Chapter 1: Hildryn, Warframe
Chapter Text
Airborn bastion of the sagas
Hildryn
Path: preservation
Element: Quantum
Normal attack: balefire- singel target, she just releses a shot from her exalted weapon the balefire charger. It deals damage based on her defense and If she has a shield it deals more damage but decresing the shield.
Skill: pillage- AOE, deals very low damage but high break and gives her a shield based on the amount of damage she did to enemy toughness
Ultimate: aegis storm- it is constantly active like Robins and it gives all enemies the "in the storm" effekt and if they have been weakness broken they gain the "caught in the storm" effekt.
Talent: haven- every turn she loses 15% of her shield and all allies gain 5% of her shield
Technique: The Larkspur- pulls out the Larkspur and shots it. If it hits an enemy they begin the battle with reduced toughness and your team has shields
Effect explanation
In the storm: take incresed damage and the character that hit the enemy gain shield
Caught in the storm: same as imprisonment but with the effekt of in the storm as well
A2- only loses 10% of max shield when haven triggers but all allies still gain the same amount
A4- can normal attack during aegis storm
A6- when an enemy has 'caught in the storm' they will take super break damage
E1- characters with a Hildryn shield deal extra break damage
E2- trace levels
E3- normal attack becomes blast instead of singel target
E4- when Hildryn breaks enemy toughness gain shield (it stacks with any shield she alerady has)
E5- trace levels
E6- an attack that destroys will not do any damage to health ( if an attack hits multible times it will only block one of the hits)
Light cone- Domina armament
Shield Maiden
Increses defense by 25-50%. When the character does something that affekts all enemies, all enemies will het the blazing debuff (its just the fire dot but with a diferent name so that they can be on att the same time). When this character does something all allies are a part of, Increses damage done to enemy toughness by 20-40%
Chapter 2: Dagath, Warframe
Chapter Text
The mirror that accuses
Dagath
Path: nihility
Element: wind
Normal attack: Dorrclave- singel target Deals damage to one enemy based of Dagaths attack
Skill: Doom- AOE
Deals low damage to all enemies and inflict the "Condemned to doom" DoT
Ultimate: Rakhali's cavalry- AOE
Deals high damage to all enemies and triggers all DoTs the enemies have
Talent: grave spirit
Start battle with one spirit. When you have spirit your crit damage and attack is incresed. When this character is killed come back to life without the spirit.
Technique: wyrd scythes
Summons scythes that orbit the active character and initiate a fight when they come in contact with an enemy resulting in all enemies taking damage and begining with "Condemned to doom"
Effect explanation
Condemned to doom is a DoT that deals damage based on the amount of damage the enemy has taken after the DoT has been aplied
A2: When an enemy takes damage from a DoT while inflicted with 'Condemned to doom' store 200% of the damage dealt
A4: When using skill all enemies with 'Condemned to doom' will have it trigger without the stored damage decresing
A6: If an enemy with a DoT that can that can stack or can have multiple instanses gets hit by Doom, gives every DoT ome more stack or instanse
Eidolons
E1: When health is restored there is a chanse for the healing to be more effektiv
E2: 'Condemned to doom' bypasses 10% enemy RES
E3: Trace levels
E4: Deal more damage to enemies depending on the amount of DoTs on them
E5: Trace levels
E6: 'Condemned to doom' can no longer be removed it stayes permanently
Light cone - On naberus night
Increses attack, when hitting an enemy inflict accused debuff. Enemies with accused take more damage from DoTs
Chapter 3: Vergil (Devil May Cry)
Summary:
I have only seen some leaks for the remembrance path so is just my understanding of it
Chapter Text
Alpha and Omega
Vergil
Path: Remembrance
Element: Quantum
Normal attack: Deals damage to one enemy
Skill: When skill is used the basic attack is replaced with unique attack depending on the amount of times the skill is used. Unlike Imbibitor lunae the skill only takes one skill point to use and they all count as different skills.
First: Judgment cut- One hit of damage to one enemy, if used after Rising star or Rapid slash deals extra damage
Second: Rapid slash- Deals 5 hits of damage do enemies depending on the amount of enemies (5 hits on 1 enemy, 1 hit on 5 enemies)
Third: Rising star- One hit of damage to one enemy
Forth: StarFall- One hit of damage to one enemy, if used after Rising dragon or Kick 13 or Rising star increase damage
Fifth: Lunar phase- Multiple hits to one enemy
Sixth: Rising dragon- Multiple hits to one enemy
Seventh: Kick 13- Twelve hits of low damage and one hit of heavy damage
Ultimate: Similar to Argenti this ultimate can store extra energy with the different amounts of energy leading to different ultimates
First: Doppelganger- summons the doppelganger as a memo sprite or heals it to full if already out
Second: Sin devil trigger- Enters the sin devil trigger state, gets 100% action advance and all attacks get enhanced. A Sin dt timer appears in the action order with a speed of 60, when it is the countdowns turn Sin devil trigger ends
Third: Judgment cut end- One hit to all enemies that deals a FUCKTON of damage
Talent: The Doppelganger inherits 95% of Vergil´s speed and 70% of his Health all other stats are identical
Technique: Void slash- When used the enemy that is hit will stop moving and you will have the ability to switch and activate other characters techniques and when you switch back to Vergil the barely visible slash in the air will hit the enemy and start the battle with all enemies having reduced speed
Effect explanation
Concentration: The more you have up to 9 the more crit rate, crit damage, attack and speed. When you are hit decreases by 1
A2- When using different attacks excluding Judgment cut end or not taking damage when an enemy attacks, gain `concentration´
A4- After using Rising dragon or Rising star automatically use Starfall and Judgment cut respectively
A6- When hitting the same enemy is hit multiple times, decrease the enemies speed. This counts as a buff ´style combo´
Eidolons
E1- Whenever an ally does an attack gains energy
E2- The more concentration you have the more energy regeneration
E3- trace levels
E4- When you kill an enemy while having max concentration, or style combo, you don't lose the buffs
E5- trace levels
E6- When in Sin devil trigger you no longer lose any buffs for its duration
Light cone
Human nightmares
Increases attack and speed. When using different abilities every turn, attack, crit rate and crit damage increases.

SplitsShot on Chapter 3 Mon 23 Dec 2024 08:44AM UTC
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