Actions

Work Header

Guide to The Mirrorverse

Summary:

Take a trip into The Mirrorverse, learn about the many worlds of it, and see how they differ from the ones we know!

Chapter 1: Mirrorforge Crater and Guardian Tower

Chapter Text

Mirrorforge Crater is the very center of The Mirrorverse.

It's a rocky landscape floating in the middle of space, surrounded by an atmosphere of breathable air.

The location only has two notable points of interest.

The first is The Stellar Mirror, the source of all light magic in The Mirrorverse.

And the second is Guardian Tower; the headquarters, hang-out space, and secondary homes of The Guardians.

 It's a 15-story golden brown tower, topped with a blue cone-shaped turret roof, decorated with moons and stars.

The tower had 21 floors, each with its own purpose.

And in terms of what those floors are, bottom to top......

The Garage: Where a good chunk of the vehicles and modes of transportation are kept. This is also where the spiraling staircase begins.

The Shooting Range: A medieval tournament themed room that's used as a training room for ranged weaponry. This is often used by the more Ranged-focused Guardians. 

The Gymnasium: A Greco-Roman themed room that's used for physical training. Weight-lifting, cardio, track, gymnastics, and weaponry dueling. This is often used by the more Melee and Tank-focused Guardians. 

The Sport Room: A special room that can take on different themes and looks for a specific sport. Like a Mesoamerican look for basketball, and a late 19th-century look for baseball.

The Simulation Room: A high-tech training room that uses holographic technology that can project just about any kind of scenario with an almost life-like feeling.

The Pool: An Atlantean themed-pool where the Guardians can simply relax. Also has a tiki bar.

The Music Room: A room filled with various dancefloors (themed around different genres of music) occupied by big high-tech stereos. There's also a recording studio filled with various instruments.

The Game Room: A futuristic themed room filled with various video game consoles and arcade cabinets. 

The TV Room: A movie theater themed room with widescreen television and a huge couch with reclining chairs. Also has a high-tech snack bar.

The Kitchen: Where the Guardians come to eat. Also has a special feature that allows it to change themes. 

The Portal Chamber: Where the portals to the worlds of the Mirrorverse are held. Often used as a quick-way to travel to worlds. 

The Meeting Chamber: Where the Guardians meet-up and discuss their plans.

The Art Studio: An art-studio themed room filled with all forms of art supplies.

The Library: A library filled with various themed-sections themed around different book genres.

The Garden: A tropics themed-garden filled with plants and memorabilia from South America, Africa, Asia, and the South Pacific.

The Laboratory: A high-tech lab that used to create various gadgets and gizmos for the Guardians.

The Laundry Room: Where the Guardians' clothes get washed. 

The Bathroom: A room themed around various aquatic scenarios, with multiple sections filled with multiple bathroom appliances (for obvious reasons). These include a nautical themed-section of sinks, a country themed-section of toilet stalls, a rainforest themed-section of shared showers (one for the males, one for the females, and one for the adult couples), and a section of shared baths that can change to different  themes like The Kitchen.

The Bedrooms: A long stretch of hallways, filled with the bedrooms of the Guardians.

The Infirmary: Where the injured Guardians are taken care of and treated.

The Observatory: A mismatched themed (medieval, Asian, Arabic, tribal) room where the more magical Guardians often practice their magic. 

Chapter 2: Hot Dog Hills

Chapter Text

Overview

Hot Dog Hills is a hometown of The Sensational Six, located on the world of Earth-111822, in The United States of America.

In contrast to the one from Mickey Mouse Disney Junior shows, this version is a bit more steampunk.

That's because in this world, technology advanced much faster. 

You'll often find people here riding around in hover-cars, hover-buses, monorails that traveling across rails via magnetism, zeppelins, and much more!

Points of Interest

The Suburbs: Where most of the residents live.

The Mouse House: The home of Mickey, Pluto and Toodles, shaped like the former's head.

The Bowtique House: The home of Minnie, Daisy and Cuckoo-Loca, shaped like a giant bow.

The Goof House: The home of Goofy and Max, shaped like a giant horseshoe.

The Pete House: The home of Pete, PJ, Peg and Pistol.

The Zimmeruski House: The home of Bobby and his family.

Roxanne's House: The home of Roxanne and her father,  a fairly rustic house.

Clarabelle's House: The home of Clarabelle Cow.

Horace's House: The home of Horace Horsecollar.

Downtown: The central area of the town and where most of it's major establishments are.

Minnie's Bow-Tique: A bow and headwear store owned and ran by Minnie, Daisy and Cuckoo-Loca.

Babbitt's Photos: A photography studio ran by Goofy and Pete.

Walt's Hot Dogs: A hot dog restaurant owned and ran by Mickey and Toodles.

The Harbor: Where the boats and other aquatic vessels reside. This is also where Donald works.

Donald's Boathouse: The home of Donald, his sister Della, and her sons (and Donald's nephews) Huey, Dewey and Louie.

McDuck Manor: A massive generational mansion that's the home of Scrooge McDuck, Mrs. Beakley and Webby.

Hot Dog Hills Elementary: The local elementary school that Huey, Dewey, Louie and Webby attend.

Hot Dog Hills High School: The local high school that Max, PJ, Bobby and Roxanne attend.

Peraza's Skatepark: The local skatepark, where Max, Pete and Bobby often hang out.

The Bean Scene: The local coffee shop that PJ and Mona (The Beret Girl) often hang out at.

The Forest: The natural woodlands on the outskirts of the city.

The Camping Grounds: Where campers can set up camp. Roxanne often hangs out here. 

Dangers

Hot Dog Hills is one of the safest locations in The Mirrorverse.

Apart from The Fractured, the only threats are the natural ones found in The Forest, specifically with its wildlife.

There are bears, snakes, mountain lions, wolves, moose, and wolverines.

Chapter 3: Villeneuve

Chapter Text

Overview

Villeneuve is the home of the Beauty and the Beast Crew, located on the world of Earth-111391 in France.

Admittedly, it's not much different from the one from the original film.

However, there is one notable difference.

The entire Village is surrounded by a stone fortress.

Points of Interest

The Village: Where most of the kingdom lives.

Belle's Cottage: The home of Belle, her father Maurice, and her older sisters Paige and Julie.

Gaston's Cottage: Where Gaston and LeFou lives.

Plantes and Fluers: The local flower shop.

Boulangerie: The local bakery.

Al Petit Chapleau: A wig and hat shop.

Gabrielle's: The local bookstore, where Belle spends most of her spare time.

The Market: Where various goods can be bought.

Taverne: The local tavern, where Gaston and LeFou usually hang out.

The Farmlands: Where the agriculture and herding is done.

Beast's Castle: Where Beast, Lumiere, Cogsworth, and all the other servants live.

The Black Forest: A massive stretch of dark, mysterious forest that surrounds The Village and Beast's Castle.

Dangers

Villeneuve is among the most dangerous locations in The Mirrorverse, and that's largely thanks to The Black Forest.

The Black Forest was once like any normal forest. 

But that all changed thanks to The Enchantress.

Her curse had not only affected The Beast and his servants, but also The Black Forest, to ensure nobody would ever stumble about The Castle.

The pathways were made more overgrown and gloomy.

And the animals were made bigger and more savage.

However, this resulted in frequent attacks on The Village.

Hench why the fortress was created.

The dangerous animals in The Black Forest include ravens, falcons and vultures the size of pterodactyls, vipers and adders the size of Titanoboas, toads the size of a horse, lynxes with incredible speed and pouncing force, giant black widows, pikes as big as the biggest sharks, bats the size of flying foxes, wild boars the size of the biggest bulls; and elk, wolves and brown bears the size of their prehistoric ancestors.

And if that wasn't bad enough, The Black Forest is also teeming with tons of legendary creatures.

These include werewolves, goblins, dragons, faes, Dames Blanches, The Horses of Pas-de-Calais, woodwoses, and Matagots.

Chapter 4: DunBroch

Chapter Text

Overview

DunBroch is the home of Merida, located on the world of Earth-62212 in Scotland.

There really isn't any different between this and original version from the original movie.

Points of Interest

The Castle: The home of King Fergus and Queen Elinor and their daughter Princess Merida and their sons Harris, Hubert, and Hamish. It sits atop a small, tall island and is connected to the mainland and the castle green by a single stone bridge.

The Castle Green: Where the Highland Games are held and where Merida and her family often go to do their outings. It is connected to the island on which the castle stands by a single stone bridge.

The Harbor: Where boats come and go in the Kingdom. It appears to be located to the left of the castle. It features two docks, a collection of buildings, and a pair of square stone turret-like buildings.

The Village: Where the commoners live.

The Forest: The woodlands that surrounded the kingdom. Merida enjoys riding through and shooting her arrows on targets she set up and explores.

Crone's Tooth: The tall sheer vertical stone Merida often climbs up.

The Fire Falls: The waterfall by the Crone's Tooth, presumably named for the way the sunlight reflecting on the water makes it resemble the color of fire. According to Fergus, only the ancient kings were brave enough to drink from it.

The Ring of Stones: An ancient circle of large tall stones.

The Witch's Cottage: The cottage where The Witch lives.

The Ruins of the Ancient Kingdom: A crumbled castle where Mor'du resides.

Castle MacGuffin: The home of The MacGuffin Clan.

Castle Macintosh: The home of The Macintosh Clan 

Castle Dingwall: The home of The Dingwall Clan.

DunBroch Loch: A massive loch at the center of the kingdom.

Dangers

DunBroch is a fairly dangerous place, particularly The Forest.

It's teeming all sorts of dangerous animals; including wolves, wild boars, brown bears, lynxes and adders.

The Forest is also home to various legendary creatures.

There's the will-o’-the-wisps, The Cù-sìth, banshees, kelpies, Cait Siths, The Big Grey Man, Redcaps, and The Fachan.

There's also been some rumors about a mysterious, reptilian-like creature lurking in The Loch.

But the most dangerous and feared creature in all the land is none other than Mor'du.

Even within the civilized areas, things aren't completely safe.

As DunBroch regularly finds itself under attack by invaders like The Anglo-Saxons, The Romans and The Vikings.

Series this work belongs to: