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White Magic: This magic is used by white mages mainly for healing and support. The spells fall into four rough categories: Healing, nullification, Status-Effects and Combat. The spells in these categories tend to be better for assisting and supporting other combatants.
Healing:
- Scan: This spell will scan a target and show their health, status, strengths and weaknesses.
- Cure: This spell will heal a small amount of damage on a single target, only 20%, requiring 5 uses to heal someone completely.
- Curaga: This spell will heal a large amount of damage on a single target, only 50%, requiring 2 uses to heal someone completely.
- Full-Cure: This spell will heal any and all damage on a target completely.
- Cleanse: This spell cleans the target of any bacteria, germs and other unclean substances.
- Esuna: This spell removes any negative status conditions and ailments, meaning it is best against strong strains of diseases, viruses and illnesses.
- Panacea: This spell removes any poison from the target, Esuna can also heal poison but this is much better and can heal poisons of any level.
- Regen: This spell grants a temporary and slightly slow regeneration of health on a target.
- Refresh: This spell grants a temporary and slightly slow regeneration of Magic on a target.
- Raise: This spell will revive a target but will leave them in a condition that still needs healing or else they'll die again.
- Arise: This spell will revive a target and completely heal them to back to their best condition.
Nullification:
- Dispel: This will nullify any positive buffs and statuses on a target removing enhancements.
- NulAll: This will nullify all damage of the next attack on the target.
- NulBlaze: This will nullify all fire damage of the next attack on the target.
- NulFrost: This will nullify all ice damage of the next attack on the target.
- NulShock: This will nullify all electric damage of the next attack on the target.
- NulTide: This will nullify all water damage of the next attack on the target.
- NulDeath: This will nullify the next Insta-death attack on the target.
Status-Effects:
- Haste: This spell increases the speed of the target.
- Slow: This spell decreases the speed of the target.
- Silence: This spell silences sound and can stop magic spells if the target is unable to cast spells non-verbally.
- Berserk: This spell will enrage the target so it will increase their physical attack, but will make them only use physical attacks.
- Bravery: This spell increases the physical attacks of the target.
- Faith: This spell increases the Magical attacks of the target.
- Confuse: This spell will cause the target to use random spells on random people/objects around them.
- Bind: This spell will inflict petrification on the target for a short time period.
- Mini: This spell will shrink the target to a small size, increasing speed and evasiveness but also decreasing attack and defense.
Combat:
- Blink: This spell creates an illusionary copy of the user to help them evade or dodge attacks.
- Shell: This spell halves physical damage done to the target.
- Shellga: This spell halves physical damage done to a group in a wide range.
- Protect: This spell halves Magical damage done to the target.
- Protectga: This spell halves Magical damage done to a group in a wide range.
- Barrier: This spell makes a barrier imbued with Shell, Protect or Both.
- Reflect: This spell will reflect a spell back at the caster at varying power. However much stronger the spell is than the user, the weaker the power reflected will be.
- Teleport: This allows them to teleport to any point in their range of vision.
- Banish: This will create a small mass of light to deal some damage a foe, but will deal great damage to the undead.
- Holy: This will make varied light blasts to deal damage equal to the amount of healing the user has done, with enough healing, this can defeat nearly anyone.
