Comment on The Many Quirks of Investigation Teamery

  1. Ah, thanks for the comprehensive list! I still think it's odd that one protagonist can say no while the other can't, considering the only conceptual difference between them is their gender and how that makes the world respond to them, but it does say something about perceived gender roles in Japan if you think about it. (Good eye for the elemental weakness part, by the way.)

    The early game of P3 does feel a good bit easier than that of P5. The latter requires you to be sneaky and tricky to get by like a proper rogue, while the former can be bulldozed through by the Persona Friendship Train!

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    1. You're welcome. I got the weakness interpretations from the consumer of time, Tv Tropes for Persona 4, specifically the WMG subpage. I spend too much time on that site. I also want your Many Quirks of Phantom Thievery on P5's Tv Tropes Fanfics/Fanworks page, just because I think it would be awesome. As an added fact, Izanagi's odd immunity to Mudo can be also interpreted as how Yu can date however many girls he wants without getting into major trouble.

      ...Yeah I spend too much time on that sight.

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      1. Same, honestly, though that's not necessarily a bad thing. I found out about Ao3 because a story I wanted to read based on its TV Tropes listing linked to this site. In a way, I have TV Tropes to thank for helping me find a platform for my stories in the first place. I think that's a fair trade for the chunk of my soul I lost while reading all of the tropes on record.

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