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English
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Part 2 of Fel Lucina AU
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Published:
2026-03-10
Updated:
2026-03-12
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969
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2/?
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2
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Fel Lucina AU additions

Summary:

Small Extra for my Fel Lucina AU.

Chapter 1: Fel Changes [Gameifcation]

Summary:

So lets turn my AU fight into a proper Fire Emblem map

Notes:

Hey so what if my changes were applied to actual game. How would it work gameplay wise. well here are some of my notes as a fun bonus.

Well here some notes as a little bonus

(See the end of the chapter for more notes.)

Chapter Text

Map starts with starting Shepherds.
Chrom, F!Robin, Frederick, Lissa, Virion, Sully.

"Marth" is an allied unit. Whose first turn is setting up the "Lure Risen Spell". [this is just a cutscene and dialouge]
Map goal is to protect "him" for first few turns.
(A loss condition is "Marth" dying as well as Chrom/F!Robin death)
Marth inventory consist of a unique unbreakable weapon "Grima's Tooth". And a unique class. Fel Lord.

Risen AI will either attack your units or head to "Marth" if not in range.

After first few turns "Marth" will go around to hunting Risen as they all been lured in.
Map Goal changes to "Route the enemy" [kill them all].

Once the map is cleared a scripted cutscene appears where more Risen appear in overwhelming numbers.

This is when "Marth" cast the spell that seizes control. The Risen color switch from Red [enemy] units to Green [ally] units. And you get some scripted fights as they proceed to attack and kill each other.

You get a few turns of extra cleanup where you can kill straggler for EXP.
[Green Risen can be targeted by the player to kill for EXP, they have a unique "skill" [Dominated?] that ensures they deal 0 dmg to your units].

Once the remaining Risen are cleared out map ends. In victory.

Notes:

Feel free to comment on how you think the map would play.
Or if you feel im bad at game design. What your ideas would be.