Work Text:
J: Name.
H: Clothes?
J: Rationale.
H: Concern!
J: Sleeper hold. Henchmen.
H: Bad call, plz leave.
J: ?
H: Kidnap.
J: Rubberglue.
H: Crap. Apologies.
J: Hazardous.
H: I get that, now.
J: You could've died. Also, details vs. context.
H: You wouldn't hurt me.
J: New to violence?
H: I was foolish, but I do know you. You want to protect people.
J: Sorry. You're lucky I only K.O.'d you. Also, where are your henchmen?
H: Absent. Just you and me.
J: Srsly? WTF? I'm bad news.
H: You spared Casey. Against orders.
J: . . . You've got skillz.
H: You're also a monster.
J: Necessary.
H: I get that, but still.
J: Shrapnel wounds. Share.
H: I like secrets.
J: Funny, that.
H: Important!
J: Ultimatum.
H: Crap. May not be possible.
J: Make it possible.
H: Why?
J: Or I can't let you go. Kidnapping -- might repeat. You're a threat. So spill it. It's fair. Silence'll cost you. Creepy consequences.
H: . . . Ferry bomb.
J: Truth is good.
H: Ha. And, srsly?
J: History mesh. Close enough. Trust.
H: Clothes?
J: Patience.
H: A life's at stake!
J: Knowledge?
H: . . .
J: Your call.
J: Impressive skillz.
H: True.
J: Assets: ppl or tech?
H: CIA has your prints.
J: You tried to stop them?
H: Not fast enough. Enemies coming.
J: Get rid of me?
H: Just caution.
J: Employee still?
H: Unique.
J: How long?
H: Year's investigation; active tracking, much less.
J: Protected me?
H: I need your skills. You have sth vital. You need this job; you were trash.
J: Why now?
H: Uncomfortable, but forced my hand.
J: You want to predict/control me.
H: I have reasons for paranoia. Maybe you'll help me do good. Otherwise, I'll help you disappear.
J: Fair enough.
H: Huh? Why?
J: You're odd.
