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Summary
roughly 100 years in the future
Siyeon is a trainee crew member on a privately owned cargo transport ship, currently on its way back to its home station for another cargo load—and she and the other five crew trainees are given permission to use the empty cargo sections, with supervision. (It probably helps that two of the six are the captains’ daughters.) With very few duties right now aside from classes, the six girls spend much of their time inventing and playing games there.
A power outage during one of those games traps Siyeon and her crush, Dami, in a storage room. Far from a perfect confession opportunity, their situation turns dangerous when they discover that the room is airtight and the manual release for the door isn’t working.
Siyeon and Dami can do nothing but wait for rescue. But their friends are just as helpless, since they can’t get out of the section to find help.
Or can they? When they discover that the section door failed to seal properly, they realize they may be able to get through after all—but they’d better work quickly, because time is running out.
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Summary
Sent to an all-girls boarding school in the middle of nowhere by her father, Siyeon learns that the other students consider one particular group of girls to be “strange” and “eerie.” She decides to investigate why and stumbles into something she never could have imagined: real magic.
Inducted into their secret to prevent her from revealing it, she’s thrown headfirst into a world she doesn’t understand when two of the other girls, controlled by the spellbook they all use, turn on them.
Siyeon thought being sent to boarding school in the first place was already a nightmare, but she’s about to discover just how much worse it can get.

