Bloody Wankers
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Summary
Raleigh doesn't know why Chuck's a vampire. All he knows is that the kid needs to feed.
Unfortunately, the big jerk is picky, and Raleigh's blood apparently isn't quite gourmet. Thus, Chuck is frustratingly invested in Raleigh's health and demands that he improve his diet.
It's a matter of taste.
Series
- Part 1 of Bloody Wankers
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Summary
Chuck didn't ask to be turned into a vampire, but he isn't exactly mad about it, either. Herc keeps him well-fed, and his improved strength, reflexes, and speed are definitely bonuses in his line of work.
Unfortunately, the Double Event forced Chuck to make a decision he'd intended to put off for years, if not forever, when Herc's arm is broken. They might have to drop for Pitfall at any moment, and whilst the marshal offered to pilot with Chuck, there's a simpler solution: turn Herc so he'll be healed and fit for battle.
The only problem: there goes his convenient, voluntary food source.
Enter one ambrosia-smelling Raleigh Becket.
Series
- Part 2 of Bloody Wankers
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Summary
Raleigh and Mako are stuck in the medical bay after Pitfall, recuperating from Gipsy's missing or smashed limbs and under observation from falling through the Throat. Everything seems fine until Herc casually mentions that Chuck would be fussed if Raleigh left and Raleigh suddenly realizes he hasn't so much as glimpsed Chuck since the mission.
Which leaves them both wondering if Chuck has fed since then.
Spoiler alert: he hasn't.
Series
- Part 3 of Bloody Wankers
