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English
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Horror
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Published:
2026-05-24
Completed:
2026-05-24
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3/3
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NO EXIT

Summary:

A luxury retreat. A group of friends. No way out.
What was meant to be a private, high-end escape turns into a sealed nightmare when thirteen participants find themselves in a game that no longer recognizes freedom. Every door is locked. Every camera is watching. And every hour brings a new “game.”
The rules are simple—solve the puzzles, or someone dies.
At first, it feels like a cruel experiment. Then the deaths become real.
As alliances form and collapse, trust becomes more dangerous than the game itself.
But the deeper they go, the clearer it becomes—this is not random. Every player was chosen for a reason. Every secret has a price.
And among them, someone is quietly guiding the game from within.
In a place where morality is a weakness and survival demands betrayal, the only question left is:
How far would you go to be the last one standing?

Chapter Text

The following is a compilation of reports, transcripts, and public notices collected over a span of five years. The incidents, though initially treated as isolated cases, have since drawn increasing attention due to their disturbing similarities.

 

---

 

National Evening News Broadcast — June 14

 

"Authorities are currently investigating the disappearance of seven university students who went on a private vacation to a villa located on the outskirts of Linhai City. The missing individuals have been identified as Lu Zhiyan, Chen Haoyu, Lin Xia, Zhang Wei, Su Wan, Guo Yifan, Tang Meilin, and He Zixuan."

 

"According to initial reports, the group arrived at the property on Friday evening. Neighbors confirmed hearing music, laughter, and movement well into the night."

 

"However, by Saturday morning, all communication from the group had ceased."

 

"Police forced entry into the villa after repeated calls went unanswered. The interior showed no signs of struggle. Personal belongings, including phones, wallets, and bags, were found inside."

 

"There were no signs of forced exit."

 

"No bodies have been recovered."

 

---

 

[Breaking Update — Same Broadcast]

 

"In a separate but potentially related case, authorities have reported the disappearance of five individuals at a different villa located nearly forty kilometers away in Qinghe District."

 

"The missing individuals have been identified as Luo Qianli , Li Qiang, Xu Chen, Zhao Rui, and Fang Yu."

 

"The group had checked into the Qinghe property on the same night as the Linhai group."

 

"Officials have confirmed that the two groups had no known connection and were staying at entirely different locations."

 

---

 

[Online Article — Circulated Two Days Later]

 

"Two Villas, Two Groups, One Night: Coincidence or Pattern?"

 

Investigators are now examining a possible connection between the Linhai and Qinghe cases.

 

Both groups:

 

- arrived on the same evening

- consisted of young adults

- left behind all personal belongings

- vanished within a similar timeframe

 

A classmate of Zhang Wei claims his group had recently obtained a "strange disc game" rumored to be linked to disappearances.

 

Meanwhile, a staff member from the Qinghe villa reported seeing Luo Qianli's group carrying a "small case" upon arrival.

 

"It looked like a game console or something," the staff member said. "They seemed excited about it."

 

Authorities have not confirmed whether any such object was recovered.

 

---

 

[Forum Post — Anonymous User | Timestamp: 02:13 AM]

 

«"Different villas. Same night."

 

"You still think this is random?"

 

"They don't need to be in the same place."

 

"They just need to start at the same time."»

 

---

 

[Police Briefing Transcript — July 2]

 

"Over the past three years, we have identified a pattern across multiple missing persons cases."

 

"All victims were part of small groups ranging from five to eight individuals."

 

"In six confirmed cases, separate groups located in different properties disappeared within the same time window."

 

"There is no evidence of physical interaction between the groups."

 

"However, the timing of each disappearance is nearly identical."

 

"Personal belongings were left behind in all locations."

 

"There are no signs of struggle, abduction, or voluntary departure."

 

---

 

[News Segment — Investigative Report]

 

"We spoke with two property owners from the Linhai and Qinghe locations."

 

"Both confirmed that their respective groups appeared normal upon arrival."

 

"However, both mentioned something unusual."

 

"They brought entertainment equipment."

 

"In both cases, witnesses described a small, circular object."

 

"One owner recalled hearing someone say, 'Let's try it tonight.'"

 

"The object was not found in either villa."

 

---

 

[Leaked Internal Memo — Unverified Source]

 

Subject: Pattern Recognition — Incident Cluster 7B

 

- Multiple groups across separate locations

- Disappearances synchronized within a 10-minute window

- No physical overlap required

- Possible remote activation trigger

- Unconfirmed object: disc-based system

 

Note:

Geographical separation does not prevent occurrence.

 

Recommendation:

Investigate simultaneous activation conditions.

 

---

 

[Late Night Radio Call — Transcribed]

 

Caller: "You keep saying they vanished from different places."

 

Host: "Because they did."

 

Caller: "That doesn't matter."

 

Host: "…What do you mean?"

 

Caller: "They weren't separated when it happened."

 

Host: "Explain that."

 

Caller: "…The game connects them."

 

[Silence — call disconnected]

 

---

 

[Recovered Phone Data — Fragmented Audio Log]

 

Voice (male, identified as Chen Haoyu): "Okay, this is weird. Why is there another group here?"

 

Voice (female): "What are you talking about? There's no one else."

 

Voice (another male, unidentified): "No—I see them too."

 

Voice (Lin Xia): "That's impossible. We're alone."

 

Voice (He Zixuan, panicked): "No… no, this is exactly what they said would happen—"

 

[Audio distortion.]

 

Recording ends.

 

---

 

[Social Media Thread — Trending Hashtag: #SameNightDisappearances]

 

User 1: "Two villas. Same night. Same outcome."

 

User 2: "Coincidence doesn't stretch this far."

 

User 3: "What if they weren't really separate?"

 

User 4: "How can they not be separate? They're in different cities."

 

User 3: "Physically, yes."

 

User 5: "…Where were they?"

 

---

 

[News Flash — Breaking Update]

 

"A third case has emerged in Yunshan Province involving a group of six individuals who disappeared from a remote guesthouse."

 

"The incident occurred on the same date as the Linhai and Qinghe cases."

 

"Authorities have confirmed similarities across all three incidents."

 

"One detail has raised particular concern."

 

"A recording was recovered."

 

---

 

[Video Transcript — Last Recorded Footage]

 

[Camera static. Multiple voices.]

 

Voice 1: "Wait… who are they?"

 

Voice 2: "We didn't invite anyone else."

 

Voice 3: "No, they're not here—they're—"

 

Voice 4: "What is that thing?"

 

Voice 5: "Just a game."

 

Voice 6: "…Don't start it."

 

Voice 4: "Relax. It's just for fun."

 

[Sound of disc being inserted.]

 

[Screen flickers violently.]

 

Voice 2: "Why does it feel like there are more people—"

 

[Audio cuts.]

 

---

 

[Official Statement — Ministry of Public Security]

 

"We urge the public not to engage with speculation regarding these incidents."

 

"There is no confirmed evidence linking the cases."

 

"Reports of shared experiences across locations remain unverified."

 

"Investigations are ongoing."

 

---

 

[Independent Blog — Restricted Access]

 

Entry Title: "Synchronization Theory"

 

"It is not about place."

 

"It is about timing."

 

"Multiple groups. Different locations. Same moment."

 

"They do not need to meet physically."

 

"They only need to be present when it begins."

 

"What if the system connects them after activation?"

 

"What if location becomes irrelevant once the game starts?"

 

---

 

[Deleted Post — Recovered Fragment]

 

«"My brother said they saw strangers in the house."

 

"But security footage shows no one entering."

 

"He kept saying, 'They're not here—but they are.'"

 

"His last message was:"

 

"There are more players now."»

 

[Post removed]

 

---

 

[Emergency Broadcast Interruption — Unconfirmed Source]

 

"…if you encounter unidentified media devices, do not initiate—"

 

[Signal distortion]

 

"…multiple users across separate locations may—"

 

[Audio cuts]

 

---

 

[Final Note — Case File Addendum]

 

The pattern is no longer confined to a single location.

 

Separate groups.

Separate villas.

Separate cities.

 

Yet the outcome remains identical.

 

There is no evidence of entry.

There is no evidence of exit.

 

Only absence.

 

And one recurring detail that remains undocumented, dismissed, and consistently reported:

 

A game.

 

Not widely distributed.

Not commercially recognized.

Not traceable.

 

Yet always present.

 

Always activated.

 

---

 

No survivors have been officially recorded.

 

However—

 

Recovered digital fragments from multiple cases show repeated corrupted lines.

 

Untranslated symbols.

 

And recurring system phrases:

 

«"Players Connected."»

 

«"Minimum Threshold Achieved."»

 

«"Round In Progress."»

 

---

 

Authorities continue to deny any connection.

 

The public continues to speculate.

 

And somewhere, quietly, the pattern continues.

 

Because the most unsettling detail is not the disappearances.

 

It is this:

 

Distance does not matter.

 

Once it begins—

 

They are all in the same place.