that “The Lion Guard” made.
So …
Yeah, I thought a little semi-crossover would be fun. And I thought the jackals deserved a redemption as much as the hyenas, as they also joined Scar mostly because they were hungry. (And for revenge, yes.)
Parallel Episodes: Earlier this week: Darkwing Duck S2/E07.
Chapter 9: Operation Junior Woodchucks S1/E08: Molly Cunningham's Flying Circus
Summary:
The Junior Woodchucks visit a sky circus and Pistol notices that something is wrong.
Chapter Text
Danger Woman’s Death-Defying Sky Circus just happens to have a show on the Junior Woodchuck’s route, so they go watch it.
Thanks to Huey, they get in early and get to see the preparations and training, As soon as she sees it, Pistol is totally into sky surfing (or cloudkicking, as DuckTales called it) and wants to try it herself. Molly and Kit are willing to let her try, but of course they need an adult on board who is responsible for her.
Scoutsmaster McGoose doesn’t want to go, but he is not one to stand in the way of learning new skills, so …
In the air, Theia is terrified, but Bertie is outright frozen in fear. Flying in a balloon or a commercial flight is one thing, the Sea Duck is something else entirely.
Pistol goes out on the airfoil, Kit on a separate one at her side. Unlike Dewey, she actually loves it. However, she overdoes it and end up crashing.
Next scene, a doctor diagnoses that nothing is broken, but she has to give her right arm some rest. And the left ankle. And ideally everything else. So, no, she will not participate in the next show or anything.
Stuck in the audience, she notices that something is wrong with the show’s mechanic, Edie. When Pistol wants to inspect the plane, Bertie McGoose thinks it is just some trick, but he goes looking himself and finds Edie doing some … dubious repairs.
She ensures him that everything is fine. That part that she removed doesn’t look broken, but it totally is, trust me.
During the show, there are problems with the engine and the Sea Duck has to land early. Following Edie, Pistol discovers that she is declaring parts broken, replacing them with alleged new ones that she actually salvaged at the junk yard and not only pockets the money for the new ones but also sells the old ones.
Pistol confronts her – and Edie just ties her up and hides her in her own plane.
When the other Junior Woodchucks wonder where Pistol went, Bertie McGoose has an idea where she could be. Edie, thinking he is onto her, flees with her plane, but Pistol gets free and now it is a fight in the sky.
Of course, the others are coming after them in the Sea Duck. Bertie with a blindfold that helps a little.
And before it is over, Pistol will have to sky surf despite her injuries.
In the end, Edie is both fired and arrested, of course.
So …
I wanted some TaleSpin, Pistol needed an episode, Bertie McGoose is famously afraid of flying in the comics and Crazy Edie is just a good minor villain, even without her gremlins.
(I didn’t want to use the gremlins here, because one of them is a very clear reference to Gadget from Rescue Rangers and, well, she already exists in this universe.)
I deliberately made her scheme very mundane and realistic so she would believably have gotten away with it until now. Not sure if she should have the alligator.
Parallel episodes: Earlier this week Darkwing Duck S2/E08.
Chapter 10: Operation Junior Woodchucks S1/E09: Return to the Moon
Summary:
The Junior Woodchucks help the Moonlanders get their stuff from the moon. But not all Moonlanders want to leave the past behind.
Chapter Text
We are opening right with the Junior Woodchucks on the moon. Plus Della, Penumbra and a bunch of Moonlanders. (Since Della is also a Junior Woodchuck, Bertie McGoose was allowed to stay at home and avoid this flight.)
Tranquility is overrun with Moon Mites because nobody was guarding it recently. All the Moonlanders have come to earth by now and intend to stay there. They are here to take their stuff – especially art and archaeological artifacts – before the Mites eat it all.
For that purpose, they have coem here with a bigger space ship, invented by Gyro Gearloose, obviously, and build by McDuck Enterprises.
Most of the junior Woodchucks find the moon’s low gravity pretty fun and Tranquility interesting.
Theia is completely different here. She knows this place, there is nothing to fear. You don’t even get hurt when you fall.
Penumbra is a bit sad that the Moonlanders are leaving behind the city so easily. Taking what they value but leaving the city itself behind to be destroyed by the mites.
And Della is totally fine being on the moon again. It doesn’t awake any traumatic memories. None at all.
Della: “Who am I kidding, I will have to talk to my therapist about this.”
Unnoticed, Aura hitched a ride with them. Now she sneaks off to find her old workplace. Most of her stuff is still there, good …
Both Junior Woodchucks and Moonlanders are surprised when a whole building rises and turns into a giant mecha. On earth, something like that would immediately collapse, especially when made of gold, but on the moon it works.
Aura intends to use it to destroy the space ship, trapping the Moonlanders here, than take over and get rid of the Mites.
The Moonlanders and the Junior Woodchucks fight, but it appears they can’t do much – until Theia gets the idea to use the mites – the mecha is made of gold and their saliva dissolves all metals. And they especially like gold.
Penumbra hates it, but Della thinks they can do it – and is proven right. They manage to herd the mites to the mecha so they start eating the it.
Of course Aura tries to fight them off, but Penumbra climbs over the mites, gets into the mecha and fights her directly. And saves her when the whole thing collapses.
In the end, Penumbra and Theia both say goodbye to the moon.
So …
Going back to the moon at some point was inevitable. And obviously Penumbra and Della would be there and the villain had to be Aura.
Also, some spotlight for Theia. All of them had some … unfinished business with the place.
Of course, BOYD would probably be too helpful here, so he is not there for some reason.
Parallel episodes: Earlier this week Dakwing Duck S2/E09: Quackerjack and Megavolt.
Chapter 11: Operation Junior Woodchucks S1/E10
Summary:
The Junior Woodchucks go deep underground and get caught up in mole politics.
Chapter Text
The Junior Woodchucks visit the Underground Alliance of Mole Kerrys. They go though the main entrance in Ireland and visit the capital – but not all the cities in the alliance are under Ireland.
We learn that the place was pretty isolated until Isabella Finch found it and helped the rebellion overthrow the evil Mole King. Of course, after she left, the new rulers failed and a worse tyrant took over.
Well, nowadays, they are a democracy. The current president, Juan Molerillo, just celebrates his thirtieth year in office.
Yes, that sounds fishy to the Junior Woodchucks, too, but they are guests here, so they keep it to themselves.
There are different species of mole here and yes, star-nosed moles are among them.
The Junior Woodchucks watch a parade for president Molerillo which includes James Moliarty, Minister of Science, and Anna Cristata, Minister of War, a star-nosed mole.
It also contains several truly titanic slugs and woodlice.
The moles assure that they can’t use this army against surface dwellers. The animals hate sunlight.
Of course the Junior Woodchucks can never stay out of trouble, so they are approached by some secretive moles who warn them that the government is not trustworthy. President Molerillo is getting more paranoid every day, a lot of people get arrested.
They would like if their children were not here when things get really dangerous. Can the Junior Woodchucks smuggle them to the surface? Just to the surface, as soon that they are in Ireland, they should be safe.
That could be difficult.
Scoutsmaster McGoose is adamant that they can’t, even though he would like to. The kids kinda want to try (Doofus probably the least) but don’t know how to do such a thing.
Except for May. She knows exactly how things like this work. And so she makes a plan.
Of course the Mobile Headquarter is not down there, so the Junior Woodchucks got a hotel suite. They manage to hide three or four mole children there. At least two names are mentioned, Olivia and Toby (they don’t use last names, for security reasons).
I don’t have a full plot yet. Someone will slip up, the police will come to the hotel. Bertie has no idea about the hidden children, but when the police asks for them he confronts the Junior Woodchucks who admit it. Of course Bertie joins in to keep the Junior Woodchucks out of trouble. When the police wants to search the suite, BOYD’s and May’s abilities come in handy to get the mole kids out through the window. The police searches the suite and confiscates a lot of stuff (we see some notes about the meteorite) but leaves eventually and they bring the kids back in.
Now May presents the plan to smuggle them over the boarder. The idea is to not have them with the Junior Woodchucks because they would be searched but to have the main group as a distraction while one or two get them through on a different way.
However, the plan fails. The mole children are found and can’t leave.
Nobody is arrested, though, because the government wants to look good.
And we learn why, back in the nineteenth century, the new government after the revolution failed. The moles didn’t want rulers who were put in the position by an outsider. They wanted to choose themselves. Their choice turned out to be bad, but it was theirs. And they dealt with it, eventually. Others can offer help, but not solve all the problems for the moles. And they will deal with this. Sooner or later.
And then we go to a fun and harmless info-segment about moles. Yay.
So …
Maybe that got a bit too dark for the more kid-friendly show? Not sure.
I wanted to show more about the moles, because Darkwing Duck is not done with them yet. Still, this episode should work on its own. And May gets stuff to do. With that, I think each of the kids had a focus episode.
Parallel Episodes: Earlier that week Darkwing Duck S2/E10.
Chapter 12: Operation Junior Woodchucks S1/E11
Summary:
The maintenance tunnels under Prague are plagued by a phantom ...
Chapter Text
The Junior Woodchucks are in Prague. A lot of the episode is just showing off the city (and I am not listing everything you can see there, there is way too much.).
Violet is especially interested in the cities magical history and of course it has a lot of that.
They split into different groups to see different things.
Huey, May and BOYD are down in the maintenance tunnels when a worker tells them about a phantom that was seen down there and they decide to solve the mystery.
Violet, Doofus and Theia are in … hm … what is a good place for magic in Prague … there are quite a few but most don’t really work for research …
Scoutsmaster McGoose is somewhere with Pistol and Bully.
Violet’s group meets another researcher. They don’t recognize her immediately because they have never seen her without her helmet, but the audience might.
It’s Pepper.
They also meet to local girls named Arabela and Xenia.
And of course Huey, May and BOYD do find the phantom.
May: “You? The phantom in the maintenance tunnels is the Phantom Blot? Seriously?”
The Phantom Blot has some henchmen (who don’t wear Egghead suits anymore) and with their help catches the kids. (BOYD could easily fight back, but he doesn’t want to hurt them and plays along for now.)
Meanwhile, Pepper captures Violet’s group. She introduces herself as Wandbreaker, the relentless witch hunter.
Violet: “Most witches don’t use wands.”
Violet gets to use some simple magic artifacts, Wandbreaker counters with anti-magic gadgets.
Arabela and Xenia reveal themselves to be magic users and help the Junior Woodchucks, but Wandbreaker suddenly gets help from Gabby McStabberson and catches them all anyway.
In the tunnels, the Phantom Blot shows his prisoners what he is doing there. He is building a giant version of his glove, intended to absorb all the magic from the whole city: He is not sure what all lives there. He has seen witches and at least one Gargoyle (Huey points out that Gargoyles aren’t magical and the Phantom Blot ignores him) but there must be many more. Magical objects and active spells, too.
Wandbreaker comes in, telling that she did catch some witches.
Boyd has heard enough and uses his laser eyes on the magic absorber. But the beams get reflected. The Phantom Blot was part of FOWL after all, they had a file on BOYD.
He can easily free himself and the others, though, but the Phantom Blot has already activated the machine and all the witches’ spells fail.
However, Violet may be not exactly a witch, but her theoretical knowledge of magic is greater than most people’s. And the Phantom Blot may have read BOYD’s file but May has also read the Blot’s. While the others keep the henchmen off, they manage to not only deactivate the machine but reverse effect, filling the room with magic to use.
The Phantom Blot and Wandbreaker make an escape. Where is Gabby? Somewhere in the tunnels, presumably. Time to call the police.
Later we see these Junior Woodchuck meet up with Bertie, Pistol and Bully who have no idea that anything happened.
Info segment about Prague, obviously.
So …
I wanted another interesting real life place and Prague seemed fitting. And I thought the Phantom Blot would work there well.
Pepper’s new name was suggested by tophzula5.
And because it is daytime and, at this point of the season, almost summer, we don’t see any active Gargoyles, but Prague must have a Gargoyle clan, therefore the short mention.
Pepper and the henchmen fully embrace the witch hunter aesthetic here. (Gabby is in her normal clothes, though.) Visual parallels to certain characters in The Owl House (won’t name them, because spoilers) are intended.
Arabela and Xenia are named after the princesses in the Czech/German show “Arabela” because that show is awesome.
Parallel episodes: Earlier this week, Darkwing Duck S2/E11.
Chapter 13: Operation Junior Woodchucks S1/E12
Summary:
The strange meteorite attracts unwanted attention.
Chapter Text
Gyro comes over to the HQ to report his newest findings about the meteorite. Actually, have Fenton with him, we haven’t seen him for a while now.
As Fethry found out, the meteorite can generate flavor. Careful experiments have revealed that it apparently has no limit in flavors that it can create, except that it is always something that causes positive associations. And, for some reason, it seems to prefer fruit. Gyro guesses that it can passively read memories and pick positive ones. What he knows for sure, however, is how the meteorite creates the taste. It manipulates time and sets the taste buds back to the moment when they were confronted with that flavor. So they react as if it was there, when it actually isn’t.
And that leads to Gyro’s theory about the aliens.
Theia: “There are no aliens.”
Bully: “You are an alien.”
Theia: “I’m a Moonlander. Moon and earth are basically one territory. Aliens from further away can’t be here because interstellar travel is impossible.”
Gyro: “That’s exactly where my theory comes in.”
Gyro explains that the ship must have been underground in the national park for quite some time. And it was never found or disturbed by anything. But the meteorite crashed right through it’s hull. A meteorite that manipulates time. So Gyro believes that the ship was impenetrable before, because time in it was stopped or slowed down extremely. The unique traits of the meteorite disrupted that.
And with the ability to stop time inside the ship, Gyro concludes, they might have made very long travels.
As mentioned before, there are more Junior Woodchucks using the Headquarter than just the main team. So nobody notices the mole in Junior Woodchuck uniform that also watches the presentation.
Later said mole radios someone.
Mole: “Colonel Molan to Professor Moliarty. I got interesting new information.”
Moliarty of course orders him to get a piece of the meteorite.
What follows is a series of attempts to get the meteorite, each thwarted more or less by coincidence by a different Junior Woodchuck. When Molan finally gets a piece, they have compared notes and seen through him.
Ultimately, he is probably stopped by Gizmoduck.
So ...
Yeah, there isn't much. All the details are still missing.
Parallel episodes: Darkwing Duck S2/E12.
Chapter 14: Operation Junior Woodchucks S1/E13: Worldwide Rescue
Summary:
When a mysterious electric pulse makes animals aggressive, the Junior Woodchucks find old enemies and new allies.
Chapter Text
Extra-long episode.
We start with the Junior Woodchucks watching a polar bear when that bear suddenly looks in their direction with a weird, empty stare and runs towards them.
They make it to the mobile HQ and lift off just in time before several polar bears that are just coming from all directions can get them.
That’s not natural behavior.
On the way home they hear about more such incidences, animals acting aggressive for now. We get short scenes from several places where the Junior Woodchucks have been with animals behaving unusual, be it the usually tame sharks of the Solomon Islands, the moles’ military slugs or the wild animals of the Savannah.
Even Mitzi appears to be driven crazy by something, as Fethry reports. She doesn’t attack, but she is notably irritated.
And when the Junior Woodchucks arrive in Duckburg, the situation is equally crazy. Even their own dog, General Snozzie, is effected.
Gyro and BOYD are working on figuring it out. Seems it is an electric impulse that works directly on the brain. It doesn’t work past a certain level of sapience, so people won’t be effected. Creatures that have no brain or a very different one are also immune. It appears that the impulse comes from several sources all around the world, explaining why the effect is seen in many different places but not everywhere. Duckburg, for example, is right at the edge of one effected area, St. Canard is just outside.
And where is the source of the local impulse? In the national park where they found the space ship.
Scoutsmaster McGoose suggests leaving that to the military. But while they of course inform the police of their findings, the Junior Woodchucks also decide to take a look at the situation themselves.
In the national park there is a giant crater where the ship has been. BOYD confirms that there is something there, camouflaged. Smaller than the ship, though.
Instead of shooting it to make it visible, the Junior Woodchucks want to find a way to sneak in unnoticed.
Problem is, the park has, of course, lots of animals that are all effected by the impulse.
When the animals attack, the aliens obviously also note what is going on. They appear to take more direct control of nearby animals to make them attack in a coordinated way.
BOYD shoots the camouflaged thing with his eye beams, revealing an igloo like structure.
He has to destroy what sends the impulse out, but he can’t find it – and then it is over. The animals stop attacking, seem confused and run away.
The igloo starts shaking, then it lifts off – but from a small opening flies … a drone? A toy plane?
The igloo flies away but the small plane lands between the Junior Woodchucks and now they can see that it has a crew. Of rodents.
Apparently, they had to land because the balloon keeping the plane afloat was punctured during their escape. They are saying things, but the Junior Woodchucks only hear squeaking. Except for BOYD.
BOYD: “They are speaking English, but their voices are so high pitched that you can only hear the lowest sounds they make. I, on the other hand, can hear everything perfectly.”
So BOYD learns that the Rescue Rangers managed to fly into the alien base through the ventilation system and sabotage the pulse emitter when the aliens where distracted by the Junior Woodchucks.
There is more to tell, but they should do that directly.
Back in the headquarter the Rescue Rangers use some sort of converter to speak to everyone. Gyro is impressed that Gadget managed to find the source of the pulse on her own.
They tell their story in detail and we see it in a flashback.
They made it into the igloo and found two of the aliens (two that we haven’t seen yet) talk, switching between their own language and several earth languages that they appear to be learning.
Therefore, the Rescue Rangers didn’t get all of it, but enough to find the pulse emitter.
They made a few tries to get to it, but always had to back off when the aliens were looking at it. Until the aliens noticed that there was some commotion outside – the animals were attacking some children – the same children that had gotten into the mother ship and who found it again in the ocean.
Now the Rescue Rangers could get to the emitter, managed to open it and cut a few cables. Which, of course, the aliens noticed, so they had to flee. When they entered the ventilation system with their plane, one of the aliens managed to shoot the balloon.
And that’s basically it.
But there are more pulse emitters out there and also no reason the aliens couldn’t just repair this one.
Gyro: “I am working on a counter pulse that would neutralize theirs. But that takes time. And it takes even more time to make enough of them. And they might attack my pulse emitters just like we attacked theirs. It would be better if we could take out all their emitters, but we don’t know enough about them to shut them down permanently.”
So they decide to gain more information by splitting up and finding more of the emitters all over the world. They know roughly where they are, after all.
They need one technician on every team, that would be Huey, BOYD, Gadget, May and Violet.
Violet: “Well, my expertise is magic, but I will see what I can do.”
Only one team can take the HQ, the others will need a pilot. Luckily, Launchpad is in Duckburg and Della is also available.
Launchpad recognizes the Rescue Rangers, of course. And Gadget tells him that, no, he can’t fly the Ranger Plane.
Huey takes the HQ with Pistol and Monterey Jack.
BOYD flies with Launchpad and Chip.
May with Della, Bully and Zipper.
And Gadget flies the last plane herself and takes Theia and Doofus with her.
We have several sequences of them in various locations, fighting off crazed animals, maybe teaming up with the locals and finding the emitters.
We see that each is manned by a team of two and among them we find the two from the underwater episode but not the one they encountered on the ship first.
They manage to destroy several emitters and gather more information.
Though of course a few attempts go wrong.
In the end, they have figured out that to maintain the pulses, the emitters get energy from a central point that can only be the mother ship.
When they find it, the Rescue Rangers sneak in.
There we do find the first alien we have met. We hear them talking to others and learn a few names. That one is apparently named Rowl and serves under a commander named Zawria. We also learn the name of their species: Tz’ooks.
The Rescue Rangers identify the central control unit for the pulses, but before they can do anything, they are caught – except for Zipper who can easily escape and make it to the Junior Woodchucks. Time for them to make it in.
The Tz’ooks are fascinated by the Rescue Rangers. They are similar to the anthropomorphic animals they have encountered before, but not quite the same. And much smaller.
The Tz’ooks also explain to them that they developed the pulse emitters to get rid of the sea life that kept attacking their underwater bases. But when the animals just got more aggressive, they thought that would be a good way to force people to stay at their homes and don’t venture into the wilderness so that they would stop stumbling over Tz’ook plans.
Apparently, the Junior Woodchucks aren’t the only ones who did that.
The Junior Woodchucks make their way through the ship. Doofus gets caught but manages to escape by bluffing about his powerful weapon that is actually just a swiss army knife, May finds and frees the Rescue Rangers and Theia of all people finds the central control unit. She has no idea what to do with it … and just takes the glass ball in the middle out, in the hopes that that does something.
It trips an alarm, so it was apparently important. And now she has to get out.
Gadget gets into the engines and does some sabotage without knowing what exactly she is doing, BOYD destroys parts of the outer hull – very carefully.
Huey gets caught by Zawria, but Violet manages to get him free.
At the same time, the Tz’ooks are getting news that more of their bases are attacked – we see Gizmoduck pelting one with rockets until it flies away, Neptunia attack one under water. Moliarty easily found an underground one and the mole army is forcing it out.
All the bases turn out to be mobile and escape, though some in really bad shape.
The mother ship, too, flies off. The Junior Woodchucks barely make it off in time and the Rescue Rangers – well, they have their plane to escape.
Even damaged, though, the ship still gets away too quick to follow.
Back in Duckburg, Gyro announces that his counter pulse emitter is ready, but they apparently won’t need it right now.
Looking at the glass sphere, he can’t say more than BOYD. It could be a screen … maybe also data storage? He would have to take it apart to be sure and he would rather not, as there seems to be no way to put it back together.
They have learned new things about their enemies, but they ultimately mean nothing – the name Tz’ooks doesn’t tell where they come from or what they are planning.
No info-segment this time.
So …
Yeah, Rescue Rangers crossover. I thought about giving the Rescue Rangers their own show, but it just doesn’t work. They need their hidden society of small animals that just doesn’t exist in the world of DuckTales.
The Tz’ooks names are all from the german translations of an italian comic series. I would have preferred to use the original names or ones from an english translations if such a thing exists, but I could not find them online.
This episode of course has room for all kinds of nonsense that I didn’t write out explicitly.
I mean, imagine BOYD, Chip and Launchpad are the ones that fly to the Savannah and team up with the local Junior Woodchucks. It would basically be a DuckTales / Darkwing Duck / Rescue Rangers / Lion Guard crossover. Kinda. Not really.
Parallel episodes: Earlier this week first Darkwing Duck S2/E13: Return of the Fearsome Five (which now has its second act), then GoofTroop S1/E26, the season finale.
Chapter 15: Operation Junior Woodchucks S1/E14
Summary:
A missing scientist and unusual gorilla behaviour.
Chapter Text
The Junior Woodchucks are visiting an African jungle. They are there because a scientist and former Junior Woodchuck, Doctor Beatrice Bruté, stopped calling in.
They land in a village and ask around. The people here know Dr. Bruté but haven’t seen her in a while. However, they have seen the gorillas she is studying. And they keep stealing bananas.
Theia really doesn’t want to meet a gorilla but the other assure her that they usually aren’t aggressive.
They find Bruté’s camp but it is completely destroyed. Also empty. And full of gorilla tracks.
Next they find a gorilla who is carrying a whole crate of bananas. They try to follow but end up making a lot of noise by accident. The gorilla doesn’t react at all.
Only when Doofus walks up to the obviously harmless ape and tries to take the crate, does the gorilla acknowledge the Woodchucks. By grabbing Doofus and throwing him into the next tree.
Theia: “I thought they aren’t aggressive.”
Pistol: “Doofus can make anyone aggressive.”
It gets weirder when the gorilla gets ambushed by to other gorillas. They don’t appear to be interested in the bananas but drag the gorilla away.
The Junior Woodchucks follow them – except for Doofus who has to recover a bit and Theia who stays with him to make sure he doesn’t have a concussion and not at all because she is afraid of gorillas.
The gorillas drag the others to a camp with … more gorillas.
And Doctor Beatrice Bruté.
She explains that some of “her” gorillas have gone missing – and later returned to destroy her camp and take more gorillas away.
She and the remaining gorillas are hiding, watching the others steal bananas for no apparent reason. (Most of the gorillas don’t even like bananas that much.)
But now they have captured one of the “crazy” gorillas and can study her (because Dr. Bruté of course recognizes this gorilla).
Meanwhile, Theia and Doofus get surprised by even more gorillas who take the banana crate and them.
BOYD makes some observations and does a brain scan on the captured gorilla to confirm his suspicion. The effect is somewhat similar to the Tz’ooks’ electric pulse. But the gorilla must have experienced some concentrated form for a short time. And she must have been given specific orders during that. This is a brainwashed gorilla. Maybe BOYD can modify Gyro’s counter pulse to undo the effect.
The gorillas take Theia and Doofus to … not the Tz’ook mother ship but also not one of the small igloos. Something in-between, size wise. One of the two Tz’ook they met under water seems to oversee this operation.
They did not expect prisoners, but they like an opportunity to communicate, so Theia and Doofus are treated as guests … for now.
The leader of the operation introduces herself as a female named Swilya. Until they can harvest their own crops they have to make do with what they find and bananas agree with their digestive systems the best so far.
Theia and Doofus obviously have questions, but Swilya is not in the mood to answer them. She ensures them that they will be allowed to keep living on earth. In some reservations or something like that.
The counter pulse works and the gorilla can lead the Junior Woodchucks (and the other gorillas and Dr. Bruté) to the Tz’ook ship. However, they are noticed. The ship closes and Swilya threatens to take the gorillas and the two Junior Woodchucks with her if the others attack.
Theia and Doofus of course come up with a plan. They may not understand the Tz’ook technology, but from what they have heard so far, the Tz’ooks themselves seem to be just people. And Doofus knows how to get under people’s skin. And Theia can come up with lots of things the Tz’ooks should be afraid of.
They manage to get the crew into a panic that leads to one opening the ship’s door. Gorillas and Junior Woodchucks can come in, the counter pulse does its work. Noticing the problem, the Tz’ooks lift off, tilting the ship so the unwanted passengers fall out – but also the prisoners and part of the bananas.
The ship escapes with the rest of the stolen bananas, but the gorillas are free again. Dr. Bruté keeps the counter pulse emitter, just in case.
And Doofus and Theia have a surprise. They took something while they were on board. They aren’t sure what it is, but doesn’t it look like the glass ball from the mother ship fits right in?
Info segment about gorillas.
So …
The Tz’ooks eating bananas is a plot point from the original comic.
Doctor Beatrice Bruté is from the Darkwing Duck episode “Apes of Wrath”. The two elements seemed obvious to combine.
Maybe someone from the village should join the Junior Woodchucks early on. Just because they might need someone who knows the area.
Some of the gorillas could be nods to Disney’s Tarzan? Maybe? Not sure. The art style might make them unrecognizable.
Thanks to a scan of an italian comic page that I found in I.N.D.U.C.K.S., I now know that the names Swilya and Rrak are indeed the same in the original as they are in the german translation. However, the one called “Zawira” in germany is actually “Zawria” in the original, so I will adjust that. That lead me to an italian wiki entry about the Tz’ooks that confirmed two more names to be the same in italian as in german. So I am just going to assume that the other names in the german comics are also correct and “Zawira” is an outlier.
Parallel episodes: Earlier this week Darkwing Duck S2/E14 and GoofTroop S2/E01.
Chapter 16: Operation Junior Woodchucks S1/E15
Summary:
The Junior Woodchucks camp in the woods around Duckburg. Only that Violet and May find a secret in a villa and Huey and Bully meet some unexpected forest dwellers.
Chapter Text
After all the crazy stuff in the last months, the Junior Woodchucks are happy to just go camping in the woods in the outskirts of Duckburg. Well, most of them. Violet finds it rather boring and is only there because she is one of the overseers. Pistol would also prefer to stay at the HQ but can’t.
On the way to the woods, however, the Junior Woodchucks pass an old abandoned mansion and are surprised when someone is there and calls them.
Huey: “Dickie? What are you doing in the Villa Rose?”
Dickie: “Inspecting my new mansion.”
Huey: “How did … did Goldie steal a whole mansion for you?”
Dickie: “No, I got it from mom. I’m just looking around, anyone want to come?”
Old mansion? Violet is in. Scoutsmaster Bertie McGoose thinks they don’t have time – they need to erect the tents before dark.
Violet suggests to split the team. She inspects the Villa Rose with those who want to and Huey goes preparing the camp with the others.
Well, Huey and Violet are the leaders, so Bertie leaves the decision to them. Huey agrees with Violet.
So, we have two plots.
A-Plot:
Huey, BOYD, Theia and Bully are preapring the camp. Huey and Bully go collecting firewood and meet … a Bigfoot in a dress.
Huey: “A Bigfoot!”
Bigfoot: “What? No. I’m … a bear.”
Huey: “A talking Bigfoot!”
Bigfoot: “Hey! We can all talk! I mean, I’m not a Bigfoot. There is no such thing as Bigfoots.”
Huey: “I know a Bigfoot when I see one. I had one as a pet. I mean … I thought he was …”
Bigfoot (sighs): “Gavin …”
Bully Beagle: “Okay. Bigfoots are real. I’ve seen aliens, so … I don’t really care.”
Turns out the Bigfoots do care, so this Bigfoot (who probably has a totally normal name) takes the boys to her people.
We get some kind of trial where they have to convince the Bigfoots that they won’t tell anyone about them.
Bully thinks that’s stupid, though. Nobody knew that Moonlanders existed and now they are part of Duckburg. He has never seen a Gargoyle, but he knows there are some in New Stork City and nobody cares anymore. Harpies are working for Scrooge McDuck. Why should anyone care about Bigfoots? They aren’t that special.
Some of the Bigfoots are insulted by that. Huey tries to calm them down.
Huey: “Listen, we won’t reveal your secret. Regardless how we feel about it, this is your secret, not ours. Right, Bully?”
Bully: “If you say so …”
The Bigfoots finally let them go, because … well, they are ultimately peaceful and don’t want to keep children as prisoners.
On the way back, Bully checks his phone.
Huey: “What are you lookig – hey, did you make pics of the Bigfoots?”
Bully: “Of course I did. I bet the news would pay for them. What? You know that nobody will hunt the Bigfoots or anything like that. My pics show that they are just people.”
Gavin, coming out from behind a tree: “Oh, but that’s the problem.”
Huey: “Tenderfeet?”
Gavin: “Hi.”
Turns out while Gavin and his friends have no problem running around in Duckburg among all the other people, they don’t want to be recognized as Bigfoots. Because if it was common knowledge that Bigfoots are sapient … well, Gavin’s scam wouldn’t work anymore.
Huey is really pissed and unleashes the Duke … which would maybe be enough to beat one Bigfoot, but Gavin has his friends with him.
Luckily, the female Bigfoot from before followed them and helps the kids out.
“I knew my brother would do something stupid.”
Gavin and his friends back down, but not before smashing Bully’s phone.
Gavin’s sister explains that she agrees that hiding is ridiculous, but … it is what Bigfoots do. And nobody can force them to stop.
Bully can respect that. He will delete the photos – because of course he made a copy, he’s not stupid.
Huey and Bully return to the camp. Yeah, gathering wood took a bit longer than expected.
B-Plot:
Violet, Pistol, Doofus and May are inspecting the Villa Rose together with Dickie. Dickie explains:
“The Villa Rose was built by my great-great-uncle at the end of the Nineteenth Century. But he never lived here. Instead it became the home of his younger brother John, my great-grandfather. And later my great-grandmother, Dolly, of course. It has been passed down in the family and now Mom gave it to me.”
Well, it is old, dusty and in severe disrepair. While Pistol has only eyes for Dickie and Doofus is merely there because he isn’t in the mood to help with the camp, May and Violet are seriously interested in the old building. And May notices some things. Measurements that don’t fully add up, unusual angles … she is sure there is at least one hidden room.
She finds a secret door – only that it is a spinning door that sends her and Violet into the secret room without the others noticing.
Violet and May end up exploring the secret hideout of Fantomallard, the Duck Avenger. The masked gentleman thief plagued Duckburg’s elite during the nineteen-twenties and was never caught. They find his costume, his gadgets, his vehicles … even his secret diary.
Violet things they have to tell the others. May isn’t so sure. Dickie should probably know, it is her Mansion. The others … this is not something you spread around. May pockets the diary.
Finally, they find the way out.
Just when Dickie, Pistol and Doofus want to know where they were, they are interrupted by a notary arriving.
It turns out that Dickie’s family actually doesn’t own the Villa Rose. You see, Lord John Quackett left it to his wife Dolly but Dolly didn’t leave it to her children, who were both married and had their own homes at the time her testament was written, she left it to her younger sister. Said sister never learned about that, but now the testament resurfaced, so the mansion goes to her last living heir – and there he arrives.
It’s Gladstone Gander.
Violet: “Okay. We are not telling him.”
So …
I wanted to do something with the Bigfoots. I also wanted to introduce the concept of the Duck Avenger because … well, this show is based on an Italian comic series. It only makes sense. Both didn’t make for a full episode, so I combined them.
Will Huey learn that Louie and Doofus knew the truth about Bigfoots already? Probably one day.
Will Donald get to read the Duck Avenger’s secret diary as he does in the comics? Well, May has it right now, so the chances aren’t bad.
The connection between Lord Quackett and Dickie Duck is something that I made up. It is kinda based on my earlier story “Hunt for the Jade Fox” that establishes that John Quackett and Goldie knew each other. And yes, his son is the guy Goldie mentioned in DuckTales+, Dickie’s grandfather. When you are as old as Goldie, age difference doesn’t matter that much anymore …
The connection between Dolly Duck / Dolly Paprika / Dolly Quackett and Gladstone Gander, however? That’s canon in the Italian comics.
Parallel episodes: Darkwing Duck S2/E15.
Chapter 17: Operation Junior Woodchucks S1/E16
Summary:
On a treasure hunt, Scrooge and the kids find something that prompts them to call the Junior Woodchucks.
Chapter Text
The Andes. A group is climbing a volcano. There is Huey, but he doesn’t wear his Junior Woodchuck uniform. Because he isn’t here with the Junior Woodchucks, he is here with his brothers, Webby and Scrooge.
Scrooge knows rumors about ruins in the crater of the volcano and hopes that people who could build volcano resisting buildings left something of value.
They find a cave and Scrooge hopes that it goes into the crater.
It does.
Scrooge: “Huey … better call your team.”
Meanwhile in the HQ, BOYD tries to understand the Tz'oook tech. He can put the glass ball into the other thing and it looks like a small computer with a globular screen, but it doesn’t seem to have power. He did find sockets where batteries may go, but connecting them to electricity does nothing. Maybe they use something else?
The HQ gets a call from Huey. He explains that he found something very interesting.
With the camera in his phone he shows the others, but we get a direct cut to it.
There is something build into the crater. Tubes and cables going far down and strange machines fixed to the crater wall. All purple. And in the middle, clearly not quite fitting in, like it was not build to be here but was connected with some improvisation, is the Tz'oook mother ship.
“The HQ isn’t fast enough. Take a flight.”
Bertie McGoose hates it but agrees.
Soon, the Junior Woodchucks are there. Violet of course greets Webby first and notices something new.
Violet: “Is that your spider?”
Webby: “Dad got him for me in Morocco. Isn’t he cute? I named him Pete.”
Violet: “Sure … but why were you in Morocco when your goal was in the Andes?”
Scrooge: “Because the one guy who told me which volcano was the right one lived there. And didn’t want to talk until I bought something.”
They study the mother ship and come to the conclusion that the Tz'oook are still repairing the damage from the last fight. Also, the machines in the crater appear to collect thermal energy and the Tz'oook use that to fuel the ship.
Webby wants to sneak in. Before anyone can answer, she and May are already climbing over the strange machines to the ship.
BOYD: “I can fly someone over.”
Scrooge thinks he can do it on his own and starts climbing, the triplets follow. Violet takes BOYD up on the offer, though.
Pistol, Theia, Doofus and Bully prefer to stay at the cave entrance with Scoutsmaster McGoose.
Webby and May find a way into the ship. Scrooge and the boys are stopped halfway when the machine they are climbing on moves. Gliding down a pipe they end in something that could be a control center.
Huey: “That’s clearly not Tz'oook technology. Someone else has build that, they are just using it.”
Louie: “Yeah, yeah, yeah. But can you do something with it?”
Huey: “Maybe. But I wouldn’t know what I’m doing before I do it.”
Dewey: “Uh, let me!”
And Dewey pushes a few buttons. Some of the machines move.
BOYD finds a point where the hull is relatively thin and cuts it open so he and Violet can enter.
BOYD: “That was a bit too thin. I wonder if that thing is space worthy at all.”
Violet: “But if it isn’t, would that mean they have an even bigger ship that carried this one?”
BOYD: “Probably.”
Webby and May find some Tz'oook right at the entrance where the machine is connected to the ship. They hide and listen. As they learn, the short one who was with Swylia at the window when the ship was under water is an engineer named Gram. He hooked up the ship to that weird machine that they also have no idea who built it. It wasn’t easy, but now the batteries get loaded and the fuel synthesizers make new fuel.
Another one that we have seen in Africa and whose name, as we now learn, is Rrak, is happy that they have energy to spare now – maybe the bananas taste better when cooked.
And then the machine stops working. Then it puts out more power and Gram has to adjust the converters.
Dewey is still playing around with the buttons when Rowl and two others come in to see what is going on. Rowl is confused – why are there three of that one kid now?
Scrooge disarms him with his cane and the fight begins.
Violet and BOYD sneak through the ship without seeing anyone. Did they get into a part that isn’t used? There isn’t even light, but of course BOYD can produce his own. Then they find a corridor with niches in every wall that hold oblong objects. Each niche is labeled but of course they can’t read the language.
Violet takes one of the things. It is cold and has no visible seams … it looks kinda like an egg? But the surface is way too smooth, it seems artificial.
Suddenly, the lights switch on. Swilya enters the corridor and sees them.
Swilya: “Give that back!”
They flee.
Webby and May follow Gram who is called by Zawria. She asks if he can use the machine to control volcanic activity. He thinks he can, but he would have to make adjustments.
Could he move tectonic plates with it to change them to what they like?
That would be complicated but doable. He has to do that from the machines main control.
Zawria tells another one named Uargh to go with Gram.
Webby and May follow them, but Zawria notices their movement – when she looks, however, she just sees Pete and doesn’t care about a spider.
The girls go back out and find the main control where Scrooge and the triplets have just tied up Rowl and his assistants.
They warn them about Gram, but Gram also sees them now.
Dewey randomly presses buttons and the whole machine shakes.
No, not just the machine. The whole volcano.
Everyone out, it might erupt.
The Tz’oooks flee back into the mother ship. Scrooge frees Rowl and his men so that they can also flee.
Violet and BOYD reach their entrance point when the ship starts shaking. They jump out and BOYD catches Violet and flies her back to the cave.
The others arrive, too, and they all flee through the cave.
The volcano does indeed erupt and lava flows through the cave. They make it out and so does the mother ship.
The eruption is very short, the volcano calms down before the Ducks and the Junior Woodchucks made it far down.
Scrooge is disappointed. All this strange machinery gone.
Violet and BOYD at least have the egg – that suddenly starts getting warmer.
They fly back with Scrooge. The Cloudslayer is piloted by Della who did not come on the volcano with the others.
Back in the HQ, BOYD inspects the egg that suddenly opens – not like an egg, but more like an artificial container. Inside is …
Pistol: “An alien lizard?”
(It is not drawn like a lizard, though. The legs are under the body, like they are on mammals and birds, not at the side as on lizards.)
So …
We have a new mystery. Or several.
The strange machine winning thermal energy from the earth is directly from a “GM – Giovani Marmotte” comic. The Tz’oooks use it there, too, and have also no idea who build it. It is not purple there, though. Why is it purple here? For a reason.
Yes, I brought in Webby’s spider.
As you might notice, I’m writing the Tz’oooks with three o now. Because that’s how they are written in the Italian Paperpedia, while the german Duckipedia uses only two o.
Parallel episodes: Darkwing Duck S2/E16.
Chapter 18: Operation Junior Woodchucks S1/E17
Summary:
The alien lizard turns out to be neither alien nor lizard but a very earthly dinosaur. So the Junior Woodchucks visit an expert in St. Canard.
Chapter Text
The alien lizard is growing like crazy.
It appears to be a herbivore and for some reason behaves a lot like a dog. After being weary at first, General Snozzie gets along with it great. The Junior Woodchucks keep it in the garden, but it won’t stop tearing the fence down so they have to rebuild.
Meanwhile, BOYD has studied the egg machines and thinks that it is a cloning device. They must have activated it by accident and it created the lizard. If they want to xenoform the earth, maybe this is one of the species they want to live here.
Penumbra is their, having analyzed what they know about the Tz’oook’s from a military perspective. She believes that Zawria commands the mother ship, Swilya seems to be Science Officer, Rowl security, Gram engineering. Hard to say with the others.
She is interrupted by Theia coming in reporting that the lizard gt inside. Also, thea don’t think it is a lizard, because …
Then it comes in, bigger than before and with two roes of upright plates on the back. Thankfully, it is just curious, not aggressive.
Huey: “That’s a Stegosaurus. Why would they clone a Stegosaurus?”
Nobody has any idea.
BOYD manages to find the cloning machine’s batteries and can remove them. They fit into the Tz’oook computer and it finally activates.
Now he just has to figure out how to use it.
While Pistol, Huey and May are keeping the growing Stegosaurus busy, the others search for an expert online.
There is a mineralogist and paleontologist in St. Canard who may help …
Violet: “That picture must be a joke … he can’t really be a Pteranodon, can he?”
Huey: “I’m not surprised by anything anymore.”
BOYD comes in to report his findings when the Stegosarus gets loose, shoves him down and starts licking his face.
BOYD: “Why does it behave like a dog?”
Penumbra: “I don’t even want to know.”
Violet: “Maybe they modified it to make it a better work animal. Or it is an error in the cloning process. Or Stegosaurus really did that.”
Bertie McGoose: “In any case, we can’t work like that. Get this … Stegmutt out of here.”
BOYD’s and Penumbra’s strength comes in handy for that. While the others get the dinosaur back outside, Bertie calls Dr. Fossil.
Huey: “Done. And stay out!”
Bertie McGoose: “Bring the Stegmutt back in, we are flying to St. Canard.”
Huey: “…”
Penumbra does not have time for that, she will stay in Duckburg and think more about the Tz’oooks and their strategies.
Bully and Doofus are just not around right now, so they aren’t coming.
Flying with a Stegosaurus proves to be difficult. Scoutsmaster McGoose can usually deal with the HQ better than with a plane, but not when it shakes like crazy because an excited dinosaur is running around.
Violet makes a call on the way and so, when they arrive, Gosalyn is already waiting.
Gosalyn: “How do you plan on getting that thing to the university?”
BOYD uses a whole cabbage to lure it there. And needs another one. Bertie McGoose stays with the HQ, because he doesn’t want to leave it alone.
Fossil is in the mineralogical collection. Here, he is still studying the Third-Eye Diamond.
What does that have to do with dinosaurs?
Fossil: “A lot. I believe it is the reason they died out.
Let me explain. The mass extinction at the end of the cretaceous era was caused by an Ice Age that started because of a big meteorite or even an asteroid that hit earth. We believe that that happened at what is today the Yucatan peninsula. We have found iridium, a mineral rare on earth, that we believe is part of the meteorite, but I believe that the core was something else. Carbon. And it became diamond. And later, this diamond caused the rise of civilization itself, created the first people from animals. The Third-Eye Diamond is merely a small, relatively weak part of it. But with it, I could recreate the Intelli-Ray! Of course for science only. Not weird world domination plots.”
He … comes off as slightly unstable.
Fossil: “So, where is your dinosaur?”
And that’s when it comes in.
Of course having a living dinosaur in the fossil collection is a recipe for disaster.
And unveils … something, that with the cover could have been a fossil but without is clearly a machine.
A machine that incorporates the Stone of What Was, the Third-Eye Diamond, the splinters of the Eye of Quackzalcoatl, several fossils and some more weird stuff.
Huey: “I don’t think Uncle Scrooge lend the University his magical stones for that.”
Fossil: “Oh, that’s nothing, really. I just want to find out how they interact. Completely harmless. In a controlled environment.”
Gosalyn: “Then we better keep the big guy under control. Is it a guy?”
BOYD: “Hard to say with reptiles. I did not get a good look.”
Fossil inspects the Stegosaurus.
Fossil: “Seems real. And you got I from aliens?”
Violet: “From an alien cloning machine, yes.”
Theia: “Unless they aren’t aliens. Just saying.”
Fossil: “We should get it out of here. The biology labs are better suited for a living animal. And then we sedate it so we can make a real medical check.”
The Junior Woodchucks are working on getting the dinosaur there while Fossil goes covering his machine again. They made it to the hallway when they hear weird noises.
Huey: “Is that the machine powering up?”
BOYD: “Very likely.”
And then a ray from the collection room hits the biggest target – the Stegosaurus.
And it changes.
But they don’t really have time to wonder about that because from the collection comes a weird amalgamation of dinosaur fossil (including three heads of different species) and sends the stegosaurus into a panic.
The Junior Woodchucks and Gosalyn follow it.
They are hunted by the patchwork-fossil and meet several people on the campus who also get pretty panicked when they see what is going on.
And it doesn’t stop there. Another weird beast breaks through the windows to the outside and stops them. They have to run back in and to the basement (Gosalyn of course knows the building).
The Stegosaurus started to walk on its hind-legs. When they make it to the basement and barricade the door, it has clearly become pretty humanoid.
Stegmutt: “What is going on?”
Huey: “As I said. Nothing can surprise me anymore.”
To be continued …
So …
Yeah, the Tz’oooks are now (partly) responsible for two of the classic Justice Ducks. Stegmutt is probably the character whose origin I changed the most, basically making the opposite transformation.
This episode might be too short and could use a few more scenes. Or an Info segment about dinosaurs.
Parallel episodes: Earlier this week Darkwing Duck S2/E17. Only, chronologically, it is partly parallel to Darkwing Duck S2/E18.
Chapter 19: Operation Junior Woodchucks S1/E18
Summary:
The Junior Woodchucks and Gosalyn are trapped in a building full of monsters. Luckily, they have their own dinosaur.
Chapter Text
The Junior Woodchucks, Gosalyn and Stegmutt are in the university basement. Gosalyn knows what stuff is stored here and can improvise a crossbow. May likes the idea and, of course, can also do that.
Stegmutt apparently has no idea who or what he is. He vaguely remembers growing up in the HQ and that’s it. But he can speak, that’s something.
BOYD can’t sense a creature near the door, so they open it. The coast seems clear. Gosalyn and May go out to look for Fossil.
In the collection, they see him trying to turn his machine of, but he doesn’t really get to it, because more fossil monsters and some models keep him from it.
May tries to shoot the obvious “off”-switch, but a sudden appearance of a … turtle-bird-snake … deflects the projectile so it hits a different switch.
A beam goes through the Stone of What Was and out of the broken window and hits something outside.
Now the monsters focus on May and Gosalyn and they have to flee.
The others are waiting in the basement, but after a while, decide to go up. On the way, they meet the three-headed fossil that they were hiding from in the first place. Stegmutt and BOYD manage to fight it off, then Gosalyn and May arrive and report that Dr. Fossil is in danger.
So, back to the collection room. There, Darkwing Duck and Launchpad are already fighting – the machine itself that now has legs and appears to control its creations.
Stegmutt runs in. He smashes a few fossils, then starts wrestling the machine.
Darkwing: “What …”
Stegmutt: “Nice to meet you. I’m Stegmutt.”
Together, they manage to actually deactivate the machine.
Some of the creatures it made are still running around, but at least they aren’t controlled anymore.
Darkwing: “So, why didn’t the machine control you?”
Stegmutt: “Dunno.”
Huey (who just comes in): “Probably because you were already alive before the beam hit you. Seriously, what is this machine? Did it just act autonomously? And attacked you?”
BOYD: “That is indeed curious. Why would Dr. Fossil program it to do that?”
Darkwing: “I hope he will tell me that. Let’s find Gosalyn, then we can hunt a Pteranodon.”
Gosalyn: “No worries, I’m here.”
Darkwing wants her to get out, as there are still dangerous creatures running around. She assures him that they can handle it – she made an improvised crossbow and they have Stegmutt. He can go hunt.
Darkwing and Launchpad flee.
Gosalyn: “So, what is to do now?”
Violet: “Catch those things, evacuate people … the usual stuff.”
Gosalyn: “Then … let’s get dangerous.”
They split up and do just that. Lure monsters in rooms and lock them in, find people and get them out. Gosalyn find her grandfather who is menaced by the flying creature. Together with May and BOYD she manages to tie it up while Theia doesn’t contribute that much.
Huey, Violet, Pistol and Stegmutt meet the three-headed thing again and this time it appears to overpower Stegmutt – until it gets weaker and he can throw it off.
Violet: “Off course. It isn’t really alive, it has no way to gain energy. When it runs out, it runs out. And without the machine, it can’t recharge.”
They follow it and indeed, it just falls apart after a while.
Some other creatures are still active, but they are less dangerous and finally, all of them are captured.
Darkwing, Launchpad and Dr. Fossil also come back.
Fossil apologizes, his machine should not have just turned on. And it certainly should not have started fighting on its own, I doesn’t even have an AI that could do that.
Well, now Fossil can examine Stegmutt and doesn’t even have to sedate him.
Yes, he finds out, he is a real Stegosaurus. From earth, no doubt about it.
Stegosaurus lived in the Jurassic era, so long before the ice age that killed the dinosaurs as a whole (not counting birds).
Huey: “So … did they get the DNA from fossils or have they been on earth for that long?”
BOYD: “If they were really frozen in time, both is possible. The real question is, why would they clone a Stegosaurus?”
Stegmutt: “Can’t we ask them?”
Violet: “Maybe. When we encounter them again.”
Stegmutt: “I would like to be there, when that happens.”
So they go back to the HQ and Scoutsmaster Bertie McGoose meets Stegmutt … and is understandably floored.
So …
Yeah, Stegmutt is now on the team. And the Tz’oooks just become more and more mysterious.
After the Rescue Rangers and DuckTales now Darkwing Duck. Though this time it is a very limited crossover. Darkwing is only there for a short time, it is mostly Gosalyn. We probably have some fun interactions that I haven’t detailed.
I think Theia and Pistol are the only ones Gosalyn hadn’t met yet. (She also hasn’t met Bully, but he is not here.)
Parallel episodes: Darkwing Duck S2/E18. Obviously.
Chapter 20: Operation Junior Woodchucks S1/E19
Summary:
The Junior Woodchucks visit the ancient city of Petra and meet an old enemy.
Chapter Text
A-Plot:
The Junior Woodchucks visit the ancient city of Petra when they discover that someone is sneaking around there. Turns out it is Magica DeSpell, trying to find some ancient spells that she believes are hidden somewhere here.
The Junior Woodchucks have to stop her from destroying anything. Violet knows a lot about magic and Doofus has even worked with Magica before. And they have BOYD. So it kinda works, but ultimately, they are no match for her. Thanks to Violet, though, Magica finds the spells without destroying much. And is very disappointed when the spells turn out to be really outdated.
B-Plot:
Clarissa (you remember, the teacher who never really figured into the plot until now?) has a difficult task – teaching Stegmutt … well … everything.
It is difficult and full of hi-jinks, obviously.
So …
Yeah, not much plot here. Characters and viewers are mostly supposed to be impressed by Petra.
Chapter 21: Operation Junior Woodchucks S1/E20
Summary:
Pistol gets invited to a family gathering.
Chapter Text
Pistol gets an invitation to the Pete family gathering but she doesn’t want to go. When Bully hears that her grandfather is none other than famous former mob boss Peg-Leg Pete, he convinces her to go and take him as her plus one.
She finally gives in and the other Junior Woodchucks also go to Spoonerville.
So …
Yeah, again, I don’t have much plot here. It is a filler episode and mostly funny antics. Can you imagine Goofy and Stegmutt in the same room? Still, that’s too thin for 22 minutes. There should be something …
And yes, I made the old gangster with the wooden leg Pete’s father. It just made sense. Maybe Pete’s mother is even Trudy van Tubb.
Parallel episodes: Earlier this week first Darkwing Duck S2/E20 then GoofTroop S2/E7, which has some overlap with this one at the end, when it ends with Pistol arriving at the family gathering and surprising her family who thought she wouldn’t come.
Chapter 22: Operation Junior Woodchucks S1/E21
Summary:
Too many people break into the HQ.
Chapter Text
A former Junior Woodchuck, a Professor De Critt, kryptolinguist, arrives and the HQ and claims the Grand Mogul sent him to help with deciphering the Tz’oooks language. So he and BOYD get to work with the alien computer.
However, when De Critt hears about the meteorite, he gets interested in that, too.
Theia gets suspicious about the guy and after a while, May agrees.
At night, a team of three moles breaks into the HQ, De Critt sneaks around and someone or something lands on the roof.
Theia and May patrol the floors while Pistol tries to sleep.
De Critt goes for the Tz’oook computer but has to hide when the moles enter. They search for the meteorite and know that it must be in the freezer.
De Critt follows them there, draws a Tz’oook raygun and stuns the moles. (The gun has to be explicitly on a stun setting – this is the show for the younger viewers, after all.)
He opens the freezer – no meteorite.
May and Theia find the door to the roof open. Suspicious. They hear light footsteps but whoever is coming notices them and turns around. When they look, they can’t find anyone.
De Critt gives up on the meteorite and goes for the computer again. But when he is in the lab, he hears someone coming and hides again.
It’s Dr. Fossil and he has the meteorite.
Fossil puts the meteorite on a table, saws a piece off and attaches wires to it. De Critt aims for him with the stun gun – when someone else comes and Fossil hides under the table.
It is Stegmutt, going through the lab to the kitchen for a midnight snack. De Critt understands where he is going and fears that he will find the stunned moles – so De Critt takes a detour but moves quickly to be there first.
Fossil is surprised to see De Critt leave, but resumes his experiment with the meteorite.
De Critt arrives in the kitchen before Stegmutt, but the moles aren’t there anymore. Again, he has to hide when the Stegosaurus arrives. From his hiding place under the table he shoots Stegmutt – it does nothing to the massive creature, he doesn’t even notice. De Critt has to wait while Stegmutt eats.
Fossil has created a circuit and activates it, slowly raising the voltage that goes through the meteorite piece, when suddenly, the moles come in. The try to get the meteorite, one is dumb enough to touch the one connected to the wires and gets an electric shock – and vanishes.
The other two and Fossil fight for the other piece, but do so as quiet as possible.
When Stegmutt comes back through, they have to hide again.
After Stegmutt comes De Critt and tries to shoot Fossil – but hits his experiment instead and the whole circuit including the meteorite piece vanished into thin air.
Then a mole disarms him.
De Critt grabs the computer and flees.
Fossil grabs the remaining meteor – but then remembers why he didn’t take it at his first opportunity – it would melt on the way home. So he flees though the window.
The moles have to hide again when Theia and May show up. They wonder about the meteorite piece and take it back to the kitchen to put it in the freezer.
De Critt has the computer and activates it, checking which data globe it is. Than he remembers that the moles still have his gun and turns around.
Another fight in the lab that ends when the vanished mole reappears and collides with De Critt. The moles can stun him.
Then they go to the kitchen for the meteorite – but Theia and May are still close and hear them, so they have to hide yet again.
And finally, Pistol finds De Critt and raises the alarm – the moles flee.
Later, all the Junior Woodchucks are in the HQ.
BOYD find the computer used and is astounded – obviously De Critt could understand it? Yeah, he is wearing some kind of high tech mask – he’s a Tz’oook. Somewhat similar to Zawria in looks, but clearly a different individual.
He admits that he is their master infiltrator, Dekryxx. And he came for the computer that the Junior Woodchucks stole.
Violet: “That’s rich coming from you. You are trying to steal our whole planet!”
Dekryxx: “Your planet? That’s our planet!”
May: “Nonsense.”
BOYD: “No, according to this data he is right. The Tz’oook aren’t aliens. They are from the Jurassic period.”
Theia: “Isn’t that what I have been saying all the time?”
Huey: “So we are dealing with … an invasion from the past.”
So …
Yeah. No aliens at all. That twist is from the original italian comics.
Parallel Episodes: Darkwing Duck S2/E21.
Chapter 23: Operation Junior Woodchucks S1/E22
Summary:
Dekryxx reveals the truth. And many years earlier, a familiar character goes on a journey.
Chapter Text
A-Plot:
We start in an unfamiliar place. With a familiar character.
Bubba is hunting for treasure again, this time in a cold mountainous region. He has to deal with (period accurate, well researched) wildlife and other stone age ducks – especially another group that searches for the same treasure and seems pretty obsessed with it.
Towards the end, the treasure is revealed to be the meteorite piece that was send back in time (with the wires and everything). When someone discovers that it tastes like your favorite fruit, it doesn’t last very long.
This storyline is complete wordless. And in a show for adults, I might leave it at that. Kids would probably get bored, though, so this story is interspersed with the
B-Plot:
Dekryxx tells the whole story, illustrated, but without animation.
Back in the Jurassic, the Tz’oooks were the dominant species of earth. They had spread all over the globe as many different cultures, had developed a wide variation of arts and technologies and had set their eyes on space.
(We see them with some tamed dinosaurs. Yes, including Stegosaurus.)
But they were not very good at sustainability.
At the height of their civilization, resources became scarce, climate changed, toxic waste destroyed the ecosystems they depended on. They came up with various plans to counteract that, but weren’t sure if they would work.
But a team of their scientists had come up with technology that could freeze them in time.
So they decided to preserve what they could. They collected DNA samples from the Tz’oook themselves and from every other creature they deemed important. Than, a team of specialist from science and military was put together to guard those samples.
In the vehicle that we know as the Tz’oook mother ship, they were put in time freeze with an automatic system, the only thing not completely frozen (but still slowed down immensely) to wake them up.
First, they were only frozen for a thousand years. They woke up to a post-apocalyptic wasteland. If there were still Tz’oook around, they couldn’t find them.
They kept going further to the future and while the planet slowly recovered, it changed massively and the Tz’oook were not happy with what they found.
They started to go hundreds of thousands of years in the future. Millions. Tens of millions.
(We see dinosaurs again, but this time from the Cretaceous and in a wholly different climate and landscape, followed by various prehistoric mammals, terror birds, and so on.)
Then, the last time they awoke before this time, they saw new civilized beings.
(Here, we have a short crossover between the storylines when we see Zawria and Uargh scouting out a snowy area and see Bubba from a distance – and when Bubba, in his story, sees them but they don’t really interact.)
This is when they decided to freeze themselves for the longest time so far.
But they were woken long before their destination by the meteorite. The meteorite pierced the time-frozen hull and destroyed the time-freeze technology altogether. Only days later, the first encounter between the Tz’oooks and the Junior Woodchucks happened.
The Tz’oooks started to study present day earth – having no other choice than to live here now – and found out that there wasn’t just one new dominant species. There were many. Too many. Unable to believe that that could be a natural occurrence, they decided to take earth back for themselves and make it the way it was.
We end with a coda in the JW HQ, where Dekryxx is still held. He ends his story with the fact that the meteorite was destroyed when they tried to figure out how it had destroyed the time freeze tech and when Dekryxx came to get the computer and learned that they still had a meteorite piece, he decided to take it.
So, is this all a misunderstanding?, Huey wonders. Does each side think the others are the alien invaders?
Well, actually, as Dekryxx explains, the Tz’oooks aren’t sure about anything and at this point, most of them don’t care. They just want their home back, no matter the cost.
So …
I just wanted to make a Bubba episode, okay?
And I needed room for a giant info dump.
In the comics, the Tz’oooks are from an even earlier time, but I wanted them to plausibly have Stegosaurus DNA on their ship. I also changed their method of coming to the future to work better with my story.
Parallel episodes: Darkwing Duck S2/E22
Chapter 24: Operation Junior Woodchucks S1/E23
Summary:
Visiting Cranehattan in New Stork City the Junior Woodchucks meet ... well, guess.
Chapter Text
With Dekryxx still captive, the HQ lands in Cranehattan, New Stork City.
Because, despite everything else going on, they have a scheduled meeting with the Cranehattan chapter of the Junior Woodchucks.
The chapter is lead by Senior Woodchuck Tachi – a Gargoyle.
(Yes, this is Katana’s and Brooklyn’s daughter. Since she is born in 1998 and Gargoyles age half the speed of humans, she is the right age. And no, she never appeared in canon material except as an egg named Egwardo, so I am not sure if Disney even has the rights to her, but I will just assume that Greg Weisman is on board with this use.)
The Cranehattan chapter shows the Duckburg chapter around on the island.
Meanwhile, two cyborgs break into the HQ. From their dialogue, we soon learn that they are Jackal and Hyena. (Not sure what species they should be. Obviously has to be the same for both of them.)
They sneak around searching for some expensive new tech – this was sponsored by Scrooge McDuck, there has to be something. They encounter Bertie McGoose, who, as usual, stayed behind to guard the HQ. He can’t do much about them.
Then they find Dekryxx. His unusual appearance doesn’t really bother them – they have dealt with Gargoyles, Fey and genetically altered people.
He convinces them to free him and together they through out the Scoutsmaster and lift off with the HQ.
Still sightseeing, the Junior Woodchucks meet up with Manny. Knowing that they were coming, he wanted to use the opportunity to see Huey and BOYD. Turns out he and Lexington are working together on some crazy inventions – not quite on the level of Gyro Gearloose, but, you know, nobody is.
Then Bertie calls, alerting them that the HQ was taken over by Dekryxx and two cyborgs.
Manny calls Lexington.
Now, Manny can fly and carry someone, so can BOYD. The other Gargoyles can only glide, with the exception of Coldstone and Coldfire, so I guess we will have those two here.
And the Gargoyle-Copter finally sees another use.
This is, however, not a show about fighting. Therefore, when the heroes manages to enter the HQ there is a bit of hide and seek. There is a fight, of course, but it ends with Jackal and Hyena giving up when they learn who and what Dekryxx really is.
Dekryxx, however, escapes with the small submarine by letting it fall into the Hudson.
(No pun in the river’s name because, you know, the Gargoyle Hudson still has to be named after it.)
The HQ lands in a safer place now – Castle Wyvern, where the Junior Woodchucks meet the whole extended Cranehattan clan. We don’t linger on that, though.
The epilogue shows that Dekryxx made it to the mother ship.
Where Zawria decides to wake HIM up.
So ...
Yeah, I wanted to do Gargoyles.
Parallel Episodes: Darkwing Duck S2/E23.
Chapter 25: Operation Junior Woodchucks S1/E24
Summary:
The Junior Woodchucks go to Antarctica!
Chapter Text
A-Plot
We open with the Junior Woodchucks in the Antarctic.
Turns out they were searching for a safe place for their meteorite samples. A place that is both remote and always cold. Scrooge could help them with that. He knew the perfect place.
The Junior Woodchucks enter the hidden penguin city.
The penguins welcome them – since Scrooge came by in the eighties, they finally had colorful things. They love the many-colored meteorite and promise to keep it safe in their museum.
In the museum, they tell their history. Antarctica was long thought uninhabited by the rest of the world – civilized penguins were known, but they lived in Australia or the southern parts of Africa and South America. But in reality, this city had existed unnoticed for thousands of years.
Why did they hide their city, though? Truth is, the penguins don’t know for sure. Maybe it has to do with that odd figure that their ancestors used to carve in ice and stone (it is Duckthulhu), maybe they were just protecting themselves from the wind.
Skittles is there, of course. She is about the same age as Violet and Huey.
However, some penguins are skeptical. If someone gives them something to guard that means someone else wants it. That smells like trouble.
The Junior Woodchucks explain that they hope nobody will suspect that it is here. Officially, they are just visiting the Antarctic to observe nature. Which, of course, they also plan to do.
Skittles volunteers as their guide.
We get to see the Antarctic in late spring (it is November) when it isn’t as cold – some rivers even already hold liquid water (it is still unbelievably cold). They wander some plains and visit a mountain range where Skittles leads them into a mountain pass – and then leaves before an avalanche blocks the way out.
Turns out that there are some penguins who distrust the outer world and hate Scrooge McDuck for having found them. Skittles’ mother is one of them and forced her to go along with the plan.
Of course the Junior Woodchucks are not helpless. The penguins didn’t know that BOYD is a robot. Though it turns out that in the extreme cold, his rockets won’t ignite. Well, he can still easily climb out and then help the others. They have already made it out when they meet Skittles who came back for them.
She tells them that her mother wants to steal the meteorite from the museum and throw it into the sea.
Doofus: “Well, that would solve our problem, wouldn’t it?”
Violet: “Possibly, but not for sure. As Dr. Gearloose found out, the substance theoretically has the ability to transform water into ice that copies its taste-simulating ability. It doesn’t have to happen but it could and then we would have an ecological disaster on our hands.”
They make it to the city but the meteorite is already stolen. Luckily, Skittles knows where her mother would dump it. They find her there and Skittles convinces her to give the sample back.
B-Plot:
We learn that there is something important that Dekryxx omitted in his history lesson. While the time freeze technology for the mother ship as a whole was destroyed, one room has a separate time freeze equipment that still works. It isn’t powerful enough for the whole ship but it has kept that room unaging.
Now they turn it off. The Hyper Commander emerges.
He looks a bit different from the other Tz’oooks. Not that they all look the same, but he looks like none of them with his large snout that appears almost bovine. As we learn in dialogue while he is brought up to speed, he was genetically engineered to be a military leader.
He assesses the situation and agrees that they have to retake the planet. However, he also scolds his underlings for being to hesitant. There is a brutal but easy way to get rid of the usurpers.
So …
I am not sure what is the right episode to name the meteorite material, but Gyro does name it Bombastium. Bombastium is an element from a comic by Carl Barks that was later used in the original DuckTales and the DuckTales video game. In all three appearances it had different capabilities, but it was always colorful and tasted great.
In the original comic, Scrooge tries to hide it in the Antarctic so it wouldn’t melt and a penguin takes interest in it.
The penguins in the original DuckTales pilot were obsessed with colorful things. Obvious connection is obvious.
Parallel episodes: Darkwing Duck S2/E24.
Chapter 26: Operation Junior Woodchucks S1/E25
Summary:
The Tz'oook Hyper Commander hatches a plan that threatens all life on earth. But not all Tz'oooks appear to be onboard with that.
Chapter Text
Junior Woodchucks emergency conference in the HQ. Our team is here, as well as many others from the area. (Launchpad’s chapter is present but Launchpad himself is not.)
Grand Mogul Philodemus Gentlefogg explains the situation. We have several cases of animals losing direction and ending up in dangerous situations where they had to be rescued. Technology is also effected – some compass needles don’t seem to be complete sure where north is.
Gyro Gearloose is called to the podium to explain that.
It is easy – earth’s magnetic field is weakening. That happens occasionally. The magnetic poles switching is a natural phenomenon. Yes, the weaker field causes some chaos and also more cosmic radiation gets through. But the switch should be complete and the magnetic field should go back to full strength before it gets too bad. It is strange, though, that this happens now and so quickly. The scientific community did not expect that.
Now someone comes in, in a trenchcoat and hat that obscures the face, though the viewer might recognize her anyway.
Swilya (because it is her): “That’s because it isn’t natural. It is our doing and if you don’t stop it, it won’t end before the cosmic radiation has wiped you out!”
We are in a different room now, there is only the main team and Swilya who is cuffed to a chair.
She explains:
Swilya: “After our recent losses, we decided to wake the Hyper Commander, our military leader. He decided that the easiest way to retake the planet is too kill everything with cosmic radiation and then repopulate the planet with the genetic samples from our time.”
Huey: “And why are you here?”
Swilya: “Because I think that goes too far. I never wanted to get rid of you all, I thought we could keep you around in … nature preserves and such. May be some as pets.” (She looks at Scoutsmaster McGoose at that point and he shudders a bit.)
Violet: “That’s still awful.”
Doofus: “Don’t know, sounds fair.”
(Everyone looks at him.)
Doofus: “Okay, it is terrible.”
Swilya: “Point is, I don’t want you all dead. And there are others who agree with me. But they won’t just go against the Hyper Commander.”
Swilya further explains that the Mother Ship is right now in the Antarctic at the Geomagnetic South Pole. All the shields are up, because of the radiation, obviously. The Tz’oooks are all supposed to be on board, so Swilya can’t just walk back in, especially not with company.
Bully suggests telling the military about that. Bombarding the ship, making it crash, should stop the process, right?
Swilya says it would stop the process, maybe, but wouldn’t reverse it. They need the ship for that.
But how to get in when it is closed and the shields are up?
This is where Violet and BOYD present their theory.
BOYD: “Remember when Dr. Fossil claimed that the Third-Eye Diamond came with the asteroid that caused ice age and that is what allowed us to exist?”
Violet: “We studied his paper on that and some other data and came to the conclusion that he was thinking to small. What that asteroid brought us was not some specific magical artifact. It was MAGIC.”
BOYD: “Which would mean that back in the Tz’oooks’ days, millions of years before that event, there would have been no magic on earth. So, most likely, their shields don’t accommodate for that.”
Swilya: “Wait, magic is real? From studying your media, we thought it was made up.”
Violet: “Most of it is, really. But there is actual magic and it should bring us into the mother ship.”
Theia: “You can do that?”
Violet: “No. But my sister can.”
Huey: “Call her, I am calling cousin Fethry. I’m sure Neptunia would help us and he should be able to contact her.”
BOYD: “Get Gizmoduck, too.”
Pistol: “I’m telling Stegmutt.”
Bertie: “I don’t think the HQ can get us to the antarctic quick enough.”
May: “Della can fly us.”
Bertie: “I feared as much.”
Soon, Neptunia, Della, Lena, Gizmoduck and Stegmutt are there and getting filled in.
Della: “That sounds incredibly dangerous. Did your parents allow that?”
May: “No way.”
Pistol: “Probably not.”
Doofus: “Maybe?”
Bully: “I don’t think they care.”
Violet: “I’m better not asking.”
Della: “That’s good enough for me. Let’s do this.”
Gizmoduck: “Shouldn’t we bring more people?”
Swilya: “We are already too many. We will get noticed immediately.”
BOYD: “Also I just got the news. Something is happening in St. Canard and everyone is trying to break through some force field to get in.”
Lena: “Maybe I should help with that.”
Violet: “No, we need you. Also, should we fail, under the force field is probably the safest place one can be.”
They fly to the Antarctic and do indeed find the mother ship. To stay undetected, Lena keeps the plane invisible once more.
Violet prepares the teleportation. If the ship is indeed not protected against magic, Lena should get them in. Swilya provides a map so they know where to teleport to.
Della has to stay on the plane, obviously. Gizmoduck will also stay outside, his job is to attack the mother ship from the outside should it be necessary.
And Bertie McGoose insisted on coming but after the flight is just in no shape to go on a mission.
The others teleport over into an empty hangar.
Swilya: “This is the only empty one because I took the ship.”
Lena (exhausted form the teleport): “Wait, why didn’t we fly with that?”
Swilya: “Because the mother ship can detect our ships.”
They sneak towards the command center when they are seen by Zawria’s assistant Rrak – but it turns out he is on their side. They pick up some others, including Dekryxx, and finally stand in front of the command center door.
Swilya: “I can’t open it. They must have noticed I was gone and revoked my access.”
Dekryxx: “But you are the only one of us with a high enough clearing.”
Stegmutt: “I could just break down the door.”
Neptunia: “I like him.”
BOYD: “With the help of your computer I created an interface. I think I can connect to the lock and hack it.”
BOYD does so.
The door opens and in the command center are the Hyper Commander and Zawria, accompanied by a few soldiers.
Neptunia thinks they can take them and attacks. Lena wants to join – and her magic doesn’t work. Because she suddenly wears …
Lena: “McDuck Industries Anti-Magic handcuffs?”
Dekryxx: “I am the master infiltrator, I can get stuff.”
Hyper Commander: “What is going on here?”
Neptunia attacks him, the soldiers shoot. Neptunia tanks a few hits, than she falls down, clearly not hurt but dizzy.
All the Tz’oooks aim their weapons at the Junior Woodchucks and their allies.
Swilya: “Sorry.”
To be continued.
Parallel episode: Darkwing Duck S2/E25.
(Which is, by the way, updated with more details now.)
Chapter 27: Operation Junior Woodchucks S1/E26
Summary:
Trapped in the Tz'oook mothership, the Junior Woodchucks have to deal with the Hyper Commander ... in a different way than expected.
Chapter Text
The Hyper Commander demands an explanation.
May: “I have to agree with him. Was that a setup?”
Swilya: “Noooo … kinda. We really disagree with the plan to just kill everything, but we won’t betray our people. We didn’t bring you hear to fight the Hyper Commander. We brought you here to convince him.”
Hyper Commander: “Oh, that sounds like fun. Take them to the brig and let them prepare their case. I will hear them out in an hour.”
Rrak: “Should I stop the Magnetic Disruptor?”
Hyper Commander: “Oh no. I think they will be more eager when their time is running out.”
Outside, Della, Fenton and Bertie McGoose get worried. This is taking longer than intended.
Fenton: “Should I attack?”
Della: “What do you think, Scoutsmaster?”
Bertie: “I trust my team. Let’s give them a bit more time.”
Fenton: “Okay, but when they tae too long we might get a really bad sunburn. And by ‘we’ I mean everyone.”
In the brig, the Junior Woodchucks do prepare their case. May thinks of breaking out, but Violet and Huey forbid it – the Tz’oooks would immediately know and just guard the Magnetic Disruptor even more. They have to play their game for now.
Swilya comes by and they ask her for help, but she doesn’t have any.
Swilya: “If I knew how to convince him, I wouldn’t need you, would I?”
Rrak however, has an idea. He is a soldier and knows a few things about their military law that Swilya doesn’t.
Back in the Command Center the hearing happens. Neptunia, Stegmutt and Lena are still in chains.
The Junior Woodchucks try various strategies but their main point is that they are not usurpers, they naturally evolved on earth millions of years after the Tz’oooks were gone and they have every right to be here. Yes, they could probably only evolve because an asteroid brought magic to earth, but that, too, was a natural event.
Hyper Commander: “You make a good point. But in the other hand, what are we to do? We can’t go back into time freeze. And we can’t bring back our species without crops to sustain us. Are we supposed to eat bananas until we die out? No. We follow the plan. I am sorry for you, but my duty is too the Tz’oooks.”
Huey: “In this case, our leader challenges you for command.”
Hyper Commander: “What?”
Huey: “Your military law states that the rank of Hyper Commander goes to an individual specifically created for that purpose and therefore superior in strength, reflexes and intellect to other Tz’oooks.”
Hyper Commander: “That is correct. I was genetically engineered for this position.”
Huey: “Following that, another individual can challenge the Hyper Commander to a duel to prove that their own superiority and gain the rank.”
Hyper Commander: “That law is only meant for Tz’oooks.”
Huey: “It doesn’t say that.”
Hyper Commander: “Because we never expected to encounter another sapient species. But let’s say I allow this – you don’t have a specifically made soldier or anything like that.”
Huey: “We do.”
BOYD: “I really don’t want to do this. But I will if I have to.”
Hyper Commander: “The machine kid? I like that. Let’s try it.”
Obviously, the adults outside get more worried.
The fight begins and at first it looks good for BOYD. In fact, he gets the upper hand. But then he just doesn’t hit hard enough. He could, theoretically, but he can’t bring himself to do it. The Hyper Commander overpowers him.
The Junior Woodchucks make a new challenge. May is a clone, made as a secret agent, she counts.
May doesn’t hold back and she has the reflexes and intellect, but not the strength, as it turns out.
Lena is next, theoretically, but the Hyper Commander doesn’t allow it because her edge over him would be magic which is not intended in their law.
Finally Huey argues that he himself might not have been created for a specific purpose, but is a born adventurer nonetheless and made himself into a leader.
The Hyper Commander could easily dismiss that and Huey knows it. But he is on a roll. He allows it.
And Huey unleashes the Duke.
Lena: “I love when he does that.”
Violet looks at her.
Lena: “Don’t worry, you know I’m not into guys.”
Violet: “I wasn’t worried, why would I be worried?”
Ever since he lost bis fight, BOYD has been using the distraction by the other fights to sneak closer and closer towards the controls for the Magnetic Disruptor. But even though most Tz’oooks watch the fight, some are still guarding the console.
And that’s when the ship shakes.
Gizmoduck is outside, bombarding it with rockets. Della and Bertie watching from the plane.
BOYD sees his chance, gets to the console and interfaces, trying to hide the connection from view.
He starts working on reversing the effect.
Outside, Gizmoduck gets hit by a blaster. Della catches him in a difficult maneuver. The armor is fine but Fenton himself is out cold.
Bertie sees only one solution. He has heard it from Fenton earlier.
“Blathering blatherskite!”
As you can imagine, Bertie McGoose as Gizmoduck is a total disaster. Not only is he not used to it and doesn’t have Fenton’s adaptability, he is also deadly afraid of flying. Not being able to do much, he flings himself at the mother ship before he crashes.
The distraction was just long enough. When the Tz’oooks notice what is going on, the magnetic field is already growing stronger.
The Hyper Commander finally beats Huey, because, well, he is smarter than Steelbeak.
Hyper Commander: “So we have to start the process again. It doesn’t matter. We have won.”
Theia: “But you can’t win.”
Hyper Commander: “I just did.”
Theia: “No, I mean, you can’t make earth as it was. It just isn’t possible.”
Violet: “That’s right. You will never get rid of all the magic.”
Bully: “Or get the continents as they were. Or the climate.”
Swilya: “They are right. We won’t be able to do that.”
Theia: “You can’t even get rid of all the people. The moles are safe underground, the Gargoyles are stone during the day and Moonlanders are very resistant against cosmic radiation.”
Lena: “And if you think my magic is unfair, you haven’t seen Magica DeSpell or Morgana Macawber. Or Gene.”
Huey: “And … seriously … if you were able to make earth as it was in your time, why couldn’t you keep it that way back then? Did you ever think this whole thing through at all.”
Swilya: “Um … well, he’s correct, we can’t get it as it was. We could get it good enough that our crops grow, but not the same as we are used to.”
Hyper Commander: “Fine, so we won’t have the same planet. But it is still our only option. We can’t just go to another planet!”
Theia: “Who says that you can’t?”
So, in the end, the solution is peaceful. Well, mostly, Scoutsmaster McGoose ends up in a full-body cast because that crash was really bad.
The Hyper Commander makes a deal with the Moonlanders and Scrooge McDuck – they will help the Tz’oooks make the mother ship space worthy and establish a base on the moon with the final goal of making it to Mars – or further, if Mars turns out to be inhabited.
The Junior Woodchucks aren’t completely sure what to make of this. The enemies that just tried to kill everyone now want to work with them – not because they suddenly regret it but because they were given a better solution.
At least that conflict is over.
There is, however, this new tech-billionaire in town. Filling the niche that Mark Beaks left, very interested in Tz’oook tech and … building a really big tower in the middle of Duckburg.
So …
It had to end peacefully, as it did in the comics. In the comics, though, the Tz’oooks just left and were never seen again. I will let them stick around for a while.
Parallel Episodes: Darkwing Duck S2/E26: Moonvasion – Part Two, the season finale, and later GoofTroop S2/E13, the mid-season finale.
Chapter 28: Between Seasons
Summary:
What to expect in season two.
Chapter Text
After the Tz’oook arc was done in “GM – Giovanni Marmotte”, the series became less focused. There were some new antagonists introduced who were all kinda one-dimensional. A mad scientist who causes problems by accident and has a pet pterosaur, a rich businessman with an old grudge against Bertie McGoose and finally some guy who … well, is kinda a mix of the two but on a smaller scale, really, some wannabe inventor and businessman who ends up causing trouble by sheer stupidity.
All of them can easily be replaced with characters that I already have.
Overall, this season will scale down things a bit. After a year of traveling all over the globe and fighting an outright invasion by a vastly superior foe, the Junior Woodchucks need some rest. There will obviously still be travel episodes but also more episodes set in Duckburg, meaning more appearances of the various parents and other family members.
As usual, nothing is set in stone yet, if you have a better idea, tell me.
Chapter 29: Operation Junior Woodchucks S2/E01
Summary:
The Junior Woodchucks swear in new members and talk with a new sponsor. And an old enemy causes trouble.
Chapter Text
201:
It’s a cold day, snow lays outside in … unusual amounts for Duckburg.
(This is not important for the story, but I wanted the weather to be consistent in all shows. Though Spoonerville is a bit further away so it might be different there.)
A ceremony at the headquarter, new Junior Woodchucks are sworn in.
One is Stegmutt, he was already living at the headquarter, now he is officially a Junior Woodchuck. Another is Alvin, a young and kinda nervous eagle (yes, a JW from the comics). We also see Toby and Olivia, the moles (so they left the Underground Alliance of Mole-Kerrys after all) and Skittles (had to bring her to Duckburg just so she will interact with Webby), but no attention is drawn to them for now.
Someone who gets attention is Gene, because the others are very surprised to see him.
Gene: “Well, I wanted to experience some mortal life and this seems to be the right group for that.”
Huey: “But what about the lamp? Do you have it with you?”
Gene: “Actually, I’m separated from the lamp right now. Remember the Fountain of the Golden Goose?”
Violet: “The anti-magic water?”
Gene: “Yes. I turned into a duck and then drank some. Right now I have no magic at all.”
May: “So, you are just a boy?”
Gene: “Well, I am still a genie, the magic will come back, but for now I get to experience being normal.”
Another one who gets a lot of attention is the Tz’oook girl that Swylia brings.
BOYD: “Since you didn’t have children before, I guess she is a recent clone?”
Swylia: “Indeed. As a first test, I cloned myself.”
Girl: “Hi.”
Pistol: “And her name is …”
Swylia: “Swylia. Obviously.”
Pistol: “Of course.”
Zawria is also there and visibly hates it.
Another person who is there is Everett Ducklair. He is a new sponsor and actually a former Junior Woodchuck. He was one of the few who joined as a (young) adult and was in the same chapter as the (younger) Bertie McGoose. Neither goes into it, but Ducklair clearly didn’t leave on good terms. But he is totally over that now, he claims.
After all, he gave them the shiny new mini-submarine (after Dekryxx stole and lost the last one). And the mini-helicopter.
Bertie: “Yeah, about that …”
Ducklair: “Still afraid of flying, huh?”
They also mention that Ducklair provided the new security system that they obviously needed, given what all happened last year.
Ducklair goes to talk to Swylia (the adult one) and clearly tries to get some information out of the Tz’oook scientist, but Zawria interrupts, making clear that they will not share their technology.
Gyro is there and as it turns out, he also knows Ducklair.
Gyro: “He was one of Mr. McDuck’s scientists before I became head of the lab. We never got along, but then, I didn’t get along with anyone back then, really. He left some time before the … incident with the Spear of Selene.”
Lena then reminds Gyro that they have to go, they have an appointment in St. Canard.
We have some entertaining but rather meaningless interactions before the headquarter suddenly goes into lock down. BOYD interfaces with the security system but finds that he can’t open anything as the opening mechanisms were damaged.
Trapped, the people present start to accuse each other. Most blame Ducklair – the security system came from him, after all.
When BOYD goes onto detail on how the mechanisms are damaged, he recognizes it as the work of Tz’oook weapons. Swylia and Zawria both swear they have nothing to do with it.
However, Huey figures out that Zawria carries a hidden ray gun. She admits it, goes on a rant about how she doesn’t want to just give up the whole planet and hijacks the submarine to attack … only to find out that it doesn’t move that well on land.
She is easily dealt with.
Stegmutt then just breaks the door open.
In an epilogue, the Hyper Commander discharges Zawria from the Tz’oook military.
So …
Yeah, setting up the new Status Quo and giving all the characters a few lines. Nothing too big.
Parallel episodes: Darkwing Duck S3/E01, GoofTroop S2/E14, Disney Afternoon Miniseries S1/E01.
Chapter 30: Operation Junior Woodchucks S2/E02: The Fountain of Life
Summary:
We go to the Lost World and see dinosaurs.
Chapter Text
Yes, this season is centered more in Duckburg. Yes, right in the second episode we are somewhere else entirely. Go figure.
Where are we? Seems like a rather random valley surrounded by a red-sanded desert.
Who is there? The whole team plus Stegmutt and Fossil (remember, the Junior Woodchucks never found out that Fossil broke into their home, to them he is just a chaotic scientist) and the guardians of the Lost Library, meaning Amunet, Djinn and Gene.
They are reinstalling the Fountain of Life in it’s original place.
Amunet: “As we found out, the original fountain is millions of years old. It was obviously carved into its current form much later. Originally, it seems to have been a natural phenomenon. Well, magical, but naturally occurring.”
They put it on the hill in the middle of the valley and water starts to flow.
And from the sand … something rises.
Yes, it is the Lost World. However, it is consistently late cretaceous.
Fossil: “Prehistoric flora. And … those calls must be dinosaurs. Actual prehistoric dinosaurs, not birds or mutated clones or something!”
Stegmutt: “Will we see Stegosaurus?”
B.O.Y.D.: “Sadly, that isn’t possible. Since magic only came to earth with the meteorite, the only dinosaurs that it could preserve must have lived at the same time or later. And Stegosaurus had already died out millions of years earlier.”
Pistol: “But we might see a Tyrannosaurus!”
Most of the episode is watching well researched dinosaurs, but there is also Fossil playing around with the Water of Life and awakening something he shouldn’t have.
(I had an idea what it could be, then I forgot. I hope I will remember …)
So …
This is based on the Lost World in the original DuckTales and in TaleSpin. It also takes cues from a Giovanni Marmotte comic where a sloppy scientist creates a giant golem.
Parallel episodes: Darkwing Duck S3/E02, Disney Afternoon Miniseries S1/E02: Duckburg.
Chapter 31: Operation Junior Woodchucks S2/E03
Summary:
B.O.Y.D. learns he has more family than he thought.
Chapter Text
We start with Doofus and BOYD coming back after a Junior Woodchucks meeting. We meet their parents (of course we have seen them in this show before, but not to that extent). At this point, they are more confident but their relationship with Doofus is understandably still difficult.
The family makes plans for the weekend – it is mentioned offhand that Huey will be on a treasure hunt with his family, so no Junior Woodchuck projects.
The story goes into a wholly different direction when BOYD wakes up at night because his sensors picked up unusual noise. He is mostly charged, so he leaves his charging station to investigate and finds that someone has broken in – a girl.
She asks him not to alert anyone, she came to see him – she will explain later.
It does not take BOYD long to see that “Trina”, as she calls herself, is a robot.
What follows is a series of shenanigans where BOYD tries to keep Trina hidden without directly lying to anyone, while Trina brings him up to date. She is also a robot created by Akita, using Gyro Gearloose’ notes for the programming. Because he didn’t have the funding, Akita could not give her heavy weaponry as BOYD has. He also didn’t have very good control over her and she escaped from his underground bunker.
But now someone is after her and she fears that that person might work for Akita. Indeed there is someone and the two robots have to shake them off several times without the rest of the Drakes noticing.
Finally, there is a confrontation with the person following them … it’s another robot and one that BOYD knows. The one with the Noodle Burger for a head. And this is where Trina betrays BOYD and surprisingly incapacitates him, using knowledge that only his creators have.
BOYD is confused.
“So you never escaped from the Bunker?”
Trina: “Oh, I was never there, I was built in prison. And actually, I’m not even a robot.” Suddenly speaking with Akita’s voice. “This is more like a remote controlled drone.”
Trina’s face opens, revealing a screen with Akita’s face on it. He is still wearing a prison uniform.
BOYD can only do one thing – call for help.
And of course his family is coming.
Again, this is not a show for much fighting. There is some, but ultimately BOYD manages to use some inbuilt tools that Akita doesn’t know about because Gyro added them recently, when he upgraded BOYD’s body to fit his current age (mental age, not actually twenty plus years).
BOYD also reveals that he doesn’t have many of his more destructive weapons anymore and would be no use to Akita anyway.
Akita sacrifices the drone by having it grab BOYD and explode (only that BOYD can escape) while the other robot escapes.
BOYD is, of course, disappointed. He thought he had a sister, but no, it was just his evil creator again.
But, hey, he does have a family. He has three non-evil parents (the Drakes and Gyro) and two siblings (Doofus and Lil’ Bulb) who are … not evil most of the time.
So …
Yeah, we are still not calling Noodle Burger Boy by his name.
Chapter 32: Operation Junior Woodchucks S2/E04
Summary:
The Harp of Mervana goes home. But things have not gone too well since she was taken.
Chapter Text
It is time to bring back the Harp of Mervana. So the Junior Woodchucks go visit the merpeople.
They don’t live in the water all the time anymore and are rebuilding their city on land. They are also trying to reach out to their cousins who are in permanent sea monster form now – with more or less success.
But some Mervanians still don’t want to leave the water while others have fallen into the opposite extreme and try to live on land permanently. Both proves … unhealthy.
And there is someone whispering in their ears and trying to make the conflict worse. And a harp that detects lies is the last thing he wants, so he starts targeting the Junior Woodchucks.
(It’s the evil Manta Ray from the Little Mermaid tv show)
So …
I don’t think there is much to say about this one. It is pretty bare bones as of now, but it is mostly a filler episode anyway. I think.
Chapter 33: Operation Junior Woodchucks S2/E05
Summary:
Lena an Violet just want to have a family game night. But when an old enemy pays the Sabrewings a visit, they have to rely on their fathers like never before.
Chapter Text
And now an episode about two siblings that features their parents more than they have been featured so far – again.
This time we have Violet and Lena.
Lena is apparently working a as magical superhero on a regular basis now and occasionally comes home with some scrapes and bruises.
Lena: “You wouldn’t believe the kind of magical weirdos out there. I had to stop some lady from the middle ages from draining children’s youth with a gummy bear medallion.”
As they both have free time, they and their parents have a boardgame evening – until they notice they have an uninvited guest in their home … Violet and Lena, confident that they can deal with a burglar, run right into an antimagical trap. It first looks like it is the Phantom Blot himself, but no, it is Pepper under the hood, under the new alias of Ghost Pepper. Pepper explains that she intends to use Lena as an energy source to free the Phantom Blot, who was arrested in Mouseton.
Ty and Indy have to step up and save their daughters.
What follows is mostly a match of wits, as Ty and Indy are unarmed while Pepper has a bunch of the Phantom Blot’s tech. They could never beat her, but they manage to distract her and give Violet and Lena the means to escape her trap.
Lena then deals with Pepper rather quickly, though Pepper gets away.
[I would make a gag where Lena turns Pepper into some small animal before she escapes, but in DuckTales, transformations never wear off on their own and usually effect the mind as much as the body, so that would be highly irresponsible and Lena wouldn’t do it. But I think Pepper has to end up with some form of punishment …]
Chapter 34: Operation Junior Woodchucks S2/E06: The Mysterious Duck Avenger
Summary:
A mysterious vigilante is haunting Duckburg. And Everett Ducklair is weirdly interested in Donald's and Daisy's house ...
Chapter Text
There are rumors about a mysterious masked duck foiling minor street crime but also playing weird pranks on Flintheart Glomgold, sometimes even stealing from him. Maybe as an opener we see them in action – only that we don’t actually see them.
Scrooge and Everett Ducklair show up at Donald’s and Daisy’s home. Scrooge technically owns it and now Ducklair has made him a tempting offer. The house for the legendary Sun Scarab that could lead Scrooge to a great treasure.
But he doesn’t just take his nephew’s home away, so they are here to negotiate.
Donald and Daisy refuse, especially since May and June don’t want to move to a different school district.
But Scrooge thinks he can come up with something to convince them.
Why does Ducklair even want the house? Well he is also buying the other ones around, he plans to put an office building here.
In the night, we see someone sneaking around Ducklair’s villa. We see a shadow (clearly someone with a beak). We see the end of a cape (blue on the outside, red on the inside), we see a boot (yellow).
The next day, Scrooge and Ducklair show up at the Duck’s house again, but with the police. Ducklair insists that the Sun Scarab that was stolen from him last night, is here. Scrooge says that is ridiculous. But Ducklair has bugged the bug and the signal is coming from here. And indeed, it leads to a wall closet … that has a hidden department with a package. It is addressed to Scrooge McDuck and from “the Duck Avenger”.
And yes, it is the Scarab.
Daisy and Donald both swear they have no idea how it got there. Scrooge is angry.
May calls a Junior Woodchucks meeting and together they investigate the legend of the Duck Avenger, Fantomallard, who was active in the twenties and was a classic gentleman thief (and whose diary May found in the Villa Rosa, suggesting that he was Lord John Lamont Quackett.)
May can’t find the diary anymore, though.
Could Donald have indeed found it and stolen the Sun Scarab?
No, Huey insists. Donald would have trusted Scrooge that his home isn’t in danger. What about Daisy?
No, thinks May. Daisy is too smart to intend to send it to Scrooge.
They look into the past of the Sun Scarab itself a bit.
Donald and Daisy talk about giving up the house just to not look too suspicious.
The Duck Avenger is seen again but nobody gets a clear look, even though both Ducklair and the Junior Woodchucks try to catch them when they go after the Scarab again.
And there are more connections to the house, until Donald actually admits that he did it.
And then June comes clear to May. She did it, Donald found out and is covering for her. June is the Duck Avenger.
The Junior Woodchucks find an interesting detail about the Scarab and come up with a plan.
While Donald is under house arrest, they help him escape unnoticed. He dresses up as Duck Avenger (using the original costume from the Villa Rosa since June’s is obviously too small for him), including another voice modulator that BOYD took from Gyro’s lab.
Now Donald actually steals the Scarab, then makes a public announcement that he took it and intends to give it to Scrooge – but only so that Scrooge can bring it back to Egypt to the rightful owners, because of course it was stolen by colonizers back in the day (and also find the treasure – for the people of Egypt, not for himself).
He also apologizes to Daisy and Donald, he gave the package to them so they would send it to Scrooge, that was not the best plan.
When the police checks on Donald, he is back home and has an alibi. Ducklair decides to not press charges and let Scrooge find the treasure and bring the Sun Scarab back home.
He will build the office somewhere else.
In private, Ducklair has a software compare the Duck Avenger’s face to Donald’s. Yeah. Of course it is a match.
“So I was right. The one that lead me to the house must have been one of the girls. But this Duck Avenger is no doubt Donald Duck.”
So …
Yeah, I had fun with that. And yes, that means the Duck Avenger over in Darkwing Duck was also June.
The house deal and the Sun Scarab are from two different early Duck Avenger stories, combining them with Ducklair seemed natural.
Donald being the Duck Avenger made no sense at that point though. But now … well, we will see.
Chapter 35: Operation Junior Woodchucks S2/E07
Summary:
The Junior Woodchucks are visiting India.
Chapter Text
The Junior Woodchucks are in India, or, to be more precise, in Karala. This is an episode focused more on the location. We can have a plot about a theft in a museum, but not with a known villain. Storywise, there is really not much to this episode. As for the characters, this one could work for any of them …
So ...
There isn't much here. There is a GM story set in India but it is ... not that good at representing India. There is a pretty good Mickey Mouse comic set in Karala, but that is more of a crime story than I want here.
Chapter 36: Operation Junior Woodchucks S2/E08: Nothing to Fear
Summary:
Huey is confronted with his image in a mysterious mirror, Bully gets involved in time travel and Doofus sees a ghost. Wait, what?
Chapter Text
Because of a thunderstorm, the Junior Woodchucks can’t do whatever they planned and are confined to the HQ.
Huey finds an unfamiliar old looking mirror in one hallway. A plaque besides it says that it is a magical mirror meant to release your true self send by the Lost Library. Huh. Strange that he didn’t know about that.
And then his image in the mirror changes. And gets out.
It’s the Duke and he is ready to make a mess.
For a while we have two seemingly unrelated plots, Huey (and later also Violet) dealing with the Duke and Bully being visited by his time traveling future self who is a one of the big crime bosses of Duckburg in his time – something Bully wants to avoid at all cost.
But then there is suddenly a third plot about Doofus being haunted by his grandmother’s ghost who is very, very disappointed in him, not just for the awful person he was but also for his lackluster attempts to change that will lead nowhere.
Later, more weird stuff happens.
May is confronted by Black Heron who apparently somehow survived and intends to brainwash her. She already succeeded with June and now May has to escape from her sister.
BOYD meets Gyro who tells him that he came to the conclusion that he has to be deactivated permanently.
Pistol gets a call from her mother who tells her that the family is basically in shambles and she can’t come home ever. Viewers who also watch GoofTroop know that that isn’t even remotely true.
When Bertie McGoose notices that the HQ is high in the air in a middle of the thunderstorm, he panics and gets really dizzy. And this time every viewer knows that isn’t true, because in all the other plotlines, the HQ is on the ground.
And when Theia meets none other than General Lunaris who wants to destroy earth, it is obviously clear that nothing here is real.
Bertie McGoose is the first to notice, when he sees that nothing in the room is moving. He closes his eyes and feels no movement – it was just the image that he saw through the windows that made him dizzy. It must be some kind of illusion.
Violet and Huey also figure out that something is wrong when Huey finds that the Duke is still part of him not running around separately, so that has to be something else. Also, the Duke would never be that hostile to Violet, he is still Huey after all.
Huey lets the actual Duke out to fight the fake.
Doofus is the one who really sees through it. He knows that his grandmother would never treat him like this, not even if she was, understandably, disappointed by him. So he confronts the ghost and when it flinches and … actually shrinks a little, he knows who is behind this.
Doofus: “Stop hiding, Paddywhack!”
Paddywhack appears, explaining that he got his hands on a Haunt Seed and used it to manifest the Junior Woodchucks’ greatest fears. And it was successful enough that he can now make the haunting corporeal.
Well, a corporeal Duke of Making a Mess is still no match for a complete Huey (plus Violet), so being solid actually makes him easier to deal with.
The others also either conquer their fear or notice that something is wrong – or the ones who have already dealt with their problem help the others.
Paddywhack tries unleashing an outright army of feared beings on them, but Doofus tricks him into revealing the Haunt Seed and destroys it.
The haunting is over. Even the thunderstorm vanishes. Paddywhack flees.
It turns out that Stegmutt, who was in the greenhouse, didn’t even notice anything. Violet theorizes that there is nothing he fears.
Pistol calls her parents to confirm that everything is fine.
BOYD finds it very interesting that Paddywhack could sense his fear, despite his brain being so different from a biological one.
Huey wonders why Violet didn’t have a fear manifestation of her own. She suspects that it was merged with Huey’s. When the Duke was not just chaotic but outright hostile towards her, she thought that meant Huey secretly hated her … for some thing she said and did, especially back when they competed for the rank of Senior Woodchuck.
He assures her that he doesn’t hold that against her. After all, he wasn’t exactly nice either and they were both just kids.
So … DuckUltimate had the idea to have fallout from Violet’s and Huey’s conflict in „Challenge of the Senior Junior Woodchucks!“. Somehow, that became this episode. The title comes from a similar episode in the original DuckTales, obviously.
Chapter 37: Operation Junior Woodchucks S2/E09
Summary:
Visiting some friends in the african Savannah, the Junior Woodchucks unexpectedly meet an old enemy.
Chapter Text
Back in the Savannah with the Lion Guard characters. The Junior Woodchucks come to help with a solar energy project that is meant to make the country independent. Head of the project is an african engineer, either a completely new character or the anthropomorphic version of a Lion Guard side character. Maybe Kongwe, the tortoise? Or one of Makini’s parents?
Surprisingly, Colonel Molan is also there. He claims to have nothing to do with Moliarty anymore, he works for the new government now and is just here to help. The Junior Woodchucks don’t trust him and May sneaks out to spy on him at night – accompanied by Bunga, who is just curious.
Indeed it turns out Molan and his group are after resources that exist in the nature preserve of the savannah. But Bunga blows it and he and May are captured.
Obviously, they find a way to warn the others and get rescued in the end. With his plans revealed, Molan can’t go home anymore.
So ...
A short description again. The episode is mostly about solar energy and politics.
Chapter 38: Operation Junior Woodchucks S2/E10
Summary:
When Pistol is home for the weekend, she meets an old enemy. And some old allies.
Chapter Text
Pistol is home for the weekend. Coincidentally, she sees her father sell a wrecked car to Crazy Edie. She confronts them and learns that Crazy Edie is buying wrecked cars to take them apart and sell all the parts that are still usable back to Pete. She works incredibly fast and gave him a good price, so Pete rents his old car repair shop (I guess this version of GoofTroop had an episode where Pete tried to not only sell but also repair cars) to her for an equally good price. Edie adds that she is out of prison on parole. Pistol is not convinced.
Keeping an eye on Edie, Pistol notices that she is unusually secretive about what is going on in her garage. And despite working alone, she takes cars apart in less than an hour.
She thinks. Who can help her here? Bully’s family runs a junkyard. And BOYD knows tech, because he is a robot. And BOYD can easily fly Bully over from Duckburg to Spoonerville. Perfect. She calls them.
Cut to BOYD carrying Bully through the air and Bully being in an absolute panic.
BOYD’s sensors soon reveal that there are more lifesigns in the garage, but they are tiny. Also some sonic technology overlapping with those lifesigns. But now it is late and Edie closes shop, leaving with a toolbox and her alligator.
Pistol: “Why does she take the toolbox home?”
BOYD: “Maybe she has only the one?”
Bully: “I’m going in.”
Bully just breaks into the garage. The others follow reluctantly. In the garage itself they find nothing suspicious. But in the connected office there is a jar on the desk. With a fly inside.
Pistol: “Is that supposed to be a pet or something?”
BOYD: “That is not a normal flight pattern for a housefly.”
He takes a closer look and opens the jar. The fly lands on his face.
BOYD: “It’s Zipper.”
In a closeup we can see that it is indeed Zipper. While he cannot speak, he taps on BOYD’s skin in some pattern.
BOYD: “Okay, once for yes, twice for no. Does Edie hold the other Rescue Rangers prisoner, too?”
One tap.
BOYD: “Are they here?”
Two taps.
Bully: “They are in the toolbox.”
One tap.
Pistol: “That’s bad. If we call the police, Edie can just feed them to her alligator to get rid of the evidence.”
BOYD: “Then we have to free them first.”
They easily find out where Edie lives – in a small flat – and break in there. The place is a total mess but that just makes it harder to sneak around. They open the toolbox and find the Rescue Rangers wearing metal collars – but then the alligator notices them and wakes Edie.
Gadget: “Don’t let her get to the remote!”
It is too late, though, Edie grabs the remote on her nightstand and activates it. The collars vibrate and the Rescue Rangers stiffen.
(If you look closely, you can see “A. Matronic” engraved on the remote.)
BOYD: “Drop that remote.”
He grabs something in the flat and easily bends or breaks it to show his strength.
Edie: “I could drop it, but … nah.”
She pushes a button. The vibration in the collars changes. The Rescue Rangers suddenly swarm all over BOYD and when they are done, he is in pieces.
BOYD’s head: “That’s not optimal.”
The alligator threatens Pistol and Bully.
Crazy Edie: “I caught myself four cheap workers so I can run a repair shop all on my own and make a decent cut and I won’t have you take that away!”
Pistol: “Wait, you managed to enslave four intelligent rodents and you use them to work in your garage? That’s so … unambitious.”
Bully: “Yeah. My grandma would have made a plan to have them bypass a bank’s security system or something.”
Pistol: “And my dad would use them to cheat people somehow.”
BOYD: “And if my brother was still a villain … okay, he would probably just make them put on a show.”
Edie: “Interesting ideas …”
Of course the kids are just distracting Edie while Zipper is working on the lock on Gadget’s collar. It finally opens. Gadget takes BOYD’s hand that is lying around and uses a built-in tool to cut Monty’s collar. Then Edie notices and uses the remote and it is Chip and Dale vs. Gadget and Monty.
This is Pistol’s episode, so she is the one to deal with the alligator. Maybe she grabs one of BOYD’s feet and scare it off with the rocket? All the ruckus leads to a neighbor ringing on the door. When nobody opens because the fight is still going on, they call the police. And now Edie’s parol officer, who has a key, comes in. Ideally, it is someone we know, like a character who was Pete’s parole officer after he was convicted for some crime.
“I have no idea what is going on here, but it is certainly a violation.”
Edie is arrested, Chip and Dale are freed.
Peg is not happy with her daughter committing to cases of breaking and entering, but she understands it was an emergency. Pete is disappointed she lost him a good business partnership.
The Rescue Rangers and Junior Woodchucks spend the next day together, (with Gadget putting BOYD back together) then they part again.
Bully is not sure how his family will react to him having foiled a crime, but he thinks they will understand. Edie wasn’t just stealing or cheating, she was keeping people as slaves and the Beagle Boys might not like that either. BOYD is pretty sure the Drakes will not care either way.
And now BOYD has to fly Bully back home.
Bully: “I’m taking the bus.”
So …
I wanted Crazy Edie back. I wanted the Rescue Rangers back. Given that one of Edie’s gremlins in TaleSpin was an expy of Gadget, doing it in the same episode felt natural. Edie is Pistol’s enemy, so she had to take the lead here. Bringing in Bully was obvious and it would have been weird to not call BOYD, so here he is. It helps that Edie has the means to disassemble him.
I am kinda torn about the involvement of the police in the end. I guess it is inevitable, as Edie would of course be arrested. Though I don’t think the police has been portrayed favorably on GoofTroop so far. The parole officer, however, is not a cop and is probably shown as someone who genuinely helped Pete (and tried to help Edie).
Their appearance would be more for the older fans anyway, many of the kids watching Operation Junior Woodchucks wouldn’t watch a semi-adult sitcom like GoofTroop.
Chapter 39: Operation Junior Woodchucks S2/E11
Summary:
We look into the past of the Junior Woodchucks and especially some of our adult characters.
Chapter Text
The scoutsmaster leads a chapter of Junior Woodchucks through the forest. This is not the chapter that we usually follow, the scoutsmaster is not Bertie McGoose but … a younger Philodemus Gentlefogg, the current Grand Mogul. So, this is apparently a flashback.
And indeed, the co-leaders of this chapter are teenage Della and Gyro (with pre-Tokyolk Gyro being a lot like BOYD, actually).
Three of the chapter are a few years younger than those two – and are clearly based on Giovani Marmotte characters, Chips, Lardello and Chuck, to be precise. Their names are not mentioned. Then there are Cassandra and Bertie as kids. And a young man who is, despite his age, a new JW – Everett Ducklair.
When Gentlefogg breaks a leg in the middle of the woods and later falls asleep from the pain medication, the kids and Ducklair have to find their way home.
There are several conflicts here. One is between Gentlefogg and Ducklair, with Ducklair not knowing much about wilderness survival, but improvising helpful gadgets all the time and taking the JW’s attention away from the intended subjects. Of course that conflict is virtually over when Gentlefogg falls asleep.
Another one is between Gyro and Della. While originally on the same page about Ducklair being awesome, Gyro is soon getting more and more annoyed with his arrogant demeanor (that is, ironically, not too different from how Gyro would sometimes behave in DuckTales) while Della is swooning over him and claiming that Gyro is just jealous.
It culminates in Gyro and Ducklair trying to outdo each other with “helpful” inventions and just causing chaos so Della and the kids have to save the day with what they learned from Gentlefogg.
Ducklair proves to be self aware about his flaws – he tends to get carried away when inventing something and this time it could have gone terribly wrong.
But Bertie reminds him that it didn’t and maybe he just needs a friend who reminds him to slow down from time to time.
Della and Gyro have a similar talk.
So …
It started with me just wanting to do a story with Della. After reading “Young Donald Duck” an italian comic series about teenage Donald where Della is suspiciously absent that idea morphed into a story with teenage Della. And then I thought, wait, she is a Junior Woodchuck, I can do that in OJWs! With that it was also obvious which other characters to add.
Chapter 40: Operation Junior Woodchucks S2/E12
Summary:
Violet makes Theia help out in a youth center and Theia meets our guest characters of the week.
Chapter Text
Violet is showing the others what she is doing when she isn’t traveling so world with them – volunteering for Junior Woodchuck programs in retirement homes, animal shelters or youth centers. And she enlists all of them for the various programs.
Theia gets the youth center. Full of loud, undisciplined children … that will go well.
And she tells Violet something: She was the only child in Tranquility. Hunting was dangerous because of the mites (who were only aggressive because the Moonlanders were hoarding all the gold, but they didn’t know that yet) and there aren’t really plants on the moon. And when they got something, it wasn’t very rich in calories compared to earth food. So they had to keep the population steady – only enough children to replace those they lost. And in Theia’s generation that was just her. The only child. In the whole city.
Violet thinks that just makes it more important that Theia spends time with young people outside the Junior Woodchucks.
We follow Theia and get to know her parents (background Moonlanders from DuckTales who never had a speaking role there). We have met them in this show before, but now we see a bit of their home life (with some humorous misuse of earth appliances) and their relationship to their daughter.
Then we follow Theia to the youth center. Where she has to deal with an especially rambunctious boy named … Cricket Green. (I am not sure what animals the Greens should be. They would be easy to do as frogs, but I don’t want to step on the toes of a possible Amphibia cameo, so I don’t know.) Theia is ready to give up when Cricket’s sister Tilly talks to her. Cricket, too, grew up with few children around him (besides his sister, he only had one friend before coming to the city) and he too liked to explore the wilderness (which, as we saw last season, Theia liked to do on the moon).
Knowing that, Theia manages to bond with Cricket and ends up doing a good job in the youth center. Which Violet congratulates her on in the end.
So …
I needed an episode for Theia before the half season finale. I have more ideas than episodes so I had to combine some. The dice landed on Big City Greens and I found a way to make that work.
Chapter 41: Operation Junior Woodchucks S2/E13
Summary:
When the Junior Woodchucks find out that Fossil and Ducklair are working together, they fear the worst. But what can they even do about it?
Chapter Text
Time for the half season finale.
Cassandra and the newer Junior Woodchucks (Stegmutt, Alvin, Toby, Olivia, Skittles, Gene and Swylia junior) are in the Duckburg Zoo, where they surprisingly meet Ducklair and Fossil.
Fossil is presenting Ducklair his newest invention, a deevolution ray.
Ducklair: “Deevolution is nonsense.”
Fossil: “Of course it is, but I didn’t find a better term to describe what it does. It is based on the time bending properties of the Bombastium meteorite and the genome rewriting ability of the Third-Eye Diamond. With that I can transform an animal into its ancestor.”
Ducklair: “So, that’s why you had me buy the zoo. Okay, show me. Which animal do you suggest?”
Fossil: “Let’s start big.”
Fossil points his raygun at an elephant. He fires – and the elephant does indeed turn into a prehistoric mastodon.
Ducklair is intrigued. Cassandra is alarmed. Many visitors of the zoo are just panicking. Fossil demonstrates that he can undo the process by turning the mastodon back into an elephant.
Ducklair: “I believe I can find use for that …”
Cassandra calls Bertie.
Bertie McGoose: “Oh great, an engineer and a scientist who both don’t know when to stop – I’m calling an emergency meeting.”
Our main team and the newer Woodchucks as well as some more are gathered in the HQ. Bertie relays the story about how he and Ducklair parted ways back in the day. When they were both Senior Woodchucks, they were co-leaders of a chapter. They didn’t even have a scoutsmaster, because Ducklair functioned as the adult supervisor. And he basically, lead the chapter alone, completely ignoring Bertie’s input. His projects got bigger and bigger and more dangerous. When he kept ignoring Bertie’s warnings and one Junior Woodchuck was badly hurt as a result, Bertie reported him and Ducklair was thrown out. Bertie tried to mend the friendship afterwards, but Everett was bitter and rejected him.
Bertie McGoose: “And it seems like he hasn’t changed. He still doesn’t know when he is going too far.”
Huey: “And adding Fossil to the mix is a recipe for disaster.”
BOYD: “But what could they even do with this ray?”
May: “Ducklair Industries does security tech, robotics and non-lethal weapons. Maybe they want to make a weapon that turns people into small animals.”
Violet: “Non-lethal but still terrible.”
Stegmutt: “Ducklair has bought the zoo. Maybe they just want to make a zoo with prehistoric animals?”
Bertie: “That seems optimistic.”
Doofus: “If I had such a thing, I would turn my enemies into monsters to make them look bad. I mean, that’s what I would have done back when I was …”
Bully: “Criminally insane?”
Doofus: “Yes. That.”
Bertie: “I don’t think Everett would go that far. I hope Everett wouldn’t go that far.”
May: “Given that we have no idea, I suggest we infiltrate Ducklair Industries and –“
Bertie: “May, we are not spies.”
Huey: “But we know spies.”
Bentina Beakley: “Absolutely not.”
Huey and May are speaking to her in McDuck Manor. Webby is in the room, too.
Huey: “But –“
Beakley: “SHUSH has a lot to do and several internal problems. We can’t waste assets on something that might eventually become a problem. Also, Ducklair is our main supplier. If he actually turns this ray into a weapon, we will be the ones to use it. And we will use it responsibly.”
Webby: “Also, SHUSH already has an agent in Ducklair Industries but Ducklair knows that.”
Beakley: “Webby, that was confidential.”
Webby: “They are both family.”
Beakley: “Fine, but don’t tell anyone else.”
And that’s that. So, while the official policy is to wait and be ready for anything, the newer Woodchucks make their own plans.
Olivia: “We could totally be spies.”
Alvin: “And break into Ducklair Industries? Are you crazy?”
Swylia: “He can’t have any security that I can’t deal with.”
Alvin: “Unless it is magic.”
Gene: “Well, I would be the expert for that.”
Toby: “And Stegmutt can be the muscle.”
Stegmutt: “Uh …”
Skittles: “I love it! Let’s do a heist!”
Ducklair Tower is not completed yet, but the lower levels are already functional and Everett Ducklair has an office there. That’s where they try to break in.
We see several minutes of an elaborate heist – that goes completely wrong. They are all caught by traps or guards. Alvin, of all people, is the one who makes it into Ducklair’s office and looks through some blueprints he doesn’t understand – when someone comes in and catches him.
We cut to all except Alvin in a room, the door opens and Alvin is lead in by Birgit Q, head of security. An imposing female Duck with short purple hair.
Birgit Q: “So, do you want me to call your parents or your scoutsmaster?”
Alvin: “Scoutsmaster, please.”
Back at the HQ Bertie ends what seems to be a longer tirade at them. In the end, he promises not to tell their parents if they don’t do something like that again.
However, Pistol, who is still currently living in the HQ, overhears that Alvin looked at blueprints in the office. She has him draw what he can remember. The next day, she shows it to the others.
Huey: “That one could be it.”
BOYD: “That is definitely it.”
Violet: “No doubt.”
Huey: “We could have Gyro take a look.”
So that’s what Huey and BOYD do. Gyro, Fenton and Gandra look over the drawings.
Gyro: “It would really help to see the original instead of some child’s drawings.”
Gandra: “It does look like it’s supposed to be a weapon … or a cleaning device.”
Fenton: “Maybe we should keep a close eye on Ducklair.”
Gandra: “Already on it.”
Gandra is working on one of the computers.
Gyro: “Did you hack into Ducklair Industries’ computer network? That’s highly illegal!”
Gandra: “I even hacked into the security cameras. Look.”
We now see what happens in one of Ducklair’s factorys. A container is opened and a tyrannosaurus leaves.
Fossil: “This is Johnny Tyranno. He was turned into … this when one of my experiments went wrong.”
Ducklair: “I am starting to think twice about this partnership.”
Fossil: “In my defense, a malevolent AI was sabotaging me. Anyway, I am supposed to change him back. The retro-evolution ray – happy with the name now? – will probably not make him exactly how he was, but by using it in reverse I can at least make him a duck again.”
Ducklair: “I see.”
Fossil uses the ray – and in that moment the screen goes red.
Gandra: “Oops.”
Fenton: “What is happening?”
Gandra: “I think we got caught.”
To be continued …
So …
Birgit Q is a character from Paperinik New Adventures, more specifically from PK2. She is actually not a kid-friendly character at all (she smokes, uses realistic guns and is often used for fanservice), so this show can’t use her to her full potential, but I couldn’t resist having her anyway.
Parallel Episodes: Darkwing Duck S3/E13, their half season finale, and the season two finale of GoofTroop. And, of course, the start of a new mini-series. The mini-series continue while this one goes in hiatus. For my reaoning on this, look at the aforementioned chapter of Darkwing Duck (Reboot).
Chapter 42: Operation Junior Woodchucks S2/E14
Summary:
Something goes very wrong and the Junior Woodchucks have to deal with their biggest villain yet. Literally.
Chapter Text
Scrooge and Ducklair’s lawyer, Anymore Boring (yes, that’s his name), come down to the lab to admonish Gyro for what happened. Scrooge has to pay a hefty sum to avoid Ducklair pressing charges.
Bertie McGoose is really annoyed.
Bertie: “So, you hacked into Everett’s systems just to find out that he uses the ray to help people.”
BOYD: “Actually, Gandra did that. We didn’t ask her.”
Bertie: “Again, I don’t care. We are scouts. We aren’t police, we aren’t spies, we aren’t superheroes –“
Huey: “I kinda am.”
Stegmutt: “I am, too.”
May: “And I used to be a spy.”
Bertie: “That’s not the point. The point is, dealing with Fossil’s dangerous invention is not our job.”
Birgit Q: “I agree.”
She just waltzes into the HQ and threatens the scoutsmaster with personal consequences if he can’t keep the kids in check. The situation is under control. They are just making things more complicated.
And that is when Huey gets it.
Huey: “You are the SHUSH agent!”
Q: “What SHUSH agent?”
May: “We are kinda related to your boss.”
Q: “Fine. Ducklair knows anyway. Yes, SHUSH got me into Ducklair Industries so I can keep an eye on Everett Ducklair. But he figured it out. And he didn’t fire me, because he has nothing to hide.”
Bully: “Or that’s what he wants you to think.”
They get interrupted by Cassandra coming in and telling them to switch on the tv.
Roxanne Featherly shows footage of Johnny Tyranno running amok in the city, even bigger than before and armed with the retro-evolution ray.
Then she speaks to Ducklair and Fossil.
Fossil: “I have no idea what went wrong.”
Ducklair: “Doctor Fossil?”
Fossil: “Yes?”
Ducklair: “You are fired.”
Fossil: “I thought so.”
Tyranno is turning people into various prehistoric critters. After he had some fun, he starts using the ray to rob shops. The police tries to stop him, with predictable results. Gizmoduck fares better, because his armor protects him, but he ends up being busy saving retro-evolved people. Lena, Penumbra and Gandra get involved but it turns out they are not protected. Lena is turned back into a shadow – she reverts to normal immediately, but can’t fight Tyranno directly. Gandra becomes a cyborg dinosaur. Penumbra ends up as some weird moon critter.
Birgit and the Junior Woodchucks think about what to do. They need the blueprints. Birgit can get them.
After she brings them, Violet, Huey and BOYD take a look.
Violet: “Fossil tried to combine magic and modern technology.”
BOYD: “But neither is his field of expertise. I see multiple beginner’s mistakes here.”
Q: “Ducklair saw them too and fixed them.”
Violet: “That leaves the magic. It reacts to emotion. You can’t just control it with technology, to get reliable results you need experience wielding it.”
Q: “So, can you counter it?”
Violet: “I think I can do the magic part, but everything else …”
Huey: “We need a stronger control over the genetic rewrite. That might even be beyond Gyro’s genius.”
Theia: “But the Tz’oooks can do that, right?”
While Birgit Q goes back to Ducklair, the Junior Woodchucks get to the Tz’oook mother ship, that lies at the edge of Duckburg now. They find Swylia (senior) and Gram, who are willing to help. Together they build something that should be able to reliably undo the effect of the retro-evolution ray. If wielded by an experienced magic user. So this is Violet’s job.
Violet is turning people back. It works. Meanwhile Birgit Q shows up with a weapon that Ducklair put together on the fly. It should disrupt the retro-evolution ray.
Indeed it does. Tyranno is unarmed, and, after Violet manages to hit him, back to his normal size. He is still dangerous, but now Gizmoduck can deal with him.
Things calm down. Ducklair publicly announces that he will pay for all damage and that he will not pursue the retro-evolution ray technology any further.
Bertie McGoose is sure he means it – but that doesn’t mean he won’t change his mind later. Everett used to do that a lot.
So …
Compared to last season, the stakes are very low this time.
Also, I hope I will find more to do for Anymore Boring down the line. He is such a great character in the comics.
Parallel Episodes: Darkwing Duck S3/E14 has already aired, but it is actually set a bit later, since this one comes directly after the previous episode while over in Darkwing Duck, some time passed. That’s also how Lena can be in both episodes. Then we have the third season premier of GoofTroop and later in the same week will be The Legendary Adventures of Storkules E06.
Chapter 43: Operation Junior Woodchucks S2/E15
Summary:
The Junior Woodchucks go on a daring adventure with Molly Cunningham. Or do they?
Chapter Text
Molly, Dewey and Pistol are in the Sea Duck. Molly is supervising, Dewey is flying, Pistol is ready to go out skysurfing. Then we see that they are actually in Gyro’s lab. Yes, they are in the Gizmocloud. Bertie is so glad that he doesn’t have to go on a plane this time. Gyro is not here, Fenton and Gandra are. So are most of the team. And a new face: Molly’s daughter Rachel. She is a Junior Woodchuck in Cape Suzette, where she lives with her father, but now is the weekend she has with her mom. Molly and Dewey are here for flight training, obviously.
The episode is then just a TaleSpin adventure in the Gizmocloud. With Don Karnage AND Colonel Spigot as adversaries. (Given that this version of TaleSpin is set in the nineties, Spigot has to be reimagined quite a bit.) And Theia is really different here in the virtual world where she has nothing to fear.
So …
Yeah, there isn’t that much to say here. I could try to get into more detail with the adventure but this sounds like an episode where I would give the other writers free reign, basically. If you want to try, you are welcome.
It is mainly here to revisit the Gizmocloud, meet Molly and Dewey again and introduce Rachel Cunningham.
Chapter 44: Operation Junior Woodchucks S2/E16
Summary:
Bigfoots and Beagles? That can't go well.
Chapter Text
Because his parents are both in prison, Bully stays with his uncles at the junkyard for now.
They are not in a great mood.
Big Time: “We couldn’t target McDuck because Ma didn’t allow it. And now she is in prison for life and we still can’t target McDuck because if we do, our contract with him is void.”
Then they are getting a visitor. It is Gavin, fully clothed so nobody would get the idea that he is a Bigfoot. He has a preposition. The Beagle Boys have resources and experience. He has his friends who are not linked to the Beagle Boys. Together, they can rob the city blind.
Bully does not like it. But he doesn’t want his uncles going to prison either.
He goes to the forest to tell Gavin’s sister Stacey (finally gave her a name) about what her brother is planning.
She agrees that this is a bad idea but they have to resolve it without getting the police involved. So they ask the other Junior Woodchucks for help.
May has some ideas what to do, she has learned how to break up an operation from the inside. And the obvious goal is to make sure the Beagle Boys and the Bigfoots don’t trust each other.
So, subtle sabotage. Change some plans. Move some stuff in some pockets. But they end up being too successful and it looks like Beagles and Bigfoots will beat each other into pulp. So, the Junior Woodchucks end up getting help from adults after all. Bigfoots and, of course, Scrooge.
Scrooge is surprised to find that Bigfoots are civilized – and he has a few words for Gavin that we don’t get to hear because they are not fit for the target audience.
He is also not happy with the Beagle Boys, but technically they haven’t broken their deal with him yet, so he lets them off the hook.
And he makes a lucrative business deal with the Bigfoot community.
I imagine this is the episode where all the Junior Woodchucks learn about the Bigfoots and Doofus reveals that he already knew.
So …
Yeah, I named her Stacey. I think for a Bigfoot that is just as dumb as “Gavin”.
Chapter 45: Operation Junior Woodchucks S2/E17
Summary:
The younger Junior Woodchucks meet trouble in Tokyolk.
Chapter Text
The newer Junior Woodchucks, Stegmutt, Alvin, Toby, Olivia, Skittles, Gene and Swylia, are in Tokyolk to meet the local chapter. (With Clarissa, obviously. I accidentally named her Cassandra a few times, didn’t I?)
When two electric eel women rob a bank, Stegmutt tries to stop them and soon they are involved in some super business between the Big Hero 6 expies and a mysterious master of genetics who stays in the shadows.
A-Plot
The villains abduct Swylia to get some Tz’oook secrets. And yes, the mastermind is Liv (actually Di) Amara. The others have no idea where Swylia could be, but she feeds her captors some false information that leads to them getting captured.
B-Plot
Akita, still in prison, learns from his drones that Junior Woodchucks from Duckburg are in Tokyolk. When he notices they are not the ones he knows, he decides that revenge by proxy is still fun.
It ends with the drones destroyed and Akita’s plot foiled, obviously. Then, in a coda, someone breaks Akita out.
So …
A whole episode without the main team. Still very bare bones, working on more detail.
The main reason this episode exists is that I wanted Akita again.
Chapter 46: Operation Junior Woodchucks S2/E18: Superdoof!
Summary:
Doofus finds a mysterious energy crystal and becomes a super hero. Wait, didn't we have that plot back in DuckTales 87? Yes. Yes we did.
Chapter Text
Zawria has it. She managed to steal a bunch of weapons and the bio-energy crystal from the mothership. While she is hiding it in the woods, she notices the Junior Woodchucks hiking there. Oh great. She hides and Doofus, of all people, finds the energy crystal.
Yeah, it is Superdoof, with Zawria in the role of the aliens. She causes problems as a distraction to get the crystal, but Doofus as Superdoof solves them easily. Also, the situation is a bit more serious then in DuckTales87, since Doofus is not just getting arrogant, he is seriously relapsing, becoming the creepy tyrant he was in DuckTales17 again. BOYD ends up fighting him.
Superdoof: “And how are you going to do that without your weapons?”
B.O.Y.D.: “I can still fly and I am super strong and almost invulnerable.”
Superdoof: “Let’s see that.”
Doofus has the upper hand in the fight but BOYD doesn’t give up and in the end, Doofus can either give in or destroy him. And he doesn’t want to seriously damage his brother. But before he can actually surrender, Zawria manages to siphon power from the crystal to use it herself and Superdoof and BOYD have to fight her.
Finally, the crystal’s power is spend. Zawria makes her escape. She knows when the Hypercommander learns about this, she will be in big trouble.
And then she is approached by a drone with a screen, showing Akita’s face.
Akita: “I watched your fight. Your technology is interesting. I can help you avoid your people, if you help me.”
So …
I just wanted to do “Superdoof!”. I thought with this version of Doofus, it could get even more interesting. And using Zawria instead of two random aliens was a no-brainer.
At this point, it should be clear that the season is heading for a villain team-up. Let’s see who else will be involved.
Chapter 47: Operation Junior Woodchucks S2/E19
Summary:
In a magical land, B.O.Y.D. gets to summon a princess from the not too distant past.
Chapter Text
The Junior Woodchucks are visiting Enchancia to meet with the local scout organisation, the Buttercups. Enchancia is, as the name suggests, known for having quite a bit of magic in its history and still employing a court magician today (even though the actual power lies with the parliament nowadays, not the throne).
They are visiting a museum with a whole wing dedicated to Princess Sofia.
B.O.Y.D. already knows all the stuff there. He is a big fan.
“She started solving diplomatic crises when she was eight. She solved almost all of her problems without violence. It is said she belonged to a secret group that protected reality itself!”
And then we get to the main attraction.
B.O.Y.D.: “That’s the amulet of Avalor. Rumor has it that Sofia used it to summon princesses from the past.”
Violet: “Shouldn’t this be, you know, in Avalor?”
B.O.Y.D.: “Apparently it was a gift.”
So, we have a museum full of magical artifacts, so obviously we will get a magic (or anti-magic) villain. Ha, no, it’s Aura. She is after a specific artifact, the Hand of Midas. Because it makes gold, obviously.
When Aura destroys the room, the Amulet of Avalor lands on the floor. Aura flees with the hand. B.O.Y.D. finds the amulet and can’t resist putting it on. And of course Sofia herself (anthro-version, probably some bird) appears in front of him.
The others help, of course, but this is mostly B.O.Y.D. and Sofia vs. Aura. Aura is at her worst here, turning even people to gold. But B.O.Y.D. and Sofia can talk her out of it in the end. She escapes and Sofia, who knows how the hand works, turns everything back to normal.
In the end, the amulet sends Sofia back home, of course.
So …
I couldn’t resist.
No, I am not suggesting that all of “Sofia the First” happened in the DuckTales universe and that all the countries and people exist. But the core cast existed and at least Enchancia and Avalor still do. When did Sofia live? Hard to say. But not too long ago, probably in Scrooge’s lifetime.
Chapter 48: Operation Junior Woodchucks S2/E20
Summary:
Just another nature episode and this one takes us to Canada.
Chapter Text
The Junior Woodchucks just want to experience the Canadian coldwater rainforests. What they didn’t expect was that Goldie chose the same destination for quality time with her granddaughter.
Violet: “But what are you too even doing here?”
Dickie: “Grandma says there is a treasure here.”
Violet: “Should have guessed it.”
There is, as it turns out, some buried gold that leads to a dispute about who it belongs to (Goldie argues that she found it on public ground, the Junior Woodchucks argue that the original owners still have descendants today.)
We also have Pistol following Dickie around again and Dickie confronting her about it this time.
Dickie: “Listen, I know to you our age difference isn’t a problem, but believe me, it is. You are a teenager, but from my perspective, you could just as well be a child. I am in my early twenties. I’m preparing for university. You aren’t even done with highschool. We live in completely different worlds.”
Mainly, this episode is for exploring the coldwater rainforests and the animals that live there. With highlighting how everything is based on salmon coming through, ravens guiding wolves and other fascinating stuff.
Chapter 49: Operation Junior Woodchucks S2/E21
Summary:
It's the Halloween episode. And the DuckTales crossover. And the return of a so far unseen Disney Afternoon villain. And the sequel to an episode from earlier this season. And ... well, an adventure in Egypt.
Chapter Text
We open on Scrooge, HDL and Webby in Egypt, trying to find the Sun Scarab’s treasure. But when they find the silver mine, they apparently encounter something scary. Della, waiting in the Cloud Slayer, also meets something unexpected – giant metal eating scarabs?
Intro.
When Huey misses a scout meeting, Violet and May easily find out that Scrooge and the kids are not just taking longer than planned for their adventure, also nobody can reach them.
The chapter (minus Pistol, who is with her parents) goes to rescue them, the flying headquarter should make it to Egypt easily, right?
Bertie: “It would take quite a while to get there …”
Lena (suddenly appearing out of nothing): “Not with my help!”
Yeah, magically assisted air travel. Bertie McGoose does NOT enjoy it.
In Egypt, things get creepy. Giant scarabs, masked figures sneaking around … and a damaged plane wreck, no trace of Della.
Lena has an idea – Webby and the boys are probably wearing the friendship bracelets. Lena should be able to find them.
And indeed she locates them … and just floats off. B.O.Y.D. grabs the nearest Woodchucks (which happen to be Violet and Doofus) and follows her. The others can’t leep up and wait at the wreck.
Unsurprisingly, Lena and the Woodchucks following her find the mine – and it’s a trap.
With them not coming back, the others only have a vague idea of where to go and at night, things don’t get less creepy – especially when they find themselves surrpunded by masked figures – lead by a giant cobra … Thaddeus E. Klang. He is an old enemy of Scrooge. Emphasis on “old”, they clashed between the World Wars. The scarabs are his and he has Della – but not the others.
Indeed Lena, B.O.Y.D., Violet and Doofus find themselves in a labyrinth. Lena’s magic doesn’t quite work and Violet thinks it is because the crystals in the walls … atlantean crystals.
Of course there are traps, of course they get separated, of course Scrooge, HDL and Webby are also there and separated and of course Doofus runs into Louie. (They get stuck in a trap together and have a longer conversation.)
Meanwhile Klang wants to know where the treasure is, but nobody can tell him, because Scrooge is the one who has the Sun Scarab.
It is revealed that descendants of Atlanteans live in the silver mine and don’t appreciate visitors. But when Violet manages to actually speak to them, they can reason with them.
When the traps are turned of and the walls open, everyone can leave the labyrinth and Webby and Lena finally meet. Turns out the reason Lena was in such a hurry to find Webby is that they have a date.
Violet: “Finally!”
Lena: “By the way, how are things going with Huey?”
Violet: “No comment.”
With the help of Doofus and Louie, Scrooge can strike a deal with the Atlanteans. Now they just have to get past Klang without revealing the mine to him.
Hey, not like they haven’t dealt with creepy villains before.
Obviously, the whole thing goes well. Klang ends up buried in sand and losing his artificial limbs (again) thanks to Lena.
So …
This is a Halloween episode, but it can’t be too scary in this show, so it is a bit creepy and uses some horror iconography like giant insects, but that’s it.
Mostly it is this season’s big DuckTales crossover. May even be longer than a normal episode, I put two antagonistic groups in after all.
Chapter 50: Operation Junior Woodchucks S2/E22: The Double Avenger
Summary:
When Ducklair deliberately provoked the Duck Avenger, two different people seem to react.
Chapter Text
Ducklair Industries starts selling ridiculous Duck Avenger merch for peanuts. They don’t even make the stuff, they have a contractor just for that and it is dubious if they make a profit. It is obviously all just to provoke June.
And it works, the Duck Avenger breaks into Ducklair’s mansion to confront him and is stopped by Birgit Q, who obviously expected her.
Ducklair: “I knew it had to be one of the girls. Let’s see which one.”
Before being unmasked, the Duck Avenger manages to escape.
At home, Daisy chews her out. (Donald is not in Duckburg right now. He is in St. Canard, as we have seen over in “Darkwing Duck”.)
The next day, vandalism against Ducklair committed by the Duck Avenger is all over the news. Not just the break-in, but stuff like sabotaging the work on Ducklair Tower. June insists that it wasn’t her. May believes her and goes to the Junior Woodchucks with the problem.
Huey: “Okay, but who else would put on a Duck Avenger costume and attack Ducklair over this?”
Violet: “Dickie?”
Pistol: “I doubt it.”
Huey: “And certainly not Uncle Gladstone. Does Lord Quackett have other heirs?”
They do research. John Lamont Quackett had two children. His son, Henry, has one living daughter and one granddaughter, Dickie. Lord Quackett’s daughter also has a granddaughter and there is a picture. BOYD’s face recognition software notes a match – that’s Pepper. (So we would get Pepper’s full name here. No idea what it would be.)
But would Pepper even know that Lord Quackett was the Duck Avenger?
May: “Maybe she was in the Villa Rose and found the secret door, just like us?”
Huey calls Gladstone and he allows the Junior Woodchucks to use the Villa Rose for a “sleepover”. So at night, they investigate.
Obviously there are traces of a break-in, they are from Merlock. That has already been dealt with.
The ones who know about that bring the others and the audience up to date on that. They add that Gladstone has given other magical artifacts found here to Scrooge for safekeeping (and because he doesn’t want to deal with them).
At the same time, June, despite being grounded, goes out as the Duck Avenger again.
At first it looks like she arrives at the Villa Rose, but it’s a perspective trick, the DA arriving there is taller, it is Pepper.
Finding the Junior Woodchucks there, she explains that she heard about Merlock, came here to look after her great-grandfather’s villa and discovered his secret.
June is caught by the police with the help of Ducklair. The cops are confused – this girl is not the same Duck Avenger that they saw earlier this year.
Daisy (in her Super Daisy costume from the comics, but without a name yet) frees her before she gets unmasked.
Pepper wants the Junior Woodchucks out of the Villa Rose and when June arrives as the Duck Avenger, she gets even angrier.
There is a short fight, but then the police arrives. June gets away unseen and Pepper is arrested.
June is obviously still grounded.
In the holding cell in the police precinct, Pepper gets a visitor.
Everett Ducklair: “Miss Pepper, I presume. Nice to meet you. I think we have things to talk about.”
So …
The idea that Pepper could be a descendant of Lord Quackett comes from Tophzula5. And yes, it looks like Ducklair and Pepper are involved in the villain team-up. So, did I make Ducklair a bad guy? We will see.
Chapter 51: Operation Junior Woodchucks S2/E23
Summary:
On a camping trip, the new team gets into trouble with a bear. And if someone is reminded of a specific episode of "Darkwing Duck", the answer is "yes".
Chapter Text
The new team just goes on a camping trip in the woods. Or not, since when they arrive, there is a problem.
Clarissa: „Sorry, we can’t camp here. There is a bear attacking campers in the area.“
Toby: „Why would we fear a bear? We have a Stegosaurus.“
Clarissa: „Because it might have rabies and those can take down even a Stegosaurus.“
Only that they can’t leave, because Skittles has already wandered off into the woods. The local rangers go search for her, but the kids think that they behave strangely.
So, of course, some of the Junior Woodchucks go search for Skittles on their own.
Skittles, meanwhile, got a bit lost and searches shelter. When she finds a hollow tree, it proves to be an entrance to an underground bunker.
The others encounter the bear. Swylia uses a Tz’oook bio-scanner to find out if it has rabies, but the result is unexpected.
Swylia: “That thing isn’t even organic.”
Skittles, meanwhile, finds out that the bunker is still in use. It’s a FOWL base. She finds a locker and disguises herself as an egghead, but of course the uniform doesn’t fit perfectly.
(“Aren’t you a little small for an Egghead” jokes will probably happen.)
Stegmutt wrestles the bear, Alvin and Olivia go find help. They find the ranger station, but all the rangers seem to be out searching for Skittles. Except that there is a noise in the pantry.
There are some people, bound and gagged. They explain that they are the rangers, some people in weird uniforms stole their identities. The uniforms are still there – yeah, Eggheads.
Skittles sees Steelbeak talking to his subordinates in St. Canard, referencing the parallel Darkwing Duck episode. Then he gets distracted – the robotic bear is in trouble.
Can’t have that. Steelbeak alerts the fake rangers.
Alvin, Olivia and the real rangers found Clarissa and brought her up to date. They have called the police, but it might take them a while to arrive. So they have to go save the others themselves.
Skittles in the FOWL bunker is of course discovered, she is obviously a child in a too big uniform. We get a cat-and mouse game that ends with her managing to lock Steelbeak and the eggheads out of the control room – but the door will obviously not last long.
Stegmutt is busy with the bear, when Swylia, Toby and Gene are surrounded by fake rangers. But suddenly the bear stops fighting. Skittles managed to get control over it. Stegmutt and the bear are too much for the fake rangers, they run – right into Alvin, Olivia, Clarissa and the real rangers.
Skittles uses the bear to lead everyone to the bunker, but then Steelbeak breaks through the door. He takes control of the bear back.
Luckily, the FBI arrives, lead by Mary Ann Flagstarr (from Paperinik New Adventures, but already seen in DuckTales+).
Using Skittles as a hostage, Steelbeak manages to escape, but has to let her go when flying off in a helicopter. (With the FOWL logo on it, of course.)
Turns out, FOWL was hoarding weapons and technology here.
So …
Had to do robot bear. Just had to.
And it fit here best. That I have another FOWL plot on Darkwing Duck at the same time is coincidence, but works out well. Now we know why Steelbeak isn’t over there.
Chapter 52: Operation Junior Woodchucks S2/E24
Summary:
Huey and Violet plan the next trip themselves. But in Twin Beaks the team splits up to search for two different cryptids.
Chapter Text
Huey and Violet get an assignment: They have to plan a trip themselves.
They don’t want to go too far away, but it should still be interesting for everyone.
So, a place for some outdoor activities but also with something interesting to study.
Huey finds something.
Huey: “Giant bat sighted in Twin Beaks.”
Violet: “Twin Beaks … Gosalyn told me about that. They had some weird interdimensional alien invasion recently.”
Huey: “Could the bat be an alien?”
Violet: “Nah, it was only that one alien using mind control.”
Huey: “So we could find a completely new species.”
Violet: “Or it was just a Gargoyle. I heard they are responsible for a lot of cryptid sightings.”
Huey: “Still worth checking out.”
Violet: “And Honker’s aunt has a diner there.”
Huey: “Perfect. Twin Beaks it is.”
The chapter goes to Twin Beaks. Bertie is there, but really hands-off. He wants to see how Huey and Violet deal with everything.
They have planned some activities, obviously a hike to through the woods and some boating on the lake – it is too cold for bathing.
Then in the night, they want to search for the bat.
We meet some characters who are obviously expies of characters from either Twin Peaks or Gravity Falls, the latter can even use the same names.
The Wendy Corduroy expy from “Darkwing Duck” is of course here.
Things don’t go quite as planned, because while Huey of course considered the weather, Twin Beaks weather doesn’t listen to the forecast.
The hike is stopped by a mudslide, the boats are more than rocked by wind. But …
Huey saw something on the hike. Something flying into a cave. Could have been a giant bat.
And Violet noticed something in the lake. She can’t say how big it was, it might have been rather small or just deep down. Shapewise … a diving swan? A plesiosaur?
The locals say that there used to be a lake monster like that, but that turned out to be a fake.
Huey and Violet can’t agree on what to follow. The others are mostly less interested in those things. They are more interested in the weird stuff that the town itself has.
Still, the leaders call the shots and they end up splitting the team.
BOYD goes with Huey, so does Pistol who likes the idea of exploring a cave. Bully comes with them. Doofus and Theia both prefer the lake, so they go with Violet and May comes with because she hopes that the creature is another fake created by the mad inventor who did the first one.
Both expeditions first find nothing and it gets late, but Huey and Violet don’t give up. In the end, it is Bully setting a trap at the cave mouth that leads to success, as well as Theia’s approach with the lake creature, using things she learned from handling sharks on the Solomon Islands.
The creature in the lake is an actual living plesiosaur, a young one. And that pattern – haven’t we seen this exact species before?
And in Bully’s trap is not a giant bat but …
Huey: “You?”
Dr. Fossil: “You?”
Turns out Fossil smuggled a plesiosaur egg from the Lost World. The cave is connected to the lake and he hoped that out here, he could study the animal in peace.
He is arrested in the end, because of course that is illegal.
Bertie has some notes for Huey and Violet, obviously. They focused a bit too much on their goals at the expense of making a good trip for everyone. Splitting up the team, however … well, leading alone is supposed to be a later lesson, they will have to do that but they were clearly not ready yet.
So …
This is the series for crossovers, so of course I had to do this. And I wanted to do another Fossil episode.
He probably won’t go to prison, just pay a hefty fine, but we don’t learn that before his next appearance.
Chapter 53: Operation Junior Woodchucks S2/E25
Summary:
The headquarter on lockdown, the team gone. Bertie quickly learns who is behind it - Akita.
But when he and the new team make it inside, they find out that there is more to this. Much more.
Chapter Text
The episode opens with Bertie McGoose having an ordinary morning. He has breakfast, goes outside, takes his bike to the headquarter. We just see Duckburg in the early winter.
Then he reaches the headquarter and it is in lockdown. That’s strange enough, but even more unusual is that he wasn’t alerted. The security system is supposed to call him and some emergency responders who are also nowhere to be seen.
Obviously Bertie thinks of Pistol and Stegmutt, who live in the headquarter – but there is Stegmutt, in the garden. Only that he is an ordinary stegosaurus again. As ordinary as a cloned stegosaurus in the modern day can be.
Now that’s really alarming.
Bertie thinks about what to do next. He decides to just call the headquarter and see if someone picks up. Someone does. Not Pistol.
It is a voice that he has never heard before but that we might recognize – it’s Akita.
He claims that he is holding the team hostage in the headquarter and Bertie better don’t get the police or Gizmoduck or someone like that involved. Then he hangs up.
Bertie does the first thing that comes to his mind, he calls Clarissa.
She is appropriately shocked by the news, but wonders how the kid’s guardians wouldn’t have noticed that they are gone by now. And one of them, Huey, lives in McDuck manor, it is not easy to abduct someone from there.
Bertie thinks about that and calls Della.
Della is not home, she is doing something with Penumbra, but according to her, Huey is at a sleepover at the headquarter. Bertie knows that none was scheduled, but he doesn’t tell Della. He makes up an escuse and calls the other guardians. The same everywhere.
Clarissa arrives and so do some Junior Woddchucks, questioning why the headquarter is in lockdown. Bertie claims it is an emergency drill.
Gene doesn’t buy it and Skittles finds Stegmutt in the garden. The new team knows that something is up and Bertie reluctantly tells them.
So, what’s the protocol for a situation like that?
Well, usually it is to call the police, but in this case that doesn’t seem like a good idea. Maybe SHUSH …
Suddenly, Stegmutt seems irritated. Then he gets outright aggressive. Luckily, Gene’s powers have started coming back, he has enough magic to put Stegmutt to sleep.
But other animals around the headquarter also get hostile.
Bertie recognizes the electric pulse that the Tz’oook used. And the effect is spreading. They have a counter pulse generator – in the headquarter. But Gyro also has one. Bertie tries to call him, but something is jamming the signal.
Clarissa drives off to get Gyro.
While Bertie is still waiting, the new team decides to do something. They know the headquarter by now, there are ways to get in, even when it is locked down. And moments later Bertie notices that they have all wandered off.
Gene’s magic is just enough to shrink down and get in through, I don’t know, a pipe?
Skittles has clearly hung out with Webby off screen, as she uses a grappling hook to get on the roof and manages to get into an air vent.
Toby and Olivia hide in some bushes and start digging at the wall, knowing that the basement walls are just brick and there is no security down there.
Swylia uses Tz’oook technology to open the locks at General Snozzie’s dog door and squeezes through.
When Bertie notices what is going on, he can’t find most of them, but finally hears Toby and Olivia and finds them in a hole, trying to break through the basement wall. He tells them to come back up, but they don’t listen.
Meanwhile Alvin has climbed a tree and gotten onto a balcony and … yeah that’s it, actually. He has no idea where to go from there. And looking down, he is too scared to climb back on the tree to get back.
Clarissa is back with Gyro and the counter pulse generator and the animals stop attacking random people. While Bertie brings them up to speed, Toby and Olivia break through the wall and make it inside.
Strange things happen inside the headquarter, though.
Sneaking around, Gene sees some strange technology added to the security system. Is that Tz’oook tech? And that is clearly a magic dampener, but it isn’t active.
Gene has to hide as someone is coming.
A bigfoot.
Yes, it is Gavin. He seems to just patrol the building. But he wears some new armor.
When he is gone, Gene looks around further.
Skittles makes it to the science lab and to absolutely nobody’s surprise, Akita is there. And so is B.O.Y.D. Well, most of him. His head is missing. And Akita is apparently working on a new one. It looks more like his own.
As we know, Akita has a habit of talking to himself, so this is the ideal moment to get some info.
Akita: “If I can’t reprogram you, I have to copy you. I just hope that Ducklair’s artificial brain is as good as Gyro’s, but … less independent.”
Toby and Olivia are in the basement and Bertie McGoose follows them. There they are ambushed by three mole soldiers. Wait, no. The same mole soldier three times. Molan. Olivia can hide behind … something in the basement, they store a lot of stuff there. Toby and Bertie are caught.
Molan: “And I thought Akita was clear. Don’t do anything stupid. This is very stupid.”
Bertie: “Actually, he just told me not to get the police involved.”
Molan: “You know, this is actually good. Our client wants to see you anyway.”
Bertie: “Client? You and Akita are working for someone?”
Molan: “Well, to find out about that, you will have to play along.”
Bertie: “Let the kid go. I am coming with you.”
Molan: “You are not in a position to make demands, scoutmaster.”
Swylia enters the greenhouse part of the headquarter and jumps back when she sees it. A giant crocodilian. Now, this specific species is from the cretaceous, so the Tz’oook didn’t have to deal with it in their own time. But they have studied it in more then one of the breaks in their timeless state, so they have data about it that Swylia knows from the original Swylia.
The people of this time call it deinosuchus. Could it be from the Lost World? The reports don’t mention any deinosuchus … but what would it do here, in a headquarter taken over by Akita? Is it a robot? Is Dr. Fossil involved? Wait, Stegmutt was turned into a normal stegosaurus, so maybe the retro-evolution ray was used for that. That could probably turn a modern crocodilian into this. But the only people who have access to that are Fossil and Ducklair … well, actually, Fossil on his own couldn’t build one, he needed Ducklair for this. But maybe Fossil and Akita could?
It seems to sleep, but Swylia doesn’t dare get any closer. She has to take another route.
Alvin is on the balcony, unable to go forward, to scared to go backwards.
When he suddenly hears a voice.
B.O.Y.D.: “What are you doing here? Come in already!”
Alvin: “BOYD? Where afre you?”
BOYD: “Inside. Get me out here!”
Alvin: “I don’t know how. It is all locked!”
BOYD: “And you can’t pick a lock? What kind of Woodchuck are you?”
Alvin: “These are electronic locks! Can’t you open them?”
BOYD: “I’m only a head right now. Fine, if you can’t help me, get someone who can.”
Alvin: “But the signal is jammed!”
BOYD: “Then go down and get someone!”
Alvin: “I … I’m not good with heights.”
BOYD: “You are pathetic. You know that, right? Why are you even a Junior Woodchuck? You know what, just scream. There must be someone around to hear you. I bet you can scream.”
Alvin tries to scream for help, but after this roasting he is … kinda backed up. He finally manage some loud noise.
And then the balcony door opens and a robotic arm drags Alvin inside.
Gyro comes to that side of the building and looks around, but he is too late to see Alvin.
Gene got to the stairs and sneaks up into the part of the headquarter that is the balloon. When suddenly …
Pepper: “Ah. So that was your magical signature I picked up.”
Gene manages to throw a spell, but Pepper has something that looks like an upgraded version of the Phantom Blot’s glove and it just absorbs the spell.
Pepper: “Why can’t I suck you up?”
Gene: “I’m kinda a mortal right now.”
Pepper: “Oh, that explains it. In that case, I should just call security.”
Gene: “Security?”
Gavin: “What’s the … oh, a kid made it in.”
Gene runs.
Skittles waits for Akita to leave the room (and he finally does, to get some snacks). She leaves the vent and looks at the robot. She starts removing the new head, but accidentally activates the robot.
She stumbles back, when the robot sits up and looks at her.
“You are not one of my masters”, it says with Akita’s voice.
It tries to grab her and she has to run.
Olivia has left the basement and goes deeper into the headquarter. She runs into Swylia.
Olivia: “The scoutmaster and Toby have been caught. Molan is working with Akita.”
Swylia: “There is a deinosuchus in the greenhouse. Fossil might also be here. Or maybe Ducklair.”
Olivia: “This is too much for us. We have to get help!”
Crazy Edie: “You are just two kids. I am too much for you. And I think my darling is hungry, now that he is four times his normal size.”
Olivia: “You wouldn’t feed children to that thing, right?”
Edie: “Not sure. But I don’t have to.”
Edie grabs into her pocket and produces something that is a smaller model but clearly recognizable as the retro-evolution ray.
Edie: “I can just feed him animals.”
Swylia and Olivia don’t want to risk it and run.
Bertie and Toby are brought into Bertie’s office.
It is rather obvious who is waiting there.
Everett Ducklair: “Bertie. Good, you are here.”
Bertie: “Everett, what is this supposed to be?”
Ducklair: “That’s a bit complicated, but overall, I need a favor.”
Bertie: “You have a strange way of asking.”
Ducklair: “Oh, no, this is just the first step, the actual asking comes later. But now that you are here, we don’t have to stay on the ground anymore.”
Bertie: “Please don’t do that to me.”
Ducklair pushes a button.
Outside, more people are discussing what to do, when the HQ’s roof opens and the balloon fills with air.
Gyro: “That could be a problem.”
Alvin is held up by the collar by a hand connected to some weird many-handed robot with spider legs. Another hand holds BOYD’s head.
Alvin: “What is that?”
BOYD: “One of Akita’s stupid inventions. Couldn’t you call for help faster?”
Alvin: “I don’t know, I …”
BOYD: “Yeah, I know, you were scared. You are always scared.”
Alvin: “That’s why I’m here. My parents hope that being a Junior Woodchuck would help, but … well, it does a bit, but it doesn’t change who I am.”
BOYD: “And who you are is a total failure. All you accomplisged is getting caught, making this harder for all of us.”
Alvin: “I know. I shouldn’t be here.”
And with the next sentence, BOYD’s voice changes, making it obvious who is really in control here.
Paddywhack: “Indeed you shouldn’t. But I am glad you are!”
Fed by enough embarrassment, Paddywhack fully manifests, leaving B.O.Y.D.’s head.
BOYD: “Finally … oh no.”
Gene is running from Gavin and Pepper. And runs into Olivia and Swylia.
Gene: “Run! There is a bigfoot after me!”
Olivia: “There is a crazy woman with a retro-evolution ray after us.”
They look around. No third way here. They are surrounded. And the villains arrive.
Luckily, Pepper insists that Edie does not retro-evolve the Woodchucks but that they take them to the upper story, because it is time for liftoff and also Ducklair wants the children to not be harmed – for now.
Pepper: “These are not even the ones we want revenge on.”
Edie: “Fine. But that brat Pistol will be alligator chow.” (Maybe that line is too harsh for this show. Or maybe it fits, because kids don’t care.)
Gavin grabs all three Junior Woodchucks and they go up the stairs. The headquarter takes off, as we see from outside.
In the office, Bertie is now tied to a chair. Molan and Toby are not in the room anymore.
Bertie: “Everett, come on. You know better than trusting people like Molan or Akita.”
Ducklair: “Off course I don’t trust them. But I know that they hate you, so they are ideal for this project. I have ways to keep them in check.”
Skittles runs from the robot whose arm is now a raygun made of gold. This is a five-second foreshadowing, because the next moment, Skittles is caught in a tractor beam.
Aura: “Great, another earth-pest. I hate this planet.”
The Molans (two of them obviously robots now) take Toby to the locker room that has been converted into a prison – each locker holds a Junior Woodchuck. Thankfully, they have big lockers.
Zawria: “Another one? I just got three more. How many of those are there?”
Huey (in a locker): “We are a globe-spanning organization. You can’t catch all of us.”
Zawria: “I don’t want to. I want to stay on my planet and eat something other than bananas!”
Violet: “I get the impression that you mostly want revenge.”
Paddywhack comes in, bringing Alvin and BOYD’s head.
Huey: “BOYD! What did they do to you?”
BOYD: “Akita took my head and Paddywhack possessed me.”
Paddywhack: “Hello, Doofus.”
Doofus: “I’m not afraid of you anymore.”
Paddywhack: “We will see about that. As soon as we are safe away from your so called civilization, we can do with you what we want.”
Aura comes in, bringing Skittles.
Aura: “Here is another one.”
She sees Theia in a locker-cell.
Aura: “There you are, traitor.”
Theia: “I’m not the traitor. Lunaris is the one who betrayed all of us.”
Aura: “We will have an extended talk about that later.”
Over the speakers, Ducklair calls everyone to the conference room.
The chair Bertie is tied to has wheels and Ducklair just rolls him to the conference room.
There, Bertie first sees all the villains together.
Zawria, Pepper, Akita, Aura, Edie, Molan, Gavin, Paddywhack.
Bertie: “What – Everett! There are literal monsters in that group!”
Ducklair (sitting down): “That’s what made this so easy. I could get all them to cooperate, because each one hates one specific member of your chapter more then the others. By promising Huey to Zawria, Violet to Pepper, B.O.Y.D. to Akita, Theia to Aura, Pistol to Edie, may to Molan, Bully to Gavin and Doofus to Paddywhack, I could get them to work together and leave you to me. Their primitive focus on revenge made them all help me.”
Pepper: “It is not about revenge for me. It is about loyalty to my best friend, the Phantom Blot.”
Edie: “So, can I feed that girl to my alligator now?”
Ducklair: “Well, no, because we left your deinosuchus on the ground.”
Zawria: “We are far enough away. Let’s have our revenge now.”
Villains cheering. Ducklair stays silent.
To be continued.
So …
Yeah, another cliffhanger. This one is less weird than the one on Darkwing Duck, I guess.
Parallel Episodes: Darkwing Duck S3E25 and GoofTroop S3E12 earlier the same week and Countdown to Chaos S1E5 later the same week.
Chapter 54: Operation Junior Woodchucks S2/E26
Summary:
In the season finale, the Junior Woodchucks learn about Everett Ducklair's motives and have to deal with a bunch of dangerous villains.
Chapter Text
Zawria: “We are far enough away. Let’s have our revenge now.”
Villains cheering. Ducklair stays silent for a moment. Bertie is scared.
Ducklair: “No.”
Suddenly, a lot of things happen.
Pepper’s glove zaps her, letting her fall down unconscious.
Akita is grabbed by BOYD’s body with the new head.
Aura’s tractor beam turns on her, lifting her into the air.
The retro-evolution ray in Edie’s pocket activates and turns her into a non-athropomorphic bird.
Molan is grabbed by his two robot doppelgangers.
Gavin’s armor locks up, making him completely stiff.
The hand-robot opens, revealing a machine that is clearly based on the Phantom Blot’s glove. It sucks up Paddywhack without problem.
Zawria is the only one left, but two Ducklair drones are keeping her in check.
Akita: “Ducklair, you traitor! I should have kown better than to trust you!”
Ducklair: “As I said, I chose my allies for their desire for revenge. It made them short-sighted enough that I could manipulate them into giving me the very things I needed to beat them.”
Bertie: “Are you completely crazy? You endangered children for a some new tech?”
Ducklair: “Oh, not just that. As I said before, I have to ask a favor from you.”
Bertie: “Forget it.”
Ducklair: “I might indeed forget it. I am honestly not sure anymore if you are up to it. After all, none of your Woodchucks managed to free themselves.”
Meanwhile in the prison, the Woodchucks are working on just that. With BOYD here and Zawria gone, Huey and Violet can finally enact their plan.
Huey: “BOYD, how are your laser eyes doing?”
BOYD (not in a locker, because he is just a head): “Akita disabled them of course. But wait. Violet, can you do the magnet spell?”
Violet: “With some magic to draw on …”
Gene: “I have some.”
Violet does the spell and BOYD’s head is drawn to her locker. With some small tools (what would Violet have on her? The classic is a hairpin, but she wouldn’t have one … well, she has something) she reactivates the laser vision. BOYD melts the lock and Violet is free.
Over in the conference room.
Bertie: “Let me get that straight. This was all a test?”
Ducklair: “Of course. You didn’t really think I was still angry at you for reporting me, did you? That was the right thing to do. I was out of control.”
Bertie: “Looks like you still are.”
Ducklair: “I still tend to get carried away. But as you see, I have the situation under control. Birgit should be restoring Stegmutt right now. And the alligator, can’t have a deinosuchus around.”
Edie, still none-anthropomorphic, seems to react to that. She hops over to the hand-robot and randomly yanks out cables.
Ducklair: “Wait, no!”
Paddywhack jumps out. One of the drones turns towards him, giving Zawria a window to attack the other one. Gavin takes the opportunity to move a little, deliberately falling over – onto one of the Molan bots. Having one hand free, Molan takes his raygun (Aura’s design) and shoots the other robot, then the tractor beam, freeing Aura.
Complete chaos breaks out, Bertie is still tied up and Ducklair tries to keep control, but he can’t. Paddywhack grabs him and shows him some sort of vision, taking him out.
Aura rips the new head off BOYD’s body, so Akita is free. Molan and Zawria together take both drones out.
Akita moves the unconscious Ducklair out of his seat while Aura picks up the retro-evolution ray and restores Edie.
Akita finds the right button and Gavin can move again and gets up.
Only Pepper is still unconscious but she will wake up.
Bertie is frozen in fear.
Akita: “Let’s take this balloon somewhere safe.”
On the ground, Birgit Q does her best to clear the situation up and assure everyone that there is no danger, while restoring both Stegmutt and the alligator.
Clarissa and Gyro are not happy with the situation. And when Birgit calls Ducklair and gets Zawria instead, Gyro calls Fenton.
“We need Gizmoduck.”
In the balloon, all the Junior Woodchucks have freed themselves and are sneaking around, avoiding the villains.
They are mostly not fighters and even those who are barely stand a chance against in a fair fight (except Huey, Violet, and technically BOYD, but he refuses to hit people with his lasers and that is all he has right now). So, they do it the Woodchuck way.
They use their surroundings, set traps. They use their knowledge of the villains to lure them out.
Of course, even before they get a single one, the villains notice that they broke out.
Ducklair comes to and notices he is tied to his chair.
Ducklair: “That … did not go as planned.”
Bertie: “I wouldn’t have noticed.”
May, Olivia and Toby are the ones dealing with Molan. All he has is a raygun and spy training. The difficult part is luring him away from the others.
Doofus prepares a humiliating trap for Paddywhack. Alvin serves as the bait. But the trap fails and
Paddywhack corners Alvin.
Only that Alvin had a talk with Theia about overcoming fear before. He tries. And fails. But …
Paddywhack: “You failed. You are a pathetic coward who can’t stand up to me or anyone.”
And Alvin is shaking, but …
Alvin: “But … you aren’t a demon of fear. You are a demon of shame.”
Paddywhack: “And you should be ashamed.”
Alvin: “No. No I schouldn’t. I’m a kid facing a demon. Of course I am afraid.”
Paddywhack: “You are always afraid.”
Alvin: “Yes. And people tell me that I should be ashamed of my fear. My parents sent me to the Junior Woodchucks so I would overcome them. But I didn’t, because fearful is just what I am. The only case I should be ashamed is if my fear keeps me from doing the right thing. And that will never happen. You have no power over me!”
Paddywhack: “Well … I’m still bigger than you.”
Parallel to this, however, Violet and Gene are working on Pepper and get under her skin. She ends up chasing Gene with the glove and running into Paddywhack trying and failing to do his thing on Alvin.
The result is Pepper realizing how disappointed the Phantom Blot would be if he knew that she was working with an actual demon, so she sucks Paddywhack up – who can’t really do anything against it, as, thanks to Alvin, he is not as strong as before.
Pepper is then easily taken out.
Meanwhile Ducklair reveals how Paddywhack got him. He showed him some of his greatest regrets, some things that he caused, not on purpose, but still, that were … really bad. We don’t delve into it too much, though.
Aura and Zawria stick together. (Aura might even try to flirt, but it goes right over Zawria’s head.) So Huey, Theia, Skittles and Swylia have to take them on together.
Huey and Swylia have made the trap, Huey and Theia serve as bait, but Aura and Zawria are too smart to fall for it. So, in a completely insane maneuver, Skittles and Swylia bring the trap to them.
Despite Birgit Q giving directions, Gizmoduck has trouble finding the balloon. It is not where it should be.
Bully and BOYD end up facing Gavin first – but BOYD has no qualms using his lasers on Gavin’s armor, immobilizing him again. Then they meet Akita who remotely controls BOYD’s body. That gives them a lot of trouble and maybe causes the most dangerous situation in the episode. Even without weapons, BOYD’s body can still, say, punch a hole into the floor of the balloon.
But Akita is also arrogant and not as smart as he thinks he is. He lets Bully put BOYD’s head back on his body, thinking the remote will easily control both. BOYD fights the remote and the remote is winning, but the ordeal distracts Akita enough that Bully can get to him and just shove him over and take the remote.
And of course, Pistol deals with Edie. Besides the retro-evolution ray, Edie can’t do that much, so the main thing here is not getting hit. Maybe Pistol does get hit, though, and suddenly Edie has to deal with a big cat and soon gives up and turns her back.
When the Junior Woodchucks free Bertie, they leave Ducklair tied up.
Gizmoduck finds the HQ and missed all the action.
We have some denoument where Beakley rips Q a new one and the police takes all the villains. Including Ducklair, but he is confident that he will not go to prison.
Ducklair: “By the way, you passed the test after all. You are fit for my favor.”
Bertie: “You don’t seriously believe that we will help you out after all this?”
Ducklair: “I seriously believes that your statutes don’t allow you to refuse. You see, Ducklair Tower is ready and as soon as … this is cleared up, I have to go on a business trip. And I want to entrust the Junior Woodchuck with something very important while I am aware.”
Bertie: “And what would that be?”
Ducklair: “My daughters.”
The Junior Woodchucks will return in “Legend of the Chaos God”.
So …
Thus ends season two. It got a bit more action-heavy than season one, I might have to reign that in for the next one.
Anyway, yeah, next season we are getting Corinna and Juniper Ducklair. Teenage versions.
Parallel Episodes: Darkwing Duck S3E26 (series finale) and GoofTroop S3E13 (half-season finale) earlier the same week and Countdown to Chaos S1E6 later the same week.
Chapter 55: Legend of the Chaos God
Summary:
Crossover movie time! Solego is back and remaking the world in his image.
Chapter Text
Legend of the Chaos God
This is a movie. May even be a really long one.
We start with the camera flying over Audubon Bay, towards St. Canard. It looks peaceful. Pretty. But … why are there giant screens everywhere?
And the screens turn on to show – Bianca Beakley. She announces her victory against the feared villain Morgana Macawber, then shows clips from the fight. We see Bugmaster, the Diamagic of Bugs integrated in the chestplate of her costume and controlling actual bugs, beating Morgana.
Yeah, somehow she rules St. Canard now and everyone seems fine with it. As she shows, she is also the hero Bugmaster, protecting the city with barely any help from her hapless sidekick Darkwing Duck.
We go to her headquarter in Canard Tower. Bugmaster is there, so are Darkwing and Gosalyn, working for her.
She is just as terrible to them as she was to her news crew back in the day.
Right now she is contemplating if she wants Morgana back in prison with the other villains or straight up have her executed. Darkwing questions how Morgana is more dangerous than the other villains (“You didn’t even kill Sapphire and she grilled all your bugs.”), but Bugmaster shuts him up.
We focus on Gosalyn who thinks she would make a better sidekick than Darkwing, but is relegated to building and repairing Beakley’s weapons.
There should be other weirdness in St. Canard, like a temple of Solego.
Night. Someone is scaling the tower.
Violet? No, it is Negaverse Violet. She should have some distinguishing feature, so we know. She breaks into the hideout, using tools that we recognize as Darkwing’s.
Gosalyn, who is the only one still there, repairing stuff, notices her.
We have a fight and Violet barely wins.
Having Gosalyn tied up, she tries to convince her that this world is not correct.
She tells the story:
We see NegaViolet escape from the warehouse. Not knowing if she can trust the authorities in this universe, she avoids the police. She finds out that she is in St. Canard.
In her world, St. Canard is one of the few free cities, since Bulba’s rebels overthrew Darkwing Duck. Here, as she finds out, St. Canard is part of a bigger country and Darkwing Duck is a vigilante without political power. Is he trustworthy? That news anchor Angus Fangus says “no”.
By pure coincidence she is spotted by Honker who greets her.
This Violet has never met any Honker or would know what he looks like, so she just plays along with everything he says, waiting for a clear sign of his morality.
Honker, however, notices that something is amiss and calls the Sabrewings … yeah, Violet is at home. Honker doesn’t want to confront the apparent fake alone, but of course after learning about this, Lena comes over.
NegaViolet’s reaction to her is … fear. She tries to get away, Lena tries to catch her, we have a fight. And when there is a magic fight in St. Canard, you can be sure that some hero shows up.
In this case we have both Darkwing and Quiverwing, because we need to get our characters together.
Violet is subdued and finally explains the situation.
Darkwing calls the Justice Ducks for a raid on the warehouse.
There, the villains have taken the time pack apart and are building something. Several somethings, in fact. Solego explains that they have to be placed all over the world for his plan to work. Then the Justice Ducks (plus Lena) arrive. The villains defend the warehouse until Solego manages to teleport them all out.
Some heroes should get taken out of the story. Lena and Morgana, for example, are the most powerful magic users around, so having the villains beat them decisively shows us that we are in trouble. NegaLena aka Shadow Magica is as powerful as regular Lena but she doesn’t hold back, the ruby creature is just as hard to deal with as in the last fight and Poe is, well, a ghost witch. Poe ends up possessing Morgana while Lena ends up banished to the shadow realm once again. Rhoda Dendron meanwhile gets almost completely eaten by locusts and will have to spend some time growing back and Arachno-Duck, well, I guess they don’t get trounced completely but can’t really do much about many of these villains.
So, Morgana is teleported away with the villains, obviously.
The heroes understand that this is a big threat. And one that is not limited to St. Canard. So, they will go to Duckburg, reasoning that Scrooge as well as the Junior Woodchucks have more experience with international crises.
So, we get the two Violets to meet. There is no risk of confusing them, their demeanor is very different.
Also, Mrs. Beakley brings in SHUSH. When she calls the St. Canard branch though, we get to see live on video call how some of the villains, led by Axel Alpha, raid the lighthouse.
Planmaking leads to the question of how to find the villains and their mysterious magitech devices that they took with them when they escaped. Sara is still studying what they left behind over in St. Canard. They have her on call. Gyro is there, too, but the only one who understands the magical parts is Violet … but even then, not all of it.
They have neither Lena nor Morgana. (They are working on getting Lena back, of course, but something makes it harder.) They could call Morgana’s family, but … actually, they need an expert for magitech, not just magic. And the foremost expert on that field is currently imprisoned in Mouseton.
Beakley: “Leave that to me. I have the necessary contacts.”
And that is how we get the Phantom Blot on the team. There is probably a whole scene of Commissioner O’Hara visiting Blot in his cell and telling him he is needed. Kay-K, who escaped from the lighthouse, joins up with Arachno-Duck and Dr. Bellum in St. Canard.
The Phantom Blot studies parts and blueprints left behind and constructs a detector that should find what they are searching for. But he needs some fresh magic to make it run. (Gene is not there and he wouldn’t have enough again anyway.)
Scrooge brings in something that the Junior Woodchucks recently gave him for safekeeping – Paddywhack’s box.
Scrooge: “That demon creates magic from humiliation. Basically an endless source.”
Blot: “I am not going to be humiliated.”
Scrooge: “Huey, get your uncle Donald.”
Paddywhack and Donald is of course the perfect combination, but Paddywhack sees through the whole thing and refuses to play along unless they promise to set him free afterwards. The Phantom Blot does not work with that stipulation, but changes his mind when he learns that one person on Solego’s team is Magica DeSpell’s brother.
(And of course, the Negaverse Phantom Blot is a good guy, so Nega!Violet is strangely happy to have this Blot on her side.)
There is some more character interaction, then the Phantom Blot gets results. He finds several signals that fit the bill all around the world. One on every continent, plus a second one in Asia. So, at least a few of them can be guarded by only one villain. The odds aren’t bad.
It also means that whatever they are doing is a worldwide threat. And they have no magical travel to get there quickly.
Luckily, they have friends all over the world.
The one in North America is not far away, right over in Spoonerville. The one in South America … well, Jose and Panchito would have to take flights to get there, but they could make it much quicker than the others could. But can they take a super villain? Probably not. They will need some help.
Scrooge has one thing that can make it over there faster than a plane.
Della: “Not the …”
Yes, the space ship. The one they used to get to the moon in Operation Junior Woodchuck. Fine, Della will fly it. She and Penumbra fly over. Donald wants to, but Paddywhack and the Phantom Blot need him to keep the detector running.
The one in Africa … is way further south than either the Lion Guard or Dr. Bruté. Huey has an idea on this. Ducklair is working on getting the Tz’oook to mars, he must have something that can get them to Africa in an hour or less.
Huey, Violet and B.O.Y.D. know him best, so that’s their job.
The one in the Antarctic should not be much of a problem as the penguins can deal with that, they just have to be warned.
As for Europe, Scrooge will call his vampire allies. (Several people didn’t know about those and are surprised now.)
And the one in South East Asia is not in Japan but close enough that Big Hero Six can get there quickly. Leaves one in Australia and one in Russia.
Now Bulba, who so far listened to the video conference as he is the computer, involves himself, saying that he repaired his mobility. He could make it to the signal in Russia as quick as a jet and he could start right now, without wasting more time. But then they won’t have him as the computer anymore. Scrooge and Darkwing both agree and Bulba flies off, interrupting the video call for now.
As for Australia, Launchpad, Gosalyn and Darkwing will fly there, it will take way too long, but maybe they won’t be too late.
Huey has reached Ducklair, he is very busy, but they can have his ship, sure. So, that’s where the Junior Woodchucks go, while Scrooge, Webby, Dewey and Louie go to Spoonerville, just in case Supergoof can’t deal with the issue.
In Spoonerville, Sylvia gets the call and informs Goofy who is busy with something, but drops it when he hears what is going on.
Since his family and neighbors know his secret identity anyway, he just downs some super nuts and Supergoof flies off.
With his x-ray vision he scans the town for the villains and … yes, there is Pete senior (he is very surprised to see him, as he was presumed dead) working on a sort of antenna.
He goes in and is blindsided by Shadow Magica. He has no experience with magic and apparently, his powers offer no protection from it. (Goofy has had stories during GoofTroop where he met Hazel, but he never believed her that she was a real witch and he was never Supergoof in those situations.)
Max is watching the situation from afar through binoculars and while he can’t see everything, he knows that Supergoof not immediately dealing with a villain means that there is a problem.
Max contemplates taking a nut.
Pj: “Didn’t your dad say that they work differently on everyone and one villain turned completely limp from eating one?” (That is indeed a story that happened in GoofTroop. The villain got better.)
Max: “But chances are good that it has a similar effect on me than on my father, right? We share half of our DNA.”
Pj: “How would I know how those things work?”
Max takes the risk. And … well … he does get a pyjama costume and can fly. That’s something.
His attempt to safe Supergoof goes poorly, though, partially because he is lacking experience and partially because he doesn’t know which powers he has. So, his intervention just results in both of them getting caught.
Huey, Violet, BOYD, Doofus, May, Bully and Theia are on Ducklair’s ship. There are also some Tz’oook and Birgit Q.
Huey: “Let’s not waste any more time.”
Bully: “Wait, where is Pistol?”
Huey: “When I told her one signal is in Spoonerville, she wanted to go home.”
Doofus: “Understandable.”
Birgit Q: “I am questioning the wisdom of sending a bunch of kids to deal with interdimensional supervillains, but Mr. Ducklair allowed, it so … let’s go.”
The Tz’oook who are actually manning the ship go to work and we cut to the outside to see the ship rise.
With the ship they make it to the antenna relatively quickly. Birgit Q suggests just shooting the antenna.
B.O.Y.D. is strictly against it and questions why the ship even has weapons.
Q: “You never know what you meet in space. They are mostly to destroy Asteroids, but also Mr. Ducklair just can’t resist making a ship as powerful as he can.”
The Junior Woodchucks land in South Africa, in some mountain area with a temperate climate that you would not associate with Africa. A sign tells us that this ground is owned by Flintheart Glomgold, but that doesn’t matter for the plot. Point is that Zawria and the Raider are erecting the antenna here.
We have a fight and it goes poorly. Even the Duke is only on top for a short moment, as the Raider starts being in two places at once.
Birgit Q. decides to shoot at the antenna regardless of the risk, but it turns out to be protected by a Tz’oook shield.
Scrooge, Webby, Dewie and Louie arrive in Spoonerville about the same time as Pistol. They can take Shadow Magica and Pete, as they come prepared for magic, but the villains are prepared. Scrooge and Dewie do the main fighting, luring the villains away from the antenna while Louie and Webby free the Goofs. Pistol wants to join, but Peg hold her back. This is too dangerous.
Della and Penumbra arrive at the antenna in South America that is guarded by the Ruby Creature. Darn. They couldn’t beat that the last time. But maybe they can trap it?
In the jungle they set a trap and lure it in. Now they just have to destroy the antenna before it frees itself, right?
Only that it frees itself really quickly …
We see short clips of the penguins facing possessed Morgana in Antarctica and Featherika von Strangeduck and the witches Xenia and Arabela confronting Black Heron and Axel Alpha.
Big Hero Six have to deal with Bugmaster.
Darkwing, Launchpad, Gosalyn and NegaViolet are on the way to Australia and Violet has just told her whole story.
Gosalyn gets weirdly quiet after hearing it.
Bulba arrives in Russia and easily finds the antenna guarded by Astra who wields the magic hand. This is mostly an action scene.
We look at several places again and have fights going on.
Then The Thunderquack finally lands at the antenna in Australia. Darkwing and his team confront … Poe. Who is still possessing Morgana.
This is a hard fight. Poe is going all out with Morgana’s magic, Darkwing is holding back and Quiverwing Quack is distracted.
NegaViolet finally has enough and asks Gosalyn what is going on.
We change to Poe’s perspective. He sees them talking, we don’t hear what, but it is clear that they are distracted, and zaps them with a spell.
And then it is time. All antennas are ready, Solego activates them.
We see a wave going over earth and changing things, the characters seeing it coming and most of them being scared.
Nega!Violet finds herself back in the warehouse in St. Canard. She steps outside and finds it as it was at the beginning of the movie.
Here starts what is basically the second act of the movie. We are back in the present with Gosalyn questioning Violet.
Gosalyn is still not sure. But then Violet reveals what they talked about during the fight. We flash back to that moment:
Gosalyn: “I think it is my fault.”
Violet: “What?”
G: “That your Magica died.”
V: “How could that be your fault?”
G: “Our worlds are … entangled. They have the same people, but different. That your Magica was killed while ours is still alive shouldn’t have been possible unless … unless me connecting the worlds back then disrupted the balance.”
V: “Oh come on. Thanks to you we got rid of Darkwing Duck! Our version, I mean. St. Canard is free!”
G: “Is that really more important to you than Magica?”
V: “No. But you couldn’t know that you made her death possible, if it is even true. And that it was possible didn’t force Gizmoduck to kill her. That is on him and McDuck.”
Now Gosalyn remembers. Not everything, but she now knows that this world is wrong.
How can they solve that? They need magic. They need Morgana. Wait, they have to free Morgana anyway, Bugmaster might kill her otherwise.
Gosalyn is happy that she finally gets to suit up (even though she vaguely remembers having been Quiverwing Quack before).
As they see, the holding cell is empty. Bugmaster has already killed Morgana or brought her to the prison. She would probably air an execution live, so Morgana will be in prison.
Meanwhile in Africa, Zawria rules over the Tz’oook. She is the Hyper Commander now, with the original Hyper Commander in her old position and apparently no memory of it being the other way around. The Junior Woodchucks, still minus Pistol, now also lacking May, also work for her.
Suddenly there is an alarm. Zawria asks what is going on and gets an answer. A space ship is arriving. A small one, more like a shuttle, unknown origin. But it is landing nearby.
Zawria takes her personal guard (the Junior Woodchucks) and goes to look at this herself.
Quiverwing Quack and NegaViolet break into the High Security prison. A lot of Darkwing’s villains are imprisoned there, but most are unvoiced cameos. (We do see Rhoda as well as Wanda who is apparently DeeDee.)
There is a designated Magic Track that holds Paddywhack, Aphroducky, Morgana and ...
Gosalyn: “Lena!”
Lena (chained up with some golden chains): “What do you want?”
Gosalyn: “Weusedtodatebutyoubrokeupwithmebecauseyoufellinlovewithwebbyandiwasreallyangryforawhile.”
Lena: “…”
Lena: “…”
Lena (eyes suddenly wide open): “Webby! Where is Webby?”
Cut to a mysterious base that is very clearly designated as FOWL. Webby puts one last weapon on her belt.
Black Heron: “Ready for your first raid on SHUSH, Agent April?”
Webby: “Yes, Mom.”
Over in Africa, the shuttle lands.
Theia: “It can’t be alien. There are no other inhabited planets in the solar system, only the Earth and the Moon. And nobody can cross the emptiness between the stars.”
The door opens and out comes a humanoid figure in a rope. Tall. Purple. With a duck bill, but full of sharp teeth.
It’s Gorthan.
Gorthan: “I would like to know how Earth completely changed in the few hours it took me to put up a warning parameter between Mars and Jupiter.”
Everyone is very confused, but Zawria is alarmed.
B.O.Y.D.: “You must be mistaken. This colony has been here ever since the Tz’oook returned, two years ago.”
Gorthan: “It certainly has not.”
Zawria: “Arrest him.”
The Junior Woodchucks spring into action, but Gorthan’s Evrongun easily stops them in their tracks, turning them into proto-coolflames. Except B.O.Y.D. who is immune for obvious reasons – and has a bunch of weapons of his own again. He manages to subdue Gorthan and carries him off to prison.
Zawria find the gun very interesting.
As the effect wears off on Huey and Violet, they look at each other.
Huey: “That alien is right, isn’t he? This is not how the world should be.”
Meanwhile in the prison.
Lena starts remembering and NegaViolet knows enough magic to free her. She finds it weird to work with who is essentially Shadow Magica, but she can deal with it. Lena, who still doesn’t remember everything, finds the situation way weirder.
Morgana is more complicated. No memories awaken here. She is willing to break out and kick Bugmaster’s butt, though.
Paddywhack, in the neighboring cell, is chained in his box, but apparently he has heard what is going on, because he suddenly talks. He remembers everything. As a demon, he is technically not part of this world, he was immune to having his memory changed just like Violet was.
Violet: “Can you free others from this spell?”
Paddywhack: “Spellslinging isn’t really what I do. More shapeshifting, illusions, whispering in your ear to stoke your worst impulses …”
Lena: “Let’s take him anyway. Could be useful.”
They take the box and suddenly the prison gets into lockdown.
Gosalyn: “Really? A separate alarm tied to moving the box?”
Morgana: “No. Someone else triggered that.”
In another part of the prison we see Webby (aka April), May and June who just broke in but apparently made a mistake.
“April”: “Oh no. How do we get Steelbeak out now?”
May: “We just keep going. We can deal with everything this prison can throw at us.”
Cut to the warden waking up. The cyborg bull warden. Yeah.
SHUSH headquarter. Director Zero (Axel Alpha) gets a report from Agent Kay-K.
K: “The Temple of Solego is building something strange in Duckburg. It is also said that High Priestess Astra imprisons citizens.”
Zero: “Not our problem, the temple is allowed to do whatever.”
K: “There is also a break-in in the High Security Prison in St. Canard. We suspect F.O.W.L. play.”
Zero: “That sounds like a job for us. Go deal with it.”
K: “I’ll be back for dinner.”
They kiss and Kay-K leaves.
Zero calls activates a screen and puts in a code. Black Heron appears on the screen.
Heron: “What’s the matter, Alpha?”
Zero: “It is Zero again. Anyway, did you send someone to the High Security Prison in St. Canard?”
Heron: “Yes. To get Steelbeak out. I already told Bugmaster so she would stay out. Let me guess, they tripped the alarm.”
Zero: “Yes, I send Kay. I would appreciate if your agents leave her in one piece.”
Heron: “No way I am risking the girls for that.”
Zero: “You sent them? Okay … how about we call Bugmaster to help Kay out and secretly keep your girls safe?”
Heron: “That seems like the best course of action. I will call her. Heron out.”
Zero looks at the screen for a moment, then puts in a new number. Astra appears.
Astra: “Oh, Director Zero. In what business are you calling?”
Zero: “Just to warn you. Our agents have noticed that you are building something. I am keeping them away for now, but some of them are really smart.”
Astra: “Thanks for the heads-up.”
Zero: “What are you building anyway? I thought we have reached all our goals.”
Astra: “Just one of Solego’s private projects. Nothing that will affect the world as a whole.”
Zero: “Good. Well, that is all.”
Astra: “Then we will speak again another time. Solego’s blessing be yours.”
Zero: “Solego’s blessing be yours.”
The screen goes black and Zero looks at a map of Duckburg. He is a bit worried. Then he gets a call and takes it. On the screen, Zawria appears.
Zero: “Oh. You never call.”
Zawria: “Why would I? But this time I need some infos. Do you have anything on aliens?”
Zero: “Moonlanders?”
Zawria: “Real aliens.”
Zero: “Oh, I worked with some once when I was with FOWL. Let me see if SHUSH still has data on that in this changed world … yes, there it is. Except I am not mentioned, of course.”
Zawria: “Of course. Can you send it to me?”
Zero: “Already done.”
Zawria, looking at the data: “No. Totally different.”
Zero: “Wait, you have an alien at your colony?”
Zawria: “Imprisoned one today, yes.”
Zero: “Tell Astra! This is a big deal.”
Zawria: “Nobody tells me what to do in my own domain.”
And she just hangs up.
Meanwhile there, Huey and Violet are making their way to the holding cell, send the guards away and talk to Gorthan who confirms that the earth was changed very recently. They answer that they also have some memory of the world being different ever since hit by the Evrongun.
They all make a plan.
Huey will go to B.O.Y.D. and claim to do some regular software maintenance but actually look if he also has alternate memories somewhere that could be restored. That would confirm that the whole thing is not just a trick by Gorthan. If that is the case, Huey restores Boyd’s memory and he helps them get the Evrongun from the lab. With that, they can restore the Tz’oook, first and foremost the Hyper Commander.
We actually see the plan working out in flash forwards (or maybe the planning session is a flashback, it is not at all clear), as this does go as planned.
Over in the prison is chaos. Steerminator drones search for everyone and they evade them, Kay-K arrives and so does Bugmaster with Darkwing. Despite being on lockdown, the prison lets them in. Finally, Quiverwing Quack hits a dead end and confronts a drone, taking her mask off.
Gosalyn: “Bulba, do you remember me? You banished my grandfather from this world. You tried to kill me several times!”
Lena: “Is that really what you want him to remember?”
Gosalyn: “Well, it looks like strong emotions are what does the …”
She has to dodge a laser.
Bulba does start to remember. And he notices someone who, as a warden, he ignored, but as super villain Taurus Bulba, he hates with a passion. The drones suddenly go after Darkwing Duck.
Yeah, the prison is in even more chaos than before. The F.O.W.L. agents debate retreating but decide to go through with it and free Steelbeak – and end up meeting Gosalyn, Violet and the freed prisoners.
Just seeing Lena is enough for Webby to remember and they immediately fall into each others arms and, since they are teenagers now and we can show that, start smooching.
Morgana: “Get a cell.”
June: “What is going on here?”
Any attempt to get the memories of those two back fail. They assume that “April” is under a spell and decide that they can’t deal with this alone. They retreat.
Darkwing meanwhile notices that Bugmaster is not helping him against the drones at all. But Kay-K is.
Gosalyn manages to remind Bulba that he changed, or rather, was changed, and he appear to start debating with himself … and then shuts down. The whole prison does. The cell doors stay closed but the main doors open automatically. This allow May and June to slip out unnoticed and the heroes … more noticed. Bugmaster goes after them and takes Darkwing with her, Kay-K follows.
The confrontation between Morgana and Darkwing does nothing, of course not, they already know each other in this reality. But Morgana and Lena together can take on Bugmaster while Gosalyn, Webby and Violet keep Kay-K busy.
As for Darkwing, he ends up being the butt-monkey here, getting hit by everything, even stray bugs. His humiliation is enough to allow Paddywack to break the chains on his box and start sucking things in. The people can resist, the light insects can not. Bugmaster is beaten, and soon after so are Darkwing and Kay-K.
In the Tz’oook colony in Africa there is an open revolt. Since they have only one Evrongun, not all Tz’oook are on the Hyper Commander’s side again. But with Gorthan free and wielding the gun himself and Boyd being fully armed (though using his weapons carefully, he doesn’t want to actually hurt anyone) Zawria knows she can’t win. So, she takes Gorthan’s shuttle and escapes.
Gorthan: “That could be a problem.”
Darkwing Tower. Darkwing, Kay-K and Bugmaster are bound, Bugmaster also gagged as our heroes try to awaken everyone’s memories.
Darkwing: “So, let me get that straight. I am supposed to be the hero of St. Canard, not Bugmaster.”
Gosalyn: “Yes.”
Darkwing: “Well, I am more heroic, so let’s accept that. And she is supposed to be a villain – that also tracks, she is terrible. And I am dating … Morgana Macawber?”
Morgana: “That is the part that sounds a bit outlandish to me, too.”
Gosalyn: “Well, there is also Launchpad who I am pretty sure you have still feelings for … Dad, I mean, not you, Morgana.”
Darkwing: “Gosalyn, you know I love you and I trust you, but are you sure you haven’t been brainwashed by the witches and the F.O.W.L. agent?”
Gosalyn: “Pretty sure.”
Darkwing: “I have one more question: Who is this Launchpad?”
Violet: “Good question. I mean, not who, but where did he end up?”
Act three.
The next day.
We are in Duckburg. McDuck Manor is replaced with a palace, the Money Bin now shows a stylized Solego Circuit instead of a Dollar sign.
We see Astra leaving the palace, getting into the limo. And here we get the answer: Launchpad is back in Duckburg as the driver.
While he drives Astra, we see some features of the city that have changed. There is a Solego statue instead of one of Cornelius Coot. The Junior Woodchuck headquarter is redecorated and has a sign saying “Solego Youth”. Lots of stylized Solego Circuit imagery everywhere.
Everyone seems fine with that, the atmosphere isn’t oppressive, just … somewhat fake?
We stop at a construction site. Of course the audience may wonder why anything has to be constructed as Solego could have just created it when he changed the world.
Gyro Gearloose is leading the construction, but he has to admit that he does not quite know what he is building here.
Gyro: “It looks like there is magic involved? But also some interdimensional entanglement … are we summoning something?”
Astra: “Don’t worry about it, Gearloose. You know the Temple of Solego wouldn’t do anything dangerous right here in the city.”
Gyro: “Of course not, High Priestess.”
Astra: “Anything else?”
Gyro: “Well, there are still a few details Ducklair and I are working on, but that should be done in a few days at most.”
Astra: “Good. Would it go faster if we put a few more minds at work?”
Gyro: “Well … if those minds don’t all think in the same direction, sure.”
Astra: “I will ask Bugmaster to send us some. Also, I think some interesting new technology has already arrived at the Temple.”
We follow Astra further, to the former Money Bin. Gizmoduck is there, guarding it. He reports that Poe DeSpell and his apprentice Shadow Magica attacked that night but he could fight them off. Inside is Scrooge, who is responsible for Solego Industries, the branch of the Temple of Solego that makes the money. He gives a report on the current numbers, but Astra does not really care.
Astra: “What about the visitor?”
Scrooge: “She is here, yes. I had her vehicle transported to the garage.”
Astra: “I will meet her in the sanctum.”
Scrooge is surprised by that, apparently visitors are not usually allowed in the sanctum.
Astra goes there and the sanctum is of course the safe. Still full of money, but also with a bunch of screens now.
Astra turns them on and a while later, Black Heron, Poe DeSpell and Shadow Magica (on the same screen), Peg-Leg-Pete, Director Zero and the ruby creature appear. Three screens remain empty.
Astra: “Zawria will join us soon. And Bianca seems to be late. By the way, has anyone heard of the Raider?”
Nobody has. He seems to be avoiding them, which is concerning.
Astra wants both SHUSH and FOWL to search for him.
Zawria comes in. While everyone has problems, she insists that the outright insurgence in her territory is the biggest one. And the rebels have a weapon that can awaken someone’s original memories.
The latter does indeed worry everyone so they will keep an eye out for that thing.
But she also brought some interesting new technology. The drive of that shuttle is so much better than Gyro’s gold tech or anything the Tz’oook have. And the weapons are also interesting. There may be something on board that can turn people into mindless drones? Equipment to siphon energy off anything? All things that could help them a lot.
Suddenly, Pete gets a message from somewhere off screen. He reports a Tz’oook ship getting close to his territory.
Zawria: “Must be those rebels.”
Pete: “I’ll send Supergoof.”
Astra: “No! Imagine what happens if they hit him with that gun! You do it yourself!”
Pete: “Fine.”
Pete leaves the screen. He does not even turn his camera off, he just leaves.
Poe complains that he still didn’t get the chance to steal the Number One Dime (that should still have the same symbolic worth, based on the way they created this new world). Astra answers that this is only the third day, he should be a bit more patient.
Astra complains that Bugmaster has still not joined them, she wanted to ask her for some geniuses to help out. Director Zero and Black Heron mention that they also lost contact to agents in St. Canard and that should get investigated.
Director Zero offers to send Sara Bellum to help out in Duckburg. Astra is not sure. Dr. Bellum’s connection to the Solego Circuit may be emotionally loaded enough to make her recognize it.
Zero: “So you are working on some interdimensional shenanigans again? Why? What do you still want that you couldn’t just build into this world?”
Astra: “That is not your concern. It is Solego’s will.”
Zero: “I am not one of your brainwashed lackeys. I don’t suddenly worship Solego as a god now.”
Astra: “Solego has always been a god!”
Suddenly, the coins move. They rise up and form Solego’s head.
Solego: “Is someone questioning my plan?”
Zero: “Just the part you didn’t tell us about.”
Solego: “Did I not give each of you exactly what you wanted?”
Black Heron: “Because you needed our help. Can we still trust you when you don’t need us?”
Solego: “I can put you back where I found you, if you prefer that.”
Zero: “That’s exactly what I mean. Threats and guilt tripping instead of plain communication. Being kept in the dark all the time is the reason I left SHUSH in the first place!”
Heron: “I thought it was because your girlfriend betrayed you and then the boss chose her over you.”
Zero: “What side are you even on?”
Poe: “I wasn’t aware we had sides. But while we are at it, I didn’t exactly get what I want yet.”
Astra: “The deal was that we share the Number One Dime. You will get your turn soon.”
Zawria: “I lost my …”
Zawria goes silent when the giant Solego face made of coins turns towards her.
Solego: “Zero, you will send Dr. Bellum. If she remembers anything, we will deal with her. This conference is over.”
And he dissolves back into coins.
Meanwhile, a Tz’oook ship is flying over Calisota. On board are the Junior Woodchucks, some Tz’oook including Swylia and Gorthan.
And they get attacked by Pete who now has flying armor additionally to his tentacles. He just grabs the door and rips it off.
Gorthan shoots, but the armor protects Pete from the effect of the evrongun.
We have a fight. At first, BOYD, Gorthan, Huey, Violet and some Tz’oook soldiers seem more than enough to deal with Pete, but then he brings in a bunch of tentacled drones. The ship shoots a few down before they make it, but enough reach it and start tearing it apart.
To not fall to their deaths, the heroes have to give up. Pete grabs the evrongun.
But BOYD grabs Huey and Violet and flies off with them.
Pete does not really care.
Something that looks like if the Thunderquack was turned into a bug lands on the outskirts of Duckburg.
Turns out NegaViolet is flying it. Gosalyn, Lena, Webby, Morgana and the still confused Darkwing and Kay-K are on board.
Gosalyn: “Have any of you been to this version of Duckburg?”
Only Kay-K has. And she is still not sure what to make of this whole story.
Gosalyn: “Don’t you think it is weird that the world is ruled by the Temple of Solego? I mean, how did that even happen? I didn’t think about it before I had my real memories back, but there is no real backstory here. We just accept it.”
Kay-K: “Because it has always been that way. Or at least as long as anyone can remember.”
Gosalyn: “So who was High Priest before Astra?”
Kay-K: “That was … huh. It is strange that I don’t know that.”
NegaViolet: “Then let’s infiltrate the temple and ask her herself.”
Spoonerville. It doesn’t look much different, except for Pete’s drones patrolling everywhere and of course there being a temple of Solego.
Goofy, Sylvia and Max and Max’s partner (still don’t know if Roxanne or Mona) are having a totally normal everyday conversation that wouldn’t be out of place in GoofTroop when BOYD crashes through the window with Huey and Violet.
The Goofs are … speechless.
What follows is a chaotic dialogue where we learn that Peg-Leg-Pete is mayor of Spoonerville and Supergoof works for the town and therefore for him … but Goofy also finds it weird when he hears that the drones are searching for three children and covers for them. His family is pretty much on his side here, even though more skeptical of BOYD.
Anyway, if their friends were arrested, they are probably at City Hall.
Indeed they are. And so are all three Petes (Peg-Leg, Senior and Junior) as well as Pistol, who all have power armor. The Junior Woodchucks try getting through to Pistol, but she isn’t even listening.
The villains are all very interested in what Gorthan has to say, though.
Gorthan does indeed explain the Evrongun. It turns people into Proto-Coolflames, siphoning power from them to make them week and suggestible. In the times of the empire, the victims would then further processed into drones without any will of their own. (He leaves out that the empire ended less than a year ago.) Apparently, the recovery from the energy loss comes with a kind of reboot of the brain that restores the access to the overwritten memories.
Interesting. Pete already knew that a strong emotional reaction connected to the old memories could do that …
(The other Petes and Pistol have of course no idea what he is talking about.)
Bully decides to test the hypothesis and reminds Pistol of the time she tried hitting on that older girl who tried to let her down gently.
Pistol doesn’t remember that, but she kinda does. Weird. But not important.
More important is who shows up now. And he really just appears, Like teleporting in.
Yeah, the Raider.
Peg-Leg-Pete is not amused, but the Raider has important information. They go to the next room so the others can’t hear.
Raider: “This guy is an Evronian. Do you have any idea how much trouble Earth had … will have with them? Their empire is destroyed, but that doesn’t mean they will give up. They are energy vampires, sucking every planet dry and they will try to go for earth.”
They come back and Pete sends Gorthan to a maximum security cell just to be sure.
Since the reason for the rebellion is cleared up, Peg-Leg-Pete sends the other prisoners to the regular cells.
Now he just has to find the three who escaped.
Raider: “Well, where would they be? Who do they know here?”
In Duckburg, Kay-K leads the other through the city without drawing too much attention. She leads them to the construction site because she knows Astra comes by here, but they stay at some distance, maybe hide behind a dumpster.
Kay-K: “I always found that project suspicious, but Director Zero wouldn’t let me investigate it.”
Webby: “Zero … wait, Axel Alpha?”
Kay-K: “How do you know his name? I’m not even supposed to know it.”
Webby: “From my grandma. There was no point in keeping it secret after he defected to FOWL. And then to Solego.”
Kay-K: “Who is your grandmother?”
Webby: “Bentina Beakley.”
Kay: “The housekeeper?”
Webby: “She is way more than that.”
Lena: “You can say that again …”
They see Astra arrive and her driver is, of course, Launchpad.
Darkwing: “I DO know him. But how?”
And another car arrives, a SHUSH car, bringing Dr. Bellum.
Kay-K: “Wait, now we are even getting involved in this?”
Darkwing: “How do I know this face …”
Gosalyn: “We can’t send Darkwing Duck over … but we can send Drake Mallard.”
Darkwing: “Don’t tell the super villain and the spy!”
Gosalyn: “Morgana knows. Well, she should normally know. As for Kay … eh, I trust her to keep a secret.”
Drake Mallard does go over to the car and speaks to Launchpad. We see it from the other’s perspective, so, from a distance. We can’t hear them speak.
But it seems to work, as Launchpad comes out of the car and hugs Drake.
But then Webby just coincidentally looks into a different direction and sees someone walk by she did not expect.
Dewey.
And she is off following him without telling anyone.
Drake and Launchpad come back.
Gosalyn: “How did it …”
Drake: “Let’s get dangerous!”
Peg-Leg-Pete shows up at Goofy’s house, searching for the missing Junior Woodchucks. Goofy and family are still covering for them. We get some classic Goofy antics here.
At the same time, the drones guarding Gorthan’s cell are taken down – by the Raider. Who then opens the cell.
Raider: “Sorry. I needed to separate you from the others so I could free you without anyone noticing.”
He gives Gorthan the evrongun.
Gorthan: “Do you know me?”
Raider: “Only by reputation. Let’s say we have a … common acquaintance. Or will have. Listen, the old one, Peg-Leg? He is in on the whole Solego thing, no lost memories to restore. But the rest of his family are not. Their armor protects them, so get them out of it before you shoot them. Be sure to also get the guy named Goofy. He doesn’t look like it, but he’s important. Otherwise, try your luck with everyone.”
Gorthan: “Why are you helping me? What is your role in all of that?”
Raider: “Let’s say I needed Solego for something. And now I need him taken down. It will all make sense in the end. And you will get what you want. There is a construction site in Duckburg. The construction has to be finished before we strike. We need that thing operational to undo this whole world change, you understand?”
Gorthan: “I have more questions, but I don’t think you would answer them. So, let’s just do it. I might need a few more weapons, though.”
In Goofy’s house the situation escalates and BOYD comes out to not endanger anyone else. He takes the fight outside and Huey and Violet follow.
Goofy is not sure what to do. These are just teenagers, but they prove that they can indeed fight Pete and his drones, so they might be a legitimate threat.
His hesitation means they get overwhelmed by drones and captured.
Webby is following Dewey to Donald’s and Daisy’s house. For some reason it has a second building in the backyard, apparently constructed from rocket parts …
Yeah, that’s where Della and Penumbra live.
Webby can also see Louie.
She can’t resist and just barges in.
I’m not sure how the scene goes down. But both Donald and Della have identified Webby as one of their kids before, so she should be able to awaken their memories. Dewey and Louie shouldn’t be too hard either.
Webby: “Where is Huey?”
Della: “Helping the Tz’oook in South Africa with the Junior Woodchucks.”
Daisy and Penumbra are probably not convinced so easily, but they trust their partners.
Pistol comes to talk to the prisoners, they almost get through to her when she gets distracted by fighting.
Gorthan comes in, destroying a drone, but it gets harder with Pistol, especially since he is trying not to hurt her.
Gorthan: “I need to get through her armor!”
Doofus: “BOYD would know how.”
Theia: “And Huey.”
Bully: “And Violet.”
Theia: “May probably, too. But they aren’t here.”
I am honestly not sure how to resolve that. The three remaining GWs have to be crucial to that part, otherwise they are pointless, but I am not sure how they would get through to Pistol emotionally or physically. Maybe Bully could use their common backgrounds again? But Pistol doesn’t remember her grandfather as a criminal, he’s the mayor.
Anyway, they get her to lift her visor so Gorthan can shoot her right in the face? Something like that.
But of course after Gorthan has freed everyone, Peg-Leg comes back with the new prisoners and we get a fight again.
The other Pete’s get involved, but things change when Pistol recovers from the evrongun. She does get through to her father and brother and soon Peg-Leg has only his drones.
As it turns out, though, he was holding back. His power armor has some really destructive weaponry that he didn’t want to use. But now he is backed into a corner.
His laser cuts the building open. A bomb nearly takes out P.j. despite the armor. The tentacles rip off BOYDS limbs – but then, of course, Supergoof comes to the rescue.
Over in the bridge tower, Bianca Beakley finally got out of her bounds. She immediately calls Astra to warn her. Before she can explain everything, though, the Steerminator rushes in and breaks the videophone.
Bugmaster: “What … did they get to you, too?”
Steerminator: “They did. It was a little more complicated because my mind was rewritten twice. I shout down for a while before I could settle thing with myself.”
Bugmaster: “… and how did that end?”
Steerminator grabs the ropes.
“Guess.”
A moment later in the nearby swamp we still have Magica’s lair. Poe is just feeding his pets, vulture Bradford and raven Magica (still very recognizable).
Poe: “Sorry, no turning you back before I have the Number One Dime. And don’t think I will ever share it or our amulet with you, you left me to die. You can’t even understand me, can you?”
A crystal ball blinks and Astra’s face appears.
Poe: “Astra? Are you calling from your car?”
Astra: “Yes. My driver vanished. And Bugmaster just called me and then we were interrupted. Both of these together worry me for reasons you probably understand.”
Poe: “Darkwing Duck.”
Astra: “Apparently, one version of him has defeated the version of Solego in his world. I don’t know how that can be possible, but we can’t take the risk.”
Poe: “I will track down your driver.”
Poe goes to a collection of labeled jars and takes the one labeled “Launchpad McQuack”. It contains a feather. He takes it out.
Poe: “Shadow girl? I have a job for you.”
Peg-Leg Pete is dealt with, the Goofs all volunteer for getting shot with the evrongun to get all their memories back. Everyone gets their confiscated stuff back and Huey sees he had a call from his family.
Turns out Webby is with them. She makes sure he remembers, then explains what is going on.
Gorthan intervenes: “You can’t interrupt the construction. We need the thing they are making to set all this right.”
Cut to Webby who notices she has no idea if the others are still where she left them.
They are not, they are at Launchpad’s place. Lena has no idea where Webby went, but she is going to find her. She just floats off.
Darkwing: “Great. Gosalyn, you stay.”
Gosalyn: “I wasn’t going.”
Darkwing: “Yes, you were.”
Morgana: “So … I am all for messing up the Temple’s plans, but what are we even doing?”
Darkwing: “For now, still finding out what they are even doing.”
Paddywhack (from Violet’s backpack): “Maybe we should just deal with whatever they are making. It can only be more trouble. I can haunt it to make sure it never gets done.”
Morgana: “Now that sounds like a plan.”
Kay-K: “It would at least stall them.”
NegaViolet: “But what if they are expecting that?”
Paddywhack: “They won’t expect me.”
Gosalyn: “Unless Bianca has freed herself and told them we took you.”
Morgana: “Enough discussion.”
Morgana just takes the backpack with Paddywhack.
Morgana: “I will attack now and you can join me or not.”
She leaves.
Darkwing: “Supervillains …”
Gosalyn: “So … do we follow her?”
Surprisingly, Lena comes back in.
Lena: “I could not find Webby. What are we doing now? Anyone have a feather of her for a localization spell?”
Gosalyn: “I would think if anyone has one, it is you.”
Lena: “Not in this reality.”
NegaViolet: “I don’t think that’s Lena …”
Shadow Magica: “Got me. Can you believe I used a localization spell only to find that the driver is at home? Anyway, now that the witches are gone, I can deal with you myself. And also: hi Violet.”
NegaViolet swallows, but gets ready. We have a fight.
Shadow Magica is dangerous, she has even learned a few new tricks. But Darkwing, Launchpad and Gosalyn have fought their share of magical foes and Kay-K is good at adapting to new situations and while NegaViolet keeps her busy, they manage to capture her. That Gosalyn took some antimagic handcuffs from the tower helps.
Somewhere else, the Raider is breaking into a lab. May and June also appear there.
They are surprised to find him, as they were actually there to steal tech, but he is on their wanted list. The Raider just surrenders.
Morgana reaches the construction site and finds Webby there who is obviously searching for the others. After hesitating for a moment she approaches her. Webby warns her not to disrupt the construction but Morgana isn’t sure if she should trust her sources. Paddywhack however is convinced.
“These Junior Woodchucks are clever. They bested me three out of three times.”
They have been noticed, though. To approach Webby, Morgana had to go out of hiding and security spotted the known supervillain, which means we get Gizmoduck.
Webby trying to bring his memory back fails, Fenton only recognizes her as April, a dangerous F.O.W.L. agent.
Luckily, Lena can’t overlook the following fight and comes to Webby’s aid. Unfortunately, Gizmoduck gets help from the ruby creature and they never managed to beat that thing.
Taurus Bulba intervenes in the last moment and still they have to flee.
They make it to Launchpad, where Shadow Magica just manages to slip out of the cuffs, simply because she is magic and the cuffs reduce her substance until they are way too big for her.
This place is compromised. Where can they go?
Webby has an idea.
May and June bring the Raider to Black Heron. He explains that was just doing his own thing. He is pretty much done with this alliance as he got what he wanted. Coincidentally, FOWL needed the same parts as him and therefore broke into the same lab.
The Raider also easily figures out that FOWL took the parts for Solego, which surprised May and June.
“Solego is just a god. He’s not real. Is he?”
Black Heron: “You two, out. We have to talk to someone.”
They reach Astra, but the Raider wants to talk to Solego himself.
Solego obliges. This time as a face made of fire.
The Raider: “You are building a new time pack, just like me. But I guess yours will be bigger.”
Solego: “This is none of your business.”
The Raider: “No. But I could help you get it done much faster. Or is there a reason you don’t want me to see it?”
Solego: “Are you questioning the chaos god?”
The Raider: “Fine. Then how about the Phantom Blot? FOWL has him on their pay roll, right?”
Solego: “Too dangerous. Even if he doesn’t remember, he is not exactly trustworthy.”
The Raider: “So … what if I don’t look at your schematics, but I help to keep the Blot on a leash?”
Solego: “Interesting. No. But you gave me an idea …”
Gizmoduck and the police come to Daisy’s and Donald’s house to search it. They search everything. They search the basement. They look into all the wardrobes. Nothing.
After they leave, Donald gets into the wardrobe in the kid’s room and presses a hidden switch. A secret elevator gets him into a basement room that is walled off from the rest. All the others are hiding there. It is a bit crammed.
Darkwing: “What is this? It reminds me of my hideout, just … cheaper.”
Donald: “Thanks to you, I remembered something about June. And given the villains don’t know about it and the house was still the same otherwise, I hoped it was still here. I was right.”
Gosalyn: “June is the Duck Avenger?”
Darkwing: “The Duck Avenger I met was clearly not a girl.”
Donald: “No, that was me. But I’m just the decoy.”
Darkwing: “I got a team-up with the decoy? What a rip-off.”
Webby is on the phone with Huey again and that let’s us cut to Spoonerville, the Goof’s house.
Huey: “I don’t know how long until Solego targets us here. He will notice when Peg-Leg doesn’t report back. The Tz’oook and Gorthan are working on something to get us to safety but it will take a while.”
Pistol: “Maybe Dad can fool Solego. With some make-up he could look like grandpa …”
Pete senior: “I don’t look that old.”
P.j.: “Max is my age and he’s expecting a child. Which means you are old enough to be a grandpa yourself.”
Pete: “Don’t say that …”
Violet: “So, Mr. Goof …”
Goofy: “Call me Goofy.”
Violet: “That’s not your actual first name, is it?”
Goofy: “No, that’s … I don’t remember right now. Starts with G. I haven’t used it in years.”
Sylvia: “Since our wedding.”
Violet: “Do you remember? I can’t call him ‘Goofy’.”
Huey: “She really can’t. We are dating and she still calls me ‘Hubert’.”
Violet: “That IS your name.”
NegaViolet: “My counterpart is dating a boy?”
Gosalyn: “I know, right? I met my straight counterpart in your world. It feels weird.”
NegaViolet: “Very.”
Kay-K: “How did I get into this?”
We probably have some more banter.
And then Black Heron sends the Phantom Blot to Duckburg to work at the construction site.
“The temple has offered a pardon for every expert who is willing to work there. So I thought that would be a good way to get someone on the inside. Do what is asked and report. Don’t make any changes without consulting me first.”
The Phantom Blot goes off, Heron calls Astra.
“He bought it. Until I say otherwise, he will be a good little worker.”
Astra: “And the Raider?”
Heron: “I’m keeping an eye on him for now.”
Time skip.
The Raider, working for FOWL, manages to put a message somewhere unnoticed. Kay-K picks it up. She is apparently still working for SHUSH, maybe we get a scene where she Director Zero reminds her that she infiltrated this weird villain group without his permission and then lost them, so she is on probation.
She manages to get the note to the Phantom Blot anyway.
He is apparently not surprised by that, this is not the first note. And Sara is working there without any problems, as it seems. The hull of the giant time pack in the shape of a hand is done and they are only working on the circuitry now. Apparently they need several Solego circuits. From dialogue we also learn that the Jewel of Atlantis will be the power source.
The heroes in Duckburg still live with Donald, Daisy, Della and Penumbra and have to hide in the secret basement all the time. Things between Darkwing and Launchpad are going great, but Darkwing still fails to trigger Morgana’s memory.
Turns out the villains apparently don’t know Darkwing’s secret identity, so he can go outside.
Some of them are getting impatient. Why are they trusting that alien? Because it makes sense. The antennas are gone, so what the temple is building might be the only thing that can restore the world.
Bulba is a little worried that he can’t find his evil side anywhere in his memory and wonders where it may be.
May and June find out when they try to free Steelbeak again. Evil Bulba is still running the prison, turns out, just without a body now.
Bugmaster is free and active again, of course and she and Bulba thwart FOWL here again.
In Spoonerville, Pete does manage to fool the other villains. Current story is that he holds the Junior Woodchucks and the Tz’oook, but Gorthan escaped.
Zawria is grumpy that that doesn’t get her the settlement back, but Astra promises that Solego’s project can do that.
The heroes are just laying down and waiting. And then the day apparently comes. The time pack is ready. The heroes have to take it over.
They make a plan. An elaborate heist thing. Darkwing sneaking in with the Jewel of Atlantis. Webby going into the vents, Kay-K informing the Phantom Blot, Steerminator connecting himself to the control unit.
And it all goes wrong suddenly. Director Zero has Kay-K arrested, because he knows. Bugmaster shows up.
And the Phantom Blot has not done any of the preparations, because he never would betray FOWL for a bunch of weirdos.
And to make matters worse, Lena, who should be at the heist, shows up back at the house only it’s Shadow Magica instead. She finds everyone who stayed behind, but not the basement as nobody was hiding there at that point.
We get several fights as the heroes have to pull out the big guns. While Phantom Blot finishes the time pack, putting in the jewel, the fight outside gets more and more chaotic.
Supergoof comes in, followed by the Junior Woodchucks in a repaired Tz’oook ship. Over in Spoonerville Peg-Leg-Pete escapes and gets to his armor.
It is one big brawl.
Zawria is especially fierce, she wants to be leader of the Tz’oook again and sees no other way.
Director Zero and several agents come in, so does FOWL – which leads to Donald and Daisy meeting May and June which does end up freeing the two girls and Daisy.
And then the time pack it is ready. And Solego appears.
The villains just outright win now. Every hero (and the raider) is subdued.
Solego: “So … do you want to know what this will do?”
Huey: “Mess the world up even more?”
Solego: “Oh no. Or at least, not directly. You know how worlds come from the stories we tell, right?”
Violet: “That’s your theory, at least.”
Solego: “And I made it so that a lot of stories are told where I am a legitimate all-powerful god.”
Darkwing: “I don’t like where this is going.”
Solego: “So all I have to do is call this god here – and merge with him!”
Black Heron: “That’s way crazier than I expected – I love it!”
Solego: “Blot! Turn it on!”
The Phantom Blot does so and a beam shoots up from the hand-shaped machine/building into the sky. The beam. The one we saw in the background in the future where the Raider was fighting the Duck Avenger.
In the sky, a rift opens. Something seems to come through. Something big and shifting, with Solego’s face appearing and vanishing on it.
Solego: “Yes! I was right! He exists!”
God-Solego comes closer, Solego summons the magic hand and let’s it carry him towards his divine counterpart. Something like a hand comes out of the rift, Solego steps onto it.
But then the beam gets brighter. The god-Solego flinches as if burned. The rift becomes erratic.
Solego: “It overloads! Less power!”
Blot: “Can’t do. Because I’ve jammed all the regulators on maximum.”
Yeah, the whole fight was a distraction. Only the Raider, Gorthan and the Phantom Blot knew.
The building is evacuated, but the Blot purposefully stay in the area and most of the other characters follow his example, as he is not known for being suicidal. The time pack implodes, a circular shockwave starts from it and goes around the whole world. The rift splits in two, and starts sucking god-Solego (and regular Solego) ifrom wherever he is through here to somewhere … and we get a short glimpse of that somewhere that is absolutely nothing. And then the rifts are gone.
Morgana: “Wait … Dark!”
Darkwing: “Morgana!”
Launchpad: “DW!”
Morgana: “… Launchpad.”
Darkwing: “Launchpad!”
Launchpad: “Hi, Morgs.”
Everyone changes back to normal. But the effect further away is even bigger, with people vanishing and appearing elsewhere and whole buildings changing.
Poe is a ghost again.
Black Heron is glitching. Astra calls the villains to a last stand and they ignore her – but when Black Heron calls, they come together again.
But so come a bunch of heroes who have their memories back, like Gizmoduck and Scrooge.
It is the final battle and everyone gets a great outing one last time. Black Heron feels herself pulled away into the nothing. May and June offer to help her, instead she tries to draw them in with her, but that doesn’t work and she just vanishes.
The ruby creature would be the biggest problem, but it just stopped moving. It is not even alive without Solego.
The Phantom Blot flees as nobody is paying attention to him. The Raider surprisingly grabs Axel Alpha and is gone. The Tz’oook shuttle flies off – it’s Gorthan, flying wherever.
In the end, most villains get arrested. Poe is a ghost of course and Shadow Magica is a shadow, so they won’t be held for long.
The beam is still there. Just self-sustained, the Jewel of Atlantis is lying at the side doing nothing.
The heroes celebrate and we have more banter.
Huey: “So what about this Evronian? What is he gonna do?”
Doofus: “Probably nothing much. He was nice.”
Gosalyn: “Uh, Bulba, now, after the shockwave, is your evil side back?”
Bulba: “No, actually. Maybe it was wiped out because it wasn’t supposed to be out there either?”
Kay-K: “I would love to know where the Raider went with Alpha …”
The Raider, suddenly appearing: “That would be spoilers.”
Darkwing: “So what was all that? Why did you help Solego and then us?”
Raider (motions at the beam): “For that. In my time, we call it the Time Beam. As long as it exists time travel is relatively easy and not too dangerous.”
Fenton: “It was all so you could go home, right?”
Raider: “Basically. The damaged time pack stranded me before the Beam. With no way home. So I had to make sure it would exist. And now I’m going home. See you. And … have already seen you, actually. Be careful with my past self, I wasn’t always that nice.”
And he vanishes.
June: “Well, that wasn’t ominous at all.”
And Gosalyn talks to NegaViolet alone.
Gosalyn: “So … I guess we find a way to get you home now. Maybe this weird beam can help with that.”
NegaViolet: “Actually … there is no home for me in my world. My mentor is dead, my fathers betrayed me. Even my nemesis is here now. I think I’m going to stay.”
Gosalyn: “I … would like that.”
NegaViolet: “Thought so.”
Credits. Interrupted by some scenes.
The Raider and Axel Alpha at an unspecified place and time.
Alpha: “So, why did you get me out there?”
Raider: “Because you have to be free. You have a great future ahead of you. With a certain organization.”
Alpha: “I am not working for FOWL again. That did nothing but get me into prison last time.”
Raider: “Oh, you will not work FOR F.O.W.L. … boss.”
More credits, another scene.
The shuttle lands in South Africa. The Tz’oook buildings are gone. Gorthan makes it to a cave.
“Not blocked anymore. Good.”
He goes inside. It is way bigger than the entrance suggested.
“And you are all still here.”
The floor of the cave is just rows of Evronian spores.
More credits, last small scene. In Gyro’s lab, a high-tech blender turns on on its own. Probably doesn’t mean anything.
Everyone (but Solego) will return.
So ...
That was long and a bit disjointed here and there. I hope it works for you. I didn't manage to give Scrooge much to do after act one. Dewey and Louie are also very out of focus. Actually, if I had to name a main character of this movie, it would be Gosalyn. Which is fine. Gosalyn deserves a movie.
Since I am not going to actually write GoofTroop, nor the comedy series following it, the story will go on in the last season of "Operation Junior Woodchucks" and in "Justice Ducks". And then, after JW concludes, in the new adventure show, but ... if I actually write that one, we will see. Anyway, that one is meant to be the last one. Maybe there are also a few specials, but that's it.
No parallel episodes but this is after "Countdown to Chaos", "Darkwing Duck, Season Three", "GoofTroop, Season Three, Episode 13" and "Operation Junior Woodchucks, Season Two".

Neb (Guest) on Chapter 1 Mon 11 Sep 2023 02:39AM UTC
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Neb (Guest) on Chapter 2 Mon 11 Sep 2023 02:40AM UTC
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Tophzula5 on Chapter 3 Sat 28 May 2022 10:09PM UTC
Last Edited Sat 28 May 2022 10:11PM UTC
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Capetraeger on Chapter 3 Sat 28 May 2022 11:18PM UTC
Last Edited Sat 28 May 2022 11:33PM UTC
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Tophzula5 on Chapter 3 Sun 29 May 2022 02:42AM UTC
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Capetraeger on Chapter 3 Sun 29 May 2022 03:27PM UTC
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Tophzula5 on Chapter 5 Tue 31 May 2022 04:52AM UTC
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Capetraeger on Chapter 5 Tue 31 May 2022 10:35PM UTC
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Tophzula5 on Chapter 10 Thu 09 Jun 2022 12:36AM UTC
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Capetraeger on Chapter 10 Thu 09 Jun 2022 05:38PM UTC
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Tophzula5 on Chapter 11 Sat 11 Jun 2022 04:46AM UTC
Last Edited Sat 11 Jun 2022 04:49AM UTC
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Capetraeger on Chapter 11 Sat 11 Jun 2022 11:31AM UTC
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Tophzula5 on Chapter 14 Fri 17 Jun 2022 05:00AM UTC
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Capetraeger on Chapter 14 Fri 17 Jun 2022 08:47PM UTC
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Tophzula5 on Chapter 14 Sat 18 Jun 2022 06:49AM UTC
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pahefe8348 (Guest) on Chapter 23 Sat 23 Jul 2022 03:35AM UTC
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pp_tenshi (Guest) on Chapter 41 Sun 25 Jun 2023 05:06PM UTC
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Capetraeger on Chapter 41 Tue 27 Jun 2023 05:46PM UTC
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