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Summary
En route to game night, a beautiful, mysterious woman falls on Julian Pankratz out of nowhere. She mistakes him for a real bard and then starts talking nonsense about "portals," as if they haven't been outlawed on the Continent for half a millennium. She gifts him magical dice, urging him to "save the White Wolf."
Julian, playing Dungeons and Dragons as the fabulous bard Jaskier, rolls a Nat 20 while trying to gain an ally in the murderous Butcher of Blaviken - and is instantly transported to a very strange world similar to the Redania of centuries past. There, he meets the real Butcher, a stoic and sarcastic Witcher named Geralt. Julian also quickly discovers that in this world, he has something that other bards don't: Jaskier the bard really does have magic, and quite a bit of it too - something that both interests and worries Geralt.
The Witcher and the bard's quest for answers brings adventure, surprises, heartache, magic, healing -- and maybe a little bit of true love.
