Chapter Text
Rodion (rodya)
LCB sinner rodion
- Resistances
- Resistant slash
- Fatal pierce
- Normal blunt
- Stats
- 2-5 speed
- Status effects
- bleed
- Skills
- Combat
- Strike down
- Base 3 1 coin (+7)
- Axe combo
- Base 4 2 coin (+4)
- [on hit] inflict 2 bleed
- Slay
- Base 2 4 coin (+2)
- +20% dmg if target has 6+ bleed
- Defence
- Noinwfcoivodkinwdoivndvnu
- I dont think anyone really cares tbh, its lcb anyways and this clanker google ai sucks at answering questions
- Passive
- Combat
- Winning streak (3 wrath resonance)
- Dealing dmg with a heads coin inflicts 1 bleed
- Support
- Ally with most HP deals +20% dmg with head coins
- Preferred uptie level
- 3 is recommended, and makes her functional for story content
- 4 is low priority unless you are using her for specialized bleed teams, she does not generate a high reward compared to other IDs because she is a base ID
- Meta
- Mostly used for her passives, her skills are outclassed by higher-up IDs
- Base id soooooooooo
- Winning streak (3 wrath resonance)
- Combat
- Strike down
- Combat
LCCB assistant manager rodion
- Resistances
- Normal slash
- Fatal pierce
- ineffective blunt
- Stats
- Lvl 40
- 139 HP
- 3-7 speed
- Defence lvl 30
- Stagger
- 70%
- 40%
- 20%
- Status effects
- Defence power down
- paralyze
- Skills
- Combat
- Bludgeon (blunt, sloth)
- Base 4 1 coin (+6)
- [heads hit] inflict 3 paralyze
- Thrust (pierce / gluttony)
- Base 5 2 coin (+3)
- If next skill on dashboard is blunt, coin power +2
- [heads hit] inflict 4 defence power down
- Suppress
- Base 7 2 coin (+2)
- If target took no dmg this turn, coin power +3
- [heads hit] inflict 4 defence power down
- Defence
- Guard (standard)
- Passive
- Support
- Breaching (owned 5 envy)
- 1 ally with most HP deals +20% dmg to enemies that used defence skills this turn
- Combat
- Breach defence (3 gloom resonance)
- Deal +10% dmg to enemies that used defence skills this turn
- Preferred uptie level
- Meta
- Targets high defence opponents
- “tank-buster” , focuses on punishing and dismantling enemy defensive forces
- Breach defence (3 gloom resonance)
- Breaching (owned 5 envy)
- Support
- Bludgeon (blunt, sloth)
- Combat
- Lvl 40
N Corp. Mittelhammer rodion
- Resistances
- Normal slash
- Ineffective pierce
- Fatal blunt
- Stats
- 3-6 speed, a bit slower
- Crap offence lvl
- Clash values, max
- Skill 1: 11 average
- Skill 2: 15 decent
- Skill 3: 16 relatively low for a 4-coin finisher in current meta
- Status effects
- Nails
- Unique bleed N corp IDs possess
- Fanatic
- Raises skill final power against enemies with nails
- Skills
- Combat
- Devoted hammering (pierce, pride)
- [per hit] inflict 1 bleed
- [on hit] If target has nails, inflict +1 additional stack of nails
- Zealous purge (blunt, lust)
- [clash win] gain 1 fanatic next turn
- [on hit] inflict nails and paralyze next turn
- Ironclad retribution (blunt, wrath)
- Deals +15% dmg while rodion is fanatic and +5% dmg for every N corp fanatic ally present
- [heads hit] inflict extra bleed
- Defence
- Counter (blunt, wrath)
- Standard counter
- [on hit] inflict 1 nails
- Passive
- Combat
- Joy of execution (5 wrath owned)
- If an enemy is defeated gain 1 haste and 1 damage up next turn
- [enemy killed] gain 1 fanatic
- Support
- Rising faith (3 wrath owned)
- When enemy defeated, grant 1 haste and 1 damage up next turn to ally with highest SP
- Preferred uptie level
- Uptie 3 is "completion" for this ID
- Low priority for uptie 4
- Kinda crap ID, so is used only for passive and fueling better IDs
- Meta
- Bad clashing power
- N corp team is the life support for this ID
- Primary role is to provide nails for stronger N corp teammates
- C or D tier
- Loses clashes
- ONLY works in a full N corp team, absolute dogshit on her own, cannot clash
- Okay for early game content before the difficulty spikes
- Passive is the only useful item for her, so keep on bench
- Rising faith (3 wrath owned)
- Joy of execution (5 wrath owned)
- Combat
- Counter (blunt, wrath)
- Devoted hammering (pierce, pride)
- Combat
- Nails
- Clash values, max
Kurokumo clan wakashu rodion
- Resistances
- Ineffective slash
- Normal pierce
- Fatal blunt
- Stats
- 2-5 speed
- Relatively tanky
- Stagger
- 60%
- 30%
- Status effects
- Poise
- bleed
- Skills
- Combat
- Sharpened blade (slash, gloom)
- Base power 5, 1 coin (+6)
- [on heads hit] +4 poise
- On uptie 4, gains +3 coin power boost if she has 4+ poise
- Scattering slash (slash, lust)
- Base power 6, 2 coin (+3)
- [on use] grant +1 poise count
- Sharpened blade (slash, gloom)
- Combat
[each hit] provide poise and inflict bleed, (2 on first hit, 3 on second at higher upties)
- Sky-clearing cut (slash, pride)
- Base power 7, 1 coin (+18)
- If target has 6+ bleed, doubles crit chance
- At 10+ poise, deals +100% crit dmg
- [on crit] inflict 10 bleed
- Defence
- Counter
- [on use] grant 1 protection and +2 poise count
- Passive
- Combat
- Dark cloud blade (4 owned lust)
- If rodion has 5+ poise, counter skill is replaced by her skill 3, allowing for massive counter dmg
- Support
- Dark cloud swordsmanship (5 gloom owned)
- Ally with lowest speed deals +10%
- Preferred uptie level
- Uptie 3 is essential
- 4 is recommended for solo / niche
- Meta
- B-tier, niche
- Very good S3, good for “nuking” bosses
- Staple in kurokumo teams
- Dieci is preferred for general use due to better consistency and tankiness
- Struggles to maintain poise count, making S3 harder to trigger
- Fits into bleed and poise teams
- Dark cloud swordsmanship (5 gloom owned)
- Dark cloud blade (4 owned lust)
- Combat
- Counter
Zwei Assoc. South section 5 rodion
- Resistances
- Ineffective slash
- Normal pierce
- Fatal blunt
- Stats
- High health
- 3-7 speed
- High defence
- Kinda worse attack power
- Clash range
- S1, 4-8 (absolute trash, cannot clash)
- S2, 5-17
- S3, 4-16/20
- Stagger
- 50%
- Status effects
- poise
- Skills
- Combat
- Careful with obstruction (wrath)
- Base power 4, 2 coin (+2)
- [on hit] gain +1 poise count
- [clash lose] gain +2 poise count (uptie 4 only)
- [on use] gain +2 aggro next turn
- Focused defence (sloth)
- Base power 5, 2 coin (+6)
- [on use] gain +4 aggro next turn
- [on hit] gain +2 poise count, if shield is 15+, gain +2 additional poise count
- Subdue threat (gloom)
- Base power 4, 2 coin (+4)
- [on use] gain +5 aggro next turn
- If shield is 15+, coin power +1
- [clash lose] gain +3 poise count
- Defence
- Guard
- Standard block skill
- Uptie 4
- Wrath affinity
- Generate +5 aggro for next turn
- Passive
- Combat
- Defensive breathing (3 wrath owned)
- [start combat phase] gain 2 shield per poise count (max 20)
- Support
- Designated protection (3 wrath res.)
- [start combat phase] ally with lowest HP percentage gains 1 shield per poise count (max 10) for next turn
- Preferred uptie level
- Uptie 4 is highly recommend IF you want to use as a dedicated tank, allows to gain resources even in losing clashes
- Much better at uptie 4
- Meta
- Soak hits, crap clashing, once build up enough shield, s3 becomes useful
- C-tier
- Low clash power, struggles in high difficulty content where winning clashes is vital
- Poise gain is too meager to trigger strongest bonuses
- Useful in tanking unavoidable hits in abnormality fights through aggro usage
- Designated protection (3 wrath res.)
- Defensive breathing (3 wrath owned)
- Combat
- Uptie 4
- Standard block skill
- Guard
- Careful with obstruction (wrath)
- Combat
Rosespanner workshop rep. Rodion
- Resistances
- Fatal slash
- Normal pierce
- Ineffective blunt
- Stats
- 4-7 speed
- Stagger
- 70%
- 40%
- 20%
- Max clashing power (max lvl uptie 4)
- S1 max roll 11
- S2 max roll 16
- S3 max roll 12
- Defence skill max roll 15
- Status effects
- Tremor
- charge
- Skills
- Combat
- Rev up (blunt, pride)
- Base power 4, 2 coin (+3)
- [on use] +2 charge count
- Coin 1 [on hit] inflict +1 tremor count and +4 charge count
- Coin 2 [on hit] inflict +1 tremor count
- Vibration compression (pierce, sloth)
- Gain +1 coin power if target has 10+ tremor
- At 3+ charge count, if a coin lands head, reuse itself (max 2)
- [on hit] each reuse inflict additional tremor
- If reused twice, trigger tremor burst then reduce tremor count by 1
- Lets rack up some scores (blunt, envy)
- Base power 6, 2 coin (+6)
- [on use] gain +6 charge
- Coin 1 [on hit] inflict +2 tremor
- Coin 2 [heads hit] inflict 2 tremor and trigger tremor burst
- Coin 3 [on hit] trigger another tremor burst
- If target staggered, deal 25% of dmg dealt as bonus dmg
- Defence
- Preheat (sloth)
- Guard
- Combat start, +2 charge count
- Passive
- Combat
- Here’s to getting off early~ (4 owned pride)
- When triggering a tremor burst, spend 3 charge to increase the stagger threshold raise by 40%
- After the burst, gain 1 haste and 1 blunt damage up for the next turn
- Support
- Resonant spanner (4 prise owned)
- When ally with lowest speed triggers a tremor burst, it increases stagger threshold raise by +20%
- Preferred uptie level
- Uptie 3, unlocks most powerful skills and significant base power and speed boosts
- Uptie 4 is a luxury, improves clashing consistency and specialized dmg
- Meta
- No longer an “every-team” powerhouse but still a cornerstone of tremor teams
- One of the best potency appliers in game, a staple in “reverb” or “nuke” tremor teams
- T corp has better clashing and general survival, rosespanner offers significantly higher raw dmg and faster tremor buildup
- Premier user of the Effervescent corrosionG.O, which is one of the best tremor stacking tool available
- Resonant spanner (4 prise owned)
- Here’s to getting off early~ (4 owned pride)
- Combat
- Preheat (sloth)
- Rev up (blunt, pride)
- Combat
Dieci assoc. South section 4 rodion
- Resistances
- Normal slash
- Fatal pierce
- Ineffective blunt
- Stats
- 4-6 speed
- Very high defence lvl
- Status effects
- Sinking
- Insight
- Insight 1: no buff
- Insight 2: skill 1 gains +1 coin power
- Insight 3: skill 1 gains +2 coin power, goes from max value of 9 to 15, letting it be actually usable
- Whenever rodion uses a skill with a discard effect, gain a shield. Amount of shield is multiplied by current insight lvl, discarding S3 gains a more powerful shield
- Discard a S1, become insight 1, S2 become insight 2, and etc
- Skills
- Combat
- Illuminate thy vacuity (blunt, gloom)
- 3 base power, 3 coin (+2)
- If insight is 2+, gain coin power equal to (insight -1), at insight 3, skill clashes at 15
- [on hit] lowers stagger threshold by 10
- [on discard] grants shield equal to insight*5 (max 8% at uptie 4) of max HP
- Weight of knowledge (blunt, sloth)
- Base power 3, 4 coins (+3)
- [on use] discard lowest ranked skill on dashboard
- Gain +5 aggro and +2 clash power is target has 5+ sinking
- [on hit] inflict 5 sinking potency
- [on discard] grant shield equal to insight*10% of max HP
- Excruciating study (blunt, envy)
- 4 base power, 3 coin (+3)
- [on use] discard 2 lowest ranked skills on dashboard
- Gain +1 coin power if target has 7+ sinking
- [on hit] inflict +4 sinking count, +2 on last hit
- [on discard] grant shield equal to insight*15% (20% at uptie 4) of max HP. discarding skill 3 while at insight 3 generates a shield worth 60% of max HP
- Defence
- Fixated study (sloth)
- Guard
- Discards highest rank skill on dashboard
- Passive
- Combat
- Incandescent enlightenment (3 owned gloom)
- Gain blunt damage up (max 5) for next turn based on dmg took this turn, including dmg absorbed by shields
- At insight 3, cleanses 1 debuff at turn end
- Support
- Missionary of knowledge (5 owned gloom)
- Ally with highest max HP gains a blunt dmg buff based on dmg taken
- Preferred uptie level
- Gains significant buffs at uptie 4
- Meta
- Generalist / sinking meta
- Extremely tanky and easy to fit in any team
- Higher “floor” for general use
- Centered around the discard and insight mechanics
- One of the best tanks due to shields
- SS / SSS -tier
- Generalist and core member of sinking teams
- Known for extreme versatility
- Known as one of the best ID for solo runs dur to the high shield mechanics, a core member of sinking teams and remains the uncomplicated powerhouse because she provides high dmg, high defence and aggro without needing a complex setup
- Missionary of knowledge (5 owned gloom)
- Incandescent enlightenment (3 owned gloom)
- Combat
- Fixated study (sloth)
- Illuminate thy vacuity (blunt, gloom)
- Combat
Liu assoc. South section 4 director rodion
- Resistances
- Fatal slash
- Ineffective pierce
- Normal blunt
- Stats
- 3-7 speed
- Status effects
- burn
- Skills
- Combat
- Flaming fists (blunt, pride)
- Gain +1 coin power for every 3 burn on target (max 2)
- Inflict 1 burn on hit per coin
- Fiery knifehand-combust (pierce, wrath)
- Gain +1 coin power for every 6 burn on target (max 2)
- [on hit] inflict burn count
- If target has 6+ burn count, spread 3 burn to 2 other targets
- Pinpoint blitz (pierce, lust)
- Gain +1 coin power if target has 6+ burn
- [on hit] deal bonus wrath damage equal to the burn potency on target (max 30)
- Consume 2 burn count on target
- Defence
- Counter (blunt, wrath)
- Counter
- Base skill power 9 (+6)
- Passives
- Combat
- Burning passion (3 wrath res.)
- Deal up to 30% more dmg based on target’s burn potency
- If all enemies have 6+ burn, applies wrath dmg up to allies and extra attack power up is they are liu assoc members based on wrath absolute resonance
- Support
- Passionate cheer (6 wrath res.)
- Grants the ally with lowest SP up to +15% pierce dmg based on target’s burn potency
- Preferred uptie level
- 4 is highly recommended because of significant increases in maximum coin power caps and dmg modifiers
- Needs uptie 4 for her to be meta, without uptie 4, struggles to win clashes in late game or high lvl mirror dungeons and burn potency is lower
- Meta
- Current core burn ID, synergy with 4th match flame is considered “insane” due to the high wrath generation of the liu team
- S-tier
- Consistent burn count and massive dmg buffs for other liu assoc members
- Solo, average. In burn team, clashing becomes elite (hits values of 20+)
- Holy trinity of burn, alongside magic bullet outis and liu ishmael
- S3 nuke deals massive dmg that rivals some of the strongest attackers in game
- Passionate cheer (6 wrath res.)
- Burning passion (3 wrath res.)
- Combat
- Counter (blunt, wrath)
- Flaming fists (blunt, pride)
- Combat
Devyat assoc. North section 3 rodion
- Resistances
- Normal slash
- Ineffective pierce
- Fatal blunt
- Stats
- 4-7 speed, can be increased via courier trunk stacks
- Stagger thresholds
- 60%
- 20%
- Status effects
- Rupture
- Courier trunk
- 10+ stacks: raises min and max speed by 1
- 20+ stacks: +1 clash power up and +1 slash dmg up
- 30+ stacks: on skill use, loses HP and SP equal to (stacks/3)% and at turn end loses HP and SP equal to (stacks/2)%
- Skills
- Combat
- Courier trunk - decay knife (slash, lust)
- Base power 3, 2 coin (+4)
- Coin power +1 for every 10 courier trunk stacks on self or every 6 rupture on target (max 2)
- [on hit] grant courier trunk stacks (x2 if below 15) and inflict rupture
- If target has 15+ rupture potency and 3+ rupture count, skill will not consume rupture count on hit and also stop inflicting new rupture
- Courier support and control sequence (slash, wrath)
- Base power 4, 3 coin (+4)
- +2% dmg for every courier trunk stack
- [on hit] inflict defence level down based on courier trunk stacks or target’s rupture
- [on heads hit] grant haste and doubles if trunk stacks are 15+
- I trust ya, Polu!
- Gain +4% dmg per courier trunk stack (max 80%)
- If target passes the “15-3” rupture check, reuse the last coin instead of consuming count
- If target staggered or defeated, gain 2 haste for rest of turn
- Defence
- Control sequence (slash, gluttony)
- Counter
- When courier trunk stacks are below 15, standard counter skill
- Once 15+ courier trunk stacks, skill turns into “the retreat”
- Using in a chain battle allows rodion to swap out for the next sinner in backup roster
- When retreat, courier trunk stacks are halved
- Upon retreating, grant slash power up to 2 allies with highest speed for 2-3 turns
- Passive
- Combat
- Speedy delivery (4 owned gluttony)
- If speed 6 or higher, or if she has haste, gain a shield at start of combat phase
- If use defence to retreat, grant clash power up. If she had 30+ stacks when retreating, buff lasts for 3 turns instead of 2
- Support
- Package sorting (5 owned gluttony)
- Ally with highest speed deals +10% slash dmg
- If that ally has 6+ speed, they deal additional +10% slash dmg (max +20%)
- Preferred uptie level
- Uptie 4 is highly recommended for challenging content
- Increases coin power and boosts many things
- Meta
- Huge dmg, meh rupture
- A-tier to S-tier
- Officially categorized as rupture, though functions more of a pure DPS unit with rupture attachments. Applies strong rupture potency, but needs team to maintain a positive rupture count
- Courier trunk mechanic acts like a time bomb, by turns 7-9 stacks naturally surpass 30, meaning inflict SP drain and HP drain on self
- S tier on short encounters, dishes out high burst dmg and excellent clashes
- A ter on long rain/railway encounters, must utilize counter defence skill to retreat and swap out before her courier trunk kills her.
- Exells at non-status generalist
- Rupture positive and neutral, meaning does not consume rupture
- Highly effective in rupture teams, but does not fit into every team
- Package sorting (5 owned gluttony)
- Speedy delivery (4 owned gluttony)
- Combat
- Control sequence (slash, gluttony)
- Courier trunk - decay knife (slash, lust)
- Combat
The ring fauvist docent rodion
- Resistances
- Normal slash
- Fatal pierce
- Ineffective blunt
- Stats
- Lvl 60 uptie 4
- 227 HP (glass cannon, relatively low HP)
- 4-7 speed
- 60 defence
- 58 offence lvl
- Status effects
- Bleed
- Other such debuffs n shi ig lol
- Skills
- Combat
- Vehement overpainting (blunt, gloom)
- Gain final power based on target’s bleed and sinking stacks (max +2)
- If target has 4+ debuffs, reuse coin once
- Expression of primary colors (blunt, envy)
- [on hit] inflict 3 mauled color [bleu]
- Deal +20% bonus dmg for every type of negative effect the target has
- Add another +20% if target already has 2 types of mauled color
- Le fauvisme - déchaînement brutal (blunt, lust)
- At uptie 3+
- Inflict touche hardie next turn if target has 5+ debuffs
- If target has 6+ debuffs, immediately activate transformed version
- Burst forth the pulsing crimson under your skin (blunt, lust)
- Base power 5, 4 coin (+3)
- UNBREAKABLE COINSSSSSS
- Hits up to 3 separate parts or enemies
- Unfocused volley
- Deal +40% dmg if target has palette vibrante
- [on use] gain +1 coin power for every 4 combined bleed and sinking on main target (max +2)
- Deal +30% dmg for every type of negative effect on target (max 90%)
- [Coin 1] inflict 3 mauled color [rouge]
- [coin 2] inflict 3 mauled color [bleu]
- [coin 3] inflict 2 touche hardie and 3 mauled color [bleu]
- [coin 4] deals additional dmg based on target’s current bleed potency
- Defence
- Critique
- Enhanced counter
- Activates if rodion does not have reflexion and the target has 3+ debuffs
- Inflict mauled color [rouge] and [bleu]
- Passive
- Combat
- Mentorship (4 owned lust)
- At turn start gain L’hommage equal to number of ring students IDs on the board
- Randomly applies offence level up or defence level up to 2 ring student IDs (prioritizing fauvist students)
- Needs a rougher touch for this part…! (2 lust res.)
- Inflict +1 additional stack of mauled color [rouge], mauled color [bleu] and touchie hardie with her skills
- Le fauvisme - couleurs sauvages
- At turn end transforms into masque de loup state IF she has inflicted palette vibrante 3 times, used her critique counter 2 times, or used skill 3 finisher
- At turn end, inflict palette vibrante on any enemy currently suffering from mauled color [rouge], mauled color [bleu] and touche hardie
- Support
- Nice and slow… (3 lust res.)
- Ally with lowest speed inflict +1 additional bleed potency when they hit an enemy with a skill or coin effect (max 3 times per turn)
- Preferred uptie level
- 4 is essential
- Debuffs get more consistent, transition into the wolf mask version gets much easier
- Much better at uptie 4
- Meta and overall tips of usage
- Debuff and multi-status meta
- Better at pure status inflictions and pairs well with ring hong lu
- Top tier, S/S+ tier
- Undisputed cornerstone of a bleed team, has the massive potency and count management needed to make bleed viable in high-difficulty content
- Insane dmg ceiling, skill 2-3 masque de loup state has some of the highest AoE dmg in the game
- REALLY good for debuffs, fuels IDs that need high debuffs counts, like ring hong lu
- Rarely loses clashes even in late game content
- Downsides
- Needs a few turns to transform and reach peak dmg
- Glass cannon, low HP but high power
- High reward, one of the best for a ring or bleed team
- Nice and slow… (3 lust res.)
- Mentorship (4 owned lust)
- Combat
- Critique
- At uptie 3+
- Vehement overpainting (blunt, gloom)
- Combat
- Lvl 60 uptie 4
T corp. Class 2 collection staff rodion
- Resistances
- Ineffective slash
- Fatal pierce
- Normal blunt
- Stats
- Uptie 4
- 4-7 speed
- Defence lvl 59
- Offence lvl 58
- Status effects
- Tremor
- Time moratorium
- When someone has time moratorium, HP cannot decrease
- Every point of dmg dealt is “recorded” or “stored” by the status effect
- At end of duration, status expires and deals fixed sloth dmg equal to 200% of total dmg stored
- Borrowed time
- Boosts speed and clash power at the cost of receiving fragile later
- Skills
- Combat
- Prepare to collect (blunt, envy)
- Base power 3, 2 coin (+4)
- [on use] gain +2 tremor count
- Clash power +1 for every 6 tremor on target (max 2)
- T corp martial suppression (blunt, wrath)
- Base power 4, 2 coin (+5)
- Deal +5% dmg for every bind on target (max 15%)
- [on use] gain +2 tremor count
- Inflicts bind next turn
- Execute collections (blunt, sloth)
- Base power 2, 4 coin (+4)
- Deal +5% dmg for every bind on target (max 20%)
- [on use] trigger tremor burst and reduce tremor count by 1
- If she has borrowed time, inflict time moratorium
- Defence
- Borrow time (sloth)
- Block skill
- [combat start] if she doesn’t have it, gain borrowed time
- passive
- Combat
- Golden time
- If HP falls between 16% and 20% at turn end, instantly heal up to 60% of max HP and recovers from stagger (once per encounter)
- Support
- T corp martial arts
- Grants fastest ally +1 clash power when clashing against targets with 5+ tremor
- Preferred uptie level
- Functional at 3, most unique mechanics are locked behind uptie 4
- For time moratorium strategies, uptie 4 is a major jump
- Meta
- Meta staple for tremor
- Core tremor team member
- Tank / utility
- T corp martial arts
- Golden time
- Combat
- Borrow time (sloth)
- Prepare to collect (blunt, envy)
- Combat
- Uptie 4
The princess of la manchaland rodion
- Resistances
- Normal slash
- Fatal pierce
- Ineffective blunt
- Stats
- Lvl 60
- Max HP 243
- 4-7 speed range (increased from 3-6 at uptie 4)
- Def 63
- Status effects
- Bleed
- Blooming thorns
- Grants +1 defence lvl per stack, when struck, attacker receives bleed equals to stack count
- Bloodfeast
- Resource, comes from dealt bleed dmg from the field. A shared resource, (max 20) is used for blooming thorns generation
- Skills
- Combat
- Begone… (pierce, pride)
- Base power 3, 2 coins (+4)
- Gain +1 coin power for every 6 bleed on target (max 2)
- [combat start] consume up to 20 bloodfeast to apply blooming thorn to herself and ally with highest max HP, if fail to consume bloodfeast, gain 5 bleed
- In finely ground mistfall (pierce, envy)
- Base power 4, 3 coin (+4)
- Gain +1 coin power for 6 bleed on target (max 2)
- [combat start] apply 1 attack power up and consume up to 30 bloodfeast to grant blooming thorns to herself and ally with lowest max HP. if the ally is a bloodfiend, apply an additional attack power up and 2 extra blooming thorns
- The festival will end / the finale (pierce, lust)
- Standard
- Base power 4, 3 coin (+4)
- Apply festive fever to herself and allies with highest resonance
- Enhanced
- Auto activates at +25 blooming thorns
- Becomes a massive 3 attack weight AoE attack
- After use, consume all current blooming thorns (multi-turn setup)
- Defence
- Parasol (lust)
- counter
- Clashable counter skill
- [on use] reduce bleed count on 2 allies and converts it into bleedfeast
- passive
- Combat
- Hardblood thorn
- Whenever an ally takes bleed dmg or consumes bloodfeast, rodion gains one blooming thorns
- Heals herself by 20% of dmg dealt. If already at max HP, heal ally with lowest HP percentage instead
- Support
- Bloodfeast
- Increase bloodfeast value based on all bleed dmg dealt on field
- Preferred uptie level
- 3 is funcional
- 4 is highly recommended and high priority for bleed and bloodfiend teams
- Meta
- Support and dmg dealer
- Best when paired with other bloodfiend IDs
- SS tier
- Capstone ID for bleed teams (meaning she is less of a generalist and more of a specialized powerhouse that anchors her specific archetype)
- Core bleed ID
- Her power scales directly when paired with other bloodfiend IDs
- Very high dmg ceiling and team buffs
- Dieci is easier to use and lack of self dmg is more valuable in early game progression, though bloodfiend rodya is more powerful
- Bloodfeast
- Hardblood thorn
- Combat
- Parasol (lust)
- Standard
- Begone… (pierce, pride)
- Combat
- Lvl 60
