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Welcome Back

Summary:

“I’ll take you on a road trip to Portland for the day. We’ll stock up on tats, beer, weed, and donuts.”
“And books from Powell’s.”

Max takes Chloe and Rachel on a road trip to Portland. Things go wrong.

or

Six months after the events of Before the Storm, Max arrives at Chloe’s door. She’s got tattoos, a gun, and she’s bleeding to death.
Taking them out of Arcadia Bay, Max brings Chloe and Rachel on a holiday to Portland. There’s something different about Max now, and she’s got strange new friends, as well as enemies.
Chloe and Rachel are going to discover what secret Max is hiding. But that comes first after shopping, partying, and finding a way to get drunk.

Time travel means this series can be read in any order, but this is a good place to start.

Notes:

Chloe's story starts at Chapter 2: Past and Present.
She's the narrator, and this is just the prologue.


But with time travel, the game has begun before the story even starts.

They say if your desired fanfiction doesn’t exist, you have to write it yourself. So here’s Chloe, Rachel, and Max going on a road trip to Portland, Oregon. A love letter to a city I may have never actually visited. I apologise to any native Portlanders for any geographical mistakes I possibly made.

But the story has to be about more than that. So there’s David and Joyce getting married, Max abusing time travel powers, dramatic irony, call forwards, and an irritatingly flawless antagonist.

Life is Strange: Welcome Back is a standalone work enclosed in its own loop. No prior reading is required to enjoy the story. Of course, you’re probably here because you love Life is Strange and have also played Before the Storm.

Welcome Back is also stealth-sequel to IsraelBlargh’s Better Then, as you can read here. As I said before, it’s not at all required reading to enjoy Welcome Back, but you may connect some references between the two stories. It is not a direct sequel to that work, but rather an alternate possible future, in the past.

As you are familiar with Life is Strange and Before the Storm, this story contains content warnings similar with the themes of the games. As such, Welcome Back contains underage drug use (including alcohol), mild violence, underage weapon handling, and “every expletive imaginable casually tumbles out in conversation.”

Welcome Back is a Max Caulfield/Chloe Price story. But not really. That’s because Max and Chloe are awkward teens who can’t spit their feelings out and so the romantic relationship is nothing more than useless flirting banter. For now.

Welcome Back contains new Original Characters that round off the main trio of the cast. One is familiar, one is a native, and one is an enemy. That is because leaving Arcadia Bay requires new characters, and new characters must be original. In Chapter 11 are the Character Notes as written by Chloe. They contain mild spoilers so you may read them after you unlock the relevant character.

If you don’t understand something, it’ll become clearer with time.

But with time travel, the story is over before the game even starts.

Life is Strange: Welcome Back is a story based novel that does not feature reader choice, the consequences of all your in story actions and decisions will not impact past, present and future. There is no choosing wisely…

Chapter 1: Prologue: The Ring

Summary:

856 words
5–6 minutes

Chapter Text

PROLOGUE: THE RING

Tuesday, 13th June 2010
Arcadia Bay, Oregon – Arcadia Pawn

Larry carefully considers the clothes on the rack, staring at them with his beady eyes like the shirts owe him unpaid money. That’s how Larry views everything and everyone, like it owes him money. Everything has to have financial value, and everyone has a price willing to pay.

That’s the only way to be a pawn shop owner. You can’t take things personally. Otherwise you’ll run into every sob story in the town and handing out discounts like candy. Then you’ll make no money, no profit, you can’t pay off the rent and your nasty bitch of an ex-wife won’t let you see your son ever again.

Take for example all this jewellery and these rings he had collected over the years. Every one that had come in had probably some attachment to someone. Maybe they were a gift, or a family heirloom, or maybe even a promise. Now they’re just chickens waiting in line to be regifted to someone else.

Larry looks up to do another sweep of his pawn shop. He has to remain vigilant. God knows what that terrible loser he calls a cashier is doing for security. He does another swoop of the front of the store, just checking on the dwindling number he calls his customer base.

There’s a customer! A new one, someone Larry doesn’t recognise. She’s short, a pale skinned woman dressed in midnight blue-black. She’s wearing a long brimmed black hat and stylish boots. Maybe a tourist, maybe a visitor. Definitely someone with money.

“Hello Miss, can I please ask you to take your hat off indoors?” Larry asks. It may be for politeness, but it’s really so that he could capture her face on the overhead cameras. Just in case this new woman tries something funny.

“Says who?” asks the lady. She’s got a funny little hit to her accent. Tourist, definitely tourist.

“Uh, me,” says Larry defiantly, “I’m Honest Larry. I own this joint. How can I help you Miss?”

This story will not have a satisfying ending.

“Ah yes, Honest Larry, of course, my apologies,” says the lady, as though she can know exactly how honest Larry can be. She takes off her hat and rubs in her hands, revealing a pale face with dark makeup and red lips. She smiles slightly, a smile that doesn’t reach her eyes, a smile that looks wrong with her mouth. “Say, Honest Larry, I am looking for a particular ring.”

This work is rated for Teen and Up Audiences. The content may be inappropriate for audiences under 13.

Larry is caught a little off guard by this polite woman, a woman with a wrong smile. His salesman resurfaces and says, “Come right this way, we have all the rings money can buy.” The two of them head to the glass counter and gaze upon the layers of rings glimmering in shiny rows. “We’ve got all types and colours,” says Larry, “Gold, diamonds, onyx, white, blue, black, you name it, it’s all here.”

The content of this work is purely fictional, it is not intended to represent or depict any actual event, person, or entity, and any such similarities are purely coincidental.

“Say there’s perhaps a diamond ring, near colourless?” says the lady, “Nothing too expensive, I am on a budget. Around the five hundred range?”

The writer of this work does not in any way endorse, condone, or encourage engaging in any conduct depicted in this work.

“A diamond ring you say?” says Larry as he looks over the merchandise. The lady has a budget, he wonders how much he can rip her off with the worst he’s got. “We got diamond rings. I think I even put out one this morning.”

Published on Archive of Our Own

The lady points to a certain ring, one with a small diamond and a golden band. Larry does a quick appraisal. Probably a Grade B. In fact, probably the one he did put out this morning. It was pawned in, and the owner didn’t come back for it.

A story written by Indigo_Dragon

Larry goes around the counter and carefully picks the ring out from behind the glass, while the lady fumbles in her pocket with expensive green bills. He takes this service personally, wringing up the counter for $450. A steal at this extravagant price. The lady could’ve gone to any other jewellery store and bought unused.

Inspired by the work of IsraelBlargh

The transaction is made, the merchandise is handed over, and the lady departs without another word. Holding the ring between her fingers, and a cruel smile on her lips.

Founded on the Life is Strange Franchise
Created by Dontnod Entertainment
with Deck Nine Games
Published by Square Enix

Larry takes a moment to wonder over the strange customer, and why she wanted that particular ring anyway, and how come she didn’t even haggle over the price. Then he moves on. New customers to deal with, new merchandise to haggle, new money to be made.

It’s not like that ring had any sentimental value anyway.