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Unseen Realms

Chapter 3: Races and Lifespans

Summary:

An explanation of the different races found in my stories.

Chapter Text

Race, Lifespan and Culture

The Five Beings of the Unseen Realms

In the intricate tapestry of the Unseen Realms, five primary types of beings exist: Creatures, Monsters, Humans, Magicals, and Ghouls (also known as the Undead). Each type has unique origins, characteristics, and abilities that shape their roles and interactions within the realms.

1. Creatures

Creatures are beings with the capacity to interact, communicate, and manipulate their surroundings through natural and magical means. Known for their rich cultural traditions and complex societies, creatures are divided into two distinct subgroups: Fae and Faebels.
Fae: Fae are classic magical beings closely attuned to nature and its elemental forces. They include Fairies, Pixies, Elves, Sylphs, Nymphs, and Djinns. Known for their timeless wisdom and close bond with the land, Fae are often guardians of forests, rivers, and natural landmarks. Fae lifespans are linked to their elemental source, allowing them to live for centuries, and in some cases, millennia. Those with an internal magical source have a natural end to their lives, while those whose power is drawn from external sources may live indefinitely unless that source is destroyed.
Faebels: Faebels are creatures capable of shifting between two or more forms or those with human-animal hybrid forms, such as Centaurs, Mermaids, and Sirens. Faebels are often half-human in appearance, with traits that allow them to blend into different environments. Their lifespans vary greatly depending on their magical source. If their magic is internal, they experience a natural lifespan similar to the Fae, whereas an external source provides an extended life that lasts until the source is destroyed or they are killed.
Both Fae and Faebels are bound by ancient traditions and mystical laws, often connected to specific territories and duties. They are integral to the balance of the Unseen Realms, preserving natural wonders and ensuring the survival of ancient magic.

2. Monsters

Monsters are powerful beings that exist solely in their animalistic or beast forms, without the ability to shift into human-like shapes. Their forms and appearances vary, but they are often characterized by physical strength, instinct-driven behavior, and an innate connection to specific regions or environments.
Monsters include legendary beings like Dragons, Hellhounds, Gargoyles, and Gryphons. Unlike Creatures, Monsters are less focused on culture and community and more driven by natural instincts, territoriality, and protective aggression toward their lands or lairs.
Their lifespans are largely unknown, as some monsters may live indefinitely, while others may perish naturally or in combat. Mystical in origin, their longevity and existence are shrouded in mystery, and they are often seen as symbols of raw, ancient power within the Unseen Realms.

3. Humans

Humans, found only on Earth, are the most diverse in culture, language, and tradition. Although they lack innate magical abilities, humans have made a lasting impact on the magical world through their adaptability and unique bond-forming practices. Humans possess shorter lifespans compared to other beings, but this changes significantly when they bond with supernatural entities.
Union Bonds: A unique tradition in which human families form lifelong bonds with supernatural groups, such as a coven, pack, or clan. Once bonded, these humans are considered part of a shared "tribe" and often live within the same community. These union bonds extend a human's life to mirror that of the supernatural beings in their community, allowing for extended lifespans and shared traditions. Breaking a union bond is rare and only occurs when an unforgivable crime has been committed.
Other Bonds Affecting Humans: Beyond union bonds, humans may also be affected by other forms of magical connections, including:
Oaths: Binding promises that can affect loyalty, service, or purpose.
Soulmate Bonds: Rare and powerful bonds that connect two individuals across all forms of life.
False Bonds: Dangerous, imitative connections that can mislead or manipulate humans, often used for deceit or control by malicious entities.
Through these connections, humans are able to live extended lives, learn ancient customs, and play unique roles within the supernatural communities of the Unseen Realms.

4. Magicals

Magicals are humans who diverged from humanity centuries ago during the Great War. Unlike ordinary humans, magicals are born with an inherent ability to wield magic, making them a distinct race. Over generations, magicals have cultivated their powers, with lifespans that can stretch for centuries. They belong to specific subtypes based on their abilities:
Elementals: Those with command over natural forces, such as fire, water, air, and earth. Elementals are highly revered and often form deep bonds with Fae and other natural beings due to their mutual respect for the elemental forces.
Manyeo: Encompasses witches, wizards, warlocks, sorcerers, sorceresses, and magicians. Manyeo are skilled in casting spells, brewing potions, and working with magical artifacts. Their knowledge of ancient rituals and spells makes them powerful allies or formidable enemies.
Keepers: Magicals who guard specific realms, artifacts, or territories within the Unseen Realms. They are bound by a deep duty to protect ancient sites and magical relics, often possessing unique skills in defense and detection.
Voidwalkers: Practitioners of dark or forbidden magic, Voidwalkers have a controversial reputation. While many use their powers responsibly, some are drawn to the darker realms, working with spirits and undead forces. Voidwalkers’ abilities often revolve around shadow, death, and the void, making them both mysterious and feared.
Each magical subrace has its own cultural practices and rites of passage, with complex laws governing their use of magic. Magicals are known for their adaptability, having learned to navigate both human and supernatural societies with ease.

5. Ghouls or the Undead

Ghouls, also referred to as the Undead, are beings who have experienced death and returned to a semblance of life. Unlike other races, their existence is marked by their connection to the world of the dead, which grants them unique powers but often estranges them from the living.
Vampires: Once human, vampires are reanimated beings who subsist on blood. They possess enhanced strength, speed, and longevity but are bound by strict rules concerning their sustenance and relationships with humans and other races.
Spirits and Ghosts: Spirits are incorporeal beings who have lingered in the Unseen Realms after death. Unlike ghosts, who are often bound to a specific place or person, spirits may have more freedom to wander. Both spirits and ghosts are capable of interacting with the living, though they often exist on the periphery, observed only by those sensitive to the supernatural.
Ghouls: True ghouls are twisted and tragic beings born of death, anger, or intense sorrow. Unlike vampires, they are not sustained by blood but by dark energy or lingering emotions from their past lives. Ghouls are often misunderstood and feared due to their association with dark magic and the void.
The Undead, though feared, play vital roles in the balance of the realms. They bridge the worlds of the living and the dead, often serving as guides, protectors of forbidden knowledge, or, in some cases, harbingers of dark events.
Each of these five types of beings contributes to the complex social fabric of the Unseen Realms, bringing their unique powers, customs, and lifespans to a world shaped by ancient conflicts, sacred bonds, and the ever-present forces of magic. Together, they maintain a delicate balance in a realm defined by diversity, power, and interwoven destinies.

Culture

1. Governance and Law Across the Unseen Realms

High Council of Enchantra:
• The High Council of Enchantra, also known as the Council of the Realms, is the governing body representing all races and realms. This council convenes at the Aurora Palace to discuss and decide on matters that affect the entire realm. The council includes representatives from each race and realm, such as the Light Duke from Luminara, the Dark Duke from Nocturna, and the Duke from Astralumina.
Key Functions:
o Conflict Mediation: The council mediates disputes between races and realms, ensuring that conflicts are resolved peacefully.
o Law Enforcement: They oversee the implementation and enforcement of laws that maintain order and harmony across the realms.
o Magical Boundaries: The council regulates the boundaries of magic, ensuring that powerful spells and artifacts are used responsibly.

Realm-Specific Laws:
Luminara:
o Dark Magic Prohibition: Dark magic and dealings with the Undead are strictly forbidden. Light magic is highly revered, and any practice of dark arts is punishable by exile or imprisonment.
o Solar Ceremonies: Regular solar ceremonies are held to honor the sun and its life-giving properties, fostering a deep connection with light energy.
Nocturna:
o Regulated Interactions: Inter-realm interactions are closely monitored to protect Nocturna's customs and traditions. Shadow magic is permitted but must be practiced within regulated boundaries.
o Nightly Rituals: Nightly rituals and ceremonies are essential, with the phases of the moon guiding the realm’s activities and magical practices.
Astralumina:
o Balance Laws: Laws emphasize balance in all practices. Extreme manipulation of elements or forbidden summoning is prohibited to maintain harmony.
o Equinox Celebrations: Seasonal equinox celebrations are held to honor the balance of light and dark, with elaborate festivals that promote peace and unity.

Enforcers of Law:
• Wardens/Guardians: These lawkeepers have the authority to cross realms to uphold peace. They are highly skilled magical beings, respected by all races for their neutrality and dedication. Wardens undergo rigorous training and are bound by an oath of impartiality.

2. Sacred Sites and Artifacts

Sacred Sites:
• The Eternal Spire (Luminara): A towering crystal structure that amplifies light magic. It is inscribed with ancient runes that glow during significant celestial events, serving as a beacon of hope and power.
• The Abyssal Sanctum (Nocturna): An ancient cave system guarded by bound spirits. It houses dark magic relics and stones that enhance shadow powers. It is a place of pilgrimage for those seeking to understand the depths of shadow magic.
• The Astral Pools (Astralumina): Crystal-clear lakes that grant visions of the past or future. These pools are a place of reflection and prophecy, revered by all races for their mystical properties.
Ancient Artifacts:
• The Phoenix Heartstone: A gem containing the last remnants of the sacrificial Phoenixes’ flame, symbolizing eternal life and renewal. It is a highly guarded treasure of the Royal Family.
• The Draconian Claw: A talisman that bestows the strength of dragon-kind. It is only used by members of the Royal Family, symbolizing their right to rule.
• The Mirror of Eons: A powerful scrying device located in Concord Citadel. It allows the High Council to monitor the realms, foreseeing potential threats and guiding decisions.

3. Magical Currency and Exchange

Essence Exchange:
• System of Trade: Magical beings trade essence, a form of energy tied to their specific type of magic. Elementals might exchange elemental shards, vampires trade blood crystals, and Fae deal in ethereal dust.
• Essence Markets: Special markets in cities like Solar Citadel and Obsidian Citadel where beings trade magical items and ingredients. These markets are bustling hubs of inter-realm interactions, fostering alliances and rivalries.

4. Social Hierarchy and Titles

Hierarchy Within Each Race:
• Elven Elders (Fae): High-ranking Elves who serve as leaders and advisors. They are the oldest and most knowledgeable, respected for their wisdom and magical prowess.
• High Coven Keepers (Manyeo): Leaders of magical covens, responsible for preserving ancient spells and rituals. They govern the magical community with a deep sense of duty.
• Sovereign Shifters (Faebels): The most powerful of their kind, leading clans and guiding their people. They possess extraordinary abilities and are revered by their communities.
Guilds and Orders:
• Elemental Order: An organization that trains and governs Elementals from all realms, promoting the responsible use of elemental magic.
• The Veiled Guild: A secretive group of Voidwalkers and Ghouls who maintain order between the living and the dead. They are tasked with managing the balance between life and death.
• The Healers’ Guild: Known for their healing magic and potion-brewing skills. This guild aids all beings in need, regardless of race, and promotes health and well-being across the realms.

5. Rituals, Festivals, and Celebrations

Seasonal Festivals:
• Festival of Rebirth (Luminara): Celebrates the Phoenix's cycle of renewal with music, dance, and fire rituals. It is a vibrant event that brings joy and hope to the realm.
• Night of the Shadows (Nocturna): Honors the connection to the dark on the longest night of the year. Voidwalkers, Ghouls, and Vampires participate in shadow rituals and skill trials.
• Equinox Gathering (Astralumina): A peaceful festival where all races come together to honor the balance of light and dark. It features symbolic dances and magical displays, promoting unity and harmony.
Bonding Rituals:
• Union Bonds: Celebrated with star-lit oath ceremonies, protective tattooing, and ritual dances. These bonds signify deep connections and shared destinies.
• Soulmate Rituals: Marked by special rites that highlight the unique bond between soulmates. These rituals often involve shared dreams and the exchange of personal relics.

6. The Veil Between Worlds and the Threat of the Void

The Veil:
• Separation Barrier: A mystical barrier separating Enchantra from Earth. Magical hotspots allow creatures to pass through, creating opportunities for secret missions and inter-world adventures.
• Veil Guardians: Select beings who protect the integrity of the Veil, ensuring that crossings are regulated and safe.
The Void:
• Dark Space: A dangerous and forbidden place between Enchantra and Earth. Navigated by Voidwalkers and Ghouls, it serves as a prison for the most heinous criminals and a place of exile for those who threaten the balance of the realms.

7. Soulmate Bonds and False Bonds

Soulmate Bonds:
• Mythic Connection: Thought to originate from the Phoenixes who mated for life. Legends suggest that soulmates are reincarnations of past-life partners, marked by shared dreams and unexplained familiarity.
• Rituals and Signs: Soulmate rituals often involve ceremonial markings and the exchange of heartstone relics, deepening their connection.
False Bonds:
• Ominous Counterpart: Artificial connections created by dark magic to manipulate or control individuals. These bonds mimic soulmate connections but ultimately drain the victim’s energy and spirit.
• Detection and Protection: Specialized mages are trained to detect and break false bonds, safeguarding the well-being of the realm's inhabitants.

8. Prophecies and Future Tensions

Ancient Prophecies:
• The Shattered Realm: Predicts a human with magical powers will emerge, threatening the existence of the realms.
• The Rising Phoenix: Foretells the rebirth of a Phoenix who will either bring peace or chaos, creating a pivotal moment for Enchantra's future.
Future Threats:
• Shadowy Groups: Factions seeking to harness ancient powers to control the realms. Their ambitions create a landscape of political intrigue and magical conflict.

9. Education and Training Across Races

Academies of Magic and Combat:
• Luminara Academy: Specializes in elemental magic and light arts, training beings to harness the power of light for various purposes.
• Obsidian College (Nocturna): Focuses on shadow arts, magical strategy, and defensive spells. It is a place of intense study and skill development.
• Concord Institute (Astralumina): Promotes diplomacy, healing arts, and peacekeeping techniques. It is a neutral ground for beings of all races to learn and grow together.
Student Dynamics:
• Rivalries and Alliances: Students from different realms form bonds that influence the larger political and social landscape. These relationships shape the future of Enchantra.

10. The Role of Magic in Daily Life (Continued)

Spirituality and Magic
Fae Beliefs: The Fae, attuned deeply to nature, have a rich spiritual tradition that centers around the worship of nature spirits and elemental forces. Their religion is one of reverence for the cycles of life, symbolized through seasonal rituals in sacred groves or ancient forests. They believe every living thing has a spirit, including rivers, trees, and mountains, and that these spirits can be called upon in times of need. This belief is reflected in their practices, which often include offerings, dances, and songs dedicated to natural elements.
Faebel Traditions: Faebels, who live between two worlds due to their shifting forms or hybrid nature, have a dualistic spirituality. They honor both their animalistic and humanistic sides through shape-shifting ceremonies. They often venerate totemic spirits—ancient animal deities who symbolize specific virtues or powers, such as courage, wisdom, or agility. For instance, Mermaids and Sirens may perform water-based rituals under the full moon, while Centaurs revere deities connected to both the earth and sky.
Manyeo Practices: The Manyeo (witches, warlocks, and sorcerers) are known for their dedication to mystical forces and cosmic energies. Their spirituality is rooted in ritual spellwork and communion with astral entities. They maintain altars with enchanted objects, candles, and sacred herbs, regularly conducting rituals to honor deities tied to the moon, stars, and celestial bodies. Manyeo practices often include stargazing ceremonies, potion brewing, and divination to seek guidance from the spirit world.
Voidwalkers and Ghouls: Voidwalkers and Ghouls have a unique relationship with the spirit realm and the Void. They are often seen as intermediaries between life and death, and their spirituality centers around a deep respect for the mysteries of the afterlife. Many Voidwalkers honor shadow deities and engage in rituals of protection before venturing into the Void. For Ghouls, rites of remembrance and ancestral veneration are paramount, as they believe the memories of the dead are sacred. They often keep relics from their past lives, maintaining a connection to their mortal origins.
Human Spirituality: Though less magical by nature, humans have adapted aspects of the mystical into their religions, drawing upon stories and teachings from Enchantra. Some human tribes, especially those bonded with supernatural beings, have developed hybrid belief systems that incorporate elements of magic, particularly rituals honoring union bonds and the soulmate connection. Ceremonies such as The Bonded Blessing—a yearly event where humans and their supernatural allies give thanks—have become deeply ingrained in human culture within the realms.
The Royal Family’s Sacred Role: As symbols of the realms’ unity and legacy, the Royal Family is viewed almost as divine. The House of Auria is revered not only as rulers but as guardians of the sacrifice made by the Phoenixes and Dragons. They oversee rituals at Aurora Palace, bless significant events, and lead inter-realm ceremonies. The family holds an annual Eclipse Rite, a ceremony celebrating the creation of Enchantra and paying homage to the spirits of the Dragons and Phoenixes who sacrificed themselves.

11. Unique Cultural Customs and Etiquette

Greeting and Honor Customs: Each race has its own specific way of showing respect. For example:
Fae: Bowing with palms open, symbolizing an open heart and intentions.
Elementals: Extending an open hand with fingers ignited by a small elemental spark, acknowledging their magical alignment.
Ghouls and Voidwalkers: Placing a hand over the heart as a gesture of respect for the living, recognizing the separation between life and death.
Forms of Address: Formal titles and respectful terms vary. For example, it’s customary to address Elven Elders as “Keeper of [specific wisdom or element]” and Manyeo leaders as “High Keeper of [coven or magical specialty].”

12. Communication and Messaging

Magical Messaging Devices: In a world where magic touches all aspects of life, communication between realms is made possible through enchanted devices like Whisper Crystals, which allow telepathic communication across long distances, and Spell Scrolls, which convey written messages that self-destruct after reading.
Courier Creatures: Specially trained magical creatures, such as messenger hawks, enchanted butterflies, and elemental sprites, deliver messages safely across dangerous terrain. These couriers are protected by ancient treaties, making it a serious offense to intercept or harm one.

13. Inter-Realm Travel and Portals

Realm Gateways: To ease inter-realm travel, enchanted portals known as Realm Gates exist in major cities like Solar Citadel, Obsidian Citadel, and Concord Citadel. These gates require certain magical tokens or rituals to activate and are guarded by Realm Wardens to ensure only authorized beings pass through.
Personal Travel Talismans: Some beings, particularly nobles or skilled magicals, carry personal travel talismans enchanted to grant temporary access to other realms. These are rare and highly coveted items, often bestowed by the High Council or the Royal Family for diplomatic purposes.

14. Foods, Feasts, and Culinary Traditions

Realm-Specific Delicacies:
Luminara: Known for bright and light dishes, such as Celestial Nectar (a sweet, energizing drink), and Sunfruit Tart (a pie made from magical fruit that glows faintly).
Nocturna: Offers darker, more robust foods, including Moonshadow Mead (a smoky beverage) and Nightroot Stew (a hearty meal infused with medicinal herbs and subtle shadow magic).
Astralumina: Celebrates balance with dishes that blend ingredients from all realms. Equinox Elixir (a refreshing drink that changes flavor with the seasons) and Harmony Herb Salad (a dish made from foraged greens known for healing properties) are popular.
Feasts and Gatherings: Each realm holds seasonal feasts during festivals. Diplomats, nobles, and esteemed guests from each realm often gather to share their culinary creations, fostering a sense of shared culture and appreciation.

15. The Importance of Dreams and Prophecies

Dream Diviners: In Astralumina, there are trained diviners skilled in interpreting dreams, believing them to be messages from past lives, spirits, or even glimpses of future events. These diviners often visit the Astral Pools for clarity, serving as guides for those who seek answers or reassurance.
Prophetic Visions: Prophecies are taken seriously across all realms, especially in matters related to soulmate bonds, impending wars, or changes in the magical balance. The Mirror of Eons at Concord Citadel is frequently consulted when prophetic visions are reported, and a special council session is called if a prophecy implies a serious threat.

Notes:

I deleted my original work accidentally as I was try to figure some things out 😢 😭

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