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Epithets in the Tavern

Summary:

You probably think you know all there is to the tale of the Great Tree of Life. The Divine Tree and his loyal guardian, son of the Great Sugar Swan and Zephyr of the Divine Gales. The Great Greenish-Red Dragon and their heir, the Eternal Flame himself. The Serene Ocean Goddess, blessed by her moon and love, the Benevolent Goddess of Dreams. The Electric Sky Goddess known for her ruthlessness, and the Ethereal Frost Goddess.

That’s the clean version. The one carved into temple walls and taught to children who haven’t learned yet that truth likes to travel.

But did you know this tale has a thousand mouths?

Notes:

(See the end of the work for notes.)

Work Text:

 

You probably think you know all there is to the tale of the Great Tree of Life. The Divine Tree and his loyal guardian, son of the Great Sugar Swan and Zephyr of the Divine Gales. The Great Greenish-Red Dragon and their heir, the Eternal Flame himself. The Serene Ocean Goddess, blessed by her moon and love, the Benevolent Goddess of Dreams. The Electric Sky Goddess known for her ruthlessness, and the Ethereal Frost Goddess.

 

That’s the clean version. The one carved into temple walls and taught to children who haven’t learned yet that truth likes to travel.

 

But did you know this tale has a thousand mouths?

 

No two tellings are the same. Some contradict, some exaggerate, some even soften what should be sharp. Yet every single one of them comes from the same great picture, like shards of a mirror scattered across the world. And I– well, I’ve walked enough roads and drunk enough bad ale to hear more than my fair share.

 

So gather ’round. Closer. I didn’t come all this way to whisper.

 

Since we’re here at the Mala Tavern in the Dragon’s Valley – smell the sulfur, feel the heat in the floorboards – I’ll start with the Eternal Flame himself. Fire Spirit, or rather, one of the many names he answers to, depending on who’s brave enough to say it.

 

Outside the Grand Citadel of the Dark Cacao Kingdom, high in those frozen mountains where the cold bites down to the bone, they don’t call him Fire Spirit at all. They call him the Lord of Ash. Up there, fire isn't a spectacle. It’s survival. When blizzards smother hearths, and the wind screams like it wants you dead, they believe he walks unseen through the ruins of extinguished flames, coaxing warmth out of nothing but ash and memory. A dead fire rekindling itself is considered a blessing, not a coincidence.

 

Mind you, he doesn’t get nearly as much attention up there as the Electric Sky Goddess or the Ethereal Frost Goddess – those two loom large in a land ruled by storms and ice – but every time a fireplace burns again after going dark, folks leave a little extra kindling. Just in case.

 

Inside the Grand Citadel itself, things are…different. There’s one public shrine to him. Just one. Stone-blackened walls, scorched offerings, and a carving of him with wings ablaze and head bowed forward like he’s daring you to flinch. He’s worshipped there as the Drive to Persevere. The one you pray to before battle, before impossible marches, before choices you might not survive.

 

I’ve seen it myself. The Bestowed Paragon of Resolution – armor dark under his cloak, hands shaking – kneeling there in silence. And listen closely now: you do not interrupt anyone who kneels at that shrine. Ever. It’s believed you’d be interrupting Fire Spirit himself, mid-communion.

 

And between you and me? We all know how much he dislikes interruptions.

 

Now here in the Dragon’s Valley, you’d best mind your manners even more. Pray carefully. Speak carefully. And leave proper tribute. Fire is generous, but it remembers disrespect. Because this is where the other name comes in.

 

The Great Blazing End.

 

You speak ill of him here, or you mock him, or you get clever with half-hearted offerings, and the stories say he doesn’t just answer – he emerges. When that happens, the Valley grows so hot that the Divine Tree’s roots themselves ignite. Volcanoes awaken. Forests burn until even ash turns to glass. Civilizations don’t fall – they’re erased, wiped clean for millennia to come.

 

Now, take a long walk east to Beast Yeast, to the old spice tribes, and suddenly the story changes again. There, Fire Spirit is second only to the Spiciest Ravager – Burning Spice himself. They believe the two will one day stand together, flame and fury intertwined, to burn the world down to nothing before starting it over properly.

 

Not cruelly, mind you. Correctly.

 

Destruction, to them, is just preparation.

 

And if you’ve ever been foolish enough to wander into the mines – don’t worry, I can tell by your face you haven’t – you’d hear a quieter faith. Down in those shafts live the moletatos, miners who’ve spent centuries cut off from the surface. No sun. No seasons. Just rock, sweat, and lantern light. 

 

They worship the flame because it’s all they have.

 

When fuel ran low, when oil failed, they burned copper wire. Mixed chemicals. Did whatever it took. The blue flames that resulted weren’t just chemistry to them—they were miracles. Proof that Fire Spirit hadn’t forgotten them. That he wanted them to keep going. Keep burning. Keep living.

 

Now hop back aboveground, past the Berry Jungle, into the Hollyberry Kingdom. Yes, yes, they worship their Bestowed Paragon of Passion – she walks among them, after all – but they don’t forget the Lord of Flame.

 

To them, he’s joy. Celebration. The reason music gets louder and laughter gets reckless. In every Hollyberrian household, you’ll find a shrine to him, usually near the kitchen or the hearth.

 

And here’s a tradition you best remember if you ever get invited to a party there: during any celebration – birthday, victory, Tuesday – you must set a pint of ale on fire. How you light it is your business. But you never, under any circumstances, pour it out and light it on the ground.

 

Why?

 

Because that’s seen as knocking the pint straight out of his hands.

 

Highest disrespect there is. You’ll be thrown out of the party, and likely the kingdom, before the flames even die.

 

And that’s just Fire Spirit.

 

Now, you’re asking about what I said earlier – about variations. Yeah, all of these are epithets. Different masks worn by the same face. Different names spoken to the same wind. Cultures don’t invent gods as much as they translate them, filtering divinity through what they fear, what they need, and what they hope will spare them.

 

Fire Spirit gets remembered for warmth, for destruction, for resolve, for endings. Wind Archer? He gets remembered for judgment.

 

We, here in the Valley, like to call him the Zephyr of Life. Makes him sound gentle, doesn’t it? Breezes through the valley, cooling winds in winter, and warming gales in summer. A god who knows when to soothe and when to sharpen. Protector of Sugar Swan’s Paradise. Guardian of the Divine Tree. Diligent. Reliable.

 

But don’t let that fool you.

 

Nature is cruel when it wants to be. You know that. I know that. Dragons remind us daily. When the wind turns against you – when storms strip the land bare, or gales howl like they’re hunting – you’re not dealing with an accident. You’re dealing with the side of the Zephyr that people don’t like to carve into statues.

 

Overhunt. Take without thanks. Kill for sport. Waste what the land gave you. Do that, and some cultures say you’ll feel it before you ever see it: a pressure behind the eyes, a tightening in the lungs, the sense that the air itself has decided you don’t belong in it anymore.

 

They call that version of him many things. None of them are polite.

 

Once you’re marked, there’s no bargaining. The wind does not negotiate.

 

Now, you remember the Great Churro Tribe of legend, right? The ones everyone talks about like they vanished into myth? Yeah, they’re still very real and still very much around. I bumped into a member while out on the sea, and we got to talking. They call the Zephyr simply the Guardian of the Divine Tree, because to them, that’s all that matters. The Tree is life. The Tree is memory. The Tree is continuity.

 

After their Long Sleep, though…well. Some meanings faded. Names stayed, reasons blurred. Happens more than you’d think. Gods are patient. They don’t mind being misunderstood for a few centuries.

 

And then there’s the Crème Republic. You’ve been there, I can tell. You walk like someone who’s seen white marble and too many sermons. The Republic believes in one Divine Light, one true salvation, neat and orderly. Which is why scholars there still lose sleep over the Resplendent Wind Guardian.

 

He doesn’t fit.

 

A winged archer wrapped in light, symbol of purity and honor, patron of paladins? Doesn’t match their doctrine. The leading theory, and I love this one, is that he came in with trade ships. Stories sewn into sails. Tapestries traded alongside spices and silk. The idea of the Tree of Life drifting in on the wind.

 

Funny thing is, imported or not, the Wind didn’t leave.

 

Ask any paladin in the Republic who they pray to before swearing their oaths. You’ll get your answer real quick.

 

And for the Archers’ Guild – oh, they don’t mess around. To them, he’s the Windward Marksman. Patron of steady hands, clean releases, and knowing when not to loose an arrow. They say if you practice with respect for the wind, for the craft, your shots will fly truer. If you don’t… Well, ever felt a gust shove your arrow just off target? Yeah, that.

 

Now, you’re probably noticing something. I haven’t mentioned shrines.

 

That’s because most places don’t build them for the Zephyr. He doesn’t stay put long enough. Stone feels wrong for a god who moves. Instead, they weave him. Paint him. Stitch him into tapestries that ripple when the air shifts. Always with wings, a bow, and a quiver. That’s the two things everyone agrees on, funnily enough.

 

He doesn’t accept tribute, either. No coins. No blood. No offerings piled high.

 

The only thing he seems to care about is how you live with the land he guards. And maybe, just maybe, who you stand beside when the wind gets hard.

 

But that part? Most cultures don’t write down.

 

Funny how the softest truths are always the ones carried by rumor.

 

Hm? Oh– that one.

 

You really are stubborn, aren’t you? I warn you off, and you lean closer anyway. Typical. Alright. Don’t say I didn’t try to spare you the feelings.

 

Yes. That tale.

 

Long before any of us were born – before taverns like this had names, before roads decided where they wanted to go – the Zephyr of Life crossed the world alone. Not lonely in the way mortals mean it, not aching for company every hour of the day, but alone in a quieter, heavier sense. Duty-bound. Anchored. He guarded life while life moved on without ever stopping to thank him. His siblings wore different crowns, held different storms, ruled different skies. And he? He stayed. Always stayed.

 

Wind learns early not to expect permanence.

 

And the Beloved Eternal Flame, well…You already know how that story starts. He rose from fire and pain and dragon’s judgment, heir to the Greenish-Red Dragon, loud enough to shake mountains and bright enough to scare the dark into behaving. He didn’t know how to stand still. Didn’t want to. Burned like the world had wronged him personally and owed him an explanation.

 

If you’re picturing disaster, congratulations. You’re correct.

 

They say they met by accident. Most great things do, don’t they? A disturbance here. A clash there. Wind wary, Flame reckless. One holding the line, the other trying to set it on fire just to see what happens. They fought side by side more than once – sometimes literally, sometimes verbally – and it took the Zephyr an embarrassingly long time to admit he even liked the Flame.

 

The Flame, on the other hand? Oh, he was gone from the start. Head over wings. No shame about it either.

 

But liking someone is easy. Choosing them? That’s the hard part.

 

Here’s the part every version agrees on, no matter where you hear it told: when the Flame truly fell – when even gods thought the fire might go out – the Wind did not hesitate. He chose him over duty. Over fear. Over the sky itself. He carried the Flame’s heart where it could survive. He waited. He guarded. He stayed.

 

And when the Flame returned – stronger, steadier, burning differently – he chose the Wind right back. Not loudly. Not in a blaze. Just…decisively.

 

It still took them nearly a millennium to say it out loud, mind you. Gods are terrible at feelings. But when they finally stood before gods and dragons alike, they didn’t swear to tame each other. Never that. Fire would die, and wind would break.

 

They swore to stay.

 

To temper and lift each other. To forgive quickly. To choose each other again and again, even when it was inconvenient. Especially when it was inconvenient.

 

That’s why the gales soften around flames that mean no harm. That’s why fire dances instead of rages when the air is kind. They’re not at war. They’re not competing.

 

They’re married.

 

Some whisper that every epithet of one mirrors the other – judgment and resolve, life and endurance, destruction and mercy – each keeping the balance the other alone never could. Maybe that’s true. Maybe it’s just how stories try to make sense of love between forces that could end the world if they wanted to.

 

However you choose to see them, remember this: when you feel warmth without fear, when the wind carries fire instead of smothering it…you’re standing in the echo of a promise older than any of us.

 

Now, that’s enough divinity for one night. Drink your ale before it cools – and whatever you do, don’t knock it out of his hands, hah.

Notes:

Hey Cookie Runners! I hope you enjoyed this shorter story, inspired by user Wot_Theyre_Dead's comment on one of my previous stories. I was inspired, lol. They helped me figure out how the boys' costumes from the games tie in to how I've characterized them here.

Leave a kudos and/or a comment if you haven't already. I love hearing from you guys.

Hope you have a good morning/day/evening/night everybody!

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