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It starts with a flicker.
A lone candle, beaming bright.
On his first birthday, they celebrate with old traditions—erabitori, a prediction of sealed fate. His mother presents him with an arrangement of odd objects: a dictionary for the intelligent wordsmith, a baseball for the competitive athlete, a paintbrush for the visionary artist, a sachet of gold coins for the prosperous businessman, and a couple of mismatched stones for the future Go master.
There’s no humility, no hesitation.
He reaches for the black and white pieces that sit farthest out. The stones fit perfectly in the curve of each small palm. He chooses them for their warmth.
His father takes it as a sign.
Touya Akira is destined to play Go.
He learns how to hold stones long before he learns how to speak. Capturing comes naturally. He wants, so he takes, and he doesn’t like it when his opponent has more.
At age five, he understands the concept of counting.
At age six, he enters his first competition and loses.
The flame does not burn out. His head does not bow. He kneels before his father’s board and replays the game fifty times, a hundred. Self-inflicted punishment, senseless pride. They call him stubborn. He corrects them. It’s persistence.
He looks for solutions but finds possibilities. The board becomes his canvas. He turns sketches into strategies and paints his pieces with a broad brush.
At age seven, he wins back that loss.
At age eight, he wins over the world.
Touya Akira, son of the legendary Meijin, Japan’s youngest and finest Go prodigy. He walks with fire at his fingertips and sets the trail ablaze with each firm step. It’s his turn to lead the generation.
But young talent comes at a high cost.
The stronger the camera lights, the stronger his shadow. He speaks with an eloquent tongue, holds his head high, and entertains those five times his age—all while silencing the gleeful laughter that echoes from behind. Come, Akira-kun, they shout. Come, let’s play. He declines.
Eventually, the voices grow distant.
Then they fade away.
It’s the first sacrifice he has to make.
This road is not one that many can take, his father tells him. At times, you will have to walk it alone, but do not forget, Go is best played in pairs. You will find your equal someday.
Fate is merciful. He doesn’t wait long.
Hikaru Shindou doesn’t just come into his life, he crashes in. Arrogant grin, amateur’s grandeur—he makes up for what he lacks in practical experience with expert play. It’s frustrating, a mockery even. Akira takes his losses with pride and politeness, but this time, he lowers his head and hides. How humiliating, how obscene.
To lose to a boy who has never competed in a tournament.
To lose to a pro who has never learned how to hold stones.
Impossible.
But also fortunate.
He likes chasing impossibility.
For years, he buries himself in outdated theories, replaying every intricate approach a thousand times over. Hikaru is unpredictable. Akira learns to adapt. He trades perfection for performance, methods for masterpieces. Bold and beautiful, he makes his mark. What was once a small fire has grown into a solar flare—a light so brilliant that it blinds.
But just like fire, they are only temporary.
Life goes on.
They drift apart.
Quietly, without a reason.
Hikaru reaches 5-dan and quits professionally.
Akira pushes himself to 9-dan and stagnates.
Shoulder to shoulder, neck to neck, he burned brightest with Hikaru by his side. Now, he stumbles down the same road alone, not realizing that it leads nowhere.
In early summer, his father falls ill.
He takes his studies to the hospital bed but sets it aside for what matters more. Time is cruel. It weakens a strong resolve and leaves devastation in its wake. He confesses his desire to seal the board away for good.
You chose the stones, his father reminds him. You are destined to play.
But fate is fickle. It takes more than it gives.
In late autumn, his father passes on.
Silently, without a word.
He has grown accustomed to fire. He knows how it sparks, how it spreads, how it scorches and scathes. It has always warmed him, guided him forth—but the one that sends his father up in smoke is cold and unkind. It severs the thread he clings to and suffocates him small.
Two hours later, that fire dies out.
And the one within him dies with it.
Touya Akira is just thirty when he loses his way.
He closes the door to his father’s study and locks away his records. Then with his hands empty for the first time since his first birthday, he makes peace with the cold that comes with an early winter.
A year passes.
Then another.
He grows his hair out for each day he doesn’t play. He can’t bring himself to, he can’t—but a part of him hopes that someday, perhaps in the far future, he’ll find his way home.
If there is a god of Go, it hears him.
They reunite, by chance, at his father’s grave.
Hikaru has outgrown his younger years. His hair is back to its natural color, his sweater now a faded black. In his right hand, he wields a fan. Akira stands next to him, an inch shorter in stature, dressed in his usual polished white. He holds a bouquet of fresh lilies in his left. It’s him who moves first. He crouches next to the grave marker and sets the flowers down. Hikaru follows with the fan—only to falter a moment later. His fingers tighten, he chooses to keep it.
A gentle breeze sweeps between them.
The sun peeks out at long last.
Hikaru asks him if he wants to play a quick game. Casual, just for old time’s sake. Akira accepts.
They make their way back to the Go salon where their story started.
Hikaru takes white, Akira black.
Their eyes meet.
Akira sets the first stone down and slides it forth. Tengen, center star. He’s been waiting years to play this move.
The response is swift and striking, as if Hikaru had expected it—as if nothing had changed since they last met.
Akira reaches into his stone bowl.
It’s warm again.
He smiles.
Much like fire, all they needed is to be reignited.
