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lost & found

Summary:

Vaguely remembering the time when you were once human, you are a mini seelie roaming the outskirts of Mondstadt when you find Diluc and decide to follow him– though he does his share of following you too, through the best and worst of your adventures together.

“You’re more of a radar for trouble than treasure, aren’t you,” Diluc says rather than asks you, though his fondness is clear to see. You can only do a bashful swirl in response.

-

Alternatively: The two of you lose and find each other over and over again.

(cross-posting from tumblr @genshin-impacted)

Notes:

(this is my love letter to Diluc)

Chapter Text

You are a seelie. 

You aren’t quite sure what that is, but you know for a fact that the wispy reflection that you see in the lake is you. No hands, no legs, no head, no heart– though you remember when you had all that before. You can feel yourself breathe, but you also know you would be fine without it. You touch the water and vaguely feel its coolness and register that it is wet, but you aren’t sure what is touching the water or how you know what it feels like. You are able to fly. You rise, and you fall, and you twirl in midair, and you know you have never been able to do this until now. “This is nice,” you find yourself saying, but your voice comes out garbled and high, so you stop. You suppose losing your speech is the price to pay for the power of flight.

You don’t know how long you wandered until you find something familiar to you. In a land of slimes, aggressive flowers, and crystalized butterflies, it’s hard for you to take everything in at once. But you can recognize a human when you see one. (It would be difficult not to. You were once human, too, if you can remember.)

The human is strikingly distinct as far as humans go. With bright red hair, the man in black leans against the tree by the lakeside and watches the water lap up against the short cliff. You don’t make snap judgments, not usually, but when you see the man in black, you can’t help that your first thoughts are that he looks lonely.

You float to him steadily from what you hope is outside of his sight, curious enough to approach and observe what you can of him without being seen. Except, the moment you fly near him, he looks directly at you. (Apparently, you glow, if the light that you shine on his face is not enough of an indicator of your bioluminescence.)

You freeze in mid-air, or as much as you can as a globby orb of light. You wait with bated breath as he watches you as intently as you watched him, and you take a glimpse at what your light has allowed you to see: bright red eyes to match his hair. (You’ve never seen so much red on a person. And red-red too, not just the orange-y red you’ve seen people with.) 

You expect him to start doing something– anything. But the man continues to look at you, though with less of a guarded expression and more of a curious one instead. Not knowing what else to do, you decide to do a somersault. (You think if you were still a human, you’d attempt to crack a joke or start a conversation to break the ice, but alas.) You almost feel offended by the strange look he gives you, but then you see his lips uplift into a small smile and you forgive him. For good measure, you twirl in the air and, when he simply follows you with his eyes, you circle around his head like a halo.

“You’re a different type of seelie, aren’t you?” He says, his arms still crossed when you fly down to smush your face against the red gem at his collar and the Vision at his waist. You loop around his legs and try to lift his fur-lined coattails, only for him to lift it up himself and shoot you a raised brow. “Did you want me to follow you?”

Follow you?  You wonder, why would he want to follow you?  You don’t think you have anywhere to be, let alone anywhere to lead him to. 

Now how to convey that to him…

The red-head watches you as you shake yourself side-to-side in what you hope looked like the shake of a head. “Ah… That’s a no, then. I see,” he says. He chuckles when you chirp in joy, looping up again. 

He pushes himself off the tree and walks on the path, toward the mansion in the distance. You follow closely behind him. A few steps in, he turns to you– and you almost feel bashful enough to droop in height.

“Are you following me on purpose?” He asks.

You swirl up and eagerly bob your head. You wish you could ask, but the only thing you can do is trill– which seems to do the trick when you hear the man huff in amusement before beginning to walk again. “Well, hurry up then,” he says, and you chirp once before speeding up to catch to him in record-speed flying. 

(If you accidentally crash into his back at your eagerness, you think the shake of his shoulders in his laughter is only good signs of the beginning of a friendship.)

.

.

.

You hope the man you’ve decided to follow doesn’t mind that all you can do is trill and twirl in the air. You make for a poor partner in conversation, considering you cannot supply the words to respond, but you think he at least finds you amusing at least if the small smile on his face is anything of note. You think he looks rather charming like that, as opposed to his straight-faced somberness when he was alone. Very mysterious, you think to yourself, must be popular.

When you follow him and see groves of grapevines and a mansion of formidable size, you think perhaps his rugged handsomeness and broodingly mysterious nature aren’t his only charm points. 

(You wonder if you can eat. You press where you think your mouth should be onto a bunch of grapes only to be disappointed by a lack of action. 

“What are you doing?” The man’s voice calls out to you, amusement laced into his words. You turn around and speed back to him, feigning innocence.) 

The two of you enter the confines of Dawn Winery– or so you read from a sign. You watch curiously as your mysterious man waves his hand in greeting when a few maids bow respectfully and follow him into the back where a man waits by a wheelbarrow.

“Master Diluc,” the man says, and you are elated to finally put a name to a face you’ve followed for a while now. The winery employee looks past him at you, and you instinctively hedge closer to Diluc, almost hiding behind his hair. “Is that… a seelie?”

“So it seems,” Diluc replies, crossing his arms. He takes a look at you. “Though it has yet to guide me anywhere.”

You let out an extended squeak of indignance that makes him laugh, uncrossing his arms before he turns back to the worker at hand to discuss business. 

You’ll show him, you think huffily. You can guide him somewhere– it’s in your bones (metaphorically). You found him, didn’t you? You reason, surely there is something innately Seelie about you that will lead him somewhere.

Most seelies, as you have learned from watching Diluc follow the larger blue seelies, guide people to a treasure chest or some kind of monetary reward for leading them back to their seelie courts. You wonder if they are programmed to know where they are supposed to go and if there is a natural pull to a certain place. You wonder if it’s anything like your wandering curiosity similar to that of a child, hoping to see what lies ahead and barreling forth. 

Either way, you take the lead and Diluc follows you out into Teyvat.

And he follows you right into enemy territory.

The first time feels like an accident, and after Diluc destroys the encampment, he finds a box of artifacts as a reward for his battle prowess. (You’ve never seen so much burnt grass.) The second time you guide him into enemy territory feels like a coincidence. They were next to each other, and hey, Diluc is able to find an exquisite chest this time filled to the brim with mora.

The third time around, it is hard to argue otherwise.

“You’re more of a radar for trouble than treasure, aren’t you,” Diluc comments, settling down onto a log as you (metaphorically) bury your head into your hands. To convey such emotion as a seelie, you droop to the ground as flat as you could possibly be at his feet.

“I’m kidding,” he says, watching with quipped lips as you rise from the ground moodily. “We did get some treasure out of it, so it wasn’t a total loss.” He reaches out with his hand to gently brush over your front as he would a cat– and you react as a cat would, preening into his hand. He lets out a huff of laughter. “Affectionate, aren’t you?”

You do a bashful swirl.

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.

You realize soon enough that most people would not call Diluc private or stoic. Charming, a man with a way with his words, succinct, and pleasant are only a few things you’ve heard people say about him. And you were right– he is a popular man if the eyes that follow him and the dreamy sighs that come after he leaves is of any indication.

The mysteriously cool Diluc you meet on the first day is vastly different from the man that everyone else interacts with on a day to day basis. He’s not charming all the time, but he has a way about him that exudes confidence and almost an elitist composure. In some ways, you are glad– you don’t have to hide away behind his collar or in his hair (you still do this, if you’re honest, just because his hair is so fluffy), afraid to mar his pristine reputation as a local bad boy. And in other ways, you are a bit smug, to know a side of Diluc that he shows to very few people.

Kaeya is one of those few people you have seen Diluc act anything less than amicable towards. 

“I was hoping one day you would have someone at your side but I have to admit, Master Diluc,” Kaeya says, propping his face on his hand in amusement, “this is not quite what I imagined.”

You let out a titter of laughter at the difference between the two men’s expressions as Kaeya pokes at your little translucent ears. Kaeya looks at you with mesmerizing amusement as Diluc glares at Kaeya over his wiped-clean glass like he would like to do nothing else but break it over the other’s head. (“It wouldn’t hurt that much,” Kaeya tells you flippantly. “Not as much as the hangovers his drinks give me.”)

“Don’t you have somewhere better to be?”

“Not really, no.” Kaeya replies, feigning hurt, “Why, don’t want me here?”

“Never.”

Kaeya gives you a pointed look akin to a puppy. “His words are colder than my Vision, mini seelie,” he says to you. “Careful not to get frostbite now.”

“You have the privilege of having earned my ire,” Diluc says shortly. “Also,” he slaps Kaeya on the back of his hand when he goes to pull at your ears, “stop that.”

“Protective, aren’t you?” Kaeya chuckles, watching as you gaze up at Diluc adoringly. “I think you’re one phrase away from telling me to get my own mini seelie.”

At this, you let out a long coo, flying up to bop Kaeya gently on his nose before going over to Diliuc and rubbing your face onto his cheeks. You hear Diluc let out another breath of laughter, and you feel his hand press you closer to him. “Are you comforting me?” He asks in amusement, and for once, he does not berate Kaeya for joining in with his laughter. 

“The pair the two of you make,” Kaeya drawls, picking up his glass of Death After Noon. “You’d fight wars for each other, wouldn’t you?”

Of course you would, you think, though there was very little you could do as a seelie– and you forget that at times. 

To be fair, most of the time, Diluc didn’t seem to treat you any less than his traveling companion. You’re only reminded when you float on your own when he’s cleaning up the tavern and get chased by cats and birds alike, only to come flying home to Diluc blubbering about your near-death experiences (though was it even possible for you to die?). And when you try to, in attempts to help Diluc out, scold a rowdy customer into behaving by slamming your body into their face rapidly without doing any damage whatsoever.   

The two of you– Seelie and Uncrowned King of Mondstadt– were a pair of renown. (“Two peas in a pod,” Venti would say the first time you led Diluc to him at Starsnatch Cliff, and “always together like bread and butter,” he said to you two the second time you find him near Starfell Lake. And “are you two following me?” when Venti walks into the tavern for the third consecutive meeting.) And if you ever doubted that Diluc cared for you, you had to look no further than when you were stolen from Diluc’s side by treasure hoarders who didn’t know any better.

It is in these moments where you are viscerally reminded that you are a seelie– a being meant to guide people to treasures– and not what you have been for the past few– weeks? months? by Diluc’s side. You realize that you’ve never been hurt in this form before when you are kidnapped. It didn’t occur to you that you could feel any pain, and you wonder why not when you can feel the softness of Diluc’s hair and the warmth of his hand– all gentle, loving gestures. Being squeezed by the treasurer hoarder’s hand feels suffocating, like your lungs being crushed under a massive, unrelenting weight.

It is not pleasant, to say the least, especially when they threaten you to take them to treasure that you know you cannot locate. 

Or can you? 

With convincing pulses of light, as though you’re approaching actual riches, you lead them where you lead people (or rather, just Diluc) best. 

The enemies of your enemies are your friends; you watch as an axed mitachurl spins around, chasing after the treasurer hunters who with varying degrees of fear, run away. They would have gotten away scot-free if they had not run into Diluc who had somehow found you before you could come back to him.

His phoenix burns bright especially in the moonless night, and Diluc takes care of two enemy camps that night. 

“Clever,” he says, making you preen, “leading them here. They really didn’t know what they signed up for when they started following you, did they?”

How did you find me? You trill, twirling around. And there should be no reasonable way for Diluc to understand what you’re trying to say, but he does anyways. 

“I just did what you usually do for me,” Diluc says, putting his hand up so you can gently land on it. Your glow illuminates his face in the softest shade of color. You watch as his lips turn up into a small smile. “I led myself to wherever the trouble was and knew I’d find you.” 

(Diluc will never tell you this for as long as you are a seelie, but the moment you do not come back to him when he finishes up his shift at Angel’s Share, his stomach drops. It shouldn’t have been hard to spot you, a glowing light, amongst the quiet, softly lit streets of Mondstadt, but he gives the city a quick lookover and cannot find you. 

He learns about the treasure hoarders from his connections and does not hesitate to take his broadsword with him and go looking for you. 

He runs into two other treasurer hoarder camps and fights three groups of slimes before he finds the hilichurl camp you’ve led the hunters into, beyond relieved to see your familiar light in the distance.)

From that night, Diluc finds a mini seelie (you), sixteen anemo sigils, an old broadsword, mora, and a few treasure hunter insignias left behind. He gives you a sunsettia even though the both of you know you cannot eat, and you sit together at the edge of a cliff, watching the moon come out from its hiding place within the clouds. 

You have never felt safer.

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You don’t really sleep, but every night you take your place by Diluc’s pillow and let time pass you by. Time feels different as a seelie, especially when you do not have Diluc to ground you to the schedule of a normal person. 

Though, if you were honest, it isn’t as though Diluc keeps regular hours himself. How many times have you bullied (read: squeaked at him) him into turning in before dawn? How many times have you pressed your entire translucent body onto his face so he can take the hint to finally take a break? You vaguely remember being a human, and you think you should be abhorred by the amount of sleep Diluc isn’t taking, considering how good sleep can feel. 

On the bright side, Diluc has gotten more used to your antics that he only takes a little nagging on your end to turn the desk lamp off.

“You’re quite persistent,” he comments, following you with his eyes as you press your body into various spots in the ceiling above him. “I can’t tell if I’ve been blessed or cursed with you as some sort of guardian.”

Guardian seelie, you titter, spinning around with your ears outstretched as though you were an angel. Special isekai seelie, you laugh to yourself, and Diluc only watches you fondly as you float down. 

’Stripped of all that the body once held close and the soul once held dear, song and memories are all that now remain of yesteryear,’” Diluc recites quietly as you look up to him. “‘The last singers– the first Seelie– they played their final tune in the halls of angels.’" 

What is that?

“It’s a song I remember hearing when I was a child,” he says, “about seelies and their origins. I don’t remember if there was anything else, but it came to me today when I was thinking of you.” You wait for him to continue as he dims the light, your glow the only thing illuminating the room other than the moon. “Most seelies want to go back to their seelie courts… but it doesn’t seem as though you want to.” He pauses. “Or is it that you don’t have a court to go back to?”

You stay silent. 

“Sorry, forget what I said. It doesn’t matter in the end anyways.” Diluc scoops you up from his lap to place you at your usual place on the other pillow by his head. You softly trill when he gently pets you, and whether you mean to or not, you glow just a bit brighter for a moment.

“Even if one day you decide to leave, the winery will always be open to you,” he says. “Adeleine and the rest of the maids will recognize you and let you in– though I suppose the entirety of Mondstadt knows who you are by now so I guess I don’t have to worry about that, do I?” He smiles when you coo softly.

“Good night,” Diluc says to you, as he does every night, and sleeps knowing you cannot say it back in words he can understand, though he understands you anyways every time.

If you weren’t a seelie, would you have been able to be as close to Diluc as you are now? Would he still have cared about you to the extent he does now?

Even if these questions did not have the answers you wanted to hear, you think to yourself, as your heart warms (though you have no heart) from the sight of seeing Diluc’s even rise and fall of his chest, that you wish that you’d one day be able to say ‘good night’ back to him.

.

You can only watch the moon rise and dream.

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You are satisfied with your life as a seelie, being Diluc’s partner in vigilante justice as the Darknight Hero (though when he goes out as the Darknight Hero, you’re usually hiding underneath his coat, all cozied up) and being able to spend your days by his side. Most days you are content without the answers to the questions of your origins or why you are different because Diluc accepts you for what you are regardless, as his radar for trouble and as his trusted companion.

It is only on the days where Diluc does not speak to you, burdened by the emotions of his past, withdrawing into himself at the familiarity of solitude, that you wish you are not what you are. There is very little you can offer in terms of comfort when compared to the warm arms and reassuring kisses of another person, but you make do with what you have.

You nuzzle into the crook of his neck in a semblance of a hug, and, though it takes a few tries to have Diluc understand what you were doing, your light touches to his forehead are the kisses you bestow upon him whenever his spirits are low.

“…Thank you,” he says to you when you lightly brush onto his temple, smiling when you twirl in the air, happy to have him receive your affections with full translation. He chuckles. “Would you like me to do the same for you?”

The squeaks of surprised embarrassment that follows make him laugh, and you imagine if you could speak, you wouldn’t be able to say anything of coherence with how equally flustered and pleased you feel. You don’t want to conflate any of his gestures, but you think that Diluc’s ability to tease you is a testament to how close you have gotten, even though his remarks make you feel giddy.

(If anyone else were in the vicinity they would think to themselves how rare that they see Master Diluc laughing so easily, though this is a thought that would not have crossed your mind considering this is a Diluc you have always seen. He is more youthful, less burdened, when he is near you. Is it because you are a seelie or is it because he is not bound by expectations when you have only known him for who he is?)

His ability to understand you and his unwavering trust in you despite your inability to do many things is something that you cherish. As such, you find ways to help Diluc wherever you can: temporarily swallowing small items to bring to him, being a literal light in the dark, and caring for his well-being wherever you can. The next time Kaeya drops by the tavern, stating something about treasure hoarders, a big expedition, and something about Dragonspine, he drops off a young girl about eight years old who introduces herself as Klee, and you find yourself in a new position as a babysitter.

As perfect as Diluc may be (no, you are not biased), you find that you are surprisingly the one that can better handle Klee. It’s not as though Diluc is completely helpless– he responds to Klee’s questions just fine, speaking to her more as though she were an adult than a kid. You think Klee likes it for how she eagerly nods despite not understanding what Diluc is saying. It’s just, for once, you may have an advantage because you are a seelie, and Klee absolutely adores you simply for existing. It’s a lot easier to entertain and play with her as a glowing ball of light than as a tavern-keeper, but you consider this a win anyways because you can finally help Diluc in a way that matters, considering the look of relief he shoots you when you’re able to distract her.

And you are happy to glow, squeak, and fly in different shapes to make Klee laugh. You would be lying to yourself if her laughter didn’t make you happy, but it’s in addition to the fact that Diluc can rely on you. The grateful glances he keeps giving you over the shoulder when he caters to the tavern guests is invigorating. And if the tavern weren’t so well-lit, Klee would be able to see how you glow brighter in response to your emotions.

Your role as a babysitter goes well… until it doesn’t.

“It was nice playing with you, little seelie!” Klee chimes cheerfully. You coo at her, right up till the point she says, “Let’s play another time, okay?”

Where are you going? You squeak, flying in front of Klee as she packs up her things. You nervously look at Diluc, hoping he can see you with how you flash your light like a siren, but his back is turned.

Klee only giggles. “Do you want to come with me too? Let’s go!” She says, bounding out the door with terrifying timing when everyone’s too distracted to stop her. You watch with growing horror as she runs with arms outstretched into Mondstadt, and you only have a split second to decide to follow after her before losing her completely. (In retrospect, perhaps it would have been better to tell Diluc, considering how little you could do as a seelie, but you forget that at times, especially in moments like these.)

You follow Klee, glancing around nervously for any roaming hilichurl or abyss mage. Miraculously, the two of you don’t run into any enemies, though you did urge her to go around the path when you spot a few of them walking toward you. This is out of my pay grade, you think warily, and if you had a heart still, it would be beating rapidly with the self-contained panic every time you narrowly miss a confrontation with an unsavory crowd.

When Klee leads you into Dragonspine– which you now know to be a snowy terrain whose chill is cold enough to make you shiver, you want to cry. Where are you going? You want to ask, Why are we here? You watch as Klee picks a random direction to go in, and you can only follow her, twirling around sources of heat at every opportunity so that she knows where she can stay warm.

Having Diluc here would be nice, you think, as you float next to the orange seelie that radiates warmth much like a campfire. The fires Diluc would light easily if he were here, the warmth he would exude for how hot pyro users run… You think warily that you’re going to make him worry again, having disappeared with Klee, but for some reason, you feel reassured that he’ll find you again eventually.

It is many minutes traveling in Dragonspine when Klee puts a finger to her lip and asks you, “Do you think you can find my big brother?”

Here you are, following Klee this entire time, only to find out you are both lost. Next time, you think to yourself, as Klee describes her big brother Albedo and you quietly listen, no matter how Diluc looks at you, you don’t think you can ever accept being a babysitter ever again.

(When you’re attacked by hilichurls, you think of distracting them as Klee runs to safety, but then she throws literal explosives at them to defeat them soundly and you think that at least there is one less thing to worry about.)

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You let your instinct take the lead this time, as something within you pulls in a certain direction. Asides from the basic investigative skills (footsteps here, disturbed bush there), it is a miracle that you lead Klee to the encampment that Albedo had set up for his experiments in Dragonspine. It’s not as though the path was particularly hard to traverse, but it did take some backtracking and maneuvering around Fatui camps (will Diluc end up fighting them looking for you, you wonder). You breathe a sigh of relief when you see Klee leap up to hug the blond, doe-eyed alchemist whose eyes widen at her arrival.

“Kl-Klee? How did you get here?” Albedo stammers, looking over her before landing on you. You simply twirl in the air in greeting, and the alchemist can only blink. (You never realize this, but this is one of the very rare moments Albedo is ever flustered– courtesy of Klee.)

Klee goes on a long monologue about you as well as the adventure to get here, Albedo nodding in understanding ever so often, when you hear the crunch of snow behind you. Your mood lifts along with your body as you recognize the familiar tuft of red hair against the whitest of snow.

“There you are,” Diluc says, setting down his broadsword. He sounds out-of-breath, most likely weary from the fact the two of you disappeared and from the climb to get to Dragonspine. You glow immediately from his evident relief, and you race to him, nuzzling into his neck in an affectionate hug to which he immediately responds by brushing the back of his gloved hand onto you.

How did you find me again? You ask, easily sitting on the hand Diluc offers you.

“Kaeya told me that Albedo was in Dragonspine,” he explains. “Knowing Klee, this was the first place I thought to go to, and I know you wouldn’t let yourself split off from her.”

You nod sagely, though that line of thought would have made sense to anyone who generally knew Mondstadt geography. You look up at Diluc in confusion when he pets you.

“I would have found you anyway,” he says softly, “even if you weren’t together.” You feel yourself grow warm. “I’ll always find a way to find you.”

(Even in this snow? You wonder, even in this frigid wonderland? Through the driest of deserts and coldest of oceans? And you can imagine that if you had asked him this, he would have said ‘yes,’ though that was just what you hoped.)

You coo softly, flying up to gently press your face to his cheek in a gentle kiss, and the smile that Diluc gives you, you think, should be warm enough to melt even the snow on Dragonspine.

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When the wind grows harsh in the changing of times, you find flowers of blue and white hidden amongst the fields of grass. And when Stormterror abandons his domain, you lead Diluc to a red, crystalline teardrop that neither of you can touch without protection. You thank the stars Diluc is not a man to shy away from danger, especially when it pertains to the safety of Mondstadt, because he follows you wherever you lead him– finding teardrop after teardrop scattered across lands festered with monsters.

It has become more and more evident as time goes on that you are more than you appear. Your small size and dedication to following Diluc are already indicative of your unique nature as a seelie. What makes you particularly distinct is your penchant to find things or people that many would consider strange. Even before you found these objects, being able to find the elusive Venti would be indicative enough, though you wouldn’t have known what was so strange of him besides his eternally youthful appearance and talent of disappearing into the wind (you thought that was just what people could do, okay?) until Diluc tells you of his godly origins one late night in the winery.

(“It’s a well-kept secret, despite the way he acts,” Diluc says, leaning on his propped-up arm by the fireplace. He huffs in laughter when you trill– my lips are sealed!– and the two of you would watch the embers slowly die out. )

Your proclivity for the unique is something that does not go unnoticed by Albedo.

“I would greatly appreciate being able to tag along on your next journey. I’m very interested in seeing what you, as a seelie, can do,” Albedo tells you. When you meekly titter in Diluc’s direction, Albedo raises his hands reassuringly. “Ah. Don’t be nervous. It’s quite alright if you don’t lead us to anything. It’s all part of the process. Klee has told me much of what you can do, and I’m simply interested in learning more about you, as special as you are.”

Diluc looks to you, waiting for your response as you float in the air, pondering. You cock your head to the side, and he only shrugs, answering the nonverbal question you shoot at him.

“You’re the guide. It’s up to you,” he says, and that is all you need to look back at Albedo (who has been observing everything thus far with keen eyes) and bob yourself up and down in agreement.

“We can meet at Windrise in one week’s time,” Diluc says to Albedo.

Albedo nods, taking one last look at you before pushing himself off the tavern stool, ending the conversation until next week– that is if Kaeya were not there.

“You aren’t planning to go on an adventure without me, are you?” He says, and Diluc can only sigh.

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The week passes quickly and the four of you (Diluc reluctantly allowing Kaeya to accompany the three of you) meet up at the Statue of the Seven near Windrise. You prove yourself once again when you lead Diluc, Kaeya, and Albedo on an off-trail route to Daudapa Gorge. They all follow you, climbing up the cliffside, until you lead them to an unusual hilichurl of blue hair and a talisman on its mask. To keep with the consistency of your battle-filled wanderlust, the unusual hilichurl starts throwing items– some of which you can recognize from your previous(?) life and some of which you’ve never even seen before. The barrage of things is incessant until fire, ice, and bursting flowers make him escape into his suitcase, leaving behind strange four-pointed stars that glimmer for a moment before disappearing, much to Albedo’s disappointment.

The silence that follows after the oddest encounter you have ever led Diluc to is deafening. You can’t even bear to turn your body to face Diluc who you know is looking at you with a (fondly) exasperated expression. “Trying to outdo yourself every week, aren’t you?” He asks, and if you could, you know that you would be blushing.

Kaeya makes it a point to make your embarrassment worse, as he often likes doing. (You know Kaeya shows his affection through teasing remarks, but oh, what you wouldn’t do to be able to retort back to him once without Diluc having to come to your rescue.) “Your mini seelie finds a lot of strange things, don’t they?” He says, giving you a cat-nipped smile when you bristle and squeak. “Maybe the seelie thinks you’re strange Diluc. Maybe that’s why it follows you around–”

“Shut up, Kaeya.”

“That’ll cost you, you know.”

You watch the two bicker back and forth in a manner that is now very familiar to you, not noticing the alchemist observing you in the background.

“I’d like to test something if that’s alright with you.” Albedo suddenly says to you. “Nothing painful,” he reassures you, even though you hadn’t said a word. “I’ll simply be asking you to do your best to find Master Diluc to test a theory of mine.”

Why Diluc? You wonder.

“Why me?” Diluc repeats your thoughts. “I didn’t realize we would still be under observation after this one journey.” You think Diluc sounds testy– in a manner that is unlike whenever Kaeya drops by his tavern and more like when fire abyss mages show up on your path. You are alarmed, unsure why you feel the tension rise despite Albedo’s unbothered demeanor.

And while Diluc would never thank Kaeya for his quick wit and way with words, you definitely would, especially when he jumps into the conversation with an easy lilt to his voice to de-escalate the situation (for once). “A-ha, worried that your time with your precious companion is being encroached upon, Master Diluc?” He teases, “Or perhaps you’re afraid you’ll be separated from your precious seelie?”

“Kaeya–”

“Your relationship with your seelie is unique, just as your seelie and its abilities are unique,” Albedo interjects before Diluc could pull out his greatsword. “I’d like to qualitatively and quantitatively define them, if possible.”  He pauses, addressing you directly. “I thought this would prove fruitful for you as well if you were ever wondering what your… purpose is, as one might say.”

How rare it is to have an opportunity like this just fall into your metaphorical hands, you think. You are interested in knowing more about yourself. It wouldn’t change much about how you want to stay with Diluc, but there is a sense of peace knowing what you can and cannot do. In Albedo, you see a man of science through-and-through (even though he evidently defies the laws of transmutation you learned from a certain anime). He sees things for what they are, always addressing you when he wants to talk to you, and recognizing that you can speak for yourself– and in some ways, he is no different from Diluc, who has never demanded you to be more than what you are as his companion.

If you decide to do something, Diluc respects your decision– which is why he only watches you quietly as you croon in agreement. You glance over at Diluc to wait for his consent as well, and he can only sigh. (You don’t know it, but he cannot say ‘no’ to you.)

“I have one condition.” When Albedo nods, Diluc continues, “We do nothing to put them in danger. Is that clear?”

“Crystal,” Albedo says immediately, and you almost miss what he says next, as distracted as you are by how Diluc comes closer to you almost protectively. “I’ll converse with you to let you know what you’ll be doing, but there should be no harm done to anyone during this experiment. How does the day after tomorrow sound?”

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Diluc heads to Dragonspine without you, for what feels to be the first time in forever. Now that you think about it, has Diluc ever been separated from you the same way you have been separated from him? Even though you’re the seelie, he’s always the one finding you– have you ever needed to find him?

You want to be able to find Diluc as flawlessly as Diluc can do for you. You want to know, and you especially want Diluc to know that you will always be able to return to him no matter what. Succeeding in this self-given trial of yours will provide definitive proof whether or not you can. With that thought in mind as you float up the slopes of Dragonspine, you think there’s a lot more at stake after all.

You titter nervously when you find Albedo in his camp, and when he spots you, he waves you over as he prepares for the journey with you. “I told your companion to get a headstart,” he says to you. “I won’t know where he’s gone either, so it’s a double-blind experiment. Feel free to use any way you see fit to find him and I’ll follow you.”

You nod dutifully, and when he does nothing else but follow your movement with his eyes, you realize that those were the only instructions you were given. Find Diluc, you think to yourself. Should you start to conjure an image of him in your mind to guide you? That was easy enough to do: half-lidded red eyes that soften when he sees you, red hair you’ve dazed off more than once in, black coat he’s used to shielding you from the weather despite your immunity to it, and black boots that are worn to the heel when he follows you.

You are only a few steps away from the camp when you feel a growing panic, for no matter how much you think of Diluc, you don’t feel anything telling you where to go.

When you guide Diluc, even if it’s an impromptu journey, you feel a pull to go somewhere. You’ve once thought it to be your whims but after finding so many other things on purpose and having that same familiar pull, you know that it isn’t just your curiosity guiding you. You conjure up his image, you think of how much you want to find him, and still– nothing.

How are you going to find him now?

You look frantically around, following the most likely path he would have taken out, and are met with crossroads. You’re tempted to choose a random road and stick with it, but your random choices and the instincts you have been using this entire time are not the same. If you could, you would grunt in frustration, but it comes out as a high-pitched squeal instead (that Albedo takes note of just in case). How were you supposed to– and then you see footsteps clear as day around the bend of rocks and realize it’s Diluc’s.

You follow those footsteps, with not much else to go on, and you hope with all your might that perhaps these are the only signs you need to find him. When you reach a snowstorm, your heart falls, only to see that the heat source midst of the snowstorm has been activated. In a place with newly fallen snow and no fireplace, you see a tree with the snow shaken off from its lower branches, and that’s when you realize that these are clues that Diluc has left for you.

Does he know, you wonder, that you do not know how to find him? Or did he leave these signs regardless just to make sure you do?

Diluc wants you to find him– and you find it hard to explain why that means so much to you.

You follow the footsteps, the snow, the branches, and the flames with growing anticipation to see that bright tuft of hair amidst the whitest snow you’ve ever seen. You’re led into an icy opening where heat sources have been activated, and it’s hard to contain your excitement when you notice that all of them are activated. You’re so close to him; you can feel it.

You rush to the center, hoping to see Diluc– only to see a gaping chasm where the ice broke, and your heart freezes over.

“Ruin guards,” Albedo murmurs, taking note the same time you do that there are various irreparable ruin guards within the hole. If Albedo says anything, if anyone else shows up afterward, you do not notice. The only thing in your mind was the worst-case scenario: Diluc might be hurt, and you didn’t know how to find him.

You jet off into the chasm, flying from corner to corner to find him. Every time you see a gleam of red, you desperately hope it is him, but it’s just shards of scarlet quartz Diluc must have broken to keep himself warm. Follow it, you think, follow the trail– quickly!

The path leads to a waterfall where enemies are littered on the ground, including an ice lawachurl right in the river’s path. Diluc, you think, following the line of arrows up the snowy hill. You fly up and up and up and as the footsteps fade and you grow colder, you think chillingly that if you were cold, then–

What would you do if he got hurt? What would you do if you could never find him ever again?

No! You think, no, no! Your barely contained composure breaks again with the rising panic. You zip forward, searching for the nearest heat source and praying (to Barbatos, perhaps, or any other god out there that Dilic has yet to tell you– that he promised to tell you about) that Diluc is there. In the face of your great love for Diluc and the helplessness that comes with it, you have never felt so lost.

Overlooking a tree, you spot an orange seelie– a heat seelie!– and speed to it where it slowly looks in your direction. Can you please, you begin desperately, help me find someone? He must have come here before. Red hair, black clothes, big sword? You spot another looking your way and you ask it the same thing. You attract another and you repeat yourself again.

Please, you tell them, I need to find him.

Slowly but steadily, they all look in one direction, and you are off at once. (You forget to say thank-you; you’re normally better than that, but you hope the seelies can forgive you just this once.) You fly as fast as you can, begging whoever is listening that the seelies did not mistake someone else for Diluc. And when you see Diluc at the campsite, you finally can breathe again.

Unharmed, his head in a towel to dry off his wet hair, Diluc is fine. You can barely believe what you’re seeing as you numbly float to him, checking him from head to toe for any injuries you can perceive. You don’t feel as though you’re doing that well of a job though, considering the only thing running through your head that he was safe and what would you have done if he wasn’t–

Before you reach him Diluc turns his head to you like clockwork, as if he always knows when you are here. (There are those red eyes again, you think, and wonder if his affection for you will ever run out.)

“Ah, there you are,” he says, almost as frantically as you felt finding him. “I was about to go look for you since you weren’t with Albedo.“ He gives you a smile when you slowly approach him. "I was worried,” he says, “I–” He freezes in the middle of his sentence, eyes widening before slowly softening with every passing moment watching you. “Hey,” he says tenderly, raising his hands to cup you close to him. “It’s okay. I’m fine; I’m here.”

If Diluc ever doubted how much you cared for him, he does not have to look any further than the tears that drop down your translucent body, disappearing before they fall off of you. You don’t understand how you can cry, considering what you are (and the lack of tear ducts), but you do anyways, ears drooping as you unsuccessfully hold in all your worries, concerns, and relief manifested into tears.

I’m so glad you’re okay! Your trills and squeaks are nothing more than hiccups in-between tears. I’m sorry I couldn’t find you earlier!

And Diluc does his best to wipe away the droplets that come from where your eyes would be as he continues to soothe you through them. “You found me,” he says, voice warm like the hands he holds you in. You don’t have the strength in you to tell him otherwise when he repeats it to you again and makes you believe it. “You found me.”  

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You spend the next half-hour or so with Sucrose who calms you down a great amount. Her genuine eagerness for alchemy combined with her shy, nervous demeanor is something that endears her to you quickly, especially when she is trying her best to make you feel better by rambling about her latest experiments.

With the worry for Diluc gone, you feel reaffirmed in your relationship with him. You are sad and will be for a while, that you do not have the talent to find Diluc whenever you can, but you are reassured by your determination to do so despite it.

Getting lost and being found again– it seems as though that’s the cycle the two of you have started together.

“I apologize for causing you distress.” You perk up from your position above the alchemy table when Albedo walks back to you after a brief conversation with Diluc over the bubbling mechanisms on the table.

“Dragonspine is still an unpredictable terrain and I had not taken into consideration that there would be problems using this area as our testing ground,” Albedo says with a twinge of regret. You can understand him well enough to know that he truly did not intend for the day to be so emotional, so you squeak in response and fly in a loop. He looks relieved when you do, and you think for a brief moment that perhaps he isn’t so hard to read after all.

“Though the procedure was… unexpected, I hope you learned more about yourself as I have.” He waits as you eagerly nod in agreement, and you see him briefly hesitate. “…There’s a type of loneliness in being different. I’m sure you know this very well,” he says quietly as you float. “If you wish to learn more about what you are, feel free to visit any time. I will be happy to help.” The smile he gives you is partly fond as it is lonely, and you can only fly up to gently bump your head against his in response. “Until next time then,” he says with a tone of finality. “Perhaps when your companion isn’t so protective over you.” (Which is unlikely, Albedo thinks, but not impossible.)  

Until next time, you say, watching as Albedo walks away into the snowy terrain. You spot Diluc, hands crossed as always as he leans against the darkened bark in a manner that is so reminiscent of the first time you found him. You feel oddly nostalgic as he watches you intently. Then, you do a somersault, and, going full circle, he smiles at you.

“Let’s go home,” he says to you, and you follow him, just as you did in the very beginning when you found him.

(If there is anything that the two of you could conclude at the end of this, it is the confirmed knowledge that the two of you would go till the ends of Teyvat to find each other again.)