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Inanimate Insanity RPG

Summary:

WARNING! I DO NOT OWN I.I.! IF I DID, THINGS WOULD BE VERY DIFFERENT!
WARNING! English is not my primary language, although it is my university major. Still, some mistakes might be made.
WARNING! I'm not in a financial status to collab with anyone for paid art-projects. This is true for every single work of mine here.
Inanimate Insanity RPG is a fanfic that's meant to be an idea for an RPG game inspired by Paper Mario and Undertale/Deltarune. It takes I.I. characters an replaces Season 4 with a new plot where their world turns to one with RPG game mechanics.
This work's first chapter explains the basics, then the rest are the 3 endings the game idea has. It tries to use the beloved objects as minor NPCs or major quet/story characters while new creatures - the Incomplete Spawns - change the world around them and become enemies for them. One day, the main character gets created randomly, despite no full objects being spawned for months.

Chapter 1: Basics of I.I. RPG

Summary:

The creator explains what this fanfic is and how it's going to work while also introducing the main characters.

Chapter Text

Inanimate Insanity RPG - explaining the basics.

Hi! It's the creator, RoyalVine15, here to explain and present the basics of I.I. RPG before You get to read the plot and boss battle ideas, which will be posted in the following chapters. That will also be explained. Let's take it slow and explain everything in order.

Quesrions

1. What is this fanfic? Why isn't it just an RPG game?

This fanfic is my idea on an RPG game based in the world of my beloved Object Show - Inanimate Insanity. I cannot make it because I can't code. I also don't have the time or money to make it a reality :c So, instead, I'll make it a fun fanfic! ^^

2. What was the game's mechanics' inspiration?

The game's battle mechanics are a mix of Paper Mario's block/counter mechanics and in-battle design of the arenas while the battle options are based on Deltarune or Undertale - Attack, Interact, Item, Flee.

The game's quest mechanic is basically like every RPG quest. There's also a badge system known from games like Paper Mario. You cannot change your weapons unlike in Undertale/Deltarune. Same with armor.

The overworld and music (I will put names of the tracks and even the explanation on how they may sound, but I can't make music due to no skill or money :c I also suck at drawing, so no maps or characters :c) were inspired by Deltarune.

The system of 3 different endings was inspired by Undertale. 

3. When is the plot taking place?

The plot replaces Season 4. As will be explained in chapter 0 of the game, after the Season 2 finale the objects build their own little society and suddenly, the Shimmer Energy started spawning unfinished objects who became challenges to handle.

4. Which characters will be involved?

I tried using basically every character as either a NPC, a party member, a quest giver, a story character or a boss. However, the Incomplete Spawns will be dominant when it comes to overworld encounters or boss battles.

5. Will every character survive?

No matter the ending, there will be a casulties. Maybe just not from the main character's hand.

6. Will the Corn People storyline be present?

No. I dropped the Corn society. But Poppy does exist.'

7. Will shipping/relationships be present?

In one way or another, yes! I want to confirm more couples than just PayJay in the show.

8. What additional mechanics will be present?

Earning EXP gives the characters points to invest in their Skills Tree, which will be explained here, below every main party character.

9. Can party characters be replaced?

No. You always get a team of 4, but each one serves their purpose. The story also takes its time to develop each one of them, even if only the main character makes choices.

10. How many chapters does one have to get through to achieve an ending?

Chapter 0 which is an introductory one + 5 chapters. Beating chapter 5's final boss results in an ending.

11. Does 'the player' have choices?

Different dialogue options, yes. The first ending will show the good ones, the last ending will show the bad ones.

12. Are there save states 'in game'?

Of course. Themain character interacts with parts of the Shimmer Energy. It also has little descriptions just like Undertale/Deltarune.

13. What does levelling up give you?

A choice between adding +10HP to every party member, +1 attack to every party member or +1 Badge Points to every party member.

Alright. I hope that's all the questions that can help get an understanding of what this fanfic aims to do. It's time to explain the look of the fanfic ahead of you, and then presenting the main characters of the party.

The fanfic spread (Different routes)

Chapters 2-7 - Normal Ending

This path is the normal playthough. You befriend some, you fight some. You don't do all quests.

The fanfic will use the route to guide You all through the plot of the game without any dialogue changes.

Chapter 8 - True Caring Ending

If you wish to truly care for the objects, befriend everyone and complete every sidequest. This ending is the best outcome. It only changes the final boss battle and ending, though, so that's why it's only 1 chapter long.

Chapters 9-14 - Victory Ending

We don't need friends. You were created to WIN Inanimate Insanity. Follow my voice... and ERASE your competition from existence!

The 'genocide' route. Fight everyone and torment them. The story changes quickly. Sidequests will be locked, making the game harder. This will also show the worse dialogue option throughout the story.

The main party

1. Ninja Mask (Referred to as Mask) - the main character

Pronouns: They/Them

Description: Sneaking in the shadows and carving my own path. Yup, that's me.

Starting stats: 30HP, 0Def, 2Atk, 2BP

Weapon: Kunai Knife

Skills Tree investments:

Thanks to the Skills Tree, you can add  +40 HP, +1Def, +7Atk, +3% to every befriend action, a 15% chance to dodge the incoming move even when you don't block it in time, a chance to make Mask have 2 knives to attack twice and 3 extra moves you can use in the Fight menu - Smoke Bomb (Makes the party have a 30% chance to dodge all moves for 2 turns, 3 turns cooldown, both the chance and cooldown can be upgraded in the skills tree), Poison Cloud (Poison the enemy, dealing 10HP every turn for 2 turns, 4 turn cooldown, the damage, effect lasting and cooldown can be improved in the skills tree) and Backstab (Attack 1 target from the back once, dealing 2X the damage, it can be improved to twice and for 3X the damage in the skills tree)

Unless you do the Victory Ending, you will not have enough EXP to fully level the skills tree.

2. Teddy Bear (Referred to as Teddy) - the attacker

Pronouns: She/Her

Description: She's violent, but easilly scared. She's fluffy, but prefers shooting instead!

Starting stats: 25HP, 0Def, 3Atk, 2BP

Weapon: Gun

Skills Tree investments:

Thanks to the Skills Tree, you can add +30HP, +1def, +10Atk, +2% to every befriend action, +20 to crit chance and +30 to crit damage. 2 extra moves - Gun Burst (Fires 2 times at a single target, 5 turn cooldown, the cooldown and ammount of shots and targets can be improved), Growl of Pride (Gives himself +2Atk for 2 turns, gives the party +1Atk for 2 turns, 3 turn cooldown, the cooldown and boost and duration can be improved)

3. Spikey - the (befriending) tank

Pronouns: He/Him

Description: Sharp body, soft soul. This friendly man will do anything to protect his friends.

Starting stats: 40HP, 1Def, 2Atk, 2BP

Weapon: Himself (Called 'Spike Tackle' in the Fight menu)

Skills Tree investments:

Thanks to the Skills Tree, you can add +50HP, +2Def, +4Atk, +5% to every befriend action, 50% damage taken by Spikey returned to the enemy and 2 new moves - Ally Shield (Spikey shields a chosen ally for the turn, taking all the damage for them and returning 50% of it, it can be turned to 100% returned damage in the skills tree) and Spike Barrage (Hit every target for 5Atk, 3-turn cooldown, can be upgraded to 15Atk and the cooldown can be lessened in the skills tree)

4. Salt - the healer

Pronouns: She/Her

Description: The sloppy doctor is here to help!

Starting stats: 35HP, 0def, 1Atk, 2BP

Weapon: Check-up hammer

Skills Tree investments:

Thanks to the Skills Tree, you can add +45HP, +1def, +3Atk, +3 to every befriend action, self-healing every turn by 3HP and there are 2 additional moves - Heal (Heals 1 target for 25% of their HP, 2-turn cooldown, can be upgraded to 50%) and Multi-Heal (Heals the party for 10% HP, 3-turn cooldown, can be upgraded to 25% and the cooldown can be reduced)

Final note

That's all you need to know! I hope you enjoy the future chapters!