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Izuku's Archive

Summary:

Even as leader of The Future Of Japan, Izuku's Quirk Notebooks never died. instead, they've evolved, just like Izuku did.

Notes:

hey i heard y'all like Quirks.

Chapter 1: Entry 0

Chapter Text

Password: 12/21/2215



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Future of Japan

 

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If you’re reading this, either I’ve given you permission, or I'll have to kill you. Or you’re Nedzu, and then in that case you could’ve just emailed me . With that pleasantness out of the way, my name is Izuku Midoriya, aka Viridian, and I’m the leader of the Vigilante cell known as The Future of Japan. Once upon a time, I was your average teenager, until a fateful meeting with the Number 1 hero changed my life forever. All Might revealed to me that his time as the Number 1 hero was running out, and he needed a successor, and he chose me . He gave me his Quirk, One for All, an incredibly powerful stockpiling quirk that was passed down to him from his own mentor. He led me toward UA, where I became a hero student, looking to become the next symbol of peace. 



If none of those events sound familiar to you, that’s because they happened in an alternate timeline, my original timeline. I’m a Time Traveler. Let’s just say, the future sucks. Japan has all but fallen, Villains run rampant, led by the Archvillain, All for One. All for One is the antithesis of One for All, one power, passed down from hero to hero, and one man, hoarding every single quirk he could get his hands on. They’re inseparably linked, One for All users have been fighting All for One for over 200 years, and I was the last stand. The only reason I didn't die, and the entire world didn’t fall into his hands, is because of Tomura Shigaraki. All For One manipulated Tomura since his birth, using him as a tool to hurt All Might, and as a perfected vessel for his mind and horde of quirks. In the end, I never even defeated All for One, Tomura did. He used an awakened time-traveling quirk to send me back, with not just One for All, but All for One, the quirk. Ever since, I've just been trying my best to ensure that future never comes to pass. 



To tell you the truth, when I first thought of starting The Future of Japan, I didn't even consider giving it’s other members quirks. I had so many ideas, but I didn't want to hurt any of the people I cared about by giving them too many quirks, or quirks that didn’t fit them. Luckily for me, I didn't just have All for One, I still had One for All , too. See, One for All doesn’t just give me incredible speed, strength, and the ability to use my predecessors' quirks. It also boosts the power of other Quirks I have, which means the All for One I gained is different from the one I was given. I can not only give and take quirks, but… alter them. repairing damaged quirks, fixing redundancies or weaknesses, even adding aspects to make them easier for another person to use, quelling my fears of potentially turning someone I care about into a Nomu, so, with that in mind, I started to brainstorm.



The first thing I really started to consider was ‘general quirks’. What quirks could I give to every member of The Future of Japan, to act as a foundation for their more specialized kits; These following Quirks fall under that distinction for now.



General Quirks:





1 - Shock Absorption

 

Protects the user from Kinetic Force



One of the original Quirks given to the USJ Nomu, aka the ‘All Might Killer’. Shock Absorption is just one example of several different defensive quirks I’ve given to the girls, each of them personalized for their own Kits, but Shock Absorption is always a mainstay. The Quirk can absorb blunt force trauma basically immediately, redistributing the force around the Users body. A small portion of every hit is saved as energy for more stamina afterwards. 

 

The only real thing this quirk struggles to protect the user from is sharp objects, if they’re moving with enough momentum, the quirk can, while dull the effects, can’t fully stop it from piercing the skin.



2 - Super Regeneration 

 

Near-instantaneous healing.

 

Another quirk the USJ Nomu had, and another example of the different healing quirks I’ve given to all of the girls. This Quirk can heal just about anything, from a papercut to a lost limb, faster than the would can bled seemingly.

 

The only downside of this quirk is that it can’t heal old wounds or scarring, something I would’ve been pissed about if I wasn't a Time Traveler .



3 - Brawn Boost

 

Boosts the Users Physical Strength to an incredible degree

 

This is one of hundreds of Strength-Enhancing Quirks All For One had, that I now have. Each of them function differently, but they all reach the same end-goal; increase the user's physical strength. I’ve given each of the girls a varying amount of Strength-Enhancers that operate differently, based on the Kits i had planned for them.



4 - Speed Boost 

 

Boosts the Users Speed

 

Just like Brawn Boost, except instead of boosting Strength, it focuses on the Users Speed. All for One had just as many Speed Enhancers as he did Strength, and I've given several to each of the girls. I was a little bit more varied with the Speed Enhancers then the Strength ones, however, because for some girls, sheer speed of movement itself wouldn’t just be useful, but also heightened reflexes. Himiko may not be as physically strong as me or Ochako, but she can keep up with the Rabbit Heroine Mirko in a dead-sprint. 



5 - Perfect Recall

 

Gives the user a flawless memory, allowing them to recall any information basically instantaneously.

 

Another enhancer All for One had in droves, except this time, an intelligence enhancer. This particular enhancer gives the User an Eidetic Memory.

 

Now, unlike both the Strength and Speed enhancers, each and every Intelligence enhancer is uniquely different, and alters the brain differently, mostly because the brain is such a complex organ. So, for that reason, some girls have a fair few more Intelligence enhancers than other girls. 




 

6 - Solar Power 

 

Allows the user to absorb solar energy, stockpiling it to either augment quirk usage or physical exertion.



While not as powerful or endless as One for All, having several Energy Stockpiling quirks is still useful for each of the girls. Solar Power in particular does what it says on the tin, it makes the user act as a hyper-efficient solar panel, but it’s just one in a sea of Stockpiling quirks. Energy Stockpilers are, as it turns out, the most versatile quirks I could give someone. From fueling physical activity, to more strenuous quirk use, I make sure to regularly update and upgrade everyone's Stockpile Quirks. 



These quirks are all generalized, and a lot of them shared between the girls. Each girl has quirks like these, as well as quirks more specialized for them specifically. I’ll describe each of those quirks, and how they assist each girl in their missions, in their own personal entries, for now? This is Izuku Midoriya, Signing off.






End of Entry Number 0



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Future of Japan