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limbus company ID index

Summary:

(almost) every single ID of all sinners, slow updates cus ts takes a long time and i dont have that much time
only rodion is out now, i willlllll be adding don in next cus shes almost finished

this contains all skills, passives, and that typa shyte

i mayyyyy not have any of the walpurgisnaught IDs, solely cus i is lazy ahh

Notes:

this took way too damn long, i am also not going in order, so uhhh, yeah

why did I make this

Chapter 1: rodion (i aint going in order)

Chapter Text

Rodion (rodya)

LCB sinner rodion

  • Resistances
    • Resistant slash
    • Fatal pierce
    • Normal blunt
  • Stats
    • 2-5 speed
  • Status effects
    • bleed
  • Skills
    • Combat
      • Strike down
        • Base 3 1 coin (+7)
      • Axe combo
        • Base 4 2 coin (+4)
        • [on hit] inflict 2 bleed
      • Slay
        • Base 2 4 coin (+2)
        • +20% dmg if target has 6+ bleed
      • Defence
        • Noinwfcoivodkinwdoivndvnu
        • I dont think anyone really cares tbh, its lcb anyways and this clanker google ai sucks at answering questions
      • Passive
        • Combat
          • Winning streak (3 wrath resonance)
            • Dealing dmg with a heads coin inflicts 1 bleed
          • Support
            • Ally with most HP deals +20% dmg with head coins
          • Preferred uptie level
            • 3 is recommended, and makes her functional for story content
            • 4 is low priority unless you are using her for specialized bleed teams, she does not generate a high reward compared to other IDs because she is a base ID
          • Meta
            • Mostly used for her passives, her skills are outclassed by higher-up IDs
            • Base id soooooooooo

LCCB assistant manager rodion

  • Resistances
    • Normal slash
    • Fatal pierce
    • ineffective blunt
  • Stats
    • Lvl 40
      • 139 HP
      • 3-7 speed
      • Defence lvl 30
    • Stagger
      • 70%
      • 40%
      • 20%
    • Status effects
      • Defence power down
      • paralyze
    • Skills
      • Combat
        • Bludgeon (blunt, sloth)
          • Base 4 1 coin (+6)
          • [heads hit] inflict 3 paralyze
        • Thrust (pierce / gluttony)
          • Base 5 2 coin (+3)
          • If next skill on dashboard is blunt, coin power +2
          • [heads hit] inflict 4 defence power down
        • Suppress
          • Base 7 2 coin (+2)
          • If target took no dmg this turn, coin power +3
          • [heads hit] inflict 4 defence power down
        • Defence
          • Guard (standard)
        • Passive
          • Support
            • Breaching (owned 5 envy)
              • 1 ally with most HP deals +20% dmg to enemies that used defence skills this turn
            • Combat
              • Breach defence (3 gloom resonance)
                • Deal +10% dmg to enemies that used defence skills this turn
              • Preferred uptie level
              • Meta
                • Targets high defence opponents
                • “tank-buster” , focuses on punishing and dismantling enemy defensive forces

N Corp. Mittelhammer rodion

  • Resistances
    • Normal slash
    • Ineffective pierce
    • Fatal blunt
  • Stats
    • 3-6 speed, a bit slower
    • Crap offence lvl
      • Clash values, max
        • Skill 1: 11 average
        • Skill 2: 15 decent
        • Skill 3: 16 relatively low for a 4-coin finisher in current meta
      • Status effects
        • Nails
          • Unique bleed N corp IDs possess
        • Fanatic
          • Raises skill final power against enemies with nails
        • Skills
          • Combat
            • Devoted hammering (pierce, pride)
              • [per hit] inflict 1 bleed
              • [on hit] If target has nails, inflict +1 additional stack of nails
            • Zealous purge (blunt, lust)
              • [clash win] gain 1 fanatic next turn
              • [on hit] inflict nails and paralyze next turn
            • Ironclad retribution (blunt, wrath)
              • Deals +15% dmg while rodion is fanatic and +5% dmg for every N corp fanatic ally present
              • [heads hit] inflict extra bleed
            • Defence
              • Counter (blunt, wrath)
                • Standard counter
                • [on hit] inflict 1 nails
              • Passive
                • Combat
                  • Joy of execution (5 wrath owned)
                    • If an enemy is defeated gain 1 haste and 1 damage up next turn
                    • [enemy killed] gain 1 fanatic
                  • Support
                    • Rising faith (3 wrath owned)
                      • When enemy defeated, grant 1 haste and 1 damage up next turn to ally with highest SP
                    • Preferred uptie level
                      • Uptie 3 is "completion" for this ID
                      • Low priority for uptie 4
                      • Kinda crap ID, so is used only for passive and fueling better IDs
                    • Meta
                      • Bad clashing power
                      • N corp team is the life support for this ID
                      • Primary role is to provide nails for stronger N corp teammates
                      • C or D tier
                      • Loses clashes
                      • ONLY works in a full N corp team, absolute dogshit on her own, cannot clash
                      • Okay for early game content before the difficulty spikes
                      • Passive is the only useful item for her, so keep on bench

Kurokumo clan wakashu rodion

  • Resistances
    • Ineffective slash
    • Normal pierce
    • Fatal blunt
  • Stats
    • 2-5 speed
    • Relatively tanky
    • Stagger
      • 60%
      • 30%
    • Status effects
      • Poise
      • bleed
    • Skills
      • Combat
        • Sharpened blade (slash, gloom)
          • Base power 5, 1 coin (+6)
          • [on heads hit] +4 poise
          • On uptie 4, gains +3 coin power boost if she has 4+ poise
        • Scattering slash (slash, lust)
          • Base power 6, 2 coin (+3)
          • [on use] grant +1 poise count

[each hit] provide poise and inflict bleed, (2 on first hit, 3 on second at higher upties)

  • Sky-clearing cut (slash, pride)
    • Base power 7, 1 coin (+18)
    • If target has 6+ bleed, doubles crit chance
    • At 10+ poise, deals +100% crit dmg
    • [on crit] inflict 10 bleed
  • Defence
    • Counter
      • [on use] grant 1 protection and +2 poise count
    • Passive
      • Combat
        • Dark cloud blade (4 owned lust)
          • If rodion has 5+ poise, counter skill is replaced by her skill 3, allowing for massive counter dmg
        • Support
          • Dark cloud swordsmanship (5 gloom owned)
            • Ally with lowest speed deals +10%
          • Preferred uptie level
            • Uptie 3 is essential
            • 4 is recommended for solo / niche
          • Meta
            • B-tier, niche
            • Very good S3, good for “nuking” bosses
            • Staple in kurokumo teams
            • Dieci is preferred for general use due to better consistency and tankiness
            • Struggles to maintain poise count, making S3 harder to trigger
            • Fits into bleed and poise teams

Zwei Assoc. South section 5 rodion

  • Resistances
    • Ineffective slash
    • Normal pierce
    • Fatal blunt
  • Stats
    • High health
    • 3-7 speed
    • High defence
    • Kinda worse attack power
    • Clash range
      • S1, 4-8 (absolute trash, cannot clash)
      • S2, 5-17
      • S3, 4-16/20
    • Stagger
      • 50%
    • Status effects
      • poise
    • Skills
      • Combat
        • Careful with obstruction (wrath)
          • Base power 4, 2 coin (+2)
          • [on hit] gain +1 poise count
          • [clash lose] gain +2 poise count (uptie 4 only)
          • [on use] gain +2 aggro next turn
        • Focused defence (sloth)
          • Base power 5, 2 coin (+6)
          • [on use] gain +4 aggro next turn
          • [on hit] gain +2 poise count, if shield is 15+, gain +2 additional poise count
        • Subdue threat (gloom)
          • Base power 4, 2 coin (+4)
          • [on use] gain +5 aggro next turn
          • If shield is 15+, coin power +1
          • [clash lose] gain +3 poise count
        • Defence
          • Guard
            • Standard block skill
              • Uptie 4
                • Wrath affinity
                • Generate +5 aggro for next turn
              • Passive
                • Combat
                  • Defensive breathing (3 wrath owned)
                    • [start combat phase] gain 2 shield per poise count (max 20)
                  • Support
                    • Designated protection (3 wrath res.)
                      • [start combat phase] ally with lowest HP percentage gains 1 shield per poise count (max 10) for next turn
                    • Preferred uptie level
                      • Uptie 4 is highly recommend IF you want to use as a dedicated tank, allows to gain resources even in losing clashes
                      • Much better at uptie 4
                    • Meta
                      • Soak hits, crap clashing, once build up enough shield, s3 becomes useful
                      • C-tier
                      • Low clash power, struggles in high difficulty content where winning clashes is vital
                      • Poise gain is too meager to trigger strongest bonuses
                      • Useful in tanking unavoidable hits in abnormality fights through aggro usage

Rosespanner workshop rep. Rodion

  • Resistances
    • Fatal slash
    • Normal pierce
    • Ineffective blunt
  • Stats
    • 4-7 speed
    • Stagger
      • 70%
      • 40%
      • 20%
    • Max clashing power (max lvl uptie 4)
      • S1 max roll 11
      • S2 max roll 16
      • S3 max roll 12
      • Defence skill max roll 15
    • Status effects
      • Tremor
      • charge
    • Skills
      • Combat
        • Rev up (blunt, pride)
          • Base power 4, 2 coin (+3)
          • [on use] +2 charge count
          • Coin 1 [on hit] inflict +1 tremor count and +4 charge count
          • Coin 2 [on hit] inflict +1 tremor count
        • Vibration compression (pierce, sloth)
          • Gain +1 coin power if target has 10+ tremor
          • At 3+ charge count, if a coin lands head, reuse itself (max 2)
          • [on hit] each reuse inflict additional tremor
            • If reused twice, trigger tremor burst then reduce tremor count by 1
          • Lets rack up some scores (blunt, envy)
            • Base power 6, 2 coin (+6)
            • [on use] gain +6 charge
            • Coin 1 [on hit] inflict +2 tremor
            • Coin 2 [heads hit] inflict 2 tremor and trigger tremor burst
            • Coin 3 [on hit] trigger another tremor burst
              • If target staggered, deal 25% of dmg dealt as bonus dmg
            • Defence
              • Preheat (sloth)
                • Guard
                • Combat start, +2 charge count
              • Passive
                • Combat
                  • Here’s to getting off early~ (4 owned pride)
                    • When triggering a tremor burst, spend 3 charge to increase the stagger threshold raise by 40%
                    • After the burst, gain 1 haste and 1 blunt damage up for the next turn
                  • Support
                    • Resonant spanner (4 prise owned)
                      • When ally with lowest speed triggers a tremor burst, it increases stagger threshold raise by +20%
                    • Preferred uptie level
                      • Uptie 3, unlocks most powerful skills and significant base power and speed boosts
                      • Uptie 4 is a luxury, improves clashing consistency and specialized dmg
                    • Meta
                      • No longer an “every-team” powerhouse but still a cornerstone of tremor teams
                      • One of the best potency appliers in game, a staple in “reverb” or “nuke” tremor teams
                      • T corp has better clashing and general survival, rosespanner offers significantly higher raw dmg and faster tremor buildup
                      • Premier user of the Effervescent corrosionG.O, which is one of the best tremor stacking tool available

Dieci assoc. South section 4 rodion

  • Resistances
    • Normal slash
    • Fatal pierce
    • Ineffective blunt
  • Stats
    • 4-6 speed
    • Very high defence lvl
  • Status effects
    • Sinking
    • Insight
      • Insight 1: no buff
      • Insight 2: skill 1 gains +1 coin power
      • Insight 3: skill 1 gains +2 coin power, goes from max value of 9 to 15, letting it be actually usable
      • Whenever rodion uses a skill with a discard effect, gain a shield. Amount of shield is multiplied by current insight lvl, discarding S3 gains a more powerful shield
      • Discard a S1, become insight 1, S2 become insight 2, and etc
    • Skills
      • Combat
        • Illuminate thy vacuity (blunt, gloom)
          • 3 base power, 3 coin (+2)
          • If insight is 2+, gain coin power equal to (insight -1), at insight 3, skill clashes at 15
          • [on hit] lowers stagger threshold by 10
          • [on discard] grants shield equal to insight*5 (max 8% at uptie 4) of max HP
        • Weight of knowledge (blunt, sloth)
          • Base power 3, 4 coins (+3)
          • [on use] discard lowest ranked skill on dashboard
          • Gain +5 aggro and +2 clash power is target has 5+ sinking
          • [on hit] inflict 5 sinking potency
          • [on discard] grant shield equal to insight*10% of max HP
        • Excruciating study (blunt, envy)
          • 4 base power, 3 coin (+3)
          • [on use] discard 2 lowest ranked skills on dashboard
          • Gain +1 coin power if target has 7+ sinking
          • [on hit] inflict +4 sinking count, +2 on last hit
          • [on discard] grant shield equal to insight*15% (20% at uptie 4) of max HP. discarding skill 3 while at insight 3 generates a shield worth 60% of max HP
        • Defence
          • Fixated study (sloth)
            • Guard
            • Discards highest rank skill on dashboard
          • Passive
            • Combat
              • Incandescent enlightenment (3 owned gloom)
                • Gain blunt damage up (max 5) for next turn based on dmg took this turn, including dmg absorbed by shields
                • At insight 3, cleanses 1 debuff at turn end
              • Support
                • Missionary of knowledge (5 owned gloom)
                  • Ally with highest max HP gains a blunt dmg buff based on dmg taken
                • Preferred uptie level
                  • Gains significant buffs at uptie 4
                • Meta
                  • Generalist / sinking meta
                  • Extremely tanky and easy to fit in any team
                  • Higher “floor” for general use
                  • Centered around the discard and insight mechanics
                  • One of the best tanks due to shields
                  • SS / SSS -tier
                  • Generalist and core member of sinking teams
                  • Known for extreme versatility
                  • Known as one of the best ID for solo runs dur to the high shield mechanics, a core member of sinking teams and remains the uncomplicated powerhouse because she provides high dmg, high defence and aggro without needing a complex setup

Liu assoc. South section 4 director rodion

  • Resistances
    • Fatal slash
    • Ineffective pierce
    • Normal blunt
  • Stats
    • 3-7 speed
  • Status effects
    • burn
  • Skills
    • Combat
      • Flaming fists (blunt, pride)
        • Gain +1 coin power for every 3 burn on target (max 2)
        • Inflict 1 burn on hit per coin
      • Fiery knifehand-combust (pierce, wrath)
        • Gain +1 coin power for every 6 burn on target (max 2)
        • [on hit] inflict burn count
        • If target has 6+ burn count, spread 3 burn to 2 other targets
      • Pinpoint blitz (pierce, lust)
        • Gain +1 coin power if target has 6+ burn
        • [on hit] deal bonus wrath damage equal to the burn potency on target (max 30)
        • Consume 2 burn count on target
      • Defence
        • Counter (blunt, wrath)
          • Counter
          • Base skill power 9 (+6)
        • Passives
          • Combat
            • Burning passion (3 wrath res.)
              • Deal up to 30% more dmg based on target’s burn potency
              • If all enemies have 6+ burn, applies wrath dmg up to allies and extra attack power up is they are liu assoc members based on wrath absolute resonance
            • Support
              • Passionate cheer (6 wrath res.)
                • Grants the ally with lowest SP up to +15% pierce dmg based on target’s burn potency
              • Preferred uptie level
                • 4 is highly recommended because of significant increases in maximum coin power caps and dmg modifiers
                • Needs uptie 4 for her to be meta, without uptie 4, struggles to win clashes in late game or high lvl mirror dungeons and burn potency is lower
              • Meta
                • Current core burn ID, synergy with 4th match flame is considered “insane” due to the high wrath generation of the liu team
                • S-tier
                • Consistent burn count and massive dmg buffs for other liu assoc members
                • Solo, average. In burn team, clashing becomes elite (hits values of 20+)
                • Holy trinity of burn, alongside magic bullet outis and liu ishmael
                • S3 nuke deals massive dmg that rivals some of the strongest attackers in game

Devyat assoc. North section 3 rodion

  • Resistances
    • Normal slash
    • Ineffective pierce
    • Fatal blunt
  • Stats
    • 4-7 speed, can be increased via courier trunk stacks
    • Stagger thresholds
      • 60%
      • 20%
    • Status effects
      • Rupture
      • Courier trunk
        • 10+ stacks: raises min and max speed by 1
        • 20+ stacks: +1 clash power up and +1 slash dmg up
        • 30+ stacks: on skill use, loses HP and SP equal to (stacks/3)% and at turn end loses HP and SP equal to (stacks/2)%
      • Skills
        • Combat
          • Courier trunk - decay knife (slash, lust)
            • Base power 3, 2 coin (+4)
            • Coin power +1 for every 10 courier trunk stacks on self or every 6 rupture on target (max 2)
            • [on hit] grant courier trunk stacks (x2 if below 15) and inflict rupture
            • If target has 15+ rupture potency and 3+ rupture count, skill will not consume rupture count on hit and also stop inflicting new rupture
          • Courier support and control sequence (slash, wrath)
            • Base power 4, 3 coin (+4)
            • +2% dmg for every courier trunk stack
            • [on hit] inflict defence level down based on courier trunk stacks or target’s rupture
            • [on heads hit] grant haste and doubles if trunk stacks are 15+
          • I trust ya, Polu!
            • Gain +4% dmg per courier trunk stack (max 80%)
            • If target passes the “15-3” rupture check, reuse the last coin instead of consuming count
            • If target staggered or defeated, gain 2 haste for rest of turn
          • Defence
            • Control sequence (slash, gluttony)
              • Counter
              • When courier trunk stacks are below 15, standard counter skill
              • Once 15+ courier trunk stacks, skill turns into “the retreat”
                • Using in a chain battle allows rodion to swap out for the next sinner in backup roster
                • When retreat, courier trunk stacks are halved
                • Upon retreating, grant slash power up to 2 allies with highest speed for 2-3 turns
              • Passive
                • Combat
                  • Speedy delivery (4 owned gluttony)
                    • If speed 6 or higher, or if she has haste, gain a shield at start of combat phase
                    • If use defence to retreat, grant clash power up. If she had 30+ stacks when retreating, buff lasts for 3 turns instead of 2
                  • Support
                    • Package sorting (5 owned gluttony)
                      • Ally with highest speed deals +10% slash dmg
                      • If that ally has 6+ speed, they deal additional +10% slash dmg (max +20%)
                    • Preferred uptie level
                      • Uptie 4 is highly recommended for challenging content
                      • Increases coin power and boosts many things
                    • Meta
                      • Huge dmg, meh rupture
                      • A-tier to S-tier
                      • Officially categorized as rupture, though functions more of a pure DPS unit with rupture attachments. Applies strong rupture potency, but needs team to maintain a positive rupture count
                      • Courier trunk mechanic acts like a time bomb, by turns 7-9 stacks naturally surpass 30, meaning inflict SP drain and HP drain on self
                      • S tier on short encounters, dishes out high burst dmg and excellent clashes
                      • A ter on long rain/railway encounters, must utilize counter defence skill to retreat and swap out before her courier trunk kills her.
                      • Exells at non-status generalist
                      • Rupture positive and neutral, meaning does not consume rupture
                      • Highly effective in rupture teams, but does not fit into every team

The ring fauvist docent rodion

  • Resistances
    • Normal slash
    • Fatal pierce
    • Ineffective blunt
  • Stats
    • Lvl 60 uptie 4
      • 227 HP (glass cannon, relatively low HP)
      • 4-7 speed
      • 60 defence
      • 58 offence lvl
    • Status effects
      • Bleed
      • Other such debuffs n shi ig lol
    • Skills
      • Combat
        • Vehement overpainting (blunt, gloom)
          • Gain final power based on target’s bleed and sinking stacks (max +2)
          • If target has 4+ debuffs, reuse coin once
        • Expression of primary colors (blunt, envy)
          • [on hit] inflict 3 mauled color [bleu]
          • Deal +20% bonus dmg for every type of negative effect the target has
          • Add another +20% if target already has 2 types of mauled color
        • Le fauvisme - déchaînement brutal (blunt, lust)
          • At uptie 3+
            • Inflict touche hardie next turn if target has 5+ debuffs
            • If target has 6+ debuffs, immediately activate transformed version
          • Burst forth the pulsing crimson under your skin (blunt, lust)
            • Base power 5, 4 coin (+3)
            • UNBREAKABLE COINSSSSSS
            • Hits up to 3 separate parts or enemies
            • Unfocused volley
            • Deal +40% dmg if target has palette vibrante
            • [on use] gain +1 coin power for every 4 combined bleed and sinking on main target (max +2)
            • Deal +30% dmg for every type of negative effect on target (max 90%)
            • [Coin 1] inflict 3 mauled color [rouge]
            • [coin 2] inflict 3 mauled color [bleu]
            • [coin 3] inflict 2 touche hardie and 3 mauled color [bleu]
            • [coin 4] deals additional dmg based on target’s current bleed potency
          • Defence
            • Critique
              • Enhanced counter
              • Activates if rodion does not have reflexion and the target has 3+ debuffs
              • Inflict mauled color [rouge] and [bleu]
            • Passive
              • Combat
                • Mentorship (4 owned lust)
                  • At turn start gain L’hommage equal to number of ring students IDs on the board
                  • Randomly applies offence level up or defence level up to 2 ring student IDs (prioritizing fauvist students)
                  • Needs a rougher touch for this part…! (2 lust res.)
                    • Inflict +1 additional stack of mauled color [rouge], mauled color [bleu] and touchie hardie with her skills
                  • Le fauvisme - couleurs sauvages
                    • At turn end transforms into masque de loup state IF she has inflicted palette vibrante 3 times, used her critique counter 2 times, or used skill 3 finisher
                    • At turn end, inflict palette vibrante on any enemy currently suffering from mauled color [rouge], mauled color [bleu] and touche hardie
                  • Support
                    • Nice and slow… (3 lust res.)
                      • Ally with lowest speed inflict +1 additional bleed potency when they hit an enemy with a skill or coin effect (max 3 times per turn)
                    • Preferred uptie level
                      • 4 is essential
                      • Debuffs get more consistent, transition into the wolf mask version gets much easier
                      • Much better at uptie 4
                    • Meta and overall tips of usage
                      • Debuff and multi-status meta
                      • Better at pure status inflictions and pairs well with ring hong lu
                      • Top tier, S/S+ tier
                      • Undisputed cornerstone of a bleed team, has the massive potency and count management needed to make bleed viable in high-difficulty content
                      • Insane dmg ceiling, skill 2-3 masque de loup state has some of the highest AoE dmg in the game
                      • REALLY good for debuffs, fuels IDs that need high debuffs counts, like ring hong lu
                      • Rarely loses clashes even in late game content
                      • Downsides
                        • Needs a few turns to transform and reach peak dmg
                        • Glass cannon, low HP but high power
                      • High reward, one of the best for a ring or bleed team

T corp. Class 2 collection staff rodion

  • Resistances
    • Ineffective slash
    • Fatal pierce
    • Normal blunt
  • Stats
    • Uptie 4
      • 4-7 speed
      • Defence lvl 59
      • Offence lvl 58
    • Status effects
      • Tremor
      • Time moratorium
        • When someone has time moratorium, HP cannot decrease
        • Every point of dmg dealt is “recorded” or “stored” by the status effect
        • At end of duration, status expires and deals fixed sloth dmg equal to 200% of total dmg stored
      • Borrowed time
        • Boosts speed and clash power at the cost of receiving fragile later
      • Skills
        • Combat
          • Prepare to collect (blunt, envy)
            • Base power 3, 2 coin (+4)
            • [on use] gain +2 tremor count
            • Clash power +1 for every 6 tremor on target (max 2)
          • T corp martial suppression (blunt, wrath)
            • Base power 4, 2 coin (+5)
            • Deal +5% dmg for every bind on target (max 15%)
            • [on use] gain +2 tremor count
            • Inflicts bind next turn
          • Execute collections (blunt, sloth)
            • Base power 2, 4 coin (+4)
            • Deal +5% dmg for every bind on target (max 20%)
            • [on use] trigger tremor burst and reduce tremor count by 1
            • If she has borrowed time, inflict time moratorium
          • Defence
            • Borrow time (sloth)
              • Block skill
              • [combat start] if she doesn’t have it, gain borrowed time
            • passive
              • Combat
                • Golden time
                  • If HP falls between 16% and 20% at turn end, instantly heal up to 60% of max HP and recovers from stagger (once per encounter)
                • Support
                  • T corp martial arts
                    • Grants fastest ally +1 clash power when clashing against targets with 5+ tremor
                  • Preferred uptie level
                    • Functional at 3, most unique mechanics are locked behind uptie 4
                    • For time moratorium strategies, uptie 4 is a major jump
                  • Meta
                    • Meta staple for tremor
                    • Core tremor team member
                    • Tank / utility

The princess of la manchaland rodion

  • Resistances
    • Normal slash
    • Fatal pierce
    • Ineffective blunt
  • Stats
    • Lvl 60
      • Max HP 243
      • 4-7 speed range (increased from 3-6 at uptie 4)
      • Def 63
    • Status effects
      • Bleed
      • Blooming thorns
        • Grants +1 defence lvl per stack, when struck, attacker receives bleed equals to stack count
      • Bloodfeast
        • Resource, comes from dealt bleed dmg from the field. A shared resource, (max 20) is used for blooming thorns generation
      • Skills
        • Combat
          • Begone… (pierce, pride)
            • Base power 3, 2 coins (+4)
            • Gain +1 coin power for every 6 bleed on target (max 2)
            • [combat start] consume up to 20 bloodfeast to apply blooming thorn to herself and ally with highest max HP, if fail to consume bloodfeast, gain 5 bleed
          • In finely ground mistfall (pierce, envy)
            • Base power 4, 3 coin (+4)
            • Gain +1 coin power for 6 bleed on target (max 2)
            • [combat start] apply 1 attack power up and consume up to 30 bloodfeast to grant blooming thorns to herself and ally with lowest max HP. if the ally is a bloodfiend, apply an additional attack power up and 2 extra blooming thorns
          • The festival will end / the finale (pierce, lust)
            • Standard
              • Base power 4, 3 coin (+4)
              • Apply festive fever to herself and allies with highest resonance
            • Enhanced
              • Auto activates at +25 blooming thorns
              • Becomes a massive 3 attack weight AoE attack
              • After use, consume all current blooming thorns (multi-turn setup)
            • Defence
              • Parasol (lust)
                • counter
                • Clashable counter skill
                • [on use] reduce bleed count on 2 allies and converts it into bleedfeast
              • passive
                • Combat
                  • Hardblood thorn
                    • Whenever an ally takes bleed dmg or consumes bloodfeast, rodion gains one blooming thorns
                    • Heals herself by 20% of dmg dealt. If already at max HP, heal ally with lowest HP percentage instead
                  • Support
                    • Bloodfeast
                      • Increase bloodfeast value based on all bleed dmg dealt on field
                    • Preferred uptie level
                      • 3 is funcional
                      • 4 is highly recommended and high priority for bleed and bloodfiend teams
                    • Meta
                      • Support and dmg dealer
                      • Best when paired with other bloodfiend IDs
                      • SS tier
                      • Capstone ID for bleed teams (meaning she is less of a generalist and more of a specialized powerhouse that anchors her specific archetype)
                      • Core bleed ID
                      • Her power scales directly when paired with other bloodfiend IDs
                      • Very high dmg ceiling and team buffs
                      • Dieci is easier to use and lack of self dmg is more valuable in early game progression, though bloodfiend rodya is more powerful