Warhammer 40,000: Fire Storm: The Path of Vre'Shi'ur
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An installation on a T'au sept world has been claimed by a Night Lord war band. With bloodshed practically guaranteed, the T'au are forced to act quickly. They send a strike force of Breacher Teams, headed up by a decorated veteran Shas'vre Dy'Aketh Shi'ur Mont'yr.
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Requisitioned for the Fifth Sphere of Expansion, Breach Prime has found itself on a new operation. A contested Imperial world is locked in the wars of rebellion. Their current mission is a harrowing one: A train loaded with high powered warheads is being sent to the de facto capitol of the rebel forces, and it must be stopped. The clock is ticking, and the train is heavily fortified, staffed with a military force on a suicide mission, kept in line by an ornery Commissar.
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Breach Prime is moving forward in the T'au Empire, and find themselves in the latest venture for the Empire: Space Hulk Exploration. Space Hulks are masses of wrecked spacecraft, left to rot in the many millennia of warfare that have plagued the galaxy. They are host to many dangers, the crumbling structure the very least of their concerns. Violent occupants from all reaches of the galaxy might await within, seeking to prey on the unsuspecting. With their mastery in CQC, the hazardous confines of Space Hulks seem the perfect fit for their skill set, further amplified by newly christened battle suits specifically designed for these expeditions. But there is much to this ship that is unexplained in the sciences of the T'au. The prize of yet unseen technologies for study could come at great cost. And they may not be the only ones hunting...
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