Comment on Lord Darth of Darkness

  1. okay one really neat subtle thing i like is how the game *is* adapting to prowl, is optimizing itself to his preferences and needs even as it does things he doesn't like and the god AIs pursue their agenda

    like, there was a lot of mutual flailing until he sort of settled into a stardew valley sort of role in the werewolf pack, just building things and managing his relationship with his neighbors/subjects.

    then the whole place got totaled by what was basically griefing and he reacted *really badly*. so what does the game do?

    first he gets a direct role in stopping the griefer, then his domain is scaled up so that isolated events won't unravel all of his hard work. he gets a new series of quests, where he goes to a new place, manages his relationships with his neighbors and subjects, and builds things

    putting prowl "on the map" and edging him towards player interactions is against his wishes, but the game has a strong social component and it optimizes for his other desire to protect the vulnerable AIs, something he *is* going to need to talk to other players about sooner or later

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