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Muonics is a system, a system that would let anyone bend the laws of the very universe itself to suite one's needs... Although one rule exists that anyone who has common sense would know, and that is the law of proportional conversion, this basically lays the foundational groundwork for anyone with enough energy to make a construct with the energy they have as long as the said energy quantity is enough to be able to condense into the desired element then bond with other energy condensations turned elements. Those who practice this common skill are called Muonician, these individuals can range from purely virtuous saints to sadistic bloodthirsty criminals. Muonics has six main fundamentals when it comes to manipulating matter and energy alike, Formation, Absorption, Decomposition, Propulsion or pushing, Antipulsion or pulling and Nullification which is stopping each of which being highly versatile and relatively simple to learn.
"Energy" is force, including but NOT LIMITED TO kinetic, to thermal and even bonding energy. Energy is primarily stored in compounds' bonds for example N2's triple bonds or anything that can or is presently releasing an energy. The energy and mastery needed depends on the atomic complexity, bond complexity and quantity Bonding works in a chemical sense unless you're bonding the same solid material to itself to make constructs.
Interspectra and Intraspectra
Intraspectra which means internal or self information is the process of manipulating energy or matter inside of a system be it a component or it's energy, it could also mean putting an external material or force inside of a system.
Interspectra on the otherhand means external information and is what Muonicians use to refer to the process of extracting energy or matter out of an isolated system. It could also mean the manipulation of energy around an isolated system.
Isolation is the process of designating the perameters of a chosen system
The limits of each is that energy and matter can't be created only converted Both decomposition and absorption alike are used to break apart structures only that absorption absorbs the bonding energy for the absorption user's own purposes like making other constructs while decomposition is just breaking the construct apart and releasing the bonding energy to the environment.
Although Muonicians can't control animal cells for reasons I would touch on further into these notes they can control the energy inside of any system be it cellular energy to help someone heal faster or overload it making the whole body soft as the intercellular bonds overload and collapse before killing the person of cellular implosion or dumping or absorbing the synaptic electrical energy of a creature to make them die of brain damage
If a Muonician doesn't know the structure of a compound, and they don't have a recipe book they can make either an amorphous brittle or less sturdy version of the compound or if the get lucky, get the structure correct, as for the energy requirements, you'd only make a slightly bigger wall or slightly more material, nothing catastrophic.
Muonics is a discipline much like science, the more you know the more constructs you can make.
The main way to correctly construct a compound is to use a Catalyst Page, a type of illustrative literature that gives any muonician a clear visualization of a certain compound or structure. However it is said that the songs of the eastern peoples may allude to certain materials which allow for shortcuts when it comes to matter energy conversion these are dubbed pure catalysts, catalysts through and through, found not in libraries or public codices but deep in the heart of old temples, thus some people have taken to discovering them.
As for energy acquisition, the most common method is absorbing matter then turning it into energy then back to matter as a construct but there are individuals able to use energy releasing machines or compounds
The harmonies and the Harmonized
Harmonies are effectively ways hyper-skilled muonician fight, all of them have the name of a paradox somehow like The Ship(of Theseus) replaces other constructs with other materials. The other is The Midpoint where in a Muonician can trap any linear travelling object in air by turning the atmosphere above it in to forward and backward moving energy and vice versa REALLY fast. And the other uses Bentley's Paradox where in the make an object behave like a black hole by turning it's mass into inward force back and forth REALLY fast. Harmonies aren't new concepts as much as they are techniques.
The Rule of Absolute Equivalence
This law states that trying to make a cell out of purely inorganic compounds which are far too complex for a human to comprehensively recreate may result in an Emptying.
Emptying
The process where in a Muonician tries to create something far too complex for their mind to comprehend and turns into a Nothing. The first stage of which being referred to as "The Silents" a stage of seemingly a comatose or catatonic state before eventually turning into a Nothing.
Nothings
Muonician who've succumbed to an Emptying and now suffer a never ending state of converting their own cells to energy then back to cells resulting in horrendous cancerous looking growths like extra blinking and moving eyes, teeth that jut out of the skin and big clumps of hair or scale like nails. As a result of this continuous change in their physical structure many nothings absorb the matter around them leaving craters with a foot or hand mark in the center to indicate that a nothing was previously in the area. But if a nothing senses other humans around it, it will try as hard as it could to get close to them absorbing either or both their chemical cell composition or the energy inside their brain, the synaptic energy made by the human mind when absorbed by a nothing would be akin to a smartphone charging directly from an electric power plant. After the attack you'd be lucky to find nothing but clothes at most in the scene... Because if you find someone... It's now... Something
The Silent
The result of an attack of a nothing, they don't think, don't speak, don't move. The most they can do is blink. They're still there, thinking, conscious but... They're not at the very same time.
Power system
- Kymic Combat
The close quarters version of Muonics where in the user transubstantiates a piece of matter into energy, however the combatant must be careful of the magnitude they set on the vector lest they could go splat into a wall.
Kymic combat techniques
Helios - The Combatant circles around their target lunging in and out of range
Pluvius - The Combatant focuses the force on their weapon wielding arm and quickly retracts and thrusts their weapon
Keraunobolos - The Combatant focuses all their built up energy on themselves and quickly dashes forward leaving vacuum in their wake producing a loud boom.
Pnoē - Once anything with force enters a certain zone the combatant could change the direction the that objects vector to go against it thus stopping the object to a halt
Phasma - The Combatant uses a projectiles energy to move their body out of the way, this technique is best used if you're preoccupied with multiple opponents and can't sense projectiles on time to use Pnoē
Seismos - The combatant transubstantiates the ground under his feet into energy, leaping really fast, unlike Keraunobols however this can be done consecutively at the intermediate stage of training, thus making it optimal for general traversal and fighting in cramped spaces
Antirroia - The combatant, once in a close enough proximity used the kinetic energy of his opponent's swing to strengthen his own swing.
Dinē - The combatant readies an attack waiting for their enemy to retreat and once they do the combatant transmutes their opponents kinetic energy onto themselves in the direction of their opponent
Drakedom of Stahlbourg
- Techno-utopia
- GUNS, GUNS ALL DAY
- Invented the Dromon(I'd get into that later but TL;DR Tanks)
- Has the largest Iron deposit in all of the continent
- Their Draugr-class Dromon are filled to the brim with Guns of high poundage and have really thick armor so their used like battering rams but they're really slow and lumbering yet are also the biggest of all seven Dromon classes
- Ruled by a Drakareich(Emperor)
Republique de Luxinaire(pronounced Lucinaire)
- Melting pot of immigrants from every other faction
- The most diverse military
- Fashion over function most of the time
- Has the fastest Dromon in the continent, however these Ankou class Dromon are frail and have low poundage guns on board
- Came from the nomadic Lucirii of the ancient era
- Has the best literature according to most experts(Rumors say most if not all were paid)
- Also has some of the tastiest delicacies in the continent
- Ruled by the Princiepique
Tzardom of Hielska
- The biggest coal reserves in the continent
- Every citizen over the age of 18 is a trained military personnel(i.e the town and the garrison are the same)
- On an economic downward tailspin
- Came from a confederation of kingdoms that united when a great winter came
- Has really REALLY cold winters
- Focuses Dromon production on quantity instead of quality same as soldiers. Main Dromons are the Nuld Class Dromons
- Ruled by the Tsaizar
Grand Hegemony of Wyrmrocke
- One of the two Aeko Domus(Faction that is ruled by one of the grand families who have great naval power over the continent.)
- Has the greatest and most up to date naval technology and ship building techniques
- Questionable quality of sailors who are just skilled archers
- Has the most expansive territory beyond the continent.
- Has Cetus class Dromons who can easily serve as short distance boats on shallow water.
- Ruled by the Omnya Patyr
Confederacy of Hata'Ita
- The other of the Aeko Domus
- Very basic ships especially when compared with the continent
- Some of if not the best sailors the continent has to offer.
- Is a broken and diverse coalition of different ethnic groups that fled the continent. Spanning from dying minor families to exiled families to families who went to this area to get out of the hands of a continental rivals.
- Every Domus is unique but all in all smaller faster but highly armored Mazapegul class Dromon with one above average poundage gun
- Ruled by the Foedeter Magistrum
Religions:
The first religion is the pontifician Church which is basically the Catholic Church aside from the fact that it's a senate of bishops and cardinals. VERY CORRUPT. Most of the north western part of the continent is controlled by them since the Pontifism of Luxinaire and Wyrmrocke are very high as they both have a very religious population.
Their god is Eashriel, Iudex et Carnifex(T.L. Judge and executioner). They say that the winter is a test of faith and that the heat of every one who dies is their fuel to paradise.
Then the other main religion is the Ajnirahn faith. They believe that the more fire one has the the purer they are, be it body heat, climate or warm food, so they believe that the universe has picked them as it's chosen people to spread the word of this great gift. The Ajnirahn faith came from the Azgihanid faith of the ancient era. To them a fever is a blessing, people with fevers are basically sent to pilgrimage to the Great Basin to drink from an oasis which they believe is holy. But aside from the theological aspect there is also a practical reason for these pilgrimages, from what the Stalhbourgians have gathered there is a natural ecosystem of penicillium in the water.
Military Organization:
- Hexclave
Smallest contingent which is mostly used to coordinate personnel during marches. Commanded by a Xipharch.
- Triclave
The common tactical contingent that can form blocks during battles. Commanded by a Vazarch
- Conclave
The contingent that includes each of the four arms; infantry, cavalry, artillery and Dromon. Commanded by a Hoplarch
- Magnarch
The commander of a whole army which normally includes three to five conclaves.
Faction uniforms :
Stahlbourgian Uniform actually have a death's helm as their official issued helmet while having their expeditionaries wear cuirasses, Luxinarians are simple, A hat with two plumes(made from rooster tail feathers) shades and the lightest kit out of every other faction, the Hielskans had everyone in their city network trained so the most amount of defense they have is casual wearing militia but they're standing expeditionary force is basically WW1 Russian Siberian forces except the white suits are made from polar bear hides just draped over militia who agreed to be in the standing expeditionary force, Wyrmrocke's army wear red uniforms, black pants, black shoes... And life vests since they are an island faction, same goes for the Hata'Itans except for the colors theirs are green for the uniforms and and dark blue pants as well as a draping overcloak to hide them in the dense jungle islands they live in
