Chapter Text
This is before Abbi was sent to The Abyss, her design is based on the Omoboy comic.
She used to be called Tako-chan, however Sunny stopped using that name, and started calling her Abbi, and she thought it was wise deciduous. This led to her being known as Abbi The Wisest, or just Abbi
Abbi can also feel three tiers of emotion just like Omori/Sunny
Tagging: You will be able to bring out the quest menu. When selecting one, Abbi will point you to where the quest might be/where to go/where to bring back the quest item. There will also be an indicator
For Abbi's Skills, I tried to base it around juice, but I don’t think it ended up like that:
Level 1 - Guard (0 juice)
Increase defense for a turn
Level 1 - Afraid (5 juice)
Causes someone to be afraid
Can target an enemy or a friend. Doesn’t work on her, Omori, or Something variants. Sometimes doesn’t work on bosses
Level 2 - Observe (0 juice)
Will predict who a foe will attract next turn
Level 3 - Tentacle protection (5 juice)
Summons a tentacle to increase the defense of her or her friend
Level 5 - Lift (15 juice)
Lift a foe up, and throw them to the ground
Deals damage to the targeted foe and reduces foe’s attack
Level 7 - Grab (10 juice)
A tentacle grabs a foe
Reduces a foe’s speed
Level 10 - Choke (20 juice)
Wrap a tentacle around a foe’s neck
Deal 100 damage and reduce foe’s defense
Level 15 - Self Heal (5 juice)
Heals Abbi for 50% of her health
Level 17 - Weaken (15 juice)
Targeted enemy will be vulnerable for the next turn and any attacks will hit right in the heart
Level 20 - Ink (25 juice)
Drenches for in ink-like goop
Reduces all enemy stats
Level 25 - Vertigo (50 juice)
Damages all foes and reduces their attack. Damage is not based on Abbi’s speed
Level 27 - Cripple (50 juice)
Damage all foes and reduce their speed. Slightly less damage than regular Cripple
Level 30 - Suffocate (50 juice)
Deal 350 damage to all foes and reduce their defense
35 - The Abyss (All juice)
???
Deal damage to all enemies based on juice. Will use all the juice. Makes enemies afraid, however, team will also be afraid, no damage to team or Abbi though
Extra:
When Omori/Sunny comes back after Basil is lost - Invisibility (10 juice)
Turns Abbi visible making enemies unable to target her
(Wait, is that how she’s winning hide and seek?)
After Spaceboy - Wail (5 juice)
Makes friend/enemy/herself sad
After Sweetheart - Slap (0 juice)
Abbi will slap someone
Target friend, foe, or even herself. Deals little damage and makes target angry
Lost Library - Ramble (0 juice)
Abbi and the enemy will have a long conversation
Enemy will not attack for that turn. Works on bosses
After Me Jawsum - Attack Order (30 juice)
Makes everyone in the team angry and increases their attack
Follow up:
Hug tier 1 - Will make Kel angry, Aubrey happy, Abbi happy if she hugs Hero (He will pet her and give her some healing), and will make her happy if she hugs Omori/Sunny (No effect on Omori/Sunny)
Hug tier 2 - Will make Kel angry and push her away (Deals small damage to Abbi and makes her sad). Both her and Aubrey will be happy. More healing power from Hero. Omori/Sunny will have no reaction which will make her sad
Hug tier 3 - Kel will be angry and push Abbi away, Abbi is angry and pushes back (Both will be slightly hurt and angry). Aubrey will be ecstatic and Abbi will be happy, also defense up. Abbi will be ecstatic when hugging Hero and will gain a lot of health back. Omori/Sunny will have no reaction making her depressed
Weapons:
Tentacle - Abbi’s tentacle
This will be her weapon throughout like Omori’s knife but doesn’t change (5 damage)
Red tentacle - Abbi knows . . .
Once Abbi finds the truth, she has the choice to confront The Dreamer or not. This is what happens when she doesn’t (50 attack, -20 defense, +150 juice)
Notes:
I've had this idea for a while, but it was only Abbi, so I wasn't sure if people would like it (See it?)
Chapter Text
Cris The Mermaid
Cris will be a mermaid, but don’t worry, she can easily walk on land
Tagging: If she’s leader of the group, then she’ll be able to swim in water, even if Omori is scared, though she will never leave the group by leaving the screen
This could be useful at Otherworld Lake with the Venus fly trap, though she would have to fight it on her own
There will also be sparkly spots in the water where she can dive in and get an item, whether that be snacks, toys, or junk
I like to think that Cris’s Skills would relate to her hit rate, but I’m unsure if I managed to translate it that well:
Level 1 - Guard (0 juice)
Increase defense for a turn
Level 1 - Cheer (5 juice)
Makes friend/enemy/Cris happy
Level 2 - Splash (5 juice)
Makes friend/enemy/Cris angry, reduces hit rate
Level 7 - Puddle (10 juice)
Produce a puddle at your enemies feet
Reduce speed of targeted enemy
Level 10 - Drink Water (5 juice)
Gives 100 juice to friends, doesn’t work on herself (Or maybe it does, but lesser? IDK)
Level 12 - Little Wave (15 juice)
Deal small damage to all foes
Level 15 - Water Blast (20 juice)
Heavy damage based on hit rate
(So damage + hit rate)
Level 18 - Rain Cloud (35 juice)
Produce a rain cloud
Makes everyone in the team sad
Level level 21 - CPR (30 juice)
Revives a friend with 45% of their health
Level 26 - Tsunami (50 juice)
Deal heavy damage to all foes based on hit rate
(Same as Water Blast)
Level 30 - Drown (40 juice)
High damage to targeted foe based on hit rate. If it doesn’t kill, reduce targeted foe’s defense
(Same as Water Blast)
Extra:
Surfboard - Surf’s up (10 juice)
Increases Cris's speed and makes her happy. Reduces all incoming attacks if she has surfboard equipped
(Permanent defense until the end of the battle)
After entering a Cold area - Ice (5 juice)
Deal damage to enemy, ignores defense
Water Magic Book - Water Spirit Helper (20 juice)
Summons a water spirit to increase the defense and attack of Cris/friend
After entering a Whirlpool - Whirlpool (25 juice)
Damage target enemy, and reduce all stats
After Jawsum - SHARK! (5 juice)
Cris shouts out and distracts the enemies (All enemies will target her)
Weapons:
Water Balloon - A fun toy to throw at your friends
Lowest damage (Damage 4)
Water Pistol - Pew! Pew!
Increased damage and speed (Damage and speed +5)
[The increased stats are based of the first weapon]
Wet towel - Used for whipping
Increased luck, juice, and damage (+5 damage and luck, +15 juice)
Surfboard - Ride the waves
Increased speed, hit rate, and defense (+5 speed, +10 defense, and +25 hit rate)
Super Soaker - And then I started blasting
Increased damage and luck (+15 damage and +10 luck)
Water Magic Book - A magical book that is dedicated to water magic
Increased juice and damage (+10 damage and +30 juice)
Shark Surfboard - Now the surfboard has a shark on it to make is cooler
Increased defense, speed, and hit rate (+10 speed, +20 defense, and +50 hit rate)
Anchor - This doesn’t look that heavy *Snaps Back*
Increased defense, damage, and hit rate, and lower speed, luck (+15 damage and defense, +35 hit rate, -10 speed and luck)
Strange Liquid Vile - ‘Borrowed’ from the Slime Girls, the toxins are getting into your eyes
Increased juice and damage, lower hit rate (+20 damage, +40 juice, -20 hit rate)
Seashell Necklace - Cris’s ultimate weapon
Increase all stat (+100 juice, health, and hit rate, +20 damage and defense, +15 luck and speed)
Follow ups:
Comfort tier 1 - Makes the person Cris is comforting heal their juice and health (Less than Hero)
Comfort tier 2 - Makes the person Cris is comforting happy, and heal their juice and health
Comfort tier 3 - Makes the person Cris is comforting increase their defense for one turn, the person happy, and heal their juice and health
Notes:
Cris was a bit harder to do
For the tagging part, I took the idea from 'Pictures of Us' by TKOY. You should go read it
https://archiveofourown.org/works/39384306/chapters/98562030
By the way, the tagging part is at the very end, so I would suggest you read it all through if you have time
Chapter Text
Mincy will be smaller with mouse ears and a tail, the rest of her body will be human
Remember that scene where Hero calls EMS to eat cheese? Since Mincy is a mouse, that cheese gets consumed by her (Might also be related to EMS???)
Tagging: When she’s is the leader, she will be able to crawl through small holes since she is the smallest of the group
I like to think that Mincy’s skills is similar to Abbi’s, however, Mincy is more of a support, whereas Abbi is damage:
Level 1 – Guard (0 juice)
Increase defense for a turn
Level 1 – Self-pity (5 juice)
Mincy remembers the comments said to her
Makes friend/enemy/Mincy sad
Level 2 – Bad sketch (5 juice)
A drawing gone wrong and the friend/enemy insults it
Makes friend/enemy angry and Mincy sad (Doesn’t work on Mincy)
Level 3 – Good sketch (10 juice)
Impress your friends/enemies with a good sketch of them
Makes friend/enemy happy (Somehow works on Mincy)
Level 5 – Plead (5 juice)
Mincy doesn’t want to be here
Reduces incoming damage by increasing Mincy’s defense
Level 9 – Frustration (10 juice)
Mincy dislikes the drawing, crumples the paper, and throws it at the enemy
Makes Mincy angry and deals very weak damage to enemy
Level 11 – Fake apple (15 juice)
Feed a friend a drawn but convincing apple; WARNING! Do not eat paper
Heals friend for 15% of their health
[A reference to how Kel finds her drawing of fruit so real that he wants to eat it]
Level 13 – Paper cut (10 juice)
Intentionally give a paper cut to a friend
Makes friend/Mincy angry, lose small amount of health, and deal more damage
Level 15 – Motivation (15 juice)
Mincy remembers a motivational quote that she heard
Use on friend/Mincy to increase their attack and speed
Level 20 – Full picture (20 juice)
A very impressive picture of your friend and friend complements it
Makes friend ecstatic and Mincy happy
Level 23 – Fake jam (35 juice)
Makes a drawing of life jam to use on your friends, although it doesn’t seem to work like the original
Revives a toasted friend to 25%
Level 30 – Inspiration (50 juice)
Mincy gains a lot of inspiration
All stats up to Mincy, improves “Fake apple” to 25%, and “Fake jam” to 35% only for the next turn
Extra:
Kite Kid – Paper aeroplane (15 juice)
After defeating Kite Kid, Mincy gets taught “Paper aeroplane”. Distract the enemy to lower their hit rate, can hit the enemy for small damage but the chance is half Mincy’s hit rate
Heavy drawing book – Bash (10 juice)
Mincy bashes the enemy with her notebook
When the weapon “Heavy drawing book” is obtained, this skill is learned. Deal damage with increased luck chance, reduces enemy’s defense when “Heavy drawing book” equipped
Matchbox – Flaming paper (5 juice)
WARNING! Do not set paper on fire!
When “Matchbox” is obtained, this skill is learned. Deals 2X damage to enemy
Enchanted book – Summon scribble (25 juice)
When the weapon “Enchanted book” is obtained, this skill is learned. Summon a sentient scribble to deal 1.25X damage of Mincy’s damage, lowers enemy’s speed when “Enchanted book” is equipped
Abbi – Drowning squid ink (50 juice)
That pen has a lot of ink, huh? Why don’t you use that to your advantage?
After defeating Abbi, Mincy gets taught “Drowning squid ink”. Deals 3X damage of Mincy’s damage, hits all enemies, and reduces enemy’s defense
Weapons:
Paper – Just simple plain white paper
Lowest damaging weapon in the game (Starts at 3 attack)
Sketch book – A reliable way for an artist to express themselves
Increased damage (+3 damage)
[The increased stats are based on the first weapon]
Heavy drawing book – This book ain’t that heavy! Watch! *Snaps back*
Lower speed, but increased damage and luck (-10 speed, +15 damage, and +10 luck)
Frozen book – brr~ S-So cold~ H-How can you even open this?
Less speed but more defense (-5 speed and +10 defense)
[This one should probably be changed/buffed]
Sweetheart’s diary – It mentions all of Sweetheart’s love interests . . . Which is none
More damage and health (+5 damage and +10 health)
Enchanted book – A magical book that contains enchanted text . . . Better draw on it then!
More speed and luck (+10 speed and +15 luck)
Rococo’s canvas – A large blank canvas giving to you by Rococo
Decreased speed, but increased defense, hit rate, and juice (-5 speed, +5 defense, +50 hit rate, and +20 juice
Papyrus paper – Ancient paper that is still used to this day
Lower damage, but increased health and defense (-5 damage, +10 health, and +10 defense)
Water resistant paper – FINALLY! I can draw underwater . . . Wait, that doesn’t matter, does it?
Lower damage but more juice (-5 damage and +40 juice)
Blue prints – Has a lot of strange and unknown formulas on it
Increased hit rate and juice (+100 hit rate and +60 juice)
Omori’s notebook – Mincy’s ultimate weapon . . . How did this get here?
Gives Mincy juice every turn (+20 health, +75 juice, +15 damage, and +10 juice every turn)
Follow-up:
(These are pretty boring)
Draw Tier 1: Acts like Bad sketch | Makes friend angry and Mincy sad
Draw Tier 2: Makes friend compliment Mincy | Makes Mincy happy but not friend
Draw Tier 3: Both friend and Mincy are happy
Notes:
Mincy was a lot more easier than the rest in my opinion, and I feel that Mincy could easily be part of the Omori gang, you probably just need to change a few things
Anyways, it's the end, bye
Chapter 4: Tina The Dreamer (Sadfish)
Summary:
For Sadfish
Read:
Notes:
(See the end of the chapter for notes.)
Chapter Text
Note: Very slight similarities to Cris, but with a few changes here and there.
Can’t become sad. Starts happy. This stacks with a happy charm, making her Ecstatic. She can become Furious and Manic but also afraid, Every emotion is with some sort of smile. Tina cannot succumb (Like Omori).
Tagging: Will be able to swim in water before Sunny gets over his fears of water.
Is also able to move flowing rivers. This is learned during the Rainforest. (Sadfish reference)
Skills:
Level 1 - Guard (0 juice)
Increase defence for a turn.
Level 1 - Provide Water (5 juice)
Gives a team member moderate juice, though not herself.
Level 2 - Slippery Ground (10 juice)
Reduce an enemy’s speed and hit rate.
Level 6 - Spray Mode (10 juice)
Deals very small damage to a group of enemies.
Level 11 - Shatter Shot (30 juice)
Ignore enemies' defence. Deals high damage.
Level 16 - Water Bottle (10 juice)
If the foe is defeated with this skill, gain a Bottle Water. (An actual item in the game: Gain 100 juice)
Oh, by the way, if you’re reading Sadfish, the following are kind of spoilers, so I would suggest stop reading.
Otherwise, let’s continue.
Level 20 - Pump It Up (15 juice)
Increases Tina’s damage for the battle. Can only do this three times.
Level 23 - Creepy smile (5 juice)
Makes Tina happy and lowers the attack of the enemy..
Level 30 - Lifeguard (40 juice)
Revive friend for 75% HP.
Level 35 - Bullet (Depends)
Takes all juice to fire an extremely realistic shot.
(Current weapon damage + juice) [Probably a bit overpowered, but at the same time it's at a high level.]
Extra:
During Rainforest - Boosting Water (15 juice)
Able to increase a friend’s speed
Also during Rainforest - Flowing River (20 juice)
Hit all enemies and lower speed
After defeating Medusa in the Rainforest (Not the Medusa in Humphrey) - Weapon swing (10 juice)
Tina is unsure what to do with the trident, so she swings wildly.
Makes enemies target her and if they hit her, they take damage from the weapon. This is based on her damage, though it is doubled when the trident is equipped.
After Jawsum, you can get/buy a book called Advanced Water Manipulation - Water shark (35 juice)
Manipulate the water to create a fearsome shark to scare your foe! Reduces an enemy’s stats.
(Note, how this is got in Sadfish is a little different)
I may have extra spells when it comes to Tina’s Headspace, but Tina’s Headspace functions very differently, so I don’t know how it will work. For now, no skills related to Tina's Headspace.
Weapons:
Water Pistol - A plastic gun fill with water.
Lowest damage. (15 damage)
Trident - Tina appears to dislike this.
Decrease a lot of stats, but increase the juice and reduce skill’s juice in half except for Bullet. (-15 health, -5 speed, luck, and hit rate. +30 juice. Damage is still 15)
Real Gun - Tina’s ultimate weapon.
Increase to all stats and Bullet does a lot more damage. (+30 health and juice, +20 damage, +10 speed and luck, +6 defense, and +100 Hit rate)
Follow Ups:
Shoot tier 1: Shoot at a friend to increase their juice.
However, after the Rainforest, the follow up with Omori changes: Unleash energy. It’s basically Unleash Energy that deals a lot of damage to the enemy, but it also fills the juice of the team to full.
Shoot tier 2: Shoot even more to increase juice further and make the friend happy. More damage on Unleash Energy with Omori. The juice goes beyond the maximum, though drains every turn until the maximum.
Shoot tier 3: Major increase of juice. Still makes the friend happy. Unleash Energy with Omori deals tons of damage and the juice is more.
HOLY HELL!
TKOY YOU MAD MAN!
TAG PHOTOS!!!
I DON'T CARE WHAT ANYONE SAYS, THE FACT THAT YOU MADE THIS IS INCIDBLE!
Shout out to TKOY, or Cheese Puppy, for making this!
Love you! (No homo)
BTW, these are not separated. It's one image.
Notes:
A little difficult since Tina’s weapon is just the water pistol for the majority.
I know, the trident, but look at those stats! (I intentionally made it bad.)
Anyways, I was actually thinking of adding more to this fic. Like The Big Yellow Cat, Breadtwins (Kind of separate???), and like 3 others, though who knows when that will happen.
Let me know if there’s any one that I could add.
Chapter 5: Sweetheart
Summary:
This was suppose to be posted on Valentine
I had everything up but I just forgot
Anyways Sweetheart time
Notes:
(See the end of the chapter for notes.)
Chapter Text
Sweetheart is focused on herself: Making herself happy, and using lesser beings. Of course, she can do stuff for herself, but that takes more juice. Sweetheart can become manic.
Tagging: Won’t have to deal with sprout moles, nor fight them. Interacting with them can get you an item (Note: you can’t repeatedly do this.
Skills:
Level 1 - Sprout Guard (0 juice)
Call on a radom sprout mole to take damage for you (Sweetheart)
A sprout mole has 42 health, then 62 after the tutorial, and finally 170 at Pyrefly forest. If an enemy does more damage than the sprout, then Sweetheart will also take some damage.
Level 1 - Brag (5 juice)
Makes herself angry.
Level 2 - Offend (5 juice)
Target a friend or enemy to make them angry. Can’t target self.
Level 5 - Doctor sprout (15 juice)
Call in a sprout mole who knows how to heal. Heals only Sweetheart.
Level 9 - Slap (10 juice)
Attack the enemy and ignore defense.
[Maybe this is done two times]
Level 11 - Guards! (15 juice)
Causes sprout moles to attack every enemy.
Level 14 - Mole Praise (10 juice)
Sprout moles praise Sweetheart, increasing her stats and ego.
Level 18 - Sharp insult (20 juice)
Either target the team or the enemies to make them angry. Doesn’t cause Sweetheart to become angry.
Level 23 - Swing Mace (35 juice)
Deal massive damage to all foes.
Level 30 - Maniacal laughing (30 juice)
HOHOHOHOHO! Laugh at your enemies. Damages and makes all enemies angry. The higher the happiness Sweetheart has, the more damage this deals.
Extra:
After Spaceboy - Boast (25 juice)
Sweetheart grabs the attention of all enemies for a turn. She also increases her defense for the same turn.
Entering the kitchen area of her castle - Bake cake (40 juice)
Healing for Sweetheart . . . Oh, she supposes she could share! (Good healing for Sweetheart, small healing for the rest.)
After Sweetheart section - Sprout Mole Mike (5 juice)
Call upon sprout mole mike to stall your enemy. Deal small damage and slow down an enemy.
(I know this one might make no sense, but don’t think too much about it (: )
At Orange Oasis - Disguise (10 juice)
Hides self, making enemies less likely to target her, and when they do, they have lower hitrate. This lasts for a few turns.
After Humphrey - Scam (20 juice)
Gain an item or clams from an enemy. Specific areas give you specific items.
Weapons -
Toy Flail - A puny Flail not fit for a soon-to-be queen.
Lowest damage (7 damage)
Sprout Mole - A sprout mole has allowed Sweetheart to use it . . . Don’t think about it too much.
Increase damage (+4 during Vast forest, +9 after Pyrefly)
Light Blunt Mace - It’s a step in the right direction.
Increase damage and speed (+5 damage and speed)
Space Mace - It’s just a rock stuck on a stick, though weirdly, it has magic properties?
Increase juice, health, and luck (+35 juice, +15 health, and +7 luck)
Guard mole - Heavied mole who also requested Sweetheart to use it . . . Sweetheart is making a mental note.
Increase damage and defense, but less speed (+13 damage and +11 defense, -7 speed)
Frozen Flail - Chilly but deadly.
Increase damage, but lower speed (+18 damage, -10 speed)
[This one could be changed/buffed]
Hammer - Are hammers technically maces? Sweetheart doesn’t care
Increase damage, defense, and luck (+15 damage, defense, and luck)
Sweetheart Bust - Alright, she’ll wield it! Mental note: Get lighter materials!
Increase damage, but decrease speed (+20 damage, -15 speed)
[I feel that since Sweetheart is stronger, she isn’t as affected by the weight like Aubrey is]
Heart Flail - Finally! Reunited at long last . . . Don’t get any marriage ideas, Sweetheart.
Increase to all stats (+30 damage, speed, health, and juice, +25 hit rate, +20 defense and luck)
P.S. This is not an ultimate weapon. In fact . . .
Flail of guilt - Sweetheart’s ultimate weapon . . . What is this thing?!
Decrease to all stats, but increased damage (-20 speed, health, juice, and hit rate, -10 defense and luck, +70 damage)
Who would use this? Perhaps it does something interesting . . . We’ll see.
Follow-up:
Laugh At tier 1: Makes a party member angry and Sweetheart happy. However, with Hero, she doesn’t make him angry and becomes ecstatic.
Laugh At tier 2: Makes a party member angry and Sweetheart ecstatic. However, with Hero, he doesn’t become angry, she becomes ecstatic and gains health.
Laugh At tier 3: Makes a party member enraged and Sweetheart ecstatic. However, with Hero, he doesn’t become angry, she becomes manic and gains health.
Notes:
I know Reverie exists but I’m just ignoring it for now. This isn’t an insult, I don’t want to copy.
Chapter 6: Unbread Twins
Summary:
Yes, two people as one party member because why not
Notes:
(See the end of the chapter for notes.)
Chapter Text
The Unbread Twins have high health but low damage. They support others like Hero, though they also summon or in this case bake. Unbread Twins can become Miserable.
Tagging: Able to bake minions to distract enemies or weaken them before a fight. I'm a bit unsure about this.
Skills:
Level 1 - Guard (5 juice)
Increase defence for a turn.
Level 1 - Ohoooo (5 juice)
Makes friend/enemy/self sad.
Level 2 - Cook (10 juice)
Heals a friend for 65% of health
Level 5 - Bake Battle Bread (10 juice but increases by 10 with each use. Resets after battle)
Summons Slice that deals an average of 16 damage, however, completing something un the Orange Oasis (IDK what) will increase the average damage to 36. This is also increased to 88 if it's Hikikomori route finale day.
Level 9 - Defensive Dough (15 juice)
Slice will now use it's body to defend against an attack. If an enemy attacks a party member, it will instead hit Slice. Slice heath grows along with its damage, starting at: 75, then 150, and finally 300.
Level 13 - Conjure Copier (20 juice but increases by 10 with each use. Resets after battle)
Summons an uncontrollable Creepy Pasta that gets all over the place and deal damage to all the foes. The average damage it does works like Bake Bread: 25, 50, 100.
Level 18 - Weeping Wail (25 juice)
Makes everyone in the party sad.
Level 20 - Soggy Sandwich (15 juice)
It's disgusting, but it does replenish 30% of juice. Doesn't work on self.
Level 24 - Wallowing in Work (45 juice but decreases the higher the sad emotion is)
Summons a Sourdough that deals damage based on how sad the Unbread Twins are. Starts at 55, then sad: 80, then depression: 105, and finally Miserable: 130.
Level 30 - Whoops, All Fire! (50 juice)
Damages the enemies and the team.
Extra: (Not sure where some of these will come from)
Tiger Bread (30 juice but increases by 20 with each use. Resets after battle)
Damages enemy, decreases their stats, and makes Unbread Twins angry.
Oven - Time to Bake! (25 juice)
Heals the party by 35%
After Sweetheart - Bash (20 juice)
Bash the enemy twice.
Getting the Pizza Shovel - Pizza time (25 juice)
Heals a team member for 175.
Somewhere in Humphrey Section - Amalgamate Bread (14 juice but increase by 14 with each use. Resets after battle)
Summons an abomination on all that is the holy bread. Decreases a random stat of all enemies.
Weapons:
Toy Rolling Pin - Every good bread baker needs this, even if it's a little small.
Lowest damage (5 damage and defence)
Space Whisk - It's a whisk in the shape of a star.
Increase damage and juice but decrease defence (+10 juice, +3 damage, and -5 defence)
(Reminder, I'm comparing the increase of stats of this and the other weapons to the first weapon)
Heart Shaped Cookie Cutter - Very cute.
Increase health, speed, but decrease defence (+15 health, +7 speed, and -5 defence)
Spikey Pink Roller - Why does this exist?
Increase damage and defence (+7 damage and +5 defence)
Frigid Mixing Bowl - A cold bowl cursed by the elements it was discarded in.
Increase juice and defence, but decrease speed (+20 juice, +9 defence, and -10 speed)
Pizza Shovel - When the moon hits your eyes.
Increase attack, defence, and luck (+14 damage, +10 luck, and +7 defence)
Oven - How are you carrying this?!
Increase to juice, defence, and Hit Rate, but decrease speed (+30 juice, +15 defence and hit rate, -20 speed)
Broken Roller - The Unbread Twins' ultimate weapon . . . What happened to it?
Decrease to all stats except health, defence, and juice. Defence and juice are increased (-15 speed, hit rate,-7 luck, -4 damage, +50 juice and +25 defence)
This weapon increase all summons damage and reduces the juice with each use by half. (Hope this makes sense)
Follow-up:
Dough tier 1 - Use the dough to bake something for a friend, weather that's healing or an increase of defence.
Dough tier 2 - Use the dough to bake something for a friend, which both heals and increases friend's defence slightly more than the previous tier.
Dough tier 3 - Use the dough to bake something for a friend, which both heals and increases friend's defence slightly more than the previous tier, and makes the Unbread Twins sad.
Notes:
Let's get this bread
Chapter 7: Mikal The King
Summary:
I was tempted in putting either Mikael or The Maverick, but for the purpose of this chapter, I’ll be putting Mikal.
IDK if that makes sense.
Notes:
(See the end of the chapter for notes.)
Chapter Text
Mikal buffs himself and focuses on himself. He’s weak at the beginning of the battle, but gets stronger with each buff to himself. No tier three emotion, but skills/items buffs him: So for example, if he’s ecstatic, and someone uses a sparkler, he is buffed in speed.
Tagging: Consider he’s a monkey in Headspace, he can swing over gaps or climb up trees to get items. He also starts happy if he’s the leader.
Skills:
Level 1 - Guard (0 juice)
Increase defence for a turn.
Level 1 - Taunt (5 juice)
Makes a friend or enemy angry. Can’t target themselves.
Level 2 - Smile (5 juice)
Increase damage to self. Lasts until the end of the battle.
Level 6 - Pose (5 juice)
Randomly increase one of the following stats: Speed, defence, or hit rate. Lasts until the end of the battle.
Level 10 - Boast (10 juice)
Gives happiness to self. Target a friend or enemy to make them angry.
Level 14 - Bribe (0 juice, but takes 50 clams)
Bribe the enemy to distract them.
Level 19 - Flirt (20 juice)
Lowers an enemy's stats. It sometimes hurts the enemy.
Level 23 - Challenge (15 juice)
Challenge all the enemies, making it target Mikal. Mikal’s defence is increased. Challenge last for one turn, while the defence Lasts until the end of the battle.
Level 27 - Charge self (50 juice)
Mikal charges himself up for one turn. Increases speed, hit rate, luck, and attack.
Level 30 - THE MAVERICK! (35 juice)
Mikal shouts his name to everyone, damaging everyone and everything except himself. Makes him happy and lowers his next move’s juice by half, rounded down (5 to 2, 15 to 7). Doesn’t affect Bribe.
Extra: (Only one I’m unsure where to put.)
Somewhere on Otherworld - To The Moon (20 juice)
Mikal finally got his dream. Makes Mikal ecstatic.
Spread arms (10 juice)
Mikal spreads his arms. Increases hit rate.
After Sweetheart - I am The King! (30 juice)
Mikal wants to rule the castle, so he demands the enemy to hit another enemy or give an item. This is based on luck and hit rate. Doesn’t work on bosses.
After Bread Twins - Thinking about Siblings (10 juice)
Reluctantly, Mikal thinks about his siblings. Makes himself angry (or afraid? I’m unsure about this one).
Winning at the Last Resort - Lucky Day (15 juice)
Increases Mikal’s luck.
Weapons : Now, I wasn’t sure what Mikal would have at first. I was debating some sort of monkey related item, or something to do with his fist since he probably uses his fists in the real world. However, I suddenly got an idea.
Toy Sword - Unfit for a king.
Lowest damage (5 damage)
Space Sceptre - It’s just a meteor on a stick.
Increase damage and juice (+10 juice and +3 damage)
Otherworldly Crown - Ruler of The Cosmos! . . . One day.
Increase health and defence, but decrease damage (+15 health, +8 defence, -3 damage)
Forest Sword - The trees enchant the sword, or so Mikal thinks.
Increase damage, hit rate, and luck (+25 hit rate, +7 damage and luck)
Queen’s Crown - Got pieces of . . . Donut on it?
Increase health and defence (+35 health and +20 defence)
Sand Sceptre - An ancient sceptre dating back to Egyptian times.
Increase juice and speed (+25 juice and +13 speed)
LOL Sword - xD
Gives the same stats (+14 damage and +10 juice)
Slimy Science Sceptre - It’s gross to touch and it smells weird.
Increase juice and a random stat while also decreasing a stat (+30 juice. Random dance to give +15 to defence, damage, luck, or speed, and random chance to give -10 to defence, damage, luck, or speed.)
Frozen Crown - Don’t even think about letting it go!
Increase health and juice, but decrease speed (+40 health and juice, -10 speed)
Excalibur - Hell yeah!
Increase damage, hit rate, and speed (+50 hit rate, and +17 damage and luck)
Flower crow - It is A CROWN . . . Why is Omori staring at Mikal like that?
Same stats but enemies are more likely to target Mikal and. . . (+100 health and +25 juice, however, taking damage reduces the total health by 10 and juice by 5. This resets after battle, but the health and juice can go below what it originally was)
[Hopefully this makes sense.]
Wig - Mikal’s ultimate weapon. He thinks it’s regal.
Increase to all stats except hit rate (+75 health, +60 juice, +40 damage, +30 defence, +20 speed, and +10 luck)
Strange Sceptre - Alternative ultimate weapon. It has an eyeball on it . . . Staring . . .
Increased juice, damage, and buffs are 3 times effective on Mikal. (+100 juice and +50 damage)
Unsure which of the two ultimate weapons to choose, so I left them both in
Follow-up:
Laugh At Tier 1 - Makes himself happy and makes a friend angry.
Laugh At Tier 2 - Makes himself ecstatic and a friend angry.
Laugh At Tier 3 - Makes himself ecstatic and a friend enraged.
Notes:
I think I cooked when it comes to weapons.
IDK, thoughts?
Although I do know I didn't cook for Follow-up.
Chapter 8: The Big Yellow Cat
Summary:
I will abbreviate The Big Yellow Cat to TBYC
Notes:
(See the end of the chapter for notes.)
Chapter Text
TBYC will focus on healing, defence, and buffs, however, having certain emotions will increase these buffs. It's tempting for TBYC to be able to have tier three happiness or sadness. I'll be focusing mainly on happiness, so probably tier three happy. Hope this makes sense.
Tagging: Since TBYC is so big, the view distance is wider, so you can see further ahead or secret areas and treasures. Unable to be tagged in if the area is small, like Sprout Mole Village.
Skills:
Level 1 - Paw Guard (0 juice)
TBYC is able to block itself or a team member.
Level 1 - Calming purr (0 juice)
Causes target (TBYC or team member or enemy) to become natural, unless happy.
Level 2 - Cat Scratch (5 juice)
Slight less damage than average, but ignores defence.
Level 7 - Lucky (7 juice)
Increase hit rate of TBYC or team member by 17.This is boosted by +7 the higher the happiness tier both TBYC and the target has.
Level 13 - Unlucky (13 juice)
Reduces an enemies chance to hit (Lower hit rate by 25). This increases by -13 based on the tier sadness TBYC has.
Level 17 - Rub head (10 juice)
TBYC its head against a team member. Heals and makes target happy.
Level 19 - Cat Nap (10 juice)
Lays in the battle field and increases the defence of the team members for three turns.
Level 24 - Lick (20 juice)
Yuck! Revive a team member. The happier TBYC is, the more health the target will revive with.
Level 27 - Sleeping purr (15 juice)
Can cause some enemies to skip a turn. The happier TBYC is, the better chance the enemy will sleep. Doesn't work on bosses and fear foes.
Level 30 - Shelter (20 juice)
TBYC will take all hits for a person until TBYC has either been defeated, or it has moved to a different team member.
Level 35 - Blissful Beds (25 juice)
Makes the entire team, except TBYC, take a nap. This will stop make them stop for 2-3 turns, but when they wake up, they will gain high healing. This will also revive team members.
Extra:
During Pyrefly Forest - Intimidate (15 juice)
Try to intimidate the enemy, however, TBYC isn't that scary. But, the enemies will target TBYC for one turn.
Somewhere in Orange Oasis - Sphinx Form (30 juice)
Increase all stats for TBYC will be increased in the next turn.
In Snow Globe Mountain - Warm Fur (15 juice)
Causes everyone in the team to be happy.
When TBYC has exited water - Shake (20 juice)
Shakes off the wetness. Somehow gives everyone except TBYC a small amount of juice.
Weapons:
Cat's paw - A large and fluffy yellow paw
This weapon will be with TBYC for a very long time (7 damage)
Favouritism Boost - The cat is proud
Increase defence, health, hit rate, and juice. TBYC will also start happy. (+177 health, +77 hit rate and juice, +17 defence)
(Probably not a weapon, but eh, it's still a boost)
Follow-up:
Curl Up With tier 1: TBYC will curl up, and boost target's defence for 2 turns. Removes all emotions except happy.
Curl Up With tier 2: TBYC will curl up, and boost target's defence (Increased) for 3 turns. Removes all emotions except happy, and makes target happy.
Curl Up With tier 3: TBYC will curl up, and boost target's defence (Increased) for 4 turns. Makes both happy.
I think Follow-up can't be used when afraid, so TBYC will be the exception.
Notes:
I nearly forgot this fic existed

Luminolic_Black on Chapter 1 Wed 27 Jul 2022 09:54AM UTC
Last Edited Wed 27 Jul 2022 09:59AM UTC
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S5Ss on Chapter 1 Wed 27 Jul 2022 09:05PM UTC
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OmoA on Chapter 8 Wed 29 May 2024 05:31AM UTC
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