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Summary
One fateful day, a traveler from wakes up in the wondrous world of Teyvat. Her favorite game, right before her, tangible and very, very real. Not very long after her awakening, she finds out the things that should be happening to the protagonist are real situations she finds herself in, albeit a tad different. There’s unfortunately no pocket-size emergency food accompanying her. Who will guide her through the seven nations now?
Not only that, there’s another key difference between her situation and the original Traveler’s. She doesn't have a twin to be looking for.
What’s her purpose in this world, now that the original goal of the game is not here to guide her? Will she find her way back home, or will she decide to stay in this dangerous world full of new experiences instead?
Will she perhaps find a reason to stay in the eyes of a certain mysterious winery owner, whose history seems to be veiled in darkness?
