Chapter 1: Revelations
Chapter Text
You’d been at work when the first meteor fell, wholly unprepared to survive the end of the world, especially considering your unsuitable choice of footwear.
It was strange though, that you didn’t feel afraid. Later, you’d realise that was because the shock had helpfully numbed you to any other sensation you might have felt. Looking back on that terrible day, you’d be hard pressed to recall the exact emotion you had felt when you first saw those strange, unearthly monsters emerge from the steaming meteors and spill out into the street, chasing down any human in sight. But you could say, without a shadow of a doubt, that it was shock that saved your life. For when the rest of your colleagues screamed and hunkered beneath desks or locked themselves in the supply closets, too petrified to move, you somehow found the wit to climb out of a window and shimmy down the fire escape.
And not a moment too soon.
A thunderous BOOM! throws you from the last few rungs of the ladder and onto the hard concrete below.
Coughing and spluttering, you push yourself up onto your elbows and wince at an explosion of pain that blossoms in the back of your head.
“Ah, shit!” You crack your eyes open, blearily squinting up to see your office building engulfed in flames. Every window has been shattered and there’s a gaping hole in the wall, beyond which you can hear a blood-curdling roar and then, seconds later, the haunting cacophony of screams and desperate pleas of your coworkers flow out into the alleyway. For a foolhardy moment, you’re tempted to go back and try to help, somehow.
With a sickening pang, however, you realise that the meteor has warped the metal fire escape and torn it away from the wall, rendering the damn thing completely unscalable.
Gunfire and frightened wailing reach your ears from the next street over and the hair on the back of your neck raises in response. You grit your teeth, frustration and confusion fighting to be felt under the overwhelming blanket of numb bewilderment.
There’s nothing you can do, so you do what you can.
You run.
—-
Again and again, you’re subjected to the monotonous warble of your parents’ answer phone. You must have rung home a dozen times whilst you fled, ducking behind over-turned cars and dustbins and generally having absolutely no idea where you’re going.
As you go, you see….impossible things. Creatures that couldn’t…shouldn’texist, crawling out of craters in the ground and scrabbling up from the sewers. Fast, canine beasts with elongated limbs and distorted spines scurry around the streets, easily hunting down your fellow humans and pouncing on them like wolves on frightened lambs. Sprinting down another alley, you catch a glimpse of an enormous, brown thing heaving a bus high above its head before it lets out a deafening roar.
With surprisingly little effort, you wrench your head away from the gruesome sight and just keep running, aimless and defenceless. Originally, you’d intended to run all the way home, distance be damned. But it doesn’t take long before you realise that your only chance is to run in the quietest direction, away from the horrified screams. Though it’s hard to judge, at times because every corner of the city sings its requiem.
At long last, you stumble, exhausted and gasping, out into an vast, city square. You stand at the edge of the alley, your eyes darting too and fro in search of movement. But the hundreds of fires billowing over the cityscape have begun to choke the air with smoke. When nothing immediately looms out of the murk to attack, you take a few tentative steps out into the open, pause, then dumbly, warily, you venture even further, trying not to cough on the thick, fire-smoke that stings your eyes and clogs your throat.
All of a sudden, about halfway across the square, you stop dead in your tracks, frozen by the sound of a deafening, strident roar. Slowly, painfully slowly, you inch your head towards the noise, eyes wide and stinging, but you’re too afraid to blink.
Through the smog, you see it and your blood runs cold, like somebody poured ice water in your veins.
There, to your right, standing over the bodies of an old man and a little, brown and white dog, is a monstrous, humanoid creature. It must easily tower over ten feet tall, skin an ashen grey and eyes of blazing hellfire. Clutched in its meaty claws is a blood-covered battle axe that’s almost twice as tall as its wielder. The gruesome thing is staring at you and what you assume is a grin pulls its black lips apart, revealing a jaw filled with yellowing fangs. It roars, vile spittle flying from the back of it’s throat and then, it charges.
Like a bullet, the man-creature leaps over abandoned cars, piles of rubble and broken benches in a mad dash straight at you.
Terror, the sheer and unwelcome kind, finally begins to seep through the haze of shock. It seizes your heart and roots your feet to the ground. You stand there like a deer in headlights as the…the whatever the hell that is closes the distance between you.
All at once, a voice behind you cuts through the square and right through your dazzled stupor, snapping you back to reality.
“HERE! OVER HERE! THIS WAY!”
Throwing your head over your shoulder, you squint through the gloom in search of the new voice, aware of the pounding footsteps that only just drown out your hammering heart. Seconds later, you catch sight of a figure, standing out as a grey blur, darker than the smoke in the square. It’s waving at you.
In an instant, your legs feel as though they’ve been released from quicksand and you’re off, sprinting like a bat out of Hell towards the stranger. At your back, the beast bellows out it’s defiance, though you pay it no mind because at the same moment, there’s the sound of a bell tolling. It echoes through the city and sends a flock of birds squawking into the sky over head .
‘The church!’ you realise, pushing yourself to run ever faster as the overwhelming prospect of safety gives you a renewed sense of hope. Even with your shoes, it quickly becomes apparent that you have speed on your side, although you wouldn’t boast to be any more athletic than the next person. The creature is clearly weighed down by heavy metal armour and that colossal axe, so you soon manage to gain some headway.
Wheezing like a demon, you slam full force into the graveyard gate, grabbing the top and heaving yourself over, not bothering to try and undo the latch. You tumble painfully onto the grass, pushing yourself to your feet when something silver glints in the murky light, catching your eye. Your head whips to the side and you see a man, a very dead man with his hand wrapped tightly around the barrel of a handgun, propped up against an old tombstone. In a split second decision, with the hot breath of a literal monster lighting a fire on the back of your neck, you throw yourself on top of the weapon just as it reaches the gate. It takes a hold of the top bar and wrenches it straight off the wall, tossing it to the side as though it were no heavier than a paper aeroplane. Glaring down at your back with that sinister smile, the beast lets out an ugly chortle and tromps forward, raising its axe high into the air.
On the ground, you release the cylinder, sweat pouring down your forehead and seeping out of your palms, making the whole gun slip and slide around in your quivering grasp. There are five rounds left. Your eyes meet the dead stare of the man on the ground and you feel a soft sigh leave your chest. The footsteps behind you stop, your eyes harden and you suddenly feel a glimmer of courage spark up in your chest…..Though it may just be thanks to the gun.
Whatever the beast is, it says something. Nothing you understand, but it’s definitely a language of some sort and you’re struck, for a moment, that this thing is intelligent. Or at least, intelligent enough to have its own dialect.
But the next thing you know, the words are replaced with a guttural growl. So, you do the only thing you can think of, hardly even daring to think of what’ll happen if it doesn’t work - if you miss.
Just as the beast’s axe reaches its apex, you roll over onto your back and aim the handgun right between it’s piggy little eyes. You just have time to see surprise flicker across it’s face before you squeeze your index finger down on the trigger and-
BANG!
The monster stops dead, eyes roving up to try and see the new hole it’s sporting in the middle its forehead. With a clang, it drops the axe in the dirt behind it and collapses to it’s knees, jaw dropped open and tongue lolling out between blackened lips. You merely watch, gasping for breath as it finally slumps forward, falling into a heap right on top of your legs.
Screaming, you scramble and kick at it, desperate to dislodge yourself. Another screech erupts from your mouth when a hand grabs you beneath the armpits and hoists you to your feet. You try to snatch yourself free but stop upon seeing an older man with wild yet kindly eyes, dressed in long, dark brown robes.
“Come, quickly!” he urges, staggering with you towards the heavy wooden doors of his church.
He all but tosses you over the threshold before slamming it shut with a resounding thud then bending to struggle with a thick, plank of wood. Still in a daze and stinking of rancid blood, you fumblingly stuff the pistol into the side of your trousers and stoop down, picking up one end of the plank. The robed man nods his thanks as you both lift it onto a pair of hooks that keep it secured to the church doors, serving as a crude but necessary barricade. You highly doubt that it’ll stop any of those monsters outside, but as of now, it’s a damn sight better than nothing.
Panting, you rest your forehead on the door and try not to think about how close that had been.
“Are you alright, my child?”
The sound of a friendly voice is a blessed relief. Nodding shakily, you push yourself off the door and throw the man a grateful smile. “Yeah, I’m fine. Thanks, father.” Feeling the cold metal against your hip, you grimace and gesture to the gun tucked into your trousers. “Ah, sorry about the pistol, by the way.”
The man - a priest - waves his hand dismissively and places it on your shoulder, returning your grim smile. “I should think, given the circumstances, that our Heavenly father will understand.”
With a detached chuckle, you brush the sweat off your forehead and turn fully to face the church.
There are at least another dozen people in there with you. Men, women and children, all tired, frightened and some covered in blood, from head to toe. Their eyes move to watch you but they seem unfocused, as if they’re looking through you, not at you. You know exactly how they feel.
“Father-” Out of the corner of your eye, you spot a woman clutching two young boys close to her chest, head bowed and humming a soft but trembling tune. Clearing your throat and lowering your voice to address the priest, you urgently whisper, “Pardon my french, but what the Hell is going on?”
He stares at you for a while, unblinking. Then all at once, he laughs bitterly, entirely without humour and spreads his arms wide as he backs up the aisle towards the pulpit. All eyes are trained on him, some hopeful, as though a man of God would be enough to stop the beasts outside. But most, yourself included, are wary, afraid that he knows something that you don’t. Something that you’ve considered, but daren’t voice aloud, lest it be true and that truth drive you all mad with fear.
There’s a defeated dullness in his eyes when he looks out over the people and shakes his head, picking up the black, leather bound bible and flipping through the pages, searching. “What on earth do you think is happening?” The question, though rhetorical, pries several hopeless sobs from the congregation, whilst your breath catches in your throat and you share a look with a sharply-dressed businessman who’s clasping his briefcase like it’s his lifeline.
“Let us reflect,” the priest calls out abruptly, disturbing the horrified murmuring, “upon Revelations, six. Verse seven.”
One of the men throws himself forwards and heaves onto the stone whereas a woman, his wife, you think, leaps from the pew and screeches at the priest, “You can’t be serious!? We need to call the fucking police, not sit here, reading bible verses and waiting to die!”
Despite her hysteria, you hasten to agree. “She’s right!” you speak up from the door, flinching when every head swivels in your direction. “We…we have to…I don’t know! Barricade the windows! Find weapons and defend ourselves!”
To your dismay, the priest simply peers down at you warmly but he doesn’t offer a response.
Slumping against the door, you put your hand to your head, shaking it in disbelief and muttering aloud, “I have to find mum, I have to find my mum,” simply because you can’t seem to think of anything else to say. The situation is like something out of a nightmare and in fact, you’re hoping that at any minute, you’ll wake up in bed.
As he studies your face, his brow furrows sadly and he clenches the holy book in his shaking hands, pressing it into his chest almost reverently. Inhaling softly, he holds your gaze and begins, “Before the eyes of God…..we have been judged… And we have been found guilty…”
Something in his eyes keeps your focus and you find yourself unable to look away.
“Death awaits us all,” he continues, opening the book and tilting it towards the congregation, “just as Revelations claimed it would.”
At that moment, another meteor screams overhead and lands nearby, shaking the church’s foundations and causing decades of dust to cascade down on your heads. All of the children and a painfully young baby start to cry in earnest now and everyone screams when several loud roars bray in the distance like hunting hounds, followed by the banshee screech of a creature flying past the stain-glass window.
“And I heard the word - in a voice like thunder - say; “Come and see,” and I saw, and behold a pale horse. And his name that sat on him, was Death!”
The priest looks up from the pages and his eyes light on the wooden door, just above your head. “…and Hell followed with him….”
More crashes and booms rock the church before it all falls silent again, save for the distant rattling of chains and the steady approach of several hundred footsteps.
“Oh christ!” the businessman shrieks, leaping to his feet, “They’re coming! We’re all gonna die in here!”
The boys clinging to their mother scream and bury their heads in her coat.
Since you’re leant up against the door, you can hear them most clearly. The same grunting, snorting beasts as the one that attacked you. There’s no denying the pitch of those growls, a sound you’d take to your - apparently very early - grave. To your utmost horror, it sounds as though there are a hundred of the things.
“Nobody i-is going to die!” you stammer, cringing at how unsure you sound, but you just can’t bear to hear the panicked cries of the kids. Clumsily, you pull out the pistol and show it to the others. “They…they can be killed! I killed one! We still have a chance!”
For a moment, it would seem that your words meant to inspire hope would serve that effect because there are several murmurs and nods of agreement. Until the same man as before suddenly shoots to his feet, fingers clasped into his hair and the briefcase is discarded, scattering papers to and fro. “You have ONE gun!” he shrieks, prompting an older woman to grab his sleeve and try to shush him. He simply yanks his arm free, breathing hard. “They’re all over the city! We can’t - They’re gonna….Oh God.”
As if in direct defiance of his final exclamation, a low, rumbling growl creeps beneath the doors and reaches your ears. Stuffing a hand over your mouth, you scrabble to your feet and whip around to face the entrance.
The whole church freezes, not a soul dare move for fear of being heard, so they hold their breath. Everyone but the priest, who glares ferociously at the door.
You spare a glance at the others before swallowing thickly and staring back at the door. If you strain your ears, you can just make out a quiet snuffling sound, as of something big sniffing at the air.
Cold sweat trickles down the back of your neck and your lungs burn with the desperate need for oxygen but you’re too afraid to inhale.
For what honestly feels like an eternity, nothing else happens.
But then, like a death knell chiming to mark your doom, the baby in its mother’s arms whimpers softly, almost imperceptibly, but it may as well have screamed.
Without a second of warning the creature on the other side of the door lets out a victorious, bellowing battle cry and beyond it, you hear an answering cacophony of roars, howls and guttural barks.
“And lo!” the priest cries in kind, having somehow found the courage to continue his sermon despite the horrendous noise from outside, “there was a great earthquake! And the sun became black!”
The door abruptly bows inwards when something heavy crashes into it, forcing you a few steps backwards on wobbly legs, stumbling on a loose slab and tripping over onto your backside. Behind you, the people scream and sob and pray, but the priest’s voice cuts above them all, strong resolute and defiant.
“And the great day of his wrath has come!”
You heart has never beat so hard, as though it wants to break out of your ribcage and make a desperate flee for safety and leave your body behind. “This isn’t happening,” you try to convince yourself, regardless of the wood splintering into your face with each thunderous pummel of the door, “this is not happening!” The hinges begin to come loose from the stone and you see beyond the gap in the doors, a hideous, snarling face, dripping wet with saliva and blood.
And in spite of your fear, in spite of every modicum of logic screaming that there’s not a thing you can do, that you should just give up and roll over, in spite of this, you place your hands on the ground and with a grunt, push yourself up onto your feet again. Because you hate the idea of dying, but you hate the idea of dying on your belly even more.
At your back, the priest raises his voice to the heavens, issuing his last verse at the same time as you choke on a hopeless wail.
“AND WHO SHALL BE ABLE TO STAND!?”
“STOOOOP!!!” you scream with all your might, taking a brave step towards the door and holding out a hand, fingers splayed wide as though that might protect the people in the church.
And to your utter incredulity, the banging does stop.
Silence settles over the church for all of three seconds before another growl emanates from behind the door, only this one carries the distinct tone of someone who’s more confused than bloodthirsty. You glance back at the priest and the other people, each looking just as befuddled as the beast outside sounded.
Suddenly, there’s a different noise, one that draws your attention back to the door. It sounds like metal scraping against metal, like a sword being drawn or a knife being sharpened. Cautiously, you peer at the door, leaping back seconds later as if you’d been stung when a sharp, blood-dripping blade slices clean through the thick wood, accompanied by a grating howl of pain. The blade pulls free seconds later and leaves a rectangular break in the door, large enough to see through. Something big thumps against the door and emits a watery gurgle before it falls silent.
Petrified as you are, you can only stand there, staring, mouth agape at the place where the blade had pierced, wind whistling eerily through the gap and echoing down the church aisle. It isn’t until you feel someone brush past you that you blink and snap your mouth shut, watching the priest approach the door with his bible still in hand. Without word or ceremony, he spares you a faltering glance, then he bends to put his face up to the hole and peers out.
Only the baby kicking up a fuss utters any noise while the priest continues to stare outside. In an instant, he lets out a strangled gasp and pulls away, backing up further into the church.
“What?” you hiss, snapping your gaze between him and the door, “What?!”
Dark eyes meet yours, dread evident in the way they begin to droop. Taking a quiet breath, the priest places his hands on the bible and hugs it to himself, bowing his head and murmuring softly, “May God have mercy on our souls.”
The not-knowing is killing you. You have the untamable urge to see what he’d seen, so you fling yourself in front of the hole in the hopes that maybe you’ll see something that provides you with an answer as to why this is happening. What you see instead, surprises you.
It’s difficult to make out through the fog, but you clearly see the shape of a man. A very tall man, standing with his back to you in front of a veritable swarm of those hideous brutes. As you watch, he turns to look over his shoulder, ebony hair swaying gently in the hot breeze and you gasp aloud when your eyes meet two pinpricks of blazing orange, although you chalk it up to his eyes simply catching the reflection of a nearby car that’s on fire. He - whoever he is - holds your gaze for a few seconds and then turns back to the army of chomping, snarling monsters. You squint in an attempt to make out what he’s holding in each hand but another blanket of smog rolls across the square and he becomes even more obscured.
“There’s someone out there,” you croak.
“What?” a man asks from the back, “What’s going on!?”
You aren’t quite sure why you did what you did next. “There! There’s someone - HEY! HEEEY!” you suddenly shout, smacking your hand on the door urgently. “Hey! OVER HERE, HURRY! Get inside!”
“The hell are you doing!?”
“Get away from that door!”
A pair of gentle but firm hands grip your shoulders and pulls you backwards. Teary eyed, you stare imploringly up at the priest. “There’s a guy out there,” you explain, glancing at the people cowering in the pews, “We can’t just leave him! He’ll die!”
The mother with the boys snaps her head up to glare at you. “If you open those doors, we all die.”
Biting your lip, you finger the gun in your waistband, pinching your brow and giving the priest a determined, if not unsteady frown. “Father…I have a gun. There’s a lot of them, yes. But maybe I can…I can hold them off while he gets over here-”
“That is not a person, my dear,” he murmurs, squeezing your shoulders.
“What?” You quirk an eyebrow at him, confused. “What are you talking about? He just killed one of them! That must mean he’s human! They wouldn’t kill one of their own!”
“How would you know!?” the businessman accuses from his hiding spot behind the furthest pew.
You try to retort, but your tongue feels dry and heavy, weighed down by the bitter taste of uncertainty and fear. Sensing your indecision, the priest lets go of your shoulders and fixes you with a stern expression. “I am a man of God,” he states resolutely, “and I cannot allow the evil out there to taint the inside of these walls.” Then, he softly adds to you, in a whisper, “Listen, I’m just as astounded as you, believe me. However, now is not the time to stop thinking rationally.” He places his hand on your shoulder again, tilting his head to keep your focus locked on him when your eyes start to wander back to the entrance. “The only thing that awaits you out there, is death.”
“Look at the door, father,” you whisper, “death’s probably waiting for us in here too.”
A river of tears streams down your face, cutting through the dirt and sweat whilst you put your hand over his and entwine your fingers with his. “I…I don’t want to die trapped,” you breathe, “Let me out. Shut the door behind me. Bar it - I don’t care - just…” Stopping to catch your breath, you step away from the priest. “Just don’t make me die in here. I have to help, I have to - to do…something! Maybe I can lead them away from here.”
Your outcry bounces around in the church as people stare. The priest studies your face carefully, searching you for - what?
Courage?
God’s favour?
Luck?
He’d find you tragically devoid of all those things.
Though whatever he does find seems to sway his decision. Lips pulling into a tight grimace, he lets his eyes slip shut. When they open again, he looks about twenty years older than before. “Once you leave, the door will not open again.” Even he doesn’t look sure of his own conviction.
“I-” you pause, thinking hard. Eventually, you take a deep breath and squeeze your eyes shut before exhaling forcefully. “I know.”
Two of the men in the church grab the plank of wood and lift it from the hooks, then they each grab one of the round, metal handles on the door, bracing themselves to pull it open. You allowed the priest - Father Michael, he told you - to bless you before you left. He finishes uttering a quick prayer and steps back, away from you and the door.
“Fly fast,” he tells you.
With a last look back at the faces of the strangers in the church, you pull the pistol from your trouser waistband, check the chambers and nod to the priest, mouthing ‘thank you,’ as the doors swing open with a loud creak.
Immediately, you’re hit with the coppery stench of blood and painful sting of smoke in your eyes and throat. Blinking back tears, you venture out into the graveyard, screaming a little when the doors slam shut abruptly behind you.
Outside is chaos.
You’ve never seen a war zone before - at least, not outside of a cinema - but you imagine this must be what they looked like.
On the horizon, you gape as a skyscraper comes crashing down to the ground, more and more meteors fall from the sky and set ablaze everything in their wake. You make a mad dash for the low wall that surrounds the graveyard and dive behind it before you’re spotted. Poking your head over the wall, you rove your eyes over the ruined square and your heart plummets into your stomach.
There are gigantic, bat-like creatures zooming through the sky on inverted wings, monumentally tall, shadowy things that tower over the distant buildings, their heads disappearing into the smoke up above but their long, spindly bodies moving slowly like great whales through the murky darkness. Your gaze drops to the battlefield again, searching, either for an gap in the fighting, through which you can make a quick getaway, or for the black-haired stranger. Although judging by the sheer volume of monsters out there, something tells you that he’s as good as dead. “Come on,” you whine, “where are you?”
A pack of those dog-like creatures hurtle past your hiding your spot, forcing you to duck and flatten yourself against the wall again, though not before you glimpse someone tall throwing himself at a concentrated group of the pale blue humanoids. ‘There!’ you think triumphantly, feeling like you’d accomplished step one in escaping this mess.
That satisfaction is short-lived, however, thanks to the crushing realisation that you’ll actually need to go out there if you want to help the poor idiot. With a groan, you place your trembling hands on top of the wall and hesitantly pull yourself up, once again.
The stranger is still there and really giving it his all! You have to resist the urge to cheer for him. He’s a whirlwind of movement. Leaping, twisting and ducking out of the way of blades and claws with perfect ease and timing. At this distance, you can only make out his silhouette, what with being obscured by smoke and the occasional spray of blood. Though from what you can see, the guy is built like a tank. ‘Must be special forces,’ you muse.
Great swathes of the assailants fall dead at his feet, cut down by twirling, shining…blades?
‘Melee, huh?’ you purse your lips and throw your pistol a dirty look. ‘Unconventional, but at least he doesn’t have to reload.’
As you observe him, a tiny ember of hope flickers to life in your gut, reminding you that hope is still possible despite the bleakest of situations. Although numerous, the monsters don’t seem to be as sturdy as you’d once thought. You’d killed one of them with a single shot to the head and this guy seems to be having very little trouble putting them down. ‘Maybe this won’t be such a massacre after all,’ you dare to imagine, ‘if he can kill these things, why can’t anyone else? Maybe he can help me get home! We can find my mum! And then-….”
And then… what?
Honestly, you haven’t planned that far ahead. Snapping yourself out of your thoughts, you concentrate on how on Earth you’re going to get the stranger’s attention. After a second, from the corner of your eye, you notice something, only because it’s armour is a stark contrast to the sea of pale blue. It’s another monster, a variant of the others, standing at least a whole head and shoulders taller than the rest and garbed in a full suit of leather, burgundy armour. It’s horns are curved in a spiral and behind it drags a a phenomenally big war hammer, rather than use an axe, like its brethren.
The behemoth stalks through the slain bodies purposeful and it doesn’t take a genius to figure out that it means to get the drop on your mystery man, who’s currently preoccupied with dodging attacks from about ten other monsters, all at the same time. The huge creature breaks into a slow jog, heaving its hammer into both hands, recognising that its prey’s lapse in concentration will not last forever. Lowering its great, helmeted head, it picks up speed and charges towards him whilst the other simply leap out of its way. Those who don’t, are simply mowed down.
‘He’s never gonna see that thing in time!’ you realise, bile rising in your throat.
Taking a deep breath to steady your nerves, you ignore the fact that it did absolutely nothing to help and vault over the low wall, barrelling towards your inevitable death, screaming the entire way.
The big beast is nearly on top of the man, sending a spike of panic to rocket up your spine. You open your mouth, raise the pistol and holler, “LOOK OUT, MISTER!” Even though your voice squeaks horribly, you don’t have the forethought to be mortified.
Everything on the square appears to slow down as dozens of heads twist to regard the newcomer and every single pair of eyes widen upon seeing a solitary human lurching towards them, screeching out a broken battle cry that’s far more amusing than intimidating. In fact, several of the monsters take a few, fatal seconds to laugh brazenly. Taking advantage of this, the man cuts them down but you’re too focused on your own target to pay attention to what he’s doing. The behemoth slowed a fraction to glance at you, a move that proved to be its downfall.
Upon looking to you, it inadvertently exposes the front of its face, the helm no longer proving an obstacle and although you’ve never, ever boasted to be a good shot, apparently, whatever that priest blessed you with worked because when the bullet explodes from your gun, it hits the monster dead centre, right between the yellow eyes and shatters its skull with a sickening crack.
The stranger had raised his head at the sound of your voice and followed your weapon’s aim to the charging beast when the shot rang out, stealing his chance to satiate his own bloodlust. There’s a grunt of surprise. Then, it pitches forward, drops its hammer and crumples to the hard ground, lifeless.
The other monsters all stare down at their fallen leader, you can even sense the eyes of the man boring into the side of your head, although you haven’t actually looked at him yet. There’s another beat before every creature raises its head to look at you.
Quivering, you see the closest of them have their lips pulled back over gnashing fangs and they’re snarling at you so raggedly, you almost drop the pistol, again.
“Crap.”
In a flurry of motion, the creatures all burst back to life and hurl themselves at the insolent human who killed their leader. Yelping, you start to backpedal, not that you expect it to do much good. You’re far too close. There’s no escaping it this time.
In a bid to spare yourself from having to see them chew your body to pieces, you squeeze your eyes shut, pushing the last tears you’ll ever cry down your face. Hiccoughing softly, you exhale -
- and squawk when a thick arm snakes around your waist all of a sudden, lifting you off your feet. Your eyes fly open with a gasp and you find yourself draped over a broad, sinewy shoulder. From this new position, you have a lovely view of the monstrous horde, each clawing after you, spittle flying from their maws onto your face. They’re so hot on your heels, you can even smell their rancid breath.
The man - you assume its the man - tightens his arm around the back of your legs as he darts between cars and across the square in an attempt to shake his pursuers. A shadow falls over you and you glance up, bobbing up and down whilst he runs, to see one of the flying creatures swooping down at you from high above. “Woah!” you exclaim and slap a hand on the man’s solid shoulder blade, “F-Faster! Go! Go! Run!” You’re so concerned about getting away that you don’t even register that his skin is ice-cold, not unlike that of a corpse.
“Would you rather I drop you? So that you can run at your preferred pace?” the stranger snaps abruptly.
He may have meant it abrasively, but you could weep with relief.
Plain english. He’d spoken a human language. Father Michael was wrong. This man may be a little gruff and his voice is bursting with badly-disguised aggression…But he’s definitely human.
“Nah! I’m good!” you shout, flicking your wobbly gaze above the heads of the pursuing creatures. On the horizon, you can see the old church and when you squint, you notice that there’s something huge landing on the roof. Something with enormous, leathery wings and a long, barbed tail. It’s screech is so loud, you can hear it over the rest of the din. The huge thing begins to bash at the church roof and you watch helplessly as the bell tower falls sideways, crashing through to the floor below. Uttering a triumphant howl, the giant pushes its way through the hole in the roof, following after the toppled bell.
“He-hey! Wait, wait!” you cry, thumping the man’s back again with your fists, “Go back! The church - we have to go back! We can’t leave them to that - that-” You know, even before he says anything, that it’s much too late.
“Are you mad, human?”
‘Human?’
“Your church is lost! Earth is lost!”
He ducks into an alley and skids to a halt.
Your face screws up defiantly. “YOU DON’T KNOW THAT!….” Several of the creatures that had managed to keep track of you slide around the corner, their eyes zeroing in on you. Realising that he isn’t moving, you start to breathe heavily, wriggling about in his grip. “Why’ve we stopped?”
No response.
The monsters slowly stalk up the dark alley towards you, brandishing their axes and licking their chops.
“H-hey!?” you call again and twist yourself around painfully to try and see what’s going on. In an attempt to keep yourself elevated, your fingers find purchase on something hard, protruding from the man’s back. You gasp at the strange object and your eyes fly down to see what you’d touched, bulging out of their sockets when you realise that it’s his spine you’ve grabbed….It’s sticking out of him unnaturally and….how’ve you not noticed the paleness of his skin until now? Nor how eerily cold his skin feels beneath your touch.
Dimly, your ears pick up the sound of gentle but cryptic murmuring and there’s a rumbling hum under your body, emanating from his chest and rolling up into his shoulders, where you lay.
The creatures are barely ten feet away from you now, leering. They know they’ve caught you.
Licking your lips, you inhale a shuddering breath and ask, “Why um..Why did you call me ‘human’ before?”
A quiet ‘shing’ draws your attention down to the side, where you notice his free hand - too big to be human - has long, spindly fingers, wrapped up in tight, bloodstained bandages and it’s clasped tight around the hilt of a formidable scythe.
“…What the fuck are you?”
Without warning, two of the three beasts roar and surge forwards with raised axes, ready to bring them down on your head. You scream and throw your head down, burying your face in cold skin.
At the very last moment, the man clamps his hand down hard on your legs and then whirls about. With an almighty heave, he launches his scythe through the air, sending it hurtling down the narrow alley which plays to his advantage because it leaves your attackers with no room to strafe. His aim is impossibly true, taking the heads clean off the two closest before it lodges itself in the shoulder of the third.
You cover your ears when the wounded beast howls in pain and your eyes burst open wide at the sight before you. Now that you’re facing the wall at the back of the alley, you can see what had him so distracted. A pulsing, swirling portal of poison-green stretches across the surface of brick, high and wide enough to fit a person or two. Disturbingly, you find you can’t tear your gaze from the ominous doorway. You say ‘doorway’, because what else could it possibly be?
Even with your hands over them, you can’t stop your ears from hearing the ugly gurgling of a sliced throat, mere seconds later, nor the telltale slump of a trio of bodies hitting the ground.
Your trembling is out of control now. It’s so violent, you’re afraid your head will fall off. The ‘man’ beneath you hums, clearly irritated as his shoulders heave up and down with his deep intakes of breath.
Reluctantly, you open your mouth to speak, but nothing more than a tiny croak comes out and he stills, tilting his head to the side as if he’s listening to you. Again, you swallow drily and squeeze your hands into fists. “Please,” you utter breathlessly, “please, put me down. I..I need to find my mum…” Your bottom lip trembles and you choke on a sob whilst he mulls your words over.
The sob escapes you loudly when he slowly shakes his head, hair brushing against the exposed skin on your back. “You won’t find your mother,” he grunts matter of factly, “I told you. Earth is lost.”
Slapping a hand over your mouth, you cringe at the feeling of his sharp, alien fingers twitching against your thighs. “Just let me go….”
“Do you want to die?” he snaps, sighing when it pulls a hiccough from your throat.
You shake your head frantically and weakly reach back to push at the arm holding you down. Delirious with fright and insecurity, you babble several incoherent words before you finally manage to nail down a proper sentence. “Fuuu- I don’t like this!”
With that, the man turns back to the alley wall which prompts you to begin struggling in earnest, though it does nothing to loosen his omnipotent hold.
“Oh?” he hums, tone laced with morbid amusement, “Well then. You’re really not going to like what happens next.”
And without ceremony, without even allowing you the chance to offer up some words of farewell to your home, the ‘man’ takes a few, confident steps and disappears into the green vortex, with you still dangling from one of his strong, bloodless shoulders.
Chapter 2: Shock
Summary:
You learn the identity of the mystery man and react perfectly appropriately, given the situation.
Chapter Text
There’s something about ripping apart the fabric of reality and stepping from one world straight into another that the human body doesn’t especially agree with. Drastic drop in temperature notwithstanding.
Your brain, organs, even your blood cells know that they aren’t supposed to be squeezed through what’s essentially a miniature black hole and spat out on top of a mountain, so they protest, as is their right.
Your head spins violently as the man carrying you walks out of a dark, grey cliff-face and lands with a dull crunch onto glistening snow. The lurching of your stomach encourages you to still your frantic thrashing for a moment whilst you wait for your body to settle down and stop trying to turn itself inside out.
“Guh!” you groan miserably, laying pathetically limp over a shoulder that’s almost as thick as you are. There’s a low, warbling rumble emanating from somewhere far, far away, as though you’re submerged in deep water, listening to a train pass overhead on nearby tracks.
With another moan, you blink open your eyes only to immediately slam them shut again at the sudden intrusion of blinding light as the ringing in your ears gradually builds to a painful crescendo. It takes a few moments of laying perfectly still before the screeching tone begins to blessedly peter out, allowing other sounds to permeate your eardrums and register in your brain.
The first thing you notice is the howling of wind. It wails like a ghost and whips your hair about sporadically. Gradually, over the din, you become aware of someone speaking, a deep, monstrous growl that punches you in the chest when you recognise it, and suddenly, the events of the last several hours come rushing back, bringing with them the ability to move and speak.
The man holding you has been talking to you, trying to ask if you’re still alive and grumbling to himself at your lack of response when, all of a sudden, you flail into action, screaming incoherently and kicking out with your legs.
“Ah, good. You didn’t die of fright,” he chuckles, then winces as you yelp shrilly right next to his ear. “…Well….Not yet, at least.”
Still putting up a fight, panic pushing bile up your throat, you bend your arm back and push frantically against his head, fingers twisting into thick, greasy hair. “LET. ME. GO!” you try to bellow fiercely. The fact that your voice comes out as more of a squeak shatters the pitiful illusion you’re trying to create, of being far braver than you actually are.
Grunting when you tug sharply on his locks, the man warns, “If you don’t stop squirming, I’m going to drop you.”
But your heart is too busy hammering its way out of your chest for you to pay attention, so you continue to thrash around in his unshakable grip, the only direction springing to mind being, ‘get away,’ as though you’re sensing, deep in your soul, that this impregnable man is….wrong. On a natural and metaphysical level.
Heaving a long-suffering sigh, he rolls his eyes up to the clear sky. “Suit yourself.” And with that, he releases your thighs and drops his shoulder, sending you toppling several feet into a pile of powdery snow.
“Oof!”
“I did warn you.”
Quick as a flash, you flip yourself onto your back and kick out frantically, scrabbling away from him in a mad dash. Your eyes are still squinted painfully against the sudden intrusion of light, but the fear of not being able to see the stranger has you fighting to open them. One of your hands flies up to shield you from the brightness and its under that small blip of shadow that you blink rapidly, trying to focus on the blurry shape in front of you. Slowly, the visage of the large man becomes clearer, and when it does, you don’t scream, you don’t even utter a peep. You can’t. Terror has coated your tongue with lead.
The stranger is looming over you, his eyes of smouldering embers staring down, half bored, half amused. He’s like nothing you’ve ever seen. In the dark alley, his skin had looked pale but out here….
You’d seen a corpse, once. A young man you worked with, who had no immediate family, so the police called you in to identify the body. They hadn’t even put him on ice yet, but he was disturbingly cold to the touch, regardless. His skin, a waxy grey with just the barest tint of purple, was stretched taut over his bones and clung in an ugly manner to every muscle and joint.
You’re reminded instantly of that man when you look at the one standing over you. His own skin is that same, pale grey – a stark contrast to his eyes which burn so brightly, they could even be made of fire - and you can see every single bulging muscle, every bone and tendon and every sinew as it hugs the broad expanse of his exposed chest and arms. On his face, he wears a white, mouthless death-mask which, in spite of his intimidating height, is really his most menacing feature.
When he speaks, his voice rolls over you like brontide, different from when he spoke in the alley. Back then, it was sharp and strained because he had to raise it to be heard above a dying city. Now though…
“It’s alri-”
He only manages to get out half a sentence as he approaches before you release a terror-stricken scream and hurl a fistful of snow at him. It thwacks against his chest with a wet squelch and then slides down to his belly, dripping into the lining of the thick, leather belt that hangs around his scrawny waist.
Your eyes follow the trail, teeth chattering violently despite how hard you’ve clenched your jaw shut.
“…Charming,” he grumbles, though he doesn’t take another step towards you.
In a snap, your tongue comes unglued to the roof of your mouth and you splutter, “Wha! Where- What is this!? Where am I? Who…who are you? Let me go, I-I won’t tell anyone!” Too many thoughts run through your head and tumble out of your mouth in a desperate rush.
You barely even know what you’ve asked until he blinks slowly at you and replies, “This is the Crowfather’s realm and that should also answer your second question. Now, as for who I am…” He pauses to extend a hand, meaning for you to grab it so he can pull you up, but instead, you jolt and flail about in the snow for a moment, hurriedly pushing yourself back a few more feet.
Huffing, the man curls his fingers into a fist and it drops to his side again. With a roll of his eyes, he clears his throat and says, as casually as though he’s remarking on the weather, “I am Death.”
You blink at him for several, long, cold moments before raising your shivering fingers to your head and taking fistfuls of your hair between them. “No, no, no, no- haha!- No that’s not - Maybe I’m…Am I?”
Death quirks his head, narrows an eye and regards you curiously, It becomes relatively clear that you’ve lapsed into shock. Now you’re talking to yourself. Wonderful.
Suddenly, you exclaim sharply and snap your head up, the faintest glimmer of hope igniting in your chest and warming you in the frigid cold of the mountain snow. “Wait!” you laugh breathlessly, “Wait I know what this is! Oh my God. Oooh! Oh thank god!” Elated, you flop back into the snow and place a hand on your chest which heaves up and down, relieved.
“What’s wrong with you?” Death asks warily.
In response, you throw him a weak smile and gasp, “It’s just a dream!”
His expression immediately falls flat.
With a deep sigh, Death pinches his nose-ridge and shakes his head disdainfully when he’s abruptly interrupted by something large and feathery landing on his shoulder and digging it’s talons into his pale flesh for balance. “And where’ve you been?” he asks the crow, throwing the enormous, black bird a disapproving look. By way of a reply, ‘Dust’ simply caws evasively and tilts his head, staring down at you with a dark, beady eye.
Paying no attention to the newcomer nor the man, you sit up quickly and rub at your eyes, still shivering fit to burst. “Alright, I’m dreaming,” you clarify, raising your hand and holding it parallel to your face, “None of this can be real. So, I just need to wake myself up. No big deal!”
Unsure exactly of what’s happening, Death glances at the crow and then at you before he ambles towards you hesitantly.
He jerks back not a moment later because there’s a sudden, resounding smackthat makes even the reaper wince. With your eyes closed tight and brimming with fresh tears, you give yourself one more, hard slap for good measure and look up. Immediately, your face falls from hopeful anticipation to confused apprehension upon seeing him instead of the walls of your bedroom, as you’d expected.
“Wha-?” You pause, eyes flicking over his mask before you scrunch your face up and squeeze your eyes shut again. “Come on!” you plead shakily, “Wake. UP!” Repeating yourself over and over, you punctuate each word with a fresh smack.
Death and Dust exchange another look, the former apparently reading something in the crow’s expression because he says, “I don’t know. This is the strangest thing… Yes, humans have been known to faint when they see me.” Here, they both peer down at you again, Death crouching to study you closer. “But I’ve never seen one try to make themselves pass out.”
Rumpling his feathers, Dust squawks and flits from his master’s shoulder onto the snowy ground. He hops over to you until he’s right beside your left knee and chatters to get your attention.
“Huh?” you gasp, pulling your hand away from your reddening face and blinking down into the jet black eyes of the biggest crow you’ve ever seen. “W-woah…Is that a crow? I heard, dreaming about crows is a - OW!” You snatch away the hand that had just been resting innocently in the snow and clutch it to your chest protectively. “Hey!”
Dust, having decided to take the initiative, had seen fit to turn his sharp beak towards your forefinger and - completely unprovoked - given your soft flesh a razor-sharp peck.
Stunned, you give the crow a dirty look, crying out indignantly, “That really-” You hesitate, glancing down at your wounded finger. Hot, red blood oozes steadily down the length of it and drips into the snow at your feet.
“-really…hurt?” Even though the temperature has to be well below zero, you can still feel the chill that dances up your spine. A heavy weight drops into your chest and all the sound from the outside seems so quiet next to the blood rushing in your ears. Falteringly, you drag your head up to fix a pair of petrified eyes upon the man crouched in front of you.
He seems to be preoccupied with scowling at the crow. “Haven’t you even the common courtesy of waiting until its dead before you start eating something?” Dust merely resumes pecking at the fresh spots of blood that stain the snow.
“No…” you breathe, drawing the attention of the pale, masked man again. His glare, though steady, carries the promise of a snapped temper that lays just a hairsbreadth under the surface. “No. Why didn’t that wake me up? You - you can’t be real! You are not real!”
Sneering beneath the mask, Death braces his hands against his knees and pushes himself to stand, all the while keeping your wild eyes locked with his. “You’d best hope,” he rumbles, “that I am real. Because as of now, I am the only thing standing between you and certain-…. Where do you think you’re going?”
Incredulous, Death’s jaw drops and he stares after you as you get to your feet, whirl around and begin to meander away from him on wobbly legs. “No! No, no, no. This is too much, this is too. Much!” The cold is finally starting to get to you, slowing your movements and tiring you out faster than normal. Snow, ankle deep, impedes your progress but still you march numbly away from the man calling himself ‘Death.’ There isn’t a bone in your body that is ready to accept that what’s happening to you is real.
Watching you stumble and trip your way down the mountain, Death’s mouth remains agape, at least until his brows snap together and he hardens his expression into something suitably steely. “Fine,” he shrugs, nonchalant, “I tried. If she dies, that’s her fault.” And with that, he turns on his heel, fully intending to pursue the actual reason he came to this realm; To find the Crowfather.
He makes it all of a few strides before Dust, who has since reclaimed the perch on Death’s pale shoulder, hisses at him vehemently. To his credit, Death ignores the crow for another several seconds. Then, his footsteps drag to a reluctant halt. “Don’t look back,” he murmurs, voice commanding. Though it’s unclear whether he’s talking to himself or the bird.
A few more strides forwards, and then..
“Damnit.”
—
You’ve made embarrassingly little progress down the snow covered mountain. Cold, lost and still half-convinced that this is all a mere figment of your imagination, you don’t even notice that you’ve stopped.
Your mind is blank, a desolate wasteland, void of intelligible thought. You feel like you’re caught fluctuating between shock and denial, which hardly seems fair. You’re supposed to be able to move past the shock, after which comes the denial. Not one, then the other and then back again. The pamphlets made it sound so clear-cut.
The icy wind slices painfully at your skin and whips strands of hair into your face, it’s biting presence sad proof that everything happening to you is happen for real. In an uncomfortable sense, the freshness of it on your skin helps you come around and think clearly again. “I’ve got to get out of here…” you whisper, watching your breath come out in a puff of white fog.
At that moment, something grabs a hold of your jumper’s thick scruff and lifts you clear off your feet. “Gack!” you exclaim, choking as you’re spun about in an iron grip to face the thing that has a hold on you.
For a second, you’re convinced that Death has caught up to you and is staring furiously into your eyes, looking for all the world like he wants nothing more than to swallow you whole. But through the panic, you manage to discern that the narrowed eyes looming just inches from your face do not, in fact, look familiar. These ones are a frosty blue and they burn with considerably less intensity. And this bleached-white skull actually has a mouth. A mouth that stretches open wide in a hideous, guttural roar, flecks of saliva spraying over your exposed face and drenching you in the stinking liquid.
Suddenly, it all begins to feel a tad too real.
Reverting to the natural reaction one has when finding oneself in immediate danger, you open your own mouth and shout to the heavens as loud as you can, briefly startling the massive skeletal creature, “HELP!”
The skeleton’s teeth clack together close to your nose and it throws its head back, shrieking out a grating laugh that sounds more as if it’s trying to gargle a couple of nails.
With a low growl, it drops it head again and exhales sharply through it’s nose, twin streams of cold air rushing out and hitting your face. Movement to your right catches your attention and you flick your gaze down to it, horrified to find that the skeleton’s right hand is balled into a fist and is raising up over it’s head.
Kicking out with your legs, you try to land a blow on its bony thigh. But its arms are too long and it holds you just out of reach. Suddenly, an idea springs to mind, one so simple, you kick yourself for not having thought of it sooner. Without hesitating a second further, you yank your arms through the holes in your jumper and duck your head, slipping free and falling to the ground. The skeleton grunts in surprise and throws the article aside to roar down at you as you struggle to your feet.
You shriek, throwing your arms up when it lunges, however, before it can get it’s sharp claws on you, a familiar, curved blade suddenly bursts out of its flesh, impaling the ice skeleton right below its sternum. It gives off one, wet grunt and then falls limp, dead….Deader
Your eyes are fixed on a pair of brown, leather boots, one of which lifts to kick the fallen creature out of the way. Tentatively, you trail your gaze up and up until you’re once again staring into the face of Death. Throwing his scythe back onto his belt, he glowers at you disdainfully and raises a finger to say something, although he soon catches sight of your jumper, laying on the snowy ground. Scowl deepening, Death stalks over to it and plucks it up. He returns to you and, without waiting for you to take it, balls it up and throws it down to you. “Here,” he grumbles, “every layer counts in this realm. Especially to a human.”
Unable to stand the abominable cold any longer, you give Death a wary once-over - unaware that he’s doing the same to you -before stuffing your hands back into the arm holes and pulling the jumper over your head, sighing at the brief respite it grants you from the air.
Momentarily forgetting yourself, you pop your head out of the top and quietly whisper a quivering, “Thank you.”
Death blinks, eyes going round in surprise. “You are…” he clears his throat awkwardly, “welcome.”
Patiently, he waits for you to finish adjusting your clothes. “So. Still convinced this a dream?” he asks, pulling something else from a pouch on his belt.
Now, excruciatingly cold and far too tired both physically and emotionally, you inhale deeply through your nose and exhale. You repeat the motion a few times, just to calm down. It helps, but only fractionally, enough to raise your head and stammer between violent shivers, “Mo-more like a n-nightm-mare.”
‘Progress, at last,’ he thinks.
This time, when Death reaches for you, you only flinch away. You don’t go into a full-blown panic like last time. “Relax,” he mutters with a roll of his eyes, “I’m only trying to give you this.”
Slowly, he opens his large hand and uncurls his fingers, revealing a familiar object you’d completely forgotten about until now. It sits easily in the palm of his hand, looking so tiny and ineffective.
“My..my gun!” you gasp, tentatively reaching for it. Hesitating before you grab it, you squint up at him, your brow slowly furrowing. You jump when he suddenly shakes it at you and barks, “Well? Take it. I don’t have all day.”
‘Not strictly true,’ he muses, but doesn’t think it relevant.
Nodding quickly, you snatch the gun out of his hand and clutch it in both hands, a wave of relief cascading over you when you feel it’s weight. Already, you feel safer. At last, curiosity begins to dribble into your mind so you look up dazedly and tilt your head to the side, regarding Death for a moment. “But. Why?” you ask.
He busies himself by fiddling with the bandages around his wrists, replying, “You dropped it, after you shot that phantom general. I thought you might want it, so I grabbed it when I grabbed you.”
You can’t help yourself. You have to ask, “But…a-aren’t you afrai-”
“Afraid that you’ll use it to shoot me?” he interrupts. With a snort, Death crosses his arms across his chest and peers at you down his nose ridge. “You can go ahead and shoot me, if you like. I guarantee you won’t like the results. You could press that thing against my skull and empty the chamber and it wouldn’t really hurt me. I cannot be harmed by one of your flimsy, mortal weapons.” His voice turns smug and you can practically see the smirk beneath his mask. “One of the perks of being Death, little human. You’ll find I’m veryhard to kill.”
Interestingly enough, the pistol isn’t anywhere near as reassuring now. Swallowing thickly, you curl your legs away from him and tense your shoulders. Taking notice of this, he considers you for a while and hums pensively. Then, his demeanour changes. In the blink of an eye, he unfolds his arms and any trace of superiority disappears from his eyes. “If I wanted to kill you,” he explains more softly, “I would have left you to die when those demons attacked.”
“De-demons!” you squeak, pressing a hand to your chest. “Those things were..demons!?”
One of his eyes narrows. “You..have no idea what’s happening, do you?” he says slowly. When you shake your head, Death blows out his cheeks and rests a hand on his hip. “Well, I can shed some light on the subject, but not here. If I try to explain everything here, you’ll just freeze where you sit, and then where will we be? Now, come along.”
Bending down, he doesn’t give you the chance to escape before he curls his fingers into the shoulder of your jumper and hauls you up and onto your feet. You’re about to start fighting him off, but he lets go and watches you with an unreadable expression. “I-I don’t want to go with you!”
His only response is a languid blink.
“I…I want to go home.”
Overhead, the wind howls and huge chunks of nearby mountain peaks break off, tumbling down into the abyss below the clouds. All the while, you and Death are locked in a terse staring match, one that you both know he will win. To your surprise, Death breaks eye-contact first. With a shrug, he makes a show of inspecting the dirt beneath his nails. “Suit yourself,” he hums, “No skin off my back. After all, now that you’ve got your gun, nothing in this realm stands a chance.” He turns on his heel and begins trudging back the way he came, calling over his shoulder, “Good luck. I imagine you’ll need a lot.” With that, he gradually begins to be obscured by the falling flakes of snow.
“Hey, wait!” you shout, glancing around nervously, on the very cusp of panicking again, “At least…tell me which way home is!”
Thankfully, Death draws to a halt a fair distance from you, looking back. “I told you, you’ll find no way back to Earth from this realm, and even if you could, your home is gone. There’s nothing left to go back to!”
Unable to form a response, you gulp in air, feeling a heavy weight settle back over your heart. The sensation doubles when he begins to stroll further away again and you realise, with a hot thud of dismay, that the safest place you could be right now, is more than likely at his side.
Stranded on a strange mountain, alone, cold, afraid and exhausted, you drop your head onto your chest, clamp your eyes shut and stuff your bottom lip into your teeth in an attempt to kickstart a bout of courage.
Indecisively, you turn your head to peer down the mountain, away from Death. You could try to make it alone, but then again, you hadn’t made it a hundred yards before that skeleton monster appeared. You’d only survived because the strange, terrifying man calling himself ‘Death’ had saved you. Without answers, armed only with a small pistol carrying four bullets, you reluctantly drag your head back in the direction he’d disappeared, now completely invisible in the flurry of snowflakes.
You put the gun into your waistband again before jamming your fingers under your armpits and draw in a long breath. “Hey, wait!” you yell, hurrying after what’s possibly the most dangerous person you’ve ever met in your life.
Death tries not to let his smugness show in his eyes when he hears the rapid crunching of snow underfoot approaching from behind. out of the corner of his eye, he sees you sidle up beside him, maintaining a wide distance between you both but keeping pace, all the same. Softly, you ask, “Can I come with you?”
“What changed your mind?”
Giving a little shrug, you rub at your arms and shiver as a gust of wind picks up. “M scared.”
“Good,” he replies immediately, “A little fear can be a very sensible thing, but it can also be quite counter-productive.”
“What happened?”
Death shoots you a sideways glance, noticing that you’re keeping your eyes on the toes of your shoes, walking stiffly. He can smell your fear of him rolling off you in waves. Despite the broad question, he knows what you’re asking. “You’ve heard of the apocalypse?” he asks.
You nod, swallowing down a sob. Yes, you’ve heard of it, you just don’t want to believe it.
“Well, that’s what happened to your Earth,” he continues, pretending that he didn’t notice you smack a hand over your mouth to hide a wail of despair. “But it was never supposed to.”
That got your attention. “What?”
Death grumbles. “Someone triggered the apocalypse prematurely and framed my brother, War, for the crime. I intend to find out who did that, and why. Then, I’m going to kill them.” Lowering his voice, he sighs. “But first, I intend to prove my brother’s innocence-” He peers down at you, gauging your reaction when he adds, “-by resurrecting humanity.”
To his surprise, rather than surprised or elated, as he’d expected, you merely furrow your brow, clinging to the sleeves of your jumper. “So….they’re really gone…”
He doesn’t say anything, and you find your answer in that.
The two of you walk on through the snow in silence for a while before his ears perk up at you mumbling, “So…how’re you gonna get them back?”
“I don’t know,” he answers honestly, “That’s what I’m here to find out. I need to consult the Crowfather. If anyone can point me in the right direction, it’s that old twit.”
The reaper raises an eyebrow at an explosive sneeze that abruptly bursts out of you. Wiping your nose, you cast your gaze up to the sky, spotting a pitch black shape of Death’s crow soaring hundreds of feet over your heads. “The who?”
Grimacing, Death picks up his pace, which prompts you to trot after him in an effort to keep pace, apparently not picking up on his ploy to warm you up. “Stick close,” he orders, “And you’ll soon find out. I warn you though, he doesn’t take kindly to visitors, even those he’s expecting.”
“….Death, was it?” you ask out of the blue, at last raising your glistening eyes to his face, “Did….did you say your brother’s name is….War?”
“I did,” he bobs his head, eyeing the looming cliff face up ahead that blocks your path.
“That wouldn’t….make you the…the um…the…”
“The horsemen of the apocalypse?” he finishes for you impatiently, “Yes. It would.”
“Oh,” you rasp, pursing your lips and nodding, “Shit.”
Chapter 3: The Old Man of the Mountain.
Summary:
Trapped in a strange realm with an even stranger man, you have little choice but to go along with him. You meet his horse, his crow....But then you meet the Crowfather and everything really starts getting strange.
Chapter Text
If you asked a friend to describe you in one word, you’re fairly certain that ‘brave’ wouldn’t be their first choice. And, in all honesty, you’d be inclined to agree.
You aren’t brave. Not really. Not in the ways that matter. You’re just notoriously good at making rash decisions and charging into danger, only to begin regretting your hasty judgement almost immediately. That isn’t brave.
Now, stupid would be more apt.
Which is why it doesn’t sting too much when Death calls you a coward.
You suppose that’s fair. But then again, he’s used to seeing a nineteen hand zombie-horse burst from the snow-covered ground in an explosion of green mist and spectral whinnies.
For the umpteenth time today, your piercing scream rends the air and you stagger backwards until you bump painfully against Death’s hard chest.
“Given your antics back on Earth, I’d have never taken you for such a coward,” he gripes, taking one of your shoulders in each hand and sliding you over to the horse.
“Wo-ah! Wait a second!” You push back against his unwavering grip to no avail, staring agape at the giant steed. “What is that thing?!”
‘That thing’ gives you a dirty look, flattening it’s bony ears against a gangling neck.
“He is a horse,” Death says flatly, “I’m surprised you don’t recognise a horse when you see one.”
With a gentle shove, you find yourself standing below it’s muzzle, craning your neck up to see it glaring down at you, unblinking. Meanwhile, Death walks around the great beast and places one foot in a large, metal stirrup, pulling himself into the saddle.
“That is not a horse!” you yelp, eyeing the exposed fangs jutting from it’s upper jaw, “that is a kelpie on steroids!… Does this thing eat meat?”
“On occasion,” Death replies with a shrug, taking up the reins, “though I’d be more wary of Dust on that front, if I were you.”
You throw a mistrustful look to the crow that’s perched himself on the saddle-horn and rub at the welt his beak left in your finger. “Yeah, I’m with you there..”
“In his defence, he was only trying to help you ‘wake up.’” Tilting his head to the side, Death studies you for a moment, wondering why you’re still rooted to the spot and haven’t mounted yet. “Not a horse person?” he guesses.
You scoff, taking a step back when the steed tosses its wispy mane and paws at the ground, sensing his rider’s impatience.
“Oh no. Horses are fine. I like horses. It’s just, this thing is-”
Harrumphing, Death clears his throat and reaches down to rest his hand on Despair’s neck. “I would advise against insulting him,” he warns, “Despair is inclined to take things to heart.”
“His name is Despair?” You quirk an eyebrow and look the horse over, unable to suppress a conforming nod. “That’s….fitting.”
Despair flicks his ears forwards curiously at the sound of his name and lowers his head, blowing a gust of cold air out through his…he doesn’t have nostrils…
Regardless, it blows your hair back off your face.
The spectral horse whickers softly as he stares into your eyes, Death grumbling under his breath, “Will you hurry up and introduce yourself. I’d rather not linger in this realm any longer than I have to.”
Luckily for the horseman, you’re too busy matching Despair’s luminous gaze to notice him furrow his brow beneath the mask, humming at the shivers that occasionally wrack your tiny body.
Tentatively, you allow yourself to be sniffed as you slowly raise your quivering hand to brush lightly over Despair’s cold, hairless muzzle. When he doesn’t immediately snap your fingers off, you venture to lay your palm flat over his nose, the heel of your hand pressing up against his front teeth that are uncovered by any semblance of lips.
“Wow,” you breathe, the corner of your mouth twitching up into a tiny smile, “You are…quite terrifying, you know that?”
By way of a reply, the horse gives you a proud snort and a lazy blink, letting his ears droop. Your hands - unlike Death’s - are pleasantly warm and soft against his muzzle and the way your fingertips trace up and down the length of his nose bone is arguably one of the most incredible things he’s ever felt.
From the saddle, Death observes the exchange and quirks a thoughtful brow, humming low in his chest. All it took was a little gentleness from the horse and your fear had all but dissolved. After allowing his mount another few seconds of affection, he clears his throat and tugs on the reins. “If you’re quite finished, I’d like to make a move before this one freezes,” he mutters gruffly, nodding towards you.
The horse’s ears fall flat against his skull and he reluctantly lifts his head, letting your hand slide down his jaw before it falls back to your side. Without warning, the horseman clicks his tongue and Despair whirls bodily about-face, forcing you to stumble away to avoid being knocked over. Before you can make it too far though, Death leans to the side and reaches down to wrap his fingers around your upper arm.
“Hey!” you cry out, startled at the inexhaustible strength laying hidden beneath a thin layer of pale skin, “what’re you-!”
Rather than let you finish your sentence, he effortlessly lifts you into the air, only to drop you roughly onto the saddle in front of him.
Mouth hanging open, stunned, you make eye contact with Dust, frowning when he cocks his head and gives you a squawk of greeting. “Uh…Hi?” you stammer. He bobs his head and opens his wings, flapping madly into the air. A second later, you realise why.
There’s barely enough time to throw your hands around the saddle horn before Despair suddenly rears back onto his hind legs and stretches his jaw open wide to release a haunting whinny, somewhat lost to the howling of wind.
In a burst of motion, he launches himself forwards like a bullet, bursting into a hard gallop.
The unladylike word that blows past your lips is also drowned out and the uncomfortable closeness of the horseman pressing his cold chest into your back doesn’t help your mounting terror. You still don’t think its prudent to trust anyonewho introduces himself as ‘Death,’ and not to mention claims to be one of the biblical horsemen. Unfortunately, the proof that’s been presented to you thus far has left verylittle room for argument.
So here you are, bent over the neck of a half-decayed horse with its master’s strong, ashen arms stretched around you at either side, keeping you from slipping out of the saddle as you careen along the narrow, icy mountain path.
Hundreds of questions linger at the very tip of your tongue, but to ask them, you would need to shout to be heard over the pounding of hooves and the air roaring past your ears. So, lacking both the energy and the courage to shout, you keep your mouth clamped shut and duck your head against the icy wind that bites at your cheeks and stings your eyes.
Death spares you a cursory glance before he gives Despair’s reins a flick, spurring the horse on just a little faster and kicking up a vortex of snowflakes as he goes.
—-
It could have been hours since you began to ride. Or it could have been mere minutes. Time feels stretched and warped here, the mountain never seems to change. Just the same grey rocks and stark white snow that flies past at a rate of knots. For a while, you can busy your mind by staring at the green, spectral faces that occasionally slip out from the rotting holes in Despair’s neck. They appear so briefly before whisking past your head and getting dispersed to the wind as your little group gallops along the mountain path, you can’t be sure they aren’t simply figments of your imagination.
Just as the ghostly faces start to lose their enrapturing appeal, Despair suddenly throws his head back and neighs shrilly, thundering to an unsteady halt at the base of a sheer cliff. The chest pressing up against your back rumbles gently as Death speaks. “We’re here.”
Slowly, you pry your numb fingers off the saddle-horn and peer around uncertainly, still hunched in on yourself as though expecting a sudden attack from some, unseen assailant.
‘Here’ doesn’t seem to be an apt description. Upon taking a moment to nervously study your surroundings, you find that you’re still in the middle of nowhere, at a perfectly dead end.
“We..we are?” you shiver as Death lifts himself from the horse’s back and jumps elegantly back into the snow.
“Well, if you’re going to be fastidious, then no. Not quite,” he grouches, standing back to watch you swing your right leg over the saddle, “Incidentally, how are you at climbing?”
With a surprised grunt, you drop to the ground a good few feet further than you’d anticipated and stumble on uneven feet into a steadying hand. Death’s chuckle is as condescending as he can make it. “From the looks of it, not very good.” He pushes you upright again, allowing you to turn and fix him with a huffy glower.
“What are you talking about? You don’t mean climb that?” You nod towards the cliff.
“It’s the fastest way to get to the Crowfather’s main chamber,” he explains and glances over your shoulder, waving a hand gracefully through the air.
Behind you, Despair gives a farewell whicker, rearing up and disappearing back into whatever realm he’d been pulled from in a burst of sallow green light.
“Therefore,” the horseman continues, taking a calculated step up to you and measuring the tentative step you take away from him, “we climb.”
Looking down at the suede, black kitten heels that cover the barest part of your feet, you laugh wetly, shaking your head. “What? In these shoes? I don’t think so.”
The horseman, for lack of any delicate tact, heaves a considerably long sigh and turns with hands on his hips to glare up at the cliff face. “I thought as much.”
Dimly, you feel the instinctive need to say sorry prickle at the back of your throat, though you quickly swallow the apology as it creeps onto your tongue. Why should you apologise? It’s not as though the inability to scale an icy cliff is a common inconvenience to people. Still, you bite your lip and frown at your shoes, as though they really are the sole reason that you can’t climb.
A shadow slinks over the snow and stops inches from the toes of your shoes, prompting you to look up and gulp at the sight of Death regarding you expectantly.
“You know what this means, yes?” he says.
More than a little hopeful, you screw your face up into a hesitant smile and reply, “I get to stay here?”
He bows his head, blinking down at you flatly and pointedly.
Slowly, your face droops. “I have to climb?” you guess.
Huffing, Death’s eyes snap to the skies above, exasperated. “No. That’ll take too long. It means I’m going to have to carry you.”
“Oh….”
“Unless you’d prefer to stay here and freeze to death?”
“….”
A slow frown pulls his eyebrows together. “Would you, human?”
“…Y/n.”
In an instant, Death’s eyes flash, curious. “Y/n? That’s your name.”
Silently, you nod, chewing thoughtfully on your bottom lip and considering whether or not he even cares what he calls you. So you’re left relatively amazed when the pale rider bobs his head pensively and repeats your name in a soft voice. “Y/n, then….Do you trust me?”
Would it anger him when you say no?
After a second or two, you decide to simply shrug noncommittally and avoid his fiery gaze.
With a rough sigh, Death twists his head to the side, staring at something invisible in the distance.
In the quiet, you get up the nerve to peek at the underside of his mask as you suppress another uncontrollable shiver. It takes a few more moments of staring at nothing before his eyes flick back onto you.
“Fair enough,” he rumbles, “Then I apologise for this.”
“For what?”
You’re starting to notice a recurring theme. One where you keep getting manhandled without a single, courteous word of warning.
In one, swift motion, Death spins around so that his back is to you and swings an arm behind him, his palm catching your backside and hoisting you up onto his curved spine, your legs sliding naturally around a skinny but powerful waist.
With a yelp, you instinctively clutch at his solid shoulders and in doing so, allow him the opportunity to grab your wrists in both hands and give your arms a sharp tug, wrapping them firmly around his thick neck. Then, without giving you the chance to get your bearings, he takes your forearms in one hand, holding them in place and takes a running leap at the side of the cliff.
Death sails straight up into the air and snags a jutting piece of rock with his free hand, digging the toes of his boots into another gap.
“Son! Of! A! Bitch!” you hiss through gritted teeth, burying your face into his matted, black hair and punctuating each word with a kick of your heel against his stomach, “Stop grabbing me!”
The horseman grins beneath his mask at the feeble kicking and braces his feet against the wall, keeping his hand snugly around your wrists when he launches himself up again and sweeps his arm in a graceful arc to curl his fingers around another handhold somewhere several feet above his head.
You scream with fright and twist your head over your shoulder to look down at the snowy ground, now a sizeable distance below you.
Once again, his staggering strength and agility both unnerves and amazes you. He’s scaling the wall like some kind of oversized beetle with only one arm and a trembling human clinging to his back.
“You know, if you’d’ve just asked, I might have gotten on your back willingly!” you rasp, tearing your eyes off the drop below you and pushing your face back into the questionable safety of the horseman’s hair.
Unwittingly, Death’s eyes go round when he feels your shuddering breath against the back of his neck. Briefly, he laments on the warmth of your body on his, how unfamiliar it is, as alien to him as a heartbeat, which he can also feel pounding furiously through your chest against his back.
“You might have refused.” He pauses to scrabble up a particularly slippery stretch of cliff. “I don’t have that kind of time, I’m afraid.”
“Whatever!” you squeak, “Just don’t drop me!”
“No promises,” he mumbles.
After a soft whimper at his flippant reply, you fall silent again and focus on keeping your legs wrapped tightly around his waist. Evidently, he’s tired of conversation as well, for he simply shrugs his massive shoulders, hefting you up a little higher up on his back before continuing the arduous task ahead of him.
The ordeal is over surprisingly quickly.
Before you know it, the horseman is letting go of your forearms and hoisting you over the lip of the rocky cliff.
“There. Now we’re here,” he grunts, standing up and shaking his arms out. When you don’t respond, he cranes his head to the side and tries to peer at you. “Human?”
You haven’t even noticed, but your hands are still clutched around his neck in a grip that could put a pro wrestler to shame. He waits a few more seconds for you to respond. When you don’t, he inhales deeply. “Y/n?”
Abruptly, your eyes snap open and you whip your head about, finally realising where you are and what you’re doing “Oh shi-!” In an instant, you snatch your arms away and drop from his back. “Sorry! Sorry!”
The white death-mask turns in your direction briefly, amber eyes finding yours and stilling you with a mere look. You remain like that for some time, locked in yet another staring contest with a bonafide horseman of the apocalypse. But tis time, the expression hidden behind those terrible eyes is one you’d associate with curiosity, inquisitiveness rather than malice or asperity. ‘What are you looking for?’ you wonder, slowly narrowing your eyes.
Then Death blinks, and the look is gone.
“Mind the cliff,” he mutters gruffly, turning away and stalking deliberately down a tall, wide tunnel carved into the side of the mountain, through which you can make out the shape of something huge and dark moving slowly behind an ethereal, blue light.
Glancing back, you start when you realise that you are indeed barely a foot away from a painful plummet. Pulling your face into a grimace, you rub at your arms and follow after the bizarre horseman.
The icy walls of the tunnel glisten prettily - all greens, blues and silvers and you smile gently, staring at your warped reflection as it walks along beside you. “Death?” Piping up tentatively, you bravely amble a little closer to his side and crane your neck back to look up at him,“Can..can I ask you-”
“I told you. I will answer your questions later.”
Your forehead creases into a hard scowl. “But you said that last time! I just want to know wh-”
“Y/n,” he barks suddenly and whips his head over a shoulder to glare at you, cutting you off and making you suck down a nervous gasp, “This is neither the time, nor the place. You will get your answers when I deem it fit to give them, not a moment sooner. Am I clear?”
His voice is sharp as a whip-crack and colder than the ice you walk on. Swallowing down a watery sob, you offer him a shaky nod. Once you do, you can’t be entirely sure, but you think those blazing eyes soften just a fraction.
“Good,” he says as he faces forwards again, “Now, stay close, stay quiet, and let me do the talking.”
“Okay,” you croak, feeling like a thoroughly admonished pre-schooler.
Satisfied, the tall horseman strides on.
Heeding his first instruction, you hurry to close the distance between you, sticking as close to his back as you dare without actually treading on the heels of his boots.
Up ahead, the tunnel opens out into an enormous, open chamber, hollowed out of the very mountain itself. Your eyes grow wider and wider with each step you take and unbeknownst to you, your mouth hangs open, awed by the sight.
At the far end of the room stands a pair of huge, stone statues of dark granite that depict perched crows, both of which overlook a jagged, icy throne where a figure sits hunched and dark against the cold sunlight behind it.
Your eyes are drawn to several monumental circles of floating rock that hang suspended in the air high above the throne, each one beautifully carved into a circle, or semicircle that rotate around each other gracefully, like an enormous, intricate planisphere.
“Hoooly crap,” you breathe, “This place is impossible!”
A loud squawk alerts you to the approach of a crow and you barely manage to duck in time as Dust soars over your head into the chamber in front of you and Death, who makes his way purposefully towards the throne and the figure sitting in it.
The bird lands on one of the armrests and hops around to face you as the stranger mutters something under its breath and clutches at a balding head.
“Keeper of secrets,” Death calls suddenly, earning the attention of the figure who’s head snaps up at the sound of his gravelly voice, “I need your help.”
The person in the throne draws back and in doing so, moves their hands away from their face, causing you to hastily slap a hand over your mouth, muffling the gasp that jumps up your throat.
Eyes of gleaming jade widen inside dark, wrinkled sockets of a face so old and haggard, the skin hardly seems to fit properly around the skull it’s supposed to cover. A beard as white as the snow on the mountain, hangs from a stubborn chin and his bushy eyebrows shoot up an already well-creased forehead. Feathers of darkest onyx surround the collar of his tattered robes and somehow bristle and rumple in response to the horseman’s approach. Whoever this man is, you can’t help but believe that he exudes about as much power and authority as Death does, despite his ancient, gnarled hands and crooked teeth.
When he speaks, his voice is rasping and strident, well-befitting the man it belongs to. “I helped you once before, Horseman!” he snaps and points a long, clawed fingernail at Death accusingly, “Look at me now! How I curse that day. How I curse you.” As he sweeps a hand through the air, you take note of the heavy manacles hanging from his skinny wrists and the chains they’re attached to that loop around his sides before they disappear up behind his hunched back. Distantly, you wonder what he did to earn the shackles, or if they’re nothing more than a choice of aesthetic.
Given the things you’ve seen so far, you honestly wouldn’t be surprised..
Drawing to a stop, Death squares his stance and holds his hand up in a motion you assume is meant to be sedative, though his voice is laced with a hidden threat. “Careful, Crowfather. I’m not here to put you out of your misery,” he warns, adding softly, “Not yet…”
‘The Crowfather’s’ hands slam aggressively on the arms of his throne and he pushes himself right out of the seat, lurching towards the top of the stone steps and glaring down at Death with his fearsome, green eyes.
The moment he leaves the chair, the horseman’s arm jerks to the side and he splays his fingers out, palm facing you. Staring down at it, you blink at the unexpectedly protective action.
Above you, the old man’s sharp eyes spy you from behind Death’s bulk and a flicker of surprise shoots across his features. After a moment though, he masks the bewildered look and spares you little more than a derisive sniff as he continues, “I know why you have come. Your brother, the one called War. He’s been imprisoned by the Charred Council and awaits their judgement. For dooming the Earth…” He jabs a hand in your direction. “For her kind’s extinction. Why should I care about your brother’s fate?”
Death moves forward and rests one foot on the bottom step, leaving you to determine whether you’d rather move with him or maintain a ‘safe’ distance from the increasingly irate father of crows. “Because you know the truth,” he answers gently, “Your secrets can save him.”
The entire interaction is lost on you. It’s abundantly clear that these two have a long and complicated history, one that you daren’t ask about for fear of attracting their ire.
Suddenly, the old man throws his head back and cackles harshly. “The Council will condemn War!” he chortles, almost gleefully, “Strip him of power, let him rot in Oblivion….to hide the truth!” As he speaks, Death rolls his pale shoulders and begins to stalk deliberately up the staircase towards him. However, he soon stops, casting his orange eyes to the ground when he’s told, “My secrets cannot prove his innocence, Horseman.”
Shaking his head, Death agrees, “No…but they can help me to erase the crime..”
‘Erase the crime?’ you wonder, cocking your head to the side, ‘What does that mean?’ Luckily for you, the Crowfather helpfully elaborates. A scrawny hand raises to stroke his beard and he meets your gaze for a second. “Bring Mankind back from extinction?!” He waves dismissively. “Bah. Madness!”
There it is again! That inkling trace of hope! The mention of restoring humanity and putting everything back the way it was before. Your breath catches in your throat and you don’t miss the way Death’s head tilts ever so slightly in your direction, silently reminding you to stay quiet. Reluctantly, you bite down on your tongue and the urge to ask this Crowfather if it’s even possible for Death to do as he claims.
Ascending a few more steps until he at last reaches the top of the stone staircase, your acquaintance gestures towards the older figure and chuckles mockingly, “If it’s madness, then who better to show me the way?”
For some, inane reason, your heart rate starts to creep up steadily the further Death moves from your side. Tears threaten to start pricking at the corner of your eyes along with a rising tide of fresh anxiety that claws insistently, deep in your intestines. Throwing aside your tentative caution of the crooked old man, you make the decision to scurry after the horseman, tripping clumsily up the steps until you skid to a halt behind him and peek around his bulging triceps to find the Crowfather blinking owlishly at you, as though he’s thrown off by your willingness to venture closer.
With his sunken eyes never leaving your face, he floats to the side, hardly seeming to touch the ground as he sweeps his fingers up through the air, provoking you to jump out of your skin when a swirling, black and purple vortex suddenly whirls into existence before you and Death. “Should a way exist,” the old one says, “you will find it here.”
“Woah,” you whisper, drawing away from the ominous portal and staring, wide-eyed at the strange and alien landscape shimmering beyond it.
A rolling valley of greens, golds and earthy browns stretches far into the distance. Great forests of towering trees sit just beyond the grassy meadow, a light mist curling between their trunks and coating each golden leaf in a layer of glistening dew that sparkles brilliantly in an early-morning sunrise.
But by far the most spectacular sight is the impossibly tall, impossibly wide tree that looms over the valley like a skyscraper, soaring high above everything else with it’s branches stretching up until they disappear into a thin layer of wispy, white clouds.
You’re pulled from your enraptured trance when Death suddenly moves towards the portal, reaching out a tentative hand and softly murmuring, “The Tree of Life.”
Absently, he beckons you to follow.
In lieu of any better ideas, you do, obediently ambling along behind him and casting a wary glance at the Crowfather.
All of a sudden, just as you’re mere feet from the sinister doorway and your beating heart skyrockets at the prospect of subjecting yourself to yet another gut-scrambling, inter-dimensional leap, the old one snaps his hand into a closed fist, banishing the portal before you can reach it.
“Hey! What?” you promptly exclaim at the same time as the horseman turns a murderous glare onto the Crowfather and growls, “Let us pass!”
“Not yet!” comes the rasping, frenzied reply, “That which you gave to me…” He trails off and slides his bony fingers down a chain that hangs from his scrawny neck, at the end of which dangles a glowing pendant, as green as the old one’s eyes. He holds it up for you to see, fixing the horseman with a demanding sneer. “You will take it back!”
Nervous, you peek up at Death when you hear him suck in a sharp breath beneath his mask, his pale body going rigid save for one hand that rises from his side to jab an accusing finger at the old man. “In exchange for its secrets, you agreed to keep the amulet.”
“Death?” you whimper as you start to notice the tangible aggression that drips from his tongue like poison. However, he shushes you roughly, eyeing the Crowfather who thumps the heels of his hands against a hairless skull, hissing in distress.
“No…The voices, they curse and threaten without end. They cry to return.” Suddenly, he lurches forward and shakes the amulet with insistent vigour. “You MUST destroy it!”
And Death, the indomitable horseman of the apocalypse and the most terrifying creature you’ve ever had to lay your mortal eyes on, bows his head and exhales a quiet, solemn sigh. “I…cannot,” he rumbles, eyes cast to the ground in a manner so unlike anything you’ve seen from him yet.
In that moment, you could almost forget who and what he is.
In that moment, you almost swear he looks human.
The Crowfather’s lip curls and he scoffs. “You annihilated their flesh, why do you guard their souls!?”
For some time, the only sound that fills the chamber is that of your chattering teeth and the occasional whistle of cold wind. Then, Death’s hands ball into fists before he abruptly snatches his scythes from his belt and shoves you roughly backwards with an elbow. “Open the portal,” he seethes, teeth grit and nostrils flared.
“Woah, Death!” you exclaim, recovering quickly from the hard push and jogging around in front of him to hold your arms out placatingly, “Calm down! Whos’ souls? What’s he talking about?”
But with his fiery glare currently trying to burn a hole through the Crowfather’s forehead, he simply uses the back of a strong wrist to once again hustle you aside with a little too much force. You hit the ground with a heavy ‘thud’ and bite back an ‘ouch!’, squeezing your eyes shut.
Your coccyx is definitely going to hurt in the morning.
Groaning, you blink painfully up at the horseman, who’s eyes dart rapidly between you and the old one. For a second, you think he’s about to apologise, but then the Crowfather speaks up, cackling cruelly as the feathers on his collar ruffle in response to an upsweep of static energy that raises the hair on your arms. “Why not tell her, Death?” he asks, “Why not tell her what you are? The things you’ve done? Would she think so highly of you then?”
“I never exactly thought very ‘highly’ of him to begin with..” you grumble from the floor.
“Because,” the horseman bites, ignoring the unwelcome ache of guilt gnawing at his insides, “it’s none of her business.”
The Old one sniffs and moves his head to address you. “You will soon find, human, that Death’s motives are often shrouded in darkness, obscured to all but himself.” He lowers his voice, drawing his lips back over yellowing teeth and furrowing his bushy eyebrows down at you. “You are here. You aren’t dead on Earth. That means the horseman saved you. But did you ever ask yourself, why?”
“I-I don’t know!” you stammer truthfully, still sitting on the ground, “I haven’t really had the time to think about it!”
“You don’t think it was an act borne of compassion, do you? Pah! Mark me, young one, you would be wise not to trust him.”
Death’s sharp bark rings out over your attempted reply. “Enough!” he bellows, “Crowfather. I won’t ask you again. Open. The. Portal!”
Now more unsure than ever, you bite down on your lip, hard and twitch your head, first in Death’s direction, then the Crowfather’s.
Far above your head, lightening strikes illuminate the sky and deep below you, the mountain moans and rumbles. It’s as if the whole realm is coming alive to the promise of an infringing battle.
The old one sweeps his arms out to each side and bows his head slowly, glowering darkly at the horseman. “You will not pass while I live.”
You gasp. This situation is quickly getting out of hand and - not for the first time - you realise just how out of your depth you really are. Stuck between two beings of intangible power with no way to stop it, or to escape. You feel like crying all over again. Helplessness is an ugly feeling.
The horseman blows air through his nose and closes his eyes for a split second, snapping them open again with renewed ferocity swirling within them.
“So be it,” he huffs and readies his scythes. Unfortunately, he barely takes a step forward before he’s suddenly flung back through the air by a blast of crackling magic, shot straight from the Crowfather’s hands.
Shrieking, you fling yourself down, laying flat on your back as it passes you by, so close that you can see the tips of your wayward hair singe away.
“UM!” is all you can yelp.
Now on the other side of the cavern, Death shakes the dust out of his hair and picks himself up off the floor. The Crowfather sweeps past you to the top of the stairs. “Here, your brethren are trapped in eternal torment.” He gives the amulet another firm shake. “Do you wish to join them?” Twisting his neck around, he gestures down to where you’re struggling to your own feet. “What of her? Would you drag along an innocent child on your fruitless quest!? It would have been kinder if you’d left her to die on Earth, Horseman!”
You stand at last on shaky legs, shooting Death a questioning look. You don’t miss the way his eyes fail to find yours.
“And what of War?” the old one continues, “Would you kill your brother to save your precious balance?”
Even from this distance, you see Death’s hackles raise as he snarls hoarsely, “He is innocent!”
“Are you so certain?”
In a flash of blinding light, the Crowfather explodes - quite literally explodes - into a flock of flapping, squawking, shrieking crows and disappears from sight.
The cavern grows eerily silent, save for your hard breathing and scuffling feet on the stone floor. You tense, whipping about to try and locate him as your breath escapes you in little puffs of white cloud. “Death!” you call out, “Death! Where did he go?! What should I do?!”
The horseman’s sharp eyes scan the chamber, narrowed and searching. It only takes a few seconds, but he soon finds his quarry.
From the shadows, a titanic figure emerges, much larger than the Crowfather and carrying a sword that’s both as long and wide as it’s wielder. The newcomer casually approaches Death, swinging the blade about in wide arcs, showing off the weapon’s reach and precision.
“Remain where you are,” the horseman finally replies without taking his eyes off the old one’s dark illusion, “and stay out of my way.”
War - or at least, the pale imitation of War - suddenly breaks into a run, charging at the other with all the force of a freight train. Not really thinking, you reach out with a hand and call Death’s name, frantic. Though you needn’t have worried. For just as the dark, horrifyingly big assailant moves into range, the horseman strafes around behind it and strikes out fiercely at its vulnerable back, drawing a low grunt from it’s throat.
As he spins and whirls out of the dark Chaoseater’s reach, Death keeps a steady eye on your quivering form at the side of the chamber. Curiously enough, the Crowfather has elected to leave you well alone. ‘Interesting,’ he thinks, leaping into the air to pass easily over a low sweep of ‘War’s’ blade, ‘And here I thought you didn’t have any morals, Old One.’
Then again, perhaps the old coot has decided that you simply aren’t worth the expulsion of energy.
In the meantime, you’re staring at the two warring parties with your fingers wound tightly into your hair, eyes on stalks and brain a jumbled mess of thoughts. “What the Hell is going on?” you breathe softly to yourself, wincing every time those formidable scythes glance off the enormous sword. Helpless, you watch, dimly registering that you’re egging on the masked horseman, in spite of the fact that at this point, you really don’t know who to trust. For all you know, the Crowfather could be the good guy. His name certainly isn’t as inauspicious as ‘Death.’ Then again, it’s the horseman who has saved your life several times now….Well, technically you did save him first…..But that was when you thought he was a fellow human in need.
“Argh!” you blurt, frustrated.
Everything seemed so black and white before. Now?
Now your whole world has gone grey.
You still don’t know anything about what’s happened to your home. You’ve no idea what to do, who to turn to or how you’re going to get off this mountain if Death doesn’t manage to defeat this guy.
The pale rider and the shadow War launch themselves across the chamber at each other and collide with a tooth-rattling boom in the very centre, heaving their respective weapons into the other’s, each fighting relentlessly to gain the upper hand.
“C’mon,” you whisper under your breath, unaware that your fingernails have split the skin of your palms, “Come on, Death.”
A swell of relief nearly sweeps you off your feet when the masked horseman finally knocks the sword aside, sending the bigger creature onto one knee and allowing him to leap over the back of it and try to slash it with his weapon.
However, just before he drives home a winning blow, ‘War’ turns his gauntlet to block Harvester’s blow, forcing Death to use his forward momentum and roll beneath the illusion’s arm, putting some distance between him and that wicked blade. He pauses, chest heaving as he risks a quick glance in your direction, feeling a pang of satisfaction at finding you followed his instruction of staying where you are, wringing your hands.
Opposite him, the Crowfather’s illusion rights itself and turns its heavily armoured bulk around to face him, readying it’s sword. Death lifts his own weapon when he hears you call, “Death?”
He twitches his head over one shoulder, curious. “…Be careful!” you finish.
The reaper only just manages to hold in a scoff. Then, bracing his feet against the cold ground, he pushes forwards into a steady charge and swings his scythe up behind him, whilst simultaneously, ‘War’ pitches straight for him, full tilt and brings the deadly sword into position, aimed to stab into Death’s sinewy gut.
You cover your eyes but lift a finger to peek out, only just daring to watch.
At the apex of their bullrush, the two titans move in near sync, throwing their weapons forward with a shout and jarring each other to a crunching halt with an impact that shakes the very foundations of the cavern. From your perspective, it’s impossible to tell who dealt the finishing blow. It seems that they’ve both been impaled on the ends of opposite blades and for a torturously long moment, neither of them move.
Then, at last, the larger one gives an almighty tremble and slumps forwards over Death’s scythe and you can at last take a juddering breath.
In one, swift motion, the pale rider tightens his grip on the hilt and gives Harvester a firm yank, pulling it free of his victim’s abdomen. The large body crumples to the ground and dissolves in a puddle of oozing, viscous magic, from which fly another several dozen crows. Once the myriad of ebony wings disperses, the Crowfather himself is revealed, laying prone and gasping - somehow still alive - on the ground.
In an instant, you’re bounding down the stairs towards the grim horseman. You don’t get far before you skid to a stop and let out a shrill “NO!” as Death brings Harvester down onto the old one’s spine, spearing him all the way through his chest. Effortlessly, he lifts the limp figure - still stuck on the jagged blade - into the air, bringing him eye level with that fearsome, sunset glare.
The violence of the action gives you pause. “He-hey! Stop!” you stutter, ambling a little closer. The horseman ignores your approach in favour of clamping his hand over the Crowfather’s pallid face, pulling him free of the blade and spitting furiously, “Open up the portal!” Without even giving the Old one a chance to respond, he throws the scrawny body to the ground near your feet.
Choking on a wet gasp, the Crowfather collapses in a heap and as he does, the green amulet snaps free of the chain on his neck and skitters across the ground, landing between you and the agitated horseman.
“Your secrets die with you….” Death says, then, more gently, he adds, “…old fool.”
Your head shakes slowly side to side. Suddenly, you remember why you’d been so scared of Death in the first place. Frightened anger rears its ugly head and you round on him, eyes flashing, indignant. “Why did you do that?!” you shout accusingly, dropping to kneel by the downed man’s shoulder, one hand hovering shakily over the black feathers of his robe which is now seeped in the same dark blood that oozes in rivulets from his mouth and nostrils. “He was already down! You didn’t need to kill him!”
Just then, a wet, hacking chuckle draws your wild gaze down to the man on the ground, who weakly raises his head, pulling those thin lips back into an eerie grimace. His fluttering eyes latch onto Death’s and he gives the horseman a twisted smile. “My secrets,” the old one whispers at him weakly, dropping his gaze to the amulet, “…but not yours….”
Frowning, you follow his line of sight and freeze upon seeing the glowing amulet rattling around on the stone floor. Just then, a crack appears in the side of it and a high pitched screeching sound begins to emanate from within it, a cacophony of ghostly voices wailing through the gap. And then, without warning, the whole thing shatters and a dozen small, sharp pieces of what look like broken crystal levitate in place for a brief moment before they suddenly shoot through the air, right towards the stunned horseman.
“Look out!” you warn. But you know you’re already far too late. Every single shard hits him squarely in the chest and imbeds itself beneath his skin. Death’s eyes snap up to meet yours and you note that he looks just as confused as you feel. You jump when he cries out suddenly, voiced strained and tight. The muscle-bound horseman - until now, daunting, unassailable and nigh untouchable - curls in on himself protectively and sinks to his knees before collapsing entirely onto his back, wretched agony evident in the way his eyes are screwed shut. To your dismay, his hands go limp and fall with a ‘thunk’ against the ground where he lays, unmoving.
“Death!” you squeak, pushing yourself to your feet and staggering over to his body.
About halfway to him, your vision starts to swim, so you blink furiously to clear it, though it does you no good.
“Huh?” Your voice sounds so slurred and far away. “Whus happennhng…”
Just as you reach the horseman, darkness clouds the edges of your mind and no amount of head shaking will get it to go away.
Eyes rolling up into the back of your head, you’re unconscious before you trip over your own feet and fall heavily onto Death’s chest, laying with an arm draped over his waist and your face smushed up against his cold, protruding ribcage.
The last thing you hear before you lose yourself to darkness is the cawing of countless crows, sounding out an operatic requiem for their fallen father.
Chapter 4: Monachopsis
Summary:
Minds can be cruel. You saw things back on Earth you wish you hadn’t. Bodies react in ways we’d rather they didn’t and Death asks a question he probably could have worded better.
On the bright side, you finally meet a friendly face.
Chapter Text
You don’t remember why you bolted upright in bed, clutching your heart and blanket in separate hands. You can’t recall the reason your heart jackhammers inside your ribcage, threatening to burst loose and make a run for freedom.
All you know is that you’re suddenly, inexplicably back in your own, warm bed, sitting on top of a soft duvet with your legs swung over the side and your feet planted on the carpet. Sluggishly, you swivel your head from left to right, taking in your surroundings.
“It…it can’t be,” you breathe, your tentative heart soaring upon discovering that, yes. Those are your walls, your windows and door, your pillows.
You belt out a breathy laugh and rub a shaking pair of hands down your drawn face.
‘I’m back! Not a white mask in sight! No gleaming red eyes or old men who turn into crows!’
Just home….
Well…Home and the strange, rhythmic ‘ba dum….’ ‘ba dum….’ ‘ba dum.…’ that seems to emanate from the very walls and sends a tremor through your skull with every beat.
You listen to it for a moment, musing on the fact that you’ve never noticed such a thing in all the time you’ve lived here.
‘…Oh well!’ you think cheerfully, pushing yourself up from the bed -
- Only to find yourself sitting at the kitchen table, your father opposite with his nose buried in the local newspaper and a hand wrapped snugly around a steaming mug of coffee. “Dad!” you chirp, throwing your arms up excitedly, conveniently glossing over the impossibility of clipping from your room to the kitchen in the blink of an eye.
Through the haze of your elation, your brain registers that you can’t smell the coffee granules. Usually, you can always smell the fresh pot he’s made early in the morning before he leaves for work, even from your bedroom.
“Oh well,’ you beam again, giving yet another mental shrug and deciding that it isn’t an important detail. In fact, nothing much matters at this moment because your father is alive and well and he’s sitting in his usual spot at the table whilst your mother materialises beside you, sliding a gentle hand over your shoulder and giving it a squeeze.
“Mum! Oh, I’m so glad you guys are okay!” you gush, throwing your arms around her waist, “I had the most stressful dream last night, like you wouldn’t believe!”
Neither of your parents decide to respond to that. Instead, it would seem they would prefer to stare at you, unblinking, eyes hard and mouths pulled into painful grins.
Hesitantly, your own smile begins to waver.
A sharp rapping abruptly has your gaze darting towards the kitchen window, where a large, black shape has perched itself on the sill outside.
Swallowing, you frown at your parents as you get up and approach the window with slow, deliberate footsteps. When you draw closer, the dark shape turns into the recognisable silhouette of a bird; a crow to be precise. The sight of it makes your heart plummet down to your feet. It taps it’s beak against the glass in perfect synchronisation with the incessant thudding that pounds in your ears. “What?…” you whisper, trembling and desperate, desperate for this all to be real and not what you’re afraid it’s becoming.
The crow cocks its head to the side and regards you with one, glossy black eye. Then, giving off a deafening screech, it beats its wings and takes to the air. Your eyes bleakly follow it as it soars over a city on fire.
Burning buildings topple under a barrage of falling meteors. Skeletons - stripped of their flesh by bouts of searing heat - litter the roads, remnants of skin barely clinging to the bones and suddenly, in the reflection of the window, you catch sight of a pair of grinning skulls.
Dread, cold and cruel punctures through the blanket of warmth that had so far surrounded you, and though you don’t feel cold, you can see goosebumps prickling down your arms. You don’t turn around, not because you don’t want to, but because you just…can’t.
Throat clogged by thick misery - or is it rage? - you force down a warbled sigh, softly choking, “This isn’t fair.”
Sometimes, there will come a moment in dreams where the dreamer realises that what they’re seeing isn’t real. When this happens, the illusion is typically shattered, throwing them back into the realm of waking.
But this time, you aren’t one of those lucky people. You are among the unfortunate ones who’ve lost control of their treacherous minds and find themselves trapped.
You don’t remember turning, yet somehow, one moment you’re staring sadly out at the broken landscape beyond the kitchen window and the next, you’re standing before your parents, mere inches from their dead, emaciated faces.
They moan, jaws stretching wide open with flimsy strands of greying hair clinging weakly to the remains of what little skin has managed to keep its hold.
“This is not fair!” you sob again as fat, hot tears squeeze out from between your squinted eyelids. With your feet rooted to the spot, you begin to shake violently, only able to use your arms to slap theirs away when they reach up with exposed finger bones and try to claw at your face. “Stop it!” Get off! I-I’m sorry! I’m so sorry!”
Guilt can still be felt in dreams.
“I know! I should have come back for you!”
The rhythmic thumps grow louder and louder still, rattling your burning brain whilst you struggle, screaming and crying against the ghosts of your parents. “This is a dream,” you manage to command yourself, “Wake up. Wake. Up!” At your uproarious shout, colours start blurring together, swirling in on each other until everything is out of focus and you can no longer see the haunting visages that roar at you. Your voice grows quieter and lower, “wake up…” you beg, “please…..”
Blackness blooms in the centre of your eyes and spreads out to cover the whole world.
And still, you fight..
“Please….wa-”
——
“- ke up, little one.”
Something gently nudges your arm and you burst upright, eyes snapping open and a breathless gasp of “DAD!?” blurts from your chapped lips before you can swallow it back.
The first thing you notice is that you’re outside somewhere. There’s a breeze hitting your face and you can see clouds painting the sky a blessed, beautiful grey overhead. A far cry from the bleeding reds and oranges you remember from earth.
The second thing; that you’re much, much warmer than you were before and you can smell again. A forest - pine, you think - and the pleasant scent of faint bonfire smoke.
It was all a dream then? Disappointment settles heavily over your chest and you flop back with a sigh onto a soft surface.
Waking…It just feels like you’ve been ripped away from home twice.
That’s when the headache suddenly flares to the forefront of your attention. A river of liquid fire unexpectedly sears across the left side of your forehead and settles there, curling in throbbing circles directly above your eye.
Gritting your teeth, you tenderly prod the area and wince when pain lances to the back of your skull at the touch.
Through the agony, you realise that you can still hear the dull thudding from your dream, except here it feels as if its coming from somewhere right next to your head. Like the beat of some kind of enormous…
....thundering…
....heart?
The surface you’re laying on abruptly shifts, pulling a startled yelp from your lips and causing you to dig your nails into a thick, silky fabric underneath your hands. ‘This isn’t my duvet!?’ is all your brain can helpfully shriek.
“Steady there, lass,” a strange voice booms overhead, “it was nothing more than a bad dream. You’re safe now.”
Chest heaving and limbs locked tight, you force your head to roll up, seeking out the source of the strong, albeit kind tone.
Tired eyes meet twin pools of misty grey, beset by a tangled myriad of plummetless lines that deepen even further when those heavy-lidded peepers crinkle at the sides, pushed up by a soft smile.
The amicable reassurance that shines earnestly from their depths would work wonders at calming you down….that is, if the face that looms over you didn’t belong to an absolute titan of a man.
You’d thought Death had been gigantic but this guy makes him look lilliputian!
If nothing else, at least this new creature’s size explains the drumfire that continues to thud beside your head and sends juddering quakes through your comparably tiny body.
Throat too hoarse to scream, you clutch harder to the sleeve below you and gulp audibly, mouth falling open like a petrified goldfish, unable to tear your glassy eyes off his steady gaze.
“Oh Christ,” you whimper, recalling every single fairy tale you’d ever read about giants who devour wayward humans as a light snack, “God, give me a break!”
From what little you can gather, you’re laying on a giant’s arm, tucked securely into the crook of an elbow and held against his mountainous expanse of chest. Robes of a rich, cobalt blue hang just a foot or so above his leather boots and each long sleeve is trimmed with a thick, white fur, the same colour as his immense beard that stretches all the way down to his pelvis and tapers off to a soft point at the end of an expertly-wound plait.
The giant wears an armoured headdress of golden metal, sporting two blunt prongs which sweep up into the air on either side of his head.
A veritable thicket of an eyebrow raises slowly when you feebly attempt to sit up again. However, the second you do, a finger that’s almost wider than you are raises into view and the tip of it presses squarely on your chest, pinning you back down.
“No! Stop!” Frantically, you claw at his thick, wrinkly hide and kick your legs uselessly in an attempt to dislodge yourself. “Put me DOWN!”
The old giant’s brow dips as a disapproving rumbles travels up his throat and comes out in a hum. “Calm yourself, little human” he reprimands you gently, “the horseman may be able to travel between realms without so much as a scratch, but your body is far more delicate.”
When you continue to valiantly fight him off, he clears his throat and nods towards your face. “You’re bleeding, youngling.”
As if on cue, you become aware of a strange tickle slowly making its way down the side of your face, growing colder as it travels away from your nose.
In a knee-jerk reaction, your hand flies up and you dab at the juncture between your lips and nostrils, pulling away after a moment to find sticky blood colouring your fingertips red.
Now, as far as you were aware, haemophobia has never been a prevalent issue in your life. Sure, it’s usually disconcerting to see your own blood on the outside of your body, but you’ve never really made a fuss about it before…
You stare, dry-mouthed and trembling at your hand while the pulsing ache behind your eyes builds to an excruciating climax.
There isn’t a second of warning before your mind is pelted with an onslaught of fresh memories. You can’t stop them, you can only look up past your fingers as images flash in front of your eyes like a bad film reel, your pupils blown wide and mouth hanging slightly agape.
You see your workplace colleagues, the people you’d come to call friends laying crushed underneath huge chunks of fallen building, their eyes glassy and blank. Even now, you can recall their piercing cries for help.
All of them - every single one - died scared.
You see the church and the man who’s gun you’d found. He’s fixed his watery, unseeing stare on you as little rivulets of blood ooze steadily from the gaping hole in the side of his head.
Then, with a blink, he becomes the children in the church, their haunting screams for dead mothers ring hellishly in your ears. Soon, they too fade into darkness.
At last, the face of the kind priest bleeds into view.
Nausea squirms in your guts as your mind’s eye watches him open his mouth and shout something at you that you can’t hear. The pain in your head suddenly thrums insistently, growing and growing until you can no longer bear the pain, so your lungs expel an agonised wail that tears at the sides of your throat.
“Do something,” a faraway voice, familiar and gruff barks nearby. Another voice answers the first, much closer this time. “Hold on…”
There’s a loud SNAP!
….And just like that, the fire in your skull is extinguished and the priest’s face blurs behind your prickling tears as a light blooms around his head, forcing you to squint against its brightness. With your stomach still churning, you suck in a steadying breath and call out to the fading figure. “F…father?” you groan, raising a shaky hand to shield your eyes.
Clarity dribbles through your hazy head and the face above snaps back into sharp focus with a few more blinks until you’re no longer seeing the weary priest, but the giant with kindly eyes, gazing down at you from beneath his heavily shadowed brow. When he realises that you’ve finally stopped writhing about, the bushy beard surrounding his mouth twitches, pulled up by a smile. “I’m afraid not,” he chuckles warmly, “Though I’m sure you’d much rather I was, hmm?”
Too queasy to respond, you simply grimace and cover your eyes with a miserable groan.
——————-
Down on the ground, the pale visage of Death watches as the small girl in the maker’s arms moans and hides her face.
Later, he’d avidly deny that your bloodied nose and nightmare-induced whimpers had worried him enough to lose his cool and demand that the old one help.
“What did you do?” he queries, at last tearing his mind off you.
The bearded giant – Eideard – releases a long gust of air from his nostrils.
‘He’s not even trying to hide his relief.’ Distantly, the horseman wonders what it must be like to wear one’s emotions so openly.
“Humans and magic do not often mix,” Eideard explains, smiling fondly at your scrunched up face, “and she really is so small, I didn’t want to put her under any more strain. It was as simple a healing spell as I could manage.”
“How magnanimous of you.”
“Guh…guys?”
Their attention is drawn back to you and they blink concurrently, curious to find that you’ve manoeuvred yourself so that you’re laying on your stomach with your upper body draped over the giant’s wrist, dirty hair cascading around your downturned face. “Please can you put me down? I…I think I’m gonna be sick..”
Even with the threat of a human emptying it’s stomach all over him, Eideard is still hesitant. “Are you sure?” he asks, skeptical about the current sturdiness of your legs.
“Oh, just let her go, Old One,” the horseman huffs, “You’re frightening her.”
He doesn’t bother to suppress a snort at the maker’s highly affronted glare. Regardless - to the delight of your roiling insides - he bends to a knee and allows you to swing your feet over his arm, sliding to the ground where you stand on wobbly legs.
Sadly, a wave of dizziness sends you crashing onto your hands and knees just moments later, and before you can prepare yourself, a hot, viscous spurt of fluid suddenly rushes out from the pit of your stomach and leaves a stinging burn all the way up your oesophagus. Fortunately – or not, as the case may be – you’re heaving on an empty stomach. Clear, sticky bile comes bursting out of your mouth and spills onto the wispy grass below, spattering against the sleeves of your jumper.
The two beings at either side of you share a grimace. In the end, it’s Death who slowly ventures closer. “Are you alright?” he murmurs.
Crouched, shaking on the ground, you suck in breath after breath and swallow around the rancid, acrid taste in your mouth. After a minute or two, you inhale deeply through your nose and let it out in a long, exasperated sigh.
“Am I alright…” you echo bitterly, spitting the last of the bile from your mouth as you rattle your way back onto your feet and wipe away the blood from your nose. “Am I….alright?” With all the deliberate slowness of a glacier, you turn around to fix him with one of your most cutting glares. Caught off guard, Death draws his head back as you stalk right up to his chest, jutting your chin out at him defiantly.
Gone is all the fear and dread. You’re too tired, too hungry and too beaten down to worry about the alarmingly sharp scythes that are hanging from his belt loops.
“Are you serious!? What kind of question is that? Put yourself in my shoes. I have… NOidea what’s going on. One minute, I’m at work, wondering what I’ll have for lunch..Next thing I know, I’m being chased through the streets of my city by these..these things straight out of a nightmare!” You card your hands through your hair and let out a short, hysterical giggle. “I’m not on Earth anymore! You know, when I woke up this morning and went to work, I didn’t even get to say goodbye to my parents because I was running late!”
Perhaps if Death had understood the significance of a ‘goodbye’ in human culture, he wouldn’t have snorted so disdainfully. As soon as he does, your hands ball into fists, nails digging painfully into the skin of your palms and you curl your lips up over your teeth, gnashing them in a wild display of aggression. “SHUT! UP!”
And Death – the Eldest Horseman. Kinslayer and Executioner, finding himself rendered speechless by the unmitigated rage and fearlessness that explodes out of your mouth – does indeed, shut up.
A cool, autumnal breeze kicks up some of the fallen leaves that lay scattered around the glade, sending them twirling and spinning in their own, personal dance. Overhead, the leaves still attached to their tree branches tremble excitedly until one of their number – small, golden and frayed at the edge – snaps loose, pulled free by the gracious wind. It floats prettily down towards the group of mismatched creatures on the ground. Eideard watches it flutter past his nose and drift over to you where it manages to catch itself in your tousled locks, tangled up within strands of dirty, blood-caked hair. The maker’s discerning hum is so low, even at his size, you can’t hear it over the whispering wind.
You’re so busy swiping angrily at the tears that trickle down your cheeks, you don’t even notice it’s there. “This isn’t funny!” you sob, biting your bottom lip to keep it from quivering, “My mum and dad are…are…Everyone is gone!” Choking on a shuddering breath, you squeeze your eyes shut and hunch your shoulders, bending your head to face the ground.
“Death, I want so badly for this to be a dream. For me to wake up in my bed at home – for real this time – and not be standing here, on a whole other world with you and the - the flipping BFG over there!…No offence,” you timidly call back to the maker.
Eyes twinkling with amusement, he simply bows his head and gestures for you to carry on.
After regaining a little composure and forcing the image of your parents’ frightened, confused and helpless faces from your mind, you let out a wet breath. “So, no. To answer your question….” you whisper tiredly, “No, I’m not okay.”
The horseman remains stock still as you finally coax your head up to look at him, playing with the hem of your sleeves.
A flicker of green light on Death’s broad chest catches your eye. “Huh?” Wiping your eyes, you raise your head a little further and let it linger on his pallid skin. Suddenly, you blink the tears from your eyes and gasp softly at the sight in front of you.
Green shards of shining crystal are imbedded deep in the horseman’s right pectoral - each one is the same material that had made up the amulet that hung from the Crowfather’s neck. Every now and then, small wisps of green smoke emerge in the guise of ghostly faces before they’re dispersed to the wind.
Sniffing, you wipe your eyes and reach out with a hesitant hand, anger nearly forgotten, pushed aside by a surge of concern. Your fingertips lightly trace the fraying skin around one of the larger wounds. “But that looks like it hurts,” you croak, “A-are you alright?”
Death swallows, adams apple bobbing noticeably under your inspection. Unaccustomed to having someone fret over his wellbeing, he roughly clears his throat and shifts backwards out of your reach. Turning his head to one side, he grumbles “It’s nothing.”
“A-are you sure?”
The horseman’s eyes swivel down to stare at you incredulous. In a bid to distract you from worrying about his wound - his teeth grind together upon noting that you haven’t taken your eyes off it - Death grumbles something under his breath, consciously placing a hand over the shattered remains of his amulet. “On the mountain,” he starts, drawing your gaze back to his, “I told you that I would answer your questions when we were somewhere a bit safer, did I not?”
A few moments pass where you simply gape at him. But then, just as he opens his mouth to continue, your face transforms from worry and bleakness to something far more hopeful.
Happy suits your face more than sad. It’s a good look for you, he admits privately.
“Oh! Yes! Yes, you did!”
He doesn’t bother to suppress his amused huff at the distractibility of humans. “So,” he cocks a hip and sweeps a large hand through the air before returning it to his belt, “What would you like to know?”
Scrubbing at your eyes with a sleeve and smudging your mascara even further, you nod exuberantly. “Okay, yeah…Alright. First question, what are you?”
Exasperated, his eyes roll up to the sky. “I’ve told you this. I am Death. A horseman.”
“Right,” you say, pursing your lips, “But I mean…what species are you? You almost look human! Like, were you a man who was made into a horseman by God?”
A bark of sharp laughter bursts out from beneath the mask and he throws his head back. Even Eideard coughs into his fist to disguise a hearty chuckle. Embarrassed, you fold your arms and mumble defensively, “Well. I wouldn’t know, would I?”
“Ha! No, no. I suppose not..” Composing himself, he manages to add, “I’m Nephilim. They are – were – an ancient race, born from the ashes of angels and demons alike.”
Unfortunately for him, you took notice of the way he corrected himself and switched to the past tense. Curious, you cock your head and lift a brow. “Were?”
Death freezes, his eyes blown open wide, realising that he’d been caught. “Ah…They’re gone,” he answers gruffly, shrugging one shoulder to play off nonchalance, “Well…. Save for my siblings and I.”
“All of them?”
The horseman nods firmly, his lips pressed into a thin line.
“Oh…”
Suddenly, you feel terribly sheepish.
Here you are kicking up a fuss and you hadn’t even considered that you might not be the only one who’d lost something. That’s often the way though. In the wake of our own grief, its easy to forget the suffering of others until ours has passed. You chew on your lip and absently rub at the back of your neck. “Hey, uh…Look. I’m sorry-”
“Don’t be,” he interrupts snappishly, “They don’t deserve your pity.”
When he jerks his head to the side and doesn’t elaborate further, you swallow and open your mouth to ask why, but just then, the giant behind you coughs and ambles forwards, choosing not to comment when you swivel around and back a few, wary steps away from him.
“If I may?” He glances at Death, who averts his gaze and offers silent permission with a dismissive shrug. Having received the horseman’s quiet consent, he launches into a speech. “The Nephilim were a cruel and depraved race. Brilliant, certainly. But world destroyers…Slayers of entire species…” The old giant’s hands gesticulate elegantly, his voice low and warm. Everything about him commands your attention. Nervously, you throw a quick look over your shoulder at the eerily silent horseman as he continues, “Death here grew tired of the incessant slaughter. He and the others – War, Strife and Fury – broke off and aligned themselves with the Charred Council, who granted them immense power in exchange for their…ah…loyalty. When the Nephilim threatened Eden and the humans who had only just come to call it home, Death led the charge to defend it.”
“He…did?” Frowning softly, you turn to face the reaper once more, garnering no information from his closed-off body language, nor from the face hidden beneath that pale mask.
Eideard nods. “Mm. To protect the balance, the four and an elite group of angels, fought a battle that - to this day - is remembered as one of the bloodiest for millennia. The Nephilim were eradicated and Eden was saved.”
Fiddling with the sleeves of your jumper, you stare up at Death and whisper, “You killed your whole species…to save mine?”
“We made the decision to curb our brethren’s bloodlust long before humans came onto the scene but….essentially, yes,” Death replies, “Their destruction was necessary. To protect Eden…and to secure the future of all of Creation. They would not have stopped until they had a world to call their own.”
His eyes catch sight of the golden leaf, still fluttering about in your hair. He watches it from under heavy lids whilst you nod slowly, piecing together the information.
“So…you’re…you’re one of the good guys then?”
The horseman blinks so hard, colourful sparks flash in his field of vision and he tears his gaze off the leaf to squint down at you. “Don’t be so naïve,” he snaps, “you’ve no idea the things I’ve done. You think you were afraid of me before? You wouldn’t even be standing here if you knew even a fraction of what I’ve had to do.” His sneer falls when you duck your head and gulp loudly, so he softens his tone, sighing, “Don’t mark me a good man, little human. You know not what you say.”
“Well…” you stick your lips out, the ghost of a smile gracing your pretty face – Hold on.
Since when had he started using nice adjectives to remark on your appearance.
Apparently not having noticed his wide-eyed stare, you scratch absently at your nose. “You don’t strike me as a bad guy.”
The horseman’s brow dips in a frown, though before he can protest, you quickly pipe up, “You saved me before, from that ice skeleton, on the mountain? A-and you stopped me from getting ripped to pieces by those demons…back on….on Earth.” Lowering your head, you scrunch up your nose and peer up at him through wet lashes, still glistening with the remnants of tears. “That’s another question I’ve been meaning to ask you…”
Even though he knew it was coming, Death still hadn’t managed to nail down an exact response.
“Why did you take me away from home? I mean, of all the humans you could have rescued, why’d you grab me?”
Behind you, one of Eideard’s snowy eyebrows raises interestedly, already wondering the same thing.
To avoid your big, shimmering, annoyingly innocent gaze, the pale rider focuses back on the leaf in your hair and wracks his brain for the right words. He doesn’t feel as though he knows you well enough to tell you that, for just a moment, seeing you charge headfirst into a pack of bloodthirsty, ravenous demons whose strength and weapons far exceeded your own, he was reminded wholly of his youngest brother, War. Your eyes wild and hair blasted back from the speed of your mad dash, teeth bared, jaw stretched wide – you were the only human he’d seen that day who ran to the danger, not from it.
In that brief window of time, he’d made the split-second decision to pull you from your dying world. If he were telling the truth, he’d have pulled every human out of it, if given the opportunity. They weren’t supposed to die, not like that. Not like cattle.
He’d saved you because you were within reach, you tried to save him first and because the concept of leaving an innocent to die when he could do something about it…just didn’t sit right with him.
“Tell me,” he suddenly declares “When you ran out of that church and came to my side, what were you thinking.”
Flustered, you flinch back as your cheeks turn pink. “I-To be honest, I wasn’t thinking..not really. I thought you were another human,” you admit, “I couldn’t see you through the smoke and just assumed you were a nutcase who thought he could be a hero.”
“Is that what you were trying to do?” he asks, “be a hero?”
Shame-faced, you look down at your shoes, scuffing the toes into the grass. “God, no. I’m not brave enough to be one. Too dumb as well.”
Eideard’s lips part around a silent gasp, disquieted that someone so young could say something so self-deprecating.
“But you tried to help me anyway,” Death coaxes, ducking his head to catch your eye, “Why?”
Offering him a shrug, you fill your cheeks with air, then blow it noisily past your lips, “I don’t know. I guess, I just..” You pause, finally managing to hold his burning stare for a few seconds. “I just wanted to help.”
And there, Death smiles under his mask, satisfied as he nods and folds his arms, waiting for you to connect the relevance of this conversation. Understanding finally dawns on your face after a minute or two of quiet contemplation. “You’re saying, you…just wanted to help me?”
Another nod and you blink up at him in awe, a hesitant smile twitching the edge of your mouth. “Huh…Then..thanks.” Bolder now, you huff out a quick laugh and shoot him a playful look. “You know, this isn’t exactly helping your whole, 'I’m not a good person’ shtick.”
His face falls flat, smile disappearing in a second. You can tell by the way his eyes are no longer lifted in the corners. “Did you have any more questions?”
“Oh yeah! Okay, um. So, the apocalypse…” Gesticulating wildly with your hands, you stick out your bottom lip and ask, “..What the Hell is that about?”
A troubled sigh escapes the maker at your mention of it and even Death grimaces, shaking his head slowly from side to side. “It was never supposed to happen. Not this soon.”
“But…What? It was supposed to happen. Eventually?”
Before the horseman can reply, Eideard chips in, stomping over to stand next to you and making the ground shudder with each, heavy footstep. “You must understand, little one. Humanity is still such a young species – Why, I was already an old man when your ancestors first appeared.” He smiles down at you and you can’t help but offer him a tiny one of your own in return. You’re really starting to feel a lot more relaxed around the soft-spoken giant.
But soon enough, his smile fades, face turning solemn and he sighs resolutely. “Someone began the apocalypse prematurely – centuries before your kind was strong enough – and all evidence points to Death’s brother, War, being at the heart of it.”
“He is innocent!” the horseman snarls viciously.
“I never said he was not.”
The two of them engage in an intense staring contest. One with eyes of fire and the other with wise patience as fathomless as an ocean. For a time, you observe them cautiously, gaze darting between the horseman and the giant as though you’re expecting a fight to break out at any moment. Given Death’s track record, you wouldn’t put it past him to attack another old man for the tiniest offence.
Unwilling to see any more bloodshed – at least for the day – you aim to distract him, hoping that he won’t chop your head off for asking. “How’d you know for sure?”
Those ferocious eyes are on your in an instant. “Because he is my brother. I know him and trust me, he is not the one responsible for the end of your world.”
Sluggishly, your brows knit together until they all but meet in the centre of your forehead whilst you closely scrutinise the horseman’s eyes. He’s well aware that you’re searching for some semblance of a lie, so he keeps his expression as steady and sure as a statue, matching your unwavering gaze without even a blink.
Several seconds pass by in silence. Then, like a flipped switch, your face brightens again, lighting up with an amicable – albeit tired – grin. “Alright then.”
Struck by the blunt simplicity of your statement, Death blinks. “I…What?” Its a very rare thing that the sharp-tongued horseman is rendered speechless but he’d truly expected a different reaction. An accusation, perhaps. A scoff or a roll of your eyes. Not this eager acceptance. “That was fast,” he says carefully, “I was afraid I’d have to convince you.”
“Hey, if you say he’s innocent, then he’s innocent in my books too.”
“Really?” Death pushes his chest out and folds his arms across it, skepticism dripping from his lips, “And you’re not just saying that because you’re afraid of what I’ll do to you if you don’t?”
Shoving a lock of hair behind your ear, you hum, “Sure, that probably comes into it on a subconscious level-”
“I appreciate your honesty.”
“- but despite how totally freaky and sinister and downright terrifying you are-”
“Actually, I think I’d prefer a little less honesty.”
“- I reckon you’re telling the truth.”
“I-…Oh..” The reaper’s eyes dart around the glade, as if he’s hoping the trees will provide him with a better reply than, 'oh.’ He’s somewhat offended when they don’t.
He’d met you a little over one Earth day ago. You’re still – to some extent – afraid of him. And yet, you’re already displaying a staggering degree of trust. Astounding. Here is a young human who’d just been told that her world, her friends, her home and her family have all been destroyed and the only name she has to place the blame on is that of his brother’s.
But you….don’t.
Your credulous nature would be endearing if he didn’t think it would get you killed.
A loud sniff jolts Death from his thoughts, “I have one more question,” you prod, “For now, at least. I…uh. I think my adrenaline is starting to wear off.”
Sure enough, when Eideard and the horseman look down, they can see just how much your legs are straining to keep your upright.
Swallowing past an uncomfortable lump, you lift a hand to massage the back of your neck and address both Death and the giant. “So…What’s the plan?”
“Long term, or short?” the former asks.
“Hmmm…Both?”
He sighs, dropping his sinewy arms to the side. “Fine. Long term – We get to the Tree of Life, bring humanity back from extinction and clear my brother’s name.”
As he speaks, he reaches forward at last and plucks the leaf out of your hair. You freeze when his hand moves, only relaxing as he retrieves it and holds up a golden, fluttering leaf between his thumb and index finger, twiddling it about lazily.
“O-ohhkay?” you gulp, “Sounds easy enough.”
“It’s not, I’m afraid.” This time, Eideard chimes in. “As is often the case.”
Stretching your neck back, you grant him your attention, wincing when he thumps his chest with a fist and erupts into a series of hacking coughs. Once he’s gathered himself, he leans heavily on his staff, and huffs, “As I’ve told the horseman, the way is barred by Corruption.”
“Corruption?”
“It’s a foul, evil thing. A disease that spreads across our lands and takes the lives of our people.”
“Like a plague?”
“In a manner of speaking, yes,” Death interjects, “Though from what i’ve seen, it doesn’t exactly ‘kill’ those it has claimed.”
Eideard’s lips twist. “Not conventionally, no. It is infects everything, constructs, animals…my fellow makers. Then it taints their minds, turning them into dark shadows of their former selves. They feel nothing. No love. No hope or kindness. Nothing but hate and malice…” Sorrow tugs your heartstrings as his mighty shoulders sag under the weight of his sigh. “And yet, it never gets any easier to…bring them peace.”
A pang of empathy slugs you right in the jaw as you take in the withered crease of his brow.
Looking at the old giant now, you have to wonder what on Earth you’d ever been afraid of in the first place.
Sure, he’s big - very big - and he positively radiates omnipotence, regardless of his wizened, ancient exterior. ’But he hasn’t done anything to hurt me,’ you rationalise, ‘and my head is feeling a lot better…thanks to him...’
Biting down on your trepidation, you take a deep breath and sidle up to him.
The old one’s breath catches in his throat at the sensation of a tiny hand pressing against his knuckle. Eyes wide, he peers down to see you stroking your fingers hesitantly over the wrinkled skin on the back of his hand.
In all his years, Eideard has never once been privy to the incredible, cognitive ability of an empathetic human. They’re the creatures that he and his people have had the least interaction with and as such, most makers find them strange and fascinating, especially their innate capacity for feeling with others, even those outside their own species.
Angels, demons and undead all lack the same kind of emotive dexterity. So do makers, to some extent. And yet, here he is, witnessing a human - who doesn’t even know his name - trying to comfort, to forge a connection the best way she knows how. Through physical contact.
The tired old heart in his chest swells, contented.
You remain as you are for a few seconds longer, returning his warm look with a shy squeeze of your hand.
“So, um…Ahem. What was the short term plan?” you stumble, pulling your fingers off him when his fond stare starts to become a bit awkward.
Death pauses to allow Dust to flutter down from the branch of a nearby tree and land clumsily on his shoulder, smirking at the glare you toss the bird’s way. “Yes. Short term-” He taps his finger on the chin of his mask in thought. He knows that you need the basics. Sleep, food and water. But, truth be told, he’s somewhat reluctant to ask for the makers’ help. However, he’ll have to swallow his condescension and accept it if he wants to keep you alive.
The horseman grumbles bitterly, “Eideard?”
Understanding his unspoken concern, the maker runs a hand down the length of his thick beard, humming resonantly for a moment and considering you carefully. “The first thing you must do is rest. Everything else can come after. Come, you’ve been through quite enough for one day.”
With that, he beckons you and the horseman to follow after him while he turns around, making his way towards what looks to be a monumental, hollowed-out tree trunk that must have been uprooted centuries ago. Death’s hand pushes into your back, prompting you to start forwards, dragging your feet as you trundle after the giant. He only takes a few, leisurely steps before stopping in his tracks and twisting his body about to look down at you, a look of remorse flitting over his face. “Forgive me, lass. I’m afraid in all the excitement, I never too care of introductions.”
You draw to a halt in front of his enormous boots. Beside you, Death’s nostrils flare with an annoyed sigh.
Letting your jaw fall open into a wide yawn, you rush to cover your mouth with an arm, using the other to rub tiredly at the dark circles beneath your eyes. “Huh? Oh right. Right.” Once you’ve stopped yawning, you offer the maker your hand and blink languidly up at him. “I’m Y/n. S’nice to meet you, Mr?…”
“Eideard,” he practically beams at the unexpectedly civil greeting, though he eyes your proffered hand uncertainly. “Is there…something you wish to give me?”
“What?” You pull your hand back and turn it over, inspecting it back to front before his question clicks. “Wait. You don’t know what a handshake is, do you?”
His head swings slowly from side to side, the metal of his headdress clanking noisily in the otherwise peaceful glade. Spinning about, you catch Death’s eye instead and his scowl grows deeper the wider you smile. “What?” he gripes.
“Do you know what a handshake is?” you ask, ever hopeful.
He scoffs. “Of course.”
Without hesitation, you stick your hand out at him, wiggling your fingers up at the white, bone-mask. “Great! You wanna help me demonstrate for him?”
But the horseman’s arms remain tucked securely against his chest and he narrows his eyes at your appendage. “No.”
Quick as a flash, your face falls and your big, shining eyes drop to the floor, dejected. “Oh…O-okay.”
Unbeknownst to you, Death has caught the elder maker’s disapproving glare and from the corner of his eye, he can even see his crow giving him an equally dirty look. With a huff, the horseman relents and snatches up your soft hand, giving it a good, firm shake once, twice…and then promptly letting go. “There,” he spits, mostly at the crow, “happy?” Although nobody responds verbally, its clear by the childlike glint in your wet eyes that you certainly are.
He’s never been more grateful that his mask can hide the responsive half-smirk that darts across his lips.
Satisfied, you turn back to Eideard. “See? It’s a human greeting. We use it when we make a new friend.”
If its at all possible, Death would swear the maker’s smile grows even bigger. The old one extends a hand until its within your reach, palm up and waits for you while you place your own hand on the top of his thumb. Then, carefully, he curls his crooked fingers around your delicate arm, engulfing the whole thing in his loose fist and gently moves it up and down as you’d demonstrated with a reluctant Death.
“Well, Y/n,” he rumbles, straightening up again and gesturing towards the tree trunk, beyond which you can make out the glow of a morning sun, “Welcome to the Maker’s Realm. I should warn you, lass. The others may be a little more…ah…exuberant about your visit than I.”
Your feet grind to a jerking stop. Suddenly, you feel a lot more awake.
“O-others?”
Chapter 5: The Makers
Chapter Text
“Oh, away with you, you daft bird! Go on! Get!”
With protesting limbs and a reluctant grumble, you find yourself roused from a pleasant slumber by an awful cacophony of angry squawks and a woman’s voice booming from somewhere overhead.
Everything around you is warm and comfortable and within mere moments of waking, you feel the lull of sleep beckoning from the fringes of your consciousness. You’d be happy to answer its tempting call, were it not for the terrible racket going on very close by.
Grunting, you manage to raise yourself up onto your elbows and peel your eyes open, slowly squinting against the soft rays of daylight filtering down from above. You have to blink several more times to make sense of the blurry, black shape bouncing around in your lap. Rubbing groggily at your eyes, you croak, “Hng…Dust?”
The noisy bundle of feathers bleeds into focus and you’re surprised to find that it is indeed Dust perched in your lap, atop a thick blanket of white fur that you’ve somehow managed to get tangled up in. He hops sideways up to your stomach, cawing like a bird possessed and staring hard at the ceiling, his sharp talons sinking into your flesh through the thin jumper.
“Ouch, Dust!” you moan, reaching out to smooth down the ruffled feathers on his back, “mind the claws.”
The bird cocks his head at you and warbles softly, distracted for a moment by the attention. Then, he promptly fixes his attention back on the ceiling, beak dropping open with a dark hiss.
“What on Earth are you looking at?” you slur tiredly and tilt your head up to follow his line of sight.
In another instant, you’re letting out a strangled squawk of your own, scrambling backwards until you nearly topple over the edge of an odd-looking table.
’Oh. He wasn’t looking at the ceiling!’ you muse with a whimper.
To your horror, a pair of wide, curious eyes peer down at you from overhead, each a deep grey, similar to that of a storm-cloud or bonfire smoke.
“Ha, nervous little thing, ain’t you?”
Looming directly above your ‘bed’ is another giant; a female this time, of epic proportions.
A huge thicket of bouncy, auburn hair flows over and around her shoulders, framing an angular face and a strong jaw. What resemble brown, leather overalls cover her body from chest to knee with the rumpled leg ends stuffed haphazardly into a pair of fur-trimmed boots.
Your gaze sweeps up her arms, following the thin, pale scars that meander over her impressive biceps and thick-set wrists. Even when she straightens, bringing her up to full height, she’s a good few feet shorter than the other one you’d met… 'What was his name again?’
“Eideard!” you blurt without warning, eyes darting around for the familiar, friendly face.
And then, merely for a familiar face, “Death!?”
“Hey, hey now,” the stranger coos, holding her hands up and taking a step back. “S'alright! I’m a friend.”
Fearful and more than a little cautious, you squeak, “A…..a friend?”
Her auburn hair bobs up and down with several, enthusiastic nods.
Ever so slowly, you lower the arm you’d thrown up in meagre defence. “Oh…okay…Cool.” Reassured that she hadn’t flattened you yet, you tear your eyes off her and sweep your gaze over what appears to be a cavernous, great hall. You scrunch your nose up and try to see if you recall being here before you fell asleep. “Where am I? What happened? I – I don’t remember….getting here…”
She must have seen the mounting concern darken your features because she hurries to explain. “You’re in our village – Well, in our forge, to be exact. Eideard – Remember him?”
You nod.
“- Right. He brought you in here so you could sleep. S'probably the quietest place in Tri Stone. And I see he found a good use for the anvil.”
“Anvil?” you echo, glancing around. To your amazement, it’s as she says. What you assumed was a table, is in fact, a monumental blacksmith’s anvil. It sits on a raised platform that’s surrounded by a low wall, and to your back is a fireplace, bigger than any you’ve ever seen. Massive chains hang down from the ceiling and walls, the latter of which are lined with strange stones, each emitting an ethereal, yellow glow that provide light to the entire chamber.
“You collapsed, you know,” the maker suddenly snatches you back to the present, her voice erring on the brink of anxious, “At the tunnel. Completely conked out before any of us got say hello.”
“I…I…”
Frowning, you raise a hand to rub at your temples, half expecting that the motion will help you remember. Yet everything after your first conversation with the elder maker is unusually fuzzy. You don’t recall collapsing and you definitely can’t remember being carried into this cathedral-esque room. Although attempting to recall anything with Dust hissing and squawking proves to be a challenge, so you let go of the furs and stretch to the side, lifting the grouchy crow off the anvil and settling him down in your lap. He clacks his beak once, then settles, content with the gentle fingers you start to run down his neck.
“Got yourself quite a good guard-bird there,” the maker chuckles, “kicked up a right fuss, soon as I came in.”
“He…he did?” You shoot the crow an incredulous glance as he tilts his head to stare back at you, expressionless. “Huh…Thanks boy. Guess I can forgive you for pecking me now.”
Above you, the maker fidgets, twisting her fingers into the sides of the apron and chewing on her lip. After a moment, you realise that you’re being watched and quirk an eyebrow at her warily.
“I’m Alya,” she exclaims without warning, the volume of her voice sending a jolt through your heart. She grins down at you, inadvertently giving you a decent view of two, blunt tusks that jut out from her lower gums.
With a gulp, you offer a hesitant wave and a half smile. “Hullo.”
Surprisingly elated by your rather unimpressive response, she promptly drops to her knees and brings her elbows up to rest on the anvil. The force of her bulk hitting it sets your teeth rattling.
“So, you got a name?” She’s much closer now, mere feet away. You can make out the tiny freckles splattered across her nose and cheekbones, not to mention, there’s a scent lingering about her that reminds you of a fireplace. “I asked Death, but he said I should just ask you myself.”
It would be a blatant lie if you said you weren’t just a little overwhelmed. Those big, grey eyes observe you with an intensity of a child studying a bug in a jar.
Your body gives an involuntary shudder at the comparison.
“Oh..Right, I’m Y/n. S'nice to meet you - Alya, was it?”
She bobs her head enthusiastically and tries out your name on her tongue, a thoughtful expression sobering her exuberant grin. “Y/n, huh?….Hmm. Well, I like it!” With that, she gives a decisive nod.
Your own smile grows a little more, put at ease by this maker’s childlike wonderment. “Oh, well thanks! I – I like Alya, too..”
Her hair bounces when she recoils in surprise, but soon, that bright smile is creeping back across her lips.
To your mortification, your stomach decides that this would be the perfect moment to voice it’s displeasure at being neglected for so many hours.
Alya’s eyebrows shoot up when your tiny body suddenly emits a series of low squelches and growls. Within seconds, you’ve thrown your arms around yourself, heat rushing up to fill your cheeks.
Cautiously amused, the maker gestures to your midriff. “Heh. Not hidin’ a demon in there, are you?”
“Ha..Sorry,” you chuckle sheepishly, “That was my stomach. Guess I’m hungrier than I thought.
“Wait. You’re hungry?” She leaps to her feet so abruptly, you gasp and very nearly topple over onto your back. “Well, why didn’t you say so! I can’t believe I forgot humans are s'posed to eat! Oh, there’s me gabbin’ on and meanwhile, you’re sittin’ there starvin’!” The maker continues to berate herself even as she makes her way to the enormous, stone doors at the end of the hall.
Realising that you’re probably supposed to follow, you scramble out from underneath the heavy furs and trot to the edge of the anvil. Sitting down carefully, you let your legs dangle before lowering yourself down to the ground and hurrying after the talkative giant.
She turns to glance down at you when she reaches the door, heart stuttering as she realises the top of your head is barely higher than her boot.
“You’ve not seen the village yet, have you?” she asks, resting a hand on the gargantuan door.
Just then, there’s a familiar flapping of wings and you find yourself stooping under the weight of Dust landing on your shoulder, wincing as he caws loudly next to your ear.
You shake your head, nervous but inquisitive, a little part of you dying to see what lies beyond this enormous room.
“Well then, Y/n,” Alya declares, puffing out her chest, “Welcome to Tri Stone.”
The heavy doors swing open with a single push and suddenly, you’re forced to throw an arm over your eyes, momentarily dazzled by the brilliant sun rays that flood the entrance. You remain in the doorway, waiting for your eyes to adjust, though Alya – evidently a somewhat impatient maker – nudges you over the threshold with the toe of her boot, causing you to stumble out and barely catch yourself from falling flat on your face.
“Alya!” a new voice scolds, infinitely gentle despite the stern tone, “Do be careful.”
“Sorry, thought she was stuck.”
Tentatively, you blink open your eyes and peer over the sleeve of your jumper.
Two more makers – Eideard, and a second you don’t recognise – stand at the foot of a short, stone staircase leading from a round patio up to a walkway that’s surrounded on either side by low, ashlar walls.
Between the giants, looking thoroughly disinterested by everything around him, is Death.
His head swivels in your direction and he calls out, “There you are.”
Surprised that he even noticed you were gone, you’re about to flash him a small grin when Dust lets out an answering caw and flaps up off your shoulder, smacking you in the face with an ebony wing.
“Oh. You were talking to the bird.” Spitting out a rogue feather, you watch Dust glide around their heads once before he lands heavily on the horseman’s pauldron.
“And who else would I be talking to?,” he deadpans, cocking his bony hip to the side.
A rumbling chuckle rolls out of Eideard and he nods to you in greeting, leant up against his gargantuan staff. “Y/n, welcome back. You gave us quite a scare, you know. Collapsing the way you did.”
“You gave him a scare,” Death quietly interjects under his breath.
The old one pointedly ignores him in favour of fixing you with a scrutinising eye and asking, “How are you feeling?”
Unable to catch your flinch as Alya steps by you to stand next to the unnamed maker, you force a small, albeit strained smile back at Eideard. “Better, thanks. More like a human, less like a zombie, at least.”
At last, the other maker turns her head in your general direction, hair white as a midday frost cascading gracefully down her back. ’General’ – you note – on account of her eyes being covered by a strip of blue cloth, the same colour as her long, velvety dress that barely brushes the ground. Gesturing towards her, Eideard introduced you. “Y/n, this is Muria. She’s our resident shaman.”
The large woman’s curved, pink lips lift into a gentle smile. “So, this is the famous, young lady who survived the end of the world.”
Scratching at the back of your neck, you scuff your shoes on the ground, replying softly, “Actually, Death saved me from it. I didn’t so much survive.”
“Indeed,” she nods, “he was just regaling us of the courage you showed, charging into a demon horde with no armour and a…pistol?”
Perking up slightly, you shift your timid gaze towards the horseman, who’s making a tremendous effort to avoid it. “He said I was…brave?”
“Uh. I hate to interrupt,” Alya pipes up from her place beside Eideard, “But the human just told me she’s starvin’!”
“O-oh, I wasn’t being literal! I – I was-”
The maker elder raises a placating hand. “Quite alright, quite alright. We’ve kept you waiting long enough. Alya, would you mind having a word with Death here…”
He hesitates to cast you a sidelong glance before coughing into a closed wrist. “…ah, about…The Cauldron?”
Perhaps they had assumed you’d be too distracted by your hunger to notice the conspirational looks they share, but Alya and Eideard seem genuinely surprised when you clear your throat to gain their attention and in a voice riddled with curiosity, ask, “Excuse me? What’s the cauldron?”
In an instant, Alya inelegantly heaves her massive shoulders upwards in an utterly suspicious shrug, whereas Eideard is at least a little more subtle that he’s trying to hide something from you, though you’ve no idea why.
The Old one glides a hand down his beard and offers you a reassuring smile. “It is nothing you need concern yourself with just yet.”
Despite her blindness, he can feel Muria’s appraising stare burn into the side of his head. Eideard suppresses a weary sigh.
The seer is irrevocably wise. In some ways, her wisdom far exceeds his own. She knows him well enough to predict what he’s thinking, and he knows her well enough to recognise what she’s trying to tell him, even without a single word shared.
Muria’s lips pull into a tight, grim line.
'She’s not ours to keep.’
His exhale – soft enough to be just another breath – gives her his answer. ’I know...’
“Right, horseman!” Alya brings everyone’s focus back to her with a loud clap, “Shall we?”
Rolling his eyes more elaborately than is really necessary, Death concedes to follow the young maker up towards a spacious, stone gazebo, elevated to the right of the courtyard up another set of granite steps.
You start after them, yet as soon as you reach the first staircase, Eideard’s rumbling voice pipes up. “And where are you off to?”
Skidding to a halt, you blink owlishly up at him, gaze darting to Muria and back again, your mouth falling open and closed around a clumsy explanation. “O-oh! Well, I thought -”
Taking pity, the shaman releases an amused hum and says, “You may catch up with Death after you go and see Thane.”
“Thane?”
Eideard nods agreeably. “Our resident warrior was out hunting with the sunup, I believe he may have something for you to eat.”
“Oh – you know, you really don’t have to go through that much trouble on my account!” you protest.
Smiling kindly, Muria begins to usher you up the central staircase after Eideard. “Nonsense,” she chides, “we are not about to let you starve.”
“But-”
“And besides, Thane leapt at the chance to get his axe bloody.”
“H-his axe?”
“Fret not, little one,” she reassures, gesturing for you to follow the elder whilst she draws to a halt beside another set of steps on her left. The soft-spoken giant nods to you and you return the gesture, immediately feeling stupid afterwards, given the blindfold. As if she sensed the motion, her lips quirk up briefly and she raises a hand to wave you off. “You’re safe now.”
With that, she turns and glides away. For a second, you simply watch her leave, mesmerised by the swishing drag of her dress. With a firm shake of your head, you belt out a hasty goodbye before jogging to catch up with Eideard, noticing that with every step he takes, the very ground itself trembles and shivers under all that heavy power. When you reach him, you’re able to slow to a brisk walk, although his movements seem slower and more exaggerated that they had been, and you have the sneaking suspicion he’s deliberately trying to accommodate for your speed.
Rather than grateful though, you can only find room for embarrassment, once again wishing you weren’t quite so pathetically tiny.
Up ahead, you spot yet another maker galumphing around what appears to be a large, circular courtyard or arena, of sorts. He’s a veritable whirlwind of motion. Even from here, you can see the wood splintering off several training dummies as he hacks and slashes at them with his fearsome axe. A light sheen of sweat breaks out on your forehead.
“Are you alright?” Eideard suddenly asks, his voice scarcely louder than a whisper.
“Ye-yeah! I’m fine. It’s just….he’s really laying into those dummies, huh?”
The old one remains silent, and to begin with, you’re afraid you may have inadvertently said the wrong thing, but when you strain your head back and catch sight of his raised eyebrow and pointed stare, you murmur, “Oh, you mean in the general sense..”
After his grunt of acknowledgement, you blow a gust of air past your lips and shrug. “I’m….Yeah, I-I’m okay,” you offer as a rather lame reply.
“Now, that could not be further from the truth, could it?”
Shying away from the gentle reprimand, you take a shuddering breath before digging yourself deeper into the blatant lie. You just can’t bear the idea of being an emotional burden to these remarkable people, not on top being a regular one.
“Really, I’ll be okay. You don’t have to worry.”
It’s difficult not to wilt even further underneath Eideard’s disappointed sigh. ’Why does he even care so much?’ you ask yourself.
However, before he can coax the real truth out of you, a new voice – gruff and resonant as distant thunder – booms out, “Maker’s breath, Old man. Would you stop grillin’ the human 'fore she combusts!”
Startled by the unexpected volume, you freeze, taking a stiff, unconscious step behind Eideard’s boot and curling your fingers into the soft fabric of his robe only to swallow down a gasp as you peer around a gigantic knee at the newcomer.
Battle armour of gunmetal grey sways and clanks with every exaggerated movement, covering an impressive bulk from head to toe, and each tremulous step he takes towards you is measured and deliberate, much like a hunter would stalk his prey.
There’s an axe that stands even taller than its wielder, slung over one colossal shoulder, as if it weighs no more than one of Dust’s feathers.
With eyes as hard as the stone underfoot, he stares down at you and your attention is abruptly drawn to the deep scar - longer than your arm - that stretches from his jawbone all the way up through his left eye, turning what was once a piercing slate to milky-white.
Although it looks more like a snarl, thin lips part in what you assume is a grin, revealing a pair of intimidating tusks, far blunter but also far longer than Alya’s had been.
“Well now,” he begins, rough and raucous, “back among the living, are you?”
“Thane, this is Y/n.” Eideard takes a large step to the side and turns to face you, a move that drags his robe out of your grip and leaves you completely exposed, cowering slightly under two sets of inquisitive eyes. “Thane here is our village’s best warrior, and battle master.”
Biting down on the inside of your cheek, nails digging into your palms, you force your back to straighten out and will yourself to meet Thane’s scrutiny, sensing that this is a maker who responds well to displays of courage – even if it is just mock bravado.
“Hello, sir!” you burst out, “It’s good to meet you.”
A brief moment passes, during which both makers blink at you, wide-eyed. Then, all of a sudden, Thane throws his head back and lets out a booming laugh. At the same time, Eideard politely covers his own mouth and disguises his chuckle with a few coughs.
Gradually, you begin to wither in response to their amusement.
“Ha! Sir!?” the warrior guffaws, elbowing his elder in his ribs, “Tha’s a new one!” His laughter tapers off slowly into a mirthful rumble until he swipes a thumb under his eye to flick away a mirthful tear. Placing a hand on his hip, he winks his good eye down at you. “Yer alright, kid.”
“I was trying to be polite..” Though still completely terrifying, his smile is genuine, and that Eideard seems to trust him puts you more at ease. Still, doesn’t mean you likebeing laughed at…
Almost as though he can predict your innermost thoughts, the warrior’s hard features soften slightly and he lowers his axe to the side, a gesture meant to sooth, not provoke. “I know. S'just refreshin’ to see some manners in these tryin’ times. S'pecially from a human youngling.”
“Yeah, well. We aren’t all bad.”
“Oh, no, no,” he murmurs softly, “I never said you were.”
He falls silent then, content to study you carefully. It seems to be a reoccurring theme – being studied by makers. Then again, you are a newcomer in their world. You’re sure humans would do the same to one of them.
“I believe you had a successful hunt?” Eideard breaks the amicable stillness that’s settled over the courtyard, motioning to a large trough where an enormous red pelt has been left to soak, turning the water a murky brown.
You let a whistle slip by your tongue. ’Whatever that skin belonged to must have been huge,’ you muse.
Noticing you gawking, Thane’s chest swells and he places a hand on his hip, sniffing dismissively. “Yup. Was almost jumped by one o’ them stalkers. Couple’ve been prowlin’ about the fjord. Nasty little bastards,” he spits, “hide’s tougher 'n steel, but the meat’s fine.” As he speaks, he starts digging around in one of the multitude of pockets set into his armour, finally lifting out a small, leather pouch with a triumphant ’aha!’ “Have a look in there.” He tosses it down to you. “Stripped it down, dried out some meat for you.”
Rendered somewhat speechless, you pull the cord free and peer inside. The pouch is positively bursting with what looks a lot like beef jerky. Reaching inside, you wrap your fingers around a long, thin hunk of dry meat and lift it to your face, giving the strange foodstuff a cursory sniff.
“Sorry it’s not anythin’ fancy,” Thane shrugs a shoulder, “M'not exactly known for my culinary skills.”
“We makers don’t tend to eat. Thus, I’m afraid cooking is a woefully under-practiced occupation,” the Old one points out.
Tentatively, you take the stalker meat between your fingers and thumbs, throwing the warrior a grateful smile. “Hey, I’m so hungry, this could be a meal fit for a queen!”
Stomach growling at the scent of proffered food, you toss etiquette out of the proverbial window and sink your teeth into the tough meat.
An explosion of smoky flavour hits your tongue, a wonderful relief after a whole day without food. Unable to help it, you tear a large chunk off and moan obscenely around the mouthful, swallowing it greedily.
“Oh my God!” you mumble between chews, “You sure you’re not a gourmet chef in disguise? This is delicious!”
Thane – a maker who’s solely accustomed to receiving a compliment on his battle prowess or impressive strength – finds himself at a loss for words. He reaches up and rubs at the back of his neck, all the while aware of his elder’s appraising glance. “Tch. Weren’t nothin’…” Averting his eyes, he eventually settles on rolling a shoulder and twitching his dark, bushy moustache. “Don’t think you’ll need to eat it all now though. It’ll keep.”
Eideard chuckles warmly at the ravenousness with which you stuff the last of the meat into your mouth, only to immediately reach into the pouch and snatch up another strip.
At his side, Thane’s thick eyebrows knit together slowly as he observes you until, after a few moments of quiet, he abruptly turns to the elder and shakes his head, brown braids sweeping across his back. “Stone’s breath, I know you said she was small, but…” A hand gestures at you, up and down. “How in the world did she survive all that?”
Ears burning, you glance up at him, big, shining eyes rife with equal measures of contentment and curiosity now, instead of unease and dread.
“Death saved me,” you inform him simply before taking another large bite.
“S'that so? Cause, way I heard, you saved him first.”
Once again, you find yourself thrown through a loop at hearing that. The only way these makers could know that, is if Death told them the truth of what happened. Pensive, you furrow your brow. Not that you’re any kind of expert in the horseman’s behaviour, but you had him pegged as the kind of man that’s too proud to admit that he had help in the first place.
Evidently, you’ve misjudged him.
Suddenly, Thane’s voice breaks you out of your reverie, adopting a reproachful tone. “I mean, I’d quite like to know just what in the Hell you were thinkin’? Stampedin’ straight into a demon horde.. You! A human!”
“I’m gonna be totally honest with you, Thane. I wasn’t…Thinking, that is.”
He smirks. “I’m tryin’ to work out if you’re brave or just plain daft.”
“Definitely daft,” you reply without hesitation.
Tugging at one of his white braids, Eideard emits a troubled him but Thane’s eyes twinkle with amusement. “Hmm. Polite. Retiring. A voracious appetite…”
You pause midway between swallowing a too-large piece of meat to self consciously wipe the corners of your mouth.
“Death picked a real winner with this one.”
The conversation evolves from there, flitting from topic to topic as you eat your fill. Your little group drifts over to the side of the arena towards a stone bench, where Thane leans casually against a wall whilst Eideard rests on the seat next to where you’re lounged, still munching away.
The Old one – given his kind soul – typically tries to steer the talk away from what happened to you on Earth. But Thane, ever oblivious, continues to dash his valiant efforts against the rocks.
“So, the other humans in this church,” he ponders, “none of them went out with you?”
Sweeping a sleeve under your nose, you lift your shoulders and click your tongue. “Why would they? It isn’t like they could do anything. I was the only one in the church with a death wish, apparently.”
Without really thinking, the warrior curls his lip and snorts disdainfully. “Cowards.”
Quick as a flash, Eideard shoots him a scolding frown and you mirror the Old one’s expression, defensive of your people. “Why does not wanting to die make them cowards?”
Slightly taken aback, Thane’s sneer falls and he unfolds his arms. “Well, they let you go alone. They should have stuck by you. Yer just a -” He hesitates, taking in your hard glare and steeling his resolve. “Well look at you! You’re just a kid.”
Bowing your head to frown at your shoes instead of him, you softly murmur, so quiet that the two makers have to lean in to hear you. “Most of them were kids too….Way younger than me.”
Eideard’s very chest deflates at your words and he opens his mouth, perhaps hoping to offer some consolation but you continue, preventing him from interjecting. “There was a baby, and his mum. Two small boys… Some older couples - too old to fight. There were families…Everyone in there had someone they wanted to stay safe for. But me?” You let out a grim snort. “my family was – is – ugh! They were out in the city somewhere. Not in that church. I didn’t have anything to stay for, so I thought, 'what the hell,’ you know?”
If either maker picked up on your stumble, they were gracious enough not to remark upon it. Not knowing whether or not to write your family off as dead must be killing you.
Thane understands. He’d recently seen his brother, Ulthane, disappear into the Tree of Life and escape the Forge Lands before Corruption barred the way. Where he ended up was anyone’s guess. But being unable to say with any degree of certainty that his own brother is alive or dead is worse than any pain he’s suffered in battle.
“They thought that, by staying, they’d have a chance…” Tears prickle behind your eyes, so you busy yourself with tying the cord back around it’s pouch and sealing the rest of the meat inside.
“And call me a cynic, but I didn’t think that. I saw how bad it was outside and I just couldn’t stop thinking about how hopeless it all seemed. Then, I got to thinking about how much I didn’t want to die trapped. I couldn’t stand the..the waiting! Waiting for it to happen, I hated that. I just wanted it to be ov-” You quickly cut yourself off, surprised at yourself. You hadn’t yet acknowledged the fact that you’d been perfectly ready to die, back on Earth. It feels strange, revealing the truth to oneself. You sound breathless, reeling from the sudden epiphany. “I…I didn’t just know going out there was suicide….I think – I think I wanted it to be.”
And just like that, you feel ashamed, curling your hands into fists and shrinking in on yourself. “So…I wasn’t being brave….Figures. I just…got lucky. Lucky that Death was there.” You look up and meet Eideard’s wizened eyes. “Yeah. I got lucky. That’s all.”
Never a more sorrowful sight has the Old one seen before he looked upon a lonely human, struggling with tumultuous grief, caught up in a war she never saw coming and lost in a world she never knew existed.
Heartstrings thoroughly in shambles, he almost – almost – reaches out to you…But just then, your forehead creases into a frown and you look to your shoes, ponderously chewing on the inside of a cheek.
“Do you think….. anyone else 'got lucky,’ like me?”
Shifting on his feet, and uncertain of how he ought to react to a human that just confessed something so personal, Thane asks, “What d'you mean?”
“…Do you think anyone else made it? Could there be other survivors?”
Eideard moves his hands up the neck of his staff, heart sinking faster than a stone tossed in the sea. As the village elder, it always tends to fall upon him to deliver bad news, yet seeing your round, trusting eyes gaze up at him imploringly, flickering with the morsel of renewed hope you’ve latched onto, he suddenly finds the appropriate words escaping his reach.
Thane however, brutal in every aspect including honesty, forgets to hold back his skeptical snort. “Maker’s beard, I doubt it. Well, mayhaps the ones out in the country’ll have a few days on the city folk. But even if the demons don’t get 'em, starvation soon will.”
Only the elder seems to notice when your face turns from cautiously optimistic to absolutely crestfallen in a matter of milliseconds. “Thane,” he rumbles softly.
“What?” The old warrior follows his leader’s gaze down to you and he’s immediately struck with the urge to punch himself. It might hurt less than the slug to his gut he feels upon seeing you with your shoulders slumped low, bottom lip quivering and your eyelids drooped dejectedly.
“Oh.” He squeezes his eyes shut, wincing. “Listen, kid… I-…Maybe-”
At that moment, from the other end of the village, a shrill whistle punctures the air and snatches the attention of all three of you.
Looking back over your shoulder, you eventually spot Alya waving at you, standing on the steps of her stone gazebo and beckoning you excitedly.
Instinct dictates that you return the gesture.
Scrubbing at a stray tear as it makes its way down to your jaw, you raise an arm and wave back.
“Hmm, it would appear you’re required elsewhere,” the Old one observes before motioning to your pouch of stalker meat. “Have you eaten enough?”
Turning to him again, you offer a tight-lipped smile and a nod.
“Good.” He grimaces when he catches sight of Thane, whose eyes still haven’t left your face. “Why don’t you run along and see why our forge sister needs you? Oh, don’t worry,” he shakes his head as you try to hand him the pouch, “you can keep that.”
“Thank you,” you mutter. “And…sorry for offloading on you like that. I didn’t even realise what I was saying until I’d already said it.”
“You needed to get some things off your chest, that you felt brave enough to share such anguish with us is humbling, not to mention encouraging. I hope this means you are coming to trust us?”
“Huh…” You pause, thinking. You don’t really have any reason not to trust these strange, albeit friendly creatures. Eideard especially. And Muria had a very kind demeanour. As for Thane and Alya, they may not be as gentle as the other two, but it’s clear they’re just as well-intentioned. “I guess I am, yeah.”
Relief is quick to burrow it’s way through the old maker’s veins. “For that, I am glad. Now, you’d better run along before Alya comes to get you herself.”
Flashing him a quick thumbs-up – an action that completely flies over his head– you look up at Thane, whose one, flinty eye slips down to your feet before you can catch it. It’s a surreal experience, having a giant warrior tower over you and still appear thoroughly cowed. God, you hope he doesn’t resent you.
Wringing your hands together, you peer up through your lashes at him. “Thane?”
The maker flicks his attention to you once more.
“Thank you for the food. It was very kind of you.”
Averting his eyes, he sniffs, “Yer welcome…” before falling silent again.
You spot Eideard giving him a sidelong glance, lips twitching up at the corners.
Struck with the need to beat a hasty retreat, you give an awkward nod to both of them and excuse yourself, spinning on a heel and hurrying off towards Alya’s forge, feeling Thane’s eyes on your back the whole way.
———-
With one eyebrow raised as he watches you go, the warrior waits until you’re out of earshot before he groans deeply, slapping a meaty palm over his eyes and placing the other on his hip. Beside him, Eideard lets out a soft laugh. “And here I thought you were a tactician, old friend.”
“Me n’ my big mouth,” Thane grumbles, lifting his hand and dropping it back to his side, “She probably thinks I’m such a brute….Well, she wouldn’t be wrong.”
“She’s young, and still so new to everything here – everything we are. Give her time, she’ll soon learn that you aren’t nearly as crass as you appear.”
Thane snorts as he sees you almost trip up the steps in your haste and Alya’s sharp laugh cuts right across Tri Stone. “Tch. Never been much good with the wee ones. Youknow that.”
“Hmm.” Eideard sighs. “It has been far too long since we had a youngling in our midst…”
Smirking, the warrior simply states, “Karn.”
“Karn is the youngest. That does not make him especially young.”
Thane claps the Old ones’ shoulder, jostling him about, though Eideard hardly acknowledges the companionable gesture, too busy staring in the direction you disappeared, the tips of his fingers playing with a small braid and his snowy eyebrows knitted together pensively.
Glancing between you and the other maker, Thane must have picked up on the fleeting hint of an affectionate smile because he heaves out a sigh, keeping his hand firmly on Eideard’s shoulder.
“Careful,” he warns, “I know that look.”
“What look?”
He levels a flat glare at the elder that only grows darker when a youthful grin stretches Eideard’s mouth and lifts his pale cheeks.
“All I’m sayin’ is,” Thane continues, “Just because she shared something like…..thatwith us, doesn’t mean she wants to be our friend. So don’t you go gettin’ attached! M'pretty sure she’s still secretly scared stiff of us.”
For the sake of putting the warrior’s mind at ease, Eideard simply offers him an acquiescing nod.
——————–
Cracks in the stone walkway threaten to trip you up as you pick your way from Thane and Eideard towards Alya’s covered gazebo. Scowling at your feet, you grumble, “Of all the days to wear heels to work…”
With your stomach full and a good, long sleep under the belt, there are far fewer things to distract you from thinking about the horrors of the last couple of days. Every time there’s a lapse in concentration, you begin to think back on the church – on father Michael and the man with the suitcase and the children and then…. your mind wanders to your parents. The uncertainty of whether or not they’re still alive is akin to torture. You can’t say if you’d rather know for certain that they were…
…God, should you be grieving right now?
A sharp pain spikes through your hand and you glance down at it, blinking upon seeing that you’ve only gone and pierced the skin of your palms with blunt nails. “Piss,” you mutter, though you’re glad of the momentary respite – something physical to take your mind off the hurt in your heart and soul.
Unfortunately, in staring at your hand, you manage to get a shoe’s heel lodged in a particularly wide crack between one of the steps. With a yelp, you tilt forwards, foot slipping free and you’re suddenly forced to put your hands out, bracing them on the stone to avoid a split lip.
Landing on your outstretched arms with a dull thud, Alya is quick to throw her head back and give out a bark of laughter.
Cheeks burning, you hurry to right yourself and reach back, snatching the shoe up before stumbling up the last of the steps to her side. Craning your neck to look up, you huff, “Hey.”
“Hey,” she replies easily, her lips tugged up into a sunny beam. “Better with a bit of food in you?”
“Mmhmm.”
“Grand!” She steps aside and ushers you into the makeshift forge. “Also, glad you’re here. Valus’s got something else for you.”
“Valus?” you echo, quirking a brow, “Who’s-”
How on Earth you hadn’t seen the absolute monster of a boot right in front of you, you’ll never know.
Yes, you’d had your eyes trained on Alya at the time, but really.
Without warning, your nose smacks into something solid as a brick wall and the next thing you know, you’re sprawled on your back, clutching a hand to your sore face.
Three different voices ring out in response to your distress.
The loudest is unmistakeably Alya, whooping and howling out a long flow of raucous laughter.
The second, a quieter, far more exasperated sigh. “You have eyes, human. Might want to use them.”
The last, however, comes out as a simple, worried grunt.
Cracking open your eyes, you choke on your own spit the moment you see what – or rather, who you ran into.
Staring down from about fifteen feet, is the most formidable maker you’ve seen so far. And you thought Thane was scary.
The newcomer rises like a mountain over your head, his chest and legs completely covered by dull, grey armour trimmed with glistening gold.
Your eyes trail up his left arm. Unlike it’s counterpart, this appendage is utterly bare, giving you an uninterrupted view of bulging muscles that are littered with scars and nicks – some long and shallow, others short but deep as a crevice. The hand on the end of one, thick wrist is blackened with soot, stained into his skin by years of working over a hot forge and each, stout finger is tipped by a cracked, blunt nail.
But by far the aspect of this giant that unnerves you most is the oblong slab of dark metal that obscures his whole face from view. There’s only a simple, narrow slit running from one side to the other – not unlike a welding helmet - leaving him just enough room to see out of but not enough that fire sparks will slip through and catch in his eyes.
Frozen where you sit, your little chest heaving up and down in rapid succession in direct contrast to his own, glacially slow breaths, you barely notice that Death had stepped up behind you until his cold fingers slide under the collar of your jumper and he lifts you back onto your feet.
“Do all humans spend as much time on their backsides as you do?” He shakes his head. “You’ll face down a horde of phantom guards and take out their general, but one maker has you cowering?”
“Hey! I am not cowering.” You cast your eyes up and down the giant as you pat the dust from your skirt. “He’s just…big!”
If the horseman rolled his eyes any harder, they’d disappear into the back of his skull. “He’s a maker. Big is their default.”
“Aye, don’t worry about Valus,” Alya chimes in, stepping around you to sling an arm over his burly shoulders. “He’s softer'n Eideard, most days.”
“Hardly seems likely. Nothing’s softer than that old coot,” Death mutters to you, smirking when you shoot him a chiding glare.
Ignoring his comment, Alya waves her hand vaguely in your direction. “Brother, this is Y/n. Say hello.”
A pregnant pause ensues where that enormous, metal helmet pivots sideways and you get the distinct impression that you’re being studied….Again.
Swallowing thickly, you’re just beginning to wonder if you’re expected to introduce yourself first when Valus cautiously dips his head and a soft, almost imperceptible rumble flows out through the visor. It isn’t a word – not any you can recognise – but it’s unmistakable in it’s intent. A greeting.
Bit by bit, your fear wanes. Or perhaps it has something to do with the omnipotent horseman currently standing just a little closer to your back than is really necessary. You can feel the unnatural cold rolling off his chest and hitting the nape of your neck.
Lips lifting up into a shy grin, you return the maker’s greeting with a bob of your head. “The, uh..Strong, silent type. Are you?”
“Silent? Ha! Hardly,” his sister barks, though when he levels his helm at her, she adds,” Well, maybe in the literal sense. But he does have a voice.”
Here, she steps away from him to spread her arms wide and proud. “His voice is the ring of the hammer and the roar of the flame!”
Crossing his arms, the horseman at your side grumbles, “Yes. He works while youtalk.”
In a motion that is as gutsy as it is foolish, you elbow him in the stomach and click your tongue. “Death! Don’t be rude.”
Much too startled that you struck him to be angry, he can only turn an astonished eye down to you, his mouth hanging open ever so slightly beneath the mask.
To her credit, Alya does a remarkably good job of hiding her amusement at the bewildered expression playing around Death’s eyes. Instead, she slaps the back of her hand on Valus’s chest, exclaiming, “Oh, speaking of work…”
She nods and her brother lumbers to the back of the gazebo and takes something from the far wall, his giant hands cupped over and under it as he carries it back towards you.
“Valus here’s made you something.”
“Wait, what?” you squeak, taking a step back from the quiet maker when he thuds down onto a knee in front of you and holds out a hand.
Behind you, Death watches curiously as Valus’s thick fingers gradually uncurl to reveal a pair of tiny, leather boots.
In an instant, a happy gasp leaps out of you at the sight of them and the horseman can’t quite fathom why. They aren’t particularly lavish at all. Deep brown, knee length with a single brass buckle stitched onto the outside of each, just above the ankle. In fact, the most impressive thing about them, is their size.
Begrudgingly, Death has to admit that Valus is indeed a skilled maker, to craft something so dainty using such bulky hands and tools…
And yet, your eyes still shine bright as a sunbeam, and your fingers are hesitant to the point of reverence where they hover over the maker’s hand, not quite touching the gift.
“You made these?” you ask, dragging your gaze off them to peek through his visor, “for me?”
“Well, they certainly won’t fit anyone else here,” scoffs Death.
“I don’t know what to say…They’re beautiful!”
The sincerity laced in your words has Alya hiding her mouth behind a hand whilst her brother rubs at the back of his neck, glad that the helm hides a glaring blush that creeps up and settles in his cheeks.
“But…” As soon as it appeared, your smile droops and you withdraw your hands, wringing them together. “I don’t have anything to give you for them..”
The twins share a surprised look before turning their attention back to you. The sister blinks, then lets out a warm chuckle, reminding you for a moment of Eideard. “Maker’s bones, human! We’re not gonna charge you for 'em!”
“You’re not?” you and Death parrot at the same time.
“Course not!” she chirps.
“Now hold on a moment.” The horseman’s yellow eyes shift up to meet Alya’s. “The human gets a brand new pair of boots, but if I want some wrist wrappings without holes in them, suddenly I have to prove myself?”
“Y/n’s needs are greater than yours,” the maker states firmly, gesturing towards the heel you’re still clutching, “You’ve seen how clumsy she is in those things.”
“Oi!”
“N’ besides,” she continues, heedless of your offended tone, “She’ll have a much easier time keeping up with you in these boots, don’t you think?”
Death grunts. “If they even fit. She hasn’t tried them on yet.”
“If they even-!?” Spluttering, Alya recoils and throws him a dirty look and a scoff. Face like thunder and without taking her eyes off him, she snaps, “Brother, give her the boots. Y/n, you try those on a tell this….horseman how well they fit.”
Wary of invoking her wrath, Valus all but dumps the boots into your arms.
Under three sets of watchful eyes, you plonk yourself down on the ground to kick off your remaining heel and hastily pull on the new footwear.
“Well?” Alya’s tone is ever hopeful. Even Valus has a forearm draped over his bent knee, focused solely on you. Which makes sense, you suppose. He did make them, after all.
After a few, terse moments of wriggling your toes, you push yourself back to your feet and take a few, testing steps across the gazebo towards a large barrel stuffed to the brim with sword hilts.
“They….they’re..”
The makers lean closer, their pointed ears pricked eagerly.
“They fit…better than any shoe I’ve ever worn!” you finally exclaim, beaming up at Valus, eyes sparkling, “That’s incredible. How did you do that?”
“Valus is one of the best craftsmen I know. He only has to look at you to know your measurements in seconds.” Alya proudly states, her chest puffed out whereas her brother visibly shrinks away from the glowing praise and your expression of utmost awe.
You get the distinct impression he’s unused to receiving many thank you’s. As a maker, you suppose his skill is just..expected of him.
The boots are admittedly a rushed work, and with more time, he could have made something even an angel would be proud to wear. Yet here you are, beaming down at your your new apparel as though they’re the most marvellous things in the world.
Deep within his ribcage, Valus’s heart gives a happy quiver.
Meanwhile, Alya is having to call upon all her self-restraint to keep from sticking her tongue out at the reaper. Instead, she settles for a hugely self satisfied smirk.
“Well, at least she won’t trip and fall to her doom,” he shrugs, “now, if only you could solve all the other ways a human might die out in the Cauldron.”
He quirks a brow at you when you ask in a small voice, “Seriously, what is this Cauldron?”
Alya opens her mouth to reply, but she’s silence by her brother grunting and bumping into her with his shoulder.
“Ow-What…Oh!”
The makers peer down at you, sympathy pulling at their expressions. Eideard had been perfectly clear after he placed you in the forge. You would probably try to follow Death out into the Forge Lands, away from the protective walls of Tri – Stone. You were to be discouraged from doing this.
The horseman however, sees no such need for discretion. If you wanted to follow him and get yourself killed, that’s your decision. Unlike Eideard, he refuses to coddle you.
“It’s my next destination,” he mutters with feigned disinterest. In truth, he’s curious to know whether you’ll continue to surprise him.
“Apparently, if I want to leave this wretched place, I have to solve everyone’sproblems.”
“Our problems are your problems, horseman,” Alya bites back, “You want the Tree? You need to help us.”
“And because it’s the right thing to do,” you pipe up, ducking back the moment Death’s sharp focus lands on you.
“I do not deal with the fundamentals of 'right’ or 'wrong’. My only concern is what produces results.”
“..Well… What a sad way to be.”
“And what, prey tell, would you know? You’re only a human.”
Ah…perhaps a little below the belt, judging by the hurt scowl that flashes across your face and the heated glares from both makers. For a moment, Death considers telling you that he’d only meant it teasingly, then decides he doesn’t much care.
Before you can shoot back a doubtlessly cutting retort, he turns on his heel and traipses out of the gazebo, down the steps. As he suspects, you hesitate for all of five seconds, then sigh defeatedly and throw another word of thanks back to the makers before hurrying after him.
Valus actually starts after you, an agitated moan on his lips, but Alya’s hand on his shoulder draws him to a slow halt. He swivels his head around to her, a question burning in the eyes she can’t quite see.
“S'not our place,” she sighs with a shake of her head. Her brother hums low and she continues, “Well, of course I don’t like it either, I mean…she’s so-” She pauses to grasp futilely at the air, any words she wants to say escaping her reach.
Helpfully, Valus makes a noise in the back of his throat and she laughs. “I was thinkin’ more along the lines of helpless. But, aye. Cute sounds about right.”
They stare after you for a few more minutes until Alya finally claps her gloved -hands together. “Right. Come on, back to the grindstone…”
————————–
To begin with, you assumed you were seeing double.
But after blinking and rubbing at your eyes, you can’t pretend that there aren’t two suns brightening up the clear blue sky.
“Hey, Death?” you ask as you both cross Thane’s arena - now devoid of any makers – and head for another flight of ashlar stairs.
Sparing you a cursory glance, he hums, prompting you to continue.
“How come there are two suns?”
Without hesitation, he flatly replies, “Minimalism, I suppose.”
“Haha….wait, what?”
In no time, you reach the top step together and spot Eideard standing with Thane in front of a colossal, round slab of rock. You take in its enormity and deduce – with a jolt – that it must serve as the village’s front gate.
“Hell of a security measure,” you mumble.
At your side, the horseman nods, his lips pursed in mutual agreement.
“Death!” Thane calls, eyes roving down to you, “-and Y/n…Nice boots.”
“Thanks Thane,” you greet the maker and smile over at Eideard, whose face is more lined than you remember it being.
The dark-haired warrior huffs and drums his fingers against his axe’s handle. “You two’ll find naught that way but trouble..”
Coming to a stop in front of him, Death peers up into his grim visage and says, “Do what you must for your kin, Old one. For mine, I ride to the Cauldron.”
Ears flattened to his skull, Thane grumbles deeply and shifts his grey eyes over towards you, carefully replying, “You know, if you fancy your Corruption waist deep, that’s as good a place as any.” He catches you staring up at the gate. ’He’s searching her for hesitation,’ Death realises, and he must find it because the maker’s face softens of its own accord. “There’s a reason this gate is here,” he says gently, jabbing a thumb over his shoulder. “And if the horseman were a friend, I would nay let him pass. But then, ha…Who is friend to Death?”
And then, to the astonishment of two, fully grown makers and an ancient Nephilim, the little human at their feet shrugs a shoulder and offers a response nobody had expected.
“I don’t know, I’m kind of starting to like him.”
A thick, tangible silence settles over the courtyard. Even the wind drops several knots, as though the very forces of nature themselves are rendered struck by the absurdity of such a bold statement.
Thane’s tusks flash in the sunlight as he drops his jaw open and blinks in surprise whereas the only indication of Eideard’s shock is the slow arching of one, bushy eyebrow, soft blue gaze switching between you and the horseman several times.
Death, on the other hand, looks like he’s just been slapped and now his face is trying to figure out whether it should be offended, glad, gobsmacked or suspicious.
It doesn’t take long for his piercing eyes to settle on quiet acceptance. You notice the strange looks you’re receiving and furrow your brow at each of them in turn. “What?…Oh, come on. He’s not that bad. I mean, he did save my life and he’s….kind of funny? Sometimes….when he’s not being mean.”
Thane harrumphs skeptically, “M'not sure that makes up for…” But he trails off when he catches Eideard’s look. The Elder jerks his eyes to Death indicatively, and the warrior follows his gaze, eventually seeing what his fellow maker wants him to.
Death has yet to take his eyes off you. The intensity of his stare is unnaturally calm, and you’re definitely aware of it because you’re very deliberately staring at Thane, trying to ignore the horseman whilst you shift from foot to foot. And then, just like that, that bone-white mask snaps forward again and he motions towards the round gate.
“Are you planning to open that any time soon?”
Fists clenching, Thane throws Eideard an unsteady hum and he lowers his voice, addressing the horseman but watching you closely. “What about her?”
Death blinks. “What about her?”
“You planning on taking her with you? To the Cauldron?”
“If she wants to come,” he shrugs, nonchalant before turning to you, “Do you?”
Caught in a staring match with three, ethereal beings, you find yourself thoroughly daunted under their collective attention. In the end, you allow your head to drop and you look down at your feet, mumbling, “I don’t know.”
Thane sneers. “She doesn’t know. That’s reassuring.”
“No, I-I do know. I want-” Puffing out your cheeks, you take a deep breath and jut your chin at the warrior. “I want to help.”
“Even though it’s not a question of 'if’, but ’when’ you get chewed up and spat out?”
Exasperated, you throw up your hands. “I – I guess!”
He barks out a dubious laugh, eyes narrow and on the very precipice of desperate. “Do you want to die?!”
“No! I want to go HOME!”
Your bellow echoes like a thunderclap throughout Tri Stone, high and sharp.
Thane’s torn ear twitches down in response to the volume and Eideard’s lips part around a gentle sigh.
Frustrated tears prickle at the corners of your eyes and you pant once, angrily swiping a hand over your cheeks. “I want to go home. But I can’t do that from here!” Raising a quivering finger, you jab it at Death. “Now, he says, he’s gonna try and save humanity!-”
“In a manner of speaking,” he mutters under his breath.
“- But they’re my people!”
Eideard, Thane and a bemused Death watch you clench your fists and bite down hard on your lip, a furious attempt to stop the tiny rivulets of tears that trickle steadily towards your chin. Standing in their domineering shadows leaves you timid and uncertain of yourself.
Hands wringing over one another, you frown at your thumbs. “I’m not brave. I’m not even very smart. And you’re right-” You glance up at Thane. “- I’m almost definitelygonna die out there. But, I’m not about to….I cannot just sit here! I’ll go mad if I do! I’m not ready to-” At last, you have the presence of mind to cut yourself. If you allow yourself the time to just sit and think…
You shudder to imagine. No…Better to keep busy than to dwell.
Finally, more reluctant that he’s been in a while, the Old one utters,“If this is your wish, we cannot interfere.”
Beside him, Thane’s stormy face falls and his eyes slip shut. Through gritted teeth, he growls, low and dangerous, “Eideard…She’s just a bairn.”
Before you have the chance to scoff and launch into a protest, Death steps forward, snapping impatiently, “Not. Yours.”
The warrior’s lips pull up over his tusks into a snarl. “That’s not what I -”
He’s stopped by the elder maker promptly laying a large hand on his forearm. The two of them stare at each other for a time, conveying a silent message that you can’t hope to decipher.
At your side, the horseman’s fingers tap against his belt.
The tension has you gritting your teeth, uncomfortable and more than a little miffed.
’I am not a child, you big jerk,’ you want to announce. Although, judging by the barely restrained animosity rippling just below the surface of Thane’s battle-scarred skin, antagonising him may not be the wisest course of action.
In the end, the warrior’s bristling muscles slacken and he squints at you with his good eye, mulling over the situation. “Alright,” he grunts at last, shrugging Eideard’s hand off and levelling a large, stern finger at your face, “but not without a weapon.” With that, he turns and begins lumbering over towards the stairs again, beckoning you to follow.
You hesitate for a second to throw a questioning glance back at Death, who exhales roughly but jerks his head at the maker and grumbles, “You’d better hurry up, or else I’m going without you.”
He narrows his eyes when you make a strange gesture with your hand, holding up a closed fist and sticking your thumb into the air. The nephilim has spent a lot of time around humans and he still has no idea what that means.
Watching you disappear down the steps, Eideard lets slip a fond chuckle before turning to the horseman. “You’re letting her accompany you…”
It’s an observation. Not an accusation….He’s curious, then. “It’s as I said. If she wants to get herself killed, that’s not my concern.”
The maker’s expression remains impassive. “Then why bother to save her in the first place? Why pull her off one world, only to let her die in another?”
Death shifts on his feet, kicking a pebble and sending it skittering after you down the steps. But otherwise, he remains perfectly, stubbornly silent, cursing the old one’s ability to render him nearly transparent.
————————-
“Uh…I think this one might be a bit too big…”
You clasp your fingers around the handle of a gargantuan war-hammer, once again giving it an experimental tug upwards and almost tearing your arms from their sockets.
Meanwhile, Thane looks on, chin in hand and eyes narrowed to slits. “Hmm. You sure? This is the smallest hammer I’ve got…Used to be fit for trainin’ the younglings.”
At the comparison, your face darkens. “Thane, I can barely lift this, let alone swing it…And besides-”
You pull the pistol out of your back pocket and present it to him proudly. “- I already have this.”
The maker pauses in rifling through a crate filled with discarded, half-broken halberds to quirk a brow at the gun in your hand. “Ha!” he exclaims abruptly, “I said you need a weapon, not a peashooter..”
His dark braids swing from side to side with a shake of his head. He doesn’t have to seeyou to feel the haughty glare you’re giving the back of his head.
Scrounging around for a few more moments, he paws aside various axes, blades and hammers until at last, he catches sight of something near the very bottom, half buried beneath an axehead. “Huh,” he grunts, “forgot this was in here. Thought Valus melted it down for scrap.”
Craning your neck and trotting closer you try to grab the side of the crate and heave yourself up to see inside. “What? What is it?”
“Careful. Don’t want you fallin’ on anythin’ pointy.” A thumb and forefinger gently pry you off and place you back on the ground whilst Thane’s other hand dives inside and fishes out whatever he’d discovered.
Your eyes widen when you see what it is.
It’s a sword, still in its scabbard. The blade is tiny in comparison to Thane’s hand but it appears to be of similar length to an old Gladius you’d once gawked at in an war museum, if a few inches longer.
But just then, to your dismay, the maker huffs and promptly chucks it over his shoulder where it clatters to the ground several meters away.
“H-hey!” you protest, chasing after the discarded weapon, “What’s wrong with this one?” Picking it up, you brush the scabbard free of dust and grit.
Behind you, Thane pushes himself upright again and hoists his thick, leather belt up, ambling over to you. “Think you mean, what’s right with it.”
Tentatively, you take hold of the hilt and slide the sword out of its scabbard, your eyes shimmering in the sunlight as you trace them along the grey fuller to the point. “What are you talking about!? It’s light, I can lift it and it has a scabbard.” You give it a few, testing thrusts. “Ohoh! I can definitely stab something with this!”
Incredulous, the warrior scoffs. “Well, aye. But..but i-it’s just a journeyman piece! One of Karn’s – our youngest. Look, the metal quality isn’t even up to standard, the pommel’s shoddy and far too big, the grip’s about an inch too short! And don’t get me started on this cross guard!” He finishes with a snap of his teeth, folding his arms over a broad chest and glowering irritably at the small, clumsy sword. “Not to mention, s'ugly.”
You on the other hand, simply blink up at him, a blank expression smoothing your features until they suddenly twist into a baffled but amused grin. “Pffft! What difference does that make!?”
“Plenty. Trust me.”
“You worry too much.” Tutting, you throw the sword back in it’s scabbard and sling it around your waist, fumbling with the buckle as you eagerly stride back to the steps. “Thanks Thane! This’ll be perfect!. Come on, Death said if I keep him waiting, he’d leave me behind!”
Heaving out a long-suffering sigh, Thane pinches the bridge of his nose, but he does concede to thunder after you, easily catching up and matching your pace. “Maker forbid the Pup ever find out you’ve got one of his crafts. His head’ll get too big to fit through the gate.”
At the top once again, you find Eideard leaning heavily on his staff whilst Death seems to be making a tremendous effort to ignore him and Dust has taken up a perch on his master’s shoulder.
The bird caws when you approach, and you can’t quite stop yourself from trotting eagerly over to the horseman as Thane reaches the side of the gate, places both hands on the stone and plants his feet.
“Check it out!” you chirrup, freeing the sword from its hilt, “Got a stick!”
The disdainful look Death casts over it is far from reassuring. “Perhaps a stick might serve you better.”
Harrumphing, you slam it back on your hip. “You’re as bad as Thane.”
Just then, a strained groan reaches your ears.
You and the horseman twist about to watch as the mighty warrior pushes on the gigantic stone slab, the veins on his neck and temple bulging just like his swollen muscles.
In no time at all, the maker has rolled the entire gate to one side and shoves off it, shaking his hands out as he lets go.
Mouth agape, you gaze up at him in awe.
“Woah…How strong are you!?”
Swiping a thumb under his nose, Thane shrugs, not entirely managing to conceal the way his wide chest swells beneath the armour. “Ah. S'just a maker thing.”
“You are far too easily impressed,” Death gripes, stalking purposefully to the gate, past the makers and straight into a dimly lit tunnel beyond. Like the gaping maw of some great, hungry beast, the darkness swallows the horseman whole. After he mostly disappears from view, he suddenly pauses and spins around, calling out, “Well? Aren’t you coming along?”
As the weight of this situation finally dawns, your legs abruptly seize and you trundle to a stop at the village’s threshold, staring forwards in doe-eyed wonder.
“Having second thoughts?” a soft voice asks, to your right.
You peep up at Eideard, a canine shoved uncertainly into your lower lip.
“There’s no shame in staying here,” he whispers gently and you can see the understanding burn in his boundlessly wise gaze.
Summoning up the strength to draw in a weak breath, you release it again, an air of finality in the motion as you set your jaw and rest one hand on the hilt of your new weapon. Facing the tunnel and the horseman, your voice trembles something fierce but you still manage to answer, “No point either.”
Then, without another word and without giving yourself a moment longer to dwell on the disastrous ramifications of leaving the safety of Tri-Stone, you swing your leg out in front of you and take your first, brave steps into a new world.
Chapter 6: Vulgrim
Summary:
It's the first real step of your journey with the Horseman, Death. You've left the safety of Tri Stone - a move he hadn't predicted - to travel to the Cauldron. Along the way, you inevitably come across some....obstacles. Both physical and mental, and it's up to the both of you to finally start trying to understand each other. .. .
Chapter Text
Navigating the long, crumbling bridge cavern was easy.
Navigating it with a human tagalong however was....interesting.
Death – who had no idea there were so many fascinating distractions to be discovered – stalks several feet behind the young human; now his little travelling companion, it would seem.
The absence of any immediate danger has clearly lulled her into a false sense of security and as such, she's become bolder. Glowering at the back of her head, Death wonders how long that will last. She's even begun to stray from his side, venturing further and further every passing minute as soon as something new catches her eye. The basis for her intrigue in these discoveries are, as far as he can tell, based on absolutely nothing at all, and with not much else to do, he starts languidly trying to predict which mundane, uninspiring object she'll scurry over to next.
'A rock,' he notes, rolling his eyes as she bends down and selects a smooth, grey stone from the weathered path at her feet. Then, turning it over in her hands, she looks around, searching. 'Ah. Not the rock itself.'
He watches her trot ahead a few more metres to the edge of the grassy walkway that spans one side of the cavern to peer cautiously over the edge. Extending an arm out, she holds the rock above a pool of water gathered at the bottom of a deep, wide chasm cut out of the floor and promptly tips her hand, letting it plummet several feet into the natural pond with an negligible 'sploosh'.
The horseman blinks. What that accomplished, he'll never know but she seems to be satisfied with her findings, judging by her decisive nod. At least until Dust swoops overhead and lets out a conversational squawk, startling the human and sending her back-peddling to sheepishly fall in line with his long strides.
Despite her jittery disposition, he has to give credit where it's due; She came with him. Namely, she left the promise of safety to follow him out into a world she'd never experienced before....and yet, she jumps at shadows.
'How can one person be afraid of everything yet fear nothing?' Boundless as the universe is, there are very few mysteries in it that the horseman gives much thought to. Nothing perplexes him anymore, but he puzzles over this particular paradox for some time until your voice rudely snaps him from his thoughts.
“What...The Hell....Is that?”
-----
With his brow still creased in a pensive glower, Death follows you beneath a structural archway built around the tunnel's exit and steps into the sunlight. A verdant, boundless valley stretched out before him, surrounded to the south, east and west by craggy, sandstone cliffs. Beyond them, far on the distant horizon, a ring of snowy mountain peaks climb up into the sky - cold, foreboding and just as unforgiving as the land itself.
Through his mask, Death's nostrils catch a strong whiff of wood smoke and beneath that, the acrid stench of brimstone, carried on an autumnal breeze from the east. The horseman scrunches his face up distastefully. Regardless of Alya's directions, it would not have been difficult to determine the location of The Cauldron. He need only use his sense of smell.
Meanwhile, you have a hand held over your squinted eyes to shield them from the occasional sunbeam that breaks through the thin, fast-moving layer of clouds rolling by overhead and you're staring avidly across the vale, a haunted expression darkening your features. He watches as the wind lifts your hair, buffeting it around your face and when a wayward beam of sunlight shimmers brilliantly off the glossy strands, he huffs and looks away.
The horseman's own hair – weighed down by grime and dirt – hangs stubbornly around his shoulders, as if the wind alone weren't a strong enough force to affect it in any way.
He follows your line of sight to the north, landing upon an archway formed by two, adjacent statues depicting a pair of stone makers that tower hundreds of metres up into the air, their arms raised to hold aloft a spherical boulder, engraved in the centre of which is the unmistakable outline of a tree. It's a gateway, if ever he saw one. Enormous and far too gaudy, in typical maker fashion. His eyes rove above it and in the distance, he can just make out the faint outline of an impossibly tall tree trunk with branches twisting and spiralling upwards for miles before they disappear beyond a layer thick, grey clouds.
It's a landmark that can be found in every corner of all the galaxies, its roots connect each realm and serve as a portal network, or a bridge to those seeking worlds beyond their own. Every world has its own Tree, all unique in appearance and placement, but it is still the same. There is only one Tree of Life even though technically, there are thousands. It's a phenomenon Death has never bothered to try and understand. It's just part of the furniture now.
But the object of your abhorrence isn't the Tree of Life, nor is it the ostentatious gateway. Although with your seemingly endless supply of doe-eyed wonder, he doubts you'd share his sentiment. In fact you'd probably think the statues were impressive.
No. The thing that captured your attention, stretching between the statues like a highly inconvenient roadblock is a gigantic, writhing black land mass, a hideous, undulating bubo of squirming tendrils and glistening, oily flesh, marring the otherwise bucolic landscape.
And as if he hadn't seen it, as if he hadn't clocked such a disturbing shape the moment he stepped out into the valley, Death casually asks, “What the Hell is what?”
He anticipates the scoff you aim at him, but he's wholly unprepared for you to suddenly let out a yelp and latch onto his bracer a second later, mouth agape whilst you point fervently at the black growth. “Oh, ew! It moved!”
Indeed it had. As you watch, trying to gauge just what in the world you're looking at, a crack of light appears in the centre of the glistening mess, splitting open horizontally like a fissure and widening into a sphere of putrid yellow with something long and dark curving down the centre, not unlike a slitted pupil. At that point, it's with no small amount of horror that you realise you're gaping at an enormous, bulging eye! Then, to make matters worse, it promptly snaps in your direction, the tendrils that form grotesque eyelids pulling apart to zero in on you and Death from all the way across the grassy vale.
The horseman makes a noise in the back of his throat, whereas you – still hanging from his arm like some kind of human shaped limpet – mutter a creative compilation of “Ew!” and “Gross!” with the odd, “Oh that's grim!” thrown into the mix.
After a moment or two spent gawking, you manage to croak, “That is probably the foulest thing I think I've ever seen.”
You'd also like very much to look away from it, but find you're unable to do so.
Casting his mind back to a time before humanity came on the scene, Death recalls a similar occurrence, of a realm whose entire landscape consisted solely of pulsating, pink flesh. The hills, the trees, even the rocks and residences. One of those hills had opened up, much like this one, to reveal a gigantic, swollen eye that stared at him as he passed by, following his movements, seemingly keen to catch his gaze.
Suppressing an involuntary shudder, the horseman tilts his head towards you and offers, “Not even in my top ten.”
Morbidly curious, you glance up at the underside of his chin and open your mouth to ask if he'll tell you what could possibly beat this thing to the number one spot, when the writhing mass suddenly lets loose a blood curdling screech. The sound rolls across the vale, rattling the ground as it goes and shaking pebbles free of the cliff behind you. Gasping hard, you take an automatic step behind Death.
“Wonderful,” he remarks snidely with an elaborate eye roll and raises his free hand, the other now bent behind his back, still clasped by your trembling fingers. Several feet away, there's a spectral whinny preceded by Despair suddenly bursting out of the ground in a flurry of green mist. “Isn't this a surprise. We've found yet another thing for you to be afraid of.”
Although his words are completely accurate, they still strike a delicate place in your heart. The look of hurt that flashes across your face is there and gone faster than he can blink.
Unfortunate then, that the horseman seldom tends to blink at all.
He catches that almost imperceptible twitch of your eyebrows, the flash of your throat as you swallow thickly and the minutest tug of your lips and he's bewildered to find that your expression unsettles him. Not much, admittedly. But enough that he notices.
It's...odd.
For as long as he can remember, he's been like this.
Teasing at best and downright disparaging at worst. And never once has he wished he could take a snide remark back. Which is probably why the curl of his gut agitates him now, because for the first time in his immeasurably long life, he's struck with the temptation to snatch his words out of the air and stuff them back down his throat.
It occurs to him, after a quick moment of reflection, that usually, his remarks are met with anger, cold indifference, or they're simply ignored altogether.
Oh, he's upset people, certainly. But they'd always be too proud or too irritable to show that his comment had any kind of negative effect. The fact that you had allowed hurt – however briefly – to creep onto your face leaves Death....not ashamed, per se, but undoubtedly disconcerted, aware that this is a human in his company. One who'd just lost everything she's ever known in the span of a day. If anyone deserves to be spared his insensitivity, at least for a little while, it's you.
Death sighs, turning an apology over and over on his tongue. Yet before he can stumble out an awkward 'Sorry,' you whirl about and stalk purposefully over to Despair, stomping your new boots on the ground to emphasise that you're upset, as if he needed another clue.
“I think, given the circumstances, my fear is completely rational!” you call back to him over a shoulder.
“Mmmm...”
With the swollen, yellow eye still trained on his every movement, Death finds he's inclined to agree. The horseman trails along behind you, watching closely as you reach up to give his steed's hairless nose bone a friendly scratch and mutter, “What is that thing anyway?”
At least the wounded note has disappeared from your voice.
Death hums as he approaches Despair's side and pats the saddle, moving back to allow you up first, a move that surprised all parties – the horse, Dust, who'd since taken up his usual perch on the saddle-horn, you and Death himself.
Lips pulling up into a tiny grin, you huff out a quick laugh. “And they say chivalry is dead.” Then you're suddenly stifling a girlish titter at your own joke.
Huh. Another new feeling, the complete antithesis to the previous. This time, when Death's stomach gives a meagre lurch, it isn't followed by a sour taste in his mouth. First, you'd been upset by something he said, and now you're laughing because of something he did.
The horseman's eyes roll up to the sky and he grumbles, “Humans,” under his breath, then realises that, before your little jab at his expense, you'd asked him a relevant question.
“That,” he nods to the giant, perversely twisted version of what he can only assume was a Shadow Lurker, “is Corruption, it's also where we need to....” He trails off with an amused chuckle, watching you try to mount his horse. “Would you like a hand?”
As he'd been talking, you made several sad attempts to get your leg high enough to reach Despair's stirrup, failing every time. Embarrassed beyond comprehension, you nod, hoping that he won't notice your burning cheeks. “Yes please..”
Death's cold hands slide under your bent shin and, with surprising gentleness, he gives you a helpful leg-up, his fingers hovering just above the back of your thighs until you're properly seated, both of your feet dangling several inches above the stirrups.
Suddenly, he understands why the makers were so hung up on your size.
Perched upon his comparatively massive horse, it's difficult to ignore just how small you really are.
Mumbling out a word of thanks, you scoot forwards to make room for him at the back. When Death pulls himself up behind you, it's effortless, seamless and sure.
Taking hold of the reins, the horseman barely squeezes his heels and Despair stops trying to bend his head around to nibble your booted toe, instead facing forwards again and ambling lazily over the dry grass, heading for the eastern cliffs and a narrow gap carved right through the centre of the rock face. The impermeable arms of the horseman circled to your left and right provide you with a fleeting sense of security, though you still glance warily at the eye as it trails after you, unblinking. “So...that's Corruption, huh?” Your voice is as tiny as you are, he notes.
“Well, part of it,” he elaborates, “More the effects of Corruption. I'd wager that used to be a Shadow Lurker, or something of that ilk. Eye's a dead giveaway....”
Swallowing, you tear your gaze off the slithering, expansive tendrils that seem to beckon you closer enticingly, waving back and forth like airborne leviathans.
“Is that what happened to the other makers?” you croak, “Eideard said it...changed them. Got iside their bodies and minds and made them...bad.”
“I suppose if one were to boil it down, that's essentially what happens, yes.”
Silence again and Death watches you distractedly run a finger over Dust's wing. Then, softly, you murmur, ”Do you think it can corrupt humans?”
The horseman scoffs. “I imagine if it can corrupt the makers, then it should have no problem infecting one, little human. I'm fairly certain Corruption doesn't discriminate, so long as the prey is alive..”
A shudder ripples from the tips of your fingers to your shoulders, travelling through so violently, he feels it against his leather faulds.
Letting out a soft 'ah,' Death leans down, his height advantage granting him the leverage to peer around at the side of your face. “You're afraid it'll corrupt you.”
Bowing away from his intrusive gaze, you keep your eyes fixed on the ground passing by and lapse into a deep quiet, at least until Despair finally reaches the valley's end and steps into the craggy notch. There's an unspoken, unanimous agreement that everyone is glad to have shaken the glare of that corrupted eyeball.
High overhead, vines of mottled green tangle together, forming a canopy that stretches between the two cliff faces, effectively blocking out the sun and casting all three of you in a pretty, dappled light. Behind you, Death waits patiently to see if you'll respond. It takes several more moments before you draw in a slow breath, exhale it, and utter quietly, “I don't want to be made bad.”
Despair's hoofbeats echo and bounce around the notch until he sound of running water hits your ears, cutting above his soft clops. The narrow passage opens out a little and you find yourself in an enclosed basin with a waterfall tumbling from the cliff to your right, disappearing beneath a wooden portcullis that bridges a gap in the path over a crystal-clear, sunken lake. To the left, there's a dilapidated, half flooded dungeon carved out of the cliff wall, every stone glistening wet with precipitation.
Wary of an ambush, Death scans the ramparts and extended balconies, his eyes narrowed and focused.
Half of his attention on the human in front of him, half on a suspicious shadow that turns out to be nothing more than a huge, ceramic pot, he casually remarks, “So long as you don't let any corrupted creatures get a hold of you, you'll be fine.”
A skeptical snort jumps out of your nose. “Uh...I don't know if you've noticed, but I'm not exactly the fastest thing on two legs.”
Still perched on the saddle horn, Dust bobs his head - whether in agreement or just because he's a bird – either way, you shoot him a half-hearted glare.
“Well then, I suppose it's a good thing I am, isn't it?” Death hums coolly, eyeing a ripple that had disturbed the lake's surface, “I won't let anything touch you.”
He had meant it to be ignorable, a throwaway statement. He hadn't even realised there was an underlying significance behind it until you purse your lips, eyes wet and conflicted, and promptly blurt out, “God, I don't get you.”
Caught off guard by the shift in your tone, Death blinks and drags his attention from the water to peer down at you curiously. “I beg your pardon?”
He abruptly draws back when your hands are suddenly flung into the air, a clear sign of exasperation. “Well, you're just so...so contrary! Everything I say, you've got some smart aleck remark to hit back with, but every now and again, you turn around and say something that could almost be construed as...as nice!”
Leaning over Despair's neck, you run your fingers along the horse's protruding vertebrae and chew on your lower lip, and in a small voice, you murmur, “Like...like, I get that you don't like me because I'm a coward or whatever. But then you'll say and – and do stuff that makes me think, maybe you don't not like me. Why can't you just-”
“You're not a coward.”
Several rapid blinks convey your surprise and you almost dislodge yourself from the saddle with the speed at which you swivel around to ogle him. After a few moments of staring at each other, you scrunch your nose up and with a definite crack in your voice, swiftly declare, “Yes I am! I'm afraid of everything! You literally just said so yourself back there with the - with the Corrupted thing!”
“I-” He falters, casting his mind back.
“And back on the mountain,” you continue accusingly, “The first time I met your horse, you called me a coward.”
The death mask - blank and impassive as ever – provides you with no indication of his thoughts. Even his burning eyes betray nothing, staring down at you unflinchingly as opposed to yours that widen, resolve faltering until at last, you can no longer meet the horseman's gaze any more than you can stare at the sun for too long. Biting the inside of your cheek, you twist around and face Despair's neck once more.
The moment your back is to him, Death blinks. He had called you a coward, hadn't he?...
'I was wrong,' a tiny, irritating voice breathes into his ear.
The horseman opens his mouth - 'Say it!' - and slowly lets it fall shut again.
'Now who's the coward?'
From the corner of your eye, you see his finger tap idly on Despair's metal reins.
Wracking his brain, Death draws in a frigid breath, his chest expanding and pressing firmly against your back as he gently puts, “I did.”
Apparently, you don't pick up on his deliberate use of the past tense because your shoulders slump, head sagging down closer to your chest.
“Let me ask you something,” the horseman declares abruptly, “When you first saw me, you marked me a monster, yes?”
Confused, you raise your head again and squint. “Well, I-”
He clears his throat pointedly and you realise that perhaps being polite isn't necessary in this instance. Still, uncertain where he's going with this, you tentatively reply, “Okay, yeah. Yes, I did.”
“And when I first spoke to you on that mountain, I had you pegged as a coward.”
Although you certainly can't dispute that, you still grumble, “Yeah, I think we established that..”
At your back, you feel a rumbling laugh reverberate through his chest. “You are perhaps not what I'd call 'lionhearted,' certainly. But-” He pauses to note the white-knuckle grip you have on the hem of your jumper. “- You left Tri Stone.”
Failing to see his point, you cock your head back to look at him. “Yeah. So?”
Death patiently appraises you down his nose ridge, his eyes hooded and sage. “A coward would have stayed in the safety of the village, with the makers.”
“I was....tempted, believe me,” you murmur after a moment of quiet thought and, shame-faced, you face the path again.
“But you didn't give in to temptation. And that makes all the difference.” He falls silent, allowing his meaning to sink in as he thoughtfully regards the top of your head. After several seconds pass again in total silence, he bites down hard on his pride and sniffs, voice as nonchalant and level as he can make it, “I don't think you're a coward anymore.”
Just like that, the fingers trying to catch Despair's wispy mane fall still and rigid in mid air. All the air leaves your lungs.
Death is....definitely not what – or who - you'd expected. When you first learnt his name, you never expected he would be capable of anything other than cold indifference, apathy in spades and a complete disregard for any and all life. But as you talk with him, communicate with the Grim Reaper himself and hear the fluctuations of his voice and think back on all the things he's done that – if done by a human – wouldn't have been all that odd, you realise that he may not have been the only one to judge someone based on what they are.
You a human; He'd taken you for a coward, and you can't fault him for that.
But you in turn, took him – Death – for a monster.
Even after he saved your life, slung you over his broad shoulder and carried you off your dying world. Even when he rescued you from that skeletal beast on the mountain, you'd still been afraid of him. Hell, you still are, on some level. He just has an air about him that promises danger, trouble and ill-fortune.
But aside from making a few, careless comments along the way, the fact that he hasn't actually done anything even remotely monstrous to you, hits you like a tonne of bricks. He even told you he wouldn't let Corruption touch you, and you're mouthing off? He probably didn't ask for this situation any more than you did and on top of that, he's having to deal with you treating him like the bad guy. All too suddenly, you realise that if you're going to be travelling with Death for the foreseeable future, sooner or later you'll have to cut him some slack.
Starting with....
“I-I don't think you're a monster by the way....” you whisper shyly, “Not anymore, I mean. I-If that matters..”
And to the unflappable horseman's own astonishment, it does. If only because the statement is one he's seldom – if ever – heard.
Without even discussing it with each other first, all of Creation seemed to have come to a collective consensus regarding Death.
He is hated.
For as long as he can remember, he's been the antagonist in horror stories told by angels to their children of a monstrous spectre who'll steal their souls if they misbehave, who's stolen the life from even the bravest of Heaven's warriors for no reason other than contempt.
Even demons find him abhorrent, the hypocrites.
Then there were the humans, who feared the concept of Death more than they despised the horseman himself. Although the lines between fear and hatred are so often blurred, sometimes even he can feel the sting of their dread and he can't help but take it personally.
The truth of the matter is that Death is accustomed to being the Bogeyman of Creation.
And the firmer truth - he wouldn't even argue it, because they're right. The truth is as indisputable as the fact that angels have wings or demons have horns.
He is hated because he is monstrous.
The temptation to call you an ignoramus arises out of nowhere, to chide you for being so naïve as to think the creature sitting at your back is anything less than a monster. But what would the point be in making you afraid of him again? Any fear you harboured before had been natural, not to mention understandable. Good instincts, that one.
Yet, you'd gotten over that fear blindingly fast, faster than he would have thought possible. In the end, he chalked it up to the humans having such a short lifespan. After all, yours is a species whose brains process everything – emotion, pain, change - at astronomical speeds. In the span of a single day, your opinion of him had apparently undergone a complete about face and he, in turn, is forced to revisit his own opinion of you, and by extent, mankind as a whole. This is the longest, uninterrupted amount of time Death has spent in the company of a human and already, he's beginning to realise that he might not be as well-versed on the species as he originally thought.
A sudden whicker from Despair snaps Death from the moment of quiet intrigue and he glances up, immediately spotting what the horse wanted him to see. Up ahead, the path forks, and hanging from a thick vine on the left trail are several, hanging sigils, swaying gently back and forth in the breeze and clinking together like metallic wind-chimes. He just about holds back a groan. They're a familiar, if unwelcome sight, heralding the presence of one of the most suspect characters he's ever had the displeasure of interacting with. The horseman briefly wonders if you'll even notice them.
Clearing his throat, Death tugs the reins and the horse tosses its head, hooves thudding dully on the soft grass as he starts to slow. “Perhaps we are both more complicated than either of us realised,” he admits distractedly.
“I just thought you deserved to know.”
“Well....I appreciate the sentiment,” he murmurs, adding softly a moment later, “You.... continue to surprise me, you know.”
It's more than that though, and perhaps he's being unfair by not telling you.
You're proving him wrong.
Craning your neck around to squint up into the horseman's red-flecked irises, you ask, “Is that a good thing or a bad thing?”
“Well,” he grunts, shrugging a pale shoulder, “considering not much surprises me these days....”
Ever so slightly, you perk up, encouraged, even though his way of giving praise is so frustratingly abstruse. “...You know what? I think I'll take that as a compliment....Hey, what's that?”
'Ah, not so unobservant either. Interesting.'
You've raised your hand to point up between Despair's ears at the ominous sigils Death had spotted, staring to the left, up a small grassy trail set apart from the main path. At the very end of it, overlooking the nook you'd just passed, is an intricate, square dais, surrounded by the same symbols that hang and sway from the cliff above it.
Drawing the horse to a complete stop, Death casts a wary glance over them, grumbling under his breath. “What is he doing here?”
“Who?” you start to ask, but he's already sliding onto the ground and trailing his fingers over Despair's neck as he passes, murmuring for the horse to stay put.
“H-hey!” you call, scrabbling to swing your legs over the back of the saddle, “Wait up!” Your descent is far more clumsy and takes twice as long as Death's, all the while you can feel Dust and Despair's eyes on you, both of their heads cocked to one side. Suddenly, just as you drop from the saddle onto the ground, your left boot snags on a jagged scrap of metal sticking out of the stirrup and you're forced to hop around on tiptoes for a moment, trying feverishly to pull yourself free. A loud snort blasts from Despair's nostrils and the crow gives an answering squawk, bobbing his neck up and down several times before you snap, “It's not funny!” to which you receive an obstinate hiss from Dust.
With a sharp tug, your foot finally rips loose and you stumble, tottering for a moment, arms flailing. Just as you begin to teeter backwards though, you feel cold, solid knuckles press into the small of your back and suddenly, you find yourself being nudged safely upright again.
In a flash, you spin around to sheepishly peer up at Death from beneath your lashes, mortified that he'd witnessed your floundering. “Y-you're still here? I thought you went on ahead.”
Shrugging one, massive shoulder, he states, matter-of-factly, “You asked me to wait.”
“I...yeah..But I didn't think you'd actually -” Death blinks at you, long and slow and you stammer to a halt. “- You know what, never mind. Thanks.”
He harrumphs and sweeps a hand out to his side. “Shall we?”
With that, the horseman turns and starts to stalk up the grassy pathway, one hand resting on the hilt of his scythe.
Crossing your arms over yourself, you scuff your boot against the ground and trundle after him in silence. The closer you get to the raised dais, the less your cheeks burn, replaced slowly by a creeping sense of trepidation. Death still hasn't removed his hands from the weapon, a fact that doesn't go unnoticed by you.
“Hey..What's-”
The words die on your tongue because as you get within a few feet of the square plinth, something begins to stir.
A pulse of electricity sucks past your ears and raises the hair on your neck as if someone had stuck a static balloon there and then dragged it up through your hair. Seconds afterwards, you jump as pallid, blue smoke erupts from the centre of the dais, billowing up and spilling outwards along the ground to chill your toes. Inside the column of thick mist, half-obscured, is the vague silhouette of a person.
Cowering back a few steps, you're about to duck behind the safety of Death's bulk when you stop and think. 'Not a coward,' you remind yourself as you set your jaw and puff out your chest, moving to stand beside the horseman instead. All of a sudden, a rasping chuckle slithers out of the smoke and sends a shiver racing down your spine.
Almost as though it's blown by an ethereal wind, the wispy smog finally begins to thin and disperse.
As the outline of the mysterious figure becomes clearer, you're abruptly caught in the stomach by Death's large hand and without warning, he shoves you – none too gently – behind himself. Such a move is disturbing because it dawns on you that whoever this stranger is, Death obviously perceives them as a threat. And seconds later, you understand why.....
The last traces of smoke and mist fall away to reveal a creature that immediately drains the blood from your face.
Enormous, charcoal horns with blunt, tattered ends curve up about a ghastly, barely humanoid face, framed by a hooded headdress of darkest violet and trimmed in golden silk. Gleaming teeth taper into wicked-sharp fangs that jut from its angular jaw, a jaw that stretches into a lecherous smile when a pair of cunning green eyes land on the horseman, growing wider still as its gaze draws down to where you're poking your head out from behind a guarding arm.
It locks you in its sights, holds your attention and you press a hand over your mouth, panic rising like a slow tide from the pit of your stomach, realising – horror stricken – what this thing is.
There's no mistaking those horns, the monstrous claws, the vestigial, fleshy winds sprouting from its shoulder blades and the most depraved grin you've ever seen.
It's a demon. Here, right in front of you. Just like the ones who destroyed your home.
Yet to your surprise, where rage should probably coil and churn in your stomach, there is only the cold, empty ache of fear. Gritting your teeth, you try with all your might to be angry, to let fury override the terror.
But it doesn't.
Shaking limbs and clenched fists betray you and the only thing that comes close to matching the dread is shame. Shame at what you are.
In a throaty, slimy voice that curls your toes, it drawls, “Greetings horseman! And welcome.” Leaning back, it spreads its long, gangling arms as though greeting an old friend and your eyes snap down to see that it has no legs, only a tattered skirt adorned with all manner of scrolls, round, glowing lanterns and a thick harness hanging from its skinny waist. “I've been expecting you.”
Judging from Death's tone, you can hazard a guess that this demon does not fall within his purview of 'friends.'
“Vulgrim. What brings you crawling out of the shadows?” the horseman grumbles, oblivious to the rapid intakes of breath coming from behind him, nor the little fingers that slide around one of the loops in his belt and grip tight.
The demon chuckles, slowly drifting closer, his greedy eyes flickering from you to Death and back again. “I wouldn't want to lose my most valued customer. Not to what lurks at the edge of shadows. So here I am, to offer my wares.”
Quivering muscles tense and bristle as the horseman barks, “What do you know that I don't? I'm not here by choice, demon.”
“I merely followed the trail of carnage. And when I detected the scent of this....” He pauses to waft a hand beneath his nose, doing an eerie impression of someone who's just smelled an especially good meal. “...delectable little morsel-”
Your stomach does a somersault.
“- I simply couldn't stay away!”
Before you have time to react, Vulgrim takes his opportunity to glide closer and leans down, peering at your petrified expression, sunken lips pulling taut over too many teeth. “This one is so....new, so fresh! Only the second time around, I'd wager....Mmm. Maybe third.” He sounds too excited, whatever he's talking about and suddenly, at the demon's threatening proximity, your pulse races into overdrive and you find that your legs are no longer adhered to the ground.
Just as Death opens his mouth to warn the merchant away, you move.
He catches the little blur of motion from the corner of his eye, yet instead of going backwards, as he expected, you lunge forwards clumsily, almost tripping over your own feet whilst you fumble with the sword at your waist.
If the action hadn't been so unexpected, he reckons Vulgrim would never have shot back quite so fast or hold his hands up in surprise when a small, unintimidating blade is promptly shoved under his nose.
“Rargh!” Your shout of anguish comes out garbled and nonsensical, made only more indecipherable by the wobble in your tone. Spine rigid and teeth bared, you manage to grind out, “H-how could you!?”
Shocked at the unexpected display of ferocity, Death softly calls your name and reaches out to touch your elbow but you rip it away from him, trying to steady your shaking arms to keep the sword trained on the equally bewildered demon's head. Again, quieter this time, you croak, “How could you?”
Vulgrim's eyes dart from side to side until they settle on Death, silently asking for clarification.
Meanwhile, the horseman has his hand still held out towards you, fingers suspended as he scrutinises the bungling grip you have on your sword and the unsteadiness in your stance. It doesn't take a genius to discover the reason for this outburst. “Y/n,” he sighs, pinching the bridge of his mask's nose-bone, “Put that sword down, before you embarrass yourself further. You're no threat to anyone holding it like that.”
Feeling betrayed, you glance at him over your shoulder and blink the moisture from your eyes. “But! But he's a – a demon!”
“He is,” the horseman agrees, nodding sagely, “A demon merchant, to be precise.”
Perplexed, you gape at him. ‘How can he be so calm!’
“His kind, they – they killed humanity! They destroyed Earth!”
Again, Death nods. “They did.” Then, pointing a rawboned finger at Vulgrim, he adds, “He, however, did not.”
You look back at the demon and blink, noting how his hands are still raised into the air placatingly, a lump moving down his throat as he swallows. He hasn't attacked you when he could. He very easily could with how badly you're poised. Licking your lips, you plant your feet more firmly and give him a wary once-over. “He....he didn't?”
Vulgrim, realising that he's in absolutely no danger whatsoever, releases a sharp cackle and swipes a claw across his forehead, the very picture of melodrama. “My, my! Such spirit! How....unusual...” Tapping his fingertips together, he drags his eyes off the tip of your sword and addresses Death, his tone low and business-like. “Let's make a deal...What do you want for her?”
Your head whips around to look at the horseman so quickly, you almost lose your already questionable balance and the sword swings several inches to the left, now pointing at a spot just above Vulgrim's shoulder. Exasperated, Death heaves out an overworked sigh. He'll have to teach you why turning one's back on a prospective enemy isn't the best idea in the world some other time though, because the demon merchant's hungry gaze has fixed itself on you again while your wide eyes remain locked with Death's, as though you're fully expecting him to just name his price, fork you over and ride off into the sunset with a satchel full of gilt and hands wiped thoroughly clean of responsibility.
In an attempt to hide how tense his shoulders are, he rolls them and regards Vulgrim coolly from beneath heavy-lids. “I don't want anything for her. This particular soul is not for sale.”
“He wants my soul?” you balk, face paling.
Ignoring you, the demon visibly deflates and whines, “Are you sure? I could reward you handsomely.”
“I'm sure.” Death's arms fold across his chest and he tips his chin towards you. “Besides, I highly doubt you can offer me anything of her equivalence.” He must have imagined the tiny, grateful smile on your face because when he looks properly, it vanishes, as if it were never there at all.
In an effort to coax you into lowering your sword, he risks another soft touch to your elbow, this time holding it securely between his thumb and forefinger when you don’t pull away and giving it a gentle tug. “I promise you can put your sword down, Y/n. As malicious and duplicitous as Vulgrim is, he's a scavenger, not a warrior. I don't believe for a second that he was among the demon hordes who marched on Earth.”
“Right you are, horseman!” the demon in question praises, turning to you, “Would you believe I've never actually killed a human?”
Deadpan, both you and Death reply with a firm, “No.”
Undeterred, he places his hands on his chest imploringly. “It's true! Oh, I've collected a soul or two from the dead ones, certainly.” He brings his hands together, forming a cage with his fingers. “After all, one must be dead before a soul can be captured. But killing a human? Bah! Do you know how hazardous an occupation that is?”
“Hazardous?” you scoff, but allow Death’s guiding hand to lower your arms as you realise that, although he shares many of the same features as the demons that destroyed your home, this Vulgrim doesn't seem nearly as murderous as the others. Creepy, yes. But not murderous. “Your kind seemed to have no problem killing mine from where I was standing?”
“Ah. But as your horseman friend rightly put; I am no warrior. And a human can be as deadly an adversary as any creature with its back to a wall.” He glances down at you and your trembling arms. “Present company notwithstanding.”
Squinting up at him suspiciously, you tilt your head to one side and slowly ask, “So...you're not going to steal my soul?”
He seems laughingly appalled by the idea. “And risk losing my best client and my head!? Hell's bells human, I haven't survived this long on brawn alone.”
Suddenly, you feel very sheepish. At last dropping the point of your sword away from Vulgrim's chest and letting it stick into the ground, you let out a shaky exhale. “Right. Sorry. I-...I'm sorry.”
The demon's eyes promptly bulge open, his eyelids fluttering madly as though he's never heard the word 'sorry' before in his life, and certainly not when it's directed at him. “Why...is she apologising?” he asks, addressing Death.
“Because I assumed you were like every other demon and I stuck a sword in your face,” you answer before Death can, “That was kind of high-hat of me. I shouldn’t have done that, I’m sorry.”
Incredulous, Vulgrim merely gawks at you until, to your right, the horseman snorts, bemused. “Oh, don't apologise. If you were to drop dead right now, he'd snap up your soul before you hit the ground.”
“Alas, once again, his words ring true,” the merchant sighs wistfully, “I have quite the voracious appetite.” Seconds later, he perks up, clapping his oversized hands together and bending down to give you that hungry, predatory stare, his long fingers slowly creeping towards you but stopping short as soon as Death's hand falls pointedly on his scythe. “But, worry not my little morsel– Er, I- I mean, little human.” He finally backs off and floats over to his dais again. “If Death says you're off the menu, then you're off the menu. I'm more interested in building bridges than burning them, after all.”
“Yeah,” you agree, giving him a hard, meaningful stare, “Me too.”
You jump when Death's forearm bumps into you, physically turning your body back in the direction of his horse. “We should be getting on,” he tells you quietly. With a quick nod, you let him push you in front, keeping himself between you and the demon as you retrace your steps back down the path.
“Oh and by the way!” Vulgrim shouts suddenly, his voice lacking any kind of sincerity when he continues, “My condolences for what happened to Earth!” Stopping abruptly, you blink and turn to look back at him over your shoulder. ‘Well..It’s the thought that counts.’
“Yeah!” you call back around Death, “And I’m sorry again about the whole, sword in your face thing!”
It might just have been a trick of the light, or your over-active imagination, but in that moment, the merchant's grin seems less sinister and more bemused than anything.
Cackling, he lifts a hand to wave you off. “My dear, I simply wouldn't call a day successful unless I'd had some manner of sharp object thrust into my peripheral.”
Hesitantly returning his wave, you allow yourself to be guided forwards again by the horseman's impatient grunt. Behind you, Vulgrim begins to sink back into his plinth, calling out before his head disappears, “Oh and horseman, if you or your new friend ever have need of my wares, seek me out.” He watches as your larger companion hoists you into the saddle, pulling himself up afterwards. As the bizarre duo disappear around the corner, Vulgrim’s teeth part into a wide, insidious grin.
“I do so look forward to seeing you both again.”
------
For some time after leaving Vulgrim’s hideaway, Death rides in silence, mulling over your first interaction with a demon since you left Earth. All things considered, it could have gone a lot worse.
“I'm surprised you didn't run him through,” he pipes up conversationally, ignoring the tiny flinch that shakes you from your own musings at the sound of his voice. “In fact, I'm almost sad you didn't.”
Furrowing your brow, you reply, “Then why'd you stop me?”
“Ha! Besides the fact I didn’t think you’d ever be able to with the way you held that sword?... Because he hasn't really done anything to warrant us killing him. Not yet, at least. And his wares are – to an extent – somewhat useful.”
Finally, after winding your way through what seemed like the ceaseless, high-walled passage, the cliffs finally come to an abrupt end and you’re suddenly greeted by soft sunlight filtering through a luscious canopy of green and golden tree leaves.
Up ahead stretches a vast, spacious wood. Several ruined structures are dotted between the trees, vestiges of the maker civilisation lost to corruption when it ploughed through their land like a dark tidal wave, leaving a sort of kenopsia in its wake.
Casting a sad smile at the twisting roots and leaves fluttering gently to the ground, you heave out a longing sigh. “This place is so beautiful...”
Behind you, the horseman has already spotted several threats, all skulking about between the shadows of the trees. “Hm. Don’t be fooled. There are far worse things out here than demon merchants.” As if on cue, something big roars loudly, making its presence known and from behind a thick trunk, an enormous, bulky creature made up entirely of cobbled stone tromps into view.
Just like that, your wanderlust dies and you shrink back involuntarily underneath Death’s bristling chest. He spares you a cursory glance as he unsheathes his scythes, feeling Despair quiver in anticipation, ears pricked sharply forwards and at the same time, Dust shoots off his perch and into the sky with a resounding caw.
“Hold on tightly,” Death murmurs, “Keep your head low and don’t let go of that saddle.” He reaches around with one hand and grabs both of yours, moving them down until your fingers latch reflexively around the metal pommel. “It seems getting to the Cauldron won’t be a simple ride after all. Are you ready?”
“Not in the least.”
“Good,” he smirks, urging Despair into a hard canter, “No warrior worth their salt is ever ready for their first few tastes of real battle.”
Thundering along through the leaf-strewn woods, Despair releases a squeal of excitement and charges into a breakneck gallop, the equally fearsome rider poised and ready to swing his deadly scythes as they fly towards their first destination; The Cauldron.
Chapter 7: Diamond in the Rough
Summary:
It's the age old adage that transcends species; Our hero doesn't believe in love at first sight until he sees 'The One.'
Karn had always considered himself to be the hero of his own story.
But then, you came along.
Chapter Text
Far off in the western corner of the Forge Lands, beyond a ravine known to most as Charred Pass, where the ground has been burned black by a never ending barrage of fireballs spewed from the belly of an active volcano, is a lone maker, caught up in the rush of a heroic battle.
Or at least, he imagines it must look very heroic and extremely brave. Perhaps even the bravest a maker has ever looked.
---
Karn; by far the youngest maker in Tri Stone – if not the whole realm – has taken it upon himself to single handedly battle an army of Corrupted construct warriors; immense creatures of living stone that have been stitched and stuck together by thick, winding strands of Corruption, the inky substance seeping deep into their calcified bodies and connecting every boulder like writhing, ebony veins.
Surrounded by a moat of molten lava, the maker whirls gracefully across the Cauldron's stone courtyard, swinging left and right with one arm behind his back and the other clenched tight around his trusty, double-faced hammer,,
Well.. Graceful might be a bit of a stretch.
There has to be dozens – No! - Hundreds of the reanimated golems, and he's ploughing through great swathes of them as if they were little more than glass figurines and he, a raging stalker.
The young maker bellows out a whooping battle cry and brings the flat head of his gigantic hammer down on the eighth construct that hurtles towards him.
...So, he might have to embellish a few of the facts a little when he returns to the village. After all, a good story just isn't worth telling unless the hero – that's him; Karn – is pitted against perilous odds.
Why, by the time he's finished regaling the others with this epic tale, they'll be singing his praises for centuries to come, no doubt.
Head shaking to flick away the beads of sweat trickling down his furrowed brow, Karn raises a thick, metal boot and stomps it over the back of a downed construct, grinding the stone-fleshed warrior beneath his heel.
That is....if the others even believe him...
Not that they ever do. Even when he is telling the truth.
'Unreliable,' is what Alya called him once, among other things. And that was to his face! Maker knows what she's said behind his back.
Like air rushing out of a popped balloon, Karn visibly deflates, his ears drooping and face falling as he tries to swing at another construct on his left. But in light of his momentary lapse in concentration, he overshoots, misses, and the beast is able to duck beneath the hammer's handle, bringing it close enough to pound a vicious stone club onto his gloved knuckles. Despite the added protection of hardy leather and the construct's much smaller stature, those things can pack one hell of a wallop.
With a yelp, he recoils sharply, shaking out the bruised hand and shooting his assailant a snarl, lips pulled back to show off a pair of gleaming fangs.
Luckily, although numerous and fiercely relentless, the reanimated constructs aren't particularly fast. Or bright, for that matter.
Releasing a prematurely triumphant gurgle, it lunges at his leg, this time aiming for an unarmored tendon on the inside of his knee.
Having pre-empted the move, Karn lets out a derisive snort, and simply steps aside.
The stone warrior flies past him and lets out a bewildered grunt as it crashes to the ground in a heap. Wasting no time, the maker swiftly dispenses righteous justice for his hand, raising the hammer high over his head and plunging it into the struggling golem with the force of a falling meteorite, garnering no small amount of satisfaction from the way its body explodes into smithereens, scattering rock fragments all over the courtyard.
“Oof! Bet that hurt!” he mocks, slinging his hammer over a shoulder and puffing out a rough exhale. Muscles twitching from the lingering adrenaline, he turns in a wide circle to survey the damage.
Covering every inch of the hard ground are the splintered remains of a dozen or so ex-corrupted constructs, freed from their tainted bonds only by the cold embrace of death.
Heaving a weary sigh, Karn stretches out his back and grunts as several of his overworked joints click and pop in protest. Briefly, he laments being so thorough in his swathe of destruction and mayhem. There isn't a single, recognisable piece left intact that he could have taken back with him to the village as a trophy. A nice head or two would have definitely added to his story's authenticity.
“Ah well,” he announces to the lonely courtyard, “Can't be helped.”
Glancing around in the vain hope that one of the other makers had inexplicably turned up to witness his glorious victory, Karn’s ears prick forward, only to droop again when he realises that, no, he’s still on his own.
As usual.
All of a sudden, motion from the corner of his silvery-grey eyes catches the maker's attention and he tenses, fists coming up to curl around his hammer and hauling it back into two hands. Lips curling and arms quivering with pent up anticipation, Karn wheels about to face the stone steps leading up onto the entryway.....
...and is promptly sent tumbling head over heels in love.
There's a girl standing at the edge of the courtyard, staring up at him, her eyes bright and wide and curious. On her feet, she wears a pair of big, brown, clunky boots which aren't at all in keeping with the rest of her tidy clothes. The hair on her head is a dishevelled, windswept mess, as though she'd been running flat out for hours on end and has yet to find the time to flatten it down. But by far the aspect that holds him utterly spellbound is her open face, beset just slightly by a shadow of nervousness and fatigue that lingers around her eyes and lips, but otherwise bursts with wonder. And the fascinated, inquisitive expression she’s aiming at him is no doubt a direct echo of his own.
Karn watches, dumbstruck, as her delicate lips give a twitch, then a cautious smile begins to lift her cheeks and as a result, his stomach does an involuntary somersault.
Incidentally, having never actually been in love before, he can only guess that this must be what it feels like – stepping off the edge of a cliff in the pitch black of night with absolutely no idea what's waiting for him at the bottom.
In fact, falling in love doesn't seem at all like Eideard described in his tales. He never mentioned this sensation of tumbling into plummetless uncertainty.
Thousands of years ago, when younglings were a frequent sight in the forge lands, Karn – too old and too proud to count himself amongst them - would linger within earshot as their elder parked himself on one of the stone ledges in Muria's garden and regaled the littlest ones with stories of grand adventures, world-ending battles and doomed paramours.
The latter stories interested Karn the least.
They just seemed so farfetched. All that nonsense about legends like Halldora and Eda, two of the most powerful shield-maidens in maker folklore whose eyes met over a blood-soaked battlefield and they knew – in a single glance - that they were destined to be together.
Karn remembers vividly scoffing at that one.
How could they know they were in love with just one look? And if that were the case, how did they manage it without their palms sweating and breath catching in their throats?
Now though, staring down at the vision treading carefully in through the courtyard's entrance, he sends Eideard a quick, mental apology because evidently, the Old one had been right. Love at first sight isn't such a preposterous notion as Karn had originally thought.
So here he is, standing with his elbows pressed tight into his sides and feeling a lot like a deer in the headlights, rooted to the spot by her resplendent gaze. Suddenly, he blinks.
He hasn't got the first clue as to what she is.
He could almost mistake her for an angel, were it not for the obvious lack of wings, a total absence of self-righteous superiority and her face isn't schooled into that permanent, supercilious scowl the birds constantly seem to wear.
She's certainly not a demon, that much is undeniable. What’s more, she still has her skin, hair and she's surrounded by a healthy, radiant glow. So that ticks undead off the list.
Karn may not be the most intelligent of makers, by his own admission, but there are a couple of things he's almost certain of: Her face is etched with a story he's never heard, her eyes haunted by hidden nightmares and he is hopelessly, ridiculously smitten. Whatever she is, she’s got him. She’s got him good and all it took was one glance.
She continues to regard him, a shy grin playing at the edges of her mouth until a moment later, his ears are perking up at the sound of her voice, vibrant and musical and chock full of so much ingenuousness, his heart gives a noticeable throb. “Wow,” she breathes, “Dude, that was amazing!”
To his rapidly increasing distress, all Karn can muster up in response is a doltish, “I – Er...Whu?” and almost instantly, he wants to go off, dig himself a deep hole and bury himself inside it.
But her friendly, open-hearted eyes only shine with mirth at his stumble and she gestures towards the piles of rubble strewn about his feet, growing increasingly more animated as she speaks.
“Ah, sorry. S'just that we saw you fighting those things on our approach! When that last one nearly got you, but you just moved out of the way and pummelled it like it was nothing?” She emphasizes her point by smacking a fist into her open palm before looking up at him again, grin widening. “That was amazing.”
“A-...Amazing?”
'Oh Maker have mercy, now she's gone and done it.'
Karn has been many, many things in his life, but he's never once been amazing. He's been a 'pest,' a 'loudmouth, 'in the way,' and 'a danger to everyone around him.' But never amazing.
The young maker isn't prepared for the unexpected lurch as his heart throws itself against his rib cage presumably in an attempt to get closer to the object of its newfound affection. He actually has to discreetly slide a hand over his chest in case she notices the organ thrashing against his skin. Hell, he's half convinced she can already hear it.
Karn's tongue peels away from the roof of his mouth and he clears his throat to try and repair a remaining scrap of dignity. However, at that moment, a new voice twitches his ear and makes him jump, solely because he hadn't realised that anyone else had even been there.
“Not another one...” it grumbles brusquely.
Karn gives himself a quick shake to clear the fog that had settled like a warm blanket over his mind and finally manages to roll his mystified gaze from the woman to a much larger, much more ominous being at her side; one that he recognises almost instantly.
The sight of a mouthless, bone-white mask snaps him out of his stupor and he breathes, “A rider? Here?”
No sooner had the words left his tongue than a rumble suddenly moves the ground underfoot and the strange woman throws her arms out, steadying herself on the horseman and exclaims, “Good god! What on Earth was that?!”
Any lingering wonderment falls from Karn's face. He recognises the rumble's significance first and groans aloud, eyes darting around the courtyard. “Ah, maker’s bones. Thought I took care of you lot already!”
As they had done before, the thick slabs of stone begin to shake and rattle as constructs burst through the cracks between them, scrabbling away at solid rock to force their own, vitrified bodies inlaid with ink black tentacles up and out of the ground.
Karn's eyes narrow, only to widen again moments later when a soft, gasped whimper leaps from the mouth of the little being beside the horseman. He glances down, ears flattening against his skull at the sight of the girl’s body turning rigid, her tiny chest heaving up and down as she fumbles with something at her side. He doesn't get to see what it is though because the next thing he knows, he's meeting Death's burning glare and a silent understanding passes between them, unmistakable in its meaning.
A shadow creeps over the maker's eyes, his brows drawing together into a tight, determined frown. Giving a hasty nod, he shifts, turning away and taking a few, gigantic steps backwards until both the girl and Death are bathed in his immense shadow. At the same time, the horseman whips out his formidable scythes and angles himself towards the outer wall. There's a small noise of protest from the girl that sends a beat shooting across Karn's chest when she suddenly finds herself being shoved, bullied and prodded backwards, crowded between the maker and horseman who stand fast and face the slowly approaching wave of corrupted constructs.
Chest puffed out and jaw set, Karn bends his head around to swiftly throw the petite thing a cocky smirk. “Stay behind me!” he winks, “I'll take care of this.”
The young maker can hardly believe his luck! Finally, a chance to prove he can be a hero. Heroes protect the small, don't they?
Just then, the boldest of the golems raises its stone club into the air and bellows out its gravelly rallying cry and the rest of them follow suit, pounding their fists against rock-hard chests and lumbering forwards all at once, straight at the trio in the centre of the courtyard.
“Come on then!” Karn stamps his metal boot on the ground a few times, hoping to intimidate, while the horseman merely rolls his eyes and plants his feet more firmly. As the first of the constructs charge within swinging range, Maker and Nephilim alike explode into murderous action.
-----------------------------------------------------
The new maker had to be the youngest you'd seen so far, though he's no less enormous than the others. Not from where you're standing, head just a few inches shy of his knee. Unlike Eideard and Thane, this one doesn't sport an impressive, luxuriant beard. Rather, any hair that might have adorned his face has been shaven close to the skin, leaving a dark dusting of stubble on his head and chin, sweeping along his jaw to the base of his ears. Around his neck is a striped cowl of deep viridian, the same colour as his tunic which is nipped in by a wide belt, strewn with all sorts of pockets, pouches and satchels. A heavy, leather backpack is strapped to his robust shoulders, both of which are littered with long, pale scars rather than the forge burns you'd seen on Alya and Valus. On your approach to the Cauldron, you'd spotted him stampeding across a round-walled courtyard and flattening a vast throng of constructs with a gargantuan hammer, somehow larger than Thane's axe.
Even from a distance, the display was – as you'd said – amazing.
In fact, you'd much rather be watching this fight from a distance too, not sandwiched between the Grim Reaper and a literal giant.
You stand stock-still in place, half crouched and gawking as the horseman's arms whip through the air in an impressive whirlwind of motion. He hurls his twin scythes outwards, sending them spinning in a wide arc to cleave the heads from two of the golems before they curve right back into their wielder's hands, not dissimilar to a pair of deadly boomerangs.
He barely moves his feet, tilting on his heel every now and then which gives you the impression that he isn't used to fighting stationary like this. Three more corrupted constructs burst out of the ground a little too close to him, shifting one of the stone slabs he's balanced on and forcing him to jump to one side. The first grabs at his boot before it's even pulled itself free of the rock and Death's shoulders grow tense, rooted to the spot by one construct as the other two throw themselves into him at the same time, no doubt hoping to bring their opponent down by overwhelming him.
One of the remaining brutes that had been patiently hanging back from the carnage, waiting for the best opportunity to strike, realises that Death's attention is momentarily elsewhere. Its cumbersome head pivots slowly over to you and you watch as it tilts to the side, assessing you before attacking. The most unnerving aspect of the motion is that it implies this one is smarter than the others.
The construct has spotted its enemy's weakness within seconds, zeroing in on the soft spot, the vulnerability of the group. Even though it lacks any visible eyes, you still shudder, feeling rather than seeing its hateful gaze cut through to your soul, sharp as a knife. It stalks around to Death's right, allowing its corrupted brethren to feel the sting of his blades instead, until it lingers in the gap left bare between horseman and maker, your exposed flank. Realising its sinister intent, your jaw drops open around a scream, but it's as though your tongue has been coated in lead. All that comes out is a pitiful whine.
Like a gravelly bullet, the construct bounds into sudden motion and you blanch, frenziedly pulling your sword free of its scabbard and trying to bring the blade level with the creature's chest. It raises it's boulder of a fist into the air above you, ready to pummel you into an early grave.
Sucking in a gasp, you squeeze your eyes shut and wince as a rush of air whizzes past your nose....
….An earth-shattering boom lifts you clear off the ground, only to crash back down again with a startled yelp. Blinking your eyes open and staggering for a moment, you glance up to see that in the few seconds between your gasp and the construct's blow, the young maker has swung around and smashed his hammer down hard on top of it. The hard, metal face of the weapon rests flat against the stone, mere inches from the toes of your boots.
Gobsmacked, your heart trembling away in a dark corner of your chest, you watch as he lifts the hammer again, chunks of debris falling like dry rain on your head. When you twist to meet his gaze, you're surprised even further to see that worry has replaced the confident smirk he'd tossed your way just minutes ago.
“You alright?” he pants, ears pinned back against his head.
On autopilot, you gulp loudly and offer a shaky nod, opening your mouth to reply, but movement behind him snaps your attention between his legs. Another construct, bigger than the rest of them with dark tendrils flaring from its shoulders and neck, is lurching straight for his exposed back. Instead of a club, this one wields a long, rusted blade in its oversized hand – a blade that's aimed straight at the base of the maker's spine.
For someone who tends to overthink a lot of her decisions after they've been made, you don't put a whole lot of thought into your next one.
An eerie feeling – the same you'd felt back in Father Michael's church – washes over you. You'd felt it when you saw Death, at the time who you thought was a fellow human, and you can feel it now. At a speed you hadn't known you could reach, you've gripped the sword in your hands and dived beneath the maker's cloth hauberk. “Oi! What're you-”
You're vaguely aware of a startled shout rumbling from the body above and the horseman barking your name, but you're already too far gone, too focused on the corrupt warrior to register the tight edge in Death's voice.
You burst out from between the giant legs and lift your sword, pointing it as steady as you can at the first vulnerability you find.
The neck.
Thick, oily tendrils dig into the golem's torso, stretching up and wrapping around its boulder head to keep the two connected together. It's into that stoneless gap between the body and face that you bury your blade up to the hilt, letting out a very unimpressive, garbled yell.
The golem, startled at the sight of a tiny, fleshy something barrelling towards it from under a maker's tunic, slows and all of a sudden jerks to a stuttering halt, finding a small sword sticking out the back of its neck. If it had any eyes, it would have blinked them, hard.
The sword and its wielder, though neither are at all daunting to look at, managed to sever the crucial strand of Corruption tying the head to its body and if the construct wasn't utterly brainless to begin with, it might have taken umbrage to meeting such a humiliating end. As it is, with nothing but a solid hunk of stone where a brain ought to be, it merely shudders once, teeters forwards and releases a final, rumbling moan. The heavy load brings it crashing to its knees, forcing you to stumble back and tug the sword out as you go, gaping dumbly as the golem's head wobbles, then tumbles down from its shoulders, bouncing off the huge chest before it drops heavily to the ground and cracks clean in two.
The volcano chooses that moment to give out a bellowing rumble, as if your impromptu slaying of a monster thrice your size had warranted a round of applause.
Gulping down desperate lungfuls of air, you hesitate a further second before exhaling loudly, your body folding in half as you rest your head on the pommel of the sword, tip stabbed into the ground for stability.
Corruption however, robbed of its host, is less inclined to suffer such a defeat.
All of a sudden, your head snaps back up as the black ooze begins to wiggle and squirm, a high pitched screech ringing out of an unseen mouth. It moves as a whole, coagulating onto the shoulders of the construct before it slips and pools into the depression where a head used to be like a sentient, bubbling puddle of viscous tar.
And then, it rises as one, stretching from the neck up and elongating into a thick, wet tendril, rearing back like a snake ready to strike. There are no eyes to meet, but you stare up at the rounded tip, knowing that it's staring right back, filled up with hate and malice as opposed to your horror and alarm.
You have all of a second to realise what it's planning before it suddenly strikes, moulding its head into a piercing spine that it aims directly at your vulnerable chest.
There isn't any time to think. Your hand remains frozen around the hilt of your sword, instinct screaming for you to move but your brain remains empty, a husk awaiting instruction from its host, and you have none to give it. There isn’t even the time to scream but you give it your best shot. However, as soon as your jaw drops and you suck down half a breath, a familiar, rawboned hand clamps around your shoulder and wrenches you backwards.
Death hurls you to the ground, out of his way and out of the rogue corruption's reach. You land painfully on your arm and cry out, dropping the sword with a loud clang.
Behind you, the horseman's scythes make short work of the liquid ooze. He drives them clean through its host's body until the rancid stuff gives out a final shriek, shudders and collapses in thick globules, splashing to the floor and seeping through the grout, finally silent.
Placidity settles over the courtyard, save for the occasional hiss and spit of the lava flowing around in the burning lake far beneath your feet.
After a minute or two, a slow whistle to your left breaks the silence. “By the Stone!” the maker breathes, “That was....was-”
Suddenly, Death cuts him off, rounding on you with eyes brimming with explosive rage. “Foolish!? Idiotic!? Blindingly stupid!?”
Startled by his sudden ferocity, you try to back-peddle along the ground but he marches over to you and roughly grabs the scruff of your jumper, jerking you onto your feet, taking hold of one of your arms and lifting it away from your body, eyes narrowed suspiciously as they inspect you from head to toe.
“Death!” you try to protest, more embarrassed than nervous at this point. However, he puts one of his cold hands on your forehead and tilts it back, peering unscrupulously into your wide eyes.
“Death!” you bark again and grab his wrist, pushing it up to duck out from beneath it. Retreating to a safer distance, you brush yourself down and shoot him a wary frown. “What was that for?!”
His fingers twitch and he narrows his eyes back at you, thoroughly displeased. “That corruption came damn well near enough to touch you,” he retorts sharply, “I thought I told you not to let it close!”
“But-!”
“What if you'd been corrupted?” he continues, blatantly disregarding your attempted objection, “You know, difficult though it may be to believe, I wouldn't actually enjoy putting you down if that were the case.”
“If you would just listen-”
“You may well be the last human left alive. What were you th-”
“WILL YOU LET ME FINISH!”
The shriek that bursts from you without warning smacks the horseman square in the jaw, knocking any more words of anger off his tongue and startling him into silence.
Meanwhile, staying wisely out of the argument, the young maker winces at the volume, his ears twitching in time to your echoing voice as it bounces and reverberates around the mountainside.
You stick your chin out and tilt it at Death, chest heaving and glare hardening. “I was trying to stop it from corrupting him!” You jab a finger at the startled maker. “He didn't see it because he was busy saving me from a different one! What was I supposed to do? Just let it stab him first?”
Right as Karn opens his mouth to claim that he knew the golem had been there all along, Death's head snaps in his direction and he balks, glancing away from his fierce stare.
For several, tense moments, the horseman switches his focus from your timid face to the young maker, then down at the dead construct until eventually, his whole body seems to deflate. Eyeing you warily, he mumbles, “You're certain? You're certain it didn't touch you?”
You shake your head.
The horseman's chest swells and shrinks with a slow breath, aiming his harsh glare at the construct's severed head before his expression softens a little, barely enough to notice, and in a voice so gentle you can scarcely hear it over the distant rumbling from the volcano, he says, “Well done,” appraising you coolly.
Bowing your head, you rub sheepishly at one arm and turn to the maker, only to find him already staring down at you with a senseless smile pushing at the corners of his lips. When he notices you watching though, his titanic shoulders tense and he subtly snaps his head back to look up at the sky, eyes following the movements of a random cloud. “Oh – would you look at tha'....” he mutters distractedly.
Tentative in the face of a stranger now that the greater danger has passed, you stoop down, retrieve your discarded sword, pause to straighten out your jumper and venture a little closer, stopping once you're several feet from his metal boots.
His gaze roves down from the sky and he blanches at how much closer you've moved, looking up at him with those big, curious eyes. “Hello,” you chirrup.
“Uh...Hullo.” Drawn by a dull glint, he absently glances down to your hands. The moment Karn registers what you're holding onto, all the colour rushes back to his face, with a little extra it would seem, given the flush that tinges his cheeks and ears a soft rouge.
Rocking back on your heels, you force yourself to stand a little straighter so as not to betray your nerves and try to meet his eye, a difficult task considering he's no longer looking at you. “Hey, thanks for saving me back there.”
The maker doesn't say a word, only continues to stare at the sword in your hand.
“Um. You okay?” you ask, half as a general inquiry and half because he hasn't blinked yet.
Ever so slowly, mouth hanging slightly agape, he shakes his head from side to side. “No, no. I'm....M' Karn...”
You blink at him, thrown for a second before your lips quirk up and you snort.
At the sound of your amusement, he finally tears his eyes off the sword, realising what he'd said and immediately shakes his hands through the air, stammering, “Oh! N-No, I mean – I'm okay! You're Karn! Ach, no! I meant-” Mortified, he pinches his broad, flat nose between thumb and forefinger, slowly sighing, “I'm Karn.”
Your smile has been replaced by a full blown grin.
It feels good, having your mouth stretched open wide like that again.
“Well, it's very nice to meet you Karn. I'm Y/n.” Saying his name out loud clicks something together in your brain and you suddenly gasp. “Oh, you're Karn!”
“Ye'v heard of me?” he chirps, blinking in surprise before shaking his head and swiping a thumb beneath his nose. “I mean, course ye'v heard of me!”
“Yeah, Thane mentioned you. It's nice to finally meet you in person,” you reply warmly.
A pang of jealousy slugs him unexpectedly in the gut - jealousy that he hadn't been the one to meet you first.
Hesitant, your hands wring around the hilt of your sword until you finally hold it up for him to see. “Um, I think I found something of yours.”
“Heh. Yeah....yeah, you..you did.” Rubbing the back of his neck, he gestures at it with his chin, coughing softly. “How – er. How'd you find that then?”
“Oh, well, Thane wouldn't let me leave the village without a weapon, so I dug around in a crate and just....sort of found it, I guess.”
The maker's eyebrows shoot up his forehead. “Ol' Thane kept that? Huh. Thought Valus'd melted it down for scrap.”
Taking a breath, you're about to tell him that that's exactly what the warrior had said, but decide against it when you see Karn's pleasantly surprised expression. Instead, you purse your lips and shrug. “Welp. Apparently not!”
He falls quiet and gazes at you for several seconds whilst you chuckle awkwardly. It occurs to you that he might be waiting for you to give the blade back. After all, he did craft it and supposedly thought it lost. Now, he probably wants it returned.
Hurriedly unclipping the sword belt, you ask, “Oh, do you want it back?” and hold it out for him to take only to jerk back a moment later when the enormous man suddenly raises his burly hands and shakes them frantically in front of you.
“Oh no! You can keep it, s'yours!” As he speaks, he takes an involuntary step forwards, freezing with a grimace the instant you stumble away from him, worry etched between your brows.
“S-sorry!” he stammers and retreats again, tugging at the scarf around his neck, “Didn't mean to scare you! M'just..surprised!”
You quirk your head, heartbeat slowing. “Surprised? Why?”
“You could've chosen any weapon out of Thane's arsenal, and you chose that one?”
Frowning, you turn a quizzical squint onto the sword. “Yeah? What's wrong with it? You made it, didn't you?”
He gives you an incredulous look and glances from side to side, as though he's waiting for you to reach some sort of conclusion on your own. When you still look as lost as ever, he bobs his head and carefully drawls, “Aye, that would be what's wrong with it.”
Without missing a beat, you harrumph and take a step closer, brushing his self deprecating comment aside easily. “Ah, no artist is ever happy with their own craft. I happen to think it's great.”
Behind you, Death crosses his arms, sporting an expression that falls flatter and flatter with every passing second. 'If this maker turns any redder, he'll explode.'
Oblivious to the horseman's inner monologue at his expense, Karn audibly gulps. “You do?”
Tutting, your grin widens. “Yeah, course I do. It killed that golem, didn't it?”
“Aye-” He laughs breathlessly, glancing over at the pile of rubble. “-Aye, it did.” From the ground, you watch his face go through several different expressions as he stares at it, working a tusk between his upper lip before he looks back at you and simply blurts, “Can I ask you a question?”
Death has to resist the urge to throw his head back and groan.
A little self conscious under his sudden, excited gaze, you rest your hands on your hips and shrug. “Okay, I guess?”
Once again, he seems to struggle through another couple of expressions, from ecstatic to nervous, doubtful and back again, until at last, he drops to one knee so heavily, you have to throw your arms out for balance when the ground shudders beneath your feet. “What are you? Exactly?”
Now it's your turn to be surprised. “Oh! Well, I'm...I'm just a human. You've never seen a human before?”
“Ach! A human! Of course!” He thunks a hand against the side of his head. “That makes more sense, sorry.” Resting one forearm over his bent knee, the young maker gives you a slow once-over, starting at your boots and ending at the hair on top of your head. “No, I've never met a human, heard about you though. Probably should have connected the dots.”
“Yes, and your ignorance doesn't show. At all,” Death grumbles, at last electing to break up whatever odd little greeting is happening here. He steps up next to you, eyeing the maker boredly for a minute before declaring, “You're different than the others...” Then, leaning back and placing a hand on his cocked hip, he adds, “Less pleasant on the eyes, for one.”
You shoot the horseman an exasperated glare whereas the maker simply huffs through his nose, brow drawing together. Not wanting to lose face in front of the first human he's ever met, he retorts, “Feh! I could say no less for you.”
“Death,” you interject before someone decides to take real offence, “this is Karn. He made my sword!”
Death casts his calculating eyes up and down the giant and hums dismissively. “So I gathered.”
Karn plasters a grin back on his face as he pushes himself upright again and stretches his arms up towards the sky, biceps flexing imposingly. Peeking one eye open, he's put out to discover that you're too busy trying to stuff the sword back into its sheath to notice his impressive display.
Faltering for just a second, he quickly drops his arms, hoists the thick, leather belt up higher on his waist and clears his throat, effectively getting your attention. “Aye, you've probably heard folks around town calling me 'Pup,' or 'Lad.' But, uh...” He scratches his chin stubble and sends you a shy smile. “But I prefer my own name.”
'S'pecially the way you say it,' he thinks to himself.
“Pup it is then”
Karn blinks, then shrinks.
Sparing the smug horseman a dirty glare, he stuffs his hands under his armpits and shrugs. “As you will. Matters not to me.” The dark scowl falls away as soon as he catches your eye again. “So, what're you two doing here?”
“We took a wrong turn,” Death quips, “Now it seems we're stuck here with the rest of you.”
“No, I mean - what're you doing here, at the Cauldron? Didn't you hear? It fell to Corruption fair long ago.”
A fleck of burning ash flutters out of the sky to land on the horseman's shoulder. He watches the feeble embers flicker and die as they touch his cold skin before raising a hand and nonchalantly brushing it off. “I'll take my chances. Your elder seems to think that I'm the best hope you have of restoring the mountain's fire.”
“That's why I'm here!” Karn exclaims and taps his chest enthusiastically, “I came here for that self same purpose!”
“Really?” you chirp.
The young maker practically glows under the warmth of your impressed stare. Lifting his chin and hooking his thumbs into the backpack's straps, he sniffs, “Oh, aye. Figured I'd pop the cork, so to speak. You know, be the hero.”
“So why haven't you?”
“Whassat now?”
Karn falters, his focus moving back to the horseman, who blinks languidly up at him and repeats, “Why haven't you then?”
“Oh..I – er...Well, I..” He trails off into an awkward silence, painfully aware of your curious eyes peering up at him. “Well, I tried!” he insists eventually, “But the Cauldron is locked up well and tight, and the way through is swallowed by fire!”
Just then, Karn's ears perk back up and he sweeps a proper look over the horseman. “Say...You look capable enough. Perhaps you can find a way. I'll wait here with...with Y/n and guard the entrance.”
An explorer at heart, first and foremost, Karn's natural curiosity has been gnawing away at his belly from the moment he first laid eyes on you and he'd be lying if he said he hasn't been itching to learn as much as possible - although the prospect of spending time alone with you sets his heart thundering and causes the palms of his hands to grow slick with sweat. Still, this could be the perfect opportunity to-
“Oh, I'm going with Death.”
Now, as most people do, Karn would like to consider himself a fairly composed maker, definitely not the kind that chokes on their own spit and has to thump themselves in the chest several times while a radiant human and glowering horseman watch on.
Coughing and spluttering, he eventually manages to blurt, “You what?”
Casting him a bemused smile, you repeat, “I'm going with him.”
“Are you now?” the horseman muses beside you.
Your fists clench and flex for a moment, glancing tentatively between the Cauldron's ominous front doors and back to him several times until your mouth sets into a firm line and you give him a tight-lipped nod. “Yup.” To stay behind means to be still. To be still means to think and to think means to dwell....You dread the stillness, dreaded it more than you dread whatever lies in wait within the Cauldron.. It leaves you no protection from your ghosts. You'll have to face them eventually, of that you have no doubt. But not yet.
“Are you sure?” he presses, turning to face you, peering down into your darting eyes, his own unblinking. It suddenly occurs to you that you might be undergoing some kind of test. “I never said you couldn't change your mind,” he continues, tone unreadable.
At your back, the maker shifts noisily, worrying at his lower lip. 'No, no, no! We've only just met! Don't leave now!' In a ditch effort to sway your decision, he pipes up. “It's dangerous in there!” Inquisitively, you swivel your head around towards him as he stammers, “S'pecially for a little feller like you. You thought that last fight was bad? It – It'll be ten times worse inside!”
“I know, but I said I'd help Death.”
The horseman snorts. “It's far more likely you'll be a hinderance. Particularly,” he emphasizes, raising his voice, “if you go haring off on your own to tackle something that's almost triple your size.”
Wringing your hands, you swallow down on your fear, insisting, “I'm sorry. It won't happen again.”
Skeptical, he quirks a brow and peers down at you. “So, you'll stay close?”
“Yes Death.”
“But not so close that you'll get in the way?”
“No Death.”
“And you'll do precisely what I say, when I say it?”
Squashing down the urge to groan and roll your eyes, you mumble, “Within reason.”
One of the horseman's eyelids gives a volatile twitch.
“I mean, yes Death.”
The stern Nephilim scrutinises you for another long moment. Finally, he uncrosses his arms and nods slowly, the hard edge vanishing from his tone. “Alright then.. Good.” Jerking his head for you to follow, he spins on a heel and marches for the square, stone doors set into the mountain, calling, “Because I do not want to have that conversation with the Old ones if I return to Tri Stone without you.”
A little taken aback that he’d conceded, you stare after him dumbly.
“You've already failed the first step!”
You jump, shaking yourself and hurrying to catch up whilst throwing Karn a tentative wave over your shoulder. “It was nice to meet you by the way! See you around?”
Karn, for his part, wants to scream.
Instead, he can only seem to stare helplessly at you as you jog further and further away from him. His hand raises of its own accord to reach out while his heart, mind and soul shriek at him to just snatch you from the horseman and retreat back to the safety of Tri Stone.
But he doesn't.
Because he's a fraud, too ashamed for wanting to remain outside where it's safer while you – a human – willingly head inside, armed with nothing but the shoddy sword he crafted almost five hundred years ago.
Once you've crossed the long portcullis and made it to the entrance, Death throws the door open and ushers you through.
Quite abruptly, Karn's feet come unfastened from the ground and he finds himself stumbling several, heavy steps after you, thoughts of just going with you leaping to the forefront of reason. If you can go and try to help, then why can't he?
As he reaches the foot of the bridge however, the young maker suddenly lurches to a stop, another, unwelcome thought springing up and cutting through the rest.
He already has tried.
It's how he knows the Cauldron is a death trap - why he's so wary of going inside again.
He'd gone in with someone before; Alya and her brother.
And in trying to 'help,' Karn had almost cost the twins their lives.
His hand drops to hang limply at his side, mouth twisting into a dejected grimace as he watches the doors slide shut in Death's wake, sealing you inside and leaving him alone in the courtyard.
Perhaps...it would be safer for everyone if he did remain behind.....
As usual...
----------------------------------------------
“That...is a big cork.”
“Very perceptive.”
Standing in front of you, rising from the hard floor of the Cauldron like an oversized bath-plug, is the very obstacle that needs to be shifted if Death is to restore fire to the maker's forge. The 'cork,' as Karn had dubbed, is about the size of a small house, made entirely of thick, dark metal and shackled to the bale on top are the most impressive chains you've ever seen, bigger and wider than the ones that cargo ships drop to weigh anchor.
You gawk at a pair of immense weights hanging from the ceiling while Death scouts out the room, eyes landing on an unassuming door in the closest right hand corner.
”How're we ever gonna shift that?” you wonder aloud, “No way you're that strong.” Then, after you feel the horseman's terse stare hit the side of your head, you flatly point out, “Death, I refuse to believe you have the same upper body strength as a maker.”
Giving you his best 'offended' glower, he scoffs and shakes his head, starting for the door. “Be that as it may, I doubt the ancients intended for this ‘cork’ to be removed....manually..”
“What're you saying, there's a button somewhere that can do it for us?” you ask, hopeful.
“Perhaps. We just have to find it first..”
“The solution's never in the first room, is it?” Blowing out a sigh, you trail behind him through to the next room, sweat already beginning to pour down your forehead. “Whoo boy! It is hot!”
“Is it? And here I thought we'd found ourselves back in the Crowfather's realm..”
Suddenly, Death tenses at the feeling of your fingers brushing against his tricep, a soft gasp pushing your lips apart. “You might as well be, how're you still so cold!?”
Groaning, the horseman thinks back on the days where he could travel in and out of dungeons like this one without the sound of inane chatter filling the silence. Conversation and Death have never gone hand in hand, a fact you seem to be blatantly unaware of. As you remark upon how lucky he is not to be suffering in this stifling heat, he sighs, shoulders slumping. “This will take some getting used to...”
---------------------------------------------
For the better part of the next, Earth hour, you and the horseman traipse, traverse and fight through the Cauldron's depths. Well, Death does all of the fighting and most of the traversing whereas you handle the traipsing.
Vast, twisting corridors stretch from chamber to chamber, their ceilings caved in or crumbling to reveal the blue sky above, rays of sunlight falling in through the gaps. Tiny specks of volcanic ash flit around in the air, perpetually lifted by the warmth underfoot. Every now and again, in the more cavernous, lava-choked rooms, you hear the call of strange birds echo from the leafy foliage and vines growing in and along the roof. Sometimes, Dust even issues an answering caw from his various perches. Once or twice, he's hopped from Death's shoulder to yours, then from you to the head of a statue resembling a strangely familiar maker.
Thirst tickles at the back of your scratchy throat every time you swallow, though you push through it, knowing that while Death may be a perfectly adequate line of defence against the beasts of this dungeon, you can't afford to lose focus for a second. Not in here.
The air is thick with heat and it had taken nearly ten whole seconds for you to peel off your thick jumper and tie it around your waist. Clad in a skirt, black tank top and the boots Valus made, you pad after Death beneath a stone archway into a rectangular room that falls away on one side into a deep pit filled with broiling lava. Your path continues on the other side but so far as you can tell, there isn't a way across, unless you fancy trying to jump and grab one of the thick, rusted chains that hang from the ceiling high overhead and extend down, disappearing into the lava.
To the left, a strange type of what you assume is the local flora grows on the wall, bursting out of the stone work and your eye is caught by a spiked, black ball with sickly-green light pulsating from several, deep cracks running along its surface. “Hey, what's this?”
Death turns from where he'd leant over the side to peer into the river of lava and starts to ask what you're talking about when his body suddenly freezes.
“Y/n!” he snaps, “Don't!-”
But it's too late. You've already pulled the otherworldly football from its nest of sticky webbing and glanced over at him. “Don't what?”
If he had any time to spare, Death would have smacked a hand over his mask.
In three seconds flat, he marches over, snatches the growth out of your hands, spins on his heel and pitches it across the gap, not a moment too soon. It soars in a graceful arc before sticking to a long, metal bar set against a round platform unindented from the newel post at the bottom of a stone staircase.
A beat passes in which you open your mouth to protest. Then -
'BOOM!'
The spiked ball hisses once before exploding in a flash of blinding light.
Death pivots his head around stiffly to glare at you and he raises his forefinger, pointing it warningly at your stunned expression. At that moment, a grinding sound echoes throughout the chamber and you both look across the gap to see that the metal bar that had suffered the brunt of the explosion is slowly sliding into the newel, shrieking in protest against the tight confines of the stone notch. It slots into place with an audible click, and seconds later, a steady rumble jerks you on your feet as the heavy chains begin to clank and creak, raising up out of the lava and pulling something heavy up with them. In no time, a long, blackened metal bridge lifts into view, fitting perfectly across the wide gap and screeching to to a noisy stop.
You glance over at Death, just in time to see his scowl darken. For a moment, thick, impenetrable silence hangs over the hallway, until a grin brightens your features. “Ha, ha! You can't be mad at me. I solved a puzzle!”
He grumbles something under his breath and stalks across the new bridge. “It wouldn't have been difficult to figure out. Your idiocy just beat me to it.”
Put out by the harsh term, your smile fades and you kick at a loose stone, sending it tumbling off the bridge into the lava below. Death gives you a sideways glance and heaves an exasperated sigh. “Just...don't go grabbing any more shadow bombs. Emphasis on the 'bomb' part.”
Nodding sheepishly, you reach the other side and find your attention immediately snatched by something else.
“What about that? Can I grab that?”
He follows your line of sight to a small table, tucked away in a dark corner behind the staircase, illuminated by a lonely wall-sconce. Resting on the slab of wood is a round object about the size of a bicycle wheel. It glitters prettily in the fire's glow and casts tiny freckles of light all along the wall. Before he can tell you to leave the mystery object, you've veered off towards it.
“Y/n, no. We cannot afford to keep stopping to investigate every piece of rubbish you find,” he gripes, huffing as he's promptly ignored.“Honestly, you're worse than Dust.”
He receives an objectionable hiss from the crow perched on a finial by the steps.
“What is this thing?” you murmur, grabbing a pair of handles sticking out on either side and heaving it into your arms. Though made entirely of a green metal, inlaid with a coppery trim, it's surprisingly light. “It...It's a platter!” you exclaim to a thoroughly uninterested horseman.
“Marvellous.”
“It is!” you insist, running a hand over the inside of the bowl, your warped reflection gazing back at you from a solid silver interior. Curious, you flip it over to look at the back as well. Intricate, golden patterns circle the outer rim and scribed in the centre is a pair of hammers, one crossed over the other.
“I..I think this might be Karn's.”
Pausing midway up a step, Death's face twists behind his mask. “How in the world did you come to that conclusion?”
“S'got hammers on it.” Keeping a tight grip on the golden handles, you trot up the stairs after him.
Scoffing, the horseman continues the ascent. “Most makers have used a hammer at one point or another. It's crafter is probably long gone by now. Leave it.”
Instead, you hug it tighter to your chest. “I will not. What if it is Karn's?”
“So what if it is?”
“Well, he'd probably want it back! I know I would.”
Death's face refuses to drop its incredulous expression. He shakes his head and strolls off the top step into a huge, empty room. “You don't owe him anything.”
“He saved me from that construct,” you point out.
“And then you saved him. So, you're even.”
“You ever think about doing nice things for people without expecting something in return?
“....Quiet.”
“I'm just saying - Mmph!”
Without warning, Death has spun around and pressed a gentle finger to your lips, eyes narrowed in concentration and head cocked, listening. Pulling a face at the proximity of his grimy wrist wrappings to your taste buds, you pull away and throw him a questioning glance. In a flash, his hand moves from your mouth to his scythes, drawing them and spinning around in a slow circle, head darting in every direction, searching for an unseen threat.
Unseen, but not unheard.
You can hear it now, a low, steady hum, growing louder and louder until the tiny pebbles at your feet begin to dance and jump, skittering across the ground. Heart in your throat, you stare at them, whimpering quietly, “Something's coming!”
He growls, hackles raised. “Something's already here.”
But where? The acoustics in the room throw any sound around sporadically, rendering it nearly impossible to pinpoint the exact origin of the odd humming. Keeping his back to you, the horseman strains his sensitive ears and grits his teeth.“We need to move towards the middle of the room. We're too close to the w-”
Without warning, an explosion of dust and stone detonates just metres away and you're thrown forwards, letting go of the platter and landing in a heap on your stomach, cracking your jaw painfully on the hard stone.
Over the ringing in your ears, from somewhere nearby yet strangely far away, you become aware of Death's gravelly voice repeating, “Dammit, dammit, dammit!”
Coughing up a mouthful of dust and grit, you push yourself onto shaking elbows, rolling over with a strained grunt and blearily squinting up at the out-of-focus shadow towering over you. Another slow blink or two and your vision clears, revealing the source of the explosion.
What little moisture is left on your tongue instantly evaporates at the gruesome sight.
A colossal construct has burst out of the wall behind you. This one...this one is bigger, much bigger that the rest you've encountered so far. It's covered from the dark barbute helm on its bulky head to stumpy feet in jet black corruption which rises in thick, wobbling globules from its back, breaking off when the strands are pulled too thin and sinking again like the world's most sinister lava lamp.
Patches of moss grow all over it's body, between the cracks in the stone and the massive spikes jutting out from the shoulder pauldron, blunt and weathered from age. It has an arm held aloft threateningly, the entire forearm made up of a rigid sphere of solid rock where a hand should be. Thick prongs of corruption stick up all over the rough surface, reminding you of the medieval maces they keep in museums.
The giant construct rumbles low and menacing before it rocks back on its heels, spreads its arms wide and bellows out a sound that could be a name if it weren't so warped and garbled. “GHARN!”
Several corrupted tendrils roiling between 'Gharn's' joints peel away from the stone flesh and begin extending down towards you.
All of a sudden, a flash of grey and brown obscures the golem from view.
“D-Death!?”
You stare up at the horseman's sinewy back, pale skin stretched so taut over his vertebrae, you're surprised it hasn't split around the bone. He's dropped into a low crouch above you, one boot braced on either side of your knees and a scythe poised behind his back, ready and waiting to be brought forwards at a moment's notice. The construct groans, confused for a second as its dull intellect races to register the new opponent.
Slowly, Death stalks forward and circles around it, making sure the huge brute swings around as well, keeping it's 'gaze' fixed on him instead of you.
The tension is so tightly drawn, you could pluck a finger in mid air and hear a chord play. Then, just when it reaches snapping point, Death lunges.
Gharn falters at his unexpected burst of speed but recovers almost immediately, throwing its mace-fist down into the space he'd occupied just milliseconds before and letting it spin like a buzz saw, grinding the floor up into rubble.
Death ducks beneath its arm and strafes behind the immense construct, forcing it to yank it's still spinning hand from the ground and make a tight turn, teetering on its struts. From behind, Death slashes at it, pulling an enraged bellow from the depths of its body and as it tries to land another devastating blow, he leaps right for it and slides between its legs, righting himself on the other side and carving his scythes across the width of its back again.
Belting out another infuriated roar, the golem heaves its bulk around. With impossible grace, Death jumps straight up into the air and gives its head a few, sharp strikes with his blades. To defend itself, it brings its arms up to cover its head, the corrupted tentacles on its shoulders screeching raggedly.
Dropping to the ground, Death spares a few, fatal seconds to turn to you, pointing towards a door at the far end of the room. “Go!” he orders, “Don't just stand there! Mo-”
He hadn't expected the golem to move so fast. Neither had you, to be honest, and you'd been looking right at it, saw it pull back one arm and thrust it at a startling velocity, connecting with the horseman's ribs and knocking him into the wall on the far side with a resounding 'smack!'
“DEATH!” you screech, a swell of terror pinching your voice while ‘Gharn’ marches after him.
From across the room, Death's eyes flutter open and closed and he groans, glancing up a mere fraction too late.
The construct's fingers close around his skull, enveloping his entire head in its stone fist and lifting him up off his feet before it slams him into the wall again and again, even as his hands come up to scrabble at the immovable arm.
“Put him down!”
Either it doesn't hear your frantic shriek, or it simply doesn't care.
Sweaty, trembling fingers take hold of your sword but you pause. Against a monster that size, what good will a blade do? What about your gun?....No, even more ineffective...
Looking wildly around the room for something, anything else that could help, your eyes eventually settle on the discarded dish resting several metres to your right. Jaw set, you scramble over to it and snag one of the handles, lifting it into the air and grabbing a loose chunk of brick that had once been part of the wall in your other hand. Holding both in the air in in front of you, you will your legs to stop quivering, face contorted in abject fear. “I said, LEAVE HIM ALONE!”
Fuelled by panic, you swing the rock and platter together with all your might. The resonant clang produced by stone on metal rents the air asunder, loud as a gong, shrill as an alarm. It sets the teeth in your skull rattling and finally, finally draws the construct's attention away from Death. Sluggishly, almost leisurely, its head slowly swivels around to find you.
Corruption senses life, not from the body dangling from its fingers, but from the audacious little creature challenging it from the other side of the room.
Parasitic, discontented with its body of heavy boulders, it puppeteers the construct, dropping Death in an undignified heap on the ground and trundling in your direction.
You watch it come, blood roaring in your ears as tendrils of dark ooze stretch from its body, swaying hypnotically before they cluster together into one, thick tentacle.
The gentle sigh that slips out between your lips is resigned and quiet, worlds away from the shout that had preceded it.
The stone giant trudges to a lazy stop several feet from you, its head angled down, corruption sliding an little rivers along its bulky arms before lifting from the cold rock and stretching, reaching out towards you.
Holding the silver platter close to your chest, you gulp and take a single, stiff step back. On shaking limbs, you fight to remain as upright as possible, grinding out through clamped teeth, “I'm not afraid of you...”
A blatant lie. Not even a very good one.
The hatred pouring out of the putrid substance is as tangible as the stone it clings to. You can feel it. A thicker, wetter heat than the Cauldron's atmosphere. From this proximity, it sticks to your skin like a feverish sheen and invades your throat and nostrils with its stench of rotten meat.
And then....the fear, the ubiquitous dread....vanishes, like it had never been there at all.
A heavy weight droops over your mind and lays there, lazily swelling and bulging outward to push everything else aside. All that exists in these few moments is you and the Corruption.
Dimly, you have to wonder if you'll even be aware, if it'll hurt, if you'll hurt anyone else...
...If it would be better this way...
You don't even notice that your legs have stopped quaking, nor that you've lowered the metal dish, exposing your shivering heart. You are very tired. What if you just....L̴et it ͢h͢a̡p͝p̵e͝n̶?
You could just.....L̶et͡ me in
Yeah.
Yeah, why not?
Aren't yo̡u t͟ir͟ed of f̵̶͡ig̢̛͏ht҉i͝n͏g͞?
The fog grows denser. Even the voice in your head sounds strange, as if it isn't your own anymore.
Out of nowhere, your brain explodes when a howl – deep and powerful – rips right through it, forcing you to drop the platter and clutch frantically at your ears, watching through squinted eyes as the Corruption recoils, flaring up above you and thrashing wildly through the air. With a pop, your mind abruptly clears and you let out a scream of your own, an influx of terror flooding back into your body. 'Where the Hell had that gone?'
Prying the hands out of your hair, you crane your neck back to look up at the construct and gasp.
Death has leapt up onto its back and in one, swift motion, he's hooked his scythes beneath its chin, braced his legs against the solid trapezius and pulled.
A sickening squelch curls your stomach when he wrenches the head clean off its neck and severs the corruption's connection along with it. The Construct begins to teeter backwards on its struts, so Death kicks off its back, somersaulting forwards to land expertly in front of you. He merely regards you, still as a statue whilst the rest of the giant golem collapses to the ground, its body crumbling now that corruption no longer holds its pieces together.
Only when the room settles, when the walls have stopped shaking and the booming vibrations have dissipated into the regular murmur of the volcano, do you dare risk meeting Death's irascible eyes.
He's angry, that much is obvious. But it's different from the anger he'd expressed outside with Karn. This anger is cold and dangerous, a jagged edged sword that he holds - not pointed out - but in.
The horseman's chest doesn't move around rigid breaths like yours does, he doesn't blink or shudder from adrenaline. All he does is look at you and ponder. Oh, he's enraged, of course. He's livid at you for intervening....Yet there's something else mingled into the mix, something that reins in his temper and curbs it in another direction.
He hadn't expected the blasted construct to move so fast. He had gotten complacent, and it almost cost him dearly.
It's the same sensation he gets when he considers his little brother's predicament, of laying chained before the Charred Council and subjected to all manner of cruel punishments.
War can endure, he's tougher than the rest of them, but that doesn't stop Death from doing as older brothers often do. Not even the Reaper is an exception to that universal rule.
He worries – is worried - about a human.
The moment he places the familiar, uncomfortable prod at his gut, he squashes it down, letting his eyes slide shut at last. 'Three times,' he growls internally, 'Three times she's done that. Three times she's rushed to the defence of someone else, but failed to defend herself.'
Troubled, Death's eyebrows furrow even further, casting dark shadows over his luminous eyes. The first time had been on Earth, where she'd bolted into a horde of demons to help him – a stranger. However, when those same demons turned their attention to her, she froze.
Again, outside the Cauldron, a construct had been mere inches away from pulverising the jittery human, yet her feet remained stuck fast to the ground until that maker, Karn, saved her life. Then, as soon as she realised he was in trouble, she didn't hesitate to intercept his attacker.
And here, moments ago, she drew Gharn away from him, even though it meant risking her life, a life that she then seemed ready to cast aside all too easily.
It's a pattern he recognises all too well, having walked a similar path himself. The path to self destruction.
'Survivor's guilt,' the Keeper of Oblivion had said to him once eons ago, mere months after he and his siblings had purged the Nephilim from existence once and for all. The wizened old maker had received a cutting retort for his observation, and a new, unsightly hole in his front door.
It took a full century before the horseman was ready to admit that the Keeper had been spot on.
Death has never once regretted what he did to the Nephilim. What happened was necessary. Necessity however, did not grant him immunity from guilt. And guilt is as far from regret as angels are from demons.
This mindset would need to be nipped in the bud if you're to stop almost getting yourself killed every five minutes. 'But how?' Challenging you about your behaviour now would only prove counterproductive. The Cauldron is neither the time, nor the place. And he is probably not the most qualified person to be confronting you to begin with. No, deft though he may be, you're in a frame of mind that even he's too heavy-handed to fix. As much as the proud horseman is loathe to admit it – he may have to consult with Eideard about this. Death barely suppresses a groan as he resigns himself to the long, uncomfortable conversation he'll be sure to have upon the return to Tri Stone.
Peeling his eyes open again, he catches your grimace, and frowns.
You're cowering - down and back - submissive, as though you're expecting him to lash out.
He supposes that's fair, given his initial reaction when you were attacked outside. He might have to blame that one on an eternity of being the eldest brother of four.
Willing his hackles back down to their rightful places on either side of his spine, Death expels a steadying breath and lowers himself onto one knee in front of you. Even at half his height, you barely stand a few inches taller than him.
Gradually, your grimace falls at the un-horseman-like motion, replaced by cautious curiosity that escalates after he murmurs, “Are you alright?”.
Uncertainty plaguing your expression, your eyes dart left and right before finding his again. “Y-yeah. It...it didn't touch me,” you utter, hugging your sides, “You're not angry?”
The skin under his eye sockets crinkles, moved by a hidden smirk. “Why would I be angry?”
“Beeecause you were before?” you cautiously point out.
Death blinks. Then, quite suddenly, he ducks his head low, shoulders quaking behind silent laughter.
A little affronted, your face twists into a frown. “What? What's so funny?”
“Ah, forgive me,” he chuckles, waving a pacifying hand through the air, “I just - ahem -That was quite endearing, you assumed I was angry? Because I raised my voice at you outside?”
“Isn't that what angry people do?”
“That wasn't anger, that was-” Death falters, jaw clacking shut around the word that almost escaped him. Clearing his throat, he instead veers the conversation in another direction. “You haven't seen me angry, girl. Not yet, at least.”
“Oh...” You bite your lip, focused on the ground. After another second, you raise your head again, some of the tension gone from your shoulders and tone. “Well...You let me know if that ever happens, okay? I want a good head start.”
Telltale smirk creeping back into place, the horseman nods,“I'll do that.”
Glancing back at Gharn, he gently adds, “By the way, good thinking with the dish. It was starting to get claustrophobic in there. That was rather brave, on your part.”
At his words, you perk up. “It...It was?”
Hands twitching sporadically, Death begins to reach out for your arm only to hesitate halfway there. Then, clearing his throat, he draws it back, fingers curling in on themselves as he drops them across his bent knee instead. Whatever tenderness had been present in his tone is promptly flushed by a gruff cough as he pushes himself back onto his feet. “Yes. Brave - but it was also foolish. You're only lucky that my recovery time is so impeccable.”
“Yeah,” you hastily agree, “Yeah, I guess I am...Thanks, Death.”
Humphing, he spins about face and makes for the door, though not without gently murmuring over his shoulder, “Thank you, Y/n.” Just like that, his regular tone returns, gruff and business as usual. “Now come. We should move on before any other surprises decide to burst through the wall.”
In higher spirits, you pat straighten up, pat down your skirt and jog after him. “Right, good pla- Oh! Hold on a sec!”
Death throws a cursory glance around and finds you back-peddle a ways, bend down to pick up the discarded platter and brush it free of stone chips. “Okay, got it!” you chirp and scamper back towards him, prize in hand.
“Still keeping that thing are you?” he remarks as you fall into step on his left.
“Yep. If it weren't for this thing doubling as an excellent gong, that construct would never have let you go.”
You pass underneath the low, door frame into a grand, ruinous hallway. Urns, pots and ceramic vases lay scattered all along the sides. Death places a hand on his chest and splays his fingers wide in mock surprise. “The dish made that sound!? I thought that jarring noise came out of your mouth!”
-------------------------
The two of you continue walking down the corridor in companionable silence for a while.
Something appears to have shifted out from between the two of you. Just a small thing, a sort of wall that had been thrown up haphazardly upon meeting each other. Oddly enough, you don't feel quite so alone walking next to the Grim Reaper anymore.
Unbeknownst to you, his piercing gaze has turned subtly to one side, roving up and down your figure before it flicks forwards again.
Perhaps it was just Death's imagination, but in that rapid glance, he would swear he noticed you walking a little straighter, steps a little longer and surer, and beneath his bone mask, the horseman's lips stretch a little wider.
After a few more minutes, you step through another doorway and emerge out into another high-walled chamber, finding yourselves standing on an overlook, affording you an impressive view of the floor below. Meanwhile, sitting in the middle of the overlook, on a raised dais surrounded by circular, crumbling steps, is a sturdy capstan winch, set upright into the stone.
“Hey!” you suddenly pipe up, springing over to the dais and round the small staircase, skidding to a halt before the drop off. Leaning over and blowing out a shrill whistle, you swipe a hand through the sweat gathered on your head. “There's the cork!” Indeed, stretched out before you is the entrance to the Cauldron, and the colossal plug keeping the Fire of the Mountain under a tight lid. From up here, you can see steam built up under pressure escaping through the tiniest gaps in the metalwork. “All that work and we end up back to square one? Boo.”
On the other hand, Death is busy casting his eyes over the dais and humming thoughtfully. “Perhaps not. Look there.” He rubs at his mask's chin. “I think this might be the solution to our problem.”
Spinning about, you follow his line of sight and smirk. “Famous last words,” you pant, stretching out your back and wincing at a series of loud pops and cracks following the motion. “You said that about the last lever.”
Turning his mask to give you an uppity glance, he promptly scoffs, “Yes, well when I'm wrong, it's never twice in the same day.”
The sound of your stifled snort reaches his ears, no matter how quickly and firmly you slap a hand over your mouth to disguise it.
Grumbling halfheartedly under his breath, he stalks up the stairs and stops to stroke a palm over the winch's handle. “Perhaps I should let you do the honours?”
“I mean....I'll try if you want me to. Wouldn't want to steal your thunder though.”
“Of course not,” he rumbles, getting into position.
Bracing his hands on the horizontal lever, he gives it a shove to get it moving. At first, the metal cog wheels screech objectionably, fused to each other under years of rust but with another, firm push, they bow under the horseman's might and finally begin to turn. You watch, spellbound as he throws his whole body into turning it, leant forwards, arms tense and steady on the bar, he digs his toes into the ground with every step, forcing the winch to turn in a tight, concise circle around its pivot.
There's a loud clang behind you, and upon whirling about, you realise that the two monumental weights that dangle from the ceiling above have begun to gradually lower as the chains connected to the plug raise higher, pulled taut by their burden.
Death's movements come to a jarring halt once the weights hit the ground and shoot resonant tremors throughout the whole chamber. He stands, swiping his bandaged hands together and makes his way down the steps to watch next to you as the 'cork' gives an almighty groan, and then, it shifts, twisting a foot or so to the right before sluggishly lifting up and out of the hole it had been slotted into, tugged free by the gargantuan chains.
“You did it!” Bouncing on your toes, you point excitedly down into the pit that slowly fills with molten lava and pours down a carved, stone trench, disappearing underneath the Cauldron's front entrance and no doubt flowing its way through a subterranean tunnel into town.
Your shoulder is unexpectedly bumped by the horseman's elbow. “I think you participated just enough to consolidate this a 'we' situation.”
“Seriously?” you ask, turning an owlish stare to his mask, “I helped?”
Cocking his head, Death makes a big show of considering his answer while you watch, that dull glimmer of hope refusing to die out. Eventually, he looks at you again, holds up a hand and curls his thumb and forefinger together until the pads are almost touching. “Just barely.”
The grin that breaks like sunshine across your face is so immeasurably wide, he nearly tells you to stop it, lest you hurt yourself.
Instead, he rolls his eyes and places his knuckles on the base of your spine, giving you another nudge towards a door on the far side of the overlook. “Now don't go getting too cocksure. You're still as breakable as a porcelain doll.”
Even his dig at your fragility can't quite extinguish the tiny flutter of elation in your stomach. It won't last, of course. You're sadly aware of that. So you plan on riding the precious feeling for as long as you possibly can.
With your hands still clasped safely around the silver and gold platter's handles, you mosey alongside the horseman, glad to finally be leaving the oppressive heat.
Chapter 8: Eventide
Summary:
With the Fire of the Mountain restored, you, Death and your new friend, Karn, make your way back to Tri Stone. Whilst Eideard and the horseman discuss something in private, you find yourself passing a few, peaceful moments with the village’s shaman before, inevitably, you have to rest.
Warnings: Mentions of suicidal tendencies and self destructive behaviour. The slowest burn to ever burn.
Chapter Text
If Karn continued pacing the courtyard for much longer, he’d eventually start to wear a path into the fractured stone.
Chewing relentlessly at his bottom lip, he pauses for the umpteenth time and turns around to face the Cauldron’s doors, his boyish heart giving a hopeful thud as he imagines that this time, they’ll surely swing open to reveal the horseman and his charge..
However, much to his chagrin, the entrance remains undisturbed, and Karn begrudgingly resumes his aimless trudging.
Already, the suns have begun to dip lower and lower on the horizon, scattering streaks of soft mauve, pinks and golds across the sky that bleed into a rich indigo far off to the East….
And the horseman and his charge still have yet to reemerge from the Cauldron’s fiery depths. Anxiety has its grip on the young maker’s insides, kneading at them mercilessly with cold, pointed fingers whilst a thousand doubts plague his mind and whisper that he’s a coward for backing down, for letting them go in alone.
The leather gloves creak noisily as he curls his hands into tight fists and with a frustrated snarl, he thunks them against the sides of his broad skull once, twice, and then unfolds his meaty fingers to wrap them around his ears, tugging down sharply. “Oooh, the other’s are gonna kill me,” he frets.
The Stonefather’s peak has just swallowed the second sun, hiding its warmth behind a cragged peak when there’s a resounding ’BOOM’ from beyond the front doors and a violent tremor suddenly shakes the ground underfoot.
Letting go of his ears, Karn almost trips over in an attempt to whirl about, heart leaping up into his throat as he yelps, “What the-!” A split second later however, and he cuts himself off, eyes slowly growing wide.
He can feel it - The low, tumultuous thrum, like the steady thump of an almighty heart beating way down deep in the earth that hasn’t been felt since Corruption rolled through the land. It’s as familiar to him – to all the makers - as the voice of an old friend.
Laughing breathlessly, Karn beams up at the Cauldron’s high, crumbling walls, painted blood red in the glow of the lava. “Ha ha! They did it!” he cheers to nobody, punching a fist into the air and training an expectant grin at the entrance.
After an agonisingly long minute of stillness, the heavy doors suddenly screech open and out of the shadows steps Death himself.
He meets the maker’s anxious gaze across the bridge and hesitates, apparently taken aback that he’d remained in the same place for the last several hours.
When the human doesn’t immediately emerge alongside the horseman, a wave of despair crashes down over Karn and threatens to bring him to his knees.
Moments later, and the feeling is replaced with utter relief as your familiar face pops out from behind your stoic companion, something round and shiny clutched to your chest, although Karn barely registers anything outside the numbing euphoria rocking him on his feet.
Death begins stalking across the bridge towards him and you trundle clumsily after, dragging your feet, a strange mix of fatigue and eagerness mingled into your movements.
Karn’s first instinct is to meet you halfway, sweep you up into his guarding arms and carry you far from this deadly place. But he holds himself back, remembering that to you, he’s almost a perfect stranger and you probably wouldn’t appreciate being swept off your feet on an impromptu whim by an overzealous maker.
Fingers twitching erratically, he manages to hold his ground. “I can’t believe it!” he settles for calling instead, throwing his arms out wide, “You’ve given the mountain back her voice!”
“Hey Karn,” you sigh around a tired smile, coming to a stop in his shadow, “Long time, no see.”
“Aye. Bit too long, f'you ask me.”
You don’t miss the way he gives you a cursory up and down glance before clearing his throat and blurting, “So! I see you’re no worse for wear.”
“To be honest, Death’s the one who got a little more banged up in there….Oh!-” All of a sudden, you snap your fingers together. “That reminds me actually. Can you settle a bet for us?”
Behind you, Death clicks his tongue. “There was no bet. I simply expressed my doubts that it was his.”
You ignore the horseman in favour of eagerly thrusting the platter up towards Karn’s face, peeping around the side of it to ask, “This look familiar to you, big guy?”
Several, rapid blinks convey his surprise and then, to your immense satisfaction, the maker’s jaw promptly drops and his eyes bulge open wide. “My journeyman piece!” he exclaims, reaching down to lift it gingerly out of your hands while you shoot a smug grin at the horseman, who merely rolls his eyes with an indignant huff.
In the meantime, Karn inspects his platter hungrily. It’s a little dusty, and there’s a shallow dent just above the point where the two crossed hammers meet, but otherwise it looks the same as it had when he first forged it. “Where in the name o’ the Stonefather did you find this?” he babbles, “I must’ve lost it ages ago!”
“Yes, I’ve noticed you seem to have a knack for losing things,” Death offers, absently picking out some soot that has gathered beneath his fingernails, “A sword…This dish…You’re lucky Y/n here has an eye for all things shiny.”
Bashfully, you offer the maker a shrug and glance towards your feet. “It was just stuck up a corner somewhere. I saw the hammers on the back and thought…I thought it might belong to you.”
Daring another peek up, you find him staring at you with a grin plastered across his face and those pale, grey eyes sparkling nearly gold in the dying sunlight.
His expression – amazed elation – is contagious and you soon find yourself squeezing out a shy smile in return.
“Cheers for this.” The maker swings the ruck sack off his shoulders, plopping it onto the ground beside you and flipping the top open. Slightly unsettled that even his pack stands taller than you, you watch as he reaches in to shuffle some things around inside. Then, almost lovingly, he takes great care sliding his silver platter in alongside whatever other knickknacks he has stored away in there before fastening the lid back up again and tugging on each thick, leather strap until they’re taut.
“Right. We’d best be off then,” he announces, shouldering his pack once more, “You should tell Alya the good news right quick.”
With that, he tilts his head in the direction of the Charred Pass and beckons for you to walk beside him.
Sucking down a breath that’s blessedly cooler than it had been inside the Cauldron, you trot away from Death and fall into step with the maker.
Admittedly somewhat taken aback, the horseman watches you go, eyes hardening into a glare which he aims at the back of Karn’s head. “Oh, you’re coming along too, are you?” he calls, making his own way off the courtyard and onto the blackened soil.
The maker snorts, sharing an amused look with you. “Aye? In’t much point in me hangin’ about here, now you’ve restored the fire.”
“No,” Death grumbles, sending a mental command to Despair, “I suppose there’s not.”
All of a sudden, both you and the maker are brought to a stop as the spectral horse bursts out of the ground just feet ahead, rearing back on his hind legs before thudding down to the dirt and blowing a rough snort over your face.
One of Karn’s hands thwacks against his chest.“Buggery, that made me jump.”
“Oh, hi Despair.” Reaching up, you scratch at his chin, beaming when he clacks his teeth and stretches his neck forwards, tail bone whipping about in contentment.
Death brushes past you to stand at the saddle, winding his hands around the reins. “Would it kill you to show a little self respect?” he hisses, although aside from flicking one, bony ear, Despair gives no indication that he’s heard, or bothered to even listen to his master’s scathing remark. Aware that his words have fallen on deaf ears, the horseman aims a calculating glance at you instead. “Do you plan on walking, like your new friend here-” He indicates Karn, who looks a little too pleased at his promotion from ‘acquaintance.’ “- Or would you prefer a lift?” Briefly, he wonders if you’d be offended if he said you look like you could use one, although judging by the relieved sigh gushing past your lips, you’re probably more likely to agree with him.
Just as you smile and open your mouth to accept, you suddenly find your legs swept out from under you and with a startled yelp, you topple backwards into a soft, leather glove.
“She’s already got a lift,” the maker declares proudly, raising you up to his gigantic shoulder and depositing you over it on your stomach like the world’s most compliant sack of potatoes.
It takes a few moments for your stomach to settle after being lifted so suddenly. Swallowing down a nervous laugh, you flip yourself over and hurriedly grab a fistful of his scarf for stability. “Well, I – um…thank you, Karn! But maybe next time, I could get a little heads up?”
The body beneath you stiffens, and upon glancing across to see why, you notice that Karn’s expression has fallen drastically and he’s stuffed a sharp canine into his bottom lip, the very picture of ashamed. “Heh, sorry,” he gulps, “Better keep that in mind for next time, eh?”
“Hey, it’s okay,” you reassure him, glad that your words seem to put the grin back on his face as if it had never left, “It’s just that most humans appreciate being warned before they’re tossed over someone’s shoulder. You are a lot bigger than me, after all.”
“Yes. And a lot sturdier too,” the horseman interjects brusquely.
Tossing a glance down at him, you flinch under the livid glare he’s sending your way. “Yikes, what’s that look for?”
“I think that’s just his face,” Karn murmurs from the corner of his mouth.
The horseman bristles for a few more seconds, scowling, first at you, then at the young maker until at last, he expels a hot sigh and hoists himself into Despair’s saddle. “If you insist on carrying her, at least be caref-….Just…don't drop her, Pup.”
Karn pouts, rolling his eyes with a huff. ’As if I ever would.’
Taking one giant, unhurried step forwards, he goes rigid as tiny fingers shoot out and brace themselves on his neck, just below his ear and he has to fight the urge to lean into your soft touch.
Wheeling about, Despair breaks into an unhurried trot, moving ahead of the maker, who keeps up easily thanks to his enormous strides. “So,” he pipes up, brushing off a spell of giddiness at your proximity, “What brings a human out here to the Forge Lands?”
“You…you mean you don’t know?”
He twists his head to regard you curiously. “Know what?”
“…What happened to Earth.”
Karn’s ears tip down at your sudden, glum expression and he cautiously mutters, “No?”
Hesitant, you bite down hard on your tongue to stave off the telltale ache lurking just behind your eyelids. The maker’s small, grey eyes are still peering at you sideways expectantly though, and Death – just as curious – has his head cocked ever so slightly, but still noticeably enough for you to realise that he’s listening in. With a heavy sigh and a heavier heart, you concentrate on the steady thumping of Karn’s steps as he treads sure-footedly over the charred ground. “Where do I begin…”
—
Reliving the events of your last day on Earth was….jarring, to say the least.
You tried your best to reconstruct what Death had told you, about the apocalypse, how it wasn’t meant to happen so soon, of his brother’s false imprisonment…
But it soon became clear that once he’d learned the gist of what had happened to your world, Karn’s focus switched to something a little closer to hand. He was insatiably curious about you, specifically. He had a myriad of queries that he would hurl out rapid fire, and no sooner had you answered one question than he was armed with another, hands gesticulating in animated intrigue. For some reason, the maker winces after he asks you anything, his voice laced with an edge of trepidation, and he always manages to appear taken aback when you actually give him an answer, as though he’d been expecting you to tell him to shut up and stop being so nosy. However, most of his inquiries were asked with such enthusiasm and were so charmingly bizarre, that even if you had been annoyed, you wouldn’t have been able to find it in your heart to shut him down.
He wanted to know where you lived. Did you live in a house? Was it made out of stone?
Did you ever go exploring like him?
Is your sky the same shade of blue as his?
Does Earth have mountains? Lakes? What about trees?
Do humans use horses to get about, like Death?
…..What in maker’s blood is a ’car?'
By the time your mismatched trio reemerges into the Stonefather’s Vale, you’ve deduced that Karn must have been starving for someone to talk to for quite a while.
“Makes me wish I’d gotten to see it,” he laments softly, “Earth, I mean. ‘Fore it was…..er, well….You know… Destroyed.” He trails off and moves his gaze past you to the gargantuan, pustule-yellow eyeball, staring across the valley as the three of you make your way up the well trodden path through the feathery grass.
Unfortunately, his sobering reminder brings you crashing back to reality with a painful jolt.
You’d been so busy yawping on about the state of Earth before the apocalypse, you’d plum forgotten that it’s no longer like that. What if you never get to see your own blue sky again? And when was the last time you ever stopped to admire something so commonplace as the sunset? Of course, it’s far too late to lament these things now, in hindsight. But that doesn’t stop you from giving yourself a mental kick in the pants….as if you could have known the end of the world was imminent.
Nodding solemnly, you study a graze on the back of your hand. “Mmm…It sure was something…” Crestfallen, you hunch in on yourself, kneading a hand through the fabric of his scarf.
Karn realises he’s said the wrong thing - again - and viciously curses himself, wracking his brains for something to wipe the anguish from your face. Just as he opens his mouth however, you promptly sniff and drag your head up to look at the valley stretched in front of you, wiping a finger discreetly underneath your weary eyes. “But - but your realm is beautiful too!”
Glad for the opportunity to salvage his blunder, Karn’s ears prick forward. “Oh sure,” he agrees, jabbing his thumb towards the tangled mass of corruption, “F'you ignore that eyesore over there.”
There’s a pregnant pause where you blink and turn to face him, an eyebrow sliding up your forehead as your lips give a little tremble. And then suddenly, like the sun breaking through a storm cloud, your whole face lights up and you let out a sharp bark of laughter, slapping a hand over your mouth a second too late to cover it.
The maker can’t quite describe the giddiness he feels at hearing you laugh properly for the first time.
“Oh my God! That was terrible!” you giggle, whilst he - spurred on by your encouraging reaction - joins in, “I can’t believe puns are universal!”
The last of the suns finally sinks below the horizon line just as the three of you enter the tunnel that leads back into Tri Stone, two in particular with far higher spirits than before.
—————————–
“So that thing – Gharn? - It has Death’s head in hand, ready to crack his skull open like an egg!-”
Leading the way through the tunnel heading toward town, Death groans as he absently listens to the chatter behind him. Recently, the conversation had turned into a slapdash recounting of the journey you’d taken through the Cauldron together.
'….Like an egg.’ Really? Of all the similes she could have used...’
His internal griping is interrupted by Karn eagerly prompting you to go on. “So, what did you do!?” he presses, eyes glued to your face, enraptured by the tale.
Though you’re far from being an expert story-teller, you can’t help but to find his enthusiasm contagious and with an air of dramatic intrigue added to your tone, you slyly drawl, “Well, that’s where your platter comes in.”
“Eh? My platter?”
“Mhm,” you nod, kicking your keels rhythmically against the front of his shoulder, “I had to get Gharn’s attention, but I knew the sword wouldn’t do the trick. So, I grabbed your platter and banged it with a rock - Oh! Sorry, by the way.. It, uh…it may have a dent in it now.”
Giving a dismissive wave oh his leather glove, Karn chuckles lightly. “Ah, can’t have made it worse'n it already is. Never was much to look at.”
“There you go again,” you frown, leaning over to rap your knuckles against his skull, “Karn, the stuff you make is beautiful! I’d never be able to make a sword this cool.” Fondly, you pat the scabbard on your hip whilst the young maker stares at you, his lips parted slightly around an awestruck smile.
That was new, someone telling him he’d done well, for a change.. His cheeks glow warmly under the praise, and he’s thankful to the darkness for hiding it.
—-
Night has well and truly fallen by the time you make it to the village.
Stepping out of the tunnel, your eyes are immediately drawn up towards the sky, stretched out from horizon to endless horizon like a canvas of the deepest indigo blue, bestrewn with sparkling, white stars. “Oh wow,” you breathe, leaning forwards on Karn’s shoulder.
He turns to say something but falters when he catches a glimpse of your face, so close that his breath disturbs the finer hairs decorating your forehead.
You’ve tilted you neck back, eyes blown wide open and in them, he sees the galaxy in a way he never has. Thousands of stars lay peacefully in the labyrinthian intricacies of your irises and render your pupils almost pristinely white under the multitude of tiny lights.
There’s a wanderlust there too, hidden well behind layers of timidity, anxiety and sorrow but it’s undeniably there.
Karn’s heart does a vicious buck and he jumps, ripping his gaze off your face before you notice him staring.
“I’ve never seen the stars so bright,” you murmur softly.
“I see you were successful, horseman!”
Instinctively, Death takes a step around and in front of Karn and looks towards the rightmost staircase. It isn’t long before he catches sight of Eideard, tugging himself laboriously up the stone steps with one hand on the banister and the other still clasped securely around his staff.
Reaching the top, he raises a closed fist to his mouth and coughs into it harshly, afterwards drawing in a rattling breath. Once he’s regained his composure, he ambles over towards your little gathered group, his wizened gaze sweeping back and forth along the ground, searching.
“And..I see you’ve met our young Karn,” he says distractedly, lifting his eyes up to the other maker where he at last finds you sitting precariously on the youngling’s shoulder. Eideard smiles, the grip on his staff loosening to a less crushing hold which allows a splash of colour to return to his pronounced knuckles.
“Ah. Making friends are you, boy?”
“Aye,” Karn nods vigorously, only to hesitate a moment later and cast a shy glance at you from the corner of his eye. “Least, I hope so..”
He offers a palm up to you, waiting until you’ve slid off your perch and hopped down into the centre of his leather glove before lowering you gently to the ground.
Giving the thumb beside you a reassuring pat, you crane your neck back to meet Eideard’s gaze. “I think I’d like to say we’re friends, yeah!”
You’re aware of Karn’s fingers giving an unintended twitch. But only the elder and Death notice the burst of sheer exhilaration that appears on the young maker’s face. Oblivious, you use his thumb as leverage and step clumsily out of his hand. “You know he saved me, back at the Cauldron.”
“Did he now?” the Old one hums, appraising him thoughtfully.
Of all his people, Karn is by far the most reckless, which can of course be accredited to his youth. But every now and again, he deviates from the path he’s set himself on, and that insatiable need to prove his worth is overridden by the occasional moment of nobility and sometimes even downright selflessness.
Perhaps….having someone with the closest equivalence to his age around would do a world of good for their youngest. Stonefather knows he’s been in dire need of a friend even before Corruption stole the other young members of his village.
Karn’s status as an outcast was never his fault though. He has a wandering soul, seldom content to remain in the same spot for too long, never long enough to put down roots. The rest of them have their feet planted firmly on the ground whilst Karn’s head seems to have made its home in the clouds.
“Yeah well…She saved me too.”
Eideard blinks, realising he’d been lost in thought. “Hmm?”
“I – I was just sayin’, she saved me after,” the young maker reiterates, gesturing towards you with the back of his hand, “From a corrupted construct.”
“Corrupted?” In an instant, Eideard’s placidity vanishes. His eyebrows snap together and the fingers around his staff clamp down furiously on its metal shaft.
Startled by the unexpected change in the elder’s usually gentle demeanour, you shrink in on yourself as he leans forward and demands urgently, “Did it touch you? Did it break your skin?”
“N-no!” you squeak, hunching your shoulders, head ducking to peer up at him through your dainty lashes. In the darkness, looming overhead like this, he manages to look even bigger than he already is, and a hundred times as imposing.
You jump when a cold hand abruptly curls around your shoulder, sharp fingernails digging somewhat uncomfortably into the delicate skin. Snapping your head to the side, you’re surprised to find Death has aimed a hard glare at the Old one, jaw clenched around barely concealed aggression.
“She’s sure, maker,” the horseman rumbles, “I made certain myself.”
And just like that, Eideard blinks.
His eyebrows unfurl, softening his features and he takes in the horseman’s guarded stance, your trembling legs and nervous frown that sends a pang of guilt thumping unhappily at his chest.
He’d only been worried, not angry.
Drawing away from you again, he lets his eyes slip shut and grimaces, exhaling softly before opening them.
“Forgive me,” he utters, bowing his great, golden headdress, “It was not my intention to frighten you. But you need to understand. We must err on the side of caution. My people have lost so many to Corruption… So far our walls have kept it at bay… But if it were to find its way into the village somehow….” He trails off, a grim silence left in place of words he needn’t say aloud. You know them well enough.
“You’d all….die..” Swallowing thickly, you take a hesitant step out of Death’s tight grip, noting that his cold fingers clamp down slightly when you move, but in the end, he allows his arm to drop. “It’s okay, I get it – You’re just protecting your people.”
The troubled crease between Eideard’s brow slowly begins to disappear. “Your wisdom surpasses your years, Y/n. Thank you for understanding.”
Pulse easing, you go to lift your shoulders in a dismissive shrug but he holds up a hand and continues, “However, it is not merely my people that I seek to protect.” Then, he adds more gently, “Are you sure you’re alright?”
Caught off guard by his remark, you do a fumbling once over. “Um…Yep. Aside from a skimmed knee, I’m right as rain…Kind of sweaty though.”
“I didn’t like to say,” Death throws in, a teasing lilt in his tone that softens your hard pout.
Stroking down the length of his beard, Eideard considers you carefully for a second until his eyes light up and he nods decisively. “I believe there may be something we can do for you there.”
“Oh – I don’t want to be -”
“Now, none of that again.” He waves your refusal aside. “It’s the least we can do after you helped to restore the fire to our forge.”
“I…didn’t really do much.”
At that moment, Karn pipes up. “I bet that’s not true!”
Standing next to the maker’s boot, Death fixes you with a steady frown. “You did more than you think. Though you perhaps wouldn’t have realised it at the time.”
Blanching a little, you gape at him, speechless.
With an elaborate roll of his eyes, the horseman crosses his arms and holds your stare. “Is it such a difficult concept to grasp that you’re not entirely useless?” He scrutinises the shining sparkle in your eyes, adding, “And I cannot stress ’not entirely’ enough.”
“Well then,” Eideard coughs, “If that’s settled, I imagine you’ll want to clean some of that blood from your hair.”
“Blood!?” you yelp, grabbing a fistful of your locks and finding the ends have stuck together into hard clumps that crunch and crackle when you squeeze them. “Oh God.” You pull a face. “How long has that been there?”
“Since Earth,” the horseman mutters softly.
You let go of the hair, overcome with the desire to either wash it or cut it off. You hadn’t even noticed that it was even there. Other people’s blood. They must have died so close to you… How close were you to being one of them?
“Actually, you might be right.” You throw the Old one a relatively pathetic look. “I think I do want to clean up..”
“Then speak with the shaman.” Eideard turns and points the end of his staff out to the stone gazebo directly opposite Alya’s forge. “She will provide you with a means to bathe.”
Beyond exhausted, you slide one hand over your mouth to stifle a loud yawn. “Sounds ideal, thanks..”
“Not at all,” he smiles and moves to usher you away from Death’s side and off towards the stairs.
Turning to give the horseman a lazy wave over your shoulder, you call, “Guess I’ll see you later then!”
His noncommittal grunt and nod is the closest you’ll get to a 'goodbye,’ so you decide to just take it. At least Karn returns your wave with a vigorous shake of his own, immense hand. He stares longingly at your swiftly retreating little form until the top of your head has disappeared from view down the steps. “Maybe I should follow her, n’ make sure she gets to Muria alright.”
The Old one blinks languidly, eyebrows raising high up onto his wrinkled forehead. “I am fairly confident she can find her own way there without getting into too much trouble.”
Death cringes as he recalls the shadow bomb incident. “Hmph..You don’t know Y/n,” he says matter-of-factly.
Eideard slides his focus down to him. “No. But thanks to you, horseman, we now have a chance to.”
“Hmph..”
Disregarding Death’s standoffishness, the Old One turns to his fellow maker, finding the distractible youngling has resumed casting a dole eyed stare off into space. “Ahem!” Karn gives a start and shoots his elder a bewildered glance.
“Perhaps,” Eideard continues, “it would be an idea for you to get some rest as well.”
In a flash, the younger maker snaps to attention, eyes wide and alert. “Nah, m'alright. Tough as old boots, me!"
“Are you certain?” Copious amounts of teasing sympathy drips from the Old One’s tongue. “You seem a little preoccupied.”
Karn’s throat bobs up and down but he swiftly brushes a thumb underneath his nose with a sniff and begins shuffling towards the gate. “What? No, I’m just…just thinkin’ about….er…goin’ on patrol!” Death can practically hear the gears turning in the youngling’s head. Apparently deciding he’s landed on his best excuse, Karn’s ears flick up. “Aye! Gotta go check that western border. Make sure it’s nice and secure if you two’re headin’ down that way tomorrow.” He offers Eideard a stiff nod and flicks two fingers off his forehead at Death. “Right. I’m off.”
And without another word, he turns on his heel and retreats into the tunnel, guided by the soft moonlight seeping down through cracks in the craggy ceiling.
Death and Eideard watch him go in silence until the maker releases the chuckle he’d been holding in. “They seem to get along quite well.”
“Oh yes. Like a horse and trail,” Death agrees coolly, “The way they went on, you’d think they’ve been friends for years.” He lapses into quiet for a moment, arms folding across his chest before muttering, “She didn’t even seem vaguely afraid of him.”
“Is that a touch of jealousy I hear, horseman?”
“Don’t be absurd,” he snaps just a little too sharply, “It was simply a surprise.”
“Is it really so strange?” The maker gestures after Karn and then turns in the direction you’d disappeared. “They are both young, both lost in their own ways. He is reckless where she is cautious. Perhaps they could learn something from each other.”
Death snorts, tossing him an incredulous look. “You think a human could stand to be more reckless?” He almost laughs aloud. The Old One, for all his wisdom, hadn’t seen how you’d behaved in the Cauldron - how you behave in general. Cautious where it really doesn’t matter, reckless when it most definitely does.
“Caution will keep her alive, yes,” Eideard continues, “and I am glad of that. But too much caution and she will lose that hunger for life, for adventure. Then…” Pausing, he blows softly through pursed lips and tilts his head back to admire the stars. “Well…You’ve seen the husks left behind, of those whose spirits have abandoned their bodies long before they’ve reached the end of their mortal coil.”
“The line between cautious and reckless….A difficult edge to balance on,” the horseman muses.
“Aye. But one you balance on every day, I’d wager.” The maker casts a sidelong glance at him, a thumb gliding up and down the tapered end of his braid. “In which case it would seem they could both learn something from you.”
“I’ve never been a good teacher, Old One..”
“On he contrary,” Eideard hums softly, a faraway look in his melancholy eyes, “In all my years, I have found no teacher more efficacious than death.”
—–
Upon reaching the bottom of the stairs, a loud snort has you jumping a mile and whipping about to face Thane’s training circle, heart thumping away in your throat. However, you soon discover the source of the noise is none other than the old warrior himself. He’s sitting on the bench next to a water trough, hunched forwards with his hands gripped loosely around his axe’s handle, eyes closed and mighty chest rising and falling steadily. For half a second, you freeze, thinking he’s about to lift his head and fix you with a piercing, steely gaze. However, after taking a closer look, you breathe a sigh of relief.
He’s just dozing.
Safe from any probing questions from the brusque maker, you turn and pad softly down the walkway.
Dozens of glowstones have been meticulously embedded into the walls at regular intervals, softly illuminating the shaman’s little corner of Tri Stone. Across the way, Alya and Valus have been helpfully provided with a different, much more effective light source. A steady stream of molten lava oozes lazily along a sloping, artificial waterway, carved by hand into the mountainside. It runs from the mouth of a gargantuan pipe all the way down into a shallow canal that sweeps in a curve around the smaller forge, carrying the lava to where it’s most needed.
Brushing a hand along the wall as you go, you soon find yourself climbing the steps up to the shaman’s domed gazebo. A long, stone trough arches in a semi-circle around the interior wall and inside it, if you stand on your toes, you can make out a thick layer of dark, dry soil. Although it looks to be more dust than dirt, even under the ethereally levitating ball of light that hovers near the ceiling and beats back the shadows of night.
At the rear, the shaman stands with her back to you, her wooden staff raised high into the air and one hand stretched out towards the soil, fingers spread wide. Before your eyes, the dirt begins to shift, pushed aside by leafy green ferns that erupt upwards from nowhere and reach desperately for the roof.
The maker grunts, her shoulders quaking under an invisible strain.
“Take root, damn you!” she curses, thrusting her staff even higher. But it’s clear when the effort becomes too much, for she collapses forwards, staggering to remain upright and drops her arms heavily, the staff’s end clunking against the hard floor.
You stand on the threshold, hands awkwardly fisting into your skirt as a thought occurs.
For the life of you, you can’t remember her name.
Should you just call one out and hope for the best? Announce yourself or knock? There isn’t a door….You could rap your knuckles on the stone pillar to your right. On second thoughts, that might hurt-
“Greetings, human.”
You jump out of your skin, snapped back to the present by the sound of her sonorous voice.
She’s turned around to angle a smile at the entrance, head tilted down slightly. “I am glad to hear you have return in one piece.”
Letting out a short, embarrassed cough, you rub at the back of your head and step fully into the gazebo.
“How’d you know it was me?”
“Your footsteps,” she explains patiently, abandoning the trough and treading elegantly across the floor to stand in front of you, “Too heavy to be the horseman’s, too light to be a fellow maker.”
“Wow. You have very good hearing.”
Smirking, she raises a hand to tap the side of her blindfold.
“Right,” you wince, “Guess you kind of have to, huh?”
“Indeed.”
At that moment, a blue light emanating from the gnarled end of her staff catches your eye. “Was that magic?” you ask, waving your fingers through the air and shuddering at the tingling residue of static energy that dances along your skin.
Brushing a thick section of silver hair over one, sloping shoulder, the shaman exhales softly and inclines her head. “It was, for all the good it now does. One of my simpler spells, meant to coax the life from a seed. But…” She pauses to sweep a hand back towards the troughs. “The soil is too dry…The roots refuse to take, and even magic is no longer enough to sustain life.” She breathes a troubled sigh, whispering, “It is imperative the Tears of the Mountain are restored soon.”
Cocking a hip, she shakes her head and gracefully waves the worry aside. “But that is a matter for another day. Tell me, what troubles you, young one.”
Uncertain, you scratch the back of your neck and take deep breath, deciding to risk it. “Well, Ma-…Um. Maria?”
To your dismay, the maker chuckles warmly behind her hand. “Close,” she smirks, “Muria.”
Drowning in the weight of your own embarrassment, you drop your head into a palm with a groan. “Urgh, I knew that! Why did I forget? This conversation is going terribly.”
Sympathy pushes Muria’s soft lips up at the corners. “On the contrary, you’re doing fine. Considering what you’ve been through, a forgotten name or two is to be expected.”
“I guess so..”
“You mustn’t let it discourage you,” she continues, “In time, you will find your mind returns to what it once was.”
In spite of your doubt, you permit just a sliver of optimism to brighten your tone. “I sure hope you’re right.”
A knowing smile dashes across her face. “You’ll see….Now, what did you come here to ask me?”
“Oh! Right, right…So, Eideard mentioned you might have a way for me to get clean?” You fiddle self-consciously with the hem of your tank top. “I, uh..I dread to think what I look like. Probably covered head to toe in dirt and sweat….”
“Ah, yes. A few hours in the Cauldron will drench the brow of even the most seasoned smith.” Muria purses her lips and hums thoughtfully whilst her fingers – each adorned with thick bands of silver – run delicately over the spine of a monstrous tome hanging from her brown belt. “Mmm. The pothole,” she eventually muses, largely to herself, “Yes, that should do nicely..” With that, the shaman moves forwards, sweeping past you to the steps, her staff tapping each one before she takes it.
Swiftly, and far less gracefully despite having the advantage of sight, you patter along behind her, almost tripping over your tired feet. “Pothole? You mean the things that destroy car tyres?”
She leads you back towards Thane’s training grounds but before reaching it, she suddenly veers off right, heading for the enormous, hollow tree trunk you’d entered the village through yesterday. A quick glance to your left confirms that Thane still has yet to stir, and is in fact slumped backwards to rest against the wall at his rear, arms now folded tightly across his hulking chest and the axe discarded on the ground next to his feet. You stifle a soft snort, reminded briefly of an uncle who’s fallen asleep at a party.
Up ahead, the tail of Muria’s intricate, blue robe disappears into the dark trunk and with one last glance up at the stars, you hurry after her.
—
Giant bugs resembling earthen fireflies flit and zip around the narrow, covered gorge, each one roughly the length of your finger. They emit a dazzling, golden light that flickers on and off at regular intervals and you find yourself mesmerised, at least until one of them zooms just a little too close to your nose and you have to resist the urge to flap it away.
“Here we are,” Muria announces suddenly, stopping just a few dozen yards from the fallen tree next to a rock ledge that stands level with her elbows.
A small waterfall tumbles steadily from a gap in the canyon wall and down onto the ridge, where over the centuries, a bowl shaped hole has been naturally formed, eroded away by falling water.
The shaman peers down to the ground. “Can you climb up here?” she asks, resting a gentle hand on the flat rock. “Or would you prefer a lift?”
“That’s okay,” you reply, scrutinising the stone for footholds, “Looks easy enough..”
“I suppose I shall have to take your word for it.”
Her tone is teasing, yet still you squeak out a quick, “Sorry,” and scrabble up the uneven surface, slipping a few times before you readjust your grip, the promise of a refreshing shower spurring you on. After some time spent clawing and shimmying your way up, you finally reach the top and give a noisy huff, planting both hands on your hips and peering into the dark pool, only to find the surface is too churned and choppy thanks to the cascading water to allow you a glimpse at your reflection. ’Probably for the best.’
Suddenly, you exclaim, “Ooh, pothole. I get it.”
Propping her staff up against the wall, Muria leans forwards and rests her elbows on the ledge, chin settling elegantly over the back of her folded knuckles. “Mmm. I’m afraid that without the Tears, this is our closest source of water.”
“Tears?” you echo, kicking off your leather boots, “That’s the other thing you need right? To make the forge work?”
She hums affirmatively whilst you start hooking your thumbs into the hem of your skirt, only pausing to glance at her looming, placid face just a few feet away. “Uh…”
As though she can read your mind - a concept that wouldn’t surprise you, in all honesty - the corner of her mouth twitches, “No, my sight has not miraculously returned to me, little one.”
A warm flush creeps up your neck and you mentally kick yourself. “Oh yeah. Sorry, I just…Okay.”
Clamping your mouth firmly shut, you shimmy out of the skirt, kicking it to one side next to the boots and then, you go about shuffling your tights down.
Once both legs are bare, you raise the tank top up and off your head, dropping it with a plop onto the steadily growing pile of clothes. After a split second decision, you elect to keep your underwear on. Even though she’s blind, having the shaman’s face so close is still somewhat disconcerting.
The night has settled into a comfortable warmth, but goosebumps still spring up all along your bare skin as you turn your back to her and stick one foot into the water.
It’s cold. But not unbearably so.
Deciding to simply take the plunge, so to speak – ’Ha. Karn would appreciate that.’ - you draw in a lungful of air and slide into the pool, letting out a sharp gasp when the water hits your naked skin.
“Cold?” Muria prompts from behind.
Paddling around to face her, you respond through chattering teeth, “No-not….r-really, no-o.”
Her silky laughter travels above the sound of the splashing waterfall and bounces off the walls, resonating all along the gorge and out through the hollow tree trunk.
After the heat you’d faced during the day however, cold is more a blessing than she might realise. Already the brisk water has lifted two days’ worth of grime and sweat from the surface of your skin, no longer tinged grey with soot from the Cauldron’s atmosphere. Treading water, you suck down a big lungful of air and hold it in before dunking your whole head underneath the rippling surface.
The relief is instantaneous.
Fresh water soothes your tired eyelids and chapped lips, lifting the hair from your sticky neck and softening long-dried clumps of blood gathered on the tips.
For some time, you simply remain where you are, suspended in blissful darkness, halfway between the rock below, and air above with the only sound a muffled drone of water beating down into the pothole from somewhere overhead.
For the first time in days, you feel…. peaceful.
–
The moment you became submerged, Muria’s smile wavered for a fraction of a second, hit with a faint glimmer of concern as she realised you’d gone under entirely, though she soon shook the worry from her shoulders. Maker younglings may not be able to swim, but she’s heard it said that humans can. However, that doesn’t stop her heart from skipping a beat when her sensitive hearing ceased to pick up on your fluttering heartbeat.
She waits patiently, counting the seconds until you resurface.
Suddenly, you come up for air with a long, deep gasp and she’s grateful that the splashing water drowns out the sound of her soft exhale. “There you are,” she chides playfully, “I was about to come in after you.”
Kicking your way over to the edge, you rest your elbows on the smooth, wet rock and hum, peering up at her through half-lidded eyes, tiny droplets of water clinging to your lashes. “Might have been a bit of a squash.”
Overhead, a couple of the glowing insects buzz lazily through the air. One of them lands on the blue flower adorning Muria’s hair, throwing flickering shadows across her face.
“What are those?” you ask, rubbing at a stubborn patch of soot on your arm that turns out to be a faint bruise, “Those bugs. The shiny ones.”
Absently, Muria curls a finger around a section of hair, dislodging the insect which gives a quick flutter of its dainty wings and zips off to find another perch, this time on a thick fern leaf that hangs from the cave wall just above your private pool.
“Lunar thrips?” she cocks her head, “Harmless little things, really. They only come out at night. Why do you ask?”
“It’s just that…we have something similar on Earth,” you murmur, resting your chin on a hand and letting your legs kick languidly through the water behind you, “but we call them fireflies and they’re about three times smaller.”
“It seems our worlds have a few things in common after all.”
“Yeah,” you agree with a small grin, but it’s soon lost underneath a gentle frown, “Yeah…they do.”
She must have picked up on the trace of longing because her own brow creases too, bunching up the edges of her blindfold. “You must be missing home terribly.”
Stabbing a nail into your palm to stop yourself from choking out a wet rasp, you sweep a hand up towards the thrips. “I must be. I mean I’m looking for it in everything I see.”
She’s silent for a time, simply listening to the sound of your laboured breathing and the sniffles you try so desperately to cover up. Then, smooth as silk, she utters, “You know, I don’t believe I ever gave you my condolences.”
You blink up at her, taken aback before you collect yourself and croak in a voice so soft, she can barely hear it, “Yeah…well…I didn’t give you mine either. Eideard told me about what you guys have lost too.” You glance up at her and shake your head sadly. “I’m so sorry, Muria.””
Affection, pure and unchecked, races to the front of her chest. It’s the first time she’s heard someone other than a fellow maker utter those words. “That is..kind of you to say.”
“Not as kind as you’ve all been to me.” Letting your mouth hang open for a moment, you mull over your words, eyes narrowing, and ask, “Why…are you being so nice to me?”
“You need a reason?” An eyebrow creeps out from behind her blindfold, rising steadily up onto her forehead.
“Well, it’s just…” You pause to lift your torso out of the water, pulling yourself further up onto the rock and resting on your forearms, “S’just that, I didn’t do anything for you. You all just started being really kind to me.”
“Are those the grounds for kindness?” Muria queries, “One cannot be kind unless kindness first is given?”
Feeling just the slightest bit as though you’re being admonished, you duck your head. “I… Well, no.”
The maker’s face softens. “If everyone waited around for someone else to be kind first, why, we’d never make any friends, and the world would be a lonely place indeed.”
“I…guess I’d never thought of it like that before,” you muse, sparing her an appraising glance, “So that’s why you’re being so nice to me? You want us to be friends?”
“In case you hadn’t noticed, we’re running low on them these days,” she quips.
“Mmm. That makes two of us.”
Just then, her shadow falls over you as she pushes up off the ledge and stands to her full, intimidating height, taking her staff in hand once more. “Come now, we can continue this conversation another time. The night wears on, and it is high time you put your head down somewhere flat.”
Your heart sinks and you bite your lip, quietly mumbling, “Do I have to?” She doesn’t appear to have heard you however, so you hoist yourself up to sit on the edge of the pool, shuddering as the air hits your bare skin. With a sluggishness brought on by reluctance and fatigue, you drag yourself over to the discarded pile of clothes, pulling a face at the prospect of having to put them on while they’re still wet.
All of a sudden, you jump when a warm tingle unexpectedly sparks to life in your palms and spreads evenly up each of your arms. Startled, you flip them over, inspecting the flesh closely but find there’s no change to your skin tone, nor any sign of a wound. Just a warmth that has by now reached your chest, blooming outwards until every inch of you is cocooned in a comforting heat, and the water droplets still clinging to you have begun to evaporate.
Throwing the shaman a curious glance, you ask, “Are you doing that?”
In response, Muria simply inclines her head and says matter of factly, “I didn’t think you’d like being in wet clothes.”
“So you used magic to dry me?” Clicking your tongue, you begin stepping into your skirt and pulling it up over your hips. “That’s actually pretty cool.”
Muria’s easy smile vanishes in an instant. “Cool?” she says, concerned, “Odd. It was supposed to be warm.”
One hand fighting to stuff itself awkwardly through an arm hole in your tank top, you grunt, “N-No! Cool’s just another word for, like…great, or awesome. Uh..Hunky dory? You know, cool.”
Gradually, the maker bobs her head up and down. “Oh I see. Cool,” she repeats, testing the new meaning on her tongue before she huffs out a quick laugh. “Even at my age, it seems I can stand to learn a few things from today’s youth.” Waiting a few more minutes until she hears you scrambling down the rock and thud softly onto the ground, she starts making her way back along the tunnel, calling over a shoulder, “Now, come. You must be exhausted.”
You meander between the lunar thrips, head kept low to stare at the end of Muria’s swishing dress as she strolls ahead.
The silence is only broken again once you reach the tree trunk.
Giving your little finger an anxious tug, you swallow drily and let out a trembling exhale. “Boy..Tonight’s gonna be rough, huh?”
The shaman slows, a quiet ‘ah’ slipping past her lips. ‘The heart of the matter.’ She’d been wondering when you would address this next obstacle. Concentrating hard, she becomes aware of your tiny heart thundering away inside a dainty ribcage like a frightened animal, hurling itself at the bone with desperate zeal.
“Oh, little one,” she croons, turning to face you, and if you weren’t on the verge of breaking down right then and there, you might have taken offence to the term of endearment. “If you wish for one of us to stay with you tonight-”
“No!” you hurry to cut her off. God knows you won’t ask any more of these people. “No, I - I’ll be alright.”
She lets out an uncertain hum. “Are you sure? If not us, then…perhaps the horseman -”
Once again, she finds herself interrupted when you blurt out another refusal. “Really, don’t - don’t ask Death. I’m an adult, I can deal with…” You wring your hands together nervously. “…with whatever happens.”
In spite of the strip of cloth, you can feel the maker’s unseeing gaze bore into you. It takes a moment, but eventually, her enormous chest heaves around a hefty sigh, a sign of her relenting. “If you change your mind,” she says, swinging around and feeling her way along the narrow trunk, “You know where to find me.”
————-
“There is another matter, Old One….I…require your advice..”
Back in front of the village gate, Eideard turns an appraising stare down at Death, one eyebrow creeping up his wrinkled forehead. He’d suspected the horseman had something on his busy mind, something he’d been trying to figure out how to voice since they watched Karn disappear through the village gate. Thus, the elder stayed on Tri-Stone’s upper tier alongside him, patiently waiting for Death to steer the conversation.
“The Reaper himself comes to a maker for advice, of all things,” the giant rumbles, “This truly is a day for accomplishments.”
A resulting glare from the Nephilim could freeze a lesser creature solid. “It’s about the girl,” he gripes.
At his words, Eideard’s expression drifts into the realm of tender. “Yes, I imagined it might be. What has you so worried?”
Unsurprisingly, Death is on the defensive in a moment. Drawing his shoulders up, he scoffs darkly, “You mistake me for one of your own, maker. I do not worry.”
The infuriatingly amused glint in the Old One’s eyes returns and suddenly, Death wants very much to snatch that glimmer out and grind it under a heel. Instead, he settles for simply glowering, infuriated – not because Eideard was wrong, but because he was right. And they both know it, regardless of how practiced Death is at hiding any trace of concern.
Eventually, he sighs, conceding. “She has…a complex, of a sort. I’d call it a hero complex if she didn’t think so little of herself.” He pauses. “Perhaps a martyr?”
The old one shifts his weight to lean more heavily against his staff. “How so? What happened out there?”
Shaking his head, Death makes a bee line for the low bulwark spanning the distance between each staircase. Turning to rest back against it, he folds his arms across his chest and frowns.
Curious as to the horseman’s atypical behaviour, Eideard follows suit, taking a few, long strides to stand next to the smaller being and sweeping a watchful eye over the village below.
It takes several seconds before Death speaks again, but when he does, his voice it thick with a tension indicative of his reluctance to display any inkling that he might actually have a heart after all.
“She can’t defend herself -” he begins slowly, “- Rather, it’s as though she won’t.”
The old one simply bows his head in acknowledgement, a silent prompt for Death to continue.
Absently picking his wrappings loose, the horseman sets about unwinding and re-securing them meticulously, if only to give its itching fingers something to do. “Three times…” he murmurs, aware of the maker’s blue robes rustling as he shifts closer to hear, “Three times she’s frozen in the face of what tries to kill her. But…three times she’s nearly died leaping to defend another – namely myself and Karn. She’s no hero, Old one. Not by a long shot.”
He finally drops the ratty bandages and swivels his head around to trap Eideard in a deliberate stare, studying the aged face carefully. “So, why? Why then strive to protect others but not oneself?”
“You know humanity better than I, horseman,” the Old one points out, “Can you truly think of no reason?”
Gradually, Death’s glare slides down the maker’s plaited beard which now glows an ethereal silver in the fleeting patches of moonlight.
“I can,” he utters after a few beats, “but I’ve been wrong before.. And a second opinion is never a bad idea.”
“Ah. I see. Rather than my advice, you want me to confirm your suspicions?”
The horseman nods sagely and Eideard hesitates, pensively gliding his tongue over a sharp canine. Tapping a few fingers against his beard, he glances to the fallen tree that you and Muria had disappeared into, and lowers his voice. “I believe martyr may be an unreasonable judgement,” he ventures carefully, “She has not suffered willingly. She cannot help what happened to her and she doesn’t particularly strike me as the type who seeks sympathy for that suffering.”
“Because you know her so well,” Death interrupts a little too brusquely.
With a frankly absurd level of patience only achieved through eons of experience, Eideard responds, “Do you?”
At that, the horseman’s jaw snaps shut.
“If I may?” the elder continues, “I think the answer to her behaviour is as simple as it is….sad. It seems to me that while she cares very much that others live, she does not extend the same courtesy to herself. Horseman-” He swings his massive bulk around to face the gate, resting a heel up against the low wall and letting out a laboured sigh. “- She's waiting to die.”
From the corner of his eye, he spies the nephilim’s head lower until the chin of his bone mask nearly thunks against his sharp collar bone. Softer than a breeze, Death exhales, “I thought as much.”
From below, the telltale sound of approaching voices catch their attention and they both turn to look over Thane’s arena, towards the tree to find you and Muria emerging from its trunk. Absently, Death notes how much smaller you look with your hair plastered to your skull like that.
“Would you like me to speak with her?” Eideard mutters from the corner of his mouth.
Just as quietly, the horseman replies with a detached shrug “Do what you think is best, Old one.”
“Mm. I’ll have a word.” The maker observes as you stop at the beginning of the main walkway and gesture up to where he and Death stand. “But so should you.”
The horseman scoffs. “Me? I think you’ll find I’m better at taking lives than I am at saving them.”
“And yet – here you are. Slowly restoring life to my realm and aiming to restore humanity to hers.” His enormous hand sweeps in your direction. The Shaman is shaking her head and pointing firmly at the silent maker’s forge, an action that has you slumping in defeat.
“I do this to save War from condemnation. Nothing more,” Death replies flippantly.
The Old one allows himself the tiniest roll of his eyes but remains silent, smiling when it appears that Muria has succeeded in convincing you to retire, for you scuff a boot against the ground but turn and reluctantly shuffle off down the walkway, dragging your feet with her in tow.
“This matter should be addressed swiftly,” the elder remarks, “but not tonight. Doubtless, she has enough on her mind…” He looks down and is surprised to discover that the horseman is no longer leaning back against the low, stone wall, but has crossed to the staircase and placed one boot on the first step when he’s stopped by Eideard calling, “Oh, before you go-”
The eldest Nephilim’s head twitches towards him a little.
“- Thank you, Death. For restoring fire to the Forge.”
For a while, Death stays perfectly still. But then, almost too fast for the maker to see, he nods and like a shadow, vanishes down the steps.
————-
The heavy door leading into the maker’s forge thuds closed as Muria steps outside again. A resonant clamour rings out through the whole village and rouses Thane from his light doze. The old warrior jolts with a snort, one hand flying out to fumble around for his axe’s handle, head jerking from side to side in search of a threat. Remembering where he is, Thane’s bushy eyebrows furrow and he stretches his arms into the air, rolling a kink out of his neck before settling back against the wall, moustache twitching. Storm-grey eyes slip closed and he allows his mind to wander off yet again.
—–
In the lowest courtyard of Tri Stone, on the granite bench just outside the door to the maker’s forge, Death sits, legs crossed over one another with his wrists slung across each knee, head dipped low and his eyes only half shut.
Corpse-like, his pale body doesn’t move. No muscle trembles, no strand of midnight black hair lifts to greet the warm breeze…To a passerby, the horseman might appear asleep. However, if they were to risk a closer look, they’d soon find that they were sorely mistaken as a pair of eyes – blazing red, orange and gold – snap open and swivel up to glare at whomever had deigned to bother him.
In truth, Death is all too alert, his keen ears turned and attuned to the muffled sounds seeping under the door.
Humans – he’s discovered – can cry on account of anything and everything.
It isn’t a criticism made by a presumptuous nephilim. It’s a fact of the universe and one of the most bizarre aspects of a human being he’s ever witnessed.
Anger leads to tears.
Fear too.
Happiness? Tears.
Misery, hurt. Love and hatred? Absolutely.
Humans can look at a sunset and break down, and Death has often caught himself wandering what it must be like to feel everything with such reckless abandon. To be so filled up with a feeling, their frail little bodies can’t contain it, so it spills out..
Just as it’s spilling out of her now.
Well…from what he can hear, it doesn’t so much spill as it does explode, try as she might to stifle it. But the firstborn has too good a pair of ears for her to hide from him.
The only sign that he’s listening comes after another vicious sob that’s almost immediately lost into whatever fabric the shaman had lent for her to sleep on. His heavy lids give the minutest of flickers.
This crying is….difficult to listen to.
This isn’t one human pouring out its anguish to a dead forge. Those are the tears of seven billion humans, seven billion souls who never got their chance to cry.
At this moment, she’s probably feeling pain in its rawest form, a pain that transcends the physical hurt. There isn’t a poultice in the universe that can heal this wound. Which is exactly why he doesn’t venture inside.
What could he do? Death – the physical manifestation of the state of her people. The being who ripped her from Earth and everything she’d ever known.
At last, the horseman stirs, but only to uncross his legs and let them dangle over the side of the bench as he releases a pent up sigh.
To his right, and shooting him the filthiest, most accusing glare he’s ever seen, is Dust. With deliberate slowness, Death drags his gaze down to the crow and he blinks. “What?”
He’s instantly met with a scathing hiss.
Rather than enter into a dispute, the horseman merely slouches forwards, long hair tumbling around his shoulders. “And what precisely is it that you expect me to say if I go in?” he whispers lowly, “Mine is not a shoulder she can cry on.” A moment later, his eyebrows knit together and with a shake of his head, he murmurs, “It’d only make her cold anyway.”
—
Several metres away on the other side of the door, you’ve weakly leant yourself up against the adjacent wall with a white-knuckle grip on the soft, fur blanket that Muria had kindly retrieved for you.
Though your eyes burn with tears and exhaustion, you fight to keep them open, lids stretched wide and petrified while your mouth stays buried in the white fur, muffling your wails. Last night, you’d been too physically overwhelmed to remain conscious. Your body – still in shock – had shut down of its own accord, and in doing so, it protected you from having to think and address what has happened to you. During the day, you found yourself in a new world filled with distractions galore, not to mention a horseman who broke the silence just often enough that your mind wouldn’t start to dwell.
Now though, in the darkness of the maker’s forge, Death isn’t here and the night is deafening in spite of the monotonous rumble passing by somewhere deep below the earth. Although you’re tired, you aren’t quite tired enough to drop, as you wish you would.
Instead, you find yourself trapped in this hellish limbo, an endless cycle of helplessness, terror and anguish that loops and loops and then loops again. Just a tired ensemble of, ’I’m all alone!’
’I’m never gonna see another human again!’
’Everyone’s….dead.’
It’s a claustrophobic kind of fear. Your legs are itching to run, to pace, to do something, however you’re shivering too violently to convince your jittery muscles to stand.
The tears spilling like rivulets down your cheeks soak into the fur clutched between your fingers, your only source of comfort. Trying to ground yourself, you take in a long, unsteady breath, willing the air to wash away the thick panic in your gut.
It doesn’t work, and another swell of dread bubbles up from somewhere deep inside, urging you to pry your jaws apart and let out an awful, howling scream, this one hurting a little more than the last. Any power behind the sound is lost into the blanket’s folds.
Throat raw, chest aching from the strain of crying so hard, you suffer through the grief well into the night.
By the time you’ve worn yourself out enough to finally, finally nod off, you’ve slumped uncomfortably down the hard wall, your neck bent awkwardly to rest on one shoulder. Salty tears have dried on your eyelids, fusing your lashes together in a way that’ll no doubt sting in the morning when you try to peel them apart.
You entered a light slumber, twitching half awake every now and again with a soft gasp and pounding heart before falling right back to sleep.
The next time you stir, it’s to the odd sensation of weightlessness and a pressure sliding under your knees and around your shoulders. With your brain still completely sleep-addled, you merely grumble and turn to bury your face into the presence at your side.
And then, just like that, you’re lying flat on a hard surface and moments later, a heavy warmth is settled over you from toe to chin, smoothing the slight frown that had begun to crease your brow.
Arduously, you try to slur something. A name perhaps?
But you soon settle down again as a gentle pressure brushes lightly across your forehead, sweeping away several strands of tickling hair that had become stuck in a light sheen of sweat. A cold breeze rolls past your cheek and just like that, the presence is gone.
Unconsciousness creeps up on you again, urging you to succumb to some desperately needed sleep. With a soft exhale, you welcome it, but not before one of your hands finds its way up to your face of its own accord, fingers rubbing lazily at the strange, icy tingle lingering on your forehead.
Chapter 9: The Edge of Burnout
Summary:
Hey guys, so sorry this had such a long hiatus but it’s here now yay! :) I wrote this while I was super busy with volunteering and taking care of my mental health etc, so it might have a slightly different tone. Hopefully the next chapter won’t take long to come out <3 <3 <3
Chapter Text
Exhausted. There isn’t a much better word you could think to use with regards to your current state of being. A dull, relentless throb starts at the back of your head the moment you rouse yourself from a paltry slumber, and waking up once again to the cold, damp walls of the makers’ forge instead of your familiar bedroom doesn’t help matters either.
It takes a tremendous amount of willpower to drag yourself upright, raise your hands to your face and bite down hard on a finger to keep the frustrated tears at bay. Only when you trust your head not to collapse in on itself do you peel your eyes open and realise that you’ve somehow found yourself on the ground next to the central anvil, your jumper clumsily folded and propped beneath your head.
Confusion slowly replaces your initial misery.
You have no recollection of even getting over here, let alone fashioning a makeshift pillow for yourself. In fact, the last thing you recall is falling to your knees right inside the door, leaning up against the wall and stifling your cries in a blanket as you surrendered to the breakdown that had been nipping at your heels since you left Earth.
However, too tired to give the sudden position change any real degree of conscious thought, you brush it off, untangling your legs from the furs and getting to your feet. “I guess Eideard must’ve moved me.”
A wide yawn stretches your mouth and almost immediately, you begin to sway, wincing as the pain in your head reaches its peak, and then blessedly starts fading to a dull, ignorable ache. Once your vision stops swimming, you trundle down the steps, dragging your feet towards the forge’s entrance, all the while struggling to keep your eyes from slipping shut.
—
To say that Alya was excited about having the fires restored would be a vast understatement. She was absolutely ecstatic. As soon as the first spots of lava began to dribble out of the enormous pipe above Tri Stone, she grabbed her reluctant brother and swung him around their little forge, whooping and hollering like a demon. All through the night, she continued to buzz excitedly and come morning, a broad grin is still plastered across her face as she works a whetstone over a dull, old blade, humming merrily.
She clocks Death right away as he appears on the steps of her stone gazebo. “Haha! Horseman!” she laughs, jumping up from the crate she’d been sitting on and carelessly dropping her handful to one side, “The Fires of the Mountain flow again!”
Raising a brow at the discarded blade and whetstone, the horseman stops just in front of her and lifts his head back, leaning his weight nonchalantly onto one leg. “Yes. Funny that in sending a horseman, the job tends to actually get done.” He pauses to see if his retort has dampened her ridiculous grin.
It hasn’t.
Sighing, he admits, “Although, it wasn’t all my doing. Karn helped as well.”
That, at least, gets the maker’s expression to shift. Alya’s eyebrows fly up her head and she sputters, mouth agape. “Karn? That Pup!? But he hasn’t a clue!”
Behind her, Valus grunts and stops his work at the anvil to give her a pointed stare.
“I suppose you’re right…” she sighs after a few seconds of silent conversation that Death can’t hope to decipher, “The forge does burn once more.” Then, chewing on her lips, she mutters to herself, “Not that it’ll go to his head or anything…”
Nodding his acquiesce, the horseman grumbles, “Oh, I imagine it probably will.”
“And Y/n?” Alya’s ears perk forwards, at last seeming to notice the absence of one human. “Is she alright?”
“She’s still in one piece, if that’s what you mean.”
“Oh, thank the Stone. How’d she get on in the Cauldron?”
“Well, she nearly -“ Death hesitates, squinting an eye shut and pulling a face beneath his mask. Perhaps it would be prudent not to mention the incident with the Shadow Bomb almost detonating in your hand, even if you did end up inadvertently revealing the path forward as a result. “…We… ran into a spot of bother with a construct, and Y/n had the foresight to distract it long enough th`t I could take it out.”
“Saved by a human, eh?” The maker’s eyes sparkle with unconcealed amusement. “How far the mighty have fallen.”
If he didn’t think it would only serve to delight her further, Death would take the bait and fall into an argument that he’d have been absolutely fine without your interference, that he doesn’t need help from anyone, much less a timid, clumsy little human who’s bark and bite are as about as formidable as a gnat’s.
But then…in spite of all that, you did help, which should count for something. At the very least, you don’t deserve to be derided by a cynical, old nephilim, not when you defied your own instincts and chose to fight instead of flee. You’d surprised him when you defended the young maker, even more so when you had the foresight to distract Gharn rather than attack him. Death had already seen evidence of the courage you have hidden away under the surface of your skin, but yesterday, you’d shown an ability to strategise, to play to your strengths without surrendering to panic.
He doesn’t say any of this aloud, of course. In the end, he settles for remaining silent and tossing Alya his iciest glare.
It’s a good thing he kept his mouth shut too, for just then, Alya flicks her eyes up to look at something behind him. “Ah, speak of the wee devil….”
Lo and behold, when Death cocks his head back over a shoulder, he spies a tired, scraggly human trudging up the steps towards them and very nearly falling over her own feet on the way.
Even at a half glance, he can tell just how badly you must have slept.
Eyes bloodshot and half obscured by thick, drooping lids that barely seem capable of keeping themselves open, your jaw stretches into a wide yawn which you groggily try to cover with a hand, mumbling out a soft, ’G'morning’ before sidling up next to Death only to catch him off guard by leaning up against him and knocking your shoulder with his. The horseman stiffens, momentarily stunned as you nuzzle your cheek into his pale skin and let out a contented sigh through your nose, evidently still half asleep.
Fully aware that a grin has begun to stretch its way across Alya’s face, he clears his throat and gently nudges you upright with the elbow you’re pressed into.
Eyes snapping open, you give a start and blurt out, “M’ up! I’m up!”
“Aye,” Alya chuckles, tossing her brother a knowing glance, “And lookin’ like you oughtn’t to be. Tired?”
“M'fine.” Embarrassed, you scrub at your sore eyes and give your warm cheeks a few pats. Satisfied that you won’t topple over where you stand, you plaster on a smile and aim it at Death. “So, when are we heading out?”
“Heh, eager to get to those Tears, ain’tchya?” Alya chuckles.
‘Eager,’ the horseman muses privately, ‘Or anxious.’ Either way, your question raises one of his own and he turns back to the forge sister. “That reminds me, where might we find the tears of the mountain?”
“To the west,” she replies, “past the fjord and into the Drenchfort.”
Whilst Alya and Death fall into a discussion about the ins and outs of actually reaching the Tears, you grow restless and amble towards the large, silent maker standing over the anvil, afraid that if you stay still for too long, you’ll fall asleep on your feet. With his mask securely in place, Valus tirelessly brings a welding hammer down onto a piece of metal, although being on the ground makes it impossible to see what it is, prompting you to ask, “Hey, what’re you making?”
He jumps slightly, tipping his head down to seek out the source of your tiny voice. Once he finds you, he lets out a grunt and happily lifts his unshaped weapon from the anvil, tilting it for you to see. As far as you can tell, the square, irregular lump of metal looks to be the beginnings of an axe head.
“An…axe?” you guess, smiling when he nods before returning it to the anvil.
But just as Valus raises his hammer again, something gives him pause and he glances back down at you, doing a double-take and cocking his head to one side with a curious hum.
You’re forced to stumble backwards as he suddenly lowers himself onto one knee and begins reaching out. “W-what is it?” you stammer, eyeing the silent maker’s encroaching hand.
Wordlessly, he extends a finger, causing you to stiffen when it nudges carefully against the sword hanging from your belt.
All at once, realisation dawns and you relax. “Oh, you’re wondering where I got this sword?” Tugging it out of its sheathe, you present it to him, glancing between the blade and his mask, wishing you could see his expression. “It’s Karn’s. Well, I found it in one of Thane’s barrels, but Karn’s letting me keep it.”
Valus makes an amused sound at the back of his throat and turns his hand over, quietly asking to have a closer look. For a few seconds, you hesitate, but eventually place the sword into his palm and step back whilst his fist closes around the hilt and he lifts it up, scrutinising it carefully and then balancing the ends between his fingertips to check the weight.
Just then, Thane’s words come back to you - ‘I thought Valus had melted that down for scrap?’ - and a rush of anxiousness washes over you, suddenly concerned for the wellbeing of your weapon.
“Is there something wrong with it?” you blurt out, stepping closer.
Valus must have heard the mild worry in your tone, for he lowers his hands and roves his gaze down towards you. Another moment passes, and then, to your relief, he shakes his head from side to side and slowly returns the sword, which you take gratefully and slip back into the scabbard, unable to keep a hold of your happy sigh.
“Oh, that’s good, thanks!”
“Y/n!”
Jumping at the sound of Death’s call, you swivel about and find that he and Alya have finished their discussion and are staring at you expectantly, the horseman lifting his arm to beckon you over. “Time to go.”
Casting a last, lingering smile at Valus, you offer him a wave before making your way to the horseman’s side.
“Did you two have a nice chat?” he asks casually, jutting his chin at the larger maker who lets out his signature grunt and moves back over to the anvil. The horseman heads towards the stairs whilst you stride along next to him and reply, “As a matter of fact, we did… How about you?”
“Oh, it was about as interesting as most conversations I’ve ever had with a maker. That is to say, not interesting at all, and focused predominantly on directions….”
Just as you reach the top step, Alya suddenly calls out behind you. “Oh, horseman, one more thing before you go….”
You and Death share a glance and swivel around, watching curiously as she digs through her apron pocket in search of something. “Now, where did I…Ah! Here it is!” Triumphantly, she retrieves her hand and shows you what she’s holding.
It’s a pistol. The largest pistol you’ve ever seen – with a single barrel that gleams like polished silver in the morning light. You can’t help but to stare, transfixed as Alya spins the cylinder and checks the sight before handing it down to the waiting horseman.
“I know this pistol,” he mutters, reaching up and taking the proffered weapon, “It belonged to my brother, Strife. How came it here?”
But in reply, Alya merely shrugs her massive shoulders, lips pursed. “I cannot say. But it’ll help you on your journey, of that I’m sure. Oh, and you’ll probably be needin’ this as well.” She turns to whistle at Valus and he huffs, trundling over to the workbench and grabbing a small, leather holster before turning to throw it at his sister. Expertly, she catches it and hands it down to the horseman.
For a while, Death simply holds the two new items, staring at them suspiciously until he swivels his eyes up towards Alya again. “And am I right in assuming you expect compensation for the holster?”
The maker’s nostril’s flare with a rough exhalation and she fixes her thumbs through a couple of belt loops, declaring, “S’like I said before; Help us, and we’ll help you. Consider it a thank you present, for fixin’ the Cauldron. There’s more where that came from if you can get the DrenchFort up and runnin’ too.”
You couldn’t be too certain whether the horseman had needed the extra motivation or not, but he nonetheless dips his head in a shallow nod and turns to catch your eye. “Well, in that case…Shall we get a move on?”
—
There’s an unacknowledged tension laying thick in the air as you wander through the village at Death’s side, every now and again making quick, sidelong glances at him until he softly and unexpectedly exhales.
“Did you get any sleep?”
It’s so out of the blue and yet so banal that for a few moments, you have no idea how to respond.
Eventually, you resolve to tell him a little, white lie. “Y-yeah, I slept fine, thanks..”
Even as the words leave your mouth, you just know he’s picked up on your hesitation by the dubious look he aims at the side of your head. Terrified that he’ll call you out on the fib and you’ll be forced to admit that you blubbed like a baby all night, you stubbornly avoid his gaze, focusing instead on the trio of makers up ahead until you eventually feel the horseman’s eyes move away and you can breath properly again.
Eideard is standing at the edge of the arena, quietly observing a sparring match between Karn and Thane. The younger of the two has a white-knuckle grip on the handle of his hammer as he attempts to block each increasingly vicious swing from the warrior’s axe.
“Hey, Eideard,” you chirrup, coming to a stop beside the elder’s boot and breathing a mental sigh of relief, glad for the distraction.
Blinking, the enormous maker swings his head down to offer you a warm smile. “Ah, good morning, Y/n.”
“Y/n!?” In the arena, Karn balks at the sound of your name, taking his eyes off Thane to glance over a shoulder, eyes darting left and right until they settle on you and a look of horror dawns across his face, ears pinned back to the sides of his head. He hadn’t anticipated that you might appear to watch him train. Unfortunately, the distraction leaves him completely open to a swing from Thane’s axe. Drawing back a couple of steps, the experienced warrior expertly sweeps his weapon towards Karn’s side, then drops it at the last second and twists it in his grip so that the blunt edge hits the youngling’s legs instead, knocking them out from underneath him.
Giving off a startled yelp, Karn comes crashing down and the resulting impact of several tonnes of maker hitting the ground threatens to send you off your feet as well. You clap a hand over your mouth and bite down on a burst of laughter as the young maker flounders on his back for a while like an upturned tortoise before scrambling to sit up, his cheeks swiftly turning a dark shade of pink.
“I-I meant to do that!” he stammers, avoiding your eye and wishing profusely for the ground to open up and swallow him whole. “Gotta give the old ones a chance every now’n then, eh?”
Scowling, Thane lumbers over and raps his knuckle sharply on top of Karn’s head, huffing, “Oi. Watch who you’re callin’ old, Pup.”
“Ha - Ahem - Are you okay, Karn?” you laugh, while Thane snags the young maker’s shoulder pauldron and hoists him up onto his feet again.
Still reeling from utter embarrassment, he shrugs off the warrior’s hand and casts you a shy glance, mumbling, “Aye, m’alright…”
Death brushes past you and Eideard, moving into the arena with his hands splayed accusingly on his bony hips. “Is that all it takes to distract you, Karn? The presence of a human?”
“Wha- I- No!” the youngling protests, his bottom lip pursed stubbornly.
“Ah,” Death continues, “Just the presence of Y/n, then.”
Throwing his head back, a bark of laughter bursts out of Thane and he elbows Karn roughly in his side, eyebrows raised suggestively.
Apparently, the youngling’s face can flush even darker.
Meanwhile, still lingering back at the arena’s edge, you’re content and slightly amused to watch Karn try to awkwardly defend himself for a time, sputtering out various excuses for his unintentional slip-up until a shadow falls over you and upon glancing up, you find that Eideard has shifted closer, leaning on his staff for support. “Y/n,” he says, keeping his voice low enough so that only you can hear it over the others’ bickering, “I wonder if I might have a word?”
In spite of his decidedly secretive tone, you’re happy to oblige the old maker in a little conversation, replying “Sure,” before following him over to a low wall that faces the western mountain range.
Once out of earshot of the other three, he stops beside it, setting his hands down on the ageing stone and casting his eyes towards the far off mountains whose peaks have only just been touched by the morning sun. You’ve barely approached the wall yourself when he shifts slightly, inhaling through his nose and exhaling again – as resigned a sigh as you’ve ever heard. “You look tired, Y/n,” he murmurs.
And perhaps, because he hadn’t asked it as a question - because he seems too wise to be fooled, you don’t feel the need to deny it. Before you can think to stop yourself, you close your eyes and lean sideways into the maker’s leg, softly admitting, “Yeah, I didn’t get a lot of sleep.”
If Eideard minds your proximity, he doesn’t comment on it.
“And do you plan on accompanying Death?”
“Mm hmm.”
A long pause, then - “Are you certain that’s wise?”
Suppressing a moan, you drag your head away from the soft fur lining of his boot and stand up straight again, gazing sadly over the wall. “Probably not.”
The maker’s head twists around, his pale eyes regarding you with renewed curiosity. “And yet, still you wish to go?”
“Look. The only place I wish to go is home,” you grumble bitterly, though when one of the elder’s eyebrows lifts in mild surprise, you regret letting the moment of irritability slip out. “Sorry. Didn’t mean to sound rude. I’m just-”
“- tired?” he guesses.
“…Yeah. Something like that.”
“I don’t mean to pry,” Eideard continues slowly, “I only ask because I worry.”
Biting your lip, you card a hand roughly through your hair. On top of everything else he has to be concerned with such as Corruption taking the last of his people and destroying his home, he’s worried about you. And here you are getting snippy with him. It isn’t the Old one’s fault you’re stuck here, and after all he’s done for you, the very least you can offer him is an answer to his questions. “Okay, the truth is, I want to go with Death because it’s better than the alternative.”
“Staying here?” To your dismay, Eideard’s tone holds the barest modicum of hurt.
“No,” you hurriedly assure him, “Staying still. I just don’t want to be…alone with my thoughts, you know? Last night was awful! I kept going back to that church and those people and my family and I-I don’t want to give myself time to think about…” A potent shudder cuts you off, but you’re fairly certain he gets the gist since his chest deflates under the weight of a silent exhale and he bows his head, offering you a sign that he not only understands but that you don’t need to say any more.
Giving yourself a quick shake, you clear your throat and blink some moisture from your eyes, desperate to alleviate the sullen atmosphere that’s grown between you. “I uh, I did at least manage to get a couple hours of sleep in though, thanks to you.”
Hearing him shift his weight, you spare a quick glance up at the maker and realise he’s giving you a puzzled look, head tilted to one side. “Thanks…to me?” he asks, a moment later admitting, “I must confess, I’m not sure as to what you’re referring.”
You turn to face him properly, brows furrowing in a similar fashion to his. “Last night. I-In the forge?” His face remains relatively blank, and you suddenly question whether you’d been mistaken in assuming it had been Eideard. “You…You moved me from the door to the anvil? I would have a really cricked neck this morning if I’d’ve stayed where I was.”
“I’m afraid you’re mistaken, little one. Whilst I am glad you slept more comfortably, it was not I who moved you.”
“Oh….Well, maybe it was one of the other makers?”
Just then, something changes in the old one’s expression, like he’d just come to a realisation you have yet to reach. The crease between his eyebrows suddenly disappears and he blinks, lips parting slightly. “Or perhaps-” he muses, tapping a gnarled fingertip against his staff, “-it was not a maker at all.”
Confusion sweeps across your face, chasing away the meek tilt of your eyebrows. “Not a maker? Well, who else could it have been?”
“What are you two talking about over there?”
Giving a start, you spin around to find Death is no longer engaged in conversation with Thane and Karn, and is instead glaring from across the arena, eyes hard and unblinking.
You fall prey to a knee-jerk response, standing stiff as a board and blurting out, “Nothing!” as though you’d just been caught with your hand in the proverbial cookie jar although you don’t know what exactly it is you’ve done wrong..
A soft harrumph comes from the horseman and he squints suspiciously up at the Elder, but after a second, he returns his attention to you and jerks his head towards the stairs. “Well, if you’re finished, it’s high time we were off.”
“Right-o!” Without arguing, you scurry back towards his side but pause as Eideard promptly calls your name.
“Y/n?”
Hesitant, you turn to blink up at him over your shoulder. “Y-yeah?”
The maker holds you under a somber, weighty frown and you swallow, wondering for a fleeting moment if he’s about to insist that you stay in the village. However, another second passes and his expression melts, losing its austerity. “You will be alright,” he tells you with so much conviction, a tiny piece of doubt breaks away from your soul and falls into nonexistence.
Conveying gratefulness in a decisive nod, you turn and trot up to Death, taking a second to shoot a sympathetic smile at Karn, who looks appropriately shellshocked for having received a thorough teasing from both the warrior and the horseman.
“You’re headin’ out again?” Thane’s steely eyes flick over to meet Eideard’s, a silent message conveyed in that briefest of glances, before they return to you and he continues, “Don’t suppose you’d fancy stayin’ here to help me train this young’un?”
Although Karn perks up in an instant, apparently delighted at the suggestion, you politely shake your head. “Tempting, but I’m gonna have to take a rain check. Death might need my help in the Drenchfort.”
“Oh, undoubtedly,” the horseman agrees, nodding sagely, “Her innate ability to trigger shadow bombs is bound to come in handy at some stage.”
A contemptuous smirk tugs at his lips when you stick your tongue out at him.
Meanwhile, Karn’s shoulders slump dejectedly but he remains silent, hiding his disappointment as Death leads you towards the curved staircase, the two older makers immediately taking notice of your unsteady gait. Thane lets out a troubled hum and shoots another pointed look at the elder, who sports his own frown but raises a hand, quietly telling his fellow maker to leave the matter alone. They’re just going to have to trust your judgement….
And the horseman’s.
“Take care,” Eideard calls. He waits until you throw back a hasty farewell and disappear from view before he softly adds, “Both of you.”
—
“Oh Jesus, I forgot about that thing…”
Below you, Despair blows out a congruent snort, head turning to keep the gigantic swell of corruption in his sights as he trots briskly across the valley, his hooves kicking up a light sprinkling of dew as he goes. There’s a thin mist covering the ground that swirls around the horse’s legs and lends itself to the realm’s mysterious vibe.
“Fear not,” Death pipes up at your back, “There are far worse things you need to worry about in the nearer future.”
At his words, your expression darkens. “…I love how you preceded that with ‘fear not.’ Like it’s supposed to make me feel better.”
You don’t hear him laugh but the horseman’s chest shudders behind you, rumbling against your back and your odd trio presses on.
Soon enough, an enormous cliff rises up before you. A gorge – much like the one on the eastern side of the vale – has been blocked off by a towering wall of thick, oozing corruption. Upon reaching the black mass, Death tugs lightly on Despair’s reins and the horse slows to a halt, the three of you peering up at it with the same expression you might give a particularly difficult crossword clue.
“Well…. Now what?” you ask.
The horseman remains silent for a moment, frowning up at Dust who lets out a smug caw and merely soars over the wall. “Short of sprouting wings,” he muses, “It looks impassable.”
Craning your neck back to look up at him, you find Death’s eyes narrowed and focused, puzzling over the obstacle with a brain that moves at a million miles an hour. Turning back to the corruption, you follow his lead, scanning its surface.
All of a sudden, you spot something.
Scattered here and there, almost lost among the sticky strands, are dozens of shadow bombs, though these are lacking the same, putrid glow that belonged those in the Cauldron.
“Hey.” You point up at the wall, getting Death’s attention. “Are those the same bomb things we saw back in the Cauldron?”
“Shadow bombs?” he clarifies, following the line of your finger and blinking in surprise as he spots them, incredulous that a human had managed to find them before him amid the tendrils.
Incredulous - and mildly impressed.
“Hmm. Well spotted.”
You blink, scratching the back of your hand. “Oh, I-…Thank you.”
“They don’t look primed…” he continues thoughtfully, tapping his fingers against Despair’s shoulder.
Tipping your head back, you echo, “Primed?”
“Active. Ready to detonate. They won’t explode without an ignition.”
“Oh..” Pursing your lips, you face the bombs again and frown at them. “So…We need a match?”
“Or a bullet.”
Behind you, the horseman shifts, reaching into his holster and retrieving his brother’s pistol. Before you know it, he’s stretched his arm around to hold it in front of your face. “Here,” he says, promptly dropping it so that you fumble awkwardly to catch it.
“Hey, what? Why’re you giving me this!?” you squeak, arms buckling under the pistol’s unexpected weight.
“Target practice.”
“T-target practice!?”
Death rumbles amusedly, sliding his hands underneath your wrists and lifting them up to be level with your shoulders. “This valley must have an echo.”
“Just wanted to make sure I wasn’t going deaf!”
“What’s the problem? You shot well on Earth.”
“Uh, yeah! With a gun that’s like….eight times smaller than this one!” Your fingers tremble slightly as he moves his hands to cover your own and gently slides them down the gun until they’re wrapped firmly around its grip.
“The kickback will be a shock,” he murmurs into your ear, lining up the sights with the nearest bomb and missing the goosebumps that trail up and down your skin, “But if we’re in a pinch and I’m preoccupied….Well, I don’t think a little shooting practice will hurt.”
“It’ll hurt my arms,” you grumble.
The horseman’s hands leave yours and draw away, instead coming to rest on your shoulders, steadying you. “A little pain won’t kill you. Now…When you’re ready, take a breath-“
Feeling oddly secure under the weight of his fingers, you suck down a lungful of air and release it, blowing it past your lips.
“-And squeeze the trigger.”
‘BANG!’
The shot rings out across the valley as the bullet explodes from its chamber, thwacking against a spot just to the left of the shadow bomb. If it weren’t for Death holding your arms still, you’re fairly certain you’d have smacked yourself in the face.
“Ow! Shit!”
“Good,” he rumbles, giving your shoulder a solid pat. “That was good.”
Bewildered, you swivel your head around to squint up at him. “Uh, I’m sorry. How was that good? I missed!”
“This is not an easy weapon to handle.” Patiently turning you back towards your target, he adds, “For a first shot, that wasn’t bad. Try again, same as before.”
A compliment. A genuine compliment from the grim reaper. You have to resist the urge to pinch yourself, instead taking up a firing position and pulling in another deep breath.
‘BANG!’
Another shot splits the air and again, the bullet embeds itself into the corrupted mess, this time just above the shadow bomb.
“And again.”
Frustrated, you drop your arms, knocking the gun against Despair’s saddle horn. “Can’t you just do it?” you whine, “I’m…. I’m wasting ammo!”
“Supernatural rounds,” the horseman responds simply, “A gun that never runs out of bullets.”
Mouth dropping open, you twist the gun around in your grip and stare at it. “What, seriously?”
“Seriously. Now-“ Letting go of your shoulders, Death sits back in the saddle. “-Again, without me holding you this time.”
The absence of his chilly hands is unsettling. “But what if I miss again?”
“Then you miss, and you continue to try. But think of it this way instead…” Bending down, he brings his head next to yours, his ebony hair tickling against your ear. “What if you hit it?”
You get the distinct impression that he’s not going to let you get away with backing out this one, so, breathing in through your nose, you hold your breath, squinting up at the shadow bomb and try to force yourself to stop doubting that you can hit it. You’d shot a charging demon right between the eyes. Could it have really just been nothing more than a stroke of luck?
Forgetting the kickback, forgetting that the bang is going to make you jump, forgetting the horseman behind you and his steed beneath, you slide your finger around the trigger, expel the air from your lungs and squeeze.
Any sound of a fired gun is drowned out mere seconds later when the entire wall of corruption suddenly erupts outwards with a clamour loud enough to be heard all the way back in Tri Stone.
Despair throws his head back, whinnying triumphantly as the obstacle dissolves away to nothing, burned up by the head of the explosion until there’s nothing left, and you find yourselves looking down a dark, craggy passageway.
All of a sudden, Death’s hand claps down on your shoulder, jostling you out of a state of awed shock. “Fancy that,” he exclaims, clicking his tongue and moving Despair into a steady walk, “You didn’t miss.”
“Yeah, yeah. I get it. If at first you don’t succeed blah blah,” you mumble, pressing your lips into a line to hide your smile and passing the horseman’s gun back to him.
The ride through the gorge is a long and arduous one, filled with giant, flying insects that zoom around your head and try to get their stingers into your delicate skin, although the horseman never let them get close enough to accomplish that.
He’d obviously been telling the truth about the unlimited ammunition because he fires round after endless round into the bugs until they start dropping from the air like gigantic, murderous flies.
All in all, the journey seems to be going fairly well, at least until Despair gallops out of the gorge and you come upon a wide, open plain that’s positively crawling with demons.
Death is aware of the change in you immediately, feeling your back press into his chest as you give a violent shudder.
“Scared?” he asks.
Gulping down a ball of terror, you admit, “I-I thought there’d just be more constructs.”
“I’m sorry to say there’ll be a lot more demons than this on our journey,” he replies, “That is, considering you continue to accompany me.”
Behind the fear, you notice something in his tone, something that leads you to believe this is another one of his tests.
Go forward or turn back.
Unfortunately, the sight of demons throws you violently to the day your world ended. Flashes of snapping jaws and rending claws burst sporadically in your mind’s eye and you have to admit, the temptation to flee is unignorably tantalising. Suddenly, the air feels thick and heavy and every breath is more difficult to get down into your lungs. These are the things that destroyed your world.
Pulse racing, you close your eyes and try to stop yourself from remembering.
People, fire, demons. Screaming, burning, roaring.
A distant voice calls your name, but a pit has opened up in your stomach, threatening to swallow you whole. Still, you feel compelled to answer the voice. It sounds worried. “Y-yeah, I’m alright,” you choke, struggling to get the words out passed a closed-up throat. Slowly, the world tilts inexplicably to the left and you hear a shrill whinny that fades into silence as your world turns dark.
—
Light bleeds back into your vision like watercolour dropped onto mottled parchment and you gasp, eyes flying open. Your hands find soft grass and you push yourself upright with a groan, staring down at your boots.
“What…what happened?” you whisper, recognising the cold presence of Death lingering close to your side.
“You fainted.”
Dragging your head up, you’re finally able to look at the horseman.
Even with the mask, you can tell he isn’t happy. “How long was I out?”
“Not long,” he murmurs, propping a hand behind your back, “A minute or so? Long enough for me to ride over here and put you down.”
Indeed, upon taking in your surroundings, you find you’re now laying on a grassy outcrop set against the cliff face and overlooking the rest of the gorge. Across the way, you can see the large portcullis you’d come through.
“Oh man.” Grimacing, you scrub tiredly at your face before glancing back over to the horseman. “I’m sorry, Death. I didn’t mean to.”
A twinge of concern dribbles into his voice, so discreet, you’re sure you’re just imagining things. “I know you didn’t.”
Shyly, you try for a laugh. “I’d, uh…I’d say this never usually happens, but I think that’s the third time I’ve passed out on you since we met?”
“The second time you collapsed out of exhaustion, that doesn’t count,” he snorts, “Technically, you’ve only fainted twice.”
Somehow, that doesn’t make you feel any less pathetic.
“I’m sorry,” you apologise again, waving him off when he takes you under the arm and tries to lift you back onto your feet, “It won’t happen again, I promi-“
A loud rustle suddenly comes from your left, followed by a thud and in a flurry of motion that almost leaves you sprawled on the ground once more, Death shoves past you, drawing his scythes and placing himself between you and the sound.
Peering around the horseman’s twitching shoulder, you gasp.
Something big has extracted itself from what had once looked to be nothing more than an unassuming pile of rocks and tangle of tree roots, and only in moving has it revealed itself.
To begin with, you’re convinced it’s another corrupted construct, but then, a large, round stone in the place of a head splits across the middle, showing off a wide mouth, out of which hums a long yawn. As you watch, transfixed, a pair of small, yellow eyes blink open in the surface of the rock and swivel over to Death, blinking again when they land on him.
The horseman’s fists clench tightly around his scythes, prepared to attack.
However, to the surprise of you both, the living construct lifts the lower half of its face into a bizarre rendition of a smile. “Hello fleshlings,” it rumbles.
Briefly, Death turns to share a bewildered look with you, both of you looking for some kind of answer in the other or at least a prompt of how best to respond. Eventually, you can only shrug half-heartedly, so the horseman faces the construct once again, eyes squinted suspiciously as he demands, “Who – or rather - what are you?a?”
It seems…. different from the other constructs you’ve come across, not least because this is the first one that’s spoken to you. More curious than wary now, you take a tentative step around Death, your eyes roving up and down the strange being.
“I am Blackroot,” it says, flicking its eyes over to you, “And I…am hungry.”
The horseman starts to usher you back again, asking warily, “For what, exactly?” He’s fairly certain constructs don’t eat, and they definitely don’t eat humans. None that he’s heard of, anyway. That isn’t to say he’ll take his chances with this one.
Meanwhile, you’re busy having a similar thought process, horrified that it might have a taste for flesh.
But the construct – Blackroot – eagerly turns its attention back onto Death, blurting out, “Why, only the finest stones!” You and the horseman deflate at the same time. “Once, I would have gone to find them for myself, but as you can see, I am not quite as free as I once was.”
“Wait, you can’t move?” Inquisitive now that it’s confirmed it won’t be dining on human today, you venture forwards, only halted when Death’s fingers snag on your sleeve. It’s apparent he doesn’t’ fully know what to make of Blackroot just yet, and isn’t quite as willing as you are to trust it.
But whether or not it notices the horseman’s action, Blackroot doesn’t remark on it. Sadly, it shakes its head and taps the ends of its stony fingers together, somehow managing to give off the air of an anxious child. “No, I am afraid I cannot, tiny fleshling” it laments, “I must wait here for my master.
“You have a master?”
“Ah… Of him, I do not speak. Nor do I remember. He left eons ago, and now I am trapped here.” The construct indicates its feet and for the first time, you notice that, much like the roots of a tree, they’re woven into the soil, extending down through the earth. You glance back up and meet his imploring stare whilst he adds, “I will starve if someone doesn’t help me.”
“That’s…so sad,” you frown softly, stepping out of the horseman’s grasp and turning to face him, “Isn’t there something we can do to free him?”
Neither of them miss how you referred to Blackroot as ‘him,’ and not 'it.'
Sympathy plays fleetingly across Death’s eyes but before he can admit that, no, there isn’t anything you can do, the construct replies for him. “It is alright. My roots are too deep, and if they are severed, I will shrivel up, and perish.”
“But that’s not fair,” you protest.
However, it simply shrugs, the grassy tufts sticking out of its shoulder rustling softly in the breeze. “It is neither fair, nor unfair. It simply is. In choosing to wait for my master’s return, I accepted that my roots would grow deep into the ground and I would be stuck, until he came to find me.”
“So…Your master…Could he free you?”
Blackroot’s head tilts to one side, pondering. “I…am not sure. I do not even remember who he was.” He lifts an arm to rub the top of his head, humming in thought and in doing so, suddenly reveals something that catches your eye, a little flash of red and white that stands out against his tattered rags.
“Wait, hold still.”
The construct freezes, eyes flashing in surprise as you duck under his elbow and reach out to touch the object hanging from his belt. Two small, black buttons stare up at you, stitched onto the face of a little doll – a doll wearing a golden headdress, a blue robe and most distinctive of all, a patch of felt has been lovingly sewn onto its chin to depict a long, white beard.
Delicately brushing your fingers over the doll, you whisper, “Eideard?”
“Eideard?” Death repeats, striding over, “What of him?”
Carefully, you pull the tiny Eideard-esque maker off the construct’s belt and hold it up so the two of them can see. “Blackroot, is this your master? Eideard? Do you remember Eideard?”
When he doesn’t respond, you grasp one of his fingers and lift it from his side, dropping the doll into his open palm. For a moment, he only blinks at the doll, rocky brows knitting together into a frown. Then, gently, he raises his free hand and strokes a bulky forefinger down the miniature body. “My….master?” he croaks, curling his fingers over the doll before looking up at you, wide-eyed and confused. “I-I do not recall. Perhaps.”
“You’ll have to ask the man himself,” Death mutters, “In the meantime, you and I shall have to keep an eye out for these…’stone bites.’”
“Right.” Nodding, you reach out to pat Blackroot’s mossy forearm. “Don’t want you starving to death.”
The construct balks, tearing his eyes off the doll in his hand to stare down at you, suddenly registering what you’d said. “Ah, then…you will do me this kindness?”
“Yeah, of course! We’re not monsters,” you laugh, following Death over towards his steed, who’s been waiting patiently at the edge of the outcrop all this time, ears flicking back and forth as he follows the sound of voices.
The horseman jumps on first, pulling you into the saddle shortly afterwards, only this time, he sits you behind him and instructs you to hold on. Once situated, you twist about to throw a quick wave over your shoulder at the construct, shouting, “We’ll see you soon, okay?”
As Death spurs his horse into a trot and sets off in the direction of the Drenchfort, Blackroot lifts a hand, waving it enthusiastically through the air and calling out a gravelly farewell before he redirects his gaze onto the doll in his hand.
—-
“So, you never did tell me,” Death remarks a minute later as he pulls Despair to a stop facing the portcullis you’d passed through.
Curious, you peer around the horseman’s side to get a better look at his face, cocking an eyebrow and asking, “Tell you what?”
One of those brilliant, yellow eyes swivels around to regard you from its corner. “If you still plan on accompanying me.”
It’s at that moment you understand the reason why he’s pointed his horse back the way you came.
Without actually saying it, Death is offering you a way out.
Ahead is Tri Stone - probably the safest place in the realm for a lone human, surrounded by six, watchful giants and high, stone walls. You wouldn’t have to charge through hordes of demons and see the whites of their beady, little eyes as they bore down on you. You could be safe and warm and comfortable, wrapped up in furs and listening to Karn as he tries too hard to make you laugh.
Or…
You could go with Death, ride into another temple of unknown dangers and face the same monsters you’d seen tearing through the streets of your home. All this whilst fighting back the rising tide of anxiety that even now threatens to overwhelm and pull you under.
“I don’t know,” you whisper truthfully, kneading your fingers into the threadbare ends of his cowl, “I-I don’t know what to do. Ugh! I thought I’d be brave enough to handle this!”
To your surprise, a large, cold hand suddenly rests itself over your knee. Stunned into momentary silence, you snap your gaze down to see that Death has twisted slightly in his saddle to offer you what small comfort he can give. It isn’t much in the grand scheme of things, he doesn’t even say a word, yet somehow that small gesture is just enough to bring your heart rate back down to a less thunderous beat. Eventually, your breathing slows to match it.
The funny thing is though; you hadn’t even noticed when either had gotten so fast.
Only once he sees that you’ve calmed down considerably, Death bends his head around a little further. “Don’t tell me you’re more afraid of demons than you are of constructs?”
Your only response is to turn your face away from him and stare at the ground with a sense of shame you really don’t think you ought to possess. After all, what human in their right mind wouldn’t be afraid in a valley chock-full of demons?
“If it makes you feel any better,” the horseman continues, “demons are far easier to kill.” He moves a hand to his belt and before you can stop him, he’s pushed his brother’s pistol between your vastly smaller fingers, explaining, “And you’ll find this is a Hell of a lot more effective on flesh than stone.”
You try to protest, shaking your head and attempting to shove the gun back towards him but he’s already twisting forwards so you’re once again staring up at his broad, sinewy back - The same back you’d stared up at when he threw himself between you and Blackroot…. And again during the altercation with Gharn.
In fact, it abruptly occurs to you that there’ve been quite a few instances where Death has placed himself directly in the way of a threat, or a blow meant for you. As soon as this realisation hits, a strange thought drapes itself over your mind, subtle yet insistent.
You trust Death.
“So, what will it be, human?”
The weight of his pistol feels so much heavier in your palms than the handgun stuffed into the back of your tights and it’s metal is strangely warm, despite having been handed to you by a bloodless being.
“I can take you back to Tri-Stone-”
Slowly, your fingers close around the grip.
“-Or you can come with me and we’ll enact a bit of good, old-fashioned payback on some demons in the name of Earth. How does that sound?”
At this point, he doesn’t even need to play the revenge angle, your mind having already been made up.
“Okay,” you whisper, and as you do, the tiniest glimmer of excitement ignites in your belly, “I’ll go with you. I trust you.”
The silence that follows your statement betrays no indication that he’s either surprised nor that he’d been expecting such an answer. Several beats pass in which you continue to peek apprehensively at his protruding spine, unable to see the startled, marginally overwhelmed eyes staring straight ahead from beneath the horseman’s mask. And then, in a single blink, his expression falls back to its regular glower. “Very well,” he responds airily, and you’re glad that he doesn’t sound displeased by your decision.
With a click of his tongue, he whirls Despair about and suddenly, you’re facing down the grassy path of the fjord and the demons that prowl along it.
Gulping, you shakily chuckle, “I – um…I feel like should probably make a joke about facing my demons or something.”
“You could,” the horseman in front of you snorts softly, “But that would be a little obvious, don’t you think?”
An impatient squeal draws your attention to the huffing steed under you, and Death leans forward to pat his rotting neck. “Are you ready?” he asks, and it takes you a moment to realise he’s expecting an answer from you, not the horse.
“Nope.”
“Excellent. Now, you’re going to want to hold on tight if you’re planning to shoot anything. Wouldn’t want the recoil to knock you out of the saddle.” Metal stirrups creaks as Death leans forward, taking up the rusted, chainlink reins in one hand and moving the other towards a scythe hanging from his hip. Just as his fingers brush the leather-bound handle, he pauses, head twitching sideways to offer a brief afterthought. “Oh, and if you feel as though you’re about to faint on me again, I’d appreciate at least a few seconds of warning. If that’s not too much trouble.”
“Hmph!” Giving his hip a hard but playful shove, you nonetheless follow his initial instruction and slide an arm hesitantly around his sturdy waist as your dominant hand grasps ever more tightly to the gun which seems to tremble expectantly against your skin; a tremble that you can’t accredit to mere nerves. If you didn’t know any better, you’d say the odd weapon is excited for the bloodshed to come.
Despair paws at the ground and Death draws his scythe, giving it a twirl you suspect is more for show than anything else and then, bellowing out a shrill scream, the spectral steed kicks off his hind legs and lurches from a quivering standstill to a breakneck gallop, all in the space of a second flat. Instantly, the arm you have wrapped around Death’s torso tenses and your hand frantically scrabbles for purchase, managing to snag his large, silver belt buckle which you latch onto for dear life.
Cheek squashed against his back, you can feel the horseman’s chuckle vibrate through his body but the sound of it is lost to the wind screaming past your ears and the pounding of hooves beneath you as Despair flies like a ghostly bullet train along the fjord.
As you hurtle along, all you can hope is that you at least make it to the Drenchfort without falling off.
Chapter 10: Falling Tears
Summary:
The Drenchfort is not a place to be taken lightly. Beautiful as you find it, its dark corners hold many, terrible dangers and you soon learn that some monsters are closer than you think....
Chapter Text
“Woah....”
“Do you know something, human? I'm beginning to think you may well be the most easily impressed creature this universe has ever spat out.” In spite of the brusqueness of his tone, Death's lips curve into the ghost of a smile as he watches you zigzag the path ahead of him, every now and again touching your fingertips reverently to the Drenchfort's damp, stone walls.
The horseman, a frequenter of bizarre and spectacular worlds, finds scarce little to be dazzled by in the ancient temple. Its high ceilings and immense chambers hardly seemed to differ from one another. There's a lingering smell of damp that invades his nostrils and absolutely everything is coloured a shade of uninspiring grey.
Life here had disappeared eons ago along with the water.
But here you are, gazing upon it all with the kind of wide-eyed wonder he would have expected you to give the White City.... or Eden. Not this bland, blocky temple stuck out in some far-off corner of a dying realm.
'Still-" He raises a brow as you crane your neck back to peer at the ceiling and end up tripping over a loose stone, 'At least she isn't complaining about wanting to go home.'
Out of nowhere, you decide to stop and poke at a dead fern hanging from the walls, dawdling long enough for the horseman to overtake you and continue on his way down the dank, misty corridor.
“I can't believe we've been living alongside an entire realm, and we had no idea!” you exclaim, tearing yourself away from the odd plant and bounding after Death once you realise he won't be stopping to let you sightsee.
“Well, it isn't as though you've been missing out on much,” he mumbles before raising his voice for you to hear, “Now, come along. The sooner we find the source of the tears, the sooner we can leave.”
Without hanging around to see if you've caught up, Death strides ahead to the end of the vast hallway and a pair of doors that sit squarely in your path. A thick layer of dust resting on the mottled wood indicates they haven't seen use for a good many years. Upon reaching them, he places a hand on their surface, only pausing once he notices your footsteps have ceased.
Sighing, Death glances over a shoulder and finds that you've once again stopped, this time to peer down into a small puddle at your feet.
'Water?' He flicks his gaze up to a hole in the ceiling through which he can make out the cloudy sky beyond. 'Nothing more than rainwater, then.'
“I sincerely hope you haven't already forgotten the first step?” he barks, causing you to jump and snap your head up.
“First step?” you echo, confused. Then, the previous day comes racing back and you recall the ground rules he laid out for you in front of the Cauldron. “Oh! Right, right, yeah. Stay close.” With that, you jog through the puddle - never minding the cool water that splashes up your legs as you go – and hurry back to the horseman's side. Once you reach him, he heaves out a sigh, rolls his eyes and gives the doors one, hard shove.
Awaiting you on the other side is a gargantuan, layered courtyard and what appears to be a statue, far taller and wider than any you've seen. It stands proudly in the centre and depicts some kind of stony giant with a water yoke perched heavily across its broad shoulders.
You're too late to catch the, “Woooah!” before it leaves your mouth.
“You should become an author,” Death says breezily, “Your first book; 'How to express wonder in two words or less.'”
He's only a little disappointed that his observation and suggestion go ignored.
Trundling down a comparatively small flight of stairs, you come upon a low wall and, peering out over it, let out yet another awed gasp.
“My god, it looks as if it could get up and start walking about at any second!” you remark, pushing yourself onto your tiptoes and leaning out even further to gaze down past the statue towards the bottom of the chasm. Several yards below you, sunlight refracts off the shallow water pooled around its feet where the ground is uneven.
“D'you think there are any fish down there?” you wonder aloud, pulling back and traipsing after Death along a pathway that hugs the outer, western wall and curves around to another set of wooden doors.
“If there are,” he replies, “Then I imagine they'd be the kind you want to avoid.”
“Wait. The fish here are dangerous too?”
“We haven't met any yet, but I imagine they would be,” he grunts, “Almost everything in this realm is potentially deadly. Part of why its people are so hardy, I suppose.”
Effortlessly, he throws open the doors and you both carry on into a long passageway that doesn't differ very much from the last. This one, however, houses a large, semi circular pipe that's set into the ground and runs all the way along the left side of the room before it disappears through a wall, sectioned off by a big, stone grate. A few inches of water sit in the bottom of the pipe and it suddenly occurs to you that this must be how the tears used to travel through the temple.
“I dunno why I'm surprised the fish here can be dangerous,” you chuckle out of the blue, filling the empty hallway with sound, “Like the fish on Earth are any less nasty. Ha! When me and my dad were in Mozambique, we.....Say-” You turn your head to scrutinise Death. “- You ever heard of a tiger fish?”
Heaving a weary sigh, he replies, “I've heard of a tiger, and I've heard of a fish.”
“Right, well, basically... Picture a fish about....Mmmm....This big -” Death very nearly gets smacked around the chest when your hands fly out to either side, leaving about three feet of air between your palms to indicate the space where an imaginary fish would go. “- And give it the teeth of a tiger.”
You stare at him for a while until he realises he's actually supposed to be playing along. Resisting the urge to grumble, Death nods curtly. “Alright?”
“Bam! That's a tiger fish!”
“Is there a point to this tale?” he mutters under his breath.
Carrying on as if you hadn't heard, you let your eyes glaze over with a memory, lost for a brief instance in the blissful past. “My dad took me fishing once in Mozambique. We were catching tiger fish and I was so afraid one would jump on the boat – well, it was less of a boat and more of a raft with an engine,” you laugh, “But dad? I remember him turning to look at me with this like, weird look on his face as he said, 'you know there are hippos and crocodiles in here too right?' Man, I screamed loud enough for everyone back at camp to hear me! Mum gave him such a bollocking.” Swiping a mirthful tear from your eye, your laughter eventually tapers off as you glance up at the horseman, who's gaze is trained on you, though it remains unreadable as ever. Sobered by his quiet observing, you cough awkwardly into a fist. “Uh, he was...he was just like that. Dad, I mean. I think he thought he was teaching me an important lesson.” Brows pinching, you swivel your head around to face forwards again. “No matter how much you're scared of a thing, there's usually something much, much worse out there for you to be afraid of.”
From the corner of his eye, Death watches your smile fade until it becomes a pensive frown.
“....Never thought I'd miss his stupid, pointless lessons so much.”
Moisture gathers behind your eyes and you hurriedly pivot away from the horseman, staring at the pipe and taking the opportunity to wipe your face, sniffling glumly, “Never thought I'd miss him so much.”
The horseman blinks, startled to find that his hand has unintentionally begun to rise and had been on a clear path to your shoulder before he caught himself and snatched it back. Scowling rebukingly down at the treacherous appendage, he closes it into a fist and keeps it firmly planted against his side. The mood well and truly soured, you press on in silence.
Before long, the two of you reach a point in the hallway where the path veers off sharply to the right.
Rounding the sharp bend, all thoughts of your father evaporate and you suddenly freeze in your tracks whilst the horseman takes a few more steps, although he too soon slows to a halt.
“Oh, wonderful,” he grumbles, “A stinger hive.”
Sure enough, up ahead and fused to the stone floor by a film of slimy webbing, is a bulbous, writhing pod that more closely resembles a venomous plant than any sort of 'hive.' Chittering and scratching can be heard coming from within the egg-shaped nest, and if you squint, you can even see dozens of silhouettes zooming about behind a thin, orange membrane.
Swallowing past a nervous lump, you suggest, “Maybe we can, like...sneak past?”
As if in direct defiance of your wishful thinking, an explosion of activity causes the pod to jerk violently.
“.....Maybe!” Death agrees, tone mocking.
Before you can move to stand behind him, a pair of flaps at the very top of the hive spring open.
Heart in your throat, you and the horseman stand rigid, staring suspiciously at the opening. Seconds later, you jump as a cloud of gigantic, flying insects comes bursting out and in no time at all, the hallway is promptly drowned under the volume of a hundred, buzzing wings.
You're too late to bite down on the ungodly shriek that leaps out of you and sets Death's teeth on edge.
He has all of a second to spare you an exasperated glower before the first insect whizzes in your direction. A hideous trill announces its approach and it darts expertly over the horseman, making a beeline straight for you.
Your sword and Death's pistol all but forgotten, you throw up your arms to act as meagre protection and cry out, “No!” when, all of a sudden, a pale hand shoots out and snatches the insect from the air a split second before it can thrust its barbed sting into your flesh.
Eyes peeking open, you watch, transfixed as Death clenches down hard, crushing the wriggling insect as though it were little more than a paper cup. “I didn't give you that gun because I was being nice!” he shouts, turning to face the swarm, squinting through it at the nest beyond.
“Oh, right!” Throwing your hands down, you frantically tug the gun out of its holster, grunting when it catches for a moment and then slides free. With the sound of angry buzzing filling your ears, you shakily raise your arms and try to aim, which soon proves a near impossibility. “I...I can't get a lock!” you cry, “They're moving too fast!”
There's no response, so you glance over at Death, only to find him gone. Squeaking out his name, you suddenly catch a flash of grey sprinting through the swarm. “Hey! Where are you going! Don't leave me!” It's useless to try and hide the panic in your voice.
Soon enough, your entire field of view is obscured and you can no longer see any trace of the horseman through their midst. The insects screech as one and converge on you, their fangs dripping a clear, no doubt venomous liquid.
Just then, you hear Death shout above the din, “What are you waiting for?! Shoot!”
“Where are you?!” you scream back, but again, you don't catch a reply. That, or there isn't one.
Blood thumping relentlessly in your ears, you take his advice and point the gun at the closest of the insects, squeezing the trigger. The shot rings out, you're nearly sent flying off your feet and a bug behind the one you'd been aiming for promptly explodes in a shower of green blood.
“Oh.”
In this case, it would appear their sheer numbers hold them to a disadvantage. So many insects choke the corridor, you only need to point and shoot in their vague direction and there's a high probability that the bullet will strike at least one.
Again, you fire into the swarm and – even though you're aiming at random – you manage to hit another stinger and send it spinning to the ground, dead. After that, your confidence begins to grow and soon, you've cut the cloud of insects down by a half, eternally grateful that Death's pistol doesn't need to be reloaded. It almost makes your hectic misses seem less costly.
Unfortunately for you, the more bugs you do manage to kill, the harder it becomes to hit those that remain and it isn't long before your arms start to shake, buckling under the strain of the gun's recoil.
All in all, it's abundantly clear to see that you're in trouble and unfortunately for you, the giant, flying insects seem to have noticed this as well.
You've stopped bothering to look for Death in between shots, choosing instead to focus on more pressing things such as not dying.
Only four stingers are left buzzing in the air after you effectively panicked and unloaded a maelstrom of bullets into the swarm, all the while back-peddling like the fires of Hell were licking at your toes.
Putting on a brave face – which is admittedly less brave and perhaps more of an unthreatening pout – you square your shoulders and shoot at the closest bug only to have it zoom out of the path of your bullet and continue to advance with its brethren, slowing considerably as if they're fully aware that you're no match for their speed and not yet experienced enough with your weapon of choice.
Staggering back, you ditch the pistol, all but throwing it back into the holster before yanking the sword out instead and aiming a wild swipe at one bug that dives towards you. Through sheer luck, the tip of your blade cuts across its poised abdomen and it shrieks, recoiling a second too late. The damage is done.
Blood spills from the wound until its wings stop humming frantically to keep it aloft and it falls in a downward spiral until it hits the ground and lays there with the rest of its fallen ilk.
“And then, there were three,” you murmur, slowly retreating whilst keeping a sharp eye trained on the last of the insects as they hover closer, one to your front and two attempting to flank you on either side.
Breathing coming out shallow and erratic, you keep your sword on the move, pointing it continuously between all three.
Of course though, as is just the way your life tends to pan out, the inevitable happens.
The heel of your boot suddenly strikes a loose slab of stone that pokes just a few inches higher out of the ground than those surrounding it. Belting out a short scream, you lose your balance and topple backwards, landing on your rear hard enough to send a sharp pain racing up through your coccyx.
“Gah! Sunnuvabitch, this is getting really OLD!” you holler at your clumsy feet.
For the insects, your mistake is an opportunity too perfect to forgo. Three, ear-splitting screeches snatch your gaze up from your fallen sword and you gasp, heart seizing as they fly at you, their poisoned barbs already oozing viscous liquid that's sure to kill you in three seconds flat. Although your hand reaches out to grab at Karn's sword laying to one side, you can tell you'll never be able to protect yourself in time.
Suddenly, cutting it just a little too close, a scythe comes whizzing into view above your head, slicing through the remaining stingers in a neat arc before curving back around to return the way it had come.
Panting hard, you reach up to wipe the sweat out of your eyes and gaze dumbfounded past the now dead stingers and down the corridor, your heart flip flopping upon seeing Death – scythe in hand – prowling up to you, his bandage-wrapped forearms tinged a dark shade of green.
“Death!?” you squeak, attempting to stand. Your hand slips on a patch of insect blood however, and you crash back onto your rump once again. Although there's a dizzying torrent of relief that he had not, in fact, left you for good, the shadow of a frown drapes across your features. “Where....Where were you!?
The thumb he tosses over a shoulder is casual, entirely too casual for your liking. It's as though he simply hasn't a care for how frightened he'd made you when he disappeared. Still, you crane your neck over his shoulder to see what he's indicating.
Behind him, you see the nest. Or rather, what remains of the nest. Its membrane hangs in tattered strips around the stump and the whole thing has sagged to the ground, wilted and no longer capable of spewing forth any more of those bloodthirsty insects.
His cold hand grabs the collar of your jumper and you glance up to see Death regarding you blankly, his eyes conveying no clue as to his inner thoughts. Just when you think he's about to tell you what a horrible job you did, the horseman pulls you off the ground and sets you carefully back on your feet. “Not bad,” he murmurs, appraising the dozens of dead stingers.
For a time, you simply stare up at him, gulping down breath after breath until your heart rate falls to something far less alarming. Then, to his surprise, your eyebrows scrunch together into a dark scowl and before he can say a word, you wrench your jumper out of his hand and take a step back, puffing out your chest. “Don't ever-” you seethe, raising a trembling finger and pointing it at his mask, “ - ever do that to me again! I thought you'd left me!”
At your outburst, the horseman huffs, affronted. “I was destroying the nest.”
“You could have told me that, you idiot!” After a second, your angry expression falls and you look down, voice losing most of its heat. “I was so scared.”
The horseman peers at you through narrow eyes, hard and unblinking until eventually, he tears his head away and stalks past, picking his way over the bodies of fallen insects. As you watch his retreating back, he grumbles something that sends a stab of shame racing through your gut.
“Yes, well...What else is new?”
Inhaling softly, your eyebrows tilt upwards but you press your mouth into a tight line, determined to keep your lower lip from quivering.
For the second time in as many days, there's a twinge of discomfort that chases Death's words and a microsecond where he wishes he hadn't spoken them at all. He doesn't even need to look back to know that there are the beginnings of tears glistening in your eyes. Sighing quietly, he pushes forwards and supposes he can't begrudge you that.
Staring after him as he goes, you slowly feel your anger ebb away, rationality settling in its place.
You glance at the destroyed nest, then rove your eyes down to the three insects laying close to your feet.
“You didn't leave me though, did you?” you murmur softly, too soft for him to hear. While you might have been scared out of your wits, you weren't actually hurt. The horseman had come through for you once again, even if he did leave it to the last possible second. And if you ever do end up leaving this place, as Death planned, then he may well be the only friend you-...
Swallowing, you catch yourself before such a hopeful thought can take root.
Death doesn't seem the type to want, have or need friendship. Least of all that of a human's.
But while you're well aware that 'friend' probably isn't even a term in the horseman's vocabulary, you realise you'd rather at least have him as someone who tolerates you.
Squeezing your hands into tight fists, you draw in a deep breath, count to three and then blow it all out again, forcing yourself to deflate and expel the hurt. “Death, wait!” you call out, voice startlingly loud as it reverberates off the temple's walls.
For a horrible moment, you think he won't stop, that he'll continue to stalk down the corridor and disappear through the doors at its end. So you're tentatively relieved that he pauses mid stride, deliberating a while until his shoulders slump and he twists his head to the side, just a fraction, but enough that you spot it.
Uninhibited by pride or spite, there's no hesitation when you blurt, “I'm sorry!” and proceed to stand there, fists still clenched at your sides and spine rigid with anticipation.
Each second that passes by in which there's no response renders your nerves more and more frayed. Still, you allow at least another minute to pass before your heart begins to sink, and as it does, your anxiety rises, which only presses you to keep talking. In times of stress, you've often resorted to idle prattling because listening to an awkward silence is something you despise. Best to fill it than let it fester.
“I'm sorry, I shouldn't have snapped at you. You didn't do anything wrong and you were right, me being scared isn't anything new! But I let fear make me ratty and I accused you of leaving me and, and-....”
You're forced to hesitate and draw in a lungful of air but any lull in sound makes his silence all the more deafening.
“Death?” Your voice cracks. “I -...I really am sorry, I didn't-”
“I heard what you said,” he finally interrupts, effectively shutting you up and setting your pulse to race.
After an excruciating wait during which you're certain he's getting ready to just up and leave you here in the corridor of a dilapidated temple, the horseman turns.
You imagine that there must be an easy smile on his face because his haunting eyes are soft than they had been moments ago and there's a gentleness to his tone that doesn't fit with the rest of his demeanour. “I was...merely trying to recall the last time I received an apology. It has been some time.”
Death has to hold back a chuckle at the way you start forwards only to stop again after a few steps, uncertain as to whether or not he still wants you by his side. Smirking, the horseman jerks his head at the doors behind him, reassuring you with a light, “Come along then.”
Your feet move before your brain does.
“I thought you weren't ever going to talk to me again!” you smile, jogging over to the horseman and adding a little sheepishly, “Really though, sorry for calling you an idiot and all that...”
“Well, it wouldn't be the first time I've heard it,” he replies, tilting his head down to regard your hesitant smile.
'Always so unsure of yourself.'
The thought has him shaking his head and, swallowing a tidbit of his own pride, he sighs, “And.... I suppose your fear was...rational. I left you alone to face an enemy you don't even know.”
Walking beside him to the end of the corridor, you smirk. “Was that an apology, Death?”
“It's the closest thing you're going to get so don't push your luck.”
Smirk still planted across his lips, the horseman places a hand on the door and pauses as you do the same.
You shoot him a shy grin, then, together, the two of you push against your respective door and they slide open as one, allowing daylight to flood the hallway behind you.
Stepping through, you raise a hand and shield your eyes, forced to squint after the relative dinginess of the long passageway behind you.
“Finally,” Death pipes up at your side, venturing forward into the new area.
Once your eyes adjust, you lower your arm and blink curiously at your surroundings.
From what you can tell, you're standing on a large overlook that sits above a room you'd previously passed through some time ago. Like more of the temple's chambers, this one's roof has almost completely crumbled away and shafts of sunlight filter in through the huge gaps left in the stone. To your left is a large, familiar pipe. It's set into the floor and spans the western wall, and would have carried on through to the next room had there not been a heavy blockade at the far end, slotted neatly into place and kept there by a pair of thick, black chains hanging from the ceiling.
Here and there are growths of slick corruption, clinging to the walls and the parts of the roof that haven't deteriorated.
But perhaps the object that most captures your attention waits at the very edge of the stone overlook, resting unassumingly on a raised dais.
“A lever!” you exclaim, bounding after Death as relief washes away the last of the bitter taste of your argument with him. You were beginning to think you'd never make any progress.
The horseman, reaching out and grasping the handle, simply replies, “So it is,” and gives it a sharp pull.
In an instant, the sound of gears clanking and grinding fills the area, though they're soon followed by a far less promising 'thump' and then, everything falls silent once more.
“Of course,” Death growls, yanking the lever a few more times and getting the same result until he promptly snatches his hand away, frustrated. “It's never that easy.” He stands there, chin in hand and muddles over the mechanism in front of him, blissfully unaware that you've started wandering curiously around the room, on the hunt for that mysterious 'thump.'
It doesn't take long to discover the source.
Trailing up a small staircase that takes you right to the lip of the pipe, you peer down inside for a second and your mouth pulls into a grin. Staring back is your wobbly reflection, smiling at you from within a pool of glistening water. Its surface sparkles and shines with every speck of light that hits it, and you can see clear through to the bottom of the pipe. You've never seen water as pure as this before.
There isn't a doubt in your mind of what you've discovered.
“Death! I think I found the tears!”
“That's wonderful, Y/n,” he calls back with the same enthusiasm of a parent whose child had just handed them a mud pie.
Slowly, your gaze travels up the blockade to the chains holding it in place. Sure enough, growing over and around those chains is a large, tangled cluster of Corruption, its putrid yellow crystals sticking out over the barricade.
“Hmm.” After levelling a pensive frown at the contraption, you raise your voice and shout, “Hey, Death!?”
“What?” comes the weary reply.
“Can you pull that lever again?”
There's a pause, then a huff, followed shortly by the sound of metal scraping against stone once more.
A moment later, you watch as the water blockade judders and stirs, rising a few inches above the pipe's base before its ascent is abruptly halted by Corruption. The heavy stone slab struggles up another centimetre or so but ultimately, it drops back down with a resonant thump.
Raising a brow, you scan the surface of the corruption again, murmuring to yourself, “There's gotta be a way to clear this up. We can't have come all this way for – ah hah!”
Just then, your eyes land upon a familiar, round ball that's half hidden in between the Corruption's oily, black tendrils.
Having heard your exclamation, Death starts towards the steps, “Y/n? What was that?”
“Nothing!” you reply hurriedly, grabbing his pistol from your waistband. Luckily, your intended target is neither moving, nor very far away – a damn sight better than the stingers. “Just hang tight, I'm gonna try something!”
“Why don't I like the sound of that?” Death moans.
Seconds after his complaint, a gunshot shatters the peaceful silence and for one, bleak moment, the horseman's gut lurches, fearing the worst. Before he can stop himself, a bark of, “Y/n!?” slips off his tongue, though he's suddenly interrupted by an even louder, more jarring 'bang' that shakes the ground beneath his boots.
Racing away from the lever, he makes for the foot of the staircase you'd previously wandered up, only slowing to a halt when he sees you ambling back down them with a wide smile plastered across your face.
Without uttering a word, he simply stares, head twisting to follow you whilst you squeeze past him and traipse easily over to the lever.
“Y/n?” He pauses to clear his throat. “What did you-”
Swiftly, you hold up a finger to silence him and – incredibly – it works. Death's mouth falls shut and he tilts his head to the side, intrigued.
Still, wearing a proud grin, you take the lever in both hands and shove it to the left, throwing your whole shoulder into it at one point.
As soon as it slots into place, the grinding of gears travels through the floor, up the walls and as you dash back towards the stairs, you see the chains – now free of Corruption – are hoisting the blockade up into the air, and out of the way of the water in the pipe.
“Yes!” you laugh, grabbing Death's arm and giving it an excited jostle, “Come on!” Without waiting to see if he's following, you hop up the steps and drop to your hands and knees at the lip of the stone pipe, peering down as the water rushes through and onwards to some other room in the temple.
Meanwhile, Death remains where he is, curiosity slowly replacing bewilderment. Never before had he seen so much excitement exude from a creature for accomplishing the bare minimum. Then again, perhaps to call it the 'bare minimum' is a little discourteous. After all, he hadn't been the one to figure out why the lever didn't work. Although he absolutely would have managed to...In the end.
Beating back the uninvited smile that had crept onto his face after seeing your own, the Horseman sweeps lazily back towards the room's entrance, confident that he won't get far before you decide to join him. Sure enough, his ears soon pick up the clumsy pitter patter of booted feet as they fly down the stairs in a hurry, straight to his side.
“You're getting rather good at blowing up shadow bombs,” he remarks once you've fallen into step next to him, taking two strides for every one of his.
In response, you shrug and tilt your chin down to hide a bashful grin. “Had to be good at something, I suppose.” A moment later you perk up again and clap your hands together. “So! Back to Tri Stone then?”
“Tri Stone?” he echoes, stepping through the doors into the corridor once again, “You want to leave a job half finished?”
“But...I thought we just...” Glancing back at the room you'd left behind, you continue, “Didn't we release the tears?”
Death finds it odd yet endearing that you included him in that statement. Most would be quick to claim the glory.
“While those are the tears,” he says, “I highly doubt you did much more than move them on to another room in the DrenchFort.”
“How do you know?”
The horseman shrugs. “Call it a hunch. As I said, nothing is ever that easy.”
-----------
“Well, looks like you were right, Death.”
“That surprises you?”
“No, no it's just....I hoped you were wrong.”
Retracing your steps back through the temple, you eventually find yourselves back in the first courtyard, only this time, it's clear to see the changes your actions have incurred. For one thing, the stone giant is no longer burdened by a dry water yoke. Instead, massive torrents of water cascade down from massive pipes on either side of the statue and into a semi-circular pipe that winds around its front with a little offset carrying the water flow underneath a raised balcony, upon which sits the entrance to your next destination.
It's through this entrance that you and Death venture and immediately come to an abrupt halt at the edge of a small cliff. The ceiling of the new chamber looms high overhead, stretching all the way across to the other side whereupon there's another door that no doubt leads to your next destination. However, separating you from this door is a pool. Deep but crystal clear water lets you see right through to the bottom, where stalagmites rise like the clawed fingers of some great, underground giant.
“How on Earth are we supposed to cross this?” you whine, earning an incredulous glance from the horseman.
“Is is not obvious?” he drawls.
“You're not seriously suggesting we swim that?”
“You can't swim?”
“I can too swim, I just -” Eyeing the dark corners of the pool warily, you try not to imagine the horrible, swimming monstrosities that could be lurking down there. “Just wish I hadn't started talking about tiger fish a while back.”
Rolling his eyes, Death takes a step away from the ledge. “I don't think you'll find any variety of Earthen fish down there.”
“Nope,” you gulp, still peering down into the water, “But s'like dad taught me. There's always something worse to be afraid of...”
A sudden rush of air whizzes past you, disturbing your hair and you gasp as Death leaps gracefully off the ledge. You gape at the expert free fall, marvelling after his swan dive. Once the bubbles clear, you can see him below the surface, twisting himself around underwater as he scans for any signs of life, but finding none, he propels himself upwards and bursts through the surface, throwing back his long, black hair, some of which clings to his mask and glistens with little droplets of water. Upon resurfacing, his ears are promptly filled with the sound of clapping and he glances up to where you still stand on the ledge, smacking your palms together and cheering, “Ten out of ten! A perfect entry!”
There's a confused pause before his voice travels up to you, bouncing off the cavern walls. “What?” You open your mouth to respond but Death quickly shakes his head and adds, “Never mind. I don't care. Now, are you coming or not?”
Humming uncertainly, you edge a little closer to the side and squint down into the water, lips pressed together.
Below you, the horseman sees your nerves are getting the better of you. “Listen,” he calls up to you, sighing, “If you're going to spend all your time waiting for 'something worse' to come along, you'll never get anywhere!”
“Alright! Okay, I'm coming!” you shout, muttering to yourself afterwards, “Before I change my mind.”
Taking a deep breath and holding it in your cheeks, you move back, count to three, then run for the edge, leaping off it with a half nervous, half giddy, “CANNONBALL!” blasting off your tongue.
A few seconds of soothing free fall occur and you curl yourself up tight, hands looped around your knees, hair dancing in the wind as the water rushes up to meet you.
The horseman's face falls during your descent but he doesn't manage to move out of the way in time to avoid a wall of water splashing his mask when your body hits the surface and sends waves rippling outwards. Upon coming up to breathe, you wipe the moisture out of your eyes and paddle over to Death, who is floating nearby, water droplets trickling off his chin and a harsh glare leering out at you from behind dark eye sockets.
“Oops. Sorry, did I get you?”
The flat look you receive is enough of an answer.
“Ah well,” you continue, “You were wet anyway.”
He grumbles, somehow a far less intimidating noise now that his hair sticks to his scalp and you can even make out the tops of his ears poking through the ebony locks. Turning himself about, Death begins to swim for the other side. Reaching the rocky wall in no more than a few seconds, he places a hand on it and twists his head round to ask if you'll be needing help climbing up and then lets out a low moan when he sees you've barely managed to swim more than a few feet.
“Man,” you pant, spitting water from your mouth, “I forgot how hard it is....to swim in...clothes!”
Worried that your boots will come off if you kick to hard, you settle for a gentle breast stroke instead, taking your sweet time in crossing the pool. Unfortunately, by the looks of the horseman powering his way back over to you, time isn't something he's interested in taking.
“Come here,” he grunts and slips a large hand around your wrist.
Before you can react, you're suddenly yanked through the water, tugged along by the horseman and making it to the opposite side in record time. Once there, instead of releasing you, Death simply slings your arm around his neck and tells you to hold on.
Understanding, you throw the other arm around him, clinging to his cowl and scrabbling for purchase on his slippery skin. You squeak as the palm of his hand then comes up and nudges your backside, hiking you higher onto the horseman's back so that you're more securely in place. Once he's sure you won't fall off, Death crams his fingers into a notch in the wall and starts to haul both himself and you out of the water.
Shivering at the cold air hitting your skin, you lay your sopping hair against his spine and say, “Thanks for the lift.”
He's quiet for a time, most likely concentrating on scaling the sheer cliff face but eventually he rumbles out a gruff, “You're welcome,” and pushes on.
You get to the top and Death clambers over the lip, crouching slightly so you can slide off his back onto your own two feet again.
After checking that nothing had fallen off during the climb, you accompany your dripping companion through the doorway, wringing out the excess water in your top. Beyond lays a perfectly circular chamber, and although the ceiling is intact, it's significantly lower than the others you've happened upon. The space is large and, for the most part, empty, save for one detail that sticks out like a sore thumb.
“Huh,” you grunt, “That looks... out of place.”
Death's eyes narrow to a harsh squint and he quietly drawls, “Your powers of observation continue to astound me.”
Dead ahead, sitting in the centre of the damp chamber is an odd heap of rocks, branches and other various assortments of foliage, all cobbled together on top of an enormous, grey boulder that protrudes from the stone underfoot. The pile stands high over your head and looks so much like it doesn't belong with the rest of the room's natural décor, you can't help noticing it.
But while you only remain curious as to its odd placement, the horseman beside you is positively quivering with anticipation. For what though, you can't yet tell.
Just as you're about to ask him what he knows that you don't, the walls surrounding you begin to shudder, a low rumble coursing along the ground to shake you in your boots. Then, from the towering lump of debris, something lets out a piercing screech and scuttles from behind a mess of tangled brambles.
“What the Hell!?” you blurt out, stumbling backwards a few steps.
A bizarre creature resembling some unholy fusion of a rhinoceros beetle, a crab and a straight-up boulder scurries about on its six legs, a long, horned snout pointed up in the air as if smelling for something. It's only when you notice a complete lack of any visible eyes that you realise, even if it can't see you, it can probably smell you and Death.
Mostly Death.
The overgrown bug stops at last and snaps its head towards you both, lower jaw sliding open to show off a wide mouth filled with viciously sharp fangs, a low hiss escaping from between them.
“Oh great,” you say, “It knows we're here.”
“It is not the only one,” Death growls, and suddenly, he has his scythes in hand. You never even saw him move.
“What do you mean, 'it's not the only one?'”
He doesn't clarify, and your heart starts to beat a little faster. “Death?”
As if on cue, the chamber trembles once more, only ten times more violently and you nearly stumble into the horseman, who – of course – remains wholly unaffected by the abrupt tremor. Without thinking particularly hard on it, you throw out a hand and brace yourself against his sturdy forearm for balance, failing to note how it goes rigid beneath your grasp.
“What's happening!?” you squawk, but you needn't have bothered asking because a second later, you receive an answer.
Right before your eyes, the ground beneath the mass of rocks and bushes splits, crumbling apart in the wake of a gargantuan monstrosity shoving itself up and out from underneath the very stone itself. As it rises, it becomes clear that the vegetation is actually part of something much bigger, sitting astride a vast back like a growth. For a moment, you're reminded of an iceberg. For all that you can see above the surface, you just know there's something far worse lurking below it. Not a moment after the thought occurred, your comparison proves somewhat accurate.
A leg, thicker and longer than your whole body, wrenches itself free of the ground and slams down next to the smaller creature, and as you watch, horrified, five more legs tug themselves free to join the first. Then, with a final push, the rest of it appears.
As a whole, it isn't dissimilar to the first creature, excepting the fact that it's about twenty times the size and a hundred times more terrifying. The battering ram of a horn, extending at least ten feet from its forehead, swings wildly too and fro as the beast shakes itself loose of lingering debris and bellows out an ear-splitting screech.
“Jeezus,” you gulp, finally releasing Death and letting your hands fall limply to your sides, “that is one. Big. Bugger.”
Unfortunately, the horseman doesn't appreciate your poor attempt at a pun as evidenced by a scoff that lingers somewhere between disgusted and exasperated.
“Karkinos,” he growls, bending low and switching his gaze between the smaller bug and its far larger counterpart.
“Oh, you two know each other?”
“She's... more of a household name.”
“....That's a she?”
The aforementioned 'Karkinos' turns its horrendous, craggy face towards the sound of your voice and while there are no eyes to find you, it has your position locked. Its angular jaw stretches open across the middle of its head where rows upon rows of teeth – each the size of your hand – gleam out at you from within the wet darkness.
“Do you think you can manage the offspring if I handle its mother?”
Incredulous, your eyes dart sideways to stare at the horseman. “Death, we...we can't fight that thing! She's too big!”
A soft snort, and Death - who still hasn't taken his eyes off Karkinos - hums, remarking, “I've faced far bigger than this.”
Chills run down your spine at his casual remark. It is difficult for you to imagine that there are creatures out there that are larger and more fearsome than this one. You don't have time to let your mind run wild with possibilities though, for the oversized insect suddenly rears back onto her hind legs and screeches, outraged at having her slumber disturbed.
“Maybe she'll be slow,” you whimper hopefully, “because she's so big?”
“I wouldn't count on it. Be ready to – MOVE!”
Death's urgent shout is all the warning you have before Karkinos suddenly propels herself forward, all six of her legs scuttling madly, carrying the heavy bulk in your direction at an alarming speed. She comes within metres of crushing you against the wall when a hand falls heavily on your shoulder and gives it a tremendous shove.
With a yelp, you flounder sideways and hit the ground hard, all the air leaving your lungs. Shortly after you fall, a rush of wind passes over your head and there's an almighty crunch, followed by a roar of pain which quakes the entire room.
Peeling yourself off the ground, you swiftly roll over to see what had happened and would laugh aloud if you could find the courage to.
In trying to flatten you and Death, Karkinos had managed to plough right into the solid wall at the back of the chamber and is now in the process of shaking the daze from her bruised head.
Across the room to your right, Death is already up and running.
Scythes drawn, he lunges for the bug's legs and starts slashing, no doubt trying to cripple it, but the hard shell covering her limbs proves too strong to be broken by even the horseman's weaponry and from where you are, you can tell it's no use, the scythes merely glance off her outer husk.
Giving her head one last, violent shake, Karkinos lets out another shriek of outrage and swings her horn down at Death, barely missing him by an inch as he leaps back out of reach.
“I don't think hitting her legs will work!” you inform him, getting to your feet.
The creature launches herself across the room at the horseman once more but he just has the time to shoot you a murderous glare and a “Really?” that's so heavily laced in sarcasm, you can almost taste the venom dripping from his tongue. Then, he's gone, darting backwards away from Karkinos's swinging claws whilst you watch on, helpless.
You're so focused on Death leading his assailant in this morbid dance that you don't notice the sound of scuttling legs approaching from behind until it's nearly too late. However, at that moment, the hairs on the nape of your neck suddenly stand to attention and you gasp, spinning around to find Karkinos's offspring stampeding towards you.
“Ah! Shi-!” Cutting yourself off, you scramble backwards and attempt to tug Death's pistol out of its holster, which proves to be a lot trickier than you'd like.
Meanwhile the bug is bearing down on you with no sign of letting up.
Closer and closer it charges, jaw hanging open and almost scraping the ground in anticipation of a kill. Already, you can feel the heat of its rancid breath hitting your skin.
“Come on, come on!” you mutter urgently, backing into a wall and still trying to release the catch on the holster, made trickier thanks to the water coating its surface and rendering it slippery to the touch.
Then, just as it seems you might have finally run out of time and beast's shadow falls over you, the pistol flies up and out of its confines, points straight down the bug's gullet and though it may be your hand that's wrapped firmly around the grip, you're sure the gun had moved as if it had a mind of its own.
As the bug lunges, spittle flying from its maw, a rush of hatred pounds through your gut so unexpectedly, you think you're about drop the pistol but instead, your finger squeezes the trigger and a bullet rips out of its chamber and blasts clear through the creature's skull, splattering the wall above you in crimson blood.
Blurting out a surprised trill, it falters and stumbles as its front legs give out, only to slump forward and crash to the ground where it slides to a halt, nose bumping against your boots.
Pressed up against the wall, you watch it twitch and writhe for several seconds, the gun still smoking in your hands.
Suddenly, the bug lifts its head into the air and the motion pulls a scream from your lips and immediately, you point the gun at it again, firing off several more rounds and only ceasing when it thumps back into the dirt, tongue lolling and an ever-growing patch of blood oozing from its grotesque maw.
The sounds of Death's fight against Karkinos still rattle the chamber but for just a moment, you allow yourself to breathe, shakily placing the pistol back into its holster and raising a hand to your forehead. The abrupt swell of hate you'd felt when the bug had been inches from killing you has faded, but the memory of it lingers. Shuddering, you curl your arms around yourself and wish you could shake the feeling. You've hated before, certainly. But never to that extent. It was almost as if the hatred had belonged to someone else entirely.
“Oh no you don't!”
The horseman's harsh shout thrusts you back into the moment and you give a start, head snapping up to spot Karkinos, who had wheeled herself about at the sound of gunfire and, upon seeing her offspring dead at your feet, lets out a mighty roar, scraping her front claw on the ground like a bull readying its charge.
Switching your gaze between the raging monstrosity and her ilk, your mistake eventually clicks.
“Uh oh.”
Karkinos howls and begins to thunder her way across the room.
However, before she can make it more than a few metres, a pale blur speeds ahead of her and suddenly, Death is standing in her path, a furious shield between you and the bug, his back arched and chin tilted down to glare up at her from behind the sockets of his mask.
In spite of her superior size, she slides to a stop just in front of him, stamping her claws into the ground, unsure of whether to advance.
“Karkinos!” the horseman bellows, “Your fight is with me.” With that said, he swings his scythes into a vicious uppercut, connecting with her cragged jaw, and while the move barely does a lick of damage, it does focus her attention back on her former target.
Teeth gnashing, she tries to knock Death off balance with her horn, though she misses spectacularly when he pushes off his feet and dashes aside, drawing her along with him and ensuring that she follows, away from you.
As he does, you abruptly realise that – unwittingly or not – Death has just given you an opening.
While the bug continues to stalk him back across the chamber, she inadvertently presented you with her backside.
There beneath the stony armour, lies a soft, pink underbelly, bulbous and distended and swaying back and forth like the world's ugliest pendulum.
A claw-tipped leg lifts into the air and slams down where Death had been standing mere seconds before.
The horseman feints left and manages to throw another strike at the bug, again to little effect. Karkinos tries once more, this time with the opposite leg and once more, Death spins gracefully to the right, barely avoiding a painful impaling.
But then, the overgrown beetle readies a leg for the third time, and that was the moment where things really went south.
You can see it in Death's muscles, how they bunch and bristle the instant before he makes to dodge left again, his feet planted firmly in the ground and the slight bend of his knees.
He'd already predicted Karkinos's next move and knew what action to take...or so he thought.
Evidently, he underestimated her intelligence, for as soon as she raised her leg and he threw himself sideways with the intention of evading a blow, she thrust her horned head forwards and caught the horseman square in his chest.
Death's grunt of pain registers well before you even realise you've cried out.
The unexpected blow sends him hurtling backwards several feet where he collides with the wall, head smacking audibly against the hard stone.
There isn't even a second for him to recover before the bug is upon him again, ploughing into his torso with her huge, protruding horn and pinning him firmly in place, grinding forwards to slowly increase the pressure.
It doesn't take more than a second for you to understand that she intends to crush him.
Panic stricken, you freeze, curling in on yourself and staring unblinkingly at the disaster unfolding before you. All of a sudden, your indomitable protector doesn't seem so indomitable anymore. And that frightens you more than you thought it would because it becomes brazenly clear that it he dies, then you most definitely will. It's a selfish thought, but it's the first that popped into your head when you witnessed Death's mistake. After the knee-jerk, selfish thought that stems from an instinct to survive, there comes one that's far more sobering and separates you from your primeval ancestors.
The very prospect of Death being hurt fills you with the same kind of awful, debilitating dread that you experienced on Earth when you watched helplessly from afar as a winged monster smashed its way through the church roof and descended upon dozens of vulnerable people inside. Just as you had then, you find yourself struck by the overwhelming surge of determination to go back, to help.
On Earth, Death had been there to keep you from running headlong into danger.
This time however, nobody is here to hold you back.
Karn's sword is in your hand before you even thought about drawing it and shortly afterwards, you're running full-tilt, blood pounding like the beat of a war drum and eyes fixed hatefully on the creature's exposed belly.
Above the sound of scrabbling claws and your own, ragged breaths, you don't hear Death's frantic shout, but you figure his words can't be any more important than stopping this thing from killing him.
Crying out a mess of utter nonsense, you skid to a halt beneath her and, gathering all the strength your little arms can muster, you thrust the sword up and into the spongey, pink flesh above.
An agonised howl threatens to deafen you as Karkinos throws her head back, opens her maw wide and screams her pain to the heavens.
---------
Free at last, Death drops to the ground, collapsing forwards with one hand braced in the dirt and one splayed out across his battered chest. He will recover shortly, of course. This he's more than aware of. But that doesn't mean it didn't hurt something fierce.
The screech that invades his ears eventually garners his attention and Death raises his head, gaze falling upon the form of his stalwart, little companion, arms half buried in the guts of the monstrous beetle and a look of sheer terror plastered on your sweaty face.
So taken aback by the sight, Death murmurs your name in a gentle breath. “Y/n?”
At the sound of it, your eyes snap down to lock with his and for a split second, he could almost believe you actually look happy to see him.
The remotely tender pang in his chest is soon replaced by a jolt of alarm soon after as the huge beast abruptly swings herself around, faster than either of you could have anticipated and your arms are almost torn from their sockets, the sword sliding free of Karkinos's flesh with a wet squelch.
Time creeps to a near standstill and Death's gaze remains fixed unwaveringly to yours when her monumental horn sweeps through the air....
…and slams into your ribcage.
All at once, the oxygen is expelled from your lungs and steals the scream that had been on the very tip of your tongue. The force of the blow sends you flying several yards until you hit the wall with a dull thud and crumple to the ground an instant later, eyes squeezed shut while your mouth hangs agape, struggling to suck in even the smallest breath through such excruciating pain. Weakly, you draw your hands up towards your chest and there you lay, curled onto your side whilst Karkinos advances with measured steps, lips pulled over her gums and fangs to resemble what could almost be a cruel grin.
Unbeknownst to the horseman, his lips have peeled themselves back as well.
Slowly, he roves his gaze over your limp body, from the hair sticky with sweat and water to your tiny hands that are bent up against your heart, shaking vigorously.
He registers Karkinos stalking towards you and as she opens her mouth to let out a sharp trill, his stupor finally lifts, paving the way for an eerie calm to fall over his mind. The kind of calm he hadn't known in decades. The kind of calm that precedes a most vicious tempest.
It begins as a low thrum deep in his chest that slowly builds and builds until he can feel a dark, pulsating ball of ancient magic wedged in the place where a heart has long since ceased to beat. The malicious energy ripples outwards in waves, dispelling any heat from the room and leaving the air far colder than it had been minutes ago. For the first time in years, Death sits at the epicentre of his own, personal storm, inky hair billowing around his shoulders whilst his hands begin to elongate and grow, bones popping noisily whilst his eyes that once blazed like hellish fire now burn white-hot behind his mask's sockets.
The wind whips up around him and as he slowly begins rising into the air, his face disappears into the shadow of a tattered, indigo hood. A flash of blinding purple light illuminates the chamber, soon accompanied by a loud 'CRACK' and there, in the place where Death had been standing, is suddenly a huge, grim and ghastly spectre, hanging suspended in the air with an ancient cloak undulating out behind it.
Its head turns briefly to regard the small, gasping human on the ground, who's eyes are now wide open, bloodshot and staring up into the darkness of its hood as if searching for some semblance of a recognisable face.
Then, Karkinos shifts around to look at the newcomer, who's head snaps back towards her, long skeletal fingers kneading around the handle of a scythe that's almost as tall as its wielder and no doubt just as deadly.
Laying there on the floor, half conscious and in entirely too much pain, it's all you can do to look up between Karkinos's many legs at the giant shade as it stretches out a pair of wings that are devoid of any membrane or feathers. Bleached vertebrae clacks together loudly as it flaps them, a low hiss seeping out from beneath its hood, and when Karkinos turns fully to acknowledge the threat, it pounces.
Tears blur your vision but you can see the first blow it strikes with that wicked scythe, how it bowls the wretched bug right off her feet and sends her crashing onto her side, legs flailing madly as they try to regain purchase on the ground.
Darkness suddenly covers your eyes and you don't realise it's because you've blinked until the haunting, cloaked figure is once more in view, its weapon slicing a perfect cross into Karkinos's underbelly.
The next thing you see is that belly splitting open and a torrent of blood comes gushing out of the wound, flooding the grey stone below and painting it a shade of glistening red.
Another period of darkness passes and upon opening your eyes, you find that Karkinos lays utterly still nearby while the spectre hovers in the air at her side, staring down at the corpse with apparent disinterest.
You blink again, and suddenly, its eerie gaze is turned onto you.
Crying out results in no more than a pathetic whimper. Anything louder and you fear your ribs might break, provided they haven't already.
Delirious, you try to speak. “D....De...”
The phantom looms closer and from the corner of an eye, you spot one of its hands creeping towards you and a fresh bout of fear swells in your chest. “Dea...th!” you croak urgently, “He-elp!”
It's no use. Large, chilly fingers work themselves underneath you, curling around your torso and lifting you off the hard ground where the creature continues to raise you until you're within a mere foot of its face.
Sucking a paltry amount of air in through your teeth, you squint up into its dark hood and press yourself back against the hand that holds you.
“Mmm...Monster...” you breathe, more an observation than an accusation. As if in response, its shoulders slump noticeably, wings drooping a little along with them.
Finally, your ascent halts and then, it's just you – a young, wounded human – staring up at a figure that's so strange yet so, so familiar at the same time. The part of you that isn't hurting and struggling to breathe wonders how both can be true. How can you recognise something you've never seen before?
All of a sudden, from out of the purple cloak, there's a gentle rattle, followed by a gust of frigid air that washes over your face. Then, eyes widening just a fraction, you focus on the cold, finding that it too is oddly familiar. On a whim, you muster up what precious little oxygen remains in your lungs and exhale, “Death?”
The rattle turns into a low hum which rumbles through your body and the spectre's head dips once, then bobs back up again; an unmistakable nod.
“But.....how?”
Ignoring your question, the Reaper shifts and moves a finger to brush the side of your torso where Karkinos had battered you moments before.
In an instant, white-hot pain lances through your ribcage and you twist your face up, too weak to squirm away. “ARGH! S-Stop!” you choke even as darkness bleeds into the corners of your vision, “You're hu..,hurting me!”
As if he'd been struck, the horseman whips his hand back and an apologetic croon warbles out from under his hood which he shakes rapidly from side to side, trying to convey without a word, that he hadn't intended to hurt you. Listlessly, you wonder why he isn't speaking before a more pressing matter promptly calls for your attention.
Trying fruitlessly to calm down your thundering heartbeat, you pinch your eyes shut and grasp at one of his finger bones, giving it a weak tug as tears stream down your cheeks and drip onto his hand. “Death,” you gulp, failing to hide a flinch when the void where his face ought to be looms closer, “Can't...breathe.” No sooner had you uttered those last words than your eyes roll into the back of your head and Death's insistent rattling fades into silence.
--------
It takes several, long moments for the horseman's Reaper form to move. One by one, his long fingers curl over the human in his grasp. Although unconsciousness is never ideal, in this instance it seems to be for the best, as already your breaths are coming in a little more easily and your tiny chest begins rising and falling properly. Karkinos's attack had winded you but it was your own panic that exacerbated the symptoms. From what he can tell at a glance, nothing critical is broken.
'Eideard,' the Reaper's more rational counterpart whispers in his mind, snapping the beast out of his trance and pushing his attention to the open doorway standing invitingly at the far end of the round chamber, beyond which he can clearly make out a lever sticking out of a raised dais. You'd both made it. Even the more primal aspect of the Grim Reaper can recognise the end of the goal.
A gentle rush of air escapes from the hood, so quiet it could simply be just another breeze blowing in from outside. Gliding silently towards the lever, the spectre is so busy fighting to stay in control of its host, reluctant to relinquish its hold of the fragile life in its palm, it barely notices that its rawboned thumb has taken to stroking gently down your chest.
Chapter 11: What are friends for?
Summary:
Everything's been so freaking terrible and depressing lately but hopefully this will cheer at least some people up and it's the longest chapter by FAR. So, distract yourself for a while <3
Chapter Text
There's an undeniable air of unease cloaking the village of Tri Stone as Eideard trundles up the steps to Muria's garden - one, wrinkled hand tugging mercilessly on a beard that has been subjected to the rough treatment since Death had returned several hours earlier.
Any elation at seeing the Tears flow through their home for the first time in years evaporated when the makers saw what state the old Horseman was in. Eyes wilder than a hurricane, the rippling muscles of his shoulders pulled taut enough to snap with just a little more pressure, he'd strode rigidly down into the village and the air behind him seemed to waver in the heat of his molten rage.
And then, hushed uncertainty shifted into horror upon seeing the tiny, limp figure he had cradled against his chest.
Eideard met him first at the centre of the bridge, a hundred questions ready to fall off his tongue, only to be abandoned as Death passed you wordlessly into the maker's hands, exerting a degree of care that took the Old one by surprise.
Then, quite abruptly, he turned on his heel and stalked back the way he'd come, leaving behind no further an explanation than a single word hissed like poison between gritted teeth.
'Karkinos.'
And just like that, he was gone, back up the stairs and out through Tri Stone's boundary, doubtless aiming to work off some of the rage he'd carried in with him by massacring a dozen or so constructs unfortunate enough to cross his warpath.
Meanwhile, Eideard was left with an armful of unconscious human and a mob of his fellow makers converging on him and demanding to know what had happened, a question he only wished he knew the answer to himself.
A bloody nose and shallow breaths were hardly good news, but at least the Horseman hadn't handed him a corpse. After futiley trying to calm the others down and assure them that, yes, the human is still alive, Eideard's elbow was caught by Muria and together, they made off for her garden where they laid you down on a trim of soft leather and then, the shaman set to work.
Half a day later and you have yet to come around.
---------
“How is she?”
Muria glances up from crushing another herb into a glass vial, her lips stretching to send a humourless smile towards the sound of Eideard's voice as he steps inside her garden for the fourth time in as many hours.
“No broken bones,” she informs him, pinching the vial's neck and swirling it in delicate circles to mix the potion that sloshes within, “Which, in itself, is a miracle, I do not mind telling you.”
Eideard nods sagely. “Aye, that she survived an encounter with Karkinos at all is cause for wonder.”
“Oh, naturally.” Lowering her voice, Muria inclines her head to a part of the gazebo behind her. “But I was actually referring to the fact that she hasn't been broken by our youngling yet.”
At that, one of Eideard's feathery eyebrows slides up his forehead, perplexed by her statement for a moment, at least until she steps aside.
Had the last few hours not drained him of all good humour, the elder would have let out a soft laugh at the sight before him. “Ah,” is what he utters instead.
Karn, having snuck into the gazebo only minutes after you were brought there, has settled himself right on the garden's rear flowerbed and it seems that at some point during his fretful vigil, he's managed to doze off, hunched over with his chin tucked up against his chest, And there, nestled in the young maker's arms, almost lost behind the swell of his biceps, lays a very tiny, very fortunate human. Fortunate to be alive, that is.
Sparing a second to throw Muria a bemused glance, Eideard steps up to the youngling and places a hand on his shoulder, giving it a gentle shake.
Despite a lifetime's worth of well accrued wisdom, the Old One still isn't prepared for the reaction he receives. His hand is knocked violently away as Karn's eyes snap open and his elbow flies up out of nowhere, lips peeled back into a snarl. Momentarily stunned, the old maker braces himself against his staff whilst the youngling curls an arm around your body, his fingers splayed out and hooked over to resemble thick-set, meaty claws.
Although aware that he's probably supposed to be intimidated by this display, Eideard's main concern is for the injured human who is now tucked securely beneath a heaving chest, Karn's grip on you tight enough that his knuckles begin turning white.
Eideard can't remember ever having seen him so defensive before.
“Steady Karn,” he says, an authoritative edge to his tone, “Jostle her too much, and you'll undo all of our hard work.”
At the sound of his Elder's voice, the fog lifts from Karn's mind and he blinks, eyes coming into focus on a familiar, white beard. In a flash, the youngling's fierce expression is wiped away and a dark flush blooms across his cheeks in its place. “E-Eideard!” he sputters, “Sorry! Didn't mean to nod off!”
“I imagine you didn't,” The Old one replies evenly, “Just as I'm sure you're not meaning to smother our young friend here.”
“Whu-” Karn's face scrunches up, baffled until he looks down and realises that one of his ungloved palms is cupped around your fragile, little back, crushing you securely against the coarse fabric of his tunic. All at once, the colour drains from him like water from a leaky barrel.
“Oh, Stone!” he curses and rips you away from his chest, wincing at the way your head flops around against his fingertips. After scrutinising your face for any inkling that you're in pain but finding no change, he lifts his head up to stare beseechingly at Eideard, his features contorted by anguish and desperation. “Did I...Did I hurt her?” he croaks.
Eideard's face softens and he lays a reassuring hand on the young maker's shoulder. “I'm sure she'll be alright,” he says lightly, “If she can survive a run in with Karkinos, she can survive being squashed by a heavy-handed pup.” His effort to cheer Karn up is met with a half-hearted smile that soon disappears as swiftly as it had come. Shifting his gaze back down to you, Karn sighs and raises a single digit to brush tenderly along your jawline, his brows gradually creeping closer and closer together. “Eideard?”
“Mm?”
There's a long pause. Then, “Why hasn't she woken up yet?”
Mulling over an answer that'll ease the youngling's nerve, the village elder opens his mouth to respond but finds himself beaten to the chase by Muria. “I imagine because she so desperately needs this long rest,” the shaman explains, sweeping around Eideard and coming to a stop once she senses Karn directly ahead of her. There, the maker sinks to her knees until she's level with his hands and offers him a patient smile. “Give her time, Karn. Her body is far more fragile than yours or mine. I've done all I can . Eideard's magic stitched the cracks in her bones and the poultices I've applied will keep the pain at bay. Speaking of which...” Trailing off, Muria produces a strip of cloth, suspiciously similar in colour and texture to the hem of her sleeve, and holds it over the opening of the potion she'd been mixing. Then, after tipping the contents upside down to soak the rag, she motions for Karn to lift your jumper.
They've been through this routine a lot over the last few hours, yet Karn's breath still hitches every time his thumb peels back your clothes and reveals the soft expanse of your midriff. Although the sight of your exposed skin admittedly sets his heart racing, it's the bruise staining your left side a livid purple from hip to sternum that causes it to stop beating in its tracks. Each time he sees the injury, he can't stop himself from imagining the pain you must have been in and he has to avert his gaze, ashamed that he could have been there to protect you, yet he wasn't. Because he was afraid. Afraid of messing up again as he had with Alya and Valus, almost costing them their lives.
Swallowing, Karn stares at a spot far off in the distance, his thumb still holding your jumper out of the way as Muria blots gently at your injured side.
After another minute of the quiet ministrations, she pulls away and rises to her feet. “There, that should suffice, I think. There's no way to tell for certain until she wakes up, but it might at least help.”
“Knowing you, I'm confident it will,” Eideard tells her.
The shaman smiles warmly but waves his compliment aside. “As I said, we shall simply have to wait and see. Now...” Pausing to fasten the vial back on her belt, she asks, “...Tell me, is Valus looking this way?”
“Is-?” Baffled, Eideard glances across the courtyard to Alya's forge and finds that – yes - the forge brother has indeed put his work on standby to stare towards the garden, though once he sees he's been spotted, he recoils, jerking his head away and lumbering as inconspicuously as possibly to a cooling barrel that stands in the corner of their forge.
The old maker chuckles at the display and returns his attention to Muria. “Yes, as a matter of fact, he is. How did you guess?”
“Valus - for all his stolidity - is a notorious worrier, try as he might to hide it.” A resigned sigh slips from her and she takes up her staff, turning to the steps with a flourish of blue robes. “Well, I suppose I'd better go and let them know there's been no change over here.” Waving a brief farewell, the shaman lifts the hem of her skirts and, swinging the staff out in front, makes her way down the stone staircase, leaving the eldest and youngest makers to occupy themselves in her garden.
Eideard watches her leave for a moment longer before he turns back to Karn, who's attention has once more been claimed wholly by the human in his arms.
Something in the Elder thrums at the sight, a stirring, a memory, pushing to the surface until it breaks through and spills over into his mind's eye. Slowly, one corner of his mouth stretches into a sad smile.
He remembers a time when he himself was young and earnest, so long ago now that the surrounding mountains were almost half their height and the stars he knew had come and gone. His eyes were once as full of devotion as Karn's are now, gazing into the face of a friend.
Traipsing up to the youngling's side, Eideard grunts and leans himself back against the low wall, throwing a sideways glance at his companion, who hasn't taken his eyes off you at all.
Seconds trickle by slowly and a gust of wind drifts through Tri Stone, rustling the plants and herbs that Muria had proudly raised from the dirt. Eideard's eyes slip closed and he languidly raises his head to meet the breeze, enjoying the feel of it carding through his heavy beard. For one who considers his words diplomatically before he voices them, he barely thinks too hard on the next ones that flow out of his mouth. “You're fond of her.” The Old one really did try to make it sound like a curious inquiry rather than a stated fact he already knows to be absolute. Still, it's too late now. The wind has already carried his words too far for him to retreive.
Oddly enough though, Karn remains uncharacteristically quiet for some time, so long, in fact, that Eideard is just about to open his mouth and repeat himself when the youngling at last murmurs something, softer than he's ever heard it. “She's nice to me.”
The old maker blinks.
Dragging his eyes off your face to peer up at his elder, Karn adds, “She laughs at my jokes. She called me amazing! No one's ever said that to me before. And....she never tells me to stop talkin'. I – I know she ain't been here long enough to be sick of me yet -” he blurts hastily, and before Eideard can reassure him that nobody is 'sick' of him, he presses on, “- but it means a lot.”
“I understand, lad,” the Old One reassures him, noting that the young maker's voice has shot up the same way it always does when he's getting defensive, “I'm not accusing you of fondness. In fact, I concur. There's a lot of value to be placed in creatures of a kind inclination. It's a shame more species don't see this worth.” He pauses to study your eyelids and frowns when he sees there's no movement behind them. You must be too exhausted to even dream. “A human among makers....It is astonishing, really. To think, in a mere matter of moments, she's managaed to endear herself to most, if not all of us here. I shall certainly miss her company when she leaves.”
At his side, Karn stiffens. “If she leaves.”
“Karn...” Eideard swivels himself around to properly face the youngling and stands there with his lips slightly parted, caught in the vestiges of a response. He thinks for a moment, sucks in a breath and releases it slowly, body sagging as his mighty lungs deflate. “...You know you can't-”
“There're so many things I can't wait to show her!” Karn suddenly exclaims as if he'd known the Old one was trying to tell him something he doesn't want to hear, “Soon as she's better, o' course.”
“Please, listen to-”
“I bet she'd like to see that old construct out in the fjord, now Death's cleared that area up.”
“Karn!-” Eideard tries again, only to be talked over once more.
“A-and she hasn't even seen my hut yet! You know, she really liked my journeyman dish. I've got to show her some of my newer-”
“KARN!”
Like a clap of thunder, the Old one's voice explodes across Tri Stone and sends several birds squawking into the air from a nearby tree. Karn flinches at the sound of it, jamming his mouth shut. Once the last echo fades on the wind, the village is plunged into a terse silence.
Eideard - patient and soft-spoken as a mountain brook - never raises his voice, hates doing so in fact, unless absolutely necessary.
Hearing such a loud noise emit from the Old one's mouth is enough of a sign to Karn that he'd pushed his luck just a stone too far. Slouching, he sinks in on himself and gazes down at your restful face, his jawline set stubbornly so it doesn't quiver when Eideard gently tells him, “You can't keep her, Lad.”
Crestfallen, the young maker continues to observe you, his pale eyes sweeping from the delicate hands resting on your stomach to the soft hair that caresses his fingertip. “But -” He swallows thickly and can't help but feel childish as he croaks out, “- but she's my friend!”
It's in that one, small comment that Eideard recalls just how much younger Karn is than all of the other makers.
Breathing out a sigh only the world-weariest can produce, the elder begins to reply but all of a sudden finds himself interrupted yet again. This time however, it isn't by Karn.
Both makers give a start when the human amongst them lets out a series of wheezing coughs, convulsing abruptly in Karn's hand before falling still. The young maker holds his breath, ears flicking up an inch or two and he waits, hoping, willing his friend to come around.
-----------------------------------------------
There's no doubt about it.
You're getting fairly sick of waking up with absolutely no idea where you are.
And that dull but irksome ache in your side is not instilling much confidence in your drowzy mind.
Something is nagging at you, something important and wrong, although you can't even summon the willpower to try and think what it might be. Whatever it is promptly fades into the background as you become aware of a noise buzzing from a spot above your head and echoing down through your whole body, pulling you further out of the realm of sleep.
God, your side really doesn't feel right.
Soon, the buzzing is joined by a low warble and as your brain kicks into gear, you finally recognise that what you're hearing are voices. Their presence helps to chase away the last vestiges of sleep and a strong scent of leather saturates the air in your nostrils, becoming stronger with every inhale until, with herculean effort, you finally pry your eyelids apart.
To begin with, you can't even make out what you're squinting up at. There's only a large, blurry mass of shapes that shift and bulge and block out the meagre light trying to shine out from behind them. It's only after you do a few more, droopy blinks that anything starts to make sense.
A flash of white teeth, the twitching muscles of a broad, blockish nose and eyes grey as a morning mist.... 'That's a face', your brain helpfully supplies.
An enormous face, looming over you and filling your whole field of vision. Not the most concerting thing to wake up to unprepared.
Jumping out of your skin, your eyes widen and you let out a gasp, arms raising instinctively to protect your head.
“Ey! Yer alright, s'just me, Karn!”
Your lips part and you attempt to speak but all that comes out is a wheeze and you have to swallow several times before you feel prepared to try again. “K...Karn?”
The face above you pulls away a little to nod and when you see the features brighten, you can immediately tell who it is. A gushing sigh flows out of you and you allow an arm to slap heavily across your eyes. “Hey, big fella.”
Relief strikes the maker like a tidal wave, sweeping away the previous hours of anxious trepidation. Shoulders slumping, he takes a second to thank the StoneFather before breathing a sigh that ruffles your hair. “Hey,” he returns, a soft grin quirking at his mouth.
Sagging even further in the warm skin at your back, you begin to scrub groggily at your face, a low groan bubbling to the surface. “Ugh, where am I?”
“You are safe, in Tri Stone,” a new voice thrums from your side and you manage to roll your head over to catch a glimpse of a familiar white beard and wize, ancient eyes.
“Eideard,” you breathe languidly, trying to return the smile he's giving you.
There's an aura the Old Maker exudes simply by existing in close proximity that lessens the uncomfortable squirm of fear in your gut. You're glad he's here.
All too soon though, the smile crawls off his face and a crevass appears between his eyebrows instead, so deep it makes his other bags and wrinkles seem shallow in comparison. “Does anything hurt?” he asks.
On a reflex learned through years of playing down the severity of a situation, you shake your head, avert your gaze and answer with a subdued, “I'm fine.”
Somehow, Eideard's face grows even more stern. “I would prefer,” he rumbles, disapproval dripping from his tongue, “that you don't lie just to spare me from concern. I need to know if you're in pain.”
Suddenly very sheepish, you turn your head to look at Karn and find him already staring down at you imploringly. So, still groggy and confused, you heave a sigh and come clean. “M'not hurting that much. It's more like, I'm really, really stiff? And um, my side -” Here, you waggle your hand vaguely up and down your ribs. “- feels weird.”
Weird is admittedly an understatement. It feels as though it shouldhurt, but your brain isn't registering the pain properly. Just as you open your mouth to ask what's going on, Karn cuts you off. “Weird's better than hurt,” he says and glances up at the older maker, “In't it?”
“Do you remember what happened?” Eideard urges, deaf to the youngling's question.
Bits and pieces of fragmented memories dance teasingly around in your head and it takes a surprising amount of strength to reach out and snatch them up, piecing them all together as you would a jigsaw puzzle. You recall the grey stone of an ancient, crumbling temple, plants growing in through cracks in the ceiling and water – lots of it. It made sense as to why there were so many bugs zipping about -
'Wait. Bugs...?'
All of a sudden, with that one thought, your eyes fling open wide, the fog lifts and the rest of the memory hits hard enough to leave you reeling. Everything comes flooding back. From losing your temper with Death to the fight with Karkinos and -
“Oh my god, Death!?” you blurt out, shooting up in Karn's hand and almost knocking yourself out again on his chin.
“Whey! Steady now!” he frets, “must'nt try movin' yet!”
Unfortunately, you figure out just why that is a second later when your left side abruptly seizes up and you cry out as if someone had just stuck an electric prod to your ribs. Throwing an arm out, you're forced to grab onto Karn's thumb just to remain upright. Quick as a flash, the young maker shoots out his free hand to steady you, barely hovering close enough for the pads of his fingers to brush your skin as if afraid that touching you will only cause more distress. The pain however, is already beginning to dissipate, and if you weren't so focused on reaching for your jumper's hem, you'd notice how Eideard's lips move swiftly but quietly, murmuring words too old for comprehension. To your relief, the agony fades to a mere twinge by the time you swat Karn's fingers away and peel your clothing back, eyes doubling in size once you register the impressive, purpling bruise that covers the entirety of your side.
“Oh...Oh, God,” you whimper, pressing a few fingers to the tender spot, “Karkinos.. I – I...How?”
You knew you'd be hurt after the colossal bug launched you into a solid, stone wall. Hell, laying there on the ground, you'd been convinced you were about to die.
“Where's Death?” you cough instead, aware that your throat has begun to close up, “Is he okay?”
“The Horseman is fine,” Eideard promises, impressed but perturbed by your concern for someone other than yourself when you've obviously suffered the worst. He shakes his head. 'Humans.'
“How am I still alive?”
“Perhaps you are more resilient than you thought.” Leaning heavily against his staff, he adds, “We do not know what happened to you beyond what Death told us when he brought you here – that this was Karkinos's doing.”
Around you, Karn's fingers start to curl inwards and his chest rumbles in the wake of a deep growl. Even you can't deny that the name itself sends a shiver down your spine. Swallowing, you plant a hand against your chest and rub absently at it, trying to soothe the heart that has suddenly begun to thunder beneath your fingertips. Eideard continues to speak, though his voice gradually diminishes until all you can hear is a pounding between your ears. Confused for a moment, you blearily peer up at the Old one, noting how far away he seems, though he's standing mere feet away, clasping his staff in a white-knuckle grip. He calls your name, that much you do hear, and you meet his eye, forcing yourself to concentrate on his words despite the growing tightness in your chest.
“Are you alright?” he seems to be asking, “You have a look as though you've seen a ghost.”
You open your mouth to reply, only to fall silent when you notice you've begun to tremble, barely noticeable from an outsiders standpoint, at least at first. A moment later however, and you suddenly buck in Karn's hand, the shivers spreading from your hands to your feet. But it isn't the shaking that disturbs you into silence, it's the resounding 'ba-dum,' 'ba-dum,' 'badum!,' in your chest that grows faster and faster, harder and then even harder still until you begin to wonder if your ribcage is strong enough to keep your heart in place.
“K-Karn,” you force out, sitting rigidly in his palm, “put me down.”
Instead, the young maker hesitates, a reluctance in his movements as he draws you a little closer to his chest and frowns, asking, “Why? What's wrong?”
His presence is suddenly all around you, encompassing you in his smell, a suffocating warmth pressing in from every angle and his voice rings deafeningly in your ear as he calls your name over and over again – it's too much. He's too much and far, far too close.
Inhaling a breath that doesn't quite feel deep enough, you squeeze your eyes closed and interrupt him snappishly, “Karn, just shut upand put me down!”
You barely notice his flinch while you're so preoccupied by your own, full-bodied shudders. It's as though you'd struck him with a fist rather than with your words.
'Shut up?' he mouths, his ears tilting dejectedly towards the ground. Still, obediently, he does fall silent, getting up and turning to place you on the wall he'd just left, allowing you to slide gently from his palm onto the cool rock before he withdraws his hands and kneels in front of you.
Oblivious to the maker, you continue to fight for a regular breath but the air you do manage to suck in barely feels like it'll suffice, so you take smaller, faster breaths and hope they'll compensate, disappointed yet unsuprised to find they don't. You've been through this before several years ago. It didn't work then and you're almost certain it won't work now.
“What's happenin' to her?!” Karn twists his head towards Eideard, his face white as a sheet. The older maker, who'd been about to call Muria back over, suddenly hesitates and takes a second to observe you a little more closely, his eyes sharp and keen in spite of their age. You're still shaking fit-to-bust, your little chest heaving in and out as though you've just run a mile and your eyes are blown open wide, fixated on hands that curl into fists only to spring open again spasmodically. 'Okay,' you tell yourself, 'okay, okay, it's okay,' and then, because you can't form any other coherent thought, 'okay.'
After another minute of watching, the Old one grunts conclusively. “I believe,” he begins, “that she's only just realised how close she came to death, and now that truth is catching up to her.” Then, noting Karn's slumped shoulders and sullen expression, he adds, “I doubt she's in her right mind at the moment. Fear can cloud our judgement in many ways, make us say things we perhaps don't mean.” Eideard knows better than most that while the youngling likes to pretend his skin is as thick as stone, he secretly takes a lot more to heart than he lets on. The old maker can only hope he understands, and judging by the weak smile that flashes across his lips, Karn does.
“I also believe,” Eideard raises his voice and interrupts the youngling, who'd since turned back to you and had been in the process of reaching out, doubtlessly seeking to comfort, “that giving her some space might be better than not.”
The young maker chews his lip, despising how helpless he feels that yours isn't a problem he can simply blast into smithereens with his hammer, and in spite of the Old One's warning, he brushes a finger against your arm. “But she's-” However, the moment he makes contact, he's cut off by a strangled shout that leaps out of you as you wrench yourself away from his hand, gasping wetly, “Stop it! Get off!”
In an instant, the maker recoils, hands curling up against his chest and he casts his eyes to the floor, thoroughly admonished.
“Stop,” you repeat and hook your arms tightly around yourself, eyes unfocused as they stare past Karn, past the stone walls around you and into the face of a horror apparently only you can see. “You're not gonna die, stop it.”
And Eideard, ever the voice of sense and clarity, clasps both hands around his staff and thunks it's pommel on the ground. “No, you are not,” he agrees, “Muria and I made certain of that. There is nothing in Tri Stone that can hurt you now, I give you my word.”
Unfortunately, for all his good intentions, the Old One's word isn't worth a lot whilst you feel as if the ground could open up and swallow you whole at any moment, just as the jaws of Karkinos had done hours earlier. Even thinking about her cragged jaws sends another pang of fear sweeping through you and, without warning, you propel yourself onto your feet, struck by the urge to run away but finding your legs too unsteady to attempt such a deed. So, trapped in the darkest hollows of your own mind, you can only stand there, trembling on the wall, sweaty fingers pulling at the sleeves of your jumper until they're stretched while at the same time alternating between wanting to sit down and discovering that moving an inch is the most terrifying prospect in the universe right now.
The two makers meanwhile, can do little else but wait - one drawing from his boundless well of patience to refrain from pacing back and forth, and the other a fidgeting, restless mess of nerves.
Seconds tick into minutes and those minutes trickle by until almost fifteen have passed and it's only when the sun has reached its peak in the midday sky that the world ceases to fall apart around you and the pit of dread that had opened up in your stomach shrinks until it disappears altogether and you're left wondering why on Earth it had ever appeared in the first place.
Gradually, the glaze in your eyes also diminishes enough for Eideard to pinpoint the moment you regain your usual cognizence. It isn't difficult, considering the grimace you adopt before collapsing onto your backside in the dirt, utterly spent.
“Y/n?” he calls, “How are you feeling?”
For a few moments, you don't respond save for drawing your knees up and burying your head behind them. Karn's mouth falls open and closed several times whilst he tries to think of something that can fill the silence, eventually clearing his throat and settling on reiterating the Old one's query. However, he's cut short when a muffled groan is pushed through the fabric of your skirt and catches their ears. “You weren't s'posed to see that.”
All around you, the world starts cutting through the exhausted haze clouding your brain and funnily enough, now you wish the ground really would open up to swallow you whole. It's a mortifying thing, to be caught in the throes of panic, worse still when there are witnesses present to see you at one of your lowest moments.
Eideard has too much self restraint to let out his pent up sigh of relief at hearing you speak, whereas Karn all but melts into an oversized puddle on the floor.
“I think, given the circumstances, a reaction like that is more than deserved,” Eideard tells you, perhaps recognising the shame that rolls off your body in palpable waves. The Old One's headpiece clanks softly as he shifts his weight, a frown hanging heavy above his eyes when the attempt at reassurance isn't enough to draw you out from behind your knees, much to his dismay. “Would you...prefer to be alone?” He's highly reluctant, of course, a primitive instinct telling him that he ought to stay, but if solitude is what you require, he would provide, and he even leans down to place a steady hand on Karn's shoulder, prepared to drag the youngling away by force if need be. So it comes as a relief that you hesitate briefly, then shake your head and mumble, “No,” into your skirt.
Eideard's face breaks out into a relaxed smile.
Letting go of Karn, he pulls away and nods, leaning back against the wall once more, content – for the time being - to watch the plants around him unfurl as their roots feel about for the first taste of water they've had in years.
In the meantime, Karn's attention is fixed on the flecks of dirt trapped beneath his fingernails and he busies himself with trying to get at it, every now and then stealing glances up at you. After another few minutes of peaceful quiet during which you get your breathing back under control, he looks up once again and promptly stiffens, his eyes locking with your own.
The maker stares, mesmerised by the way your irises stand out brightly against a red-tinged scelera. Then, realising he's staring openly, he drops his gaze down to his knees.
The sound of a raw throat being cleared twitches his ears. “Karn?”
Your voice is so gentle, evidently subdued by exhaustion. It's a stark contrast to the clipped staccato you'd hit him with earlier. Falteringly, the young maker lifts his head, bringing the two of you eye-level with each other.
Scratching sheepishly at the back of your neck, you wet your lips to speak, however, before you can utter a sound, he unexpectedly blurts, “M'really sorry! I didnae mean to be a nuisance! I-”
Eideard sighs without taking his eyes off an especially blue flower. “Let the girl speak, Lad,”
With a click, the youngling's jaw snaps shut and he ducks his head with a grimace, looking so put out that you somehow find the energy to offer a sympathetic smile, which remains for a moment before fatigue shoves it off your face and you exhale, feeling a hell of a lot older than you really are. “I told you to shut up,” you begin, biting a loose piece of skin on your lip.
Letting out a nervous huff of laughter, Karn twiddles his thumbs in his lap, deliberately avoiding your eye. “Heh, yeah....”
He's too proud. Too bolshie and self-conscious to ever admit how much it hurt to hear those words, and especially to hear them from you, although he knows he should be neither surprised nor upset. Silently cursing himself for becoming so attached that he could be affected like this, he almost misses your next words.
“I'm really sorry, Karn.”
At last, the maker's head lifts.
“I didn't mean that, I didn't mean it at all,” you continue, each word packed with conviction, “Listen, you didn't know what was going on, so it is not your fault. It's just ...Sometimes, humans do this thing where we, like...Well. We just panic – totally out of the blue – and when it happens, we stop thinking, uh-” You snap your fingers, “-rationally! That's the word. It's hard to describe, but, shit just gets so overwhelming and all I wanna do is be somewhere quiet and safe where nothing and no one can touch me. You know?”
Karn – who'd been listening with rapt attention lest he forget any detail you tell him – nods vigorously, his eyes busy mapping the lines and movements of your face. He doesn't want to forget that either.
“It isn't personal, I promise,” you say, oblivious to the scrutiny you're under, “I once told my best friend in the whole world to eff off. So, yeah.”
Despite the pang of jealousy that zooms through his chest at the mention of your 'best friend,' Karn allows his shoulders to slump, relief pouring over him like a soothing balm.
You don't hate him.
The maker's face brigthens around a toothy grin which you return, albeit with a less exuberance. There's still a hesitancy to him though, an angle to his ears that doesn't sit right with you in spite of his jovial smile.
After pondering this for a moment or two, you slowly push yourself onto your knees and shuffle forward, arms opening up invitingly.
Karn loses his smile almost immediately, his lips pulling together instead to form a small, 'o,' and he blinks, caught off guard as you twitch your hands to beckon him closer.
Gulping, the maker tentatively raises his palms and clasps them over the lip of the wall you're knelt on, bracing himself to lean towards you until his stubbled chin brushes against granite and he can feel your breath wash over his nose. The youngling doesn't quite know what to expect when you promptly reach out and place the very tips of your fingers on his flushed cheeks, both of which swiftly turn crimson at the contact. Terrified but filled with an exhilaration he's never known before, Karn remains utterly still, helpless and vulnerable under your touch despite his immensity.
There's a minute twinge in your side as you raise your arms that reminds you of your injuries, but it's easily brushed aside. Frankly, you've been in more pain than this before. Hell, a skimmed knee on the playground gave you more grief. Whatever Eideard and Muria had done is working wonders. Besides, the prospect of a comforting touch is too tempting to pass up. Suddenly, your eyes slide shut and you tip forwards, a groan catching in your throat as you realise how much you've missed basic, human contact. You've taken for granted how often you used to receive physical touches from your fellow humans. Even animals. When was the last time you stroked a dog? Or gave one of your friends a hug?
You're vaguely aware that Karn is worrying aloud, though his words fall on deaf ears.
You miss breathing in the smell of your mother's cardigan when you hugged her and the traces of perfume that lingered on her skin after she returned from a dinner party. Floral. You always hated that perfume. Now, you'd give anything to be able to smell it just one, more time.
“I'm sorry,” you croak whilst a teardrop slides down to the tip of your nose. 'What the hell am I doing? First a panic attack and now an emotional breakdown?'
'You almost died,' a softer voice whispers at the edge of your mind and for once, you try listening to the latter.
Something presses briefly to your spine before disappearing again a split second later. Then, you feel rather than hear Karn murmur, “Is it happenin' again?”
Laughing wetly, you shake your head. “No, no. This is just...another weird thing humans do.”
“I don't think it's weird.”
You don't respond.
“Y/n?”
“Mmm?”
Through heavy-lidded eyes, you watch him catch his bottom lip between his teeth, worrying at it for a little while before he asks, “Can I-...?” The pressure on your back returns, barely there. A question, a gentle request.
It's enough to break the spell of hesitancy that's been lingering in the air and before you can even think to be embarrassed, you've placed the flats of your palms upon the maker's cheeks and pulled yourself closer, severing any distance between you. Karn, for his part, actually shivers as you drape your entire weight against him, your head nestling comfortably into the side of his nose and setting his face ablaze at the sudden act of intimacy. However, he only allows a mere second of dithering to pass, and then he wastes no more time in sliding his fingers around your delicate torso, ever mindful of the enormous bruise tainting your side. A hefty thumb pushes into your stomach and at the same time, your back is gathered up by Karn's fingers, pinning you inside a loose and tentative grasp and drawing you as near as possible so that you're pressed flush to the youngling's skin.
It isn't the most conventional hug. In fact, it's one of the strangest embraces you've ever been a part of. But it is just that. An embrace: Something you've been unconsciously seeking after you left Earth. Karn's attempt doesn't fix the lonely hole inside your chest, not by a longshot. But by God, it helps just having a hand with the power to topple mountains at your back and the comforting warmth of a friend against your cheek. Right now, it's as close as you're going to come to having the arms of a fellow human wrapped around you whilst they in turn are nearly suffocated by your crushing grip.
For the first time in days, a very small shard of glass untwists itself from your heart and its absence prompts you to expel all the air from your lungs in a sigh as enduring and steady as the stone underfoot.
Karn in the meantime, can barely breathe for all the oxygen in the realm. He'd heard of humans' legendary capacity for expressing and receiving affection – so unusual that other species had marked it as one of their predominant traits, not far behind 'weak' and 'cunning.' The makers are a hardy race, and like many other species, solely express intimacy within their own, close-knit circles. So, in Karn's opinion, the fact that you're kneeling against him with your arms enveloping his face and your scent percolating through every receptive pore speaks volumes to the young maker. In his eyes, this is you trusting him entirely - the highest declaration of friendship you can give.
The youngling hums pleasantly and a dopey smile stretches from cheek to cheek, his eyes slipping shut in clear contentment.
Across the way, standing silent and still as a statue, Eideard's discreet gaze has turned to survey the exchange, melancholy haunting the lines between his eyebrows. The Universe rarely deals a fair hand to those who've already known struggle, and although you've faced more than your fair share of hardships and tragedies, the Old one is willing to bet with utmost certainty that there will be further grief in the coming days.
'But not now,' he reminds himself, appraising the scene before him, 'Not at this moment.'
At this moment, here in Tri-Stone, tucked against the mountainside beneath warm suns and a pale, blue sky, there exists a rare peace that emanates directly from the two beings knelt together in a Shaman's garden. In the distance, the clashing of steel can be heard as Thane lays his frustration out on some, unfortunate training dummy, the warrior's grunts and restrained battle-cries mingling with the soft, gurgled harmony of lava and water tumbling from their respective pipes in the mountain.
For the first time in a great many years, Eideard dares to permit a flicker of hope to ignite in his weary chest.
Things are finally, finally changing. And he dare say they're changing for the better.
Just then, a disappointed groan snags his attention and he swivels his head over to Karn, noting that the youngling's features have screwed up into a childish pout for the fact that you've pulled away at last, severing the connection between you and drawing your hands from his cheeks. Blowing out a whoosh of air, you let your arms drop into your lap before inhaling again, long and deep through your nose until your lungs are full to the brim. “Phew, thanks for that,” you say, tilting your head at the maker in front of you, “Are we good?”
Karn doesn't hesitate in nodding enthusiastically. “Aye! We're good.”
“Good, good.”
“Good, good, good.”
A grin quirks at the edge of your mouth and you snort softly, falling quiet soon after, the amusment fading from your eyes. There's a peculiar expression tugging at the space between your brows that deepens as you start glancing around, first over your own shoulder and then over Karn's. “So, where is Death?”
With a grunt, Eideard pushes his heavy bulk up and off the wall, hands wrapped around his staff and he tramps steadily into the centre of Muria's gazebo. “The horseman took off not long after he brought you here,” he explains, sweeping his gaze along the length of the village.
“Oh...” Pulling your legs from underneath you and swinging them out over the wall's edge - in turn forcing Karn to back up unless he wants his jaw kicked – you consider your hands for a while, thumbs twiddling over one another until, falteringly, you ask, “Did he, um...Did he seem....off, to you?”
Eideard blinks. “He was a little out of sorts,” he replies, “Said hardly a word bar the name of your assailant.”
Letting out a breath that must have somehow become lodged in your chest, you relax a fraction. If Death had turned up in Tri-Stone parading as that....that Reaper, then it'd be among the first things Eideard would mention, surely. If truth be told, deep down, you'd been as terrified of Death in that moment as you were of Karkinos. In your mind's eye, you can still clearly see the dark, empty hood, hear the rattling breaths that emanated from somewhere within that blackness, and the cold!...
Goosebumps prickle along your arms after you recall how that oppressive chill had sunk through you and clung to your bones. You'd heard of the icy embrace of death but you never thought for a second you'd actually experience it and live to tell the tale. Not many humans can claim that accomplishment.
Realising that you've unconsciously wrapped yourself up in your arms, you give a start and force them down to your sides, all the while watched by a pair of curious makers, Eideard in particular, who studies you carefully from the corner of his eye. He takes your lack of verbal response to mean – rightly so – that you're currently trapped in your own thoughts. So, hoping that a gentle nudge will prompt you into speaking your mind, he clears his throat, waiting for you to look up at him before he says, “You must have worried the Horseman greatly.”
You don't mean to let a snort slip out, but it does so anyway. “I don't know about worried,” you mutter, leaning forwards to measure the distance between your feet and the ground below, “he's more likely to be pissed off with me for not listening to him again, pardon my french.”
The old maker shoots you a pointed look and you assume it's because he doesn't approve of your vocabulary until he asks, “You don't think anger and worry can exist side by side?”
You'd been in the process of sliding yourself over the lip of the wall but his words suddenly give you pause.
He's not wrong.
As a child, if you were ever caught doing something your parents considered dangerous, your father would always sit you down and reprimand you with a stern lecture, a deep frown on his face yet concern interwoven into his voice. At the time, you assumed he was furious. Now that you're older and somewhat wiser, you know better.
But just the prospect of Death worrying, about you no less, conjures such a bizarre image, you struggle to visualise it properly.
“I guess they could,” you shrug noncommitally and push yourself off the wall, dropping a few feet to the ground justs seconds before Karn's hand whips out and he balks, a warning just shy of his tongue. It's too late for that anyway.
You hit the ground and immediately buckle, a sharp gasp ripped from your lungs as the impact sends a spasm harpooning straight up your side. “Mother f-!” Dropping to a knee, you bite down hard on your tongue and hold in the scream you'd almost let slip.
Large hands appear on either side of you, though they're swiftly waved away. “I'm alright, I'm fine,” you grimace and draw in a steadying breath, remaining on one knee until the pain dulls to something manageable. It only takes a moment, and when it's ignorable, you clumsily stagger back to your feet and glance over a shoulder at the wall. “Well, that was stupid, huh?”
“Pushing yourself may prove detrimental,” Eideard says, tactfully neglecting to agree or disagree.
“No need to be so polite, Old One,” a gruff and familiar voice calls out from the entrance of the gazebo, causing all three of you to swivel your heads around and stare at the figure emerging up the steps. “If she's being stupid, tell her so. Creator knows she'll never learn otherwise.”
For a sliver of a moment, every other thought flees your head, replaced entirely by mind-boggling relief.
“Death!” you shout and stumble around Karn towards the Horseman, any fear you might have harboured cast aside for the time being in the wake of suddenly seeing your friend again.
'Friend?'
The word trips you up and brings you screeching back into yourself and you shake your head, trailing to a halt just a few feet from the Horseman, your smile withering and dying with one glance at your 'friend's' face. From this angle, you can spot how the underside of Death's jaw quivers as its muscles work over one another, like he's grinding his teeth to Oblivion under there. Trailing your gaze tentatively upwards, you find he's fixing you with a hard glare, the fires of his irises burning hotter than Alya's forge. If anything, he looks as if he's as far from 'friendly' as it gets.
He gives you a slow once-over, his glare lingering on your bad side and the leg you're unconsciously favouring.
Behind you, Karn gets to his feet and his shadow falls across you.
“You're alive then,” the Horseman finally says, an edge to his voice suggestive of a simmering pot that's about to boil over.
The tightness in your chest returns but you swiftly gulp it down. You may be standing in front of Death made flesh, but you're ninety nine percent certain he won't hurt you.
Slowly, his hands curl into tight fists.
...Ninety seven percent.
“Yeah, I'm alive,” you smile weakly and throw a thumb over your shoulder, “Thanks to Eideard and Muria, and you, of course.”
“Of course.” He draws in a breath, like he wants to say something else but then peers up at the makers standing behind you and stops, jaw clicking shut audibly.
The village Elder must have sensed the growing tension, for the next thing you know, he's sweeping forwards and places his boot deliberately close to your side. “Horseman,” he greets, bowing his head, “You never gave me the chance to thank you, for restoring the Tears to our land.”
The only acknowledgement he receives comes in the form of a gruff, “Mmm,” and Death nods sharply, at last tearing his eyes off your jumper and fixing Eideard with a scrupulous stare. “Not to be abrupt, Old One, but I'd rather skip the pleasantries for today. Tell me I'm getting closer to the Tree of Life?”
In response, the maker lifts a hand and beckons for everyone to follow him as he trundles past Death and out of the gazebo.
Stepping aside, the Horseman roughly gestures for you to go ahead of him. There's something about having a grumpy Nephilim at your back that feels vaguely threatening, but you traipse by nonetheless, keeping your head down as his eyes follow you unblinkingly across the garden. Unbeknownst to you however, once he falls behind you, Death instantly switches his attention to your weaker leg and takes note of each faltering step you take, his teeth bared of their own accord.
Once the entirety of your little group emerges from the garden, Eideard inhales and releases a keen, melodious whistle that splits the air and rings out across the village, prompting Alya, Valus and Muria look up. Quick as a flash, the twins drop what they're doing and bid farewell to their fellow maker, who gracefully dips her head and ushers them out of their forge.
Eideard meets them in the centre, just in front of the great door that leads into their old makers' forge, already alive and roaring inside due to the fire and water now flowing through Tri-Stone, a welcome sound, like the voice of the Stonefather himself.
You fall into step beside the Old One with Death stalking around him to stand nearest the door while Karn brings up the rear.
“It is time,” Eideard says, sweeping an arm to the entrance and casting his eyes over Alya and Valus, “I trust the two of you know what must be done?”
The Forge brother merely grunts, whereas his sister bounces on her toes, grinning like a true youngling and apparently the most excited of the bunch. “I cannae believe we're about to use a proper forge again!” she beams. At her side, Valus rumbles in agreement, his helmet swivelling around idly between each person until he stops, does a double take and elbows his sister in her ribs.
“Oi! What?” she gripes, following his line of sight down to Eideard's boots. Suddenly, Alya lets out a delighted gasp. “Y/n!”
You'd been so preoccupied with scowling at the ground and analysing Death's behaviour that her exclaimation jerks you back to reality and you have all of a second to clumsily blurt, “Huh? Wha-” before you're swept up into the air, your stomach lurching as it's left behind.
Clutched between two rough and weathered hands, the excitible maker swings you in a circle and holds you out in front of her, eyes sparkling like the sun on water.
“You're okay!”
“I will be once my head stops spinning!” you quip, grinning through the dizzyiness and the uncomfortable twinge beneath her fingertips.
Just then, to the shock of all involved, Death's hand flies out towards you and he barks, “Be careful!”
Slowly, every head turns to regard him as if he's sprouted an extra head.
Realising what he'd let slip, the Horseman darts his gaze to the side and leans back onto one leg, arms folding curtly across his chest. “You keep spinning her around like that and she'll empty her stomach all over your apron.”
“I will not!” Your lower lip sticks out indignantly, though your ribs are quietly grateful when Alya smirks, flashes you a wink and plops you back onto the ground.
“Keep your hair on, Horseman, I weren't gonna drop her!”
From the corner of your eye, you watch Death bristle. “That is not what-”
“If I might interrupt?” Eideard thunks his staff on the ground assertively and even the pride-wounded Nephilim holds his tongue, instead settling to glare at Alya from afar.
The Elder shoots her a withering look that somehow lacks any kind of real bite before he turns and starts for the doorway, calling over his shoulder, “Perhaps it would be best not to waste any more time? I for one, am rather anxious – as I'm sure we all are – to see the Forge breathe life once more.”
“Hmph, about time.” Death's shoulders gradually fall to their usual height as his anger wanes.
The Old one shuffles up to the door with Valus striding ahead and holding it open for the rest of the group. However, as soon as Eideard has his back turned, Alya swivels her head down to Death again and, to your amusement, sticks her tongue out at him, then saunters into the forge, flicking her hair as she goes and earning herself an offended sputter from the wounded party.
You share a glance with Karn which proves to be fatal, for the next moment, you're both trying to muffle snickers behind your hands. At least until an extremely heated Horseman whips his head around to glare daggers at you, rendering the two of you silent with nothing more than a look that promises endless suffering if you don't zip your lips.
He holds the two of you captive under his stare for a moment longer and then with unnerving slowness, he spins about and heads after the others, and after tossing one more tight-lipped smirk at Karn, you follow suit and pass through the open door. You thank Valus for holding it and the burly maker tips his helm at you curiously before he releases the heavy stone, allowing it to swing back into place with a raucous creak.
-------------------------------------
There's no denying, the makers' forge is sweltering.
Lava bubbles and broils through a canal that spans the entire length of the chamber and basks everything in its warm, red glow. At the very centre, encirled by a smooth, stone wall and toiling away at their enormous anvil like a well-oiled machine, Alya and Valus have set to work forging...something. Despite their size, the siblings move around each other with a fluidity and practiced ease that's as mesmerising as it is impressive.
From your perch on the wall, you watch them forge, entranced, with your jaw hanging almost to the floor as if you were seeing the world's most heavy-footed ballet.
Valus tosses his sister a hunk of grey metal and she catches it gracefully, transferring it into the blazing fire. Faster than you anticipate, the metal burns red hot and when Alya leans close to retrieve it with a pair of tongs, her glistening face is cast in an ethereal, golden glow. Although seemingly transfixed on her task, she flicks her eyes over in your direction and catches you staring.
Smirking, the maker saunters back to the anvil and deposits the still shimmering slab down on top of it. Then, sparing another fleeting glance to ensure you're still watching, she grabs a hammer from her brother and raises it above her head. Immediately, your eyes wander to the quivering muscles on her arms that bunch and twitch under the strain as she slams the hammer down onto the piece of metal, filling the forge with a resonant clang that leaves your ears ringing. It isn't just your ears that suffer though. At the point of impact, you're abruptly forced to throw a hand over your eyes when a searing beam of blue light bursts from the metal and shoots straight up to the ceiling, fading just as rapidly as it had come. The next time she strikes, the light becomes a little more bearable until eventually, you can return your gaze to Alya's task. Over and over she shapes the slab while Valus drags a barrel over to the nearby trough of water and dips it inside, filling it almost to the brim.
“What's the matter?” The forge sister's question breaks your awestruck study of her impressive biceps, “Never seen a maker at work before?”
Wiping a bead of sweat from the tip of your nose, you return her sly grin and reply, “Oddly enough, I can't say I've ever had the pleasure. It's like watching a dance!”
A low chuckle rumbles out of Valus's helm and Alya huffs, inspecting the metal closely, then lifts the hammer once again. “A dance? Don't know if I should take that as a compliment or not. Makers do notdance.”
You wait until the following smash of steel on steel fades before elaborating. “Well, I meant it as a compliment. I just mean you two make it look so effortless, but beautiful too, if you get me.”
The young maker's eyelashes flutter, letting you know you've caught her off guard. “Beautiful?” she echoes softly, letting go of the hammer with one hand to tuck a thick plait of auburn hair over her shoulder. The sharp smirk has vanished too, and in its place, something warmer takes root. All too soon though, with a rapid shake of her head, that familiar cockiness returns. “Flatterer,” she accuses kindly.
Smiling at your crosstalk, she picks up the now moulded hunk of metal and hands it to her brother, the thick, leathery gloves helping to protect her palms from the heat. Obediently, Valus takes it, and even when you strain to get a better look, his meaty paw obscures the object from view.
You can't even begin to guess what they're making.
Unable to help yourself, you raise your voice to reach Eideard, who stands silently close by and observes the forging as a teacher would oversee his students. “So, what is it they're making?” Your question is almost drowned out as Valus chooses that particular moment to dunk the metal into a vat of water where it cools with a vehement hiss.
The Old One raises a finger at you, the universal command to 'wait,' whilst he steps up to Valus and reaches out a hand with the palm turned up, ready to receive the finished product.
“At last....at long last.”
Your ears twitch, picking up the wistful sigh that flows from his lips when he holds it and uses the fingertips of one hand to stroke reverently over the object from end to end before eventually swinging about and holding it up for you to see. “This, Little one” he begins, “is a Makers' key.”
Without noticing, you've somehow slipped off the low wall, treading cautiously across the forge towards Eideard, your eyes never once leaving his hands. It is indeed, upon closer inspection, a key. And an enormous one at that, about as long as you are tall. Staring up at it from the maker's feet, you give an appraising whistle. “I've got to see the door that unlocks!”
At your back, Karn snickers but he's quickly shushed by Alya.
“You will find no door to fit this particular key,” Eideard patiently explains in spite of the interruption, “Rather, it is used to unlock stone.”
“Stone?” you repeat, one side of your nose scrunching up.
An icy chill prickles at the skin of your arms when Death looms out from whatever shadow he'd been lurking in and moves to stand beside you. Drawing your brows together, you try to ignore the fact that his proximity raises the hairs on your skin and his long shadow eerily resembles the hooded figure you now know lurks beneath the surface of his skin.
“Aye,” the old maker replies, “Namely, the Guardian. Meant to be our greatest weapon, and capable of clearing the forest around the Tree.”
Using his staff, he gestures towards an enormous door on the far side of the forge, one you have yet to venture beyond and, admittedly, hadn't even realised exists until now. “Beyond those doors lays the Foundry,” he explains once he notices the newfound curiosity on your face, “It is where we began his construction, but alas, an earthquake drove us out and, now, I fear something else roams within.”
Eideard stills a moment and a darkness appears in the space under his eyebrows, his whole body seeming to sag, its bones simply too old and too weary to keep the maker standing up straight. “The Guardian,” he thrums, eyes lost in a memory, as though he's forgotten anyone else is in the room, “was never finished.”
Disarmed by his sudden look of fraility you'd never have expected from the Elder, you take a step towards him, caught under some, misguided impression that you would actually be able to hold him upright. Eideard spots the movement, regardless of how small it is, and some of the weight does lift from his shoulders as he endeavours to stand a little straighter, a tender expression softening his wizened features.
Raising his voice, Death chooses that moment to address one of his concerns. “If the Guardian is your masterwork, then how am I to complete him?”
Briefly, you wonder if he'd deliberately avoided using the term, 'we,' but soon enough, Eideard's reply is distracting you from the nagging thought.
“In the forest lies another construct,” he explains, “One of the few remaining who have not fallen to Corruption. He is not as vast as the Guardian, but his heart is strong. Seek him out, and he will guide you to the Foundry. There, you may activate the Guardian, using the Makers' Key.”
“So this key-” Death gestures loosely to it, still clutched in the maker's steady grasp. “- It... awakens the constructs?”
The Old One bows his head. “Yes. Constructs do not have a soul, like you or I... not until that soul is given. This key unlocks the stone, and prepares it for the ebb and flow of a maker's life force.”
At your side, the Horseman shifts, a scoff of laughter shaking his shoulders. “And what makes you think I have a soul, Old One.”
And without missing a beat, Eideard raises a brow and replies, “Isn't that what troubles you?”
The click of Death's jaw snapping shut is loud enough to be heard above the forge's ambiance and a pensive silence follows, just begging to be broken. You risk a glance at the Horseman, only to find he's turned his head away from you and the maker. Frowning, you contemplate how it hasn't ever occurred to you that Death doesn'thave a soul. It simply isn't something you've called into question, easier to assume that – yes, he's alive, and therefore, he must have one. Now though, with the query lingering in the air like an unpleasant smell, you can't help but wonder as to the answer. After all, can Death technically be considered 'alive?' You only have to puzzle over it for a moment before swiftly deciding that you know too little of souls and the universe to try and philosophise it, so instead, you ask another question that's been burning at the back of your mind. “Wait, how exactly are we supposed to find this construct?”
You can't be sure, but you think you can hear the Horseman breathe a sigh of relief that the attention has been directed away from the matter of his 'soul.'
Eideard however, looks a little perturbed. Brows furrowing, he sucks in a breath and gives you a quick up and down glance. You don't miss the way his eyes briefly flash towards Death before coming back to land on you once more. “There is a temple,” he begins slowly, “out in Baneswood, to the east. If he is anywhere, that is where you will find him.”
“Then that's where I'm going,” Death suddenly pipes up and jerks his chin towards the maker key in Eideard's hand. After drumming his fingernails over its metal surface for several beats, the old maker finally relents. “Here, Horseman. Take it-” He holds his precious cargo out for Death, muttering as an afterthought, “-Before I come to my senses.”
Letting a rare and genuine chuckle grace the air, Death lifts the Maker Key out of Eideard's hand and slips it safely inside a trouser pocket. “You seem more likely to lose them, Old One.” With a good natured click of his tongue, the maker shooes him away and the Horseman turn and readies himself to leave, only to freeze in his tracks when he comes face to face with you.
For the better part of a minute, Death's focus stays on you and the rest of Tri Stone fades away as his eyes rove down to your side once more, lingering a fraction too long. There's a tightness in his chest that wasn't there before.
Then, just as easily as he'd become trapped by your trusting gaze, he feels his mind kick back into gear. Blinking, Death snatches his head to the side and forces his legs to carry him through the forge, past the central dais and on towards the main entrance, zipping by Alya, Valus and Karn without a word.
In his stead, you crane your neck back to send the oldest maker a reassuring grin. “Don't worry, we'll be back in no time.”
If the Old One had meant to object, he's too late in calling out, too late in stretching his withered hand after you, as if to hold you back. You've already spun away from him and hobbled after Death, sparing Alya and Valus a wave goodbye and missing the troubled fang she stuffs into her lip, the urgent huff her brother emits.
You can, however, feel their eyes on the back of your head as you leave.
Before too long - and completely as expected - another heavy set of footfalls begins to shake the ground under your boots.
You’re able to tell without even looking that Karn is following as well.
The doors ahead of you have already thudded shut by the time you reach them, so you habitually press a shoulder against one and try to shove it open. But all of a sudden, a white heat sears across the bruise on your ribs with such ferocity, it brings you to your knees, stealing a ragged gasp from you as well.
Another gasp, this time from a different source, alerts you to Karn's distress and seconds later, his hand is looming in front of your nose, palm tilted towards the ceiling. Lifting your head, you shoot the maker a grateful smile and rest your own hand over his proffered thumb.
“Maybe don't try openin' any maker-made doors while you've got that thumpin' great bruise on yer side, eh?” he teases, pulling you to your feet again, “Might be askin' a wee bit too much of yourself.”
“Duly noted.”
Smirking, the youngling stretches an arm over your head and places his palm flat on the door where, after giving it a single push, throws it open, letting a stray beam of sunlight warm your face.
Inhaling a breath of fresh, mountain air, you peer outside and immediately spot the elusive Horseman, sweeping up the steps onto Tri Stone's central courtyard with his indigo cowl pulled high around his neck, and – to your pleasant surprise – a familiar crow perched upon his shoulder. You'd been wondering where he'd gotten to.
“Hey,” you call out, “wait up!” A few tentative steps reassure you that the previous burst of pain had only been fleeting. So, emboldened, you break into a slow jog, eventually pulling up alongside Death and peering at him from the corner of your eye, though his own remain fixed ahead, to the gate leading out of Tri Stone.
Letting out a brazen caw, Dust hops around to face you and flaps down onto your shoulder, landing heavily enough to almost tip you off balance. “Dust!” you chirrup, reaching up and brushing the back of a finger down his chest, “Where've you been? I missed you!”
In response, the enormous crow flares the feathers around his neck and nips playfully at the tip of your ear, deep warbles emanating from his throat. “Aw, were you worried about me?”
In a fashion that reminds you entirely of the Horseman, Dust twists his beak away stubbornly and the claws on your shoulder give a cautioning squeeze, but his warbling doesn't cease as he settles himself down close to your neck.
You grin fondly at the bird for a moment before Death recaptures your attention, prompting you to lean forwards and peer at him around the crow. The air between you feels thicker somehow, the distance twice as long as it had been in the Drenchfort. Something has changed, and for once, you wish he would be a little more direct, rather than subject you to this ominous silent treatment.
'Silent...' You hum pensively, brow pinched. 'The creature Death turned into yesterday was eerily quiet too.' It suddenly strikes you that you know very little about the Horseman. As disturbing as that cloaked spectre was, you are still a human, and prone to the occasionaly bout of curiosity.
“That...monster, i-in the Drenchfort,” you ask carefully, ”that really was you, wasn't it?”
The only indication that he'd even heard you comes from the tightening of his jaw, one of the few features on his face that isn't concealed by a bone mask. Your gut twinges guiltily. Perhaps 'monster' was an insensitive term to use. Rushing to assure him that your comment had been nothing more than a Fruedian slip, you press on, “Well, I'm glad you had that nifty little trick up your sleeve. Scared the life out of me before I realised it was you though.”
Silence is all that follows, broken only by the steady clomping of the maker following behind you.
“In any case, I've been meaning to thank you, for saving me. Things were looking very dicey at the end there...” Once more, you trail off to chew at a loose bit of skin on your lip, though mainly, you're leaving time for Death to say something. Anything would be better than nothing at all. An acknowledging grunt, a scornful huff, it doesn't much matter, you only wish you didn't have to keep filling the uncomfortable quiet. Instead, disappointingly, Death pushes on ahead, outpacing you easily with his longer strides until he's several feet in front, leaving you to stare at the back of his head and wring your hands before trotting up behind him. “It wasn't all bad though, was it? I mean, before everything went totally 'A Bug's Life', it was actually kind of...fun-”
Without warning, the Horseman stops dead in his tracks. Thanks to the jarring change of pace, you collide with him painfully and Dust shoots from your shoulder into the air, away from potential danger. Once you've staggered backwards to right yourself, he rounds on you, fists clenched at his sides and a dangerous arch in his spine. “You have no idea what this is, do you!?”
Bowled over by the viciousness of his turn, you try to backpeddle, almost tripping on your own feet until Death snatches his hands out and grips the front of your jumper, hauling you off the ground and up to his mask. “This. Is not. A game!” he bellows so loudly, your eardrums rattle, “This is not some – some fun little adventure where you can get yourself beaten to a pulp, then fixed up by a maker, only to go out and do it all over again!”
Horrified, you try to stretch your toes to gather purchase on the ground, gasping out, “Why are you getting so worked up about it!? I knew the risks! So did you! You let me come with you!”
“That-!” For a fatal moment, he falters, shakes his head. “That is not the point!”
But you know you've been heard. His tone has already lost some of its bite and he lowers you back to the ground, fists gradually unfurling from the front of your jumper.
Stumbling several feet back once you're free, you stare up at him incredulously. “Then what is the point? Why are you being so prickly all of a sudden?”
“You,” he seethes, “are always doing stupid things that almost end up getting you killed!” Eyes flashing, the Horseman raises a rawboned hand in front of your face and begins counting off on his fingers. “You throw yourself at a corrupted construct outside the Cauldron, you try to take on a corrupted construct inside the Cauldron, you attacked Karkinos! Who – need I remind you – was hundreds of times your size!”
“She was hundreds of times bigger than you too,” you try arguing, only to find yourself rudely cut off when Death's hands fly out again, this time grasping your shoulders and digging sharp fingernails into the skin beneath your jumper.
“She almost killed you, you foolish human!” He punctuates his words by giving you a hard shake, his tone overwrought and strained....Just as your father's had once been....
It hits you like a sack of bricks that maybe Eideard had been right all along. Maybe the Horseman does care, at least a little more than he lets on.
The fingers still fastenened around your upper arms are beginning to hurt however, and it must show in your expression because after glaring into your face, Death blinks, his luminous eyes growing wide and he instantly jerks his hands back, staring down at you as though he'd only just remembered you're human.
Miserable shock still coursing through your veins, you eye the Horseman warily as he forces his hands down to his sides and wheels about, marching determinedly towards the staircase next to Thane's arena. After hesitating for a few seconds, you cautiously follow.
Upon your approach, the old warrior lowers his hammer - giving the training dummy he'd been whacking a well-deserved break – and lets out a booming laugh that almost seems powerful enough to rattle the pebbles at your feet. “HA! Bloo~dy Hell, yer a stout one, eh Lass? Didn't think I'd see you up and walkin' about again for a while!”
You take a moment to throw Thane a distracted wave. “Y-yeah! Muria and Eideard worked their magic! Um – Death!? Wait!”
Throwing his hammer over one, titanic shoulder, Thane watches bemusedly as you chase the Horseman right up to the bottom of the stairs where he abruptly draws to a halt, one foot on the first step and his head hung low.
You slow down behind him too, eventually stopping in his shadow and tipping your head at his back. Heavy footfalls to your rear signal the hesitant approach of Karn who at least has the sense to maintain some distance, just enough that you and Death aren't overwhelmed.
Unsure of yourself and of what the Nephilim before you is thinking, you press your lips together, hardly daring to say anything that might sour his mood even further. Somehow, you only imagine you'll make things worse.
Evidently, Death doesn't like the quiet any more than you do, for all of a sudden, his head snaps up. “Karn?”
The maker behind you straightens attentively and stammers, “Uh, aye?”
Without turning around, Death jabs a thumb over his shoulder. “She is not to follow me out of that gate, do you understand?”
“O-oh, er...” The youngling blanches, his gaze switching between you and the Horseman and feeling very much like he's caught between a rock and a hard place.
At his feet, your jaw hangs open, eyebrows gradually closing in on one another as incredulity replaces hesitancy. “Uh, excuse me?!” you sputter.
Death's neck stiffly pivots around until one, fierce eye lands on the youngling. “Karn? Am. I. Clear?”
Although his heart is nearly begging him to appease the little human he's grown so fond of, the maker's head takes a stand, and for the first time in his life, he decides to go with the safer option. Defeatedly, he lowers his eyes to the ground, conveniently failing to meet your gaze when you throw a pleading look up at him. “Aye,” he mumbles, “She'll not follow you...”
“Karn!” you exclaim, causing the maker to flinch, his ears drooping.
But the Horseman isn't satisfied and he calls out to the warrior standing nearby as well. “Thane, make sure he holds to that.”
With a roll of his eyes, Thane waves his concern aside. “Aye, I got it,” he replies, lowering his voice to add, “You bossy so-and-so.”
With a scoff, you spin around to Death again. “What's this about? Why can't I go with you?!”
“You're injured,” he states coldly, “You'll only slow me down.”
“But... but what if something bad happens to you again? Let me come so I can help you!”
“Let me make this perfectly clear.” With an invisible power rippling just below the surface of his skin, he twists himself around to face you properly and growls, “I neither need, nor want your help. Have you forgotten what I am? That I've been surviving just fine without your interference for my entire life?”
“I know that!” you press, frustrated, “Saying I want to help you is not the same as saying you're incapable!”
“Why would you want to help me though, when you know I don't even need it?”
“Wh-!” A disbelieving scoff blows past your lips. “Gosh, I don't know! Maybe because that's what friends do? They help each other!”
That word, that dreaded word is out and off your tongue before you even realise what you'd just admitted. Stillness settles over the three of you as the weight of your blunder sinks in and Death's eyes fling open, alarmed.
Throughout his life, he's convinced himself that the concept of a friend is to have a weakness that can be exploited, it's to paint a target over their heads that tells enemies who to go after if they ever wanted to get to Death. He had hoped – prayed to a Creator he no longer knows exists – that you were sensible enough not to see him as anything more than the grim and glowering Horseman. Because if you ever saw him as a friend, he'd be plagued by that persistent glow in his chest which insists that being called 'friend' doesn't sound completely terrible. He'd have to acknowledge the question he's so far managed to refrain from answering; What does he consider you? What does it mean if he'd rather have you hate him but remain safe, than put you in danger yet stay on good terms? Karkinos had almost killed you, and that had been what it took to bring his Reaper form out of hiding - something that only happens under the most climacteric of circumstances.
Something in Death's chest constricts, which is odd, he thinks, given that there shouldn't be anything in there at all.
With the eyes of both you and Karn still fixed on him, the Horseman backs away further up the steps, shaking his head and uttering in a solemnn breath, “I'm not your friend.”
Then, without waiting to see your face crumple, he whirls about and storms towards the gate.
You swallow thickly and nod, lips pursed, unable to pretend that didn't hurt. It chips away at the confidence you've meticulously been building up since you arrived, leaves you suddenly unsure of yourself and wondering what you'd done so wrong that Death would rather leave you behind than have you as company.
Still....
You watch the Horseman's swiftly diminishing form until he's halfway up the steps. Although surly, tactless and belligerent to boot, Death has also shown you that there is a more amiable side to him, albeit buried deep, deep below the surface. He's saved your life, a lot. He seemed relieved that you weren't corrupted by a rogue construct and annoyed that you chose to try and save him. There've been certain things, patterns of behaviour here and there that clue you in to his softer nature, even though he might have tried to remain hard and distant at the time. One could say, however infrequently, that he's even behaved as a friend would.
Perhaps then, the difference in species is at fault here. Your definition of what a friend ought to be could very well differ wildly from his. He always seems surprised that you can take a liking to those around you so quickly, whereas he strikes you as a Horseman that's glacially slow to trust others. Perhaps it makes sense that it would take far longer for him to make a friend. He has, after all, been alive for a very, very long time. Certainly far longer than you have.
'Maybe,' a tiny voice in your ear whispers, 'Maybe I just need to try harder.'
A renewed sense of determination rises in your gut and your nostrils flare around a deep inhale, but below that, below the sudden drive that lights a fire in your belly, something else begins its arduous crawl to the surface, though you don't notice it yet. Something you've been tragically devoid of ever since the world ended and you were thrust onto this journey you have no desire nor right to be privy to. Looking back, you'd probably wonder how you didn't instantly recognise that first glimmer of courage - a quiet sort of courage, the very beginnings of a roar, but yet so soft and mellow that it barely rings louder than a whisper.
Common sense – a far more insistent presence - screams for you to be reasonable, you've been injured and it's very likely that you will be again if you follow Death out of that gate. However, the image of him crushed against that wall by Karkinos' horn is burned into the forefront of your mind's eye and lurks there, an ugly reminder that even Death himself can be vulnerable, and with that vulnerability comes an aspect of humanity.
Without even meaning to, you've humanised Death.
You square your jaw and try to march up the steps, almost catching up to the Horseman when you're suddenly plucked off your feet and hoisted back, clutched in a familiar fist.
“What the – Karn!” you yelp, battering uselessly on your captor's knuckles, “What're you doing?!”
The maker falters for a fleeting moment, his fingers twitching open by an inch before he summons his resolve and lifts you higher off the ground. You can feel his reluctance though, his hand gripping you gingerly as if he's afraid you'll shatter at any moment. It encourages you to wriggle with more fervor than ever in the hopes that you might slip free and escape.
But it's no use.
You may as well be trying to break out of a concrete cell – though stone might be more easily moved than an overprotective maker.
There's nothing, nothing you can do except to go limp in Karn's hand and stare dejectedly after the Horseman, a strange concoction brewing in your chest that's two parts hurt and two parts furious at him for leaving you behind like your presence has so far meant nothing to him.
Once he reaches the top of the stairs, you blink back a gathered wetness on your lashes and crane your head around, hitting Karn with a look so drenched in betrayal, the maker's immense heart wails.
“Now, now dun' look at me like that!” he whines, turning away from the steps and blocking your view of Death with his bulk. Despite his plea, you subject him to a few more seconds of hard scowling before swivelling your head forwards once more and blowing out a huff.
Karn stops once he deems the distance between you and the village gates is large enough and places you delicately on the ground. The moment his fingers slide off your back, you march several yards away and glare fiercely at the Makers' Forge, willing the entire mountain to crumble if only to alleviate some of the frustration building in your gut.
Behind you, Karn lingers where he came to a stop, tapping the pads of his forefingers together whilst his brain tries to come up with something to say. “Y/n?” he settles for after some hesitation. Staring down at the back of your head, he watches you give it a few, deliberate shakes. Then, you're facing him, your brows tilted up in such a way that feels like a punch to his gut.
“I can't believe you just did that,” you snap.
The maker grimaces, but tries to argue, “Death told me to-”
“I don't care what Death said!” Cutting him off with an exasperated laugh, you throw your hands up and continue, anger blemishing your sentences, “It – it shouldn't be up to Death what I do! It shouldn't be up to you!” Your voice suddenly cracks, yet you press on. “I'm sick of feeling like everything is out of my control! The world ended and I thought I was gonna die! I couldn't – I...I couldn't get home! I couldn't go back for the people in the church and I didn't even get to say goodbye to mum and dad and...and I....” Whatever burst of indignation had suddenly overcome you dies away along with your words and you blink, caught off guard by your own epiphany.
Seconds later, you let out a strangled sound and scrub at your eyes. “Ugh. I hate feeling so useless.” You abruptly turn away from him and look wearily to the forge again. It doesn't take long before Karn's heavy presence sidles up next to you and he falters, eventually sucking in a lungful of air before lowering himself noisily onto the steps beside you. His rucksack clanks and rattles with all the treasures he's stuffed in there.
“I don't think you're useless,” he mumbles and swipes a brusque thumb underneath his nose.
“Well....That makes one of us.”
“....”
“Karn?”
“Mm?”
You shift your gaze sideways and up, your jaw set. “I'm still mad at you.”
He swallows so thickly, you can see his adams apple bob like a fisherman's float. “Aye,” he nods, “S'posin' that's fair.”
There you sit, the oddest pair in the universe – a young maker and the last human – both of your heads resting heavy in your hands as a sigh whispers past your lips in perfect unison. To the right, lava oozes a lazy path into the makers' forge whilst in contrast, the river of crystal-clear tears gurgles by on your left. Neither seem in any particular hurry. They simply plod along as nature decrees, unhindered by such concepts as fear or doubt. They know exactly where they're going, and how to get there. They simply march on. And on and on and on, and those who don't move are removed. And those who won't stand aside are cut through. It may take thousands upon thousands of years for one, or mere minutes for the other, but both the river of fire and the river of water are of the same power. They go where they are needed without fuss or fight. You can't help but to envy them their surety. Sometimes you wish someone would guide you so concisely.
A shift in the air tugs you from your thoughts when the giant sitting next to you finally drops his hands into his lap and eases out a warm chuckle.
Glancing up at him, a question puckering your forehead, you ask, “What's so funny?”
Karn's eyes are swimming with a complex amalgamation of expressions. Amusement, fondness...pride. “Ah, nothin' much,” he huffs through a smile, “S'just, nice seein' your spine, is all.”
“My spine?” More baffled than not, you try to look back over a shoulder before his meaning catches up to you. “Oh.”
“Couple days ago, you were flinchin' from your own shadow, if I remember. Now look at you! Gettin' manhandled by the Horseman and you still call him 'friend' and want to go off lookin' for the Guardian with him. Ye've changed. I-In a good way!” he adds hastily.
Shrugging, you wet your lips and stare at the door ahead of you, anything to avoid his appraising eyes. “I haven't really noticed a difference.”
“I have,” he answers simply and leans his elbows back on the stairs behind him, head tilting to watch the clouds roll by.
You ponder his observation for a moment, then follow his example and look to the sky alongside him. “I guess if there has been a change, I have Death to thank for it.” After a pause, you add softly, “I've got a lot to thank him for, now that I think about it.”
One of your canines digs mercilessly into your lip until it begins to hurt and you're forced to stop, heaving a loud sigh instead. “You know, just because I want to go with him doesn't meant I'm not scared. You roll your gaze away from the maker's face to stare idly at the shiny buckle of his rucksack strap. “To tell you the truth Karn, I'm terrified.”
Wearing a baffled frown, he asks, “Well, why'd you want to go so badly?”
Your mouth opens, shuts, and then your lips part with more care, only just opening wide enough for you to whisper reverently, “Because, he's my friend. I might not be his, but he is mine. Karn, I've lost everything. My home, my friends, my family...I really – like, really– don't want to lose anyone else.”
“You'll struggle to lose the Horseman,” he tries out a laugh, hoping to ease your fears, “He's small, aye, but tougher'n old boots!”
Eventually, you indulge him in a tiny smile. “Yeah, I know. But I still worry.”
Once again, your head finds itself resting on your knuckles as you lean forwards, elbows propped up on your knees. Next to you, the youngling tilts his own head and frowns at your sullen expression and pretends he doesn't envy the Horseman for consuming so much of your attention. But soon, he shakes the thought off and clambers to his feet, hands clapping together with enough force to jumpstart your heart. “Well!” he exclaims, “No point troublin' yerself. Tell you what, why don't we pack up those worries of yours and go do somethin' fun?” As you listen, he becomes more and more animated, his excitement evidenced by the hands that fly about to properly illustrate his ideas. “Maybe I can show you the rest of the village! You haven't even seen our-”
“Wait, what did you say?”
Karn pauses, his hands frozen in the air above his head. “Er....we could...do somethin' fun?”
“No, no. Before that!” Now it's your turn to jump up and stare at the maker, waving a pointed finger up and down at him. “Something about, 'packing up my worries...'”
An idea comes to you, a risky idea, but an idea nonetheless. The trickiest part of which will be convincing Karn to get on board, but you're hoping that without the literal threat of Death staring him down, he'll be more easily swayed.
Bouncing up onto your toes, you look the maker right in his eye and ask, “You and me, we're friends, right?”
The moment your question sinks in, his ears pin back. He appears nervous, tentative that you'll rescind his friendship status at any moment. “Course,” he nods a little too hard, a little too eagerly, “Yeah, o'course we are.”
“Are you sure?” Deep in your soul, you know it's awful and cheap to use manipulation tactics on the youngling, and it does leave a particularly sour taste in your mouth, but you simply don't know how else he'll agree. Folding your arms over one another, you cock a hip and drawl, “You sure weren't acting like it just then. On Earth, friends don't usually keep their other friends prisoner.”
The maker nearly crashes to his knees, pleading, “I-I'm not keepin' you prisoner! I'm keepin' you safe!”
“Same difference! I want to leave, but you're not letting me! How is that not imprisonment?”
“I-...Well, I....” His jaw snaps shut and you can practically see the resolve crumbling off him in chunks.
“Karn, please.”
An enormous fist is clenched at his side, hanging low enough for you to step right up to the maker and plant both of your hands on his knuckle, giving it an impoloring tug for added measure. “I need to get out of this village but I can't do that without your help.” The skin beneath your fingers grows warm and his hand twitches towards you, inadvertently pushing you back half a step. Karn draws his head up to stare at the mountain, at the working Forge who's voice is finally ringing out after so many years of silence. A silence ended, thanks to you and Death.
“Friends help each other,” the youngling breathes, echoing the words you'd spoken earlier before he drops his eyes to you once more, a grimace pulling at the corners of his mouth. A further several seconds drag by in which you remain under the intense scrutiny of that misty-grey gaze, and then, having apparently weighed the loss of a friend against the wrath of a Horseman, Karn makes his decision.
“What's your plan?” he grumbles, ears lain flat against his skull.
In return, you give him the broadest grin your can muster, which makes it very difficult for him to be too disgruntled.
“We-” you drawl suggestively, flicking a thumb between yourself and the increasingly apprehensive maker, “-are going to walk right out of that front gate.”
His sharp bark of surprise comes out as a comical squeak. “Eh!? You want to waltz right by Thane!?” he sputters for a moment before clearing his throat to add, “Trust me, there'll be no convincin' that old crosspatch, he'll never just let you walk! Not after Death told him to make sure you stay put!” He drives his point home by jabbing a meaty finger towards the ground.
In direct contrast to his fretting however, you don't even seem in the least bit concerned and an impish smirk sweeps across your features instead, to which the maker quirks a brow. “What? Whassat look for?”
“How much room have you got in that backpack of yours?” You raise your eyebrows at the object in question.
“Er...” Thrown off by the out-of-nowhere subject change, Karn glances over his shoulder and replies, “Bout enough space for a few more treasures.” He trails to a stop and eyes you suspiciously. “Why?”
“What if one of those treasures was, say...roughly the same size as a human?”
The maker's hand reaches up to scratch at the back of his neck and he blows out his cheeks. “Well, that depends on what it is. If I juggle some things around in the ol' bag, I could prolly squeeze in another trinket or two.”
“...Karn.”
“What?” he asks before finally catching the flat look you're giving him. “Oh.” A slow blink, and then, “Oooh!” Realisation lights up his eyes and they grow round as saucers, even as he takes the straps of his rucksack in hand and works the cumbrous load off his shoulders, plopping it down on the floor next to you and immediately seeing how easily you could slip inside. It towers above you, its shadow engulfing your every inch. The image only reaffirms to Karn just how tiny you really are.
Quick as a flash, you leap up to try and unfasten the top, only to come up about three feet short. Before you can try again, your jumper is pinched between two, thick fingers and you're pulled back, away from the bag to face Karn.
“Are you sure you want to do this?” he frets, glancing over his shoulder to check that Muria and Thane are within neither eye, nor earshot. “Y'know Death won't be too happy when you show up at the temple.”
“He won't hurt me,” you reply with more conviction than you truthfully feel.
“Oh, aye! You'll be fine and dandy!” the maker scoffs, “S'actually meI'm worried about.”
Pausing to give his finger a consoling pat, you pull out of his grip and motion for him to open the lid of his rucksack. “Come on, Karn. What's an adventure without a little peril?”
The grumble that ensues pulls a laugh out of you, albeit a nervous one. You're well aware of the danger that lurks outside that enormous gate. The bruise on your side is testament to it. But whatever has swept in and washed away a part of your fear – however small that piece may be – is at least enough to keep you from changing your mind and staying in Tri Stone. So when Karn flips the lid and tips his bag down, you waste little time scrambling inside, squeezing yourself in amongst the bric-a-brac and trinkets he's stuffed down there. Once you've settled in between a familiar dish and some kind of gigantic, leather gauntlet, you look up through the opening to find Karn peering back at you, a hand scrubbing anxiously at the stubble on his chin. “This'll never work,” he warns in a sing-song voice, “Thane's got a nose for sniffin' out a lie.”
“It'll work. Trust me. Just show no fear, act like you know what you're doing and stroll right on through that door.”
The maker opens his mouth to argue, but soon shuts it again, gulping his words down and finally giving you a reluctant nod. Then, using a single finger, he closes his rucksack back up, plunging you into total darkness. There's a moment of stillness before you suddenly find yourself hoisted off the ground and swung through the air, coming to a jarring halt when your body collides with what you can only assume is a sturdy back, the trinkets around you rattling and clanking noisily as they too are subjected to the same treatment.
The solid surface your feet have been resting on abruptly shifts and you let out a squeal as you plummet a foot or so down further into the bag. Unfortunately, that squeal becomes a hiss after your side is bumped roughly against the rounded edge of Karn's journeyman dish.
“Y'alright?” a muffled whisper-shout reaches you from outside your temporary hiding place.
After taking a second to right yourself again, you reply in hushed tones, “Yeah, you?”
“Oh, sure,” comes his reply before you're promptly shifted again, this time into steady, swaying motions accompanied by the impact of mighty boots hitting stone and rumbling through your chest, letting you know he's on the move. Through the thick canvas of his bag, you hear the maker continue, “I'm right as rain, me. No worries here.” His sarcasm is palpable.
“You can do this, Karn. I believe in you.”
The youngling doesn't reply to your motivational yet concise words. However, you feel it clearly when he draws himself up high, each step he takes from then a little more sure and nimble. Following his example, you fall silent as well.
For several, long seconds, you hear nothing around you except the maker's heavy footfalls and the gentle clinking of metal all around you. But then, as you'd feared it would, Thane's distinctive voice booms out, low and commanding. “PUP!”
Karn freezes and turns slowly turns to face the old warrior, plastering on his most innocent grins. “Oi, Thane! Didn't see you there. How can I help?”
The older maker thumps to a stop before him and eyes the foot Karn has placed on the first step that leads to Tri Stone's gate. His bushy moustache twitches and, in an agonisingly slow fashion, he drags his eyes up to fix the youngling under his stern glare. “Where're you off to in such a hurry?”
“Er, just...goin' to check out the fjord!”
All of a sudden, Karn feels as though someone has painted the word 'liar' right across his forehead. “Now it's clear, I figure s'a good place for some explorin'.”
Thane's expression doesn't budge an inch, though he does glance and the ground near his feet, searching. “And, where's your little friend?”
“She's in the Forge.”
The warrior's eyebrow hikes up his forehead. “Oh? And you're not with her? Thought you said you weren't leavin' her side, 'no matter what?'”
If Karn doesn't end up giving himself away, the pink blush creeping into his cheeks soon will. He'd made the proclamation while you were in Muria's garden, still unconscious. “O-oh! Yeah, I did say that...”
Inside his rucksack, you have your fingers crossed so tightly, any more tension could well snap them off. But just as you're mentally willing him to be a better liar, Karn surprises you by releasing a sigh so soft and forlorn, he gives the impression of a maker far more advanced in years than he is.
“She... don't exactly want t'be round me at the moment.”
Taken aback, Thane blinks, shifting his weight and waiting for the youngling to elaborate. “Turns out she don't appreciate me keepin' her here. Said I was bein' a bad friend, so...So, yeah.” He trails off with a shrug and scratches at his nose, eyes trained on the ground.
Jesus. You're in on the lie and even you feel awful for what you'd supposedly said. Hell, now that you think about it, is that how Karn had interpreted the things you said to him earlier? Sure, you hadn't outright said he was a bad friend but you had insinuated he wasn't behaving as a friend should. 'Ah...Shit.' You wince and absently press a hand flat against the rucksack wall, feeling the solid muscles of Karn's back warm on your skin. They bunch at your touch, relaxing seconds later and you can only hope your apology is conveyed in the simple contact.
Suddenly, you're tugged from your thoughts by Thane, whose gruffness has been all but buried underneath a rare moment of sympathy. Exhaling a rough breath, he claps one, brawny hand on the younger maker's shoulder and gives him a well-intentioned jostle. “Ach, well, I'm...sure she'll come around soon, eh?”
“I hope so.”
Thane presses his lips into a tight grimace and nods awkwardly, patting Karn's back a few more times before he clears his throat and gives the other maker a shove towards the gate. “G'wan then, go take your mind of her for a bit.”
Trying not to let his mouth gape open in disbelief, the youngling tosses his thanks to Thane and makes his escape, feeling the warrior's eyes on him all the way into the tunnel.
It's only once he turns the first corner and breaks Thane's line of sight that Karn releases the lungful of air he's been holding onto and breaks into a lumbering trot, easily traversing his way through the tunnel until eventually, he steps out into the sunshine on the other side. Trembling with the adrenaline of disobeying his elders so brazenly, he has to take a minute to collect himself, breathing in the crisp air of the vale and feeling the wind on his face before he reaches back and carefully removes his rucksack.
Light floods your cramped hidey-hole and you briefly shy away from it, having to shield your eyes until a large shadow falls across the opening and you squint up into the face of a stupefied maker. His grin is slight and he emits a bewildered laugh as he reaches inside the rucksack and scoops you out. “I can't believe that worked!”
Sliding comfortably into the centre of his palm with your legs dangling over the side, you return the laugh and reply, “What did I tell you? You're a natural!” You fall silent, losing your smile and looking down at your hands. “A little too natural if you ask me.”
“Karn...What I said back in Tri Stone, about you not acting like a friend-”
“Ach! Weren't nothin' by it!” he dismisses with a chuckle that doesn't quite sound genuine, “You were right, friends shouldn't be holdin' each other back like that! S'pose I'm just out of practice is all. S'been a while since I've had a real friend.”
“Surely the other makers....” you begin, but Karn is already shaking his head.
“Eh, they're more family than anythin' else,” he explains brightly, “But family don't always get along, you know?”
Guilt makes itself at home in your gut like a malevolent parasite. Your friendship obviously means more to him than you realised. Regarding the youngling with a newfound understanding, you nod slowly. “Yeah....Yeah, I get you.” Then, “Karn?”
“Yeah, what?” he replies, lifting you up and depositing you on his broad shoulder amidst the tangle of his warm, wooly scarf.
“You are a good friend.” It hardly feels like enough from where you're sitting, but judging by the toothy grin that breaks across his features and lifts his cheeks, it's at least enough for him. You allow a few more moments for him to sheepishly scratch at his neck with his unoccupied hand before you lean forwards and raise a brow at him.
“Um, I can walk you know.”
“Wha? Oh, I know!” he says a little too quickly, “Just thought it'd be faster this way.”
You give him a suspicious hum but ultimately drop the matter, unwilling to argue. After all, he does have a point. And it wouldn't exactly do to arrive at the temple already exhausted from jogging all the way there, trying to match the maker's enormous strides.
So, drawing in a breath too deep to allow room for trepidation in your lungs, you wrap a hand up in Karn's scarf and the two of you set off towards Baneswood, both safe in the knowledge that, no matter what happens next, neither of you will be facing it alone.
Chapter 12: Left Out
Summary:
As far as bad ideas go, disobeying a direct instruction from the Grim Reaper himself is definitely not one of your best. But when tensions spiral out of control and a friend is in the firing line, you realise there’s a fall you have to take.
Chapter Text
Long ago, even in times before Corruption had arrived, the Forge Lands was always regarded as a wild and dangerous territory. There are things hidden in the realm's secret depths whose very existence perpetuates this reputation and encourages foolish travellers to try unearthing treasures that are better left buried and forgotten.
Far to the north, beyond the trees of Baneswood and nestled at the end of a lush, mountain pass, is one such lost treasure.
A temple - vast, ancient and overwhelmed by thick vegetation – stands proud, but neglected, left to go to wrack and ruin by the bygone makers that had built it eons ago. For countless centuries, it has lain empty and undisturbed by creatures of flesh and bone, the only residents being constructs that have withstood the creeping passage of time.
Their bodies are imperishable, their heads devoid of wilful thought.
They were the perfect hosts for Corruption.
-----
It isn't the first time Death has travelled alone. And really, he should not be looking back as often as he is, to check on somebody who isn't there.
For the third time since he stalked into the Lost Temple, he catches himself glancing over his shoulder with half an expectation to see a nervous human traipsing along at his heels. Lips curling into a sneer, the Horseman jerks his gaze forwards again and focuses intently on the courtyard stretched out around him and – more jarringly – the hulking construct that blocks his path across it.
The beast shakes the interlocking plates around its neck and lets its frustration out in another, tremendous roar, only to be met with an unequivocally fed-up growl from the object of its wrath.
Death has found himself at something of an impasse.
He would very much like the construct hulk standing in his way to hurry up and die, whereas the construct in question would very much like Death to stand still so that it might squash him to a pulp on the cold, hard ground.
Naturally however, neither of them are proving very easy for the other to kill.
An undesirable outcome for both warring parties.
In a move that feels as though it’s been repeated far too many times, Death flits between the monstrosity's bulky forearms, narrowly avoiding a crushing blow from the pair of wrecking balls that stand in place of its fists. With scythes in hand, he dogs the enormous construct as it tries to stagger backwards on disproportionately short legs and he slashes, again and again, at the solid cage of ribs that wrap protectively around a heartstone that had once pulsed a brilliant, electric blue. Now however, it stands cold, dark, sick with rot and blackened by writhing tendrils, and for all the Horseman's preternatural power, the stone ribs remain intact, sealing away the corrupted core and keeping it from shattering beneath his blows.
Vines oozing filth burst from the construct's gaping maw as it drops onto its fists and tries to catch the Horseman with a vicious head-butt that skims his chest before he manages to leap out of range.
Battling down a swell of frustration, Death narrows his eyes and drops back, putting some distance between himself and the raging construct, if only to give himself a few seconds to think.
He's been at this for far, far too long now, hacking away at it with his scythes, shooting at it with endless rounds from Redemption, even calling upon his necromantic magics, all in an effort to bring it down. But unless he can reach the squirming mass of corruption that's woven itself inextricably around the heartstone, Death knows his endeavours are futile.
Every blow he makes that would topple lesser constructs are ineffective. Every limb he severs is stitched back into place by corruption's prehensile tendrils.
'It's smart,' he realises as he watches the beast prowl from left to right, the stone plates on its back flaring aggressively, daring him to approach, 'Smarter than the strain that had attached to Gharn, at the very least.'
Briefly, he wonders whether you might have spotted a way to defeat it by now, though he roughly shakes the thought away, as if it were an annoying stinger. If you were here, you'd probably be dead. He left you in Tri Stone for a damn reason.
A low, rumbling growl alerts him to the construct's impatience and he shoos away his musings, crouching low instead with a foot braced in the dirt, ready to move when the behemoth in front of him inevitably initiates its charge.
Mad with corruption, with malice, the colossus rears back, throws its stony head up to the sky and bellows out a roar loud enough to rattle Death's teeth in his skull. Once the sound has echoed through the surrounding forest and out of existence, it lowers its head again and spreads it's long, bludgeoning arms wide.
It's a taunt, a show of arrogance that exposes its chest for the Horseman to see, safe in the knowledge that everything he's tried so far has failed and will likely fail again.
Death's hands ball into fists and clench down viciously on the grips of his scythes.
The toe of one boot begins to press into the stone below and he leans his weight forward, half a second from launching himself at the construct for another try. No sooner has his back foot left the ground however, than a strange shadow flies over his head in a graceful arc and freezes him in his tracks.
One of the Horseman's eyebrows quirks underneath his mask when the familiar, ball-shaped object connects with the construct hulk's stony ribs and it sticks there, wedged between the gaps.
For just a moment, in spite of its rigid features, the construct manages to look just as surprised as Death, a fact he might have considered amusing if he weren't in the throes of befuddlement himself. Unfortunately for the poor beast, it isn't given another second to ponder the strange origins of the spiked ball, for hardly an instant after the projectile lands, a gunshot rings out across the courtyard.
Death has only just realised what that sound entails when the construct's chest suddenly explodes outwards with an almighty 'BOOM!' spewing shards of rock and debris in every direction.
Something blue and pulsating falls from the creature's chest before the rest of it crumbles to the ground, its body rent asunder and the yellow light that flickers behind its eye sockets sputters out. All the while, Death's gaze remains fixed on the beast, his mind reeling.
'What in the name of-?'
“Ha! Nice lob, Karn!”
'….No....' Death's bloodless lips screw into a slow, icy snarl. 'They wouldn't...'
“Well, you're the one who hit a bullseye with tha' wee pistol!” a different voice pipes up, gruffer, lower and yet somehow far more grating than the first.
With his jaw clinched tight, the Horseman turns on the spot and fixes his burning glare on a pair of figures standing not too far behind him on the courtyard's southern staircase.
Had he any blood left in his body, his face would be crimson with rage.
There before him, grinning like the pair of clueless younglings they are, is an irksomely familiar duo.
Karn - with shining eyes and a puffed out chest – swaggers across the courtyard towards Death, his head twisted sideways to smile dopily at the human perched upon his broad shoulder. You've raised a hand to cover your cheek, no doubt in an attempt to hide the dazzling grin etched there, yet your eyes are meeting the maker's and they – like his – are sparkling with exhilaration.
So far, it's the happiest Death has seen you.
The Horseman's freezing stare rakes over you once more, acknowledging the fact that you’re here in front of him and he isn’t mistaken.
And then, everything stops.
An eerie stillness settles over the courtyard like a thick blanket and the leaves that had been drifting lazily on a gentle breeze drop from the air without a whisper of warning.
Karn notices first that your hair has fallen perfectly still, undisturbed by even a single gust of wind and the skin on the back of his neck begins to prickle. With a creeping sense of unease, he swallows, reluctantly dragging his eyes off your pleasant smile and turning them onto the Horseman up ahead. Noting your companion's ears flattening against his skull, you follow his gaze, heart sinking when you spot Death as well.
The two of you knew he'd be angry that you followed him here.
But the indigo smoke rising from the shadow at his feet betrays morethan just anger.
He looks downright murderous.
Then, as abruptly as it had dropped, the wind picks up again.
A sudden gale sweeps in from behind you and you're forced to grab Karn's scarf to keep yourself from toppling off his shoulder. Neither of you are smiling anymore and all memories of the adventure you'd both shared through the temple vanish, along with your jocular mood.
Death's matted, black hair whips around his bone mask, though the rest of him remains eerily still, like a tree that refuses to bow to nature's might.
“Y/n...”
You nearly flinch upon hearing your name hissed above the roaring wind, as if it had been whispered directly into your head.
One of Death's boots lifts off the ground and he takes a deliberate step towards you.
He doesn't even seem to notice the movement at his back.
Karn does though.
“Ey! Horseman!” he suddenly hollers, wrenching his eyes away from Death's unrelenting stare and pointing to something behind him, “The heartstone! Destroy it!”
Somewhat to your relief, Death stops and whips his head over one shoulder to see what the maker is indicating. Through the smog, you can make out the construct you'd blown up and find that it has begun to move. Long, black tendrils of corruption are pouring out from between its shattered ribs, reaching like slippery, elongated fingers for the fallen heartstone. They wrap around and underneath it and before you know what's happening, they start to drag the pulsating life force back towards their host's chest.
“It's trying to rebuild itself!” you realise aloud.
The Horseman turns to fully face his quarry and takes half a step in the heartstone's direction. He places one boot down, hard and suddenly -
‘WHUMPH!’
- a pulse of dark magic explodes from the point of contact, rippling outwards in an invisible shockwave that blasts your hair back and knocks the air from your lungs. Even Karn staggers backwards as though pushed away by the force of it.
A chill sweeps over you as, for the second time in a single day, Death begins to change.
In the span of mere seconds, his body is engulfed by indigo smoke that swells and bulges and then, it solidifies, taking form and shape until it becomes the billowing cloak of his spectral counterpart. A cacophony of cracking bones follows as wings sprout from the creature’s back and they flex, flaring up and out to either side.
The thing is every bit as haunting as you remember.
Suddenly, your mouth feels dry and you fist your hands even more firmly into Karn's scarf, too fixated on the beast ahead to feel the maker's body go rigid beneath you.
In another blink, the Reaper thrusts his wings down and surges forth, driving the sharpened end of his scythe down into the heartstone before it can be completely pulled inside a rapidly reforming ribcage. In response, the construct howls furiously, but the sound turns nearly frantic as Death's spectral shade yanks his weapon out of the stone and uses it to instead viciously cut down through the construct's arms, severing them from its torso.
Weak, half-formed, the wretched beast tries to lift its head and bellow out a final cry of defiance, but the Reaper pays this effort no mind.
Swinging his scythe down and back, he raises his bony wings high overhead and launches himself into the air with an almighty flap, heaving his weapon forwards and up in a sweeping arc towards the heartstone.
There isn't even a hint of resistance this time.
The blade slices cleanly through the middle like a hot knife through butter, severing the oily tendrils and cleaving the solid stone neatly in half. The two, separate pieces fall heavily onto the ground with resounding thuds and they're followed shortly after by the rest of the construct hulk's body. Debris crashes down to earth and it's the Corruption that lets out a last, lingering scream of outrage before it slips between the cracks of stone paving underfoot and disappears, leaving behind the broken, crumbling husk it had once possessed. Drifting silently back to earth, the Reaper offers his own farewell in the form of a disparaging hiss.
When the dust settles and all grows quiet once more, Karn sags and blows out a long, impressed whistle. “Did you know he could do that?” he asks you from the corner of his mouth. However, before you can reply, the unmistakable cracking of bone fills the air again as that ghostly wraith snaps his hood in your direction and emits a shrill screech.
Beneath you, the maker shifts and the next thing you know, you're being plucked swiftly off his shoulder and lowered to the ground. “Stay back,” he murmurs, never once taking his eyes off the looming Reaper as he nudges you behind his leg.
And some, selfish part of you is grateful that there's a solid wall of flesh standing between you and the nightmarish being you've seen depicted in books and films.
Those skeletal hands grasping an immense scythe.
The tattered, billowing cloak that obscures a hellish face.
And the cold – like icy fingernails stroking up and down your spine once you find yourself locked in place by a stare emanating from the inky darkness beneath that terrible hood.
This is the Death you've grown up knowing.
This is the Reaper. Grim indeed, as the tales suggested.
Your heart throws itself madly against the ribs holding it and you press a hand there in some, futile attempt to keep it still. You aren't sure, but there's a nagging sensation at the back of your head that tells you the Reaper can actually hear every frantic beat.
The spectre begins gliding forwards, heading straight for the young maker, who stiffens at its approach but he remains stubbornly in place, failing to notice you peeking around the side of his boot.
Long, rawboned fingers knead the handle of the spectre’s scythe and the bony wings on his back have flared out like raised hackles. You realise with a jolt that he has his unwavering sights set on your gigantic companion.
The pounding of blood in your ears begins to drown out the rattling hiss that drifts from the spectre's hood.
If Karn gets hurt because you made him bring you out here-....
It's that thought that rises above the icy dread choking your lungs and before you can talk yourself out of it, you explode into action.
With your heart now galloping at full tilt, you burst out from behind the maker's leg and – to your own, immense surprise – run straight towards the ghastly Reaper, skidding to a halt just in front of him with your hands raised and splayed in a gesture you hope it knows is supposed to be mollifying.
“Death!” you cry, lower lip trembling, “Stop!”
And incredibly, inexplicably, Death stops.
“What're you doin'!?” All the colour drains from Karn's face when he realises you've left the safety of his shadow.
Cartilage creaks beneath the Reaper's robes like the branches of an ancient tree swaying in the wind. At a painfully slow pace, he lowers his head to peer at you and as he does, you glimpse two pinpricks of brilliant, white light hovering in the darkness, side by side. It suddenly occurs to you that you're staring right up into the Reaper's eyes. They pin you beneath their ethereal glow and you fight down the natural urge to cower away, instead lifting your chin and jutting it out in a display of courage you don't really possess. You aren't even sure if you're trying to fool Death or yourself.
“I-I'm sorry we followed you out here!” you call up to the spectre, hoping there’s enough of Death still present to be reasoned with, “But...but please! Don't take it out on Karn!”
Behind you, the young maker blinks, his mouth hanging slightly agape, awed. You're...actually standing up for him?
If his heart hadn’t been throbbing when you stepped out in front of him to face down one of Creation’s most formidable forces, it certainly is now.
The Reaper raises his head again and directs a cold, accusing hiss at the youngling, but he's interrupted by your waving hands. “This is nothis fault,” you continue, “I made him bring me here. So.... so if you're going to be angry at anyone, be angry with me. Not him!”
Once more, the eerie lights flick down to you and linger for a while as his wings gradually begin to twitch lower until they lay against his back. All of a sudden, the spectre emits a series of bizarre clacks, akin to teeth being snapped together, before he promptly leans down and tilts his head at you, reaching out with an enormous, angular hand.
Almost immediately, Karn makes a small noise of alarm and starts forward but another sharp snap of the Reaper's teeth is enough to dissuade him from interfering. It takes every ounce of your very limited bravery to remain stock still when the grim figure extends a long, bony finger and brushes it gingerly against your battered side.
Aside from a brief sting of cold from the touch, you barely even feel it.
Arching a quizzical brow, you glance between the hand and the creature it's attached to, asking nervously, “What? What is it?”
By his own, wordless means of a reply, the Reaper rattles his wings and his finger presses a little more insistently into your skin.
“My...my side?” Bewildered, you can only hazard a guess, stepping back when the enormous beast chuffs approvingly and his hood bobs up and down in a definite nod. “Oh, um-” You risk a quick glance back at Karn and find he's taken to chewing on the ends of his fingernails, eyes wide and fretful. Facing Death once more, you at last offer him what you hope is a smile and say, “I-it’s all right. Only a bit bruised.”
'Bruised' is beyond an understatement.
You're painfully aware of what a close call your run-in with Karkinos had been. But luck – and an enormous, shadowy wraith – had been on your side in that bug-infested cavern. Not to mention the help you'd received from Eideard and Muria afterwards. You doubt you'd even be standing here if not for them. And while you're not exactly raring to go toe to toe with an oversized beetle any time soon, you feel more than well enough to cope with just 'a bit bruised.'
As if to prove your health to the Reaper still hovering over you like a dark storm cloud, you give your foot a few, hard stomps on the ground and even manage to suppress a wince as a bolt of pain flashes up your leg and into your ribs. “See? Fit as a fiddle.”
The beast observes you for several, tense seconds in total silent and you're halfway expecting him to simply sweep you aside and continue advancing on Karn when suddenly, he lowers his head until it looms before you, so close you can feel the frigid air seeping from beneath his hood, cold enough to make your breath come out in clouds of condensation. The last time you came face to face with him, you’d been delirious from pain and on the verge of passing out. Now, you’re painfully aware of the immense skull staring down at you with such intensity, you feel as though your very soul is under scrutiny.
Teeth pressed together in that permanent grin, his head shifts towards you, this time without a sign of stopping. You let out a gasp and try to back peddle, but the Reaper reaches you first and freezes you to the spot when he pushes his incisors flat to your shoulder, a gentle warble travelling up the vertebrae on his neck.
You don’t think you’ve ever been so caught off guard.
“Death?” His name crawls out of you in a whispered breath.
As if in response, the Reaper allows a jet of cool air to flow from his hollow nose and hit your back, raising goosebumps all over the skin where it touches.
Then, as abruptly as it had approached, the massive skull draws back and he rises to his full, imposing height once more.
Smoke the colour of a midnight sky seeps out of the hood and within moments, the creature is lost in a hazy smog, collapsing in on himself, shrinking down and inwards until at last, when the smoke clears, in his place is the familiar, pallid form of an absolutely livid Horseman. The bizarre gentleness he’d exhibited just seconds ago is nowhere to be seen.
Your racing heart comes to an absolute standstill in two seconds flat and a whole different breed of dread settles like a weight in your belly.
While he may not be in his gargantuan reaper form any longer, he still has the look of a volcano on the verge of erupting.
“You,” Death seethes, pointing a quivering finger down in your face, “And you-” Here, that finger lifts towards Karn. “-have precisely three seconds to explain what in the Hell you're doing here, before I drag the both of you by your ankles into OBLIVION!”
His bellow rings out across the courtyard and the power behind it almost bowls you over.
Karn's throat is thick with tension, but he manages to falteringly croak, “Erm, Horseman? We were jus-”
“It's my fault,” you interject, wringing your hands together and looking down at your feet.
Death's head whips between you and the maker several times before he eventually decides to grant you the full force of his glare, a small part of him bitterly satisfied when you wince and press your lips together in a grim line. “I would suggest,” he growls dangerously, “that you hurry up and explain yourself. Before I really lose my temper.” Not that you especially needed a prompt, but for added measure, Death flexes his hands and the bandages wrapped around them creak and stretch audibly.
The muscles in your legs lock, refusing to budge. Despite what you'd like to believe, it's only fear that keeps you from backing away, as if moving would activate some long-buried, predatory instinct in him. From what you've seen of the Horseman so far, that concern isn't exactly irrational.
Curling your arms around yourself, you softly confess, “I convinced Karn to sneak me out of the village.”
At this, Death flings his stare up to the maker, prompting you to hastily add, “He – he didn't want to though.”
Behind you, your enormous friend’s face has twisted into a gentle frown and he still hasn't taken his eyes off the back of your head. He doesn't even seem to notice he's drawn the Horseman's ferocious gaze.
“But why...” Death utters in a voice no louder than the ghost of a breath, “... would you leave... after I explicitly told you to STAY!”
His abrupt shout at the end of an otherwise soft sentence causes you to flinch and suck in a shuddering gasp and before you can stop yourself, you blurt out, “I was worried about you, okay!? Shit!”
This time, it's the Horseman's turn to flinch, though it only shows in a rapid blink of his scorching eyes.
That feeling. There it is again. Death's hand strays to his chest of its own accord and he tries to scratch at an irritable little tingle that has started underneath his flesh – the same tingle which had appeared when you alluded to him being your friend.
Nobody worries about him.
Nobody.
Not even his own siblings, really. Oh, they might grow vengeful if he's severely injured, they might actually care if he's ever killed. But they don't openly worry. And certainly not without good reason.
Death realises his eyes must have lost some of their fire because you're meeting them again.
Spitting an ancient curse, he whirls about and paces several steps away from you where he stops and places both hands on his hips, eyes now squeezed firmly shut.
“I was worried,” you say again, daring to continue with a little less trepidation considering you aren't dead yet.
Your cautious gaze watches the Horseman's shoulders slump as a modicum of the tension seeps out of them. “You were worried...” he sighs your words back to you wearily and raises a hand to rub at the underside of his chin. After another few seconds of terse silence, he inches his head around and you can see the yellow glow of his eye through dark, matted hair. “I thought I made it clear, I don't needyour-”
“I know you don't need my help,” you interject in a rush, “And I know you don't want it.” A rogue tear burns at the corner of your eyelid and you fiddle idly with the sleeves of your jumper, glad that he isn't looking directly at you when you murmur, “But I don't think I've got it in me to just stand by and watch as-... as..” Your mouth continues to move even when the words stop coming out and you stare listlessly at the ground in front of Death, overtaken by a memory you hadn't meant to conjure up.
The church.
Father Michael.
All those people, screaming and crying out to be saved.
What had you done?
With a blink, you're back in the courtyard and Karn is behind you, the Horseman ahead.
You'd.... watched.
It's a helplessness you never, ever want to return to.
One of your hands rubs unconsciously at the wound on your side. “So.. so please... For my own peace of mind...” You raise your eyes to meet his. “Let me worry.”
He must recognise something in your face because for just a moment, Death's glare falters and his clenched fists begin to unfurl. He doesn't speak though.
Even Karn - as tempted as he is to let his mouth fill the uncomfortable silence – keeps his lips pressed firmly together.
Gradually, the quiet becomes louder than the wind whispering through your hair and when you can neither bear it, nor the Horseman's stare any longer, you wipe the tears from your eyes and risk a hesitant step closer to him. “You know, I...I had to reallyconvince Karn to sneak me past Thane. And I mean, at least he's with me. It's not like I came out here by myself.”
Death could almost scoff at your glaringly obvious attempt to protect the young maker, as if you were any viable kind of defence....
He pauses.
Technically, you had stopped his Reaper form in its tracks before it could take a chiding swing at the back of Karn's head....
'...Huh...'
It takes a few moments for the Horseman to wrangle his thoughts back together and bite out, “You weren't supposed to come here at all.”
To that, he receives no response save for the sound of your shoe scuffing against the ground.
After another second, Death finally stalks up to you once again. You don't even realise you've peddled backwards at his sudden approach until your heels hit the toe of Karn's boot.
The old nephilim resists an urge to pinch the bridge of his mask's nose. Instead, he heaves a long-suffering sigh and trains a fierce glare on the youngling, whose forehead puckers at the sudden attention.
“Tell me, Pup, because frankly, I'm curious. How exactly did this tiny human-” He thrusts his hand in your direction. “- convince you – a grown maker - to bring her out here?”
“Well, I, uh... I...” Karn swallows a lump and glances down at you, finding you looking back with your bottom lip caught nervously between your teeth. Puffing himself up, he rolls one, massive shoulder and fixes the Horseman under a resolute frown. “Friends help each other,” he replies, and your mouth parts slightly at hearing your own words on the maker's tongue, “N'I'm not losin' the only one I've ever had by keepin' her stuck in the village!”
Death blinks.
The response is... far more honest than he'd expected and when he glimpses your mouth go slack, he guesses you hadn't expected it either.
'But then, that's what they are, isn't it?' a voice in the Horseman's mind tentatively suggests as he shifts his eyes between you and the maker, 'Friends?'
He'd had an inkling back at the Cauldron, that the pair of you would bond, and it would now seem that his suspicions had been spot on after all. However, he'd never once suspected that your blossoming friendship would leave him feeling just a fraction.... ignored, as if the spot he's occupied since pulling you off your burning planet has been suddenly and brusquely encroached upon by a younger, more convivial maker who's perhaps far more befitting of your company than a bitter, old Nephilim. Wrenching his head away from the view of you offering Karn a meaningful smile, Death's conflicted glare falls onto the pile of rocks and rubble nearby.
There within the mess, lay the heart stone's shattered fragments, sparkling like glass in the evening sunlight.
As excruciating as it is to admit, that had been a damn clever move to use a shadow bomb. Not that he'd ever give you or Karn the satisfaction of hearing him say that, of course. He hadn't even known there were any in the area but it had been a severe blow to his pride when you and the youngling had shown up and figured out a solution.
The sigh that tumbles out of him expels another few modicums of his pent up frustration, enough that he's instead left with more of a gentle exasperation for the pair before him. “Hmph... Younglings,” he grumbles bitterly to himself.
Much as he'd like to remain the indignant, bristling Horseman, one simple truth remains; You're still alive. Against all odds, you're still on your feet. And whatever howling outrage had seized him when you came into view astride Karn's shoulder lowers its head and backs off from the forefront of Death's head. That doesn't mean you have to know he's slowly calming though.
Raising his voice to a stern growl, he jabs his finger at you and your gigantic friend. “You two,” he bites out, “are on thin – and I do mean extremely thin – ice.”
Both maker and human gulp simultaneously.
“But...” With a huff, he folds his arms and jerks his chin at the rubble. “You did help me destroy that construct hulk. So, I suppose I can't maim either of you. Not yet.”
Without being able to see most of his face, you can't tell if he's being serious, but you let out a nervous laugh anyway, just in case.
Karn however, has heard enough stories about Death's unsavoury exploits to know that the threat may very well be genuine.
“So,” the Horseman says curtly, spinning about and making his way towards a staircase at the far end of the courtyard, seemingly content to disregard his prior outburst, “Who's idea was it to use a shadow bomb?”
For several moments, you and Karn share a furtive glance. “Uh, well, I'm the one who... who spotted it, when we were coming up to the courtyard,” you admit eventually.
With the maker sticking close on your heels, you begin to take hesitating steps after Death, wary of attracting his ire again. Karn, however, seems to have recovered from his near-death experience with relative ease. Now that the Horseman no longer has his sights set unblinkingly on him, he feels his courage returning.
“You’ve got a real good eye for findin’ hidden stuff.” He turns to flash you a toothy grin and you return it, dropping one of your eyes in a wink.
“Ha ha! And you’ve got a good arm for throwing.... stuff!”
The pair of you share a hushed snicker and the Horseman can’t help but feel as though he’s missing some kind of inside joke.
“Just look what else she found in the temple!” Offering no other words, Karn thrusts a hand into one of the satchels on his belt and Death turns his head in time to see the maker retrieve a small, square trinket.
A proud grin lifts the maker’s cheeks as he holds it out.
“It's me old compass,” he declares, completely missing the bored, frankly unimpressed look Death is levelling at him, “You would 'nae believe the treasures I used to find with this ol' thing!”
You don't bother to hide a snort of amusement and spin around, taking the steps backwards as you send him a teasing grin. “You'dhave spotted it too, if you hadn't been so busy daydreaming.”
All at once, Karn's ears flush a rosy pink and he lets out a chuckle, scratching the back of his neck. “Er, aye. Aye, I s'pose there is that...”
The maker would never admit that his 'daydreaming' consisted solely of gazing down at you whilst you explored the temple in front of him, laughing at something stupid he'd said. In hindsight, it probably wasn't a sensible idea to let himself be so distracted.
Meanwhile, Death rolls his eyes and stomps on ahead, wishing he could tune the two youngsters out. He doesn't especially care to hear about your little escapades with Karn and he vehemently reminds himself that this is because he's still downright furious with you both, and not because a tiny part of him is busy wondering if you preferred travelling with a maker over a Horseman.
With one, firm shake of his head, Death tosses the thought into the furthest corner of his mind and focuses on climbing the final few steps until he emerges out onto a wide quadrangle, hemmed in on three sides by towering walls of stone. An overhanging ceiling stretches dozens of metres above his head and has almost entirely crumbled away, only spared from total collapse by a pair of gargantuan pillars that have managed to withstand the test of time and valiantly hold the roof aloft.
Slowly, Death's gaze travels along the temple's curving facade before finally coming to rest upon what, at first glance, appears to be nothing more than a monolithic slab of ecru stone. He nearly permits himself a tiny flicker of satisfaction upon seeing it. This is what – or rather, who – he had come here for. Covering the distance with long, steadfast strides, he arrives at the foot of the large wall and halts, neck craned back to scan its surface.
It doesn't take him long to find what he's looking for.
Running from the top of the slab all the way down to the bottom, is a jagged, uneven seam, at the centre of which has been carved a hole, a perfect circle that looks to have been cut for the sole purpose of housing something roughly a few feet in diameter but now stands empty and hollow, a key component missing.
“Not for much longer,” Death murmurs. Delving his fingers into his pocket, the Horseman's fingers fish around as you and Karn wander up behind him, idle footsteps slowly fading into silence.
“Oh,” you huff, clapping your hands on your hips and craning your neck back to look up at the seemingly impassable obelisk, “Well, now what?”
Despite himself, Death lets a soft snort escape him, though it's drowned out by Karn's far louder one. “Just watch,” the maker tells you, a sly grin on his face.
Arching a brow, you do as you're told and simply observe the Nephilim as he pulls Eideard's intricate key from his pocket and holds it high above his head.
At first, nothing happens.
But just as you open your mouth to speak, Death begins mumbling something, his voice so soft that it's almost lost entirely to the wind. Right in front of your eyes, the key floats out of his grasp, pushed up into the air by purple threads of magic that flow like water from the Horseman's fingertips. Enraptured by the display, you let your jaw hang slack.
The maker key, fed by magic, is coaxed towards the hole in the wall and it suddenly stops right at the centre, suspended in midair where, without another word, Death flicks his wrist clockwise.
And in perfect synchronisation, the key turns as well.
All of a sudden, there's an explosion of bright, blue light in the middle of the hollow and in order to save your retinas, you're forced to squint, shielding your eyes with a hand. A few seconds later, and the light has dimmed to an acceptable intensity, leaving you free to gaze up and see that where it had bloomed, there's now a pulsating orb of the most indescribable blue, nestled snugly in the round space.
“What is that-” you begin to ask, only to find yourself abruptly cut off by an awful cacophony of noise. The ground beneath your feet comes alive as what feels like an earthquake rolls across the courtyard and threatens to throw you off balance. Without warning, a split appears down the middle of the wall, running from top to bottom whilst you gape on, struck dumb when the two pieces draw away from one another like divergent, tectonic plates before they both lift up, spinning outwards in a motion more in keeping with a pair of gates than a solid wall. Once they've parted entirely, all the air rushes out of your lungs in one, flabbergasted wheeze.
Through the curtain of dust that rains down from ancient stone, a face emerges, though you barely have the time to register this new feature before the earth shudders again after two, stony hands crash down on either side of you, each so vast, Death would barely reach the height of one of the fingers. You don't even notice that you've stumbled closer to the Horseman, too transfixed on the construct rising up on sturdy legs as it pushes itself up properly, drawing its hands back off the ground and rising to its full, intimidating height.
“Oh my...” you breathe, tipping your neck back to a painful degree.
The behemoth drops its solid jaw to yawn, long and loud and slow, and when it does, stale air blasts from its gaping mouth and you suddenly find yourself awash in dead leaves and the distinct scent of cedar wood.
“My stone....aches...”
The slow, steady voice thrums deep inside your chest, a constant rumbling that carries the strength of a mountain.
Death steps forward, calling up to the giant, “You may ache, Warden, but you're not corrupted.” Then, almost as an afterthought, he adds, “Not yet.”
Twin spheres of cerulean light swirl around in hollow grooves that have been carved out of the stone head to resemble a pair of eye sockets, not unlike that of a skull's. The lights blink, or rather, they dim and brighten again a few times before, sluggishly - as though even the most mundane action takes a tremendous amount of effort – the construct's head bends down to look at the three, tiny figures that have gathered at his feet.
“...Visitors?” he rumbles and lowers himself onto one knee. It crashes against the ground and another quake rattles your bones. “Are you the ones....who have awakened me from my...slumber?”
The maker standing behind you steps up to your side and replies, “Aye, that's us!”
At once, the construct's gaze swivels onto Karn and his craggy jaw lifts into something suggestive of a smile. “Ah, a maker. I greet you.... son of the stone. Though, I do not know.... your face.”
“You've been asleep for a long time, Warden,” Death interjects before the youngling can start a lengthy introduction about himself, “I wager there'll be very few faces left that you do know, now that Corruption has spread over your realm.”
The construct shifts again, this time turning to peer down at the Horseman. “Corruption?” There's something rather disconcerting to see a face made completely from stone fall into an expression of apprehension. “... It was not a dream?”
“M'afraid Corruption's real as can be,” Karn informs him, leaning his weight back to meet the Warden's eye, “Damn stuff's taken the Forge Lands, and most of us with it!”
The sound of creaking stone fills your ears as the construct's jaw grinds together and he raises his head, gazing off into the distance. “Then....the makers have need of me....”
“The makers say that you can reach the Foundry-” Death at last gets to the crux of the matter. “-and that a Guardian lies within.”
For a moment, the Warden doesn't respond and you're just beginning to wonder if he'd even heard when he bows his head and focuses on the Horseman again, trepidation still hovering around his sonorous tone. “The Foundry....Yes. It is where I was...cast.”
Despite being perfectly happy to stay safely out of the colossal construct's notice, you feel a soft frown draw your brows together and before you know it, you're asking, “Wait. Cast? As in, made?”
You almost wish you could glue your tongue to the roof of your mouth. Even Death looks surprised that you'd spoken up, turning to face you, his eyes wide and curious. Although his glancing intrigue is nothing compared to the construct's.
You never thought you'd see a creature his size give you a double take.
Karn – oblivious to the staring match happening between you and the Warden – answers your question. “Aye, the Foundry's where all constructs round here were made. Pretty sure that old place has been standin' since Eideard was a lad.” He continues to ramble on, making some joke about Eideard never really being young but you aren't particularly invested in what he's saying. You're much too preoccupied with watching apprehensively as a gigantic hand reaches down for you at a snail's pace, as though its owner can't quite believe what he's seeing.
“What manner of creature is this?” the Warden murmurs, extending a finger. Were it not for the reassuring presence of both Horseman and maker, you'd have turned and bolted by now.
“She's a human.” Death's eyes are fixed – as yours are – on the construct's hand. “A relatively young species. They haven't been around for very long.”
You don't see him stiffen, bristling when the stone finger comes just a little too close and you take an involuntary step back. “-And they're unbelievably fragile, Warden. So if you don't mind...”
There's the slightest hint of a warning in his growl which stops the construct in his tracks and even draws your eyes from the finger hovering a mere foot away.
You blink at the Horseman, at last noticing that one of his hands has dropped to the handle of a scythe, though once he realises you're staring, he immediately folds his arms and pointedly ignores you.
To your relief though, his warning hadn't fallen on deaf ears, and the Warden slowly withdraws, tilting his head curiously at you instead. “Forgive me, hu-man,” he tests the word, casting his gaze over your wobbling knees, “It is not every day... that I meet someone so....” Hesitating, the giant considers you carefully for a few seconds before he settles on, “...new.”
“That's okay!” Your response comes out as more of an embarrassing squeak, so you quickly clear your throat and add, “It's, uh, not every day I meet someone so...” You gesture helplessly at the Warden. “Um... big?”
Behind you, Karn huffs out a laugh. “F'you think the Warden's big, wait'll you see the Guardian.”
Pulling a face, you throw the maker a horrified look over your shoulder, but before you can ask him to clarify just how big this Guardian is, Death cuts in loudly.
“- Which is precisely why I came to awaken you, Warden,” he snaps, tossing a hard glare between you and Karn, “I need to get to the Foundry, and the makers tell me the Guardian is the only thing that can clear Corruption from around the Tree of Life.” Falling silent, Death's shoulders slump and he lets out a soft sigh, asking, “Will you help me, Old one?”
The construct drops his head in a slow, deliberate nod. “... Yes.”
Without another word, he braces one hand against the ground, lowering his chest and at the unspoken invitation, Death suddenly starts forwards and leaps for the Warden's bent knee.
Your jaw drops of its own will as you watch him scale the giant with as much effort as you might use to sneeze. Eventually, he settles himself on a tree root beside the construct's head, fingers digging into a notch between the slabs of rock. Then, as if he hadn't just performed a nigh impossible feat in three seconds flat, he casually leans an elbow against the stone at his back and stares down at you expectantly.
After a moment, you pick your jaw up off the ground and scoff. “Yeah. There's no way I can do that.”
“S'alright!” Karn chirps eagerly and you turn to find him offering you his hand, “I can give you a lift back. Reckon I fancy the walk. Hop on!”
Grateful, you flash him a smile, inadvertently causing his cheeks to burn.
Only the Warden notices his passenger tense. Small, sharp fingernails scrape shallow grooves into his body and before you can accept the maker's offer, Death barks, “Are you quite certain, Pup, that that's a good idea?”
His tone has an immediate effect on Karn. The youngling ducks his head and gives you an apologetic grimace, whispering, “On second thoughts, best not push our luck today, eh?”
Casting your mind back, you recall the chilling rattle of Death's Reaper form and you have to suppress a shudder. “Yeah,” you agree, “Best not.”
There's a loud thump behind you, and when you turn to face the Warden again, you see his colossal hand resting palm-up on the ground, waiting for you.
A quick glance at Death confirms that he's tapping his foot on the tree root and you sigh, rolling your eyes.
Offering Karn a departing shrug, you gingerly approach the hand, only pausing for a second to peer up at the construct's bulky face. He watches you with rapt attention and an everlasting patience that could only be attributed to a being made of stone, never moving or twitching his fingers to indicate that you should get a move on. If it weren't for the blue light pulsing rhythmically in his chest, you'd think he'd turned back into a lifeless statue. Swallowing thickly, you venture closer and brace your hands on the solid palm. However, no sooner do your fingertips touch the stone than you pull away again and gasp, shocked by the warmth radiating from it.
“Whenever you're ready!”
You flinch and throw your head back to glare up at the Horseman. “Okay, okay! I'm coming!”
Shoving aside the strangeness of having stone warm the underside of your hands, you haul yourself up into the Warden's palm, feeling far more dwarfed than you had when you were just standing below him.
Settling yourself down cross-legged, you hear the Horseman ask, “Shall we?” and a responding hum from the construct that sends reverberations through your body.
The Warden sweeps his eyes down to give you a swift, once-over and then, in a voice that booms like thunder, he says, “Hold on, little ones.”
In spite of the warning, you still suck in a breath as he begins to stand and pulls you up against an impervious chest. There's something fascinating in the way his stone plates move over one another, shifting and sliding in perfect synchronisation with every gesture.
When he stands up to his full height, your eyes are drawn to the horizon and you can't help but let out a soft, 'Oh,' at the sight.
From your new vantage point, you can see clear over the crumbling temple and beyond, towards the skyline. The first of the two suns has been swallowed by a far off mountain range, while its sister is just beginning to kiss one of the highest peaks, sending a vast shadow creeping down into the valley while the clouds overhead seem to burn like flaming gold, as if someone had set the sky alight.
Hearty laughter reaches your ears and you tear your eyes off the remarkable sunset, glancing down over the Warden's hand to see Karn peering up at you with a grin on his face. “Enjoyin' the view!?” he calls.
“It's.... pretty nice, actually!” you shout back, expelling some of your prior tension in a sharp breath, “You sure you want to walk back?”
The maker waves you off as he begins making his way back towards the staircase. “Nah, nah. I'll head home this way. Maybe I'll find some more treasures on the way back!” He reaches the bottom step and then turns, cupping a hand around his mouth to holler. “Oh, and Warden? Keep yer grip steady, eh?”
And with that, the young maker stuffs his hands into the pockets of his tunic and lumbers off the way you'd arrived, a merry whistle carried back to you on the wind.
Before he disappears from view entirely though, you shout, “You be careful! Okay!?”
A hand is raised and waved, and then, he's gone.
“Careful'... I'll give him 'careful,” Death's voice grumbles from above your head as the Warden heaves his bulk around and treads evenly through the enormous passageway he'd been parked in front of. Every step produces a tremor that rattles the teeth in your skull, though his gait remains slow and his vast fingers curl inwards, an unconscious response to holding a diminutive life form in the palm of his hand. You just hope he remembers what Death had said about humans being fragile.
-------------------
The journey back to Tri Stone is surprisingly peaceful when you don't have to worry about demons or corrupted constructs leaping into your path, and after all thoughts of being accidentally dropped, crushed and stepped on taper off, you start to actually enjoy the ride.
There's wind in your hair and the scent of earth swirling in your nose and the horizon is now truly aflame with rich scarlets bleeding seamlessly into indigo skies to the east while the mist that rolls down from distant mountains is tinged by the same golden flecks burning in Death's irises.
'Death...' Slowly, your eyebrows knit together and you purse your lips, fighting the temptation to glance up at the Horseman.
Although you aren't directly looking at him, you've felt his eyes scorching a hole into the back of your head all the way from the Lost Temple.
The enormous construct seems oblivious to the silence of his passengers as he strides out of the canyon pass connecting Baneswood to the Stonefather's vale. “In my slumber,” he drones absentmindedly, throwing a perturbed look towards the pustulating mass of corruption guarding the Tree when its singular eye swivels in his direction, “I have felt the Guardian, reaching to my dreams... He is the strongest of us all.... But, in his heart, there is a hunger.”
Death doesn't seem willing or bothered to acknowledge the Warden. You, on the other hand, find reason for alarm in his last statement. “A h-hunger for what, exactly?” you stammer, throat oddly dry.
“For destruction.... For the end of Corruption's existence,” the construct replies and you can't help but let out a tiny breath of relief. The answer you'd been picturing was far more gruesome. “It is what he was built for....”
“Built to destroy, huh?” Your gaze dips to the stone under your legs. “Sounds like this Guardian has something in common with Corruption.”
The hand beneath you gives a sudden lurch as its owner huffs amusedly and the heartstone behind you flares for a second.
“It seems we are of the same mind, little one,” he rumbles, drawing to a slow halt in front of the arching gateway that leads back into Tri Stone.
Cautiously, the Warden begins lowering himself down onto one knee whilst keeping his eyes glued to the hand you're sitting in, ensuring his descent remains steady. Before he manages to plant his knee firmly on the ground however, a grey blur whizzes past you and you jump, only realising it's Death when the Horseman lands gracefully on the vibrant, swaying grass and spins about to face you again.
“Showoff,” you grumble, earning a tilted jaw from the Warden.
Luckily, Death's earlier warning about your fragility seems to have registered, and the next thing you know, the massive construct has placed his hand down with far more care than you'd have anticipated from something of his size. He remains perfectly still as you crawl to the side of his palm and slide off, calling up to him, “Thanks for the lift.”
The old construct looks taken aback and he tilts his head at you, a curious glimmer in his ancient gaze. “You must ensure that you are prepared to cross over,” he tells you and the Horseman, hauling himself off his knee and stepping over your heads to the cliff wall surrounding Tri Stone and you note, with no small amount of awe, that he stands over half its height. There, he hesitates, curling his fingers around a ledge and tipping his head to the side, regarding you from the corner of one, cerulean eye. “There may be no crossing back...”
And with that ominous statement, he gives you a final nod and turns back to the wall, dragging himself up the side of it and over the lip, dropping down on the other side.
You listen to the retreating thumps of his giant footsteps for a few moments before noticing that the glowering Horseman has begun to march purposefully up the slope towards the village entrance.
Catching a lip between your teeth, you bite down hard, considering the tunnel's dark maw.
“Wait...Death? Can... Can we do something first?”
The Horseman pauses in front of the curving archway. He doesn't speak, so you take his silence as an invitation to proceed.
Fiddling awkwardly with something in your pocket, you take a breath before you tug it out and lay it flat in your palm. “So, me and Karn did a lot of talking in the Temple-”
Unsurprised, Death snorts but you ignore him and press on. “- and... and we got onto the subject of Blackroot, thought Karn'd know what stonebites look like. Well, it turns out he did. And... I think we found some.”
The Nephilim spins on his heel and marches back towards you, squinting down at the object in your hands. It's a stone about the length of his forefinger, its yellow surface glittering closer to gold in the dying sunlight.
“A stonebite?” He looks up at you and arches a brow. “...You... remembered.”
“Well, yeah? Of course I did. I mean, he said he was going to starve.”
“I see...” he hums, arms crossing over his chest as he shoots you a suspicious squint, “And you aren't merely trying to postpone a confrontation with the makers?”
Suddenly defensive, you shove the stonebite away and mimic the Horseman's stance, folding your own arms and huffing, “No.” Yet when you see the corners of his eyes start to crinkle, you add, “Maybe.”
For several, long moments, Death regards you coolly. Then, with a gentle huff, he reaches into the pouch hanging from his belt and pulls something out of it.
“Hey!” you exclaim, dropping your guarded stance and staring down at the Horseman's hands, “You found some too!”
“I did,” he replies and watches as you eagerly take in the pair of similar stones. But just then, your expression flits from surprised to smug and a sly grin spreads gradually over your lips.
After a moment, he shifts on his feet and demands, “What?”
For someone who'd stood shaking before him not too long ago, you're awfully brazen when you say in a sing-song voice, “You were worried about Blackroot.”
The accusation catches Death off guard and has him bristling like a cornered cat. Perhaps if he'd been prepared, he would have responded with something a little more dignified than a snappish, “I was not.”
He almost kicks himself when your grin just widens and your eyes begin to twinkle with mischief in a way that reminds him far, far too much of his brother, Strife.
Shifting back on your feet, you gesture to the stones in his hands. “Well, then why did you bother picking these up?”
Death's eyes narrow to dangerous slits. “Do you remember that thin ice I mentioned earlier? It's getting thinner by the second.”
Memories of him bursting into that hooded monstrosity wipes the smirk of your face in an instant.
With a grumble, he turns his head away, and from underneath the bone-white mask comes a shrill whistle, spilling over the vale in one, long note. Before the sound even echoes out, there's an answering whinny.
The grass nearby suddenly explodes into sickly, green flames and you twist your head over a shoulder to see Despair lurching out of the ground, his thunderous hooves kicking up a swirling vortex of the ever-present mist that accompanies him wherever he goes.
The decaying horse strides up to his rider, greeting him with a snort and a quick toss of his spectral mane. In turn, Death drops the stonebites back into a pocket and reaches out to stroke a firm hand down Despair's neck, following the exposed musculature down to his shoulder.
“I imagine you'll soon be sick of carrying us to and fro across this wretched valley,” he tells the horse softly, prompting you to perk up.
“So, we are going to Blackroot?”
A sharp 'hmph' leaps from under Death's mask as he steps away from Despair and gestures lazily to the saddle. “Well, I'm certainly not lugging these stones around in my pocket until the end of time,” he mutters.
You're careful to conceal a grin.
Despair wickers at your approach and leans his muzzle down to catch your sleeve in his teeth, giving it a tug.
“Uh oh,” you laugh, “Have you finally decided to try human meat?”
“The last he saw of you, you were unconscious and barely moving,” Death hums, quietly observing while you lift your hand to give Despair's exposed nose bone a few, long strokes. With delight sparkling radiantly on your face, you tilt your head and peer into one of the horse's milky eyeballs.
“Aw, checking up on me, are you?”
Predictably, Despair doesn't reply, just pushes heavily down on the fingers scratching at the underside of his jaw.
The sound of Death roughly clearing his throat startles you away from the horse and you scurry over to his saddle, muttering a quick apology. He barely waits for you to cock your leg back before he bends down and grabs your shin, throwing you upwards so abruptly, you almost shoot over the other side of the saddle.
“You know,” you grunt, righting yourself and hotching backwards to give Death some room, “I'm starting to think you're still upset with me.”
“Really?” His response is positively dripping in sarcasm as he pulls himself expertly up in front of you. “What in the world gave you thatimpression?”
“I said I was sorry!”
This time, he doesn't bother to reply. Instead, he clicks his tongue and Despair breaks into an even trot, sensing no urgency from his master as he had on his return from the Drenchfort.
“Why were you so against me coming anyway?” you mumble, scowling ahead at the Horseman's spine. There's a sharp intake of breath in front of you, and then a split second of hesitation. It's hardly there, a hair's breadth of a moment, but enough that you notice.
“Well, if you'd have died, then keeping you alive so far will have been a supreme waste of my time. And I despise having my time wasted,” he states matter-of-factly.
“...Oh...”
The Horseman feels you slump behind him and he's almost caught off guard by his own voice rising insistently at the back of his mind. 'Heartless bastard,' it hisses. He does his best to quell it, grinding the reprimand beneath a proverbial heel. Because how in the world is he supposed to answer?
That despite his name and reputation, Death doesn’t actually derive any pleasure from seeing innocents get hurt?
That if you die, he'll lose the one creature in existence who considers him a frien-...?
‘... Oh.’
Death contemplates the little human at his back for several seconds before heaving a tremendous sigh. “And -” he groans, carefully selecting his words, “I... thought you'd.... put yourself through enough suffering these last few days. I could see your body needed rest, even if you believed it didn't-”
'I was trying to look after you.'
“-and I couldn't guarantee your safety in the Lost Temple anyway.”
'I failed to protect you from Karkinos. What was to stop me from failing again?'
For a few, long minutes, the ride lapses into a wordlessness that could put Valus to shame.
Unheeding of the silence – or perhaps accustomed to it, having travelled with Death for so long - Dust flies high overhead, riding the warmer air currents that rise off a sun-warmed vale and he lets out a proud, strident squawk, relishing the wind under his feathers.
Death has just decided you must still be disheartened when a sudden weight presses upon his back and he realises you've rested your face there and turned it to the side so you can idly watch the crow soar above you. “You know? I don't think safety is something you can guarantee.” Your cheek is distractingly warm against his cold, ashen skin. “But... I guess I'm grateful you're trying.”
There's a prideful, adamant twist of his brow and he opens his mouth to argue that he doesn't 'try,' to do anything. He's a Horseman. He only does.
But then, his fiery gaze drifts down to the small, soft hands that are clasped loosely around his front and lingers on them, examining the grazes painted across each knuckle.
Karkinos had sent you flying, and a few bruised ribs aren't the only signs that you'd survived an encounter with her.
The evidence is plastered there for all to see, on your hands, on your ribs, in your eyes.
The last human in the universe, and Death had failed to keep you from a brush with the other side.
“I-” The Horseman's mouth moves before his brain realises what it means to say. Had there been an apology on his tongue? He doubts it. He could count the instances he's ever felt the need to apologise on one hand. And this instance just seems too.... anticlimactic. So instead, what he says, what he pushes from his reluctant throat is, “I shall have to... to try harder.”
“Sooo, is that ice I'm standing on getting any thicker yet?”
“Human, if I was angry with you every time you did something I told you not to do, I'd spend every waking moment perpetually furious.”
“You? Perpetually furious?” you snort, “Now that would be weird.”
Death knows better than to encourage you.
He knows better, but he laughs anyway.
-------------
The mossy construct lifts his head to peer over the side of the plateau.
Trotting across the fjord with a trail of green mist streaming along behind them, are the strange but kind fleshlings who'd greeted him on their journey west.
The stones that form his brows jerk up in surprise.
He'd hardly been expecting them to return at all, never mind so soon.
A small figure leans out from behind Death and spots the construct standing on his ledge and she lifts her hand, waving eagerly up at him, a gesture he returns with just as much enthusiasm.
Despair hits the slope and slows to a walk, puffs of air blasting from his parted jaw. Once he nears Blackroot, his rider gives the reins a gentle tug, stopping the horse altogether and he obediently drops his neck to nose idly at the grass underfoot.
“Hey, Blackroot!” you chirrup, sliding from Despair's saddle and landing on the ground with a hard thud.
Death throws you an exasperated growl when the impact causes you to suck a breath through your teeth, although you're quick to wave him off and venture closer to the construct.
“Greetings, little friend!” he replies, raising his jaw into a clumsy smile, “You have returned!”
The Horseman is hot on your heels once he too has dismounted, halting close to your back and cloaking you in his long, dark shadow, grunting, “You sound surprised.”
“Pleasantly,” Blackroot assures him.
Offering the construct a secretive wink, you dig a hand into the pocket of your skirt and explain, “Well, we just thought we'd stop by 'cause we got you something.”
In a flash, he perks up, his small, yellow eyes wide and keen as they focus intently on your rummaging. Seconds later, he's finds himself presented with a blessedly familiar sight.
“Stonebites!” he exclaims, his fingers hovering over your splayed palms. He stares down at them for a second before the elation slowly slips off his face and a look of heartfelt gratitude replaces it. “You... actually found some, for me?”
“Of course we did. We both did!” You press the stones into his moss-covered hands. “Hopefully these'll keep you going until we can find some more.”
Reverently, the construct's fingers curl around his new treasures and he brings them close to his chest, jaw skewed to give the impression of a happy beam. “This is the kindest thing anyone has done for me.” He pauses, shuddering, and you'd swear you can see droplets of dew forming on the tufted grass sprouting from his shoulders. “How can I ever repay you?”
Humming, Death purses his lips in thought. “Well, actually-”
“Don't be silly, Blackroot!” you smile, cutting him off, “It was my pleasure.”
The Horseman's jaw clicks shut and he stares down at the back of your head.
Perhaps by now, he ought to have expected as much from you. Then again, he can't quell the fleeting surprise that lifts his brows and causes him to falter. He's been around for a very, very long time. Long enough that acts of altruism are few and far between. Doing something for nothing is...
Well... It's just foolish.
Death nearly tells you as such, but then Blackroot is tossing the stonebites into his cragged maw and crunching down on them, filling the air with the sound of splintering crystal and grinding rock and there's a horrified grimace on your face that steals a laugh right out of the Horseman's throat.
“Well, what did you think he was going to do with them?” he asks, moving past you to toss Blackroot another few stonebites from his pocket.
The construct swipes them up and immediately proceeds to wolf those down as well, gulping noisily and letting out a hum of satisfaction whilst you watch, a hand pressed to your throat, wincing at the sound of stones clinking down his gullet.
“Don't you think you should have saved some of those?” you ask, “You know, in case you get hungry later?”
In response, he merely lifts his shoulders as if to say, 'whoops,' and you can't help but respond with an exasperated smile.
Just then, a cold hand falls onto your shoulder and you twist about to find Death standing close behind you, his head angled out towards the north sky and the rolling landscape stretched out below the fjord.
“It's getting dark,” he murmurs, and when you turn to follow his gaze, you at last notice that a blanket of stars has already begun to sweep in from the far horizon. With the darkness comes a sense of trepidation, for tomorrow, for what awaits you in the Foundry.... For what Thane is probably going to say to you once you get back.
A slow shiver rolls down your spine when Death slides his hand off you and turns around. He heads for a very bored-looking Despair and grunts something that you imagine is a vague instruction for you to follow him. You try not to let your feet drag as you make your way to the horse as well.
“You are leaving already?” Blackroot complains, the tree growing from his back drooping over when he deflates.
Shooting him a guilty grimace, you allow Death to hoist you back into the saddle before replying, “Sorry, Blackroot. I wish we could take you with us...”
“Speak for yourself,” the Horseman mutters under his breath as he climbs on in front of you. As tempting as it is to roll your eyes, you manage to control the urge and instead reassure the construct.
“Don't worry though. I'll ask Eideard if there's a way to help you, I promise.”
Blackroot's voice falters. “I-if it is not too much trouble. I would certainly be glad to move again.”
Flicking the reins, Death turns his steed towards Tri Stone. “I wouldn't get your hopes up,” he warns, and this time you have to battle a temptation to kick him when the construct's shoulders sag even further.
“Hey, don't listen to him. If anyone can figure out how to help, it'll be Eideard!”
That, at least, seems to put a little wind back in Blackroot's sails and he perks up, raising his bulky hand to give you a parting wave as Despair throws his head back and bursts into a loping cater, forcing you to loop your arms around Death's scrawny waist to avoid topple off backwards. Once confident you won't be falling off, you twist around in the saddle and wave back at the slowly diminishing construct.
“So!” the Horseman calls above the thudding of hooves and the wind roaring by, “Are you planning to ask Eideard before or after your inevitable run-in with Thane?”
A self-satisfied smirk grows underneath his mask at the ensuing groan and your forehead clunks heavily against his spine, pinching when his chuckle reverberates through your skull. Below you, Despair snorts in sympathy.
After a minute of peering glumly at the Horseman's pale skin, you eventually raise your head again and sigh, eyes roving up to gaze at the stars blurring by instead.
“Well, whatever happens,” you begin, “An angry maker can't be any scarier than you, right?”
Chapter 13: Nepenthe
Summary:
Upon returning to Tri Stone, you discover just how much of an impact you’ve made on the makers there...
Chapter Text
The first thing you notice when you step through the yawning hole that serves as Tri Stone's main gateway, is that the village is eerily, uncharacteristically quiet.
Nothing but the strange duet of lava and water murmuring side by side disturbs the blanket of silence that has settled upon every corner, and even the wind seems to hold its breath as you follow Death over to the stone staircase. Tentative in the face of such a noticeable change, you begin to descend, taking a peek over the wall's side to cast your eyes warily around the training circle where Thane is typically busy laying waste to his wooden dummies. Tonight however, the warrior is nowhere to be found.
“Where is everyone?” you ask aloud, not expecting any kind of answer from the night air or the insects chirping in nearby trees.
Death slows to let you catch up and, providing his own answer to your question, he points a finger down the length of the village, guiding your eyes to the vast doors that lead into the maker's forge. Brows furrowing, you venture up beside him and begin to hear muffled shouting from inside. The closer you get, the louder and sharper it grows.
“That... sounds like Thane, huh?” you gulp, earning a snort from the Horseman.
“It certainly does.”
There are no discernible words, not until you reach the door and Death moves ahead of you to slide them open. As soon as there's a gap to slip through, he nudges you inside and is about to follow when a flurry of pitch-black feathers shoots past his nose and into the forge behind you. Death glares at his bird's receding tail feathers and grumbles, “Oh, by all means, after you.” Then, he too steps inside, letting the door close with a dull thud.
Evidently, your guess as to the owner of the muffled voice had been spot on.
“Yer bloody LUCKY she wasn't hurt!” Thane's roar bounces around the cavernous room and you're fairly certain the force of it dislodges some dust that rains down on you from the ceiling.
All six of the makers are gathered around the anvil in the centre of their forge with a familiar youngling hunched in the middle of them, his ears cast down and his spine bowed under the torrent of scolding he's apparently received before you even arrived. None of them have noticed the newcomers ambling slowly down the hall towards them. As you reluctantly fall behind Death’s longer stride, you can hear the meagre defence Karn is presenting to a notably furious Thane.
“I weren't gonna let anythin' bad happen to her!” he whines.
A patient sigh alerts you to Eideard's presence as he steps up to Thane and rests a hand on his shoulder, tugging him back a little to give Karn some breathing room. “We know you weren't, young one,” he says with the patience of an experienced mother, “And we're sure you were more than prepared to protect her if you had to. But that is besides the -”
“Oh hooo, no. No, you don't!” Thane roughly shrugs the Old One's hand off and whips around to face him. “Don't you start coddlin' the boy! He needs to know he crossed a damn line!”
The last word booms out like a clap of thunder and almost has you ducking behind the safety of the Horseman.
As it turns out, makers absolutely can be as scary – if not scarier than - Death.
You'd never stopped noticing their size, but you violently recall how much bigger makers are when Thane draws himself to his full height. There's a stony edge to his tone that's harder than the surface you walk upon and each ragged breath is puffed out through flaring nostrils, reminding you more of a beast than a man. Even Karn looks as though he wants nothing more than to sink into the ground and escape from the tirade and the judgemental eyes of his fellow makers.
He's fiddling with something in his hands, turning the object over and over anxiously and although you're at a distance, when a flash of copper glints in the firelight, you recognise it as the lost compass you'd found for him in the Temple. His knuckles are almost bone-white as he clings to it with his ungloved hands and every reprimand that Thane tosses his way causes the youngling's fingers to flinch. For all of Karn's size and strength, in the face of Thane's chastising, he looks as though all the courage has been sapped right out of him.
Something in your belly suddenly twists itself into a hot, ugly coil and any dread is replaced with indignation. The gleaming tusks of Tri Stone’s resident warrior don’t seem nearly as intimidating after you’ve seen your friend cowering in a horribly familiar reflection of yourself.
If you could face down the Grim Reaper in Karn's defence, then you sure as Hell aren't about to refrain from defending him again now.
Rolling up your sleeves, you begin to march up ahead of Death, missing the shock that flashes in his eyes and the hand he shoots out to grab at your arm. The Horseman barely manages to keep his fingers from curling into the back of your jumper before he freezes, blinking down at his appendage in surprise. The reaction to try and hold you back had been completely driven by instinct as some older, more cautious part of him recalled how dangerous an angry maker can be.
‘No need to worry about Thane hurting her though,’ he rationalises. Seconds later, Death remembers to aggressively assert to himself that he was not, in fact worried. Snapping his gaze away from his hand, he pads along behind you as you reach the foot of the steps and raise your voice to be heard over Thane's new bout of hollering.
“HEY! Leave him alone!”
The Horseman rolls his eyes. 'Oh, that'll be effective,' he scoffs to himself.
More fool him because funnily enough, it is.
Thane's tirade is promptly cut off at your shout and he swings his head around towards you, his lips falling to cover the tusks jutting from his lower jaw. “Lass?”
Alya and Valus immediately perk up at the sight of you and Muria splays her fingers over her heart, breathing a quiet sigh. “Thank the Stonefather...”
Even Eideard leans a little more heavily against his staff when his old bones are flooded by a dizzying wave of relief washing through them.
Ignoring the others, you march up the stairs like a human on a mission, striding forward until you come to Karn's side and proceed to park yourself directly in front of him, folding your arms and tipping your chin back to glare at Thane. “I've said it to Death and I'm not afraid to say it to you as well!-” That isn't entirely true, given how clammy your hands are becoming as you meet the warrior's steely gaze. “- Don't take it out on Karn! I'm the one you should be yelling at.”
The enormous warrior stares you down with his clouded eye screwed shut and his chest heaving. He's torn, for a moment, between relief at seeing you back unharmed and anger that you'd managed to slip past him earlier. The whole forge seems to wait with bated breath as his face tries to settle on one expression until at last, he curls his lip and looks like he's about to take your advice and divert his frustrations onto you instead of the youngling. Before he can however, there's the sound of a throat being softly cleared and it draws his stare to where the Horseman is leaning back against the surrounding wall.
Death isn't making eye contact with him, apparently too busy inspecting some dirt beneath his fingernails, but the message conveyed in his over-casual stance and hardened jawline is clear to the warrior.
'Don't.'
Thane clenches his teeth as he swaps a heated look between you and the Horseman a few times before he finally lets out a bearish grunt and stabs a finger down in your face, giving it a shake for good measure. “You and Karn,” he growls, “have about as much sense between you as a... as a bloody bomb bug.” And with that cutting retort, he storms past Karn, making sure to collide with the youngling's shoulder on the way.
'Oh,' you blink, pleasantly surprised when Thane doesn't utter anything further as he trudges to the wall and lets his arms slump over the ledge with a churlish huff, 'Is that it?' You'd been prepared for a much louder confrontation.
With a shrug, you peer up at the young maker at your side, finding his eyes are already locked on you and he's sporting a crooked grin.
“You okay?” you mouth.
He whispers back a soft, 'Yeah,' before a wrinkled hand falls on his shoulder and he's guided aside, leaving room for Eideard to step forwards and look down at you. “Y/n, Death. It is good to see you both return in one piece,” he says, giving you a pointed stare, “Thane told us the Horseman had left you here, so when we couldn't find you, I’m afraid we assumed the worst.”
Unable to hold herself back any longer, Alya jumps in, glaring at Karn. “Aye! N' when we realised this howlin' eejit was gone as well, we put two an' two together!”
“Alya!” Muria all but gasps in her direction.
“What? He is an eejit!”
“Alya, for goodness sake, don't be so childish.”
The young maker crosses her arms, lips pursed.
Shooting her a withering glance, Eideard clears his throat. “In any event, the important thing is that you didn't come to any further harm. And-” He lowers his eyes to Death. “- You managed to awaken the Warden. His help will be instrumental in reaching the Foundry.” The Old One then bows his head in a show of both respect and gratitude, uttering, “Thank you, Horseman.”
Regarding how Death's eyes flicker, you imagine he may never get used to receiving a heartfelt 'thank you.' As if he's doubly eager to shrug off Eideard's words, the Horseman pushes himself off the wall and wanders over to you. “Don't thank me just yet, Old one. I have yet to awaken your Guardian.”
“Given your track record, I have no doubt you will succeed in that endeavour as well,” the maker smiles, though the expression soon turns more serious and he adds, “You must, if you want to reach the Tree of Life.”
His pale eyes flick down to you before darting away again so quickly, you nearly miss the movement.
“Ah... Horseman. I understand you are eager to reach the Tree, but...” He stops to think for a moment, unsure of how to phrase his question without insulting Death's abilities. Eventually, he settles on, “The Foundry is dangerous enough in the daylight. Do you intend to tackle it tonight?”
Death narrows his eyes. He knows what the old maker is doing. It's a subtle attempt to keep you in the Forge for a few more hours, to give you some time to rest. They both know, after all, that if you followed Death once, chances are you'll do it again, even if it means foregoing some much needed respite.
He still isn't sure how he's going to address that particular detail – of whether or not you should accompany him to the Foundry. Perhaps waiting until morning will give him time to ponder over the issue. “The darkness will not hamper me,” Death huffs. From the corner of his eye, he sees your face fall. Ah. Perhaps even you are starting to realise you can't keep going forever. “But,” he adds, “There are some.... preparations I need to make first. The Foundry will still be there come sunrise. As will the Tree.”
“Sunrise?” you ask, “What time is that here?”
When all you receive from Death and the makers are blank looks, you smack a hand lightly to your forehead. “Oh yeah, forgot you guys don't wear watches.”
Death resists the urge to let his eyebrows knit together. How many things that he and the makers deem unnecessary or pointless do you miss having from Earth? Things as trite as timepieces? An odd twinge tugs at his chest and it takes him a second to register the sensation as sympathy, and then only another second to shake the feeling loose.
Abruptly, the Horseman lifts his hand and claps it down on your shoulder, getting a surprised 'oof' in response. You turn to shoot him a quizzical look but he's already given you a tender squeeze and let his hand drop, striding past you. “Sunrise will be here soon enough. In the meantime, why don't you 'take a load on,' as you humans like to say?” he suggests, and you're so perplexed by the decidedly considerate gesture, you dumbly stammer back, “I-it's 'take a load off, actually.'”
The Horseman doesn't particularly care if he got the phrase wrong, only that you understood the sentiment behind it. Grunting, he otherwise doesn't respond as he heads towards the furthest set of steps that lead down to a bench sitting beside the outer wall, leaving you in the company of six makers and a crow, who has found a new perch atop Eideard's pronged helm and twists his beak to regard the proceedings with a level of interest only a nosy corvid could have.
Briefly, you make as if you're going to follow Death, then your footsteps grind to a halt when it occurs to you that he might be deliberately separating himself from the group and you're reminded of how much you enjoyed your alone time back home. You can certainly relate to needing some moments to yourself, so, though your legs are burning from being on them all day and your bruised side has begun to ache you remain where you are. Karn and Eideard are still standing by your side, the latter of whom has his long, gnarled fingers stroking absently through the bristles of his beard.
There's a long silence following Death's departure, stretching on and only growing more deafening he longer it remains unbroken. You struggle to find a word to fill it. What should you say? And who should you say it to first?
It's suddenly all so.... overwhelming – having their eyes on you. They've never been gathered together in one place like this before and you can't help but feel as though you're at the centre of the world's biggest intervention. Ironic that the elephant in the room happens to be the smallest member.
Ironic too, is the fact that Valus is the one who eventually breaks the uncomfortable stalemate. He shifts, mumbling something that's lost in his metal helmet and gestures to you with the back of a hand.
“I-I'm sorry, I didn't catch that...” you say in a small voice.
“He said~” Alya huffs, taking a deep breath before she suddenly snaps, “What in the blue, blinkin' name of the Stonefather were you thinkin' of, you - Ow!”
She's cut off by a swift elbow to her side from Valus. “Ugh. Fine, he dinnae say that.” Her bunched shoulders loosen a little, the hard glare on her face turning less severe. “He... just wants to know if you're alright?”
Six pairs of eyes –
Dust ruffles his feathers from the top of Eideard's head-dress
- Seven pairs of eyes peer down at you expectantly, causing a flash of heat to creep up your neck unwarranted.
'Shit,' you think, 'Are they really that worried? I must've been more banged up than I thought after Karkinos...'
It doesn't make sense to you. You knew there was some level of concern but this is...
You don't know what to do with this.
Answering the lingering question seems like a good place to start though.
Linking your hands, you scuff at the ground with the toe of your boot and shrug, peeking up at Valus from beneath your lashes. “I'm okay, guys. Really. Karn kept me safe.”
All at once, Alya's expression sours and there's a skeptical growl from Thane's corner.
On the youngling's behalf, you grimace, sheepishly raising your head to meet his glum stare.
“I'm sorry for getting you in trouble, Karn,” you whisper to him and reach out to give his boot a consoling pat.
The maker blinks down at you, utterly dumbfounded by your apology. He's grown so used to things being his fault – and being told they're his fault – that seeing somebody take the blame for him feels like an oddly pleasant slap to the face. Technically, this time, he is at fault. You never would have been able to leave the village and follow Death were it not for his interference. However, even if the other makers hold Karn accountable, you don't seem to.
Suddenly, he finds he doesn't much care if the others are angry with him.
You - his first, best and only friend – are not.
After several seconds of staring dumbly down at you, a lopsided grin worms its way onto the youngling's face.
“Karn can take care of himself,” Eideard interrupts, “He may be a little foolhardy, but he is undoubtedly a strong and skilled adventurer. And he is aware of the many dangers that lurk in our realm. He should have known better.”
“He... he did know better...” you murmur, ducking your head and wishing you'd worn something with a higher collar that you could hide behind, “I was the one who kept pushing until he agreed to take me.”
The Old One sighs, sending you a gentle frown. “I had hoped that you were at least sensible enough to know you were – and in fact, still are – in need of recuperation.”
You watch the maker's bushy eyebrows furrow, drawing the wrinkles on his forehead down to form crevasses in his ancient skin. He's staring you down, and though you try to meet his gaze, you find it easier to cave in first and avert your eyes, dropping them to his boots instead.
After a moment, you hear the maker's chest heave with a slow exhale.
“I am not angry with you, lass,” he says softly, “None of us are.”
Snorting, you raise your head to glance pointedly over at where Thane is aggressively drumming his fingertips on top of the stone wall and muttering a string of words too low for you to pick up, though you have a sneaking suspicion they aren't very polite.
Eideard follows your gaze and a smile crinkles the corners of his eyes when he sees who you're looking at. “We all worry in our own way. Some of us worry louder than others.” He nods towards the warrior. “While some worry quietly.” This time, his focus shifts onto Valus.
At once, Alya barks out a laugh. “Ha! Quiet?” She pauses to roughly elbow her brother in the arm before carrying on. “When he realised you left the village, all he did was pace up and down the forge, moanin'!”
Valus twists his helm and grunts something accusing, in response to which she merely offers a shrug. “Well, s'true.”
“If I recall correctly, Alya,” the Shaman says from her spot beside the cooling trough, “you were particularly vocal as well.”
Vocal was an understatement. The Forge sister hadn't stopped huffing and growling about what she planned to do to Karn if he didn't return you to Tri Stone in one piece. The boisterous young maker shoots Muria a scathing look, tipping her ears down in displeasure.
There's a sudden tightness in your throat and you swallow past the lump, fingers twisting into the fabric of your jumper. “I... I didn't realise,” you murmur, more to yourself than the giants around you.
Thane pipes up anyway.
“Didn't realise what?” he grunts, “That you about scared the life out of us when you up n' disappeared?”
Wincing, you drop your gaze to the floor. “I didn't realise that you... Well, it just seems like you all care. About... about me.”
There's a long spell of silence in which all the makers share wide eyed glances with one another, save for Muria, who tilts her head to the side, listening attentively to the shifting room.
Then, slowly, Alya's lips split into a grin, a grin that soon turns into a loud chuckle. With a hard blink, you stare up at her, confusion evident in the way your brows creep together. Even Valus seems to share his sister's sudden mirth and his shoulders begin to heave up and down with silent laughter. Behind you, Thane’s head turns slightly to peer down at you over his shoulder pauldron, something fond tugging at his lips.
Eideard however, remains perfectly unaffected whilst he watches you carefully, examining the bewilderment on your face.
His old heart hums in displeasure. Do you really think so little of yourself that you can't even fathom how others might care about you?
Swiping a few fingers underneath her eyes, Alya's giggle finally tapers off and she exclaims, “Well of course we care, you daft girl!”
“But...” You pause, scrunching up your nose as you try to understand why. “But I'm not even a maker?”
“Well... Do you care about Karn?” Eideard suddenly interjects.
The answer comes to you immediately when you flick your gaze up and meet the youngling's wide, curious eyes. He looks as though he fully expects that you might say 'no.'
“Yes. Yes of course I do.” Shyly, you glance down again. “I care about all of you guys.”
“Why?” Eideard lowers his head to try and coax you into looking at him. “We are not humans.”
“Well, yeah, but -” Perplexed, you fumble for words, eventually settling on, “-but that doesn't matter!”
The point he's trying to make finally hits home and you promptly snap your mouth shut. The Old One's aged grin widens when he recognises the wave of realisation that crashes over your face.
You miss the secretive glance he shares with the others.
“Come. Walk with me,” he offers gently and turns, his robes sweeping along on the ground behind him as he trails down the steps and makes his way towards the doors leading out onto Tri Stone's lower courtyard.
Dust gives an offended squawk and flutters off Eideard’s helm, swooping down to the wall and tossing the maker’s back a dirty look, irate that his perch had begun to move.
After a moment of hesitation, still reeling at the knowledge that you are worlds away from home yet there are still those who care, you trot along behind the village elder.
------
The cool night air laps at your skin once you step outside again, prompting your hands to retreat inside the sleeves of your jumper as you follow the old maker through his village with your eyes transfixed on the gently swinging braid that hangs halfway down his back. In the pale moonlight, you could imagine his hair had been spun from solid silver.
Chewing your lip, you ponder over the things that had been said inside the Forge. Perhaps it had been wrong of you to assume that humans were the only species who could know compassion. Is it really so strange that the makers care about your wellbeing? After all, you do care about theirs. Just as you care about Death’s - enough to follow him into dangerous temples, at least. Or just as you care about whether or not Blackroot gets his stone bites - ‘Ah!’ You almost smack yourself on the forehead for nearly forgetting. ‘Blackroot!’
“Um, Eideard?” you call out, kneading at your jumper, “Can I ask you something?”
Without breaking his stride, the Old one twists his head around and you catch the gleam of his tusks as he softly replies, “Anything.”
“Do you know someone called Blackroot?”
“Blackroot,” he breathes, his grey eyes going wide and misty, “Ah, now there's a name I haven't heard in a long time.” Turning to face forwards again, his steps suddenly falter, as though he's just realised you have no way of knowing that name. Perhaps Karn had... Hmm.
“I know him, yes. He was an old and dear friend of mine.” Eideard looks down at you as you jog to fall in line beside him. “But... How do you know of him?”
“Because we met him. In the Fjord,” you explain.
This time, the maker does stop and his breath hitches. “He's alive?”
Nodding, you feel a flutter of hope ignite in your belly for the construct. “Yeah! Yeah, but he's stuck. I think his roots go down too far. And he said he's gonna starve soon! Death and I gave him some stone bites to tide him over, but...”
“You fed him!” Eideard laughs breathlessly, riding the elation at hearing the news of his friend, “Of course you did, you compassionate little thing!”
Covering a cheek with one hand, you scoff away his praise, asking, “So.... can you help him?”
“I – yes, yes, of course! I shall need -” Pausing, the maker inhales long and deep, regaining some composure. He'd allowed himself to get a little too excitable. But good news is rare and hard to come by in the Forge Lands of late. “I shall need to speak with Muria. His roots, you say? Hm. She may have something that will preserve him if a severance causes any damage...” He trails off and places a hand underneath his chin, deep in thought.
Once again, Eideard begins to walk while in the meantime, you're content to let him ponder and so you keep your lips pressed respectfully together until the giant's footsteps come a halt. Automatically, you stop as well, peering up at him and finding one of his hands has begun a slow descent towards you. You remain stock still, gulping as you watch the appendage loom closer and closer until the pad of a single, warm fingertip lands on your shoulder, pressing down with the barest amount of pressure.
He's smiling at you, the lines around his eyes as deep as his voice when he breathes, “Thank you, Y/n.” Before you can reply, he pulls away and sets off again. After a beat, you grin, feeling a weight lift off your chest before you follow.
The world around you is peaceful and silent once more save for the soft thumps of his boots hitting the stone pathway and the clinking, clanks of his staff as it strikes the ground ahead of his footfalls. He leads you to the fallen tree that had first brought you into Tri Stone and strides through it without a word.
Stone gives way to soft, bouncy grass when you emerge out into the tunnel on the other side, the path ahead lit by dozens of lunar thrips and the scattering of moonbeams that slip through cracks in the jagged ceiling and fall upon Eideard's shoulders, casting him in dappled light as he passes underneath them. It isn't until you amble by the place Muria had brought you to bathe that curiosity finally compels you to break the shroud of silence that presses upon the back of your mind like a persistent presence. “Um, where are we going?”
Twisting his head around, Eideard peers at you over his shoulder, head dress glinting as he strolls under another stray flash of moonlight. “Patience, youngling. You'll find out soon enough,” he replies, as though he'd been expecting that very question.
“Thought you said I could ask you anything,” you smirk.
The maker’s eyes glint with mischief and the smirk he returns is an almost perfect reflection of your own. Deliberately so, you’d wager. “Ah. But I did not say I would answer anything.”
You stare up at him for a moment, jaw hanging slack. Following a disbelieving little huff, you lower your gaze to the grass underfoot and press on.
It isn't long before the two of you traipse out into the glade where you'd first awoken to the sight of an old giant's bearded face smiling warmly down at you.
“It's so weird,” you mutter, idly watching the lunar thrips as they whizz around the clearing, their tiny lights leaving streaks of orange and gold across your vision for a few moments before fading to darkness.
Up ahead, Eideard hums questioningly, stopping beside a short, rocky slope and then hefting his bulky weight around to face you.
Tearing your gaze off the bugs that remind you so bitterly of fireflies, you trundle over to the maker and rub at the edges of your eyes, shrugging. “It just feels like I've been here a lot longer than I actually have, you know? I can hardly believe it's only been... what? A few days since Earth was -” Your jaw snaps shut and you grimace, lips twisting at their corners. 'A few days? Is that really all it's been?'
An enormous hand suddenly appears before you, a quiet offer from the village elder and you accept it with nary a second's hesitation, though a tiny part of your psyche wonders if you ought to reflect on how far you've come since you were cowering away from the makers. If you had been told a week ago what you were going to accomplish in the coming days, you'd likely laugh as though you'd just heard the funniest joke in the world.
Now, your hand rests delicately on Eideard's wrinkled thumb and you step into his equally calloused palm, sinking to your knees without ever once worrying how much larger and stronger he is as he raises you to the top of the slope and settles his hand down there, patiently waiting for you to disembark. Throwing him a bemused glance, you wordlessly slide off his palm and the Old one steps back, lifting an arm to gesture over the edge of the plateau you're now standing on.
“Tell me, youngling, what do you see?” he asks.
Raising a brow, you follow the line of his index finger and look out towards the inky horizon.
Far below you, glistening silver beneath the light of the moon, sits a vast, serene lake. Your ears abruptly pick up on the distant thundering of waterfalls that tumble down into it from the precipice of a nearby mountain. There's a sharp, refreshing sweetness carried up to you on the wind that conjures faint memories of Christmas trees and pine needles and suddenly, your lungs are swimming in the smell of December as you inhale deeply through your nose, holding all the air in your lungs until you have to expel it in a rush.
All the while, Eideard remains perfectly still at your back, content to let you have a few moments to just breathe.
“I see a lake,” you finally answer.
A gust of warm air glides across the back of your neck. Even from your vantage point, the maker's head is still at the same level as you. “What else?” he coaxes.
There isn't anything obvious, at least not until you cast your gaze further to the left and as your eyes adjust, you manage to pick out several shapes in the dark that sit on the lakeshore, at least a mile's walk from the glade. They're enormous, whatever they are, set individually from one another yet still close enough that they're obviously part of the same feature. Some are square, some are oblong, set like pitch-black monoliths against the dark mountain behind them. Silhouettes of what appear to be -
“Houses?” Turning about to face Eideard, you find the bristles of his moustache have been pushed up by a kindly smile. He nods his head and you turn back to face the shapes below once more.
“Our homes,” the maker elaborates, “Where we used to reside. We lost them eons ago, to Corruption.”
“There are quite a few of them,” you mention.
Behind you, Eideard releases a plaintive sigh. “Once, there were quite a few of us.”
Grimacing, you try to apologise for dragging up the clearly tender memory, but the Old one simply waves your words away and continues, “Before you arrived, we never thought we'd get to see our homes again. But now, you and the Horseman have done what the rest of us failed to do. The Fire and Tears flow through our Forge once again, the Warden has been reawakened-” He pauses for a while, long enough that you throw a quizzical look over your shoulder at him. Once he catches your eye, Eideard leans forwards and fixes you with an earnest stare. “-You are bringing our realm back to life.”
“Death did all the work,” you argue, instantly knowing that the old maker disapproves of your claim by the way his eyes slip shut and he shakes his head, a low gush of air blowing from his nose.
“Stop that,” he scolds you gently, “Stop doubting the impact you have on our realm. On us. Since you arrived, I've never seen Karn happier. Muria's garden is in full bloom, I've discovered an old friend still lives, and for the first time in so long, my people have hope that they will see their old homes again.” The maker's frown lifts a fraction and the corner of his eyes crinkle like plummetless chasms as he smiles, nodding towards the collection of shadowy silhouettes down on the lakeside. “Karn, I know, is especially keen. There's a house next to his own that he's been dying to show you.”
“Why? What's in there?” Curious you stand on your toes and peer over the ledge, trying to pick out the individual huts.
“As of yet, nothing more than an empty home in need of filling.”
At your back, the maker listens to the noncommittal hum you give him in response. Then, after his words have had some time to sink in, you grow still and quiet, your back rigid. The only movement comes from the hair on your head that waves in the nightly breeze.
He can almost feel the uncertainty pressing down upon your shoulders. You've drawn some conclusion from his subtle prompting, that much is clear, but you aren't sure. Not entirely, not enough to react just yet.
Perhaps you require a more direct nudge. “Y/n.” He prepares himself to reach out and steady you because you've begun to sway a little on your feet. “We – that is, the other makers and I - have discussed it at length and we were hoping that you would be the one to fill it some day.”
“What?” you choke, at last shuffling about to fix him with wide, glistening eyes, “Eideard, what are you saying?”
“We makers know how it feels to lose a world,” he presses on, soft and slow, “And we would never wish the same on any friend of ours.”
Your lips press firmly together because you don't trust yourself to remain composed when you fully realise just what it is he's offering.
Eideard's tufted, white brows ease together until he looks as sincere as you've ever seen him. “You do not have to accept,” he continues, “You do not even have to entertain the notion. All I am telling you, is that wherever you choose to go from here, there will always be a home waiting for you with us, should you want it.”
The dam around your tear-ducts starts to crumble and you part your lips to draw in a rasping breath as words try to form on your tongue but none of them strike you as particularly adequate. It's too much, the enormity of suddenly being given the chance to belong somewhere again. So, in lieu of words, you do the only thing that feels right.
Using the back of a wrist to scrub at your eyes, you drop down onto your backside and shuffle forward, sliding feet-first down the rocky slope and pushing off once you reach the ground, staggering straight at the maker. As soon as he sees you move, Eideard bends himself down onto one knee, wincing at the resulting crack of his bones. His arms swing open like a warm invitation and you should find it strange that a maker can anticipate a human's course of action without too much thought.
Before your knees can buckle underneath you, you fall against his leg, wrapping your arms around as much of him as you can and immediately find your back enveloped by a pair of strong yet ancient hands.
The fur trim around his sleeves tickles at your neck as you bury your face into his robes and part of you feels you ought to be ashamed of how sodden the fabric becomes in those first few seconds but then the Old One is rubbing soothing circles into your spine with his thumb and suddenly, your tears don't matter.
“My apologies,” Eideard rumbles above you, “I did not mean to cause you such distress.”
Stifling a sob, you shake your head against his robes, sinking into the comfort and security provided by having the giant at your back. “You didn't.... I mean, I'm not distressed. I'm just...” Your mouth opens and falls shut a few times as you attempt to come up with something to fill the blank.
What are you? What does his offering you a home when you have none mean?
Another, wet sob leaves your throat before you can muffle the sound against him. “I just can't... believe you would offer something like that... to me.”
“And why wouldn't I?” he asks, unfurling his hands a little so you can lean back and look up at him through bleary eyes, “You have been a friend to my people, and we take care of our friends - what seldom few we have.”
Despite willing yourself to remain composed, his words strike at an already tender wound in your heart and your face crumples, so you shove it back into the robes draped over his bent knee and grit your teeth, frustrated that you're letting him see you cry again.
For some time, Eideard remains crouched in the same position, his fingertips resting against you in such a way that you aren't left feeling trapped by his hold. The touch is light yet secure, and you know you could step away whenever you want. For the time being however, you choose to stay.
With that same, unshakable patience, the maker is content to wait for as long as you need him to.
Soon enough, your shoulders stop heaving and the tears making tracks down your face run dry at last. Peeling your forehead off Eideard's knee, you release a rough exhale and swipe at the moisture clinging stubbornly to your lashes.
“Ugh. Sorry for crying all over you,” you sniff, flashing the maker a wobbly smile, “Seems I'm doing a lot of that nowadays. Crying, I mean.”
“You have nothing to be sorry for.” He stops to take a long breath, scrutinising the newfound puffiness of your eyelids with a curious, if not concerned tilt of his brows. “If I may speak plainly, it is a relief to see.”
“A... Wait, what?” Your smile falls and you ask, “Seeing me cry is a relief?”
The Old One moves a hand away from you and lays it on his beard, thoughtfully thumbing the jewelled band that holds his braid in place. “It is a relief to see you cry, youngling, because it means that despite the terrible things you've been put through, you haven't lost your heart.”
Swallowing back a lump, you look down at your chest, fingers slowly unfurling to splay out above the delicate organ that lays tucked beneath your ribcage as if to check that it really is still there.
Above your head, Eideard's smile turns tender. “You humans,” he chuckles, shaking his head in wonder, “You feel things so magnificently. You're a complex little species. The extent of your emotional expression is... it's.... ” He trails off and his hand waves in the air as if trying to pluck out the right words and you notice his voice is almost breathless, awed by an aspect of humanity you've never really taken into consideration before, and you have to briefly wonder how in the world a being as majestic as him could possibly be in awe of a species that only lives a century at best. To you, it hardly makes sense, but you're so busy frowning contemplatively at your own chest, you don't see the way he's marvelling at you. “Well,” he eventually puts, “At the very least, it is astounding.”
A shift in the air draws your head up and you tilt it back, stepping away to give Eideard some more room as he braces a wrinkled hand on his knee and pushes himself upright, a strained grunt brushing past his lips. The leg you'd been crying into gives an abrupt crack that has you pulling a face in sympathy.
Once again, you find yourself cloaked in a shadow that stretches along the ground when Eideard's broad shoulders eclipse the moon. “Are you ready to return to the Forge?” he asks, smoothing down his rumpled clothes, “I imagine the others will be wondering where we are by now.”
Seconds pass and he doesn't make a move, merely regards you expectantly and it suddenly hits you that he's waiting for you to either confirm or deny that you're ready to go back to the others. He doesn't say it with words, but the Old One's knowing gaze speaks volumes. If you aren't ready, if you haven't adequately collected yourself together, he'll wait.
At the sight of your ensuing, grateful smile – one that pushes one last tear from the corner of your eye – Eideard's chest swells with pride, like a father watching his child pick themselves up, dust themselves off and carry on.
With a last, lingering glance back at the rocky slope behind you, you give your head a decisive nod and say, “Yeah. Yeah, I'm ready. Let's go.”
----------
Several heads swivel towards the Forge's entrance when Eideard pushes it open with a resounding clang and you step through ahead of him, your spirits considerably higher than they were before. Fatigue drags you down by the ankles but you manage to trundle all the way up to the anvil, where Alya is the first to greet you. The young maker doesn't ask for permission, she simply bends down and sweeps your legs out from underneath you, pulling you up until you're level with her beaming face.
“Well?” she demands, “Did he tell you? What do you think? I thought it was a grand idea!”
Yes, he told me, Alya,” you laugh, giving her thumb a reassuring pat and casting your eyes over the other makers surrounding you, “Not sure what I did to deserve that kind of offer, but... Well, you have no idea what it means to me. So, thank you. All of you. Alya's right, it really was a grand idea.”
“Well, of course it was!” the maker exclaims, “Thought of it meself, you know.”
“Really? It was your idea?” you chirp.
At once, her mouth snaps shut and she balances you on one hand, sliding the other out from under you to scratch at the back of her neck. “Er... Well, I mean, I thought of it first!”
Behind her, Thane harrumphs and flicks his thumb over at Valus.
“Ach! Don't take credit for yer brother's idea, Lass. He's the one that suggested it.”
Alya turns with you still poised across one of her palms and you can't help but gape a little at her twin.
“Valus?” you ask, head tipped to one side.
The maker swiftly turns his head to the ground and shrugs his burly shoulders but he peers up at you through the slat in his visor, catching the heartfelt grin you're sending his way. Suddenly, it grows very warm inside his helmet.
“You stayin' here is gonna be so much fun!” Alya announces, all but dumping you on the anvil to save you from being jostled as she begins to gesticulate wildly with her hands. “I've always wanted an apprentice! With me teachin' you, you could become the first human blacksmith!”
“I believe humans mastered blacksmithing some time ago,” Muria says gently.
“Oh...” For a moment, it looks as though Alya's exuberance has been well and truly doused. However, she doesn't stay deflated for long and hardly a second passes before she's bouncing back up again. “Buuut ~ none of them had a maker tutorin' 'em, eh?” She turns to beam at you. “So you won't be the first human blacksmith, but you'll sure as Stone be the best!”
You don't really feel the need to point out how that won't be hard, given that you're likely the only human left who could hold such a title. Her eyes are alight with enthusiasm and you can practically hear a vast whirlwind of ideas scurrying around in her brain already. Far be it from you to take the wind out of her sails.
Pursing your lips to hold in a laugh, you adopt a thoughtful expression and nod agreeably, causing Alya's chest to puff out even further.
“Now, hang on just a tick.” There's a scraping of metal to your side as Thane shifts forward and thumps his axe's handle against the ground to gather the room's attention. “How'd you know the wee lassie wants to be a smith?”
It's easy to tell that his question instantly puts Alya's back up, for she whips her head around and shoots him a challenging glare, her lips parting in such a way, you can't tell if she's smiling or snarling. “Course she wants to be a smith!” Her glare softens as she looks down at you and confidently adds, “Don't you, Y/n?”
You'd been in the process of plonking yourself down on the anvil but her question gives you pause. “Uh-”
“Ha!” Luckily, you're saved by Thane's booming laughter as he slaps a meaty palm against his knee hard enough to rival a thunderclap. “The human kills Karkinos, and you don't think she'd make a better warrior?!”
Raising your voice, you try to interject. “Technically, Death was the one who-”
“Oh! And who's goin' to teach her how to be a warrior? You, old man?”
“Maybe she wants to be an explorer,” Karn bravely suggests.
Naturally, there's an uproarious response.
From the wall of the forge, Eideard's face is bright with peace as he casts a watchful eye over his fellow makers... until he spots Muria standing quietly on the sidelines, her lips pressed thinly. Even without seeing her eyes, Eideard knows she's looking directly at him.
Humming to himself, the Old One collects his staff and begins to skirt around the arguing youngsters, his footfalls and clanking head-dress lost underneath their shouting match. He reaches Muria and greets her with a brush of his elbow against hers and with a subtle inclination of her head, she beckons him to turn his back on the Forge alongside her.
Releasing a curt breath, she delicately drapes her arms over the low wall whilst Eideard does the same, though he leans a little more heavily against the sturdy brick than she does, as though the burden on his shoulders is physically weighing him down.
“Something troubles you,” he muses under his breath, recognising that in turning away, she does not intend for the others to overhear. Not that they really could anyway, given the racket they're making. Alya and Thane have put aside their differences and teamed up to loudly convince you why being an explorer like Karn is sure to end in disaster.
“You should not let them influence her like this,” the Shaman murmurs, her blindfold creasing at the centre between where her brows would be, “She must decide for herself whether or not she wants to stay.”
“They aren't doing any harm...”
Muria turns to the Old One, jaw set. “You want them to sway her decision,” she accuses and her measured cadence rises enough that Eideard has to shush her.
They both glance over a shoulder to see if you've grown suspicious of their hushed whispers, but instead, they find you preoccupied with hiding your face, shoulders wracked by silent laughter as Alya bunts her chest up against Thane's in challenge. Both of the fiery makers have a similar spark in their eyes and cocksure grins, showing one another their teeth.
The sight pulls at Eideard's lips and he heaves a great sigh, fingers drumming on top of the wall for a moment. He'd told you the truth earlier. He hasn't seen his fellow makers this happy for quite some time. Having a human around has been as welcome a distraction to them as they likely are to you. Your fresh and otherworldly presence is... refreshing, especially given how dreary life in their realm has become lately.
The Old One looks back at Muria then, a worry-line growing between his eyebrows. “I only want the girl to be safe. I couldn't bear yet another death on my conscience.”
“Still blaming yourself? Oh, Eideard,” she tuts, though her tone is fond, “Sometimes I think your heart must be larger than your brain.”
“Sometimes? You tell me so at least twice a day.”
The Shaman chuckles at his rare show of playfulness but the pleasant laugh soon turns into a weary hum and she hesitates, tongue flicking over her teeth as she considers her next words. “Eideard... What happened to the others.... There was nothing you could have done differently that would have saved them.” At her side, the village elder half closes his eyes, gazing off at a distant memory as Muria continues, “Since then, you have worked tirelessly to protect us. But, you of all makers know that you cannot keep everyone safe.”
She knows him so well. It has never been spoken to the open air, but all who know Eideard know he bears the weight of guilt upon his shoulders more heavily than most. He's their leader. If he can't protect his own people, then what good is he?
“I can understand why you want her to stay,” the shaman utters, “but do not try to alter her course. However indirectly.” She makes a subtle motion behind her, to the others. “Whatever she may decide, we must trust the human to follow her own destiny. And we must trust Death to be her shield if she travels beyond this realm.”
'Trust,' Eideard thinks, is a funny word to associate with one of the Charred Council's enforcers, but then, in the recent days, he has caught split-second glimpses of the heart that lays twisted up inside the Horseman's ribcage. Cold and motionless though it may be, it's still there. And if a creature so ruthless as the eldest Nephilim – whose sins outweigh most others’ in the Universe – can have a heart, then truly anything is possible.
Even something as absurd as a human surviving impossible odds.
But, the shaman is right, of course. Eideard had barely even noticed that ever since you arrived, he's been trying to guide you down a safer path, without considering that you are your own person, capable of making your own decisions. Just now, he'd been happy to sit back and watch as his fellow makers tried to decide for you what you should do with your life.
Freedom or safety. He wonders if humans ever had to deal with such conundrums.
Slowly, he releases a long exhale and bows his head so low that his helm slips a few inches and the prongs sweeping up from the top of it lay parallel with the floor. “And here I thought I was always the voice of reason.”
“I thought it was about time somebody else started speaking sense.”
“I have always maintained,” he says with a small smile, “that you, Muria, will make a fine leader after I'm gone.”
The shaman finally turns from the wall and rests a hand on her hip. “Not that I wish that day to arrive any time soon, but given the options are myself and Thane, I daresay you're right.”
They share a quick huff of laughter before Eideard dissolves into a few, rasping coughs. He thumps his chest and shoos Muria's hand away when he senses it hovering towards his shoulder. “I'm all right,” he assures her, clearing his throat and straightening up, “I'm all right.” Once she steps back, he pushes himself away from the wall and pivots around to face the Forge alongside her.
A lot appears to have happened since their backs were turned.
Karn has apparently been bullied into sulking beside the south staircase. Frequently, he casts you glances, wearing his jealousy in a tight-lipped pout, and all because your attention has been commandeered by Thane and Alya.
The former of the two has his gigantic hand wrapped around Alya's in a crushing grip, both of their elbows balanced on the anvil whilst you sit precariously close to its edge, looking between them with uncertain amusement that pulls your brows together but your lips apart.
“Thane, Alya?”
They flinch at the sound of their names and look over towards Eideard.
“What are you doing?” the elder asks with practiced patience and authority.
The makers poised above you exchange a glance and you pipe up in their stead. “Arm wrestling!” Hopping up to your feet, you point excitedly at the pair of interlocked arms. “Humans used to do this all the time on Earth!”
Eideard watches you bounce in place on the balls of your feet. It must be a comfort, he realises, to you to see something you recognise from your own species in the makers.
Alya, whose brow glistens with beads of sweat, blows a lock of hair off her face and grunts. “I'm showin' her how much... stronger.... smiths need to be... than warriors!”
Across from her, Thane's biceps bulge and quiver like tightly coiled springs, yet he hasn't broken out into sweat and looks altogether far more relaxed than the youngling. Rolling his eyes, he grins at her teasingly and says, “Think all you're doin' is showin' the wee lassie why she'd want to be a warrior. If she's lookin' to get stronger, that's where she needs to train.”
“S'not just about strength!” Alya rasps, her face rapidly turning the same colour as her hair, “Smithin' build endurance too!”
Valus grumbles something loudly from behind you and Alya starts to sputter, her eyes narrowing as they flick over to glare at her brother. “Wha-! I am not showin' off,” she hisses at him from the corner of her mouth. He merely grunts again and crosses his arms, clearly unimpressed.
“What kind of a brother are you, anyway!? You should be cheerin' me on!”
“All right, that's quite enough.” Eideard steps forward and thunks the end of his staff on the ground. “I'm sure Y/n doesn't care for such antics.”
“Well, actually,” you reply as the warring makers shove themselves off the anvil and shoot one another identical sneers, “Two burly makers fighting over me? I wasn't even this popular at school.”
Alya practically glows after you call her burly and she thrusts her nose in the air, beaming whilst Thane merely barks a quick laugh and reaches over to you, using the tip of his forefinger to ruffle up your hair. You bat his hand away and smooth your tousled locks down into place once again.
Before long, the atmosphere lapses into something a little less competitive as the makers begin drifting over to their own corners of the forge and fall into warm conversation with one another, their voices low and oozing contentment. In the meantime, you laze upon the anvil, picking up the odd fragment of sentences here and there whilst your eyes grow heavier and heavier with every passing minute.
Eideard had accosted Karn before the youngling could hog all of your attention and now they stand side by side, leant back against the wall and talking in hushed tones. Alya sits below the enormous fireplace, tinkering away with a set of gauntlets whilst her brother hovers close by, watching her work. Every now and then, she pauses what she's doing and speaks to him, after which he replies with either a grunt, a hum or a simple shrug of his immense shoulders. To you, he's utterly unreadable, but Alya seems to have no trouble interpreting the vague sounds filtering out of that helm. 'Must be a twin thing,' you shrug mentally.
Behind you, Muria and Thane have occupied the empty space by the south wall and he's telling her how impressive her garden has grown since the Tears flowed back into Tri Stone.
Inhaling a deep breath through your nose, you let it out again in a sigh. There's an air of happy domesticity hanging over the forge that etches a wistful smile on your face.
The reminder is bittersweet – of the times like this you'd spent back home, in a room full of friends, all laughing, talking nonsense at one another, evenings that had seemed so throwaway but now leave a dull ache in your chest at their memory.
A silent wish passes through your mind, a wish to go back to those kinder, easier days when you thought you knew how hard life could be – when you didn't know how much harder it could get. You used to wonder why people preferred to remain blissfully ignorant of things happening all around them. Now, you can't help but think they had the right idea, at least partly.
You let your eyes slip closed for several minutes and simply listen to the hum of conversation around you. If you concentrate, you can almost imagine that you're surrounded by humans, like you. You're sitting in a restaurant, or perhaps a cozy cafe, and you're waiting to meet an old friend you haven't seen in a long, long time....
But then, inevitably, your eyes open again and the illusion is shattered. Suddenly, you don't want to start thinking about home.
Unnoticed by the group of makers, you carefully lower yourself off the anvil and meander down the steps and over towards where Death sits quietly on his bench.
The Horseman doesn't acknowledge your approach at first, but after you hover there for a moment, twiddling your thumbs, his pale mask tips in your direction and one of his eyes cracks open, spilling out an eerie, golden glow. “Can I help you?” he grumbles, causing you to jump.
“Mind if I sit down?” You gesture to the opposite side of the stone bench.
For just a second, Death's glower falters. In the dim light of a wall sconce, he notices that the whites of your eyes are tinged with just a suggestion of red. Wordlessly, he jerks his head towards the empty spot and you waste no time in hauling yourself up alongside him.
The bench is too wide, having been crafted with makers in mind, so when you swing your legs out, only your ankles dangle over the ledge. Still, it isn't uncomfortable, and with a shrug, you lean your shoulders back against the wall behind you, feeling heat rise from the lava reservoir that boils far below, warming the stone underneath you.
The moment you get settled, a sharp caw signals the arrival of Dust. He swoops out of the gloom and lands gracefully on your thigh, his talons clamping down to keep himself steady.
“Hey, boy,” you greet him and reach out to run your nails down his sleek, feathery back, earning yourself an appreciative gurgle. The crow sidesteps a little closer to your hip before he sinks down onto his belly, the feathers around his neck puffing up in contentment.
The Horseman shoots him a withering look but Dust returns it by letting out a lazy croon and promptly tucking his head beneath a wing, the very picture of a smug bird. Death’s brows snap together in response.
The makers' idle chatter dulls into the background as time drags on and your mind grows thick with fatigue. From the corner of his eye, Death regards you quietly, glad that you're apparently too preoccupied with staving off sleep to notice you've gained his attention. Slowly, the Horseman's gaze starts drifting down to your injured side. He doesn't realise he's curled his hand into a fist until there's a sudden, stinging sensation and he blinks, glancing down to find that one of his sharp fingernails has pierced the skin of his palm.
Quick as a flash, Death jerks his arms up and folds them tightly across his chest. 'That was... unexpected.'
“So,” he utters, loud enough to rouse you from the slumber you've slipped halfway into, “The makers offered you a place to stay.”
Your eyelids flutter and you draw in a deep inhale through your nose. “Hmm? Mmhmm. They did.”
“Do you think you-...” Death grits his teeth and viciously reminds himself that curiosity drives his question. Nothing more. Following your lead, he leans his head back against the wall and gazes nonchalantly up towards the ceiling, being sure to inject a degree of boredom into his tone when he asks, “Do you think you'll remain here, in the Forge Lands?”
“Why?” Rolling your head around to peer across the bench at him, you throw the Horseman what you mean to be a playful smirk, blissfully unaware that what you end up with is more of a dopey, heavy-lidded grin. “You worried I'd rather stay with them than go with you?”
The Horseman's eyes narrow to deadly slits and let lets out a venomous snort. For several seconds, you manage to hold your tongue, gauging the level of your courage. Then, pursing your lips, you bravely say, “That wasn't a 'no.”
“I'd have thought the absurdity of such a statement would speak for itself,” he snaps.
You try to toss him a grin but it breaks when your jaws part into a wide yawn.
Beside you, Death stews in his seat. 'Does she really think-' he seethes, '- Does she really believe, that I would give a second thought as to whether she stays here or-?”
Something soft slumps against his arm and breaks his private rant. Snatching his head to the side, he's about to give an involuntary jerk but catches himself just in time when he sees what’s pulled him from his musings.
It appears you've fallen asleep sitting up, right there on the bench next to Death, the day's events having caught up to you at long last. Your head lolls sideways and it bumps noiselessly against the Horseman's shoulder. A soft, warm cheek presses against his skin and he feels each of your breaths as they slip between your parted lips.
Dust, although upskittled at first, soon resettles himself and shoves his head back underneath a wing, but not before he fixes Death with a critical eye, as if daring the Nephilim to disturb his comfortable perch.
There is a moment where the Horseman considers pushing you upright again – especially when he glances up and spots Alya bent over the upper wall looking his way, her chin propped on a hand and a smirk stretching from ear to pointed ear.
He sneers at her before remembering she can't see it beneath his mask, so he settles for an exaggerated roll of his eyes instead.
But, he doesn't push you off his shoulder.
Frankly, he can't be bothered to deal with any of the makers reprimanding him for depriving a human of her sleep.
Just then, you mumble something incoherent and the Horseman's lips give a reluctant twitch. To think, just a few, earthen days ago, you'd been a near-inconsolable wreck when you first saw him standing over you on the Crowfather's mountain. And now...
Death finally gives up fighting the ghost of a smile that haunts the edge of his mouth.
“Humans,” he sighs, settling back into one of the few moments of gentle peace that either of you are likely know on your journey.
Chapter 14: Into the Foundry
Summary:
'In the Foundry dark and deep...
you'll wake a giant from eternal sleep...'
Chapter Text
Death had – annoyingly – been telling the truth when he'd said that sunrise would arrive soon enough. Barely a few, fleeting seconds seem to have passed after your eyes slipped shut before a chilly hand is jostling you awake again.
“Mm! M'up, I'm up,” you manage to slur, swinging an arm through the air and batting at whatever had deemed it necessary to rouse you from your peaceful slumber by taking hold of your shoulder in such an abrupt manner. As the fog of sleep begins to disperse, you grow increasingly aware that your left cheek is notably cooler than the rest of your body, as though you have it pressed into the flip-side of your favourite pillow. Letting out a contented sigh, you squash your face even further into the strange, unyielding surface.
Then all at once, the object beneath your ear shifts.
Bleating out a yelp of alarm, you fling yourself sideways and away from the 'pillow’ you've been leaning against, clutching reflexively at a soft piece of fabric that slips from your shoulders when you move. Whirling your head to the left, you promptly find yourself face to face with a familiar, albeit jarring, white, bone-mask.
Startled, you blurt out, “Death!?” and scrub the heels of your palms over your eyes in an attempt to get rid of the last vestiges of sleep still clinging stubbornly to them.
Sitting beside you on the bench, a glowering Horseman huffs as if to say, 'Who else?' and drums his fingers on the stone beside him, waiting for you to finish a wide yawn. “It's sun up,” he grumbles, “And if you're quite finished using me as your own, personal pillow, I'd like to get a move on.”
Quick as a flash, your bloodshot eyes zip down to his arm and it suddenly occurs to you what you'd been sleeping on.
The Grim Reaper, of all people, had just endured a night as the unwilling bed of an unconscious human. Pushing out a low, mortified groan, you bury your face in the fabric still clutched between your fingers and slump forwards, only to jerk back a second later after something in your lap lets out a startled squawk.
“Ah! Dust!” you exclaim, sitting back to let the dishevelled crow hop onto his feet and rumple his feathers, shooting you a haughty glare before he spreads his wings and flaps off to find a new perch, presumably one who's less inclined to lean too far forwards and squash him beneath their elbows.
“Sorry!” you call after the grumpy corvid.
At your side, Death's smirk is hidden behind his mask. “Don't mind him,” he tells you, sliding smoothly off the bench, “He's never been an early bird.”
“Ugh, same,” you grunt and lift your arms up into a long, satisfying stretch, teeth grit to stifle the obnoxious yawn that threatens to spill out. How you'd ever managed to reach a point in your life where you've begun relating to a crow is beyond you.
The soft fabric that had been tangled up around your arms slides down their length when you raise them. It ends up bunched into the crooks of your elbows and you spare it a passing glance, barely registering the distinctive, indigo hue until your yawn ends and you have to do a double-take, the familiarity jolting you into proper wakefulness. “Huh?”
It’s a cowl. Death’s cowl to be precise, and it had been draped over you like a blanket while you slept.
Too preoccupied with staring down at the folds of fabric, you don't notice that the Horseman has turned back to you, his gaze landing on the old, purple cowl hanging loosely from your grasp and he stiffens at the sight of it.
Very slowly, you raise an eyebrow at him, incapable of keeping your lips from curling gently at their edges whereas in contrast, the scowling Horseman stalks up to you again and snatches his garment out of your hands. “Not a word, human,” he hisses, tugging it over his head once more so that it settles in its rightful place around his neck.
With your hands lifted to placate the Nephilim, you keep your lips sealed in a very deliberate line and follow him clumsily off the bench.
As soon as your feet hit the ground, the impact sends a jarring bolt of pain up your side and you buckle forwards, a hiss slipping out from between clenched teeth. “Oooh, that's stiff!” you complain, holding your ribs. From the corner of an eye, you spot Death's head snapping in your direction and you're quick to wipe the grimace off your face, quickly adding, “But, I'm sure it'll loosen up in no time.”
For an uncomfortably long minute, the Horseman's gaze continues to burn a hole in the side of your head. At last, when you can bear the intensity no longer, you clap your hands together and glance around the forge. “So! Uh - Where'd the makers go?”
A few more seconds pass in silence, but finally, you feel Death's stare leave you. “The shaman ushered them outside after Thane and Alya started to make too much noise,” he explains gruffly, “Valus stayed behind though, for obvious reasons...”
Turning your focus up the steps toward the central anvil, you catch sight of the burly maker's upper half sticking out above the wall. He appears to have heard the two of you talking, for his enormous helm swivels around and he peers down at you from the vantage point, brilliant, green eyes glimmering faintly behind his visor.
“Morning, Valus.” You lift a hand and offer him a wave, which he hesitantly returns, looking far too unsure of himself for a maker of his stature.“We're heading off for the Foundry. See you later, okay?”
All at once, Valus's shoulders slump but he doesn't otherwise protest when spin on your heel and trundle along behind Death as he makes his way towards the exit.
Just as you reach it however, a gentle sound thrums through your chest, so soft and deep that you feel the words before you hear them.
“Good luck...”
Startled, you whip your head up to stare at Death, yet the Horseman has already pushed the door open and slipped through it, and besides, the words had come from somewhere behind you.
Bracing one hand on the wooden door to hold it open, you cast a backwards glance over your shoulder.
Valus is standing with his back to you now, his broad torso lit by the forge fire's glow as he bends over the anvil and tinkers away at the pommel of an unfinished sword. After a few seconds of curious observation, you allow a smile to play upon your lips. “Thanks Valus,” you murmur before turning and leaving through the door after Death.
Only once that heavy slam signals your departure does the maker let his tool clatter down onto the anvil and he drops his head into his hands.
The Horseman is leading a human youngling to her death. And what's worse is that you're going willingly, because you trust him to keep you safe. But there are dangers in the Foundry that even hewon't be able to anticipate and it makes the taciturn giant sick to think of all the reasons they'd destroyed that damnable bridge in the first place.
Weary with worry, Valus picks himself up off the anvil and begrudgingly resumes his work with the hope that his sister will return promptly, if only to reassure him that, against all odds, you'll be all right.
----
It's been a woefully long time since you've seen a proper sunrise. Living in the city amongst skyscrapers and high-rises, there were precious few moments where you could catch a rare glimpse of the sun's rays poking between the gaps of a building.
Stepping out through the Forge's rear door, you're instantly struck by how frosty the air feels on your cheeks. Far to the east, the distant mountain ranges are almost completely obscured by a thick layer of early-morning mist, tinted pink by the first of the emerging suns. It's a wild and unknown landscape that resonates deep within you like an ancient heartbeat. Just looking out over the faraway mountains fills you with such a sudden and unexpected sense of adventurousness that you suck down a deep breath and puff out your chest.
Whatever this Foundry has to throw at you, you've a good feeling that – with Death at your side – things will turn out okay in the end.
Dragging your gaze away from the foggy mountains, you veer off after the Horseman as he continues down a set of steps and makes his way towards the edge of the village.
Standing on a grassy overhang, Eideard and the Warden are conversing in low, mellow tones - mellow, but by no means quiet, at least where the monolithic construct is concerned. The pair of them turn at Death's approach and their idle conversation tapers off, a somber frown darkening the faces of both stone and flesh alike when they catch sight of the human trailing along behind him.
“Ah, Horseman, Y/n. You're here,” the maker says in what you're certain is intended to be a chipper tone, yet there's an underlying lugubriousness to the pinch of his brow that tells you otherwise. In truth, Eideard's worn-out heart had sunk the moment he realised you'd stepped foot out of the makers' forge.
Nonetheless, he schools his expression into something a little less fretful as you and Death draw to a halt in front of them, your boots growing damp with dew once you set foot onto the patchy grass.
“I trust we aren't interrupting anything important?” Death drawls, sliding his languid gaze between Eideard and the Warden.
“There are few things more important than conversations with an old friend,” the maker remarks solemnly whilst his gargantuan companion nods in agreement, “But... you are not here to listen to us reminisce, now are you.”
By way of reply, Death points his mask out towards the Foundry which lays in wait on the opposite side of a deep, impassable gorge.
“...Very well...” The beard around Eideard's mouth gives a slight twitch as his lips curve downwards. A resigned sigh breezes past his teeth and there's a moment in which his wizened gaze locks with yours and his lips part, perhaps in preparation to say something to you directly. You can only imagine all the different ways he might be about to persuade you out of following Death to the Foundry, and a very small, self-preserving voice in your head whispers that you wanthim to give you a good reason not to go.
There's a malice hanging heavily over the place, thicker than fog. Its dark portcullis awaits you on the other side of a gorge that lurks like an open maw, ready to swallow you down should you make a single misstep. It would be remiss to deny the shudder creeping up your spine as you stare out at the Foundry's vast, ominous walls.
Ancient bones creak in protest as the old maker lowers himself onto one knee before you, dropping his voice to a soft rumble. “Now then. Do you still have Karn's sword?” he asks, and you're somewhat taken aback, having been prepared for a different query altogether.
Regardless, twisting your hip towards him, you gesture to the leather scabbard fastened securely around your waist and proclaim, “Check!”
“And your pistol?”
This time, your hand slides around to the back of your skirt, fingers brushing over the cool metal grip that sticks out of the waistband. “Double check.”
“And did you remember your-”
“- Oh for goodness sake! ” Death snaps, cutting the maker off mid sentence, “Next he'll be asking if you've remembered your brain, considering you actually plan on accompanying me into the Foundry.”
Eideard's chiding glare might cause young makers to wither in shame, but the Horseman remains unfazed as he impatiently shifts his weight from one foot to the other, bored of the Old One's stalling.
Feigning surprise, you begin to frantically pat yourself down and reply, “Ah shit, my brain! I knew I was forgetting something! I think I might have actually left it back on Earth. Reckon we can swing by and pick it up?”
“No time, I'm afraid,” the Horseman quips, sneering at your growing grin, “You'll just have to continue making do without it.”
“Well, I guess that's okay. How on Earth would you understand me if I didn't talk like I was brainless.”
It takes him all of a second to realise he's being teased, and when he does, an involuntary bark of laughter jumps up Death's throat before he can swallow it down, earning several looks of varying surprise from a human, a maker and a construct respectively. Slowly, the Horseman lifts a fist to his mask and clears his throat. “Ahem... Well – Eideard - if you're finished with your little inventory check...”
Bowing his head in a somber nod, the old maker heaves himself upright once more, giving you a final once-over before he grunts, hardly mollified, but at the very least accepting that you're as ready as you're ever going to be.
“I suppose there's little point in delaying the inevitable,” he hums, raising his head to the Warden and calling, “I leave them in your capable hands, old friend. For now, however, I must be off. There is another matter that requires my attention.”
The construct offers him a gravelly farewell and then, Eideard turns and begins to lumber slowly back towards the forge. As he reaches the top of the steps though, he places a hand on the door and half-turns to gaze down at you again, his foggy, hooded eyes drifting between you and the Horseman like a pair of crescent moons peeking out from beneath his furrowed brow.
He thinks back on his conversation with Muria, and her suggestion to trust Death. The notion still holds a touch of absurdity, given the Horseman's history. And yet, when he recalls the wild-eyed, agitated mess Death had been in after your tussle with Karkinos, he can't deny that the Shaman may have been right.
Eideard's stature relaxes a fraction.
The eldest Nephilim is a proud creature, cold, calculating and far too preoccupied with keeping everyone at arms length. He would never, even to himself, admit that a human's safety was among his concerns.
The maker can understand, to a degree.
With a job description like Death's, it's hardly any wonder that he never bothers trying to make friends.
For a moment, the maker subjects Death to a deeply pensive frown before at last, he taps his fingers thoughtfully against the band that keeps his plaited beard in place. “If I can only ask one last thing from you, Horseman, I pray it is this...” His protruding knuckles turn white as he kneads the grip of his staff, battling down thousands of years of protective tendencies. “Keep her safe.”
The, without another word, Eideard pushes the Forge door open and disappears inside, allowing it to thud shut behind him. The silent morning left in the wake of his request goes unbroken for a while, nothing to break it bar the howling of wind that travels through the gorge below you. That Death says nothing as to the nature of Eideard's request is deafening in your ears however. Does he think it goes without saying? Or does he plan to disregard your safety altogether after your argument with him yesterday. Not for the first instance, you find yourself wishing the Reaper wasn't so fickle.
“So, the time has come,” the Warden says lazily, causing you to jump.
His voice, though gentle, saturates the early morning air and rolls through you like water over a pebble beach and Death cranes his neck back to look up at the construct's blockish jaw. “So it would seem.”
Together, the three of you turn away from Tri Stone and angle your gazes out towards the Foundry.
“So like... What's the deal with this place anyway?” you call up to the Warden.
The construct tips his head to one side, the plates of stone around his neck flaring curiously. “Deal?”
Ah. Right. In hindsight, expecting an ancient, stone giant to understand human idioms might have been optimistic.
“I mean, is there anything you can tell us about the Foundry?” you say, “What sort of a place is it?”
From the corner of an eye, you notice that Death is giving you in an appraising once-over, as though pleased by your initiative.
The ground below you suddenly quivers as the Warden heaves his monumental stone body around to look across the gorge, oblivious to the flattened earth he leaves in his wake. “The Foundry is a holy site,” he explains with an air of reverence, “It is where soul is fused with stone.”
A soft snort filters out from underneath Death's mask and he remarks, “Doesn't look so holy from here.”
You worry the construct might take offence to having the Foundry's reputation slandered, however he merely turns, staring out over the gorge as he gives a solemn nod. “The darkness has spared little in our realm. But... the Foundry is a place of magic. It is... strong...” Trailing off, the cerulean lights swirling in his head flicker between you and Death and back again. “And with your help,” he rumbles, “We will claim it once more.” As he utters the final word, the lights of his eyes suddenly pulse and swell, as does the one emanating from his chest and you're forced to squint against the unexpected brightness.
The construct draws himself up to his full, mountainous height, his arms raising as well until he he has them splayed out to either side, stony palms tilted towards the sky and you watch, mouth agape as he points himself right at the Foundry and drops his jaw open wide. Then, in a voice that's as low and deafeningly resonant as a ship's fog horn, he lets out the single, deepest note you've ever heard and from his mouth burst rippling waves of electric-blue magic that spiral and twist outwards in an ever widening cyclone, and it feels as though you're standing right in the epicentre. The force of his cry thunders through your chest, through your head and your legs – everywhere. All the bones in your body come alive like insects buzzing underneath your muscle and sinew as the Warden's song cascades over you.
Far below the mist that lays in the gorge, something else hears the primal call and from out of the depths, a mass of stone begins to ascend, pulled as though by a magnet towards the mouth of the crevasse. With each passing second, your eyes grow bigger and rounder as right in front of you, wide, broken segments of some structure emerge from the mist and slot together one by one, their jagged edges glowing the same, brilliant blue as the Warden's heart stone and then the light fades once each piece has found its counterpart and fused back together, restoring what had once fallen to ruin thousands of years ago.
All the while, the construct's note continues to thrum around the basin.
At last, the floating sections of stone have all been stitched together by his ancient magics, and you find yourself gawking along a vast and impressive bridge that stretches from Tri Stone's side of the gorge all the way across to the Foundry.
High above you, the Warden's jaw slowly falls shut with a clunk and his song echoes for a few more seconds through the surrounding mountains before it fades away, leaving you with a distant ringing in your ears and staring gobsmacked at the once empty space, trying to wrap your head around how a bridge can just be sang into existence. “Warden!” you breathe, “That. Was... Incredible!”
From your side, Death blows a dismissive snort from his nostrils, predictably unimpressed.
The Warden's stone brows lift in surprise at your praise and he casts an eye critically over his own handiwork, striving to see which specific part of it warranted celebration. A twinge of pride spreads through his stone like blood through a vein upon hearing another, 'incredible!' gush past your lips. Eventually though, he trails his gaze down, where it lands on the two fleshlings below him, both of whom are so much smaller than the dangers that lay ahead. But then, size is hardly a factor where Corruption is concerned.
The oblong slabs of stone that make up the Warden's brows shift and grind their way towards each other until they almost meet at the centre of his forehead. “It is not safe here, for flesh or for stone,” he rumbles, and when you turn to look at him, you're surprised to see such a clear expression of worry on his rigid features as he meets Death's gaze and utters, “There is... no shame in turning back.”
It's s tentative suggestion, one that isn't just directed at the Horseman.
Death's eyes linger on the construct for a moment longer before he drags them away and down to the human standing at his side. You've tipped your head towards the Foundry once more, jaw hanging just slightly ajar and the subtlest sign of movement on your lips. Death can't decide whether you're mouthing reassurances to yourself or if your lips are trembling from apprehension. You must have felt his eyes upon you, because you turn abruptly to face him, setting your jaw into a hard line. The Horseman holds your steady gaze and finds himself caught between disappointment and pride at the fact that you seem willing to see this through with him. Then, with a slow blink, he gently echoes the words you'd given Eideard at the village entrance, after you left Tri Stone for the first time, only a few, short days ago. “No point either.”
He watches your face screw up for a moment before it swiftly brightens again, recognition alighting in your eyes.
All of a sudden, the doors the Forge fly open and you twist your head over a shoulder, pleasantly surprised to see none other than Karn tramping down the stone steps towards the bridge. He has one hand curled loosely around the strap of his rucksack and a look of fierce determination squaring his jaw. “Hold up there, you two!” he calls, “Don't think you're goin' without me.”
“Karn!” you exclaim, raising a brow, “You're coming too?”
The youngling's gaze finds you standing in the construct's shadow and he puffs out his chest, walking a little taller as he passes you and steps onto the newly-made bridge without hesitation. “You heard the Warden, s'not safe in there,” he declares resolutely, “You'll need my help.”
Death looks more taken aback by the abruptness of Karn's appearance than you do and he tosses you a bewildered glance, as though looking to you for an explanation. Unfortunately for him, you don't have one. In actual fact, having a maker to accompany you sounds like a fine idea, in your humble opinion, especially a close friend like Karn.
So, returning Death's look with a smile and a shrug, you quickly scamper off after the youngling and fall into step at his side. Karn's head tilts to peer down at you, and the Horseman watches as the tips of his ears rapidly turn a deep crimson at the charming grin you toss up at him.
“Wonderful... Now I have two younglings to take care of,” the old Nephilim grumbles before he sets off after the strange pair, earning a bemused hum from the Warden, which he elects to ignore.
After the stunt you'd pulled with Karn to sneak out of Tri Stone, Death can't say he's thrilled at the prospect of you both teaming up again. As if trying to keep one of you from getting killed wasn't difficult enough. Still, he muses, perhaps this is a better alternative to having you sneak after him again, he doesn't doubt that if he tries to leave you behind this time, you'll only find your own way into the Foundry.
With a resigned huff, the Horseman draws closer to you and begins to catch pieces of your conversation.
“I'm glad you're coming with us, Karn,” you admit, “Reckon I'll feel a lot safer with you and your hammer on our side.”
It's a good thing Death is walking behind you so you miss the irritable glare he shoots at the back of your head. 'Oh, I see. Then what am I?' he grumbles to himself.
The youngling lifts his chin, practically swelling with pride to the point where Death is certain he might explode. “Ach, don't you worry! With me watchin' your backs, things'll go just fine.” Even as he speaks, his eyes flick apprehensively across the bridge and land on the Foundry.
Halfway across now, the urge to converse dies away and you find yourself pressing your lips together and following the maker's gaze, trepidation setting in as the enormous structure looms ahead of you, set against a backdrop of jagged cliffs and formidable, black clouds. Somewhere overhead, a crack of thunder rolls across the valley and you can't help but follow it with an audible gulp.
“We could really do without a storm coming down on us,” you mumble, more to yourself than the others.
Regardless, Karn squints up at the sky and pulls a face. “Aye. That's the Forge Lands for you. Weather's as wild as the mountains themselves.” He glances back down when Death abruptly shoves his way between you both and strides with purpose towards the Foundry's entrance. You and the maker share a brief, tight-lipped grin, raising your eyebrows at each other before you pick up your paces and hurry after the irritable Horseman.
A pair of titanic sculptures flank the Foundry on either side of its entrance, armoured makers made from ashlar that seem to be standing guard in front of the door, each with an impressive axe clasped in their fists and thrust out before them. Green vines and moss dress the statues with age, but even nature cannot detract from the impressive craftsmanship.
Despite being awed, you still shudder as you pass beneath the statues' shadows and feel their carved, unseeing eyes follow you to the Foundry's entrance, prompting you to move a little closer to Karn's boot and stare up at the stone titans as though you half expect them to spring to life and bring their axes down in your path at any moment.
At long last, Death reaches the wooden door that stands patiently behind two, burning sconces. Pausing, he glances backwards at you and the maker, ensuring that your attention is on him before he says, “If I have to remind either of you – even once – to do as I say, then we're all going to have a terrible time in here. Is that understood?” He's pleased to see there's no hesitation when you both vigorously nod your heads.
Satisfied for the time being, Death grunts out a quick, 'good,' and returns his focus to the entrance. Dimly wishing that his siblings had been half as as compliant as you two, he lifts his palm to the doors and gives them a single, powerful thrust.
A century's worth of dust cascades down off the wood and rusty springs on even rustier hinges give out terrible, angry screeches in defiance of being forced open after so long, yet still, the doors swing inwards only to crash against the walls of a narrow hallway and successfully alerting any unsavoury creatures to your presence.
You can't imagine Death cares much about being noticed though as he peers down the length of the room, apparently deciding that nothing is about to pounce out of the shadows. He beckons you to follow and leads the way to another set of doors at the far end. These receive the same, rough treatment as the previous and you can't help but wince as Death throws them open with enough force to fracture the wood.
The second room you emerge into is at least wider than the first and it features a central walkway that splits the space in two. On your right, down in a shallow basin, is a broiling pool of lava, whereas to the left, crystal clear water laps steadily against their stone confines. It reminds you immediately of the maker's forge.
After Death bullies open yet another set of doors at the end of the walkway, you nearly drop your jaw in the dirt upon seeing what lays ahead.
“Ho-lee shit!” you exclaim, dazedly taking the steps down into a cavernous, circular chamber whilst your gaze remains fixed straight ahead.
Over time, the floor appears to have crumbled away at the room's centre, leaving a precarious catwalk that stretches all the way around the outer wall. Four, gargantuan chains have been fastened to the brick and they all converge at a manacle in the middle of the room, connected securely around the handle of an impossibly, immeasurably huge hammer.
Mouth agape, you stop at the edge where the floor has given way and stare dumbfounded up at the weapon. It must stand at least several hundred feet high, with a double-sided head that almost reaches from one end of the chamber to another. Trailing your eyes down the handle, you note that its length disappears into a pool of gurgling lava laying far, far below your feet.
The heat rising from underneath you soon becomes too much to bear and you stumble backwards, craning your neck again to admire the vast hammer in front of you, large enough to crush even the Warden with a single, downward swing.
“Please tell me that's just here for decoration,” you say to Karn who has taken to frowning at his own hammer, as though suddenly ashamed of its size.
“We are not here to sight-see, human,” the Horseman barks, causing you to snap your head to the left and find he's already striding off around the room without you, following the curved wall.
“Hey, wait up!” You take off after him, and the lumbering footsteps that shake the ground behind you are indication enough that Karn is hot on your heels.
The three of you continue along the catwalk, eyes searching for some sort of opening. It isn't until you've almost made it halfway around that Death comes to an abrupt halt and peers up at an indent in the wall, in which stands what at first appears to be an enormous, stone door.
However, stopping beside the Horseman and taking a closer look, you realise it more resembles a kind of floodgate.
“Oh!-” Karn's eyes light up with recognition and he smiles at the intrigue on your face. “A Fall Gate! We built these beauties to stop Corruption from spreadin' further into the Foundry.”
“Can you get it open?” Death asks, eyeing the thick slab that stands between him and progress.
“Ach, s'no way I'm gettin' my fingers under there,” the youngling laments, rubbing at his dusting of stubble and gesturing to the bottom of the gate, “If Alya was here, she'd probably be able to get 'em under and lift it enough for me to do the rest. But...”
“But Alya isn't here,” Death finishes.
Crouching down to look at the nonexistent gap between floor and gate, you give your head a shake. “I don't think even I could get my fingers under there. That thing's sealed up tighter than a miser's purse.”
“Right then...” Karn places his hands on his hips. “What's the plan?”
Taking a moment to cast your eyes about the room, you suddenly spy a rather large hole in the far wall, further along the catwalk. Humming thoughtfully, you begin trotting towards it.
Within a second, Death's head snaps in your direction and he barks, “Where do you think you're going?”
Karn tears his eyes off the gate, looking over to you as well and when he realises you aren't within protecting range, he lurches into a lumbering run, stomping past the Horseman. In no time, he manages to catch up to you with Death bringing up the rear, albeit at a much more controlled pace, although the Horseman's blazing eyes are still glued to your back, just in case. He wouldn't put it past a human to trip and fall into the lava below.
At the furthest end of the chamber, where the entire floor has fallen away, you're forced to halt to keep yourself from toppling over the edge. The whole wall has also been knocked in by some past, explosive force and through it, you can make out another open chamber, this one is far smaller and the floor has been entirely destroyed, leaving nothing but lava to break your fall.
You gulp down a nervous lump and drag your gaze off the boiling liquid below and instead point towards the far side of the chamber where a section of floor seems to have survived and clings like a limpet to the wall.
“Here, check this out!” you begin, feeling the chilling presence of Death stop close to your back. “If someone can get to that platform over there, I'm betting we'll be able to reach that door!” Here, you trail a finger to the left. When Death looks, there is indeed a doorway sitting against the western wall. No, stable ground leads up to it, there's only a sheer drop into an entire lake of lava.
“Well. That is a sound proposal,” he muses, watching Dust zoom through the gap with a triumphant squawk, no doubt mocking the flightless creatures stuck on the ground below him. “Tell me. Have humans secretly become capable of sprouting wings?”
After a second, your face falls and you look down to the ground, shuffling your feet. “Well. No...”
“No?” He turns to throw Karn a curious glance. “What about makers?”
The youngling simply returns his question with a scowl.
“Now just hang on, before you start getting all facetious,” you pipe up again, chin resting pensively in the dip of your thumb and forefinger, “I think I might know how we can get over there.”
Raising a curious eyebrow, the Horseman turns back to you and asks, “Oh? How?”
He doesn't notice Karn's face pale behind him as you meet the youngling's eye and quirk a suggestive brow. Pulling his lips into a tight frown, the maker folds his arms across his broad chest.
“Absolutely not!”
“Huh?Why not? We did it before!” you push.
“Aye, but that was over a pond! Of water!” he fires back, ears flattening against his head as he gestures roughly down at the lava below you, “Stakes are a wee bit higher this time.”
“Would either of you care to tell me what you're blathering on about?” Death snaps, merely finding himself ignored by both maker and human alike.
“You didn't have a problem throwing me in the temple.”
“'Cause I wasn't busy worryin' about tossin' you into a pit of liquid fire!”
“Yeah, but you -”
“ENOUGH!”
Death's bellowed command rings out across the chamber and effectively renders you and Karn speechless, neither of you willing to invoke the Horseman's infamous wrath for the second time in as many days. Once he's sure you aren't about to start bickering again, he fixes the young maker with a stern glare. “So... If I'm reading the context clues correctly, you... threw the human.”
It isn't a question. He has no doubt that you'd do something so foolish.
Sheepish, Karn taps his forefingers together and avoids the Horseman's gaze, mumbling, “Er... I may have?”
Death subjects him to several, painful seconds of intense scrutiny before he finally relents and heaves an exasperated sigh, pinching the bridge of his mask's nose bone and swivelling a gleaming eye in your direction. “While I don't condone this odd, new... sport you two have invented -”
“Oh! We should call it human hurling!” you suggest abruptly and Death has to take an enormous breath before he's able to continue calmly, “- I will say, that it isn't the worst idea in the world.”
You throw the maker a victorious, “Ha!” Seconds later however, shock replaces the smug triumph on your face and you switch your attention from Karn to the Horseman. “Wait... Really?”
“However,” he adds brusquely, jabbing his forefinger close to your nose, “I shall be the one to go.”
After a moment of staring up at his mask, you suddenly let out a huge breath of relief and sag forwards. “Oh thank god, I was hoping you'd say that.”
“Wh-!?” Karn sputters, “Then why'd you ask me to lob you!?”
“I didn't ask you to lob me, I insinuated that you could throw somebody across,” you reply with an impish grin.
Before the youngling can retort, Death growls, “If we could proceed....”
Karn nods his head and steps around the Horseman, making sure to lean down and mess your hair up with the top of his gloved finger, earning a playful smack to his hand for the trouble.
For perhaps the umpteenth time since he'd first met you, Death rolls his eyes up to the ceiling and approaches the maker. “All right, let's get this over with.”
The maker smirks and leans down, offering his palm. “I've got you, Rider!” he calls encouragingly, “Hop aboard!”
Still grumbling under his breath, the Horseman places a hand on Karn's proffered thumb and climbs in between the cupped fingers, planting his feet sturdily against a toughened, leather glove. “How's your aim, pup?”
“Reckon you're about to find out!” Without giving Death another moment to prepare, the maker cocks his arm back and closes one eye in a squint, peering out towards the last, surviving section of solid ground over on the chamber's far side. Then, like the world's largest shot-putter, he launches the Horseman forwards and up, sending him flying in a graceful arc over the pool of lava.
For several seconds, your heart is, admittedly, in your throat at the sight of Death hurtling precariously through the air and it's only after he lands safely on the platform with little more than a grunt that you realise you've been holding your breath.
“Ha! Good landing!” Karn hollers, cupping both hands around his mouth.
While the Horseman is too far away for you to make out any real details, you'd bet money on him curling his lips contemptuously at the maker's comment.
Death turns away from you to face the edge of his little island of stone and narrows his eyes, calculating the distance between it and the open doorway that leads into the next room.
It doesn't take him long to work out that it'll hardly be a challenge at all and he can clear it in a single jump.
Satisfied, he twists his neck about and calls back to you, “I'll find a way around and open that gate. Try not to get yourselves killed as soon as I'm out of earshot!”
It's impossible to tell whether he's just being deliberately glib or if he really thinks you might die between now and the next time he sees you.
After giving it a moment's thought, you begin leaning towards the latter.
Without awaiting a response from you or Karn, the Horseman backs himself up several steps and then suddenly bursts into a flat out sprint. At the very edge of the platform, he plants his boots and kicks off, sailing through the air for all of a second before he lands on the other side and disappears from view through the adjacent doorway.
“Show off,” Karn shouts at his retreating shadow.
Once the Horseman is out of sight, you let out a weary sigh and turn to wander over towards the gate again, plonking yourself down beside it and drawing your knees up to your chest, looping your arms around them. You're glad when Karn shuffles up to you and parks himself right in the gap, facing outwards, his enormous bulk leaving you effectively sealed between himself and the gate. Blinking up at his back, you can't keep yourself from letting out a soft laugh at the realisation that he's taking his duty as unofficial 'bodyguard' very seriously.
For a time, you keep yourself busy by studying the slow rise and fall of his immense shoulders, if only to distract from the bile rising up your throat.
Something had happened to you after Death disappeared, something you hadn't really anticipated. Your stomach twisted into knots and you began to pick absently at the skin around your fingernails, wondering why a creeping sense of unease was trying to make itself at home in your chest. You feel awful for thinking it, but Karn's presence alone doesn't feel like enough to keep you safe, as much as you try to convince yourself it is. You know - you know - that the maker would never let anything happen to you, yet without the calm, aloof presence of Death to serve as a voice of wisdom, the shadows suddenly seem a little darker, and the ambient sounds of the Foundry a little more sinister.
“Ugh,” you groan after trying and failing to reason with your hammering heart, instead electing to flop forwards and bury your head in your knees.
Karn's ear flickers at the sound and he cranes his neck over a shoulder, peering down at you with concern creasing his forehead. “You all right?” he asks softly.
Quick as a flash, you perk up and emerge from behind your legs, sending him a strained smile. “Yep! Yeah, just – uh – just bummed about being stuck behind this gate.”
The youngling holds your gaze for a few more moments, his small, pale eyes narrowing keenly before he turns to face the room again. You can see the way his jaw works over itself as he ponders an apparently troublesome thought. Finally, after another minute of peculiar silence, the youngling blurts, “Can I ask you somethin'?”
Damn. That singular question in itself makes you apprehensive. “Of course you can,” you reply all the same.
“Last night...” he begins tentatively, scuffing his boots into the stone ground, “... When Eideard told you we want you to stay here, with us.. Uh...” He stops abruptly to swallow, seemingly uncertain whether or not he ought to keep going. His tone, his hunched shoulders and the way he keeps fiddling with his leather gloves causes you to sit up straighter and stretch your legs out in front of you.
“Yeah?” you coax, voice gentle.
Seeming to gather his courage, he expels a loud breath and shrugs, displaying nonchalance. “Well, I mean – I've been meanin' to ask if - if you... want to stay?”
“If I -? ....Oh.” You hadn't even considered that.
Thoughtfully, you pull your brows together and stare at the stone underneath you.
Do you want to stay?
You think over how kind Eideard has been, and Alya offering to teach you how to become a blacksmith, the soft-spoken Muria with her gentle smiles and calming presence... You'd been unequivocally lucky once, the only human to survive the apocalypse and you just so happened to end up in a world with beings in it who genuinely seem to care for you. You've even been so lucky as to have made a spirited yet protective friend out of Karn who has expressed a keen desire in showing you everything this incredible realm has to offer. He's promised you adventures, Eideard has promised you safety and a place among his people, to be part of their dwindling group. Part of their family.
The word sticks like a lump in your throat but it's the kind of lump you don't want to dislodge because the ache it leaves behind is so hauntingly pleasant. What are the odds that you'll continue to survive if you leave with Death anyway? Don't you owe it to humanity to keep yourself alive? You are, after all, the last of them.
“Yes...” you murmur, barely realising you'd spoken aloud until the maker turns himself halfway around to stare down at you with hope blooming across his face, as though he hardly dares believe your answer. You have to admit, you're a little surprised as well. Before Karn's question had been posed – Hell, even before Eideard had offered you a home with the makers – you'd been under the impression that going with Death was your only option and you had buried the vague notion that in this frightening and lonely reality you've found yourself in, you still have a choice in the path ahead. You like Death. As arrogant and sardonic as he can be, he still has a good heart, buried as it is underneath a mountain of denial.
But, bottom line? He doesn't need you to go with him. He doesn't need you at all, in fact.
He was right yesterday, before the Temple when he said this whole mess wasn't a fun little adventure. This is your life you're gambling with, and you could very well get hurt again, maybe even killed.
Perhaps a few days ago, that – dying - wouldn't have been such a worrisome thought. Now though, you have Karn and you have Eideard and Muria. You have Alya and Valus and even Thane. Once again, you have people who would feel the aftermath of your death and suddenly, the prospect of it doesn't sound so idyllic. Idyllic in the way a long rest is idyllic. Just a nice, quiet nothingness where you can be at peace with the rest of humanity. Swallowing thickly, you stare down at your hands and frown. For just a moment, you'd think they belonged to someone else when they move to clasp each other.
A muffled sound abruptly brings you back into yourself and your head snaps up to find Karn regarding you cautiously. You realise he must have been staring at you for quite some time, obviously perturbed by your extended bout of silent contemplation.
Dumbly, unsure of whether he'd spoken or not, you utter a clumsy, “Huh?”
The maker's head tips to one side and he slowly replies, “I asked if you were okay? You went a wee bit quiet there, s'all. Kept... lookin' at your hands...” He trails off for a while, licking his lips before he takes a breath. “S'pose I shouldn't have sprung that question on you, eh?” he says hurriedly, “Eideard told me not to ask, but I couldn't help mysel-”
“I want to stay.”
The youngling stops dead and stares at you, bewildered, so you reiterate with a small, shy grin, “If we make it out of the Foundry in one piece, Karn, I'd like to stay with you guys. I feel I've pushed my luck as far as it'll go.”
The maker doesn't reply, and you watch as instead, a smile begins to spread along his lips, tugging them up at one corner until you catch sight of a jutting tusk. What you don't know, is that the youngling's heart is currently doing somersaults in his chest.
All of a sudden, the maker's elation is cut short by a low rumbling that shakes the ground and walls. Within a second Karn's hammer is gripped fiercely between his fists as he puffs himself up and gets ready to annihilate whatever is causing the minor earthquake that threatens you. However, moments later, the gate that had once blocked your path starts to rise, unleashing an almighty clamour that rings out through the Foundry.
Gradually, a room beyond is revealed and you're relatively pleased to note that this one looks to be mostly intact save for a few holes in the ceiling. Cautious, you begin to venture inside, only faltering when Karn abruptly steps around you to take the lead. Soon enough though, you notice a figure perched like a grim, oversized bird of prey on a lever sticking out of the western wall.
“Death!” you call out, “You found a way to open the gate!”
“Obviously,” he replies stiffly, his eyes burning as he stares you down from his perch overhead.
Karn, aware of the Horseman's scrutiny, strides into the room and slings his hammer over a shoulder, asking, “What's up?”
“You mean besides Death?” you snort.
The maker rewards your subpar joke with a spell of laughter whilst Death's heated glare turns cold as ice.
Skirting underneath him, you glance curiously around the room and after a moment, your eyes land upon a huge opening in the far wall, directly opposite the gate you'd come in through.
“Over there!” you exclaim, pointing, “That has to be the way forward.”
Swinging his legs over the side of the lever, Death speaks up. “Ah. Therein may lie a problem.”
Wordlessly, he slips down off his perch and lands behind you, his leather boots barely making a sound on the stone floor. However, as soon as it's free of the Nephilim's weight, the lever slides noisily up and back into its slot. Correspondingly, the opening you'd been pointing at mere moments ago is promptly blocked when a massive gate – identical to the first – slams down from the ceiling and hits the ground with such force, you'd be topped off your feet if Death hadn't bumped his elbow into the small of your back and propped you upright again.
“That would be the problem I mentioned,” he grumbles, standing next to you and crossing his arms, “If we want to pass, one of us will have to remain here to keep the gate open. I could find no other way to open it.”
“Aye! An' nor will ye,” Karn explains, “that's cause this Foundry was built with makers in mind. There's a trick to it – Here, Rider – Go trip that lever again, eh?”
Although the Horseman bridles, likely at being ordered around so audaciously by a youngling, he grumbles his way back over to the wall and scrambles up it like a pale, emaciated beetle. He steps onto the lever once again and uses his weight to drop it. Seamlessly, it slides down through the wall's mechanism and slots into place with a resounding click. True to form, the gate is quick to rattle upwards until it disappears into a gap in the roof.
“All right, Pup,” Death drawls as he balances expertly at the end of the lever, “Now what?”
With a confident smile, the maker crosses the room and stops directly in the gateway before spinning about to face you again and raising his arms above his head, palms tilted towards the ceiling.
“Okay, Horseman!” he shouts, “Let 'er drop!”
“Woah, wait, what!?” you blurt out, whipping your head between the maker and Death, “Karn! It'll crush you! That gate weighs at least a tonne!”
“Oh, at least,” Death remarks coolly.
The maker's chest rumbles with a low chuckle and raps the top of his head with his knuckles. “Don't you worry, miss. Takes more'n a gate to crack this skull.”
“Provided said gate weighs no more than a tonne.” Death aims a wry smirk down at you from his vantage point, prompting you to cross your arms defensively.
“Shut up,” you whinge, “I've always been bad at judging the weight of things! For all I know, you could weigh fifteen stone.”
“Think that all depends on how big the stones are,” Karn helpfully supplies as he scratches at the back of his neck.
Exhaling through your nose, you spare the maker an exasperated look. “Stones are a unit of measurement we use on Earth, smart guy.”
Pausing, the young giant frowns, still standing in place underneath the gate. Slowly, he says, “Pretty sure they're pieces of compact mineral.”
“Would it kill you two to focus on something for five minutes in a row,” Death huffs.
Pursing your lips, you shrug. “Dunno, haven't tried focusing since university.”
“That much is abundantly clear.” To spare himself an argument, the Horseman redirects his attention off you and turns it to look over at Karn, giving the youngling a jerk of his head. Then, just as before, he leaps down from the lever and there are two seconds in which you're half tempted to cover your eyes to avoid seeing your maker friend get flattened by an enormous slab of stone. Luckily for you however, Karn is evidently stronger than you give him credit for.
A loud 'whoosh!' fills the room as the gate falls hard and fast, only to have its descent stopped short by a pair of leather clad hands.
For a worrying second, the youngling looks as though he'll surely buckle under the immense pressure bearing down on his shoulders and you gasp when he's almost forced onto his knees.
But then, he catches your eye.
Seeing your tiny hands clasped fretfully in front of your chest, he's nearly able to forget about the weight of the stone on top of him.
Teeth clenching, he abruptly thrusts himself upright and gives the gate an almighty heave, shrugging it onto the sturdy line of his broad shoulders and keeping the bottom of it gripped firmly in his palms. Now with both feet planted like the roots of a tree, Karn hurriedly scans your face again, and he's pleased to see the look of worry is gradually morphing to one of astonishment.
“Err, I know I make this look easy,” he grunts, jerking his chin down to the gap between floor and gate, “But would you two mind hurryin' it up a bit?”
Shaking your head, you jolt forwards into a steady jog. “Oh! Right – yeah!”
Death – much less inclined to hurry – saunters after you, though his longer stride allows him to almost keep pace regardless, and soon enough, you've both crossed to the other side.
The very second you're clear, Karn wastes no time in shrugging the gate up into his palms once more before he ducks out from underneath it, letting the whole thing crash down to earth with a deafening 'boom!'
Dusting off his hands, the youngling turns around, half expecting – half hoping – that you'll be standing there behind him with the stars in your eyes, ready to shower him in praise for his impressive strength and courage.
However, when he glances down, he finds that both you and the Horseman have turned your attention elsewhere. Namely, your heads are tipped back and your eyes are fixated on the very thing you've come here to awaken. Wetting your lips, you softly breathe, “I'm guessing that hammer back there wasn't just part of the décor,”
The three of you have found yourselves standing in the entrance of an expansive courtyard, surrounded on all sides by the crumbling walls of the Foundry, yet in the centre and taking up a majority of the vast space, is a sight that – in your humble, human opinion – is nothing short of staggering.
A construct of impossible size stands lifelessly before you, wider in breadth than the Warden, taller than the Foundry walls and propped up by rudimental, wooden scaffolding that indicates a job long-abandoned. Each arm is held aloft by immense chains attached to a pair of towers on either side of the courtyard, keeping the monster from collapsing forwards under its own weight and there are several, round slabs of stone, seemingly made to resemble cartilage that encircles its neck, at the end of which sits a head large enough for you to live quite comfortably inside. Dark eye sockets, devoid of any flickering light, peer blindly down at you and their emptiness sends a shudder crashing through your body. You can't help but clutch at your arms, rubbing up and down them to rid yourself of the goosebumps that have begun to prickle at your skin.
“Is that the Guardian?” you ask, though you already know the answer.
Death shadows you closely as you take a few more, hesitant steps further into the courtyard and he, in turn, is followed by Karn, who has both hands on his hips and his neck craned back at a painful angle, squinting up at the construct's empty chest. “Aye, that'd be him,” the maker answers after a moment, and he almost sounds proud when he adds, “He's a big'un ain't he? Pride and joy of the Old ones who crafted him.”
“Shit,” you breathe, then because you can't think of something more eloquent to say, you reiterate, with a little more feeling, “Shit.”
“Think he looks big now? Wait'll you see 'im when he's awake.”
“I – I'm sorry. Awake?”
“Well, what'd you think we were comin' here to do?” The youngling glances down at Death, catching his eye. “If you want to get to the Tree, we'll have to awaken that beast.”
The Horseman's gaze seems to be zipping over the construct at an impossible speed, taking in everything from the simple, round pillars serving as its feet to the left arm where, in place of a hand, there is instead a devastating, stone cannon. Finally registering that the maker has spoken, Death replies, “And then what?”
“The Guardian will do what it was meant to; destroy the Corruption blocking the Tree,” Karn explains, briefly noticing that you'd lost a bit of colour to your cheeks after hearing the Guardian would have to be activated.
Perplexed, the Nephilim shakes his head and shoots Karn an inquisitive glance. “But... it looks finished. Why does it just stand there?”
“The body is finished, aye. But as it stands, it is no more than dead stone.”
Having seen and met 'living' stone, the idea of this creature being 'dead' is disquieting and you press your lips together, idly listening to Karn explain the game plan as your eyes flit nervously over the Guardian's rocky face.
“To give life to the stone, we must give it the essence of a maker's heart. Three of them for a beast this large.”
“Three?” you croak, tearing your eyes off the Guardian to look up at him, “Oooh, don't like that.”
Quirking a brow, Death huffs, “And why is that, pray tell?”
“Haven't you guys heard that saying? The devil comes in threes?”
“Whassat mean?” Karn asks.
“You ever broken something? And then found that you break two more things after that? Or ever had a death in your social circle – Not you -” you say when the Horseman points at himself, “- and had two others die pretty quickly afterwards?”
“Tripe,” Death scoffs dismissively, “Nothing more than another foolish, human superstition. A number cannot hurt you.”
“Look I just don't like the vibe of this thing, okay? And now with Karn telling us we need three essences?” You shiver, shaking your head. “Something doesn't feel right.”
“Well. Regardless of your feelings,” the Horseman mocks, “We still need to wake it up. The question is, how?”
Karn's face brightens like a child being asked a question only heknows the answer to. “Three Heart Stones were finished, along with the Guardian - but never married to the stone,” he says, then turns to gesture vaguely at a doorway further along the courtyard, “They're all here in the Foundry somewhere, we need only look to find them.”
Although you're still plagued by an overwhelming desire to turn tail and run back to the safety of Tri Stone, you can't deny the fluttering in your stomach as anticipation sets in. In all your life, nothing has felt quite so pivotal as being here in this moment with Death and Karn, on the cusp of awakening a monumental, Corruption-destroying giant made from stone to reach a Tree that supposedly holds the key to resurrecting your fellow humans.
'And to think, just a week ago, I was pushing a pencil around my desk and wondering whether to have tea or coffee with my lunch...' you think to yourself, half in a daze.
“Y/n? Are you still with us?” Something raps sharply on your head and you let out a yelp, swatting Death's hand away as he steps back and peers down at you.
“Yeah, yeah, I'm still here.”
“Well then, what are we waiting for?” he continues, spinning on his heel and heading for the first of the three, gaping doorways that lead off into the Foundry's wings, “Let's go.”
As you trot after the Nephilim, Karn at your rear and the dark sihlouette of Dust zooming down the passageway ahead, the hairs on your arms begin to stand on end and you pull in a long, steadying breath.
'This must be what a real adventure feels like'
Chapter 15: The Storm's Prelude
Summary:
Three heart stones are required to wake the Guardian. Your group manages to find the first two without a lot of difficulty, save for a moment of bleak realisation that rattles your perception of yourself and brings out a side of Death you haven’t yet seen.
The Horseman realises a few things about Karn’s perception of you.
And then, you find the final stone....
Chapter Text
The passage of time, if overlooked, can often prove to be a ubiquitous inhibition. Walls can crumble and fall in your path, great swathes of the earth can be torn apart by shifting, tectonic plates. Rivers and streams carve through even the toughest rock, eroding it away over millions of years to form the steep walls of a gorge that impedes your progress when you stumble upon it – a gorge much like the one you find yourself at the edge of now.
You, Death and Karn stand silently on the precipice of the escarpment, peering across it to the far side of a great, long hall. The western wall has completely collapsed in on itself after having suffered through centuries of faulting and erosion, and the stone blocks that once stood so strong have fallen into the wide gorge sitting between you and progress.
Death's eyes are fixed ahead, occasionally flitting back and forth in search of a way to cross, all the while aware that he's being watched expectantly by a human and a maker. He knows precisely what the pair of you are waiting for, and the longer he fails to come up with an alternative route, the more irritable he becomes, because it means that he'll have to once again reduce himself to a horseman-shaped projectile.
Still, he does appreciate that you've both stayed quiet whilst he stews. It takes him a few more moments of bitter contemplation before he finally concedes and accepts that if he wants to get across, he'll need the youngling's help. “....Fine,” he growls.
Teeth grit, the Horseman turns his frightful glare onto Karn, who at least has enough sense to keep his lips firmly sealed as he moves to the edge of the escarpment and wordlessly lowers his hand.
“You know,” Death grumbles, clambering into the maker's waiting palm, “I'm beginning to suspect that you two enjoy this far more than I do.”
Karn doesn't reply, merely peels his lips back and flashes you a grin.
“Hey, I'm just glad it's you and not me,” you say, holding up your hands appeasingly, “I don't have your knack for sticking a landing.”
If he wasn't so certain you'd accuse him of hypocrisy, he'd call you a coward. After all, he'd made it abundantly clear that he doesn't even want you to be thrown by the maker.
Biting his tongue, Death merely expels a weary sigh. “Let's just get this over with, Pup.”
Bracing himself against Karn's thumb, he twists his head around to catch your gaze and holds it firmly, waiting until he's sure you're paying attention. “Stay close to the maker,” he tells you, then as an afterthought, he adds darkly, “And if either of you go wandering off, you'd better pray that the Corruption finds you before I do.”
Then, with that thinly-veiled threat still ringing in your ears, Karn tips his arm back and launches the Horseman into the air like a boulder fired from a trebuchet.
Admittedly, your heart skips several beats at the sight of Death sailing gracefully over a plummetless gorge, but just as before, Karn demonstrates that he has impeccable aim and judgement, for the Nephilim lands on the far side with practiced ease and little more than a low grunt of exertion.
Only then do you release the breath you'd been holding.
Standing up, the Horseman dusts himself off and throws a quick, backwards glance across the gorge, eyeing his two protégés for a moment longer before he turns on his heel and strides onwards, disappearing through a set of dilapidated, wooden doors.
With Death gone again for the time being and little else to do but wait, you venture back towards the edge of the escarpment and peer down over it, at once noticing the pull of gravity as it tries to tempt you into that dark, fathomless chasm. A stone that had been resting on the very lip is nudged loose by your boot and you anxiously watch it tumble down the side of the cliff, feeling decidedly nauseous that you can hear it bouncing off rocks and debris long after it has disappeared into the darkness below.
“Heck of a long drop,” Karn chuckles nervously, shuffling a little closer to you.
“Yeah. It is...” Seemingly lost in a world of your own, you're quiet for a minute longer, and the youngling opens his mouth to make another observation, only to find himself cut off when you suddenly ask, “Hey, Karn? Do makers ever feel l'appel du vide?”
“La.. apple doo... Eh?”
“It's the call of the void,” you explain with a faraway smile, “A lot of humans get it, I just wondered if the feeling was universal.”
His ears prick forward with interest and he admits, “Never heard of it, what's it do?”
“Well, mostly it's this phenomenon where you get the urge to jump from high places-”
You nearly choke on your own spit when gloved fingers suddenly curl around you and you're hurriedly ushered back to what Karn deems is a safe distance – right behind his boot. “Don't say stuff like that!” he all but howls, agitation turning his breaths shallow.
Amused, you raise a brow at the ruffled maker and say, “...If you'd have let me finish, I was going to say it's the urge to jump from high places, but knowing that you never actually would.”
All at once, Karn blinks hard, and some of the colour rushes back into his cheeks. “O-Oh, right. I knew that,” he tries to save face, sheepishly rubbing at the back of his neck.
“You didn't really think I was going to jump in, did you?”
“No, no! O'course not!”
'Liar,' a voice whispers at the corner of his mind. Fumbling for an excuse, he glances around rapidly before his gaze falls on some loose pebbles gathered on the cliff's precipice and he gestures to it, eager for a distraction. “But the, err... The.. the ground's weathered away right near the edge. Don't want you fallin' in by accident, ey?”
Poking your head out from around his leg, you cast a wary eye over the drop off and hum, “No, I suppose not.” Then, in a more jocular tone, you flash him a grin and add, “I don't think I'll be able to save you from Thane a second time if anything happens to me.”
Karn's face instantly pulls into a grimace. “Ach, don't remind me of that. Thought he'd never stop yellin'.”
The youngling hesitates for a few beats and you watch curiously whilst he rolls his tongue around in his mouth, a thoughtful expression drawing his brows together and puckering his forehead. After another few seconds, he angles himself so that he's turned away from you slightly, his stare pointed towards one of the holes in the ceiling. “Actually, I've been meanin' to thank you for that.”
“Thank me?” you echo, “For what?”
Rain trickles down from above in sporadic patches all across the chamber, allowed in through the gaps where the ceiling has eroded away. Karn just watches it fall for a while before his shoulders raise into a shrug and he lets them drop heavily again, sucking in a breath that seems to glue his throat shut. Still, he manages to admit, “For stickin' up for me - against the Horseman, and against Thane.” Pausing to scratch at his chin, he stammers, “I – uh... I've never really.. had a – a friend who'd do that for me before...”
He still won't look at you, but you can't hold that against him. So, rather than try to catch his gaze, you instead follow it up to the ceiling whilst one of your hands lifts surreptitiously and gives the side of his leg a few, companionable pats. “Well, you've got one now,” you tell him, “Just... please don't go riling anyone else up for a while, yeah?”
“Ha! You're one to talk! Maybe I’ll tell ol’ Eideard about you standin’ so close to cliff edges, eh?” he retorts with a smirk, at last dragging his gaze down to look at you, finding that you're already peering back, the corners of your eyes forming pretty crinkles that seem to hold a boundless supply of sincerity.
“You would not,” you challenge.
Without really knowing he's doing it, Karn's face slowly tries to mimic your expression in the hopes that it might convey to you the immensity of the gratitude he wishes he could say out loud.
All too soon though, movement on the other side of the hall draws your attention and you break eye contact with the maker to squint across the gorge, your face brightening at the sight of Death as he emerges from the far doorway. “Hey!” you wave, raising your hand high into the air before the stretch sends a twinge of pain down to your side and you wince, trying to casually lower your arm again.
From his relatively safe distance, the Horseman allows some of the tension to seep from his shoulders when he notices that you and the youngling are still standing where he left you, and in one piece, to boot.
“Didj'ya find a way around!?” Karn hollers.
“No luck, in that regard!” Death replies, “We'll have to turn back and try a different path! The heart stones must be elsewhere!”
His response elicits aggravated groans from the pair of younglings and he finds himself letting out a chuckle that comes dangerously close to the realm of fondness. Snapping his jaw shut, he's quick to catch it and stuff it back down before he clears his throat, continuing, “Just stay where you are – I'm coming back across!”
He sees you share another confused glance with Karn, then you turn back towards him and shout, “Um – How're you going to get back over here?! It took a maker just to get you to that side!”
Death doesn't seem nearly as perturbed as you think he should be. “Let's just say... this wasn't an entirely wasted journey!” Beneath his mask is a self-assured smirk and it remains plastered on as he takes several, calculating steps backwards, away from the precipice he stands upon.
“Wait!-” he hears you call, “ - You're not going to?! -”
Before you can even finish your sentence, the Horseman is on the move, darting forwards into a reckless sprint and garnering a yelp of alarm from the other side of the gorge.
“Death! What are you doing!?” you can't help but shriek, throwing your hands up to bury them in your hair, mouth hanging open in disbelief.
The Horseman leaps clear from the edge, sailing out over the gaping maw that lays in wait below him.
Then, he begins to drop.
Blinded by panic, you dash around Karn following some, misguided thought that you could stop Death's fall. Even the maker jerks his arm up, stretching it towards the descending Nephilim, although he at least has the presence of mind to throw his other hand out in front of you to keep you away from the edge.
Whilst you watch, your stomach drops alongside the Horseman, plunging into your shoes and you wonder if this is the kind of panic that Karn had felt when you mentioned the Call of the void.
All of a sudden, to your astonishment, a brilliant flash of purple light erupts from Death's outstretched hand.
You'd almost think you were seeing things if you weren't already standing in a different plane of existence next to a giant.
What looks to be a large, ethereal hand explodes out of a gauntlet strapped to Death's wrist and stretches up towards the roof, riding on threads of coiling, purple smoke. Translucent fingers wrap around one of the ceiling beams and the room fills with the sound of creaking wood as Death launches himself across the vast gap, thrusting his body forwards at the apex of his swing and you gasp when the purple hand abruptly lets go of the beam.
The Horseman's momentum carries him the rest of the way and you stare agape as he lands lightly on the plateau in front of you, straightening up without a care in the world.
For several, quiet moments, both you and Karn blink owlishly at him, whilst he merely peers back until at last, his brows dip into a frown and he snaps, “What?”
With the spell of shock broken, you shake your head rapidly from side to side and adopt a scowl of your own. “What do you mean, 'what!?'” you bark, gesturing to his arm, “Why didn't you tell us you could do that? Karn and I nearly had a heart attack!”
At that, the maker clears his throat, picks his jaw off the ground and breezily attests, “Ah, I knew he had somethin' up his sleeve the whole time.”
“Quite literally, in this case,” Death muses and holds up his arm, showing off the new accessory adorning his wrist – a gauntlet carved into the shape of a screaming, silver skull.
Unnerved by the blank-eyed face staring back at you, you drag your eyes away and turn them to Death, softly admitting, “I thought you were going to get seriously hurt.”
“Yes, well...” He pauses to shove aside an ensuing burst of warmth and folds his arms tightly, partially obscuring his gauntlet from view, “I hardly think you're in any position to be casting judgement after some of the stunts you've pulled.”
Your mouth opens despite having nothing of any real substance to say in your own defence, and the flat look he's giving you is enough to extinguish the fire in your belly. Biting your lip, you glance away from his pointed stare and mutter, “Touché.”
With a smirk, the Horseman claps you on the shoulder, steering you around and giving you a guiding nudge back in the direction you'd come in from. “Now then, if you've finished sulking, I'd like to get a move on,” he says firmly, “We need to hurry if we want to get these heart stones before nightfall.” He strides ahead of you to once again lead the way, leaving you sandwiched between himself and the maker at your rear.
“I reckon we'll manage,” the latter pipes up, “Should be easier now that you've gone and found yerself a new toy.” Struck by a sudden thought, the maker trails off, frowning down at his boots for a few steps before he murmurs, “S'pose that puts me out of a job, eh?”
Craning your head over a shoulder, you shoot him a quizzical look and ask, “What d'you mean?”
“Well-” He gestures to Death “- He's got that fancy new trick now. He can get about on his own just fine. Won't be needin' me anymore, will you.”
“Of course we'll still need you, Karn,” you assure him, smiling when you see his ears perk up at your words, “You're the group muscle, after all.”
Death can practically hear Karn's chest swell up with pride and he stifles a scoff at the notion that a youngling could be stronger than the eldest of the Four.
“Huh. Reckon you might be right there,” the maker agrees, hooking his thumbs into the straps of his pack, his ego adequately stroked, “We adventurin’ types tend to carry muscle more than most, y’know.”
The Horseman's low, grumbled comment is lost underneath your ensuing chatter.
“That must make me the brains of this outfit....”
Fortunately, neither you nor the maker seem to hear him and he lets out a sigh, shaking his head as he continues to lead you through the Foundry, back in the direction of the Guardian.
---------------------------
Your journey through the enormous structure's depths soon brings you to another, dead-end chamber. This one however, unlike the first, at least contains one of your sought after quarries.
Stretched out before you lies a long, marrow catwalk that stands mere meters above a roaring moat of lava, and at the far end, suspended high above the ground by a vast, metal clamp, is the first heart stone.
Unfortunately, much to the Horseman's chagrin, it doesn't look to be quite as accessible as he'd assumed it would be...
Upon stepping through the doors of the chamber, the heat encompasses you like a heavy blanket and you let out an audible gasp, instantly raising your hand to fan yourself. “Ugh, god, it's like hell's sauna in here!” you complain, earning a chuckle from the maker behind you.
After taking just a few steps into the room, you stop in your tracks and begin to fight with the hem of your jumper and Karn's amusement swiftly turns to a grunt as he's forced to come to a dead-halt as well, lest he trip over you. Curious, he tips his head to the side and blinks down at you, watching you tug the fluffy garment up and over your head...
….And then, he promptly swallows his tongue when your tank top is pulled up as well, giving him an uninterrupted view of your midriff. For a few, glorious seconds, the sounds of the chamber, nay, the whole world seem to dip to a graceful hum.
Perhaps it's because this is a part of you he's never been privy to before. Perhaps it's because the flash of skin he catches sight of feels so... intimate, as though this is something he shouldn't be allowed to see, and now that he has, his heart has set to pounding like a war drum on the brink of a fearsome battle.
Then all too soon, your head pops out of your jumper and you breath a sigh of relief, and Karn is given no time to regain his composure.
If he thought your midriff was entrancing, he's wholly unprepared to see the rest of you.
In the rich, golden and orange light cast by the churning lava, your skin glows like it's on fire, every pore seemingly beset by thousands of tiny jewels that sparkle when you move and the sweat beading on your collar bones appears more like a cloak of shimmering stars to the young, awestruck maker.
All the magic in the realm couldn't have held his attention the way you do when you twist your head back to smile up at him and he catches the delicate bob of your throat, his ears twitching forwards in anticipation to hear the sound of your voice.
“Hey, would you mind hanging onto this? It's way too hot to wear it, even if I tie it around my waist.”
Seconds tick by and all you receive as a response from the maker is a long, dazed blink.
“Karn? You... don't have to if you don't want to...”
“PUP!”
The two of you jump at Death's abrupt, authoritative bark and you whip your head over a shoulder to find him glaring up at the maker with a look that's cold enough to send icy fingers dancing up your spine, despite the heat surrounding you.
“I believe she asked you a question,” the Horseman drawls, his casual tone a million miles away from matching the rigidity of his stance.
Raising a brow at the unexpected hostility rolling off him in waves, you turn back to Karn and see that he's giving his head a hard shake, blinking back into focus. Fumbling over his words, he reaches out and takes your proffered jumper between two, colossal fingers, gingerly lifting it out of your grasp. “A-aye, sorry.”
At his stumbled apology, you put on a heartfelt smile and say, “Thanks, Karn.”
The youngling only manages to gulp, “Yup,” in response.
You try to catch his gaze again, but the effort is futile and your confusion only grows when his lips tug into a troubled frown that he punctuates with a sigh, flipping open a pouch on his belt and carefully tucking your jumper inside as though it were made of glass. Giving a mental shrug, you turn back towards the heart stone and you can't help but notice that Death keeps his glare trained on Karn until you pass him, and only then does he tear his eyes away from the youngling to watch you instead.
“So,” you declare loudly, eager to ease the unplaceable atmosphere that has descended over the room, “How in the world are we going to get that stone down from there?”
At your side, Death regards the heart stone with equal perplexity. From the corner of his eye, he notices that Karn has sidled up next to you as well, the youngling's face now a rather satisfying beet-red and his eyes fixed on the ground at his feet. It's almost laughable that the look of quandary plastered on his face has nothing to do with the heart stone's inaccessibility. Death only hopes he doesn't hurt himself by thinking too hard on it.
The Horseman is no fool, and unlike you, he can see all too clearly that the young maker is struggling to get to grips with his fondness for you. Actually, after having witnessed the conspicuous glances that Karn has been shooting you every five minutes ever since he first laid eyes on you outside the Cauldron, Death is inclined to believe that this may have surpassed the realms of fondness.
No... unsettlingly, the territory being trodden upon here has begun to border the realm of something far stronger, something the Horseman can no longer ignore.
Karn is immutably, unflinchingly besotted with you...
The very idea causes Death's lips to curl in distaste. After all, the foolish notion has only come about because you've been overwhelmingly kind to the youngling, and now, what he thinks he's feeling is nothing more than an intense need for companionship, garnered after such a long time spent being lonely.
However... Now is not the time for Death to let himself be distracted by such matters, he reminds himself sternly, not that he should ever have been distracted by them in the first place. What does a Horseman care of the tender friendship being cultivated right before his very eyes?
Brushing the thoughts aside, he focuses on the heart stone dangling high overhead and narrows his eyes, musing, “I could knock it loose, if I could get up there.”
“What about using your new gauntlet?” you ask, but the Horseman only shakes his head.
“It's reach is impressive, but I don't think it'll carry me that far....” Trailing off, he swivels his eyes around to contemplate the maker, humming deep in his throat as his mind begins to form an idea. Seconds later, he barks, “Pup, don't move.”
“Eh, what-?” The youngling goes rigid when Death begins stalking deliberately towards him, his concern mounting with each step that brings him closer. Still, he remains obediently still, only just suppressing a shiver as the Nephilim suddenly scurries up his back and onto the bewildered youngling's shoulder where he straightens up and smirks at the look on your face.
“You know, if you wanted a boost, Horseman, you only needed to ask,” the maker huffs, though he finds his complaint largely ignored by Death, who simply lifts an arm over his head.
From his gauntlet, the spectral, purple limb bursts forth and flies up towards the ceiling. Ethereal fingers snag around one of the clamp arms that hold the heart stone in place and then, Death kicks off from the maker's shoulder and zooms into the air, dragged up by his unconventional grappling hook. Just before he crashes face-first into the stone, he throws out his real hand and catches the flat top of it in a vice-like grip.
Fascinated by his feats of acrobatics, you watch raptly as he braces his boots against its side and dangles there, one hand keeping him suspended far above your head whilst the other pulls his scythe off his back, and he flips the weapon upside down to use its blunt edge like a hammer, slamming it violently down on top of the heart stone. Each strike produces a resonant chime that rings in your ears.
At first, you don't think Death's strength alone will be enough to dislodge something so well-secured to the ceiling, but after a few more hits, the whole thing suddenly comes loose and falls at an alarming rate to the ground far below. With a deafening 'WHUMP', it lands, and not a second later, Death follows, though his impact is carried out with far more grace and poise, thankfully.
“I've got it,” Karn declares, stepping around you and sauntering up to the heart stone. He crouches down beside it and wraps both hands around each side, his teeth grit together tightly as he lifts the gigantic load up, throwing it up and onto his sturdy shoulder, one hand keeping it steady whilst the other is free to use his hammer, should he come to need it.
Death rolls his eyes at the maker's obvious peacocking, but you at least seem entertained, clapping your hands appreciatively when Karn checks to see if you witnessed his impressive display of strength.
“All right, enough showboating, the pair of you,” Death grumbles, placing his scythe back on his hip and striding past you along the catwalk, “We need to get this stone back to the Guardian.” Pausing mid-step, he casts the youngling a sly, appraising glance, “Or... we could head straight for the second stone... if Karn thinks he can carry two of them at once?”
The youngling seems to visibly wither under Death's cool observation, but he still sputters, “O'course I could!” all too aware that your gaze is also trained on him.
To his relief however, he's let off the hook after you rather kindly suggest, “One stone at a time, Death. Karn needs a hand free to fight constructs, right?”
Putting on a dramatic sigh, the Horseman replies, “Ah, but of course. Sensible as ever, aren’t we.” Sarcasm drips poignantly from his lips and he half expects you to offer a retort, so it's somewhat disappointing when you don't, at least to his knowledge. With his back to you, he misses the obnoxious face you pull, though he does have to wonder why Karn suddenly begins to snicker.
-------------------------------------
You can't ignore the strange feeling that the Guardian has been awaiting your return as you all stroll across the courtyard and between its legs before coming to a stop in front of it once again.
No lights bloom in the construct's carved-out eyes sockets, but in contrast, the heart stone begins to pulse with a dazzling, blue light, as if it knows its purpose is just moments from being served and its host is finally, finally within reach after centuries spent apart.
There's also a sense of anticipation in the air whilst you wait for Karn to raise the stone from his shoulders.
“So... what happens now?” you ask, wondering how you're ever going to scale the Guardian to fit the first heart stone in place.
All you get in response is a secretive smirk from Karn and a whisper of, “Watch.” He doesn't tarry any longer though.
Lifting the stone into two hands and heaving it over his head, the maker offers it up to the Guardian, and while at first you regard his antics bemusedly, your jaw promptly drops open when the stone is simply lifted out of his hands by an unseen force.
It floats gracefully through the air and eventually slows near the construct’s left shoulder where it snaps into a carved hollow and seals itself in place with a flash of dazzling light.
“Magnets?” you blurt out, so busy trying to rationalise what you're seeing that you momentarily forget the magical occurrences you've already witnessed. “Sadly, no,” Death sighs, “Only magic, Plain and simple.”
It's a strange reality you've found yourself in where magic is considered run-of-the-mill.
At the look of of perplexity on your face, the Horseman snorts and jerks his head towards one of the remaining doors you haven’t tried to enter yet.
“Shall we?”
-----------------------------------------
“Okay. Let's try again. Ready, Karn?”
Death's thumb and forefinger reach into the sockets of his mask and he indulges himself in a moment of massaging his twitching eyelids. As much as he's privately grateful that Karn had set you upon his broad shoulder after you started falling behind, he wishes you hadn't taken it as an opportunity to entertain the youngling by teaching him one of your juvenile 'earth games.'
Keeping to the head of your bizarre group, the Horseman tries to focus on the twisting cavern path that stretches out ahead, eyeing the corruption that grows from its walls in the form of pustule-yellow crystals, each one oozing rivers of glistening, black liquid. He picks his way carefully around a puddle of the vile substance and tosses his head over a shoulder to check that Karn is keeping his eyes peeled as well.
A scowl darkens his glare when he notices that the youngling barely gives the puddle a fleeting glance and just steps lazily over it in one, gigantic stride before returning immediately to the human on his shoulder.
You have an arm stretched out before you, fingers curled into a loose fist and after regarding your appendage closely, Karn lifts his hand and does the same. Giving him an approving smile that turns his ears beet red, you begin yet another round of the strange game, exclaiming, “Rock, paper, scissors, GO!”
On the word go, your fist bursts apart and you thrust it in the maker's face, your fingers pressed together and held flat like the 'paper' you're trying to emulate. At the same time, Karn lifts his bulky arm and holds his own fist up for you to see, earning himself an exasperated sigh.
“Okay, now I think you're just letting me win.”
Perplexed, the maker lowers his hand and frowns down at it. “How come I lost that time?” he asks.
“Because!” you laugh, “That's the fifth time you've chosen rock!”
“Aye, 'cause rock's the strongest,” he retorts matter-of-factly, crossing his arms and tipping his chin back.
“That's not – I mean, that isn't really how the game works.” Pausing to chuckle at the absurdity of explaining the logic of such a simple game to someone who'd never even heard of scissors five minutes ago, you continue, “Okay, so the rules are, scissors cut paper, paper covers rock, and rock breaks scissors.
“Aha!” The maker's exclamation is so abrupt, you can't help but flinch as his head whirls sideways to look you in the eye. “There, you see? Rock breaks scissors! Rock's stronger!”
“Yes, but I didn't choose scissors, I chose paper,” you explain, patiently.
“....But... rock could just tear through paper!” The pitch in Karn's voice raises a little alongside his mounting confusion, prompting Death to finally interject.
“Perhaps, Y/n, it would be sensible to stop this game before the amount of brainpower it requires to play literally kills the Pup.”
Sticking out his lower lip, Karn glowers at the ground, but the quick pat you give his neck is enough to put the maker's smile back in place. “Don't worry,” you assure him, “There are plenty of other earth games I can teach you.”
“All of which will have to wait, I'm afraid,” Death quickly interjects, shuddering at the prospect of another minute spent listening to Karn fail to grasp even the most basic of concepts, “Whilst I understand that you two are having... ugh, fun, we can't afford to lose focus in this place.”
Like a switch has been flipped, whatever good mood had taken hold of you is promptly snuffed out.
'...Fun?...'
Something uncomfortable accompanies that word. It hits you more jarringly than it logically should, and your laughter tapers off to an uncertain chuckle, which in turn becomes a smile that fades slowly until an invisible weight settles itself over your heart and wipes any semblance of enjoyment clear off your face.
'I'm having fun...'
It doesn't seem... correct, somehow. Fun implies an instance of happiness. ...And happiness... Well. The term sits like a bad taste in your mouth and you can hardly believe it took the Horseman’s throwaway comment to draw your attention to it. You can't be happy, can you? How can you be happy after...
A ball of anxiousness starts to form in your stomach. 'Y/n,' your horrified mind seems to whisper, accusing and cold, 'Are you getting over them so quickly?'
“Oi?”
Your leg is given a gentle shove and you flinch, startled to see Karn's finger slowly pulling away. He has his sights set on you, his jaw hanging open in a way that radiates concern and when you flick your eyes ahead for a second, you notice that Death's head is twisted to the side, just enough to give you a glimpse of white bone behind his ebony hair.
“You okay? We lost you there for a moment,” the maker urges, quietly adding, “...again.”
It comes far too easy, the knee-jerk reaction to throw yourself into an overenthusiastic response. Kicking your heels against his shoulder, you huff out a quick laugh that grates at your ears. “I'm still here, buddy. Just thinking about how you and the others are going to react to Monopoly.”
He doesn’t look convinced.
“Seriously, Karn,” you chirp, the grin stretching at your lips uncomfortable and awkward, “I'm fine.”
God, isn't that just becoming easy now? Far easier than it ever used to be. 'I'm fine' rolls off your tongue like a lie that you're desperate to convince yourself is in fact, a truth. Still, it at least seems to have placated your gigantic companion, whose smile has returned within moments of seeing your own, so ready to accept that his friend really is okay.
Or perhaps, he's just desperate to believe it, like you are. You wish Eideard was just as difficult to lie to, thinking back on the conversation you'd had with the Old One in Tri Stone yesterday.
Stalking ahead, Death is once again turned away from you, but you aren't sure if he's ever been an easy man to fool.
The network of vast corridors finally come to an end as you turn another corner to see dull, grey daylight pouring in up ahead.
With you still sitting astride his shoulder, Karn follows the Horseman through an arched entryway and out into a spacious, grandiose courtyard, where you're pleasantly surprised to note that the rain has finally started to let up, leaving you all doused in little more than a light drizzle.
Shielding your eyes, you squint up at the blanket of clouds overhead and spot the pale suns hiding behind them, trying to break through. You appreciate their effort, but the courtyard is still bucolic without the suns' rays shining down on it.
Like its sister, the stone is held fast to the gazebo's roof by a great, metal claw. “How come you makers all put the heart stones in such hard-to-reach places?” you gripe, raking your gaze over the area to search for anything that might be lurking in the shadows, unaware that Death has already done the same and found the coast is clear.
Karn's boots splash through puddles as he stomps after the Horseman and replies, “If a maker lives long enough, their soul gets too old to pass through the Well. N'when that happens, they'll seek out an empty vessel - like a heart stone. And what would you do if you had your hands on a stone that held a human's soul, hm?”
You consider the question carefully for a moment, then lift your arm in a shrug. “I... guess I'd try and keep it as safe as possible?”
“Exactly!” Karn grins, snapping his fingers, “Those heart stones ain't just powerful artefacts – they carry the life force of our ancestors. We keep 'em up high like that for their own protection. S'a way to stop wee beasties from scratchin' em up, and the like.”
Up ahead, you fail to notice that Death's fingertips are creeping up to gently touch at the wound on his chest. He ascends the steps into the gazebo and comes to a halt directly beneath the suspended heart stone, tipping his head back to regard it pensively with half of his attention on the surrounding area whilst the other half idly hones in on the faraway voices that whisper in the dark recesses of his mind. To quiet them, he brushes his fingers over the amulet's remains that are imbedded in his skin, just above the spot where his heart used to beat.
Suddenly, the Horseman is yanked from his thoughts by a loud splash and a cold spray of rainwater spattering on his leg. Cranking his neck around slowly, he glares hard at the human who has appeared unexpectedly next to him.
Evidently, Karn had lowered you down from his shoulder and – like a human would – you'd elected to jump the last few feet to the ground, landing squarely in a puddle beside Death. The Nephilim's icy glare has you ducking your head and pressing your lips together.
“Pup,” he growls, never taking his eyes off you, daring you to let a grin slip onto your face, “Come over here. I'm going to need another boost.”
The young maker strides forwards, raising his boot as he passes you and giving it a threatening jerk towards the puddle you're standing in, causing you to let out a gasp and leap backwards, shooting him a playful glare once you're safely out of the splash zone.
Showing off his tusks, Karn stops at Death's side and offers his hand. It shouldn't have been a surprise that the Horseman gives it a dirty look before he eventually steps onto the glove, his pride taking yet another hit. Karn however, is beaming from ear to ear as he lifts Death up past his head, more than likely glad to be of help.
The Horseman's scowl recedes ever so slightly at the young maker's expression and with a bit of difficulty, he manages to swallow some of his pride and dips his head in an almost imperceptible nod, as close as he'll ever come to admitting thanks. He doesn't see the maker's reaction, but he does feel Karn bounce excitedly on the balls of his feet, prompting him to turn his eyes skyward and heave a sigh as he sends his phantom appendage up to snag the heart stone.
As soon as the maker's hand is free, he shifts his gaze down and sweeps it across the ground at his feet, heart rate spiking when he doesn't immediately spot you nearby. Opening his mouth to call out, he raises his head and suddenly, your name catches in his throat.
It turns out you haven't wandered far at all. You've only moved several steps away and turned your back on the maker, currently busy staring down at your reflection in a puddle. Curious, but erring on the side of caution so as not to startle you, he carefully leans sideways and tries and get a look at your face, hearing the telltale ‘shing’ of scythes being drawn above him.
Your eyes are heavy-lidded, yet they remain transfixed upon the water, its placid surface casting a grubby and hazy reflection back up to you, and Karn wonders what you must be seeing in there that has caused your face to grow so haggard.
Are you merely seeing yourself? From his angle, all he can see is the vague shape of a human.
Just then, a loud clang shatters the peace of the moment and you suck in a gasp, snapping to attention once more.
Death raps his scythes mercilessly against the heart stone until it comes loose from its metal bindings and plummets to the ground just as the first had, causing Karn to grimace at the treatment. Whoever's soul has inhabited the stone, he only hopes they don't take umbrage.
“Well, Pup,” Death grunts as he drops down beside it again, bending his knees as he lands, “I believe you know the routine by now.”
Brushing a thumb under his nose, the maker nods and waddles over to hoist the stone up into his grasp whilst the Nephilim begins to head back the way you’d all come from, only faltering in his step when he finds you staring down into the puddle once more.
Karn doesn't notice this time. He's too focused on digging some dirt out of the heart stone's notches with the tip of his forefinger and then using the back of his hand to sweep it clean.
It's only when you finally speak up, your voice quiet and subdued, that he tips his head towards you and begins paying close attention.
“Can... can I tell you guys something?”
“Well, o' course you can!” Karn booms eagerly. In contrast, Death merely spares you a curious, sideways glance.
Picking absentmindedly at a nail on your left hand, you try to speak, only to find the words aren't coming as easily as you thought they would, so you let your jaw fall shut again and swallow thickly before making another attempt. “It's just something that's, uh, well, it's bothering me. I feel guilty about it, but – Christ, I hope you guys don't think less of me for saying this but – I think I… I'm actually having a -.... a good time?”
The heavy weight of their stares presses upon you until, after a moment, Karn's face brightens and he announces, “Well that's great,” moving the heart stone further up his shoulder so he can beam down at you, obviously failing to see why your having a 'good time' might be causing you distress.
“No, it's not, Karn! It’s wrong.” Sighing roughly, you rake your hands through your hair and try to explain in a way the young maker would understand. “Sorry. I didn’t mean to snap, I just... I’ve been feeling a bit guilty lately.”
“Guilty?” he asks, “For havin’ fun?”
“No, no. Well, kind of but... I mean, It’s only been a few days. How can I be feeling happy after losing so much? It just doesn’t seem....” Fishing your hand through to air as if you might pull the right words out of nowhere proves futile and you eventually give up, letting your hand drop back to your side.
“...Right?” Death's voice flutters into your ear and you pull your gaze up off the ground to stare at the swaying, ebony hair in front of you, uncertain whether he'd intended for you to hear him.
All the same, you answer. “Yeah... Exactly.”
You fail to notice that Death's jaw has set into a hard line, teeth clenched tighter than a vice underneath his mask.
The Horseman remembers vividly how he'd been nigh inconsolable the day he took Absalom's life. His own brother... Every fibre that made up his wretched, twisted body had come alive with a rage unlike anything he'd ever known.
Creator... He'd been so angry - at the Nephilim, at Absalom, at the Charred Council and his siblings... It had taken centuries before he'd been ready to admit that all he was doing was distracting himself from the real target of his ire. Death always liked to believe he was above falling victim to guilt, yet there it was – still is, in fact - settled in his chest like shards of glass, and no matter how much time passes - centuries, eons or a hundred thousand years – it will never be enough for the Horseman to escape the shadow that guilt casts upon him.
It bears no significance how often he tells himself that his shame is foolish and unnecessary, that he and his brothers and sister did what had to be done. The Nephilim could not go on the way they were. They had to be destroyed, or else the rest of Creation wouldn't have survived.
They had to be.
In moments that are few and far between, Death catches himself wondering what his un-life would have been like if someone else had taken up the mantle of 'Kinslayer.' No, he doesn't regret what he did. He would never choose to go back and change the past... But that doesn't spare him from experiencing the residual shame of what he'd had to do, even so many years down the line.
He almost envies you, in a way.
How easy had it just been for you to admit that you're haunted by guilt? What kind of bravery is that and where in the nine hells had it even come from? How could you say – out loud – something that had taken Death centuries to even admit to himself?
Well, at least in that regard, you're less of a coward than he is.
“It sounds as though you’re clinging to guilt,” he murmurs.
His words strike you hard in the chest. “Clinging?” you echo, “Death, I don’t like feeling guilty!”
“No,” he concurs, patient as ever, “But you don’t like feeling happy either. Because feeling happy makes it seem as though you’re coping. And feeling you’re coping is almost worse, because who could possibly be coping after they’ve lost so much?”
The Horseman’s question is rhetorical, you know, yet still your mouth falls open to respond, though you soon find nothing emerges other than a silent breath in place of words. When you don’t offer up a reply, he turns to the entrance and tilts his head over a shoulder, regarding you from the corner of his eye, adding, “You think being happy after a tragedy makes you a bad person?”
Swallowing down past a thick lump in your throat, you give a hesitant nod.
“Well...” he huffs, “From what I’ve seen, I think I can safely attest that you’re not.”
“Definitely not,” Karn agrees with a decisive bob of his head.
You have to blink hard a few times to chase away the tears that threaten at the back of your eyelids. “Thanks, guys... Doesn’t make me feel any less guilty though.”
“And it likely never will,” Death says matter of factly.
“That’s a bummer.”
The human colloquialism is lost on him but he gets the gist of your expression and lets out a soft snort before he replies, “Perhaps. But grief and guilt do become easier to bear.”
“That’s not what I’ve heard.”
“Well, maybe not for a long, long time, and perhaps, every so often, they will rear their heads and strike with a vengeance, but it does get easier, because you will learn to live alongside it. I’ve seen it time and again in humans. You’re nothing if not a resilient little species. You will live with anything, if you give yourselves time to learn how.”
And with that, he faces forwards again and begins the long trek back across the courtyard to the tunnels that brought you here. It isn’t long before you catch up to him and keep stride for a few paces, followed, as always, by the loyal maker at your back.
“Huh... thanks, Death,” you smile earnestly up at him. The heaviness hasn’t shifted at all from your chest, but you find that it isn’t quite as difficult to carry as it had been moments ago. “I think that’s one of the most comforting things you’ve said to me yet.”
“Hmph. Yes. Well,” he grumbles, “Don’t get used to it.”
---
With the second heart stone offered up to the Guardian and sealed into place, the three of you turn your attention to the third and final tunnel - the one you’ve yet to travel down, and not least because, emanating from the entrance is an eerily familiar, yellow glow.
Still, with little other option, the three of you gradually make your way through the open doors and find yourselves in a lower subsection of the Foundry. Karn is almost suffocatingly close to you, causing even the maker-intended tunnel to feel cramped and claustrophobic, although you have to admit that having a giant walking so near to your heels does leave you feeling adequately protected from behind, that is, until you come upon a relatively small, nondescript chamber. Or, it would be nondescript and wouldn't even particularly stand out from many of the Foundry's other chambers had it not been for the dozens upon dozens of corrupted, crystalline growths that burst like a fungus from every, available surface.
Death's eyes narrow upon them. “Stay close,” he warns, leading the way down the narrow staircase and keeping as far from the crystals as he can, more for the sake of the two younglings behind him than any sense of self-preservation.
He hardly needs to tell you twice.
The light from those terrible growths of corruption almost seems to burn at your skin as you pass them, and for a moment, you begin to wonder if it's radiation that causes the unnatural glow. Then, you decide you don't know enough about chemistry and put it from your mind. There are far more pressing matters to worry about, after all.
“Death?” you hum, feeling the familiar, winding knots of unease begin to coil around in your stomach.
The Horseman's eyes zero in on a dead construct sitting slumped in one corner. “Here,” he growls, reaching a hand backwards and blindly grabbing the hem of your shirt, tugging you until you're very nearly stepping on the heels of his boots.
On an unspoken whim, Karn closes the distance to an even more claustrophobic degree.
Dangling from a clamp set into the ceiling overhead just like its brethren, you spot the third and final heart stone, and from just one glance, you know you'd been right to worry about things that come in threes.
“Uh, isn't that supposed to be blue, like the others?” you ask, nodding towards it.
“Aye.... It is,” Karn mutters darkly, ears flattening to his head, “There's somethin' very wrong with this one...”
The heart stone glows the same, pus-like yellow as the crystals growing all around it. Black gunk oozes from within it, dribbling down the patterns carved into its surface until each rivulet converges right at the stone's pointed tip, forming one, big globule of corrupted liquid. Eventually, it grows too large and you watch in horrified disgust as it finally relinquishes its hold on the stone and drops to the ground with a loud, wet 'Plop!'
“Ew,” you declare.
“At least this stone doesn't require that I use you as a springboard, Pup,” Death remarks, rolling his shoulders and lifting his arm towards the ceiling.
Recognising the steadily increasing glow emitted by the gauntlet around his wrist, you dart out a hand and snatch his arm back, earning yourself a fearsome glare in return. With the Horseman's golden eyes boring down into you, your nerve begins to waver until you eventually pull away, yet the question bubbling up inside your throat still manages to find its way out. “What are you doing!?” you blurt, “The stone's corrupted!”
“I can see that,” Death coolly replies, making to raise his hand once more before he catches the fleeting look of alarm that you send up at the maker beside you. Sparing you a brief sigh, Death forces his glare to soften, if only a fraction. “Y/n, if we stop here, we'll have come all this way for nothing.”
“But if we put that thing in the Guardian, something could go wrong!” The Horseman subjects you to his most uncompromising glare, one he's often been driven to use on his petulant siblings.
“And if we do nothing, then nothing will change. Corruption will continue to spread across the Forge Lands, Tri Stone may eventually fall, and we'll be no closer to the Tree of Life.”
“But-” Hesitating, you chew on your lip and glance up at the maker. “- But Karn will have to carry it... You said we shouldn't let Corruption touch us!”
Death's expression turns grave and you can see the pinch of his brow, hidden as it is beneath his mask. “I know,” he admits quietly, “It’s a risk. But unless you can think of another way to get it to the Guardian -”
“I don't mind carryin' it!” Karn interrupts, jabbing a thumb into his own chest, “Corruption'll have a tough time gettin' under this thick skin.”
You tip your head back to look up at him, worry laying heavily across your brow. “But, Karn-”
“Oi, don't you go worryin' about me.” The unexpected gentleness of Karn's voice is anything but typical and reminds you more of the dulcet tones you might hear from the soft-spoken shaman, not your zealous and excitable young friend. “I'll be all right.”
Helplessly, you turn a pleading look onto Death, but you find no reassurance in the Horseman's calm and enigmatic eyes.
Your acquiescence comes in the form of a resigned sigh, and once he's satisfied you won't protest further, Death hums approvingly and raises his hand once again towards the heart stone.
It seems so baffling to you that the ghostly appendage that flies from his gauntlet can be so strong and solid. Long, skeletal fingers latch easily onto the stone's uneven surface and clamp down, hard, seconds before Death is pulled up towards the oozing stone and clings to it, withdrawing his scythe.
As he knocks the stone loose of its clamp, you can do little but hold your breath and watch, hands jumping into closed fists when it suddenly crashes to the ground with a dull but tremulous 'whump!' and a moment later, Karn is using the back of his gloved hand to nudge you away from it, giving him enough room to step protectively between you and the corrupted heart stone.
Death drops down to the earth beside it and moves around the maker, keeping a close eye on him whilst he bends down and slides his hands around the stone, braced and ready to react should anything begin to happen. After a few moments of regarding it as though he expects it to spring to life at any second, Karn sets his jaw and with a strained grunt, he hefts the cumbersome load up and settles it upon his shoulder.
The tension in the chamber is thick and oppressive enough that you can almost feel it lend a heaviness to the breaths that enter your lungs. Whatever time-stream this realm rides upon seems to grind to an abrupt halt and you're all left in perfect stillness, watching.... waiting.....
… But nothing happens.
One of Karn's eyes cracks open, having been squinted shut after he first touched the heart stone, and he glances down at himself, letting out a muted 'oh,' of surprise.
“There, you see? He's fine,” Death tells you, “Now, let's get this stone back to its host.”
Barely needing to be told twice, Karn begins to pick his way around the crystal growths and heads back toward the entrance whilst you and the Horseman walk in line with one another, following his path.
“So,” Death starts, folding his hands behind his back, “Are you learning to trust me yet?”
“I already trust you, Death. I mean, it took a while but, I am there.” You're too busy admiring the broken construct you pass by to notice the shock that flashes across Death's eyes.
You trust him?...
And you really think a few days is a while?
He drags his gaze off your face and elects to frown pensively at the straps of Karn's boots. At his silence, you continue, “Just because you trust someone doesn't mean you don't think they can be wrong sometimes.”
The old Nephilim huffs, uncertain of whether he should be insulted that you think he makes mistakes, or impressed at the philosophical side to your argument. After all, he himself would trust his siblings, but is more than aware that they're capable of erring from time to time.
Appraising you thoughtfully from the corner of an eye, Death opens his mouth to accuse you of spending too much time around the puzzling and sagacious Eideard when, all of a sudden, Karn lets out a startled cry, disturbing the relative peace that's fallen over you.
Yelping his name, your eyes snap up to the maker, whereas Death's immediately land upon the reason for his alarm.
From deep within the heart stone, Corruption's hideous consciousness had sensed a fresh, unwitting host, and temptation spurred it to send an insidious part of itself forth in search of the body it yearns to inhabit.
Blood rushes into your ears at the sight of the black, oily tendrils that stretch out of the heart stone and you barely register that you've taken several steps towards Karn before a hand is suddenly hauling you back and you soon find yourself gaping up at the bristling shoulders and jutting spine of a predatory Horseman.
However, much to your shock and dizzying relief, Corruption’s target isn't the youngling.
The heart stone lurches in Karn's grasp and he digs his fingertips into its callouses to keep it steady as the tendrils detach from their main cluster and drop to the ground near his feet. Rankled, the maker back-peddles up the steps and away from the writhing mess of darkness, whilst all you can do is watch from behind Death's guarding arm as corruption slips and gurgles its way across the room like a grotesque slug, heading straight for the broken-down construct slumped in the corner.
By the time Death realises its intent, he's too late to stop it.
The flailing ball of corruption reaches up with its tendrils and slides them underneath the stone plates that make up the construct’s chest.
“What is that thing!?” you exclaim.
When Karn takes in the pieces of stone on the ground, his face turns pale and he sucks in a sharp breath, his stomach sinking like a stone. “It... it’s a custodian,” he utters, his horror lending to your own.
“Karn!” Death barks, and you suddenly find yourself grabbed yet again and shoved none-too-gently towards the young maker, “Get her out of here!”
Acting swiftly, Karrn drops the heart stone and dashes back down the steps, clumsily curling his fingers around your torso and ushering you back to the entrance, away from the shuddering custodian.
A pair of brutally strong hands that look well-equipped to dish out some serious, blunt-force trauma pound into the earth, gripping fistfuls of stone as the thick and undulating strands of corruption knit the broken body back together. The arms are first, dragged across the ground and slotted into the shoulders whilst a blocky head is set into a round, open cavity on top of the custodian's torso, which in turn, is lifted onto the last component; a rotating, stone sphere.
Suddenly, the crevasses where its eyes would sit fill with the sickly yellow light you've come to know so well, and they lock straight onto the Horseman, who stalks backwards further into the room, deliberately drawing the construct away from you and Karn.
With his quarry's attention fixed wholly on him, Death whips out his scythes and splays his shoulders out wide, offering himself up as a challenge, though you can't help but think that bait would be a more appropriate term. Eerily, the hulking beast doesn't utter a sound from its stony maw, it merely pivots its body towards Death and begins to roll like a charging bull across the room, carried by its spherical base.
It reaches him and rears itself back, arms thrust high over his head, ready to pummel the Nephilim back to dust. You're ashamed of the way his name leaves your lips in a helpless, desperate cry.
Less than a second before he's flattened however, Death strafes expertly to the side and skirts around the custodian, leaving mere inches of space in his wake as its fists obliterate the ground where'd he'd been standing.
Lightening-quick, the Horseman strikes out at its exposed back, though it doesn't stay exposed for long.
The custodian's size and weight give the impression of a creature that should be slow, it's movements cumbersome, yet the ball that bears its mass allows for a much broader range of movement. Namely, within a split second, the custodian whirls around on its axis to face Death, swinging its arm out in a wide arc, a move that would have bowled him clear off his feet had he not leapt back out of the way in time.
Even from halfway across the room, you can hear the growl of frustration that escapes from underneath his mask as he makes another attempt to get close enough to the wildly swinging construct to even land a single blow on it, yet every time you start to think he may have found an opening, he's sent careening back by a sweep from one of the custodian's fists.
“We have to help him,” you realise after the construct once again bludgeons one of the yellow crystal growths to smithereens in an attempt to reach Death. Glancing up at Karn, you find him staring grimly out at the battle with his lips peeled back over gritted teeth and it soon becomes evident that he hadn't heard you.
Jaw setting, you turn about and begin to falteringly make your way down the steps. No sooner have you made it to the bottom than Karn suddenly snaps to attention and he lunges after you, throwing out a hand and slamming it to the ground right in your path, blocking the way forward. “What're you doin!?” he barks, frantic, “You tryin' to get yerself killed!?”
“We have to help him, Karn!” You attempt to sidestep his hand, but the maker is persistent, moving to stop you wherever you go. Grabbing his leather-bound thumb, you pull yourself up onto your toes and peer over the appendage, catching sight of Death just as he deflects a particularly savage blow that sends him skidding backwards for several yards until he's able to regain his balance.
Now borderline hysterical, you cry, “He can't do this alone!”
“He's Death! He's always done things by himself!”
Even as Karn speaks, a foul curse is spat from the Horseman's mouth as he tries and fails to sever the beast's hand as it makes a clumsy grab at him. You twist your neck around and peer up at the maker behind you, causing his heart to thunk down into his stomach when he sees tears welling up in your eyes.
“He shouldn't have to, though,” you utter, your fingers curling tightly into his glove, “Please, Karn?”
The youngling stares back at you. There's not a force in the universe that could move him to action quite like the sight of your tears. Hesitating for all of a second, he sets his mouth into a determined line and his eyes grow as hard and unyielding as the stone underfoot.
“I'll help 'im. You stay here,” he growls, nudging you back and standing to his full height.
You get the impression that he's not asking.
Death's scythes are battered by the custodian's fist yet again, though they still hold strong, even as their wielder's patience is quickly wearing thin. Unleashing a furious growl, the Horseman holds his ground, his back to the staircase as his assailant rolls like an unstoppable steam train towards him, its arm raising high into the air.
Unfortunately for the corrupted construct, due in part to its one-track mind, it's so focused on Death that it doesn't even see the new and far larger threat barrelling in its direction.
There's a gut-wrenching instance in which you're convinced that Karn has entered the fray too late, and the Horseman will surely be unable to counter the coming strike. As the custodian's fist begins to descend, Death braces himself, crossing his scythes in front of him and wondering why he's been unable to call upon his Reaper form during this fight.
All of a sudden, something enormous whooshes past his mask, and from the corner of an eye, he sees a hammer, swinging up through the air to meet the construct's downward swing in a head-on collision that throws the enormous beast off balance and, more pressingly, away from Death. Momentarily stunned, the Nephilim risks a quick glance up to see Karn standing beside him, rolling his shoulders.
“What do you think you're doing?” Death hisses venomously, “I told you to get-”
“Suck it up, Horseman! She's right - You can't do this one alone.”
Curling his lip at the maker's snappish interruption and your insinuation, Death discovers that he has no time to retort because the custodian is suddenly upon them once more.
Karn, although slower, is at least equipped to totter the construct on its axis with every swing of his hammer, and his addition to the battle allows Death more opportunities to get in close and tear a chunk of stone off its arms, back, anywhere that he can reach.
Following only a few minutes of combat, it becomes clear that the speed and unrivalled agility of the eldest Nephilim, coupled with the sheer, brute strength of a maker is too much of a challenge, and the sinister force driving the custodian pauses, rolling its host back a few yards and assessing the threats ahead of it in search of a weakness, an opportunity, a chance.
Karn and Death have planted themselves directly between you and the construct, the maker quivering with adrenaline and the Horseman just as calculating and cold as you expect him to be.
Suddenly, the custodian's head stops swinging back and forth between the two and comes to rest with its yellow gaze pointed straight through the middle of them.
“Why's it just standin' there?” Karn rumbles, an uneasy feeling blooming in the pit of his stomach at the custodian's decidedly thoughtful pause. Next to him, Death's eyes are narrowed to thin slits as he considers the stone behemoth warily whilst it simply peers back, unmoving.
A sensation that he's still unaccustomed to hits him in the chest at full force when he finally realises what – or rather, who – the construct has turned its sights onto.
He's too late to shout a warning, or to try and stop it as the custodian suddenly explodes into motion and lurches forwards, hurtling straight for them and keeping its shoulders low like a battering ram, forcing both maker and Horseman to dive instinctively out of its way rather than risk being mowed down, just as it had planned.
Within a fraction of a second, Death is wheeling about, a cry of outrage lingering in his throat. Karn is quick to follow suit and the maker's entire face drains of all colour once he sees the disaster about to occur right in front of them.
Corruption – fuelled by hate and spite – had spotted the group's vulnerability, and they had just stepped aside to let it pass.
Fear is not something that Karn ever likes to admit to feeling, but in that moment, watching you trip backwards up the steps and land painfully on your backside when the custodian careens towards you with hellish intent, the maker is certain he's never felt so afraid in his life.
Deep below the crashing waves of fear however, there's something far more reactive bubbling to the surface. He's never been an especially aggressive maker, not in temperament at least.
That all changes in a split second at the realisation that you're in imminent danger.
Without even taking the time to think, the maker discards his hammer, leaving it forgotten in his wake in favour of charging after the custodian as though a fire has been lit underneath his boots. But even though he's running at a speed he's never reached before, down in a dark, frightened corner of his heart, Karn knows he's too slow to get there in time. That doesn't stop him from willing himself forwards though, a bellowed shout of 'NO!' blasting from his mouth and a hand reaching out to you.
Behind him, the Horseman's own arm shadows his movements, lifting towards you as well.
Death is aware of only two things.
The first, his Reaper Form is suddenly trying to return with a vengeance, bucking against the magics that keep it shackled. And secondly, even if it manages to emerge, neither it nor the youngling will make it to you in time.
He doesn't even register that he's sent out the mental command to his gauntlet, hardly notices the flash of purple light or the phantom hand that lunges forth and flies across the room towards you, long, disjointed fingers splaying out wide, reaching, stretching to their limits in a desperate attempt to win the terrible race.
Scrambling futilely backwards and blind to everything but the construct bearing down on top of you, your mouth falls open, but no sound escapes, throat too tight with terror to even scream. There are fists as big as cars lifting high above you and all you can think about is how much the next few seconds are going to hurt.
They do hurt. Just not in the way you'd expected.
Pressure suddenly cinches around your torso and you don't even have a second to take a breath before the air is knocked from your lungs as you're ripped forwards violently, your head snapping back from the abruptness of the motion. You collide with something hard and cold that immediately curls itself around you, and when your head stops spinning and you can open your eyes again, you look up to see the underside of Death's chin.
Confused as to how you've come to be in his grasp, you turn your gaze outwards and find yourself staring in horrified awe at the brutal scene playing out in front of you.
The custodian's fists had all but demolished the steps where you'd been sprawled mere moments ago and the beast appears just as confused as you are to find that you're not a blood-stain beneath its hands.
Without slowing for even an instant, Karn rams into the construct's back and digs his fingers into the grooves around its neck, wrenching it back and hurling it sideways into a cluster of crystals that shatter upon impact. You hardly recognise the youngling with the way his teeth are bared, revealing the real extent of his formidable tusks as he bellows resoundingly and unintelligibly, casting aside all decorum to bend down and engulf the custodian's head in his fists.
With you pinned protectively against his heaving chest, Death tries to block the view with his arm, but you still manage to peer over the top of his limb, watching raptly whilst Karn squares his shoulders and gives the head a nauseating and vicious twist, wresting it clean off the custodian's shoulders and effectively severing the corruption from its host.
An awful screech turns your blood to ice, yet you still stare agape at the oily rivers that slide down the custodian's body and sink into the floor, followed moments after by crumbling remnants of limbs and stone plates that are no longer held together by tendrils of corruption.
At last, the chamber falls still and quiet once more, save for Karn's guttural grunts and your tentative sigh of relief.
Flexing his hands, the maker glares hatefully down at the mess and gives it a dismissive snort before he whips his head around to face you, his chest convulsing with every breath. Suddenly, the body curled over you begins to unfurl as Death straightens up again and lowers his arms, letting you take a shaky step out of them before you turn around to face him.
The Horseman doesn't even bother to stop his eyes from darting over you from head to foot in search of any fresh injuries.
“So...” you croak, rubbing at the back of your neck where an ache has already begun, “That was-”
“-Close?” he guesses.
“I was going to say terrifying, but yeah, it was pretty close.”
Booming footfalls alert you to Karn's approach and you turn to meet him, only to be startled by a pair of gigantic hands that curl around you, hovering just close enough to keep you trapped amongst trembling fingers.
“Are you all right!?” Karn blares, beads of sweat trickling down his forrid, “Did 'e hurt you!? Tell me you're okay!”
He's still shaking as the last threads of rage seep out of his bones and you're quick to place a calming hand on his thumb, raising your voice to be heard over the maker's babbling. “Karn, I'm okay! Chill! Death pulled me out of the way in time.”
The youngling's ears remain plastered to his skull and he doesn't look even remotely reassured, his eyes roving up and down your body as though he expects to discover a hidden injury.
After yet another near-death experience, you aren't quite sure where you find the capacity to crack a joke, but somehow, your lips manage to quirk up into a faltering grin and you say, “I-It's a good thing Death found that gauntlet, huh? It.. uh, it came in really handy back there.”
You may have tripped over your words, it may have been awkward and clumsy and you may be subjected to a very unimpressed glare from the Horseman, but for the time being, your focus is on the crumbling maker in front of you.
Karn's heavy breaths pause for a few seconds whilst he takes in your words, blinking at you with a perplexed frown. Then, he draws in a long, shuddering breath and expels it roughly again, his chest deflating as the warm air washes over your face until his exhale turns into a rough, throaty chuckle. “Ha... 'handy,” he grins.
Not even Death's deadpan stare prevents your shaky, wheezing giggle, if anything, one glance at the Horseman and you dissolve even further, breathlessly leaning against one of Karn's hands.
It's clear that the thrill of surviving another potentially fatal encounter has left you feeling giddy, something that Death can't fault you for, and in fact, he even lets a flicker of an indulgent smile bend the curve of his lips. Glancing up at him, you suddenly fall silent, peering at him as though he's sprouted a halo. “Death?” you say, incredulous, “Are you smiling?”
Quick as a flash, his face drops into its usual scowl and he crosses his arms, cocking a hip and drawling, “And why on earth would I be doing something like that?”
Undeterred, you lift a finger and point to one corner of your mouth. “You smile with this side. Your left eye sort of half-closes and gets all wrinkly whenever you do it.”
To that, the Nephilim can't come up with a response, more-so because he's taken aback by the knowledge that you've obviously been watching him far more closely than he'd assumed. Fortunately for his pride, you don't press the matter and rather than wait too long for a response, you let out a hum and push yourself away from the maker's glove as he gets back onto his feet, giving you a clearer view of the now destroyed custodian.
“Talk about putting the 'Karn' in 'carnage,” you say, appraising the pile of rubble before raising a brow at the youngling, who returns the look with a sheepish smile.
“Aye, sorry 'bout that. Hope I didn't scare you none.”
“Don't worry, you didn't. It was weird to see you angry though.”
Pressing his lips together, Karn makes a sound at the back of his throat, something between a hum and a grumble. “Doesn't happen often,” he admits quietly.
As the pair of you absently start to make your way back towards the entrance together, walking side by side, Death goes entirely unnoticed. He considers you both in silence, catching everything from the way Karn lazes into each step which gives you the chance to keep pace, to the lack of distance between you both, always staying within reach of one another...
You make... rather good friends, he realises, stubbornly ignoring the pit that opens up in his stomach at the very thought, reminding him that he wouldn't know friendship if it came up and slapped him around the face. He might not be any kind of expert, but he does recognise it when he sees it.
Earlier, when he had been searching for a way to open the fall gate, he had heard you through its thick stone, his keen ears picking up on the muffled conversation held between you and the maker when you thought yours' were the only ears listening.
You planned to stay with the makers.
Well.... Fine.
Good, even.
The Forge Lands... will make an adequate home for you, Death can't help but privately admit. And the makers will be perfect guardians. Of course, he shall have to have a word with Eideard before leaving, to ensure that the Old one keeps you and Karn out of trouble, as much as he can.
Yes... It's the perfect solution. You'll remain here with the giants, and Death can carry on, alone.
Karn will be happy to have you all to himself. Perhaps in time, you’ll actually even notice the way he looks at you.
“Death?”
The Horseman blinks and looks up, tugged back to the room by the sound of your voice. You've stopped on the staircase and twisted around to face him even as Karn continues on to cautiously retrieve the heart stone.
“Are you coming? Or are you just gonna stand there until the end of time?”
With an air of nonchalance that only Death could summon, he shakes his thoughts away and saunters over to you, using his knuckles to prod you up the stairs once he reaches your side.
“Get moving,” he grumbles, though the command has no real heat behind it, “I'd like to get this stone back to the Guardian before we run into any more surprises.”
You're walking ahead of him, so he doesn't see your smile wither and die as you make it to Karn's side, the youngling already having reclaimed possession of the corrupted heart stone.
----------------------------
The heavens had once again split open during your short walk back to the courtyard and the rain drums mercilessly down on your heads as you all emerge from the tunnel and step out into the courtyard. Aside from nature’s downpour splashing noisily against the ground, your journey has passed in relative silence, although Death gets the sense that there are several, burning questions you're dying to vocalise, and he doesn't miss the surreptitious glances that Karn keeps sending your way, the maker's lip trapped between his teeth all the way back to the Guardian.
Much, much too soon for your liking, you soon find yourself standing before the monstrous construct once again, your neck craned painfully in order to look up towards its head where, right in the space above its stony brows, there sits a hole, framed by a bronze surround which is obviously meant to house the heart stone laying across Karn's shoulders.
The skin on your thumb is subjected to a vicious torment by your other hand as you absently pick at it until cold fingers suddenly wrap around your wrist and tug your hands apart. Sheepishly, you peer up at Death and tuck your thumb into the hem of your skirt, hiding it from view. After a few more seconds spent underneath the Horseman's chiding frown, you let out a sigh when he finally releases you and turns to Karn, who's teeth haven't stopped worrying at his lip.
“Pup,” Death calls, causing the maker to give a start and whip his head down, releasing his welted lip in the process, “It's time.”
The small puddle of dread that has been sloshing around in your gut ever since you arrived at the Foundry promptly turns into a flood that rises into your lungs and squeezes at your heart.
As if he's fine-tuned to the same wavelength as you, Karn hesitates, furrowing his brow before twisting back to regard the heart stone and pressing his palm gently to its surface. You could almost swear the yellow light pulses in response, which makes you wonder how deep the connection really runs between these giants and the stones that supposedly hold the souls of their fallen brethren.
“We've seen its work, Horseman,” the youngling says, his ears drooping as he speaks, “Corruption fair weeps from it. Maybe....” He falters, and when he looks down at you, you notice that his forehead is etched by worried lines. “Maybe Y/n's right. Maybe this ain't such a good idea.”
Death's head swivels from the maker on his right to the human standing to his left. Just like that, it dawns on him that he's amongst not one, but two younglings.
“I have a theory,” he begins, impressed that the patience in his tone could match Eideard's, “The other two heart stones were pure. I'm wagering that their radiance will cleanse the third.”
After a pause, the youngling tips his head back to stare apprehensively at the Guardian. “Mayhaps.”
“Not, uh.. Not that I'm any kind of authority on corruption and magical stones and whatnot,” you offer in the ensuing silence, “But have you ever seen what happens when you put a drop of ink in a glass of water?”
The Horseman lifts a brow, retorting, “I hardly think this is the time for -”
“-The water doesn't turn the ink clear, Death,” you press, pleading. When he glances down, he notes that your hands are wringing together. “It's so often the other way around.”
Surprised, he can't help but admit that your analogy raises a rather compelling argument, and a troublesome point. Yet even so, the plain and simple fact of the matter is that by choosing not to act, then the valley and perhaps even the whole realm will be condemned to a slow, but inevitable death.
At least, if things change, there is a chance that they may change for the better. But first, the have to change at all.
Death steels himself against the strangely affecting look you're giving him and he clears his throat, gently putting, “You both know that the greater risk is to do nothing.”
A somber moment passes between the three of you and you finally lower your eyes to the ground, conceding without uttering a word.
Seeing your silent, if not reluctant acceptance, Karn too gives the Horseman a solemn nod and sighs, “Aye.”
Without further ceremony, he steps forward and heaves the mighty stone from his shoulder, offering it up to the Guardian.
Seconds later, your head snaps up when the stone is promptly ripped from his hands and shoots like a bullet up towards the enormous construct's head, propelled by whatever magic resonates underneath its surface.
Teeth grit, you wince as the projectile crashes right through the wooden scaffolding and into its destined slot with enough force to jolt the Guardian in its struts, shaking the gigantic chains that keep its wrists secured to the Foundry walls.
Immediately, golden light explodes from the stone, though it's soon drowned underneath a blinding, brilliant blue.
And then, your heart is thunking down into your shoes as the Guardian's colossal neck plates begin to rattle and at long last, the great beast raises its head, twin flickers of pale light bursting to life in the carved eye sockets. Its heart stone pulses in response with the same blue light and there is, for a moment, the brief hope that perhaps Corruption isn't strong enough to break this construct's will.
Suddenly, the entire world around you begins to shudder and shift and the air fills with the deafening sound of a mountain trying to move.
Death's hand appears from nowhere and grabs your shoulder, holding you steady when you almost teeter sideways as the Guardian wrenches at the chains, straining against them until a thunderous CRACK rings out across the courtyard.
To your horror, the rusted metal gives way completely, falling from the Guardian's wrists and crashing to the ground with one, final heave.
Over the din, you can hear Karn shouting excitedly. “The corruption has burned off like rain on a hot forge!” Beaming at Death, he exclaims, “You were right!”
However, one glance at the Horseman, and you can tell that the enthusiasm is far from shared.
Death's fiery eyes narrow to slits as he looks up at the Guardian.
Before you can ask what the matter is, he rasps a phrase that turns your blood to ice and sends panic sweeping through your veins.
“I was wrong.”
You turn to meet Karn’s horrified gaze over Death’s head, the youngling’s expression perfectly conveying your own thoughts - at least those that consist predominantly of nonsensical screaming.
Seconds later, you're clapping both hands over your ears to protect them.
From somewhere deep in the Guardian's cavernous chest, there booms forth a roar so powerful, it feels as though a thunderclap has gone off right beside you.
Turning your focus up once again, you can't help but to gasp at the sight. No longer is the final heart stone shimmering with the blue radiance that the others share. Now, the unmistakable, yellow glow of corruption is prominent, drowning out any trace of blue, whilst thick tendrils sprout from within it. At an alarming speed, they grow larger and longer, so much so that in no time, they start to wrap themselves around the Guardian's neck and dig their pointed tips underneath its plating.
One of the colossal arms gives an almighty shake, as though the beast is attempting to rid itself of the tendrils that are now snaking their way down to its elbow, coiling and spreading in every direction until a thick webbing of the stuff has engulfed its solitary hand.
But tragically, whatever fight the construct might have put up was already over the moment the heart stone entered its head.
Helpless, you can do nothing but stare and cover your ears against another, ear-splitting and haunting wail as the lights inside its eye sockets lose their pale hue and turn the colour of pus, flashing and flaring like a pair of suns on the brink of going supernova.
You're so distracted by the somewhat mesmerising display of such an effective, parasitic takeover that you hardly notice the titanic leg moving towards you until it smashes through the stone and wood scaffolding built around it and hurtles straight for you, Death and Karn.
Dragging your eyes down to what can only be described as an entire tower speeding in your direction, you try to choke out a gasp and your brain chooses that moment to freeze up, failing to provide you with a direction in which to dive.
Lucky then, that Death's brain is still functioning perfectly.
Whilst you and Karn stare agog at your impending doom, the Horseman, driven by sheer instinct, throws his scythe out towards the youngling and a hand towards you.
The weapon's edge curls around one of the straps on Karn's backpack, and at the same time, Death's fingers wrap around the neck of your top.
Without a split second to spare, the Nephilim leaps backwards out of the Guardian's path and subsequently drags you and Karn right along with him.
The maker lets out a grunt as he lands on his rucksack, whereas you find your spine hitting Death's chest when he falls to the ground beneath you, and not a moment too soon, as the construct's leg goes sailing over your heads before it pounds into the dirt again just a few, scant feet from where you all lay.
To you, the world had almost come crashing down on top of you.
To the Guardian, it had done little more than taken its first step into the world for which it was created.
All around, pieces of debris continue to crumble and fall as it approaches the cliff walls that hem the Foundry in, walls that bear no obstacle for a creature that stands twice their height.
Trembling against Death's chest even when he pushes himself into a sitting position, you stare after the Guardian, your teeth chattering to witness it step over the cliff wall like you'd step over a stick in your path.
The thunderous foot falls recede into the distance, and only then do you scramble to escape Death's hold and shoot up onto your unsteady legs, a sudden, awful realisation hitting you harder than a slap to the face.
“I-It's – it's heading for Tri Stone!” you struggle out, your exclamation followed by Karn's accompanying cry of, “The others!”
The youngling doesn't hesitate. He breaks into a lumbering run, bee-lining for the courtyard's primary entrance without even glancing back to see if either you or Death are following.
“Karn!” the Horseman barks.
“I have to go back!” the maker bellows in return, never slowing his gait, “I have to make sure they're alright!”
Fatigue is blessedly exchanged for adrenaline and you're able to forget all about your aching body as you break into a run and start after your friend in stubborn spite of the instinct to sprint in the opposite direction. The Guardian is an impossible obstacle that you have no way of hurdling.
And still, you run.
With a snarl of frustration, Death spits an old Nephilim curse and follows suit.
For a human, you manage to kick up a bit of speed as you chase after Karn through the Foundry, a Horseman hot on your own heels.
Hitting the enormous, circular chamber, you almost think you’ve somehow gone the wrong way, but the chains hanging down from the walls and the lava spitting and bubbling below you are so, unmistakably familiar, you have to do a double take, roving your gaze across the room as you hurtle along the curved catwalk. When you notice the rather worrying change, you nearly stop dead in your tracks.
“The hammer's gone,” you breathe, following Karn at a sprint through the doors, your voice raising in pitch until it's an alarmed shout, “Are you shitting me? The hammer! It – It took the hammer!”
Karn’s feet pound like thunderclaps against the stone ground whilst Death’s are hardly heard at all. However, the cold that chases the back of your neck is reassurance that he is there, always behind you, even when you burst through the Foundry’s main entrance and spill out onto the bridge.
Smoke plumes rise ominously from beyond Tri Stone’s outer walls and all you can do is keep running until the wind stings at your eyes and the icy rain hits your skin like tiny sparks of fire.
The sky suddenly lights up and just moments later, from somewhere further down the valley, there’s a boom of thunder, indicating a swiftly approaching storm.
Chapter 16: Stage Two
Summary:
The storm breaks and it all comes crashing down...
Warning: Angst, whump, hurt/comfort, blood, red mist of rage, graphic violence, explicit language
Chapter Text
The resounding thumps of Karn's boots pulse rhythmically through your chest as you charge after him across the bridge, each step drumming along to the beat of your heart until you can hardly tell whether it's the organ that thunders in your ears, or the youngling's footsteps.
Even the heavens themselves seem to be urging you along. A snarl from the storm-laden clouds chases you towards Tri Stone with icy pellets of rain nipping at your heels. Every breath leaves you harshly and raggedly, and were it not for the steady presence of Death at your back, you might be tempted to slow down and surrender to your burning lungs.
To say that you're afraid would be the biggest understatement this side of a century. With every boom and crash you hear from the village, the pit opening up in your stomach grows wider and wider until it feels as though your heart has plummeted straight down inside it, lost amongst your roiling guts.
Teeth grit, you push yourself to run on, clumsily leaping over cracks and fissures that now litter the weathered stone underfoot. It would seem that hardly an inch of the bridge has been left intact after bearing the full weight of a rampaging guardian.
Large segments of the structure break off and your ears pick up the telltale rush of air as they whoosh down into the endless chasm far below you. It'll be a miracle if you all manage to make it to the other side before the whole thing collapses out from under your feet, but the bridge's stability, though certainly a worry, is hardly at the forefront of your priorities right now.
'The makers have to be okay,' you tell yourself, feeling not even the slightest bit reassured by your own thoughts, 'They have to be.'
They're good people.
They're your friends.
Christ, when you really think about it, they're probably the closest thing you've got to -
- A sudden bolt of lightening streaks across the sky like a whip-crack and illuminates Tri Stone's outer wall, and the thought that had lingered just beyond the reaches of your mind is flung haphazardly out of the proverbial window when you spot the mountainous figure looming at the far end of the bridge.
“Warden!” you cry out, swiping rainwater from your eyes.
The mighty construct gives no indication that he's heard you, nor does he look your way even when you all stampede onto the grassy plateau. He's collapsed onto one knee before the Makers' Forge, his blue gaze fixed upon the door as he clutches at an arm that looks as though it's just lost a fight with a wrecking ball. More disturbingly, his gargantuan slab of a shoulder is almost entirely gone – smashed into oblivion, leaving chunks of stone scattered about in the grass all around him.
Karn is the first to reach him, and you can tell that he's just as perturbed by the old construct's condition as you are.
Ears pinned back against his head, the youngling staggers to a halt and gapes in abject horror at the fragments of dust and stones that cascade down from the Warden's jaw when he opens it to speak.
“I could not stop him,” he rumbles dazedly, more to himself than to any of you, “I could not even slow him...”
Sliding up beside the maker, you absently cover your mouth with a hand and take stock of the construct's injuries.
“Oh... Warden..” you breathe and blindly stretch your arm out sideways until your fingers find the strap of Karn's boot and wrap around it, keeping you upright even when your legs threaten to buckle out from underneath you.
The construct's heart stone sits dimly inside his chest, its once dazzling, blue light now barely visible through the rain.
If Death hadn't heard him speaking aloud, he would have marked the giant as... inactive.
At your side, Karn stares up at the Warden for another few seconds before he lowers his eyes and glares hard at the ground, his hands curling into tight fists. “I...This is... is...” he tries, but falls silent, unable to think of anything more substantial to say. Instead, he swallows thickly and shakes his head. Then, without another word, the youngling whirls around, and the motion pulls his boot from your grasp as he kicks up his heels and stomps hurriedly towards the Forge, taking the steps three at a time until he reaches the doors and throws them open, thundering inside.
Wringing your hands over one another, you tear your eyes off Karn and return your focus to the Warden, taking a slow step towards the colossal figure. However, before you can take another, you find yourself tugged to a stop by cold fingers that suddenly fall upon your shoulder, startling your focus to the Horseman who appears next to you, silent as a ghost. “Come,” he utters, nudging you away with no real force, “There's nothing we can do for him now.”
“But, Death, he's hurt,” you argue, gesturing up at the Warden and pulling out of the cold grip.
The Nephilim's scowl darkens behind the sockets of his mask and he aims to say something reassuring, but misses by a mile. “He's a construct. It'll take a lot more damage than this to put him down.”
Well... He certainly doesn't miss the disapproving frown that turns your expression sour like curdled milk.
You manage to swallow down any retort you might have summoned and shake your head at him as you start picking your way around the remnants of the construct's shoulder until you reach his shin.
Without really thinking, you rap your knuckles against the stone to get his attention, only to immediately regret your hasty action when bone strikes the hard surface and a jolt of pain goes lancing up through your hand. “Ah! Shit,” you curse, flapping your wrist about to lessen the ache. Undeterred for long, however, you use your other hand to place a firm pat against his leg instead, raising your voice and calling out, “Hey! Hey, Warden! Down here!”
You can't begin to imagine whether or not he'd even felt your touch, yet the construct surprises you by finally dragging his azure gaze off Tri Stone's walls and turning his head down towards you, his eyes flickering several times until they at last turn strong and solid, brightening with recognition as he's pulled from whatever state of shock he'd been ensnared in.
“Little ones?” he rumbles, his voice beset with a breathlessness that stone shouldn't possess, “You are alive?”
“Despite best efforts,” you chuckle without a trace of humour, your expression wan, “Are you okay?”
In response, the construct groans and raises an arm to his face to inspect the missing chunk as pieces of detritus fall from the limb and into the grass around you.
“I will.. recover... But, the makers...” Trailing off, he lowers his arm and twists his head towards the Forge, silent.
He doesn't have to say anything further to make it clear that he's worried. You can already imagine how helpless he must have felt to see the Guardian tear through Tri Stone and know that there was nothing he could do to stop it.
It wasn't so long ago that you'd watched a colossal, bat-like demon smash through the roof of Father's Michael's church to get at your fellow humans sheltering inside whilst you watched from the Horseman's shoulder, helpless to help.
Lips pressing into a thin line, you raise a hand once again and pat the Warden's shin, far more gently this time, for your own sake, if not his. You hope the gesture of comfort translates across the mile-wide species gap - and it must, because he soon gazes down at you, his jaw somehow raising into the stiff rendition of a smile.
“You just... sit tight, okay, big guy? We'll go and make sure they're all right,” you tell him softly.
Behind you, Death silently observes the interlude with his head tilted and his eyes transfixed on the hand that you've rested against the Warden's stone, as though you really believe your fingers might hold just the right sort of power to stick his broken pieces back together.
However, his skepticism is quashed when he lifts his gaze up to the construct's pulsing heart stone and finds it shining clear and bright through the gloomy rain.
Hadn't it... been much duller only moments ago?
He's pulled from his ruminations when a sudden weight lands on his shoulder and something dark and feathered squawks miserably next to his ear. Turning his head, Death casts an eye lazily over the sopping-wet crow, who's beak is pointed very deliberately towards the forge doors and the promise of dry warmth beyond them. The Horseman grunts and faces you again, belatedly realising that you too, are utterly soaked to the skin. So, with a soft huff, he strides up behind you again and this time, his hand is firmer as it lands upon your shoulder, more insistent.
Once your eyes find his, he jerks his head towards the forge and vehemently resists the niggling tickle of relief when you nod at him, giving the Warden a final, parting wave and then allowing yourself to be pushed across the plateau, up the slippery steps and through the wide, stone doors.
It would've probably perturbed Death if he ever realised that it hadn't once occurred to him to simply leave you out in the rain.
------
As soon as you set foot inside the makers' forge, your skin is hit by a wave of comforting warmth that emanates from the nearby fireplace and chases away your goosebumps, returning some feeling to your tingling fingertips.
Grateful for the brief respite from nature's wrath, you gather up a section of your top and wring it out, following Death towards the raised dais where you can hear a familiar maker complaining. Loudly.
“Ach! Away with you both! It's not as bad as it looks.”
Alya...
Although she sounds far from happy, you can't bring yourself to care, not when her complaints indicate that she's alive.
Relief seems to plough right into the backs of your knees, causing you to stagger forwards, earning a swift and searching glance from Death.
“M'fine,” you mumble, straightening up again and forging ahead.
Dust flaps off the Horseman's shoulder as you brush past him on the steps up to the dais, just in time to see Alya shoving herself out from underneath her brother's steadying hand.
Karn is already there with them too, but he, perhaps wisely, is keeping his distance, eyeing Alya's wrist.
All three makers are standing around the anvil. Valus is wringing his hands and uttering soft, indecipherable sounds from under his visor, earning a glare from his sister, who's arm, you note with no small degree of alarm, is clutched protectively to her chest.
“Alya!” you call out, breathless, “Valus! Are you two okay?!”
As one, the makers' heads snap down to face you.
“There you are!” the forge sister exclaims, her taught expression collapsing under the weight of relief, “We've been worried sick! When we heard the Guardian wake up, we feared the worst!”
You open your mouth to ask about her wrist, but you never get the chance. Valus is upon you in seconds and you let out an embarrassing squeak of alarm as you're promptly swept up off the ground by one of his gigantic, soot-stained hands.
“Oh put 'er down, you big baby,” Alya scolds him, “You can see she's fine.”
Evidently, Valus disagrees.
He ignores his sister's words and instead lifts you up to his visor, beneath which you spot the flash of a soft, green eye as he begins to inspect you for injuries, turning you this way and that, deaf to your squawks of protest and Karn whinging for him to be careful with you.
Rolling his eyes, Death turns away from the fussing maker and gestures to Alya's arm. “What happened?”
She scowls down at the offending wrist, giving it an experimental roll. “Piece o' the ceiling broke loose when the Guardian passed over. Damn boulder struck my arm as it fell. S'just a bruise but-” She pauses to huff, jerking her chin at Valus. “-You try tellin' him that... He's been on edge all day since you three left for the Foundry.”
Her brother snorts indignantly at the accusing tone but he does relent in subjecting you to his scrutiny and places you gingerly back on the ground once he deems you unharmed, but not before giving the top of your head the gentlest of pats, his armoured shoulders clanking as he slumps forwards, relieved.
Frazzled, you readjust your skirt and offer him an exasperated smile. “Yeah. Good to see you in one piece too, Valus.”
“Where are the others?” Death presses.
Lowering her eyes back down to him, Alya drops her scowl and replies, “Muria and Thane are still out in the village. Everythin' happened so fast – I... I don't know even know if they're okay yet!”
“Meet me outside! I'll go and see to the Shaman,” Karn announces suddenly, turning on his heel to march for the village-facing entrance. Alya and Valus are, for the most part, unharmed, and with everyone in the forge accounted for, he's anxious to determine the fates of the others for himself.
“...And Eideard?” you ask, dragging your gaze from Karn's retreating backpack and returning it to the forge sister, compelled by a knot of concern that winds tighter and tighter in your belly and only grows worse when she glances down at you and pulls her lips into a thin, troubled line.
“Don't know. He's not in here, and if he's not outside... then, m'afraid he may have gone after the Guardian by himself.”
A rush of air is sucked out of you and you sway slightly on your feet, having to widen your stance to prevent an unnecessary fall. “But if he does that, then he...” Hesitating, you reach up and card your nails roughly through your hair. “- Oh god, he's gonna get himself killed!”
Unbeknownst to you, the Horseman's eyes are glued to your overwrought expression, his own, as always, unreadable beneath his mask. You look as though you're teetering right on the verge of tears.
Death isn't quite sure why, but no matter how badly he wants to hold onto the comforting familiarity of apathy, he strangely finds that he just... can't.
Inwardly, he recoils and growls a swift warning to himself.
'Not. One. Step. Deeper.'
He's just... frustrated that he'd been wrong about the corrupted heart stones. That's where the disquiet in his chest is stemming from. The fact that he just so happened to feel disquieted as soon as he spotted the glossy sheen over your eyes is sheer coincidence.
Nothing more. Nothing less.
Without a word, the Horseman turns on his heel and stalks between the makers, heading down the steps in a bee line for the entrance.
Alya doesn't bother to stop him, but the very second you try to follow, you suddenly find a large, brown boot slammed down in your path, causing you to jerk backwards with a gasp. “Wha-! Alya!?”
“You're not goin' after him!” Alya barks, backed up by Valus, who shakes his head in aggressive concurrence, “It was bad enough Eideard let you go to the Foundry. Now with the Guardian's runnin' wild, it's not safe outside the village!”
“Not like it's really safe inside the village either,” you retort, flicking your gaze pointedly to her arm.
The maker's jaw snaps shut and she narrows her eyes at you, whilst her brother emits another, unhappy hum from underneath his visor.
“Look. I only want to check on Muria and Thane,” you urge, clasping your palms together, “I promise, I won't leave Tri Stone.”
The makers don't look convinced. They share a knowing glance, Alya's eyebrow raised in question, and although you can't see Valus's expression, you can only imagine that it mirrors his sister's perfectly.
Finally, Alya heaves a sigh and turns her head to scrutinise you, one eye squinted shut. “You swear it?” she demands.
You open your mouth and hesitate for a second before you manage to say, “O-of course, I swear.”
To you, the falter is glaringly obvious, but Alya and her brother don't seem to notice.
The next solemn look that passes between her amber gaze and Valus's invisible stare is brief, but after a minute or two, they both break eye contact again and Alya reluctantly lifts her boot from your path and steps back, still clutching her wrist. “All right. Go on with you now, we'll stay here a bit. Holler if you need us, aye? We have to start reinforcin' this forge in case the Guardian decides to come back and.... and finish the job.”
Hearing it said like that, your stomach clenches with the need to purge. Swallowing hard, you send the twins a quick smile of thanks, then shoot off after the Horseman, barely slipping through the door as it swings shut behind him.
------
Another booming growl of thunder greets you when you burst out into Tri Stone and come to an abrupt stop, very nearly swallowing your own tongue at the sight that you find yourself so cruelly faced with.
Though the rain obscures a little of your vision, it does nothing to hide a scene that's so, entirely familiar that it thrusts you violently back in time to the home you'd left behind, and there isn't so much as a second to prepare yourself for the onslaught of images that flash through your mind's eye like an awful, traumatic slideshow.
Buildings crushed and left as smoking ruins, the pavement underfoot torn up by an impactful force that it was never meant to withstand, the stench of blood in your nostrils, an inescapable fog of dust that you're certain will choke you with its density, and the... the screaming -
You can barely even hear the monotonous drone of your parents' answering machine above the people howling like animals as they're torn apart just metres away from the alley you've ducked into.
'We're sorry we aren't here to take your call right now. Please leave a-'
Click! You try again....
'We're sorry we aren't here to take your call right now-'
Click! Again...
'We're sorry-'
“Y/N!”
Fingers of ice suddenly latch onto your shoulder and jolt you back to the present.
“Stay here!” a voice barks into your ear and you flinch, whipping your head sideways to see Death's bone-white mask mere inches from your face.
“W..wha...?” How did he know that your mind had wandered elsewhere?
“Keep your promise to the makers,” he says gruffly, “Stay here, in the village!”
There's an unspoken 'or else,' tacked on to the end of his command as the fingers on your shoulder clamp down even harder, their pressure increasing the the point where you almost wince, but not quite. You recognise the gesture for what it is – a warning, the promise of consequence simmering in his hostile glare.
He waits for your shaky nod, and after a further sliver of a second passes, his grip at last disappears, leaving pinpricks of cold in the wake of his fingernails where they'd dug lightly into your skin.
“But, where are you going?” you blurt out.
The Horseman's reply is to turn his head towards the end of the village, past the destroyed walls and over the cliffs where a flash of lightening illuminates the distant silhouette of the towering Guardian as it moves away from Tri Stone.
He glances back at you, his eyes cold as steel despite how they burn with the colour of smouldering embers.
His intent immediately becomes clear.
He's going after it.
Squinting up at him through the pouring rain, you shake your head, incredulous. “Okay, Death! I know you've pulled off some pretty insane stunts so far,” you protest, stepping after him as he pulls away and begins to stalk across the lower courtyard, “But this is – It's just - Death!”
The Nephilim doesn't stop.
“Wait a second! Will you listen to me!”
He ignores you outright, at least until you jog up next to him and slide your hand around his elbow, trying to tug him to a halt. But Death doesn't allow you to hold onto him for long.
Giving his arm a jerk, he rips himself out of your grasp so viciously, you stumble forwards and barely manage to find your footing again before you hit the ground.
Meanwhile, his step never once falters. “Stay with the makers,” he growls out dangerously through clenched teeth.
The sound of your footsteps splashing after him slow, then die, and once he reaches Thane's arena, the compulsion to glance back grows overpowering and although he soon wishes he hadn't, he twists his head around to catch a glimpse of you over his shoulder.
Death has seen many a sad sight in his long un-life. He's seen demons blubber and beg for mercy on the tip of his scythe. He's seen angels cry out for a Creator who will never save them.
But nothing has ever gnawed at the old bones in his chest like the sight of you staring after him in the midst of a torrential downpour.
Straggles of hair lay plastered to your face, your flimsy clothes are already soaked through with rain and there's a slight tremble that begins in your arms and ends in your legs, no doubt from the cold, stinging water that beats mercilessly down on top of you. He makes his second mistake then, of looking you in the eye, and he lets a redundant breath slip from beneath his mask at what he finds.
The old Horseman wracks his brain, trying to remember when, if ever, he's been looked at like that before – like he's unfathomably important, like whatever happens to him matters to you greatly. He hopes you'll never look at him like that again, even if the softest whisper at the back of his mind insists that it isn't as bad as he'd like to think it is.
With a rapid shake of his head, Death tears his eyes off the soggy human behind him and breaks into a run, making for the boundary of the village.
Yet again, you watch the Horseman leave, frustrated and anxious that this routine of being left behind is starting to become more and more repetitive, of late. As he dashes up the steps to Tri Stone's entrance and out of sight, your heart – which has already sunk as low as your shoes – falls right out the soles of your feet and into the ground below, disappearing so rudely as to leave you feeling empty and hollow, but most of all afraid.
All of a sudden, a mass of ebony feathers fills your peripheral and the sharp bark of a crow rings in your ear.
Startled, you twist to the side just as Dust lands heavily on your shoulder.
“O-oh... Hey,” you sniff, reaching up to run a knuckle down the front of his breastbone. You keep still whilst he settles, fluffing himself up and regarding you carefully with one, beady eye. Sniffling again, you blink back at him, casting your gaze over his glistening, black feathers and the water droplets that drip from the tip of his beak. His throat trembles as he emits a low, gentle warble.
Then, without warning, the bird promptly presses the side of his sooty head against your cheek, rubbing against it a few times before he swiftly launches himself into the dismal sky once more, offering you a final, parting squawk.
Bewildered, you silently watch him disappear after the Horseman.
Although you're still weighed down by the unshakeable heaviness of dread, the crow's gesture of affection is appreciated, and you allow yourself a long, slow inhale, holding the breath within your lungs until they start to burn.
It feels good when you exhale, like you're trying to parody the sensation of relief.
“Okay.” Your jaw sets and you begin to cast your gaze around the village, forcing your eyes see it as Tri Stone and not... not home. Turning to the right, you take in the vast gazebo that had served so faithfully as Valus and Alya's forge has been knocked down by some, mighty force and half of its domed roof has collapsed inwards and filled the space with rubble and dust.
A glance up the stairs to Muria's garden shows you that Karn has already made it to the Shaman, and he's leading her by the arm down the steps, her trusty staff seeming to be nowhere in sight. Seconds later and your heart squeezes sympathetically when you notice that the youngling is carrying what remains of it, splintered into pieces so small and numerous, it looks like it could only be used for kindling.
Still, you're glad to see that the Shaman is alive.
Trailing your gaze past them, you could weep anew as you take in the ruins of her gazebo, now utterly destroyed beyond recognition, her garden and plants and herbs lost somewhere beneath rubble and immense piles of stone.
Feeling nauseous, you tear your eyes away and face north.
Half-dazed by the destruction around you, you find that your feet have begun to carry you forwards of their own accord down the length of the village towards Thane's arena whilst you continue to sweep your eyes across the path ahead, anxious to catch sight of Eideard.
You can only pray that Alya had been wrong and he hasn't gone after the Guardian alone.
It isn't just Death whose safety you're concerned about, after all.
“Fleshling?”
You almost trip over your own feet at the sound of your name being called by a familiar, gravelly voice.
Squinting against the rain, it takes you a moment to find the source, and once you do, you wonder how far out of your own head you must have been to miss the figure melting from the long, dark shadows of the arena walls.
“B-Blackroot?” you sputter, letting your jaw hang shamelessly to the ground.
Against all odds, the old, moss-coated construct is indeed here, in Tri-Stone, stumbling towards you on stumpy and unsteady legs that still don't seem used to the motions being asked of them.
Giving him a quick once over, you soon determine that whilst he certainly looks startled, he's otherwise unscathed.
You just can't stop yourself.
With staggering urgency, you lurch into a run and close the distance between yourself and Blackroot in a matter of seconds, clinging to the modicum of good news like a mollusc clings to oceanic rocks.
The construct suddenly freezes as he's struck in the torso by a human-shaped bullet. His luminous eyes flicker and he drops his chin to peer down at the top of your head, surprised to find that soft, fleshy arms have been thrown as far as they can reach around the lumpy boulder that serves as his waist. You hardly even seem to care about the rainwater cascading down the crevasses in his rocky body and pouring onto your head.
There is, however, something strikingly familiar about having the warmth of another body pressed against him, something so achingly known and yet, when he tries to grasp the memory, it slips away from him like smoke through his blocky fingers.
A curious part of him wonders what might happen if he reciprocates, if he returns your gesture, and then he wonders whether he's even supposed to. Ultimately though, his hesitancy costs him that answer, because moments after his hands begin inching towards your back, your grip on his waist goes slack as you withdraw your arms and step away to peer up at him, squinting heavily through the falling rain.
“You're here!” you blurt out, perhaps a touch needlessly given that he's standing right in front of you, “How – I... How?”
The construct's lower jaw lifts into what you recognise is a smile and he wordlessly curls his hand around an object dangling from his belt and lifts it loose, holding it out to you in an upturned palm.
Two familiar, button eyes peer back at you.
“Eideard,” you chuckle wetly, reaching up to brush your fingers down the patch of white felt that has been stitched into a beard for the doll.
“My master,” Blackroot nods, “He was sad that he had not returned for me sooner. He thought I was lost to Corruption but I was just happy to see him again. He found me. He said you told him where I was, and he found me.” Stopping to peer at you thoughtfully for a moment, the construct's jaw lifts even further and he abruptly declares, “You are very kind.”
Flustered, you wave his compliment aside and reply, “Oh, well I don't know about that. I'm not the one who got you out of that fjord, Eideard is.”
“But he would never have found me, were it not for you, fleshling.”
Somehow, despite his eyes being little more than a pair of glow-stones set inside his skull, Blackroot manages to look utterly start-struck.
“Well, I, Um...” More than a little bashful, you clear your throat and step back, throwing your hands out towards his feet in the hopes that a distraction will stop him from staring at you like you're some kind of hero. “Hey! You're walking! Your roots - They're gone!”
The yellow lights of his eyes blink once and he shifts forwards to look down at himself, the tree on his back creaking ominously as he does. “Ah! Yes. The magic my master used to free me was very old and powerful. It did not even hurt when he severed my roots and sealed the cuts so my life force would not leak out.”
“Well, whatever he did and... however he did it. I'm just glad you're here now. And that the Guardian didn't... well. You know.”
The construct fiddles with his belt for a while before he manages to fasten the Eideard doll back to it. When he returns his gaze to you, it's filled with gratitude. “I am glad as well.”
You return his clumsy smile, until your eyes start to wander and you find yourself glancing anxiously around the arena behind him. “So, uh, have you like, seen Eideard? A-Around here, maybe?”
Slowly, the construct's rocky brows scrape together and a soft gust of air shoots out from the gap in his jaw.
His answer, when it comes, is the one you'd been dreading. “He has gone. He left to follow that monster out into the valley.”
Your stomach begins to tie itself into knots all over again and what little elation you'd regained from seeing Blackroot swiftly evaporates. Licking your lips, you try to keep the shaking from your voice and ask, “What... what about Thane? Have you seen Thane?”
As though summoned by the mere mention of his name, a rough voice calls out, “Over here, Lass.”
Under your feet, the ground shudders with the familiar and unmistakable footfalls of an approaching maker. Craning your head around Blackroot's side, you cast your gaze towards the back of the arena, only to blanch and slap a hand over your mouth at the sight that emerges from the shadows.
The old warrior hobbles eagerly towards you, dragging one leg behind him as though it's nothing but a hunk of useless, dead flesh sitting inside his boot. Belatedly, he hopes you'll assume that the water trickling down his face is merely from the incessant rainfall and not from his eyes watering thanks to the sodding, great bruise that's already sprouted across the bridge of his nose. Yet, in spite of the blurry vision and the aggravated pain in his fractured shinbone, Thane's relief at just knowing you're alive temporarily overrides the agony from his injuries...
...Injuries he forgets to hide until he sees your hand fly up to your mouth.
Wincing at the frozen, wide-eyed stare you’ve locked him in, Thane lets out a strained grunt and forces himself to walk a little straighter, placing the weight back onto his wounded leg and plastering on a smile that hardly makes the rivers of blood that pour down his face any less noticeable.
Blackroot moves further aside to make room for the warrior, who at last staggers to a halt and collapses heavily onto his good knee in front of you, his sturdy chest heaving.
“You're alive,” he sighs wearily, more for his own reassurance than yours, “You're alive... The others... are they...?”
Trembling, you lower your hands from your mouth, determined not to make him wait for the answer. “E-everyone's alive, Thane,” you tell him with your eyes glued to the bruise blossoming over his nose, “A little beaten up, but... they'll be fine.”
Bowing his head, the maker lets out the enormous breath he'd been holding onto. “Thank the Stone... When the Guardian ploughed through the village, I.... I thought, you might've been...” Trailing off, he averts his gaze to emit a low grumble from the back of his throat before he looks at you again, causing you to gulp when something fearsome and chilling sparks to life in his stormy eyes. “That stone bastard didn't hurt you, did 'e?” the warrior growls.
Lightening flashes above you and you stare up at his glowering face in a daze, the world around you cold and quiet whilst crimson rivulets trickle steadily and relentlessly out of a gash in his temple, pushed by every pulse of his immense heart.
Not even the rain can wash the blood away fast enough.
You have to squeeze your eyes shut after a few seconds, fighting to regain your composure when the coppery stench permeates your nostrils and conjures up memories of crimson streets utterly saturated with life's most precious liquid.
Thane notices that you've begun to sway on your feet and, without thinking too hard about it, he reaches out a hand, curling his fingertips around your torso and effectively propping you upright. His heart-rate spikes in the meantime, now more concerned than ever that you've suffered in some, unseen way. Before he can bare his tusks and promise to tear the Guardian limb from limb however, your eyes flicker open again and you swallow thickly, glad that the rain is disguising your tears.
“No, no,” you sniff, wiping at your eyes to banish the terrible memories vying for your attention, “The Guardian... he didn't hurt me.”
The hand that isn’t holding you upright moves to his chest and he splays his fingers out over it, mumbling, “Stone be praised...”
“But – shit, Thane – Look what he did to you!” you continue, pressing your hands earnestly to his glove.
“What, this?” The warrior glances down at himself and gives you a tusky smirk. “Ach, nothin' wrong with a few more battle scars. Ain't like they'll make this mug any uglier, eh?”
He allows a glimmer of satisfaction to ignite in his chest when the attempt at humour is rewarded by your weak, wet bark of laughter, although the humour fades almost as swiftly as it had come and you suck down a hitching breath, turning away from him and looking towards the intact staircase.
“Eideard and Death...” you begin hesitantly, “They'll need help.”
Following your gaze, Thane's face drops and he shifts uneasily.
Though it's a loathsome thing for the proud warrior to admit out loud, he grits his teeth and gruffly says, “I'm in no fit state to assist. Reckon I'd only get in the way n' give the old man somethin' else to worry about.”
Your only response is to let out an evasive hum whilst you continue staring at the path ahead.
You never said that it needed be Thane who went to help.
Gradually, your brows knit together until they form a hard, determined line.
The old warrior casts glances between you and the direction your eyes are pointed, his expression becoming more and more incredulous with every turn of his head. He doesn't like stormy cloud that's growing on your face. It's similar to the look Karn gets whenever the youngling is about to make a stupid decision.
“Lass,” Thane growls warningly, “Whatever’s goin’ through that head of yours, knock it off. You’ve done enough...”
Have you?
If it weren’t for you and Death, the Guardian wouldn’t have even woken up to wreak this havoc on Tri Stone and the makers. If you’d have just stood your ground and stopped the Horseman from putting that damn corrupted heart stone into the construct, nobody would be in this mess. You could have found another way...
Huh... Is this your fault?
‘Well,’ you say to yourself, eyeing the blood oozing from Thane’s nostrils, ‘I’ve certainly done enough to make things go wrong... Maybe it’s time I helped do something right.’
You take a breath and begin sidestepping around him, shaking your head apologetically. “I'm sorry, please don't be mad. But I – I have to go!”
At once, the maker’s face grows several shades paler. He’d been so sure that you had the sense to avoid the Guardian now that you’ve seen the damage it can do to a village full of adult makers.
Evidently, he's overestimated the intelligence of humans.
“You don't have to do a bloody thing!” he barks, swiping a hand out after you and growling when you deftly slip around his reaching fingers, “Damn it, girl! Get back here! Don't you dare leave this village! You hear me!?”
He's too late in shoving himself up off the ground and hobbling after you. On any other day, he'd manage to catch you in just a few, short strides, but with the injury to his leg, he doesn't have a chance of keeping up. The first step he takes is too sudden, too vicious on his battered limb and he stumbles immediately, throwing a hand out to catch himself on the training dummy nearby. He raises his head and his expression contorts, eyes growing wide when he sees that you're almost at the top of the steps.
Huffing like a frantic bull and woefully out of options, he tries for rage instead, hoping that he could frighten you into returning.
So, sucking down a lungful of air, he roars, “HUMAN!” and uses the dummy to desperately drag himself upright. However, when you still don't turn around, and instead hop over the lip of the staircase, he peels his lips back, bares his teeth and all but howls, “Y/N!”
......
Sadly, his efforts prove to be in vain.
You don't return to the steps, you don't even turn around, you simply break into a jog and vanish inside the waiting tunnel, followed by a foreboding snarl of thunder.
---------
Frigid winds hit the bare skin on your arms and face as soon as you burst out into the Stonefather's vale like a bullet shot from a gun. Your lungs are on fire, burning up every ounce of oxygen that you manage to suck down a swiftly-closing throat.
You've pushed yourself – are still pushing yourself – to your limit, and the wear and tear is beginning to show in the way you trip over your feet every few steps, the bruise from your run-in with Karkinos throbbing to a loathsome beat that threatens to bully you into giving up and turning back to Tri Stone.
But your threshold for pain, whilst certainly nothing to brag about, is at least high enough to keep your feet pointed defiantly on the path ahead, despite your brain screeching in protest.
The soles of your boots hit the sodden grass underfoot and you raise a hand to shield your eyes against the pouring rain, focused entirely on the figure standing in your path up ahead.
Death's pale back is to you, but his awareness of your presence is more than obvious, given that his head twitches in your direction and his hands snap into vice-like fists when you slow to a stop several metres behind him. He’d had an inkling - given your track-record - that you would find a way to return to his side eventually, despite his best efforts in trying to keep you at arm's length.
“Oh, well isn't this a surprise!” he scoffs, “And there was me hoping you'd have learned your lesson by now.”
You wonder how much more upset he'd be if he realises you haven't even paid attention to a word he'd just said.
As it is, you manage to remain relatively undaunted by the Horseman's animosity, namely due to being faced with something far, far more terrifying than his ire.
Further down the valley, towering like a living monolith into the storm-blackened sky, is the Guardian, its heart stones aglow with that same, putrid, yellow light shared by the gigantic eyeball swivelling manically behind it.
Just then, a flash of lightening brightens the dark valley and your eyes drop to the ground next to the Guardian's cylindrical feet.
Of its own accord, a strangled gasp leaps out of your throat. “NO!”
Eideard stands close – much, much too close – to the behemoth, with his arm raised high above his head and a blue brilliance radiating from the tip of the staff he has clutched in his powerful grip.
Even after all you've seen, the visible presence of magic still sends a rush of goosebumps along your arms. There's no time to marvel over magic's existence though, because all of a sudden, the Guardian shifts, drawing your gaze up to it once more, and in an instant, your heart takes a flying leap into your mouth.
“EIDEARD!” you scream, darting forwards, though for what reason, you couldn't really say. The old maker is halfway across the valley, and the impossibly immense pommel of the construct's hammer is hurtling down on top of him with enough force to split the earth in two.
Even Death takes an involuntary step towards the old maker, stretching out his hand and shouting, “NO!” over a particularly vicious thunder clap.
But it's too late.
You can already tell that it's far too late.
Nothing that you or the Horseman do could ever stop the fall of that terrible hammer.
The blunt end of the weapon's handle comes down on top of Eideard just as you collapse to your knees and unleash a shrill scream that cuts clear across the valley, hair gripped tightly between your clenched fists.
This can't be happening.
This cannot be happening!
You know without a shadow of a doubt that you won't be able to keep going if you lose Eideard. Not on top of every other loss you've already suffered.
Not him.
“Please,” you hear yourself gasp, “Please, god, don't. He's not – He can't be...!”
You really don't want to look, too afraid to lay eyes upon his mangled corpse laying there in the dirt, but you can't tear your eyes off the spot he'd disappeared behind a plume of debris and dust kicked up by the hammer's impact. It feels as though fingers have closed around your throat and cut off the air supply to your lungs. All you can do is let your mouth flop open around a silent, horrified scream.
Unstirred by your anguish, the Guardian grips its hammer in one, colossal fist and gives it a vicious twist.
You're waiting for it to hit you, for your mind to catch up with the world around it and send you spiralling down into a bottomless pit. In fact, you're certain you can already feel it happening. Grief rushes towards you, a tidal wave that crests high above your head, but just as it threatens to come crashing down and drown you under its overwhelming pressure, the Guardian lifts its hammer.
Through a steady mixture of rain and tears that blur your vision, you manage to catch sight of a real impossibility.
Somehow, through force of will or magic or just plain old luck, Eideard is standing upright in the spot where the Guardian's hammer had slammed down on top of him, and curved above his head like a transparent shield is a dome of shimmering, blue light.
The air that rams back into you tastes like mana from heaven.
“He's alive!?” you croak.
The Guardian seems far less pleased by Eideard's survival.
Its stone jaw drops open and although entirely solid, the construct manages to pull its rocky features to form a deep scowl as it roars indignantly, rearing back and this time swinging its hammer up over a shoulder, egged on by the murderous corruption guiding its hand. It brings the weapon's head down on Eideard again.
And again, the magic shield flares angrily in response to its vicious assault, but although you almost swallow your tongue when the hammer crashes to the earth a second time, you soon feel the ember of hope rekindling to see Eideard's forcefield still in place once the gigantic hammer is removed and its wielder steps back, evidently perplexed by its small, yet mighty opponent.
Wincing, Eideard shakes his head, flicking away the droplets of blood that have begun to trickle from his nose and mouth. Magic, for all its uses, can often be just as much of a hinderance as it can be a help. Using too much isn't unlike overexercising a muscle. Continuous strain can eventually lead to injury – predominantly of the mind, and many a delver into the mystical arts has fallen victim to exertion by trying to accomplish feats of magic that are far more powerful than their bodies can withstand. Feats such as blocking two, devastating blows from a four-hundred foot construct, for example.
“Maker's bones...” the Old One pants, staggering backwards on unsteady legs, “...that hurt.”
Frustration crawls up his spine at the prospect of having to back down from this fight. He has a home to protect, after all, and a family. It goes against every fibre of his being to stand aside. However... he wouldn't have survived to be so old if he hadn't learned how and when to pick his fights.
If his magic alone is not enough to subdue the Guardian, then perhaps the raw, unbridled power of a Nephilim will have to suffice. The old maker had heard Death's shout, had wondered what in the world he'd done to earn the Horseman's concern, and then, he'd heard a smaller and shriller voice, one that subsequently sent his heart into a dizzying frenzy, wailing out like some wild, distressed animal.
What in Stone's name do you think you're doing here!?
Exhausted, yet determined, Eideard raises his staff and focuses his mind, drawing on the subtle magics that are woven into the very air around him, feeling the atoms in his body resonate and tremble in kind. Comforting, blue light seeps from the end of his staff, swelling and growing in size and intensity until the old one's eyes snap wide open and then, with just a single thought, an explosion of energy erupts from the staff and ripples outwards through the vale, an after-effect of the sudden displacement of an entire maker. One moment, Eideard is standing directly in the path of the rampaging Guardian, then next, he's disappearing into thin air, earning a bewildered hum from the construct, who lowers the hammer it had drawn back in preparation for a third strike.
Meanwhile, you're nearly hysterical as you whip your head around in search of the old maker, dropping your mouth open to blurt out, “Wh-where did he-!?”
All of a sudden, you're interrupted by a blinding flash of light.
Before the spots have even faded from your vision, you find yourself wrapped in a firm but gentle grip and you let out an embarrassing yelp as you're lifted off the ground.
Startled, you even call out for Death, though after another few moments pass, you start to recognise the fur trim of a sleeve and the angular, protruding knuckles that belong to the hand clasping you against a heaving chest.
“Eideard!” you gasp, wriggling yourself around in his grip and getting nothing but a face full of white beard for the trouble.
When the maker speaks, his voice booms all around you. “He's beyond my help, Horseman!” he calls, keeping his gaze trained on the Guardian as he retreats backwards towards the tunnel's entrance, “Do your worst...”
It shouldn't have surprised you to hear Eideard's voice lined with bitter regret. You'd almost forgotten that the Guardian isn't just another naturally occurring phenomenon in this mystical, ever-changing realm. For all intents and purposes, the beast is man-made. Well, maker-made. And one of those makers is currently having to witness his creation destroying the very home it was built to protect.
Bracing your hands against his thumb, you lean back to peer up at the old one, perturbed by the way his head drops in defeat. Another blink, and suddenly, you let a horrified cry pierce the air.
His face... It's a mess.
Worse than even Thane's had been.
Blood – a lot of the stuff – streams from the maker's nostrils and dribbles onto his lips, staining the ivory beard around his mouth red. His eyes too, are blood-shot and sunken, older, wearier than you've ever seen them before, like all the life has been sucked out of them and left deep, dark shadows underneath.
All it takes is one glimpse at the old one's stricken face, and you find yourself wishing your shoulders were even half as wide as his so that you could take the weight of at least some of his grief.
You're pulled from your thoughts as the rain stops falling on you, and suddenly, a chilling realisation occurs as you're carried backwards into the tunnel; Eideard is leaving Death to fight this battle alone.
You find yourself torn between relief that that the old maker isn't putting himself in harm's way anymore, and distress that Death is facing down a construct the size of Big Ben. Grunting with the effort of twisting about in such a protective grip, you strain your neck to see over Eideard's fingers, your focus zeroing in on the billowing, green mist that heralds Despair's arrival.
At least the Horseman won't be tackling the Guardian on foot.
Though that's of little comfort, from where you're standing.
Helplessness once again rears its head and sinks its teeth into your stomach.
“Eideard!” you wriggle impatiently in his grasp, “You have to put me down! Death needs help!”
The maker's immediate silence unnerves you, but you're pleasantly surprised when he lowers himself onto a knee and places you carefully back on your feet, his once patient gaze now frantic with worry as he inspects you for injuries, his fingertips lingering bare inches from your shoulders.
“Are you hurt?” he exclaims, taking one of your arms between his massive fingers and lifting it from your side, regarding your face for any sign that the motion causes you discomfort. You, on the other hand, are far too preoccupied with his own, very visible injuries. With the maker looming so close, you can see the blood welling up inside his mouth as it begins to ooze out from between his tusks and teeth, spilling down into the dip of his chin.
“Eideard...” Hesitant, you reach a hand up and touch your fingers gingerly against his cheeks.
Shaking his head, the maker wheezes, “Are you hurt?” The insistent desperation in his tone catches you off guard and you find yourself shakily replying, “Uh I – I'm okay! I'm okay, Eideard!”
Your confirmation seems to knock all the air out of him at once and he sags forwards, releasing your arm with a sigh. “And... Karn?” he asks after another moment.
“Karn's okay, too. He's taking care of Muria and the others,” you assure him.
He nods slowly, taking in a lungful of air as your words finally start to sink in. You're okay. His makers are okay. Things could have easily turned out so much worse... So much worse. Shakily, he pushes himself back onto his feet and sways a little before he manages to plant his staff on the ground, clinging to it with a white-knuckled grip as he frowns down at you and prepares to give you a stern lecture for frightening the life out of him. “You should not be here,” he starts, drawing himself up to his full height, “I am glad to see you unharmed, but I must insist that you return to Tri Stone at once.”
“But - The Guardian!” you protest, “There has to be something I can do to help!”
“You can help me by returning to the village and staying there.”
Picking anxiously at a fingernail, you avert your gaze from Eideard and peer out across the valley, your eyes landing on the Horseman, just a speck of grey facing off against a mountain of stone and rage. “But... What about Death?”
“Y/n, please...” The maker pauses to expel a hot breath, his frown softening before he continues, “The Horseman has faced great odds before. It's my makers who need you now. Karn will be beside himself once he realises you are gone, and I'm not sure how much more stress Valus can take, the poor lad.”
You don't... not want to return to the village. There are so many ways you think you can help the other makers, and your heart gives a guilty twist for breaking your promise to Alya and Valus.
And yet...
You can't bring yourself to tear yourself away from the valley.
-----
Despair rears back onto his hind legs and Death swings himself gracefully into the saddle with the practiced ease that only a millennia will teach, unwittingly baring his teeth at the roaring Guardian and noting that its attention has shifted down and landed upon him now that he's the only idiot still foolish enough to be in the vale.
Sharp talons squeeze into his shoulder and Dust aims a particularly jarring squawk right in Death's ear.
“Thank you for that,” he drawls, giving the crow a filthy look, “You know, I was so hoping to go into this battle deaf, as well as out-sized.”
The ground trembles when the Guardian takes a very deliberate step across the valley and heaves its weapon into both hands, causing Dust to flap madly back into the sky with a caw that could have meant 'it's been nice knowing you,' or, 'good luck!'
Just this once, Death decides not to call the bird out on his cowardice.
At least Despair has managed to retain the proper amount of dignity.
The Horseman's fingers lower to brush against the snorting animal's muscular neck. “Easy, old friend,” he murmurs, scanning the Guardian's bulk.
There has to be something that will play to his advantage, though admittedly, his odds are underwhelming.
But then... when has that ever stopped him before?
A bitter smirk tugs at the Horseman's lips and in response to some, unspoken command that's felt rather than heard, Despair rears back onto his powerful hind legs before surging forwards into a headlong gallop, ears pricked forwards in anticipation of the upcoming battle.
Obviously, size and strength are not going to be tools in Death's arsenal, so they'll have to rely on the horse's speed to keep the distance between themselves and the Guardian whilst he searches for an opening.
Gritting his teeth, he twitches the reins and Despair reacts less than half a second later, turning his nose to the left and letting his body follow suit, galloping in a wide arc around the construct. Death almost breathes a sigh. In spite of the astronomically impossible odds, there's little to no denying that he's always felt better going into a fight astride his trusted companion. Despair's powerful hoofbeats pound with a sure and solid rhythm against the ground, an adequate stand-in for the beat of a heart, and it's in moments such as these that Death feels at his most 'alive.'
The Guardian's challenging roar is quick to bring his mind back to the coming battle.
With slow, unhurried movements, it swings itself about to keep the comparatively tiny creatures in its line of sight.
Death's teeth grind together as he pushes the horse into a wider arc that takes them both further down the valley's Eastern side, drawing the enormous construct from Tri Stone and allowing for a larger window of time to think of a battle plan.
The goal itself is clear: Sever corruption from its host by removing the heart stones. That should cause enough damage to put the Guardian out of commission, even if only for a little while.
The execution of such a plan, however, will not be as easy in practice as it is in theory.
Death exhales, and through an understanding built on a sturdy foundation of trust, Despair responds without missing a stride.
Skidding to a stop in the slick mud, he rears up and twists himself about all in the same move before bombing forwards into a break-neck gallop, heading straight for the Guardian.
Emitting a thundering growl, the construct raises its hammer high into the air, so high that the head nearly disappears into some of the lower-hanging rainclouds. Seconds later, the weapon abruptly begins to fall.
Despair suddenly lurches to the right mere moments before the pommel comes crashing down into the mud.
Even from halfway up the valley, you can feel the ground shudder violently from the impact.
When the horse stumbles trying to gallop over the shockwaves, your heart leaps up into your throat and almost falls out of your mouth as Death stands up in the saddle right as his steed dashes between the Guardian's legs.
“What the Hell is he doing!?” you blurt out.
Seconds later, you get your answer.
Just as the duo pass directly beneath the construct, Death springs from Despair's saddle and throws himself at one of the towering pillars of stone, latching onto it determinedly.
Despair – now riderless – bursts out on the other side of the construct and gallops around and away from it in a wide arc, leaving a trail of green wisps in his wake.
Unfortunately, though you assumed that the Guardian's attention would remain on the horse, you soon realise that the corruption driving it must have some semblance of a brain after all, because it abruptly tips its head down and the searing, yellow gaze flashes dangerously when it peers past the hefty bulk of its torso and catches sight of the Horseman clinging to its ankle.
Palpable indignation explodes from the construct in a terrible roar and it wastes no time in raising its leg and stomping it hard on the ground in an attempt to jar the Nephilim loose.
But the Guardian's efforts fail to dislodge its unwarranted passenger, and Death starts to climb, and climb, and climb, hauling himself up the mountain of stone, inch by nail-biting inch.
“He's climbing it!?” you blurt out suddenly, gripping your hair when the Horseman narrowly avoids getting crushed by a gargantuan swipe of the construct's hand, “Has he got an effing screw loose!?”
At your side, Eideard's brows are so furrowed, they nearly form a neat, fluffy line across his forehead. “He has to reach the stones,” he calls over another earth-shattering bellow, “Unless he can remove them from their casings, Corruption will never relinquish its hold of the Guardian!”
As he speaks, Death's ascent takes him up to the construct's hip, where he disappears from view for a moment behind the stone thigh guard.
Your stomach sinks as you fully comprehend how much of a climb ahead he has ahead of him.
Outraged, the construct tries to twist its immense body around and as it does, it bends one of its arms backwards to try and swat the Horseman off.
It's only by doing so that you happen to chance upon a blessedly familiar sight.
Corruption has stretched like a dark blanket all along the underside of its host's arm, oily tendrils holding the limb fast to an immense shoulder socket like a terrible, oozing spiderweb.
But spread about inside the writhing blackness, hidden deep between the strands of corruption, are faint, golden flecks of light, each glowing just enough that you can spot them through the gloom and rain.
“Shadow bombs,” you breathe.
Whatever hand is guiding your fate has apparently got a thing for explosions...
----
Death is fairly confident that he'll have no fingernails after this.
Flattening himself against the rock, he barely avoids the Guardian's wall of a hand as it passes by him, close enough that even the ensuing rush of air buffeting him is enough to have him jamming his fingers and the toes of his boots into the slippery, wet stone.
Scaling a rampaging Guardian is difficult enough. Frankly, he could do without the rain adding to his troubles.
Casting a heated glance up at the sky, Death braces his feet and prepares to launch himself another few metres up the torso.
Another bolt of lightening takes a stab at the valley, the Horseman kicks off, swinging an arm overhead to grab a segment of rock above him and the Guardian's colossal fist rushes towards him once more...
He could have sworn he'd had the timing spot on...
Death is hit from the side by a force so great, his vision goes white upon impact and his world turns upside down as he's knocked out of the sky by the construct's blow, thousands of receptors screaming in pain even though he bites down hard on his tongue and refuses to utter a sound.
Well... at least the fall is short...
Far sooner than he expects to, the Horseman collides with the soggy ground hard enough to knock the wind out of him and he rolls over and over through the mud until eventually coming to a halt on his back about a hundred yards away from the Guardian's feet. Stunned and staring stiffly up at the cloudy sky overhead, he blinks against the raindrops that manage to pelt his eyelids through the sockets of his mask.
Somewhere far away from his ringing ears, he picks up the trace of a scream, dimly registering how familiar the sound is.
“Death! Please, get up!”
Yes, he will. Of course he will. He doesn't need a distant voice to tell him that laying motionless in the mud is a terrible idea.
Curling his fingers until they're squeezed into tight fists, the Horseman pushes himself into a sitting position and gives his head a shake, his senses returning to him all at once.
That had been your voice. For an unsettling second, he pictures you doing something stupid – like running out into the valley towards him.
“Human!?” he rasps, throwing his gaze about wildly until he at last spies you still standing in the entrance to Tri Stone’s tunnel.
He only refrains from heaving a sigh of relief through sheer willpower alone.
Moving his head to the right, he catches sight of Despair galloping madly in his direction, hoofbeats swallowed up by the thunderous, booming footsteps of the Guardian as it approaches Death's flank.
The Horseman is on his feet in a flash and takes several, loping strides towards his steed, who doesn't slow for a single beat, not even as he tears past Death's side, confident that his rider will be safely back in his saddle with hardly a crumb of effort.
And of course, a pale hand shoots out as the horse passes, snagging the saddle horn and Death hauls himself up and onto Despair's back as though they'd practiced it a thousand times.
Which, upon the insistence of a figure from their past, they have.
“Now then,” the Horseman grumbles, snatching up the reins and turning his steed in another wide arc, intent on coming at the Guardian from another angle, “Let's try that again, shall we?”
------
“He's not seriously gonna try that again, is he?” Watching the spectral duo thunder towards a now increasingly belligerent construct, you clap a hand to your forehead, staring out from underneath it with your mouth agape. “Oh my god, he is.”
“Tenacity is sometimes one of the only tactics that will work,” Eideard puts sagely.
Letting out an incredulous scoff, you squint an eye shut and gape sideways at the Old one. “Tenacity? What the Hell does he think will happen if he -!....Wait a minute....” Suddenly, you cut yourself off, frowning hard at the grass by your feet. “...Tactics...”
The gears in your head grind faster and faster as you try to recall a far-off memory, holding up your hand to hush the maker when he draws a breath to speak. “Wait, wait, wait. What about... Yeah, what about uh, if we use the Hammer and Anvil?” Snapping your fingers together, you raise your head again and shoot Eideard an eager look.
He, on the other hand, appears entirely lost, turning to peer over his shoulder in the direction of the village for a moment before he returns his gaze to you, one eyebrow raised. “A hammer and anvil? What use would those be in this fight?”
“No, no, it's the, um... the name of a military tactic!” you explain, chewing your lip anxiously, “So, I took History for GCSE, and I think, I think, I remember learning about it there. So, one group, or I guess, one person, is the anvil, right? They pin down an enemy, and then somebody else – the hammer - moves around to the flank and -” You firmly thump your fist into the palm of your opposite hand for emphasis.
In spite of himself, Eideard's eyes gleam with barely-concealed pride at your insight. He hadn't realised you'd once been a Historian. Seconds later, he gives his head a firm shake to dispel the fog of intrigue.
“I remember it because it sounded cool,” you say wistfully, “And I was going through my phase of wanting to be a blacksmith to make swords and stuff at the time...”
The Old one raises his eyebrows in surprise and you chuckle wanly, adding, “Yeah, I know. Don't tell Thane. Think it might break his heart.”
Eideard is inclined to agree. It would certainly pain the warrior to know that he might potentially 'lose' you to Alya, who has a very likely chance of combusting on the spot if she learns about your interest in her profession.
Blinking, the maker looks down at you and realises that you're still peering back at him expectantly, and it takes him a further moment to work out that you're actually waiting for him to offer approval for your plan. “Well... Whilst it may certainly be a useful strategy, in theory,” he enunciates, subjecting you to a pointed stare, “have you taken into consideration the size of the enemy in this fight? How could a construct so large ever be pinned down long enough for the Horseman to reach the heart stones?”
You fall silent beside him, and at first, Eideard assumes that you don't have an answer for him, when in truth, your focus has simply returned to the underside of the Guardian's dominant arm.
You know precisely how you can pin the construct down.
All it will take is a well-placed shot... and every last ounce of courage you have left in reserve.
Heaving out a shaky sigh, you tug the little handgun from your waistband and thumb the cylinder's release latch, swinging it open and peering down at the chambers.
Three cartridges left.
Three empty chambers... One for the demon general you'd slain to save Death.
One for the demon in the graveyard...
...And one for the gun's original owner.
A shudder prickles up your spine at the memory of the dead man staring at you with wide, terrified, but unseeing eyes as you pried his means of salvation right out of his hands.
Then, the moment passes and you shove his expression to the back of your mind, flicking the cylinder into place with a purposeful snap.
You have to do this. The Guardian has to be destroyed, even if it means you've come all this way for nothing, and the Corruption blocking your path to the Tree of Life will remain where it is.
You'll just... have to find another way through.
There's always another way.
When you look up towards Death, you see that he's circled Despair away from the Guardian again and they're skirting dangerously close to the swollen, yellow eyeball that tracks their journey across the valley.
“I'll be the anvil...” You take a step forwards, your voice soft, though not soft enough that it goes unnoticed by Eideard.
The old maker tears his gaze from the construct currently hammering holes into his valley and fixes you with a suspicious glare. There are certain instincts that elders tend to accumulate after a near-eternity spent just being alive, none of which are more potent than the instinct to simply know when a youngling is busy concocting some terrible, ill-judged and outright dangerous scheme in their heads.
Striking before the seed can take true root, Eideard lifts his staff and plants its narrow end on the ground right in front of you, a less-than-subtle barrier that both breaks you from your thoughts and stops you from making further advancement towards the tunnel opening.
Understandably, you're startled by the sudden shaft of solid metal appearing in your path and you whip your head up to shoot a glare at the old giant, only to find that he's giving you his own, similarly stern look.
Holding your gaze for a few moments, he eventually expels a sigh and lets his expression ease into a more solemn frown. “Not this time, little one,” he utters.
“Not this time?” Your hands ball slowly into fists. “What do you mean 'not this time?'”
He opens his mouth to tell you, to explain every, complex thought that's been on his mind since you followed Death into the Foundry. He wants to tell you exactly why he can't bear to watch you run into danger again – that his old heart aches to see Muria wring her hands so much more often these days, or Valus pacing anxiously back and forth across the forge while his sister tries to coax him into crafting something that might take his mind off you. It had even hurt more than he'd care to admit to hear Thane explode at him after the warrior learned that you'd gone inside the Foundry.
Likewise, Eideard had hardly been able to think straight for worrying whether you'd come back out again...
His soul, of late, seems as though it's pulling itself in two, very different directions. One half of him knows that you're your own person - an adult, so far as humans are concerned – who is more than capable of making decisions without needing the input of an interfering old maker. But then, there's the other half of him - the half that has spent eons being a teacher, a leader and a protector.
That half wants nothing more than to keep you safe and nurtured, to see what you could become as a human among makers.
How can he possibly make you understand that watching you run out into the valley would be the final nail in his coffin?
However, he doesn't get the chance to even try and explain as you misinterpret his pensive silence for surrender and you press, “It could work! You know it could! I could be the anvil, if I can just... get close enough to-”
“-Absolutely not,” he interrupts, his eyebrows pinched with concern, “It's far too dangerous.”
You aren't entirely sure where your sudden spark of irritation comes from, but it's there before you can think to extinguish it. “What, so this is too dangerous, but you let me go into the Foundry?”
“Against my better judgement, yes, I did,” he retorts, “And the Drench Fort, and the Cauldron. Time and again, I have stood by and allowed you to follow the Horseman into danger-”
“You've allowed me?” you scoff, recoiling.
“-But I'm afraid that this is where my leniency ends,” he continues as his voice steadily grows louder with every passing moment, “This is where I have to draw the line, if not for your sake, then for the sake of the others. They've suffered enough loss to last them a lifetime, and I will not allow them to lose another friend!” Breathing hard, he swallows down a painful cough and rasps, “I will not lose another friend!”
If only you were ten feet taller, you'd grab him by the shoulders and shake some sense into the sentimental old giant.
“If Death doesn't manage to beat that thing, you're gonna lose a whole hell of a lot more than just a friend!” you argue, hardly noticing that the maker's knuckles have turned bone-white around the handle of his staff, “Eideard, I am trying to help Death save this place! You can't stop me from helping!”
The soft-eyed maker's gaze narrows to something uncharacteristically sharp and he replies, “I can. For your own good!”
You wrinkle your nose as indignation rises through your chest like smoke from the fire in your belly, swelling into a ball of heat and anger. “My own g-!? You're not my dad, Eideard-!”
“- I AM TRYING TO BE!”
The force of Eideard's shout punches through your chest like a gunshot and you stagger back a few steps, your eyes growing wide with alarm. You aren't sure what's more disconcerting, what he'd shouted, or the fact that he'd shouted at all. It's the first time you've ever heard him raise his voice at you...
Staring up at the old maker, you slowly draw your hands close to your chest, clasping them together and pulling in a hitched breath.“...What?” you utter, voice small and uncertain.
Just like that, the giant blinks and his eyebrows twitch out of their frown as the realisation of what he'd just admitted aloud catches up with him. A pit in his stomach opens up and everything above it drops.
He stares back at you in muted horror that he tries desperately to disguise as stern sincerity.
Stone's breath... He swore he'd never... You've only just lost your family, and now here he is behaving as though he intends to replace one of the most critical figures in your life. He has no right. No right at all...
Even beneath the ivory beard, you can see his jaw clench after he snaps his mouth shut.
Not even the rain that cascades from overhead is loud enough to drown out the rigorous pounding of your heart.
"Little one,” Eideard croaks, fumbling over his words for the first time in centuries, “I-”
Suddenly, from across the valley, the Guardian unleashes a triumphant bellow and your eyes rip away from the maker for all of a second, just long enough to see Death take a hit.
Just like that, the whole world grinds to a screeching halt.
---------
Despair is in the middle of a charge, heading straight for the Guardian's legs, no doubt intending to bring his rider in close so that he can make another attempt at climbing his way up to the infected heart stones.
The construct, however, doesn't move to meet them as they expect it to. Instead, the colossal beast takes a few, booming steps backwards, seeming as if it’s on the retreat to the valley's eastern cliffs.
Seconds later, Death realises its intent.
The mile-high hammer that it grips in its fist has a reach that practically extends halfway across the valley, and only by putting some significant distance between itself and a target does the Guardian stand any chance of landing a devastating blow.
And Death has just galloped directly into the firing line.
As the hammer begins its downward swing, Despair lets out a whinny that's carried off on the wind until it reaches your ears, filling them with the sound of shrill, animalistic fear and you turn your body around to stare out at the valley just in time to see the Horseman fling his steed's head to the side with a brutal tug on the reins. Obediently, Despair follows his lead, hoping to escape underneath the side of the rapidly-descending hammer.
You know in your heart of hearts they'll never make it.
You can hardly bear to watch.
Then, at the very last second, right when the hammer's shadow utterly engulfs both horse and rider, you notice that Death's hand lifts from the reins and he does a wild gesture and before you can make sense of what it means, without warning, Despair's solid outline seems to collapse in on itself and the horse erupts into a cloud of sickly, green mist.
Bellowing out a final, lingering scream of righteous indignation that's soon lost to the wind, he disappears completely and his rider falls to the ground, tucking himself forwards into a haphazard roll.
Not half a second later, the monolithic face of the hammer connects with the dirt just inches behind him.
Another flash of lightening coincides poetically with the impact, burning an image into your mind's eye – of mud and rocks exploding outwards in every direction, a seismic shockwave that flings Death away from the epicentre. He lands hard in the wet earth and tumbles for several metres before he finally comes to a stop, face down against the grass, unmoving.
You barely even register that you've ducked beneath the maker's staff and hurled yourself into a clumsy sprint until you emerge from the tunnel and your face is suddenly struck by ice-cold rain. At your back, Eideard shouts something frenzied, crossing the line into panic, but his words are drowned out by another clap of thunder. You don't see the desperate horror sweep across the old maker's face. You don't see his eyes illuminate with the ensuing lightening strike. You don't see the Guardian peeling its hammer from the earth and slowly turning towards you.
All you can see, all you care about right now, is the Horseman in front of you.
Shaking off his daze, Death pushes himself onto his hands and knees and immediately becomes irked by the rainwater dripping in through the sockets of his mask again. He gives a few, hard blinks and twists his gaze to one side, trailing it all the way up the Guardian's legs columns.
The great beast flares the plates around its neck and a low, rumbling growl trickles from its throat and travels all the way down into the ground, causing Death's teeth to rattle in his head.
Dimly, his eyes rove up to the hammer, now raised once more into the sky high above the construct's head.
“Damn you,” he hisses at it through a clenched jaw.
If he hadn't banished Despair when he had, the horse may well have had its hind legs crushed. He'd felt his steed's rage once it realised what he planned to do, but frankly, he'd rather deal with an angry Despair than see the stubborn beast get hurt.
He's in the midst of heaving himself up onto one knee when all of a sudden, from across the valley, there comes a familiar cry that would have turned his blood to ice, should his veins carry any.
“Death!”
The Horseman jerks his head over one shoulder, eyes widening when he sees you haring across the valley towards him. “No,” he growls, voice rising into a ragged shout, “NO! Stay back, you fool!”
However, rather than heed his warning, you very nearly end up crashing into him as you hit the brakes and skid to a halt in the sodden grass just in time to avoid a collision.
Somewhere unbeknownst to the Horseman, a wild and familiar presence rears its sleepy head.
Meanwhile, with all the grace of a bungling drunk, you wrestle your pistol from your skirt's hem and aim it at the clustered web of corruption that stretches across the construct's raised forearm.
The Guardian is so vast, each movement carries with it the illusion that time has slowed right down to a crawl.
Gripping the handle of your gun between two, quivering hands, you don't even spare a second to think or to worry about what'll happen if you don't make this shot.
You only have this chance. There will not be another.
There's a storm raging around you, a giant hammer rising above you, Death's incoherent bellow rings in your head and Eideard's distressed calls tug at your heartstrings.
You've never been more terrified in all your life.
But you still take aim.
And with blood and wind howling in your ears, you draw in one, deep breath...
… and pull the trigger.
It's strange, you realise with a blink, that until now, you've never really put much thought into whether the dice of life rolls in your favour. You wouldn't say that you're especially lucky, nor would you claim to be naturally unlucky either.
At this moment however, when the tiny bullet from your pistol sails straight and true towards its target, you finally begin to consider the scope of your luck. Then, the bullet hits its mark and you feel like the heavens have just aligned in your favour.
The shadow bomb explodes, setting off a chain reaction among the other bombs embedded in the webbing. Each of them erupts in rapid succession of the one before it, and the Guardian is instantly thrown off balance by the ricochets, roaring in pain and staggering back a step as its entire arm is quite suddenly blown sideways and asunder.
Whatever elation you might have garnered from the success is short-lived though, because Death is abruptly towering over you and snatching you up by the arms, holding you so that your feet dangle several inches from the ground.
“HAVE YOU LOST YOUR MIND!?” he bellows, shaking you for good measure.
You open your mouth to reply, but just then, a dark shadow falls across Death's mask, prompting you both to whip your heads back and look to the sky.
It appears that while the explosion has blown the Guardian's arm to smithereens, some of those 'smithereens' are still absolutely enormous and haven't been blasted quite far enough to render you safe should they come crashing down to the ground.
Which is, of course, precisely what they do.
The familiar presence that had awoken deep inside the Horseman's psyche suddenly starts to go bezerk.
Barrelling down towards you at a rate of knots is a stone slab the size of a bus.
Instinctively, you fling your arms over your head and slam your eyes tight shut, hardly caring when Death drops you onto your backside and you topple over, your skull cushioned by the wet earth.
Pressed your spine into the grass, you brace yourself for impact and spare the last second of existence cursing at how bitterly unfair it is that you can do something right and still have everything go so wrong.
The slab falls, the air grows cold and still. And then...
WHAM!
The sound is loud enough to blow out your eardrums and smack your heart up against your sternum. It's deafening, it's terrifying... But it isn't painful.
'Why isn't it painful?.... Am I dead?' The rain seems to have stopped falling on you, at least.
Bewildered, you peel open an eye and tentatively lower your arms a little to peer up at a dark, shadowy mass looming over you.
Two, empty eye sockets stare right back at you, pinpricks of light sitting at the centre of each as a rattling breath as cold as winter washes over your face.
“Death?” you utter in a tremulous whisper.
The monstrous form of the Reaper towers above you, its exposed ribcage heaving up and down in the face of its agitation. Long, skeletal arms are raised above its head and when you roll your eyes past the indigo hood, you let out a gasp to find that the creature is holding the gigantic, stone slab aloft, keeping it from crushing you flat.
How a beast with no visible muscle can be so strong is utterly beyond you.
The Reaper stares down at you for a moment longer with an unreadable expression before its arms suddenly flex and it lets out a soft wheeze as it hurls the enormous slab sideways and out of the way.
The stone hasn't even rolled to a stop before the gigantic skull is lowering down towards you.
Sprawled out on your rear and immensely mindful of the beast's fangs, you lift your arms up and hold them out in front of its approaching face.
“Woah – wait a second! I – I know you're mad, but I just!-”
You're interrupted when the Reaper's nose bumps into your palm and continues to advance, despite the meagre resistance you try to put up. For one, horrible second, you grow sick at the thought that the beast's teeth are so close to your vulnerable hands.
But then, with a gentleness that contradicts its size, the skeleton forces its skull through your raised arms and, to your astonishment, pushes its nasal bone firmly into your chest and stomach – as though it isn't supposed to be a monstrous reflection of the fabled Grim Reaper, as though there isn't a stone giant gathering its wits behind it.
Too startled to react, you close your eyes and raise your chin away from the beast, unable to swallow a whimper as it nuzzles gently into your torso with a warbling croon.
'It's only Death,' you have to remind yourself, 'Death won't hurt me.'
Your fingers twitch and you gulp, hesitating for another second before you finally gather the nerve to press your palms flat against the skull's cheekbones, earning a gush of frigid air against your belly in response. Cracking an eye open, you find yourself blinking straight into one of the Reaper's softly glowing pupils. It surprises you with a sudden, insistent nudge to the stomach, like it's trying to push a sound out of you. Hardly daring to disappoint, you swallow around your dry tongue and breathlessly stammer out, “Hah, yeah, I'm... I'm all right.”
The vertebrae on the beast's neck clack together when a croak rattles up from somewhere deep inside its chest.
It almost sounds relieved.
A little more boldly, you sweep your trembling fingers underneath the curve of its cheekbones and try not to ponder on how utterly absurd it is that you're talking to a creature that wasn't even supposed to exist this time last week. Regardless, it's a hard truth to deny when said creature currently has its skull pressed up against you.
After another moment, it gives you a second bunt to the stomach, this one short and sharp and accompanied by a whuff of air through its nasal cavity as the malleable bone above its eye sockets draw together to resemble something vaguely displeased. You're beginning to recognise more and more of Death in its expressions.
The Horseman is still in there somewhere, and it takes you a moment to register that your plan, as foolish and risky as it was, had actually worked. You don't even care that an angry monstrosity's fangs are sitting flushed to your abdomen.
“Hey. I'm glad you're okay too,” you mutter weakly, trailing your fingers down a sturdy mandible.
It's ensuing rumble of contentment is interrupted by a sudden, booming roar that rips the sky apart and you jump, feeling the Reaper's teeth scrape against your belly as it lets out a furious growl and draws back at the sound.
Using one hand to shield your eyes from the rain, you squint up at the Guardian.
It would appear the the colossal juggernaut has already mourned the loss of its arm and is now raring for vengeance.
It tears its gaze off the rubble scattered around its feet and aims a furious growl down at you and the Reaper, the promise of retribution evident in the corrupted tendrils flaring from its shoulders and neck, whilst its heart stones shine through the gloom like terrible beacons of fetid yellow.
“Wait.. .The heart stones!” you realise aloud.
Skeletal fingers suddenly cut you off as they snatch you up by the collar and hoist you onto your feet, and then you're rudely shoved in the direction of Tri Stone by a snarling Reaper.
Stumbling backwards, you stare after it as it whips around and puts its back to you, flapping its bony wings menacingly up at the Guardian - as if anything it does could deter a construct that size.
The corrupted behemoth takes a threatening step forwards, bringing it far too close for comfort. In response, the Reaper's wings flare even wider across its back and it issues another hiss.
“Death! The Heart Stones!” you cry out again, “We have to destroy them now!”
Your gaze travels to what's left of its shattered arm that lays in the grass like the ruins of an ancient building. There, sitting unassumingly amongst the debris, is a familiar, pulsing glow.
Your hand curls around the grip of your sword.
Without wasting another second, you burst into a break-neck sprint and hurtle towards the first heart stone, immediately hearing the alarmed hiss of the Reaper behind you. Throwing your head over one shoulder, you point frantically at the Guardian's head and shout, “I'll try and deal with the one on the ground! You have to deal with the other two!”
The Reaper's half-buried instinct to snatch you up out of danger and bundle you away somewhere quiet and safe is almost overpowering, but there's just enough of Death lingering below the wild and primal nature of the beast that it recognises the sense in your words.
Eliminate the heart stones, eliminate the Guardian, eliminate the threat.
...Threat.
The Reaper snarls, its spinal column quivering as it finally cuts through the haze of protective anger and focuses on the solution.
Eliminate the Guardian, and you'll be safe.
The goal is clear.
Teeth snap together in a warning and the Reaper gives its wings a tremendous beat, soaring into the storm-choked sky and making a bee line for the Guardian's left shoulder where the second heart stone lays in wait.
Responding instantly, the construct roars its defiance with the force and volume of a thunderclap as it raises its remaining arm, aiming to swat the Reaper out of the air like a bothersome gnat.
But whilst the Guardian's size might have leant to its advantage on the ground, it proves a hinderance to a creature as adept at flying as Death's spectral counterpart.
Swift and nebulous like a shadow, the Reaper flits higher and higher, skirting close to the construct's arm and either diving or spinning easily out of the way if it swings too close for comfort. By the time it reaches the heart stone, you've slid to a halt beside the one on the ground.
Whipping your sword from its scabbard, you barely hesitate to catch your breath before ramming the tip of the blade underneath the stone's edge.
“Oh, I hope this sword is stronger than I am!” you worry aloud, taking a firm hold of the weapon's grip and heaving backwards with all your might, your feet slipping in the mud underneath you. Something gives and the blade sinks a little deeper, and you're struck by a renewed burst of desperate urgency. “Come on!” you gasp, shaking rainwater from your eyes and readjusting your grip before throwing yourself backwards again, and again, and again, each time levering the sword a little further underneath the stone.
You're only lucky that the heart stone had fallen at the angle it had: tipped forwards towards the ground. There's no chance you'd be able to dislodge a stone so large without a lot of help from gravity.
The relentless downpour causes your feet to nearly slide out from under you, but step by agonising step, you manage to haul yourself backwards, never once giving back an inch of what you take in the way of progress.
Overhead, the Reaper hovers just above the second heart stone.
A flash of lightening illuminates the sky behind it so that for just a second, a gigantic shadow is projected onto the Guardian's body, ominous and foreboding, a billowing cloak and skeletal wings contrasted in black against the pale, sandy stone.
Then, the spectre draws its scythe.
The curved blade gleams as it's raised over the Reaper's shoulder, and with a startling ferocity, it brings the weapon down hard, driving the pointed end deep into the stone like a knife through butter before heaving its scythe back again, wrenching the stone from its place in the Guardian's shoulder and allowing it to fall into the mud far below with a wet, unpleasant 'thwump!'
You miss it hitting the ground, because right as it does, you throw yourself at your sword's hilt with everything you've got, one, final time. There's a moment of resistance, and then suddenly, you're toppling face-first into the mud as well when the heart stone finally comes loose and thumps down just inches away from where you’d been standing.
There's no time to celebrate though.
Scrabbling up onto your feet again, you immediately have to clap both hands over your ears when the construct throws its head back and howls, the terrible cacophony of noise mingling with Corruption's wretched screeching.
The inky substance, separated from its source of power, withdraws like an octopus whose tentacles have been burned by fire. The tendrils tear themselves away from the construct’s stone body and in doing so, they leave every slab without an adhesive to keep it all together.
The resulting carnage isn't unlike witnessing a building being demolished.
First, the hammer is dropped to the ground as its fingers fall apart one after the other, followed swiftly by its entire hand and before long, both of the Guardian's arms are laying strewn about in pieces on the ground, the heavier pieces sinking into slick mud.
All that remains now, is the third and final heart stone.
High over your head, the Reaper rolls its shoulders in satisfaction and turns in the air, scanning the ground below for any sign of the human. It finds you soon enough, a speck of colour almost hidden amongst the rubble, waving your arms madly at something behind it. Cocking its head to one side, the Reaper spins about again and looks up, its eye sockets growing wide.
With two heart stones down, the Corruption's hold over its colossal host has weakened significantly. One leg tries to take a step forwards, but with nothing to keep its stones adhered to one another, the entire construct begins to collapse underneath its own weight, its legs buckling and breaking and its enormous torso teetering forwards...
… It's only once the sky above you is blocked out by falling debris that the Reaper realises why the construct's collapse is not necessarily a good thing.
You're standing directly underneath it.
It seems to register your predicament at the same time as you do, and the valley is suddenly ringing with the sound of its feral shriek.
Angling itself straight down in your direction, the Reaper raises its wings and is just about to break the sound barrier with a single flap, when all of a sudden, a dome of familiar, azure light arches over you like a cresting wave.
In the throes of alarm, it had clean forgotten that there is another in the valley who's protective instincts are just as strong as its own.
You yelp, not even noticing that there's a shimmering barrier that has appeared over your head.
Throwing yourself forwards into the mud again, you curl into a ball and shake as the Guardian's detritus slams down all around you. The din is ear-splitting, drowning out your screams.
Hours seem to pass before the noise finally dies down.
It takes you longer than you'd care to admit to realise you haven't become a stain on the valley floor.
It feels as though you need a crowbar to pry your arms from their position over your head, yet somehow, you manage without and push yourself up onto your rear, mouth dropping open once you spot the destruction all around you. Small stones and dust skitter down the side of an invisible force arching over your head, washed away by the pouring rain as you twist yourself about in a daze.
Suddenly, your eyes land on a familiar figure standing just beyond the Guardian's remains.
“E-Eideard?” you cough.
Blood trickles in a steady stream from the maker's nose and his mighty chest rises and falls with every, spasmodic breath he takes. Rolling your eyes up, you notice the crackling staff that's pointed in your direction and then the hazy wall of shimmering, blue light that stands between you and him, and at last, the pieces click together in your brain.
The old maker had just saved your life.
Only when he sees you moving does he exhale the rigidity from his spine and lower his staff, effectively dispelling the magical barrier from over your head. Deep in his chest, the maker's heart finally stops thrashing like a wild beast.
You're still alive.
He meant what he'd said in the tunnels. He won't lose you, not so long as there's still life in his old bones.
But what relief Eideard feels is abruptly superseded by dread when the rubble before him starts to shudder.
His gaze snaps up, travelling past you and zeroing in on the Guardian's head that has landed in the grass just metres away from you, and he blanches when swirling, yellow light bursts to life in its eye sockets.
A gust of rancid air nearly bowls you over and invades your nostrils, threatening to drown you under the stench of sulphur and decaying flesh.
Whirling your head around, you let out a cry and try to slide backwards through the mud when, from the Guardian's mouth, a writhing, squealing mass of tentacles spews forth, each one as black as night and all flailing wildly for just a moment before they whip out in every direction and begin to snatch up the fallen pieces of their host's body.
Every tendril, that is, except for one.
A single appendage remains poised above your head whilst you stare up at it, incapable of tearing your eyes away as it sways hypnotically from side to side, like a snake waiting to strike.
Behind you, Eideard hurries to raise his staff again.
But it's too late.
The Corrupted tendril snaps forwards, lightening flashes in the sky and renders you momentarily blind, there's a loud, metalling 'shing!'...
… And suddenly, the Reaper is just... there, hovering between you and the Guardian like a protective wall of enraged bones and prickling wings. Peering around its cloak, you can make out a severed portion of the tentacle flopping around uselessly in the grass.
For a brief instant, everything is silent.
Then, all hell breaks loose.
The Guardian's disembodied jaw splits open wide and Corruption screams its outrage for all the realm to hear.
Around you, all of the stones that had once made up the construct's body start to roll across the valley towards its head, drawn by whatever hateful power still exists within the last heart stone.
“It's trying to repair itself!” you cry, feeling your chest hitch when fear cups your heart in its icy fist.
At the sound of your voice, the Reaper snaps its skull to one side, focusing a soft, white pupil on your form, huddled on the ground, shivering, afraid.
Its enormous fingers tighten around Harvester until its grip is crushing.
Eliminate the threat. Keep you safe.
The mantra surges to the forefront of its mind and it squares its shoulders, returning its attention to the Guardian's head. The air is alive with dark, oppressive magic that spills from the heart stone like a physical current, and as if by invisible strings, the head is pulled up into the air like a marionette, its neck plates slotting back into place underneath its jaw.
All too soon, it's staring hatefully down at both you and your skeletal guard and emitting a low growl as it waits for the rest of its body to arrive.
With all the viciousness it can muster, the Reaper hurtles towards the heart stone and draws its weapon back, gliding effortlessly to a halt just before the construct's skull, scythe drawn high over its shoulders where, using the momentum of its flight, it hurls the blade forwards, and rams the tip straight into the centre of the stone.
Corruption's screeches turn to wails of terror.
It's a satisfying sound to the Reaper's nonexistent ears.
With a grip like iron on its weapon, the beast braces itself and lurches away, pulling the third and final stone from its casing.
The result is instantaneous.
A howl explodes from the Guardian's gaping maw, loud enough to rival the tempest raging all around you and causing the whole valley to shudder with the force of it.
Letting out a scream, you slap your hands over your ears and grit your teeth so they stop rattling inside your skull.
After several, long, deafening moments, the lights in the construct's eyes begin to flicker weakly until finally, they're extinguished altogether, and its parted jaw thuds shut, no longer pried open by corruption. Without a source through which to power their host, the flailing tendrils slip uselessly down through the construct's mouth until they fall to the grass below and start to sink, still squirming about in the slick mud like fat, overgrown worms.
Your eyes land on one that doesn't seem to be dissolving quite as rapidly as its brethren, and with a sudden rush of horror, you realise that it's wriggling its way towards you, as if it had a sinister goal in mind, as if it had a mind at all.
You try to scrabble backwards on your rear, kicking out, but find no traction in the mud, and instead, you're helpless except to look on in horror as the vile tentacle closes the distance in seconds, until there are only a few, pitiful metres between you and it. Trembling arms wrench the sword from your side and swing it up to point at your adversary.
You almost needn't have bothered. You should have known that with the Reaper nearby, Corruption would have a hard time getting at you.
The colossal spectre drops from the sky out of nowhere and hits the ground in front of you, wings hoisted high over its skull and its scythe gripped between two, bandage-wrapped hands.
At once, the tendril draws back and gives a violent shudder. Without a host, it is dying, fast, and the monster hovering over it menacingly is far from a suitable replacement. Too dead. Too cold. It longs for the tiny speck of warmth the lays sprawled out on the grass just a few, tantalising feet away. Perhaps, if it had been faster...
A low hiss crawls out of the Reaper's hood and it raises its weapon, braced to slice the last tangle of corruption asunder. But, if there ever was a master puppeteer driving the putrid tendril towards you, they must have decided to cut the strings, so to speak, as one might sever an infected limb. The tendril stiffens and goes utterly still, poised like a cobra on the verge of striking.
Cautious, the Reaper narrows it eye sockets at the tendril. Waiting...
Then, slowly, almost anticlimactically, it starts to... melt. Thick, oozing globules fall from its body, splattering to the ground and dissolving into nothing more than dark stains on the grass, and those too, are soon washed clean by the torrential downpour.
Only once every trace of the corruption is gone and all that remains are the pieces of construct that lay scattered about the valley, does the Reaper lower its scythe.
Resonant footsteps pound through the earth below the spot where you sit, and for a gut-wrenching moment, you're certain that the Guardian has once again started to pull itself together.
A hasty glance over your shoulder soon puts that fear to rest.
Emerging from the haze of mist and rain, steps a vast figure, neither his stilted gait nor his age detracting from the staggering power with which he lumbers towards you, pale eyes wide and swirling with agitation.
You can't tell which expression suits him worse – his current one, or the look of hurt he'd worn in the tunnel.
Worry or pain... Somehow, you'd managed to put both of them on his face.
You don't think you deserve his concern.
Twisting yourself about to face the maker properly, you begin pushing yourself up onto your feet.
But just when you get your trembling legs in order, a shadow falls over you and you're suddenly bowled onto your hands and knees again, splashing mud up into your face and cutting off a panicked bleat that makes its way up your throat.
Like a hulking, hissing shield, the Reaper all but throws itself on top of you and smashes its bony fists into the ground between you and Eideard, warding the maker off, its jaw dropped open in the most vicious snarl that such a rigid skull could possibly achieve.
Some, faded voice deep inside its head tells it that the maker is familiar. But in the wake of the Guardian's threat, there's a red mist that has descended over the Reaper's eyes, clouding its ability to reason and blinding it to everything except the little human nestled underneath its ribcage.
The Old one promptly stops in his tracks.
Peeling yourself up out of the sticky mud, you try to stand again, but the spectre is bent so low to the dirt, your head bumps into its sternum before you can even get onto your knees.
Its pupils are just a millimetre away from being nonexistent as it snaps at the maker and curls its phalanges loosely around you.
Horrified, you barely even register that you've reached up and grabbed a fistful of the billowing, indigo cloak, yanking on it sharply and crying out, “Death! Stop! It's Eideard!”
The Reaper's hood buffets against you, thrown by the thunderstorm that still howls through the valley.
Slowly, the maker ahead of you raises one hand into the air, fingers splayed, whilst the other remains wrapped around his staff to maintain his balance. “Easy, Horseman,” he wheezes gently, blood trickling down into his mouth and staining his tusks red, “You've done well. The Guardian is destroyed. The girl is safe.”
As though it had just blinked, the colossal spectre's pupils flicker, softly blooming to larger pinpoints of light, though a low, continuous growl still rattles the bones above you.
Eideard doesn't miss the change, and he slowly bows his head to the Reaper, reassuring, deferring. “She is safe,” he repeats.
Gradually, a low hiss slips out of the phantom's hood and you can feel its pressure lift from your back, the suffocating aura receding until you're able to sit up properly without bashing into a heaving ribcage. As soon as it retreats, you whirl yourself over onto your backside and lock eyes with the beast, your heart pumping a mile a minute.
It's only once you're facing it that the Reaper takes in the state of you.
Muddy. Shaking.
Frightened?
It roves its gaze down to the deep furrows that it had clawed into the grass just metres in front of you. Had it... done that?
Its pupils dilate, and just like that, the rest mist lifts and it can suddenly think beyond its basest instincts.
Hesitant, it backs away a little further and feels it’s control of the ghastly form slipping as its Nephilim counterpart begins to press forward with an insistence that borders on desperate.
Then, right before your eyes, the Reaper's corporeal forms starts to collapse in on itself, indigo mist spilling from its eye-sockets, nasal cavity and parted jaw, a billowing smokescreen that swiftly conceals the enormous skeleton's bulk. In no time at all, you're staring up at the familiar, bone-white mask of Death.
With that amber gaze trained on you, his shoulders quiver once before he straightens up, his eyes trailing from your head all the way down to your toes and back up again.
It occurs to you that he's checking for injuries.
He must have found nothing too untoward however, for he soon averts his gaze and glares off at a piece of the construct's shoulder. “Are you... still in one piece?” he pants gruffly.
Uttering a scoff of disbelief, you reply, “I'm fine. It's Eideard you should be checking on.” You fling one hand up and out of the mud, gesturing wildly in the maker's direction. “I mean, look at him, Death! Christ, I thought you were gonna kill him!”
To the maker's credit, he doesn't take offence to your vague comment on his condition. You are correct, after all. He probably looks about as terrible as he currently feels. But neither you nor Death need to know that...
He catches the Nephilim's gaze and holds it, patient and calm. There isn't an ounce of blame in the old maker's face.
He knows not to expect an apology, which suits Death just fine.
The Horseman doesn't plan to offer one.
Grounding out a rough sigh, Eideard closes the distance to you and stops, taking a brief moment to watch with a mixture of fondness and exasperation as you attempt to pick yourself up off the ground once more, only to slip and collapse back into the mud with a 'splat,' utterly spent.
All too readily, the maker's exasperation draws back a little and he reaches down, circling your waist with his thumb and forefinger and lifting you back onto your feet.
“You, my young friend,” he begins with a huff, gently dusting you off with the pads of his fingers, “are getting far too bold for my heart to withstand. Reckless, I might even venture to say.” His piercing glare seems to bore straight through you like a diamond drill. “Of all things, a human running towards the Guardian at full-tilt, armed with nothing but a sword and a pistol! Why, that has to be one of the most harebrained things I think I've ever witnessed.”
Your throat bobs at his scolding and you drop your eyes to the ground, shame-faced.
All of a sudden though, you find yourself flinching when the rough pad of Eideard's forefinger slips beneath your chin and tilts your head back up, coaxing you to look at him again.
Startled, you blink into the maker's gentle face, noticing that his glare has softened to something far less disdainful and there's even a smile that pushes at the wrinkled corners around his eyes. “..And I could not be more proud of you if I tried.”
The valley, the remnants of the Guardian, even Death all fall away for the briefest few seconds as the weight of Eideard's words slugs you right in the chest.
He's proud of you?...
For what?!
For shouting at him? Disobeying him? For scaring him?
He should be angry, frustrated, annoyed. He should be outraged at worst and disappointed at best. He should be anything! But not proud!
Shamefully inelegant, you sputter, “Huh!? But.. but I-”
“-You were willing to face down the Guardian to protect your friend and save my home, and you’re both still alive,” he interrupts, smiling down at you with a tender gaze, “How could I be anything but proud?”
Baffled, you find it harder and harder to meet the sincerity radiating from his face, so you cast your eyes about instead like a coward, taking in the rubble surrounding you. “I.. I'm sorry -”
'Say it.'
“-a-about the Guardian,” you utter hastily, giving yourself a vicious, mental kick as punishment. There are so many things you want to say, but you don't quite know how to yet with Death lingering behind you watchfully. And you are sorry about the Guardian. In spite of the destruction it had wreaked across Tri Stone, it was undeniably a magnificent beast. But there are certain apologies that are meant for the maker's ears alone. You want to ask him about what he'd said in the tunnel, but more than that, you want to say you're sorry for what you'd done to provoke his admission in the first place, and then...
God, you just don't know. How could you possibly begin to tell the giant that his words had inadvertently wrapped your heart up in warmth and safety and made you feel wanted again, even after you'd been so cantankerous with him?
Right then and there, standing in the rain before the remnants of his greatest creation, you make a silent promise to the maker that you will tell him, just as soon as this whole ordeal is over and you're all safely back in Tri Stone.
Forcing yourself to meet Eideard's gaze, you stiffen your upper lip and try your best to convey the intent of that promise in just a look, hoping that he'll glean an understanding from two, simple words uttered by a sheepish human. “I'm sorry,” you whisper again.
Perhaps it's only your imagination, but you almost think you see Eideard's gentle smile widen as he offers you an understanding nod. “You have nothing to be sorry for.” Somehow, he gives you the impression that he's referring to more than just the Guardian.
Awkwardly, you start to fidget with your hands and twist yourself about to look back at the skull of the construct behind you. “So... what happens now?” The whole point of awakening the Guardian had been to let it destroy the Corrupted mass that guards the path to the Tree of Life. “Without the Guardian, how will Death get to that tree?”
Eideard is silent for several seconds, but his expression could not be broadcasting his intentions any louder. His pale eyes meet the Horseman's fiery gaze and he sighs tiredly, a sad smile forming underneath his moustache.
In your peripheral vision, you see Death stiffen.
“What?” you ask, turning your head between them, unable to catch either of their attention, “What is it?”
Wordlessly, the maker steps past you, moving closer to the Guardian's head where he stops just in front of it and raises a withered hand, placing his palm fondly against the construct's intact jaw. Then, turning slightly to peer at you over one shoulder, he answers, and his words send a jolt of panic up through your spine.
“I have no choice but to bring him back...”
A beat passes in silence.
Then, the soundlessness is broken as you blurt out, “What!?” whilst at the same time, Death scoffs, “How many times would you have me kill him?”
“Corruption fled from the heart stones,” the old one explains, peering down at his wrinkled hand and closing it into a fist, “But the makers' souls within should still be intact... I can put them back.”
“I-I don't understand, the Guardian's destroyed,” you pipe up as your hands knead firmly into the hem of your shirt, “How can you put them back if there's nowhere for them to... go...?”
Eideard turns a little to face you and tries to give you his most reassuring smile, one that doesn't quite touch his eyes.
You can see right through it.
It looks...
..sad.
At your side, Death's brows knit together beneath his mask and he scowls accusingly up at the maker. “You intend to rebuild it yourself.”
Silent, the Old one turns away, prompting the Horseman to growl, “You understand that's suicide, don't you?”
Deep in your stomach, a pit of dread opens up into a chasm and you feel your heart plummet straight down inside it. “What!?” you cry again.
“The restoration of a beast that size will consume more magic than he has,” Death explains, never once shifting his glare off the Old one, “Maker magic is inextricably bound to their hearts. The amount of power required will quite literally burn straight through his.”
Thinking hard, you clench your hands into such tight fists, the nails pierce the skin of your palms. “Well then. He... He just won't do it. Will you, Eideard?”
The maker still maintains his lonely silence, whilst overhead, the sky rumbles ominously.
“No.” You shake your head defiantly from side to side. “No! I mean, there's another way, right? We could... we could go and get the other makers? They can help-”
“-When we built the Guardian,” Eideard interrupts, “construction was slow. Even with all our efforts, the process took nearly a year until it reached completion.”
“So we wait a year!” you blurt out. The idea sits wrongly in your gut, yet if it means Eideard doesn't have to do anything rash, you can be patient. Rationality has long since departed from your head.
Sighing, the maker heaves himself around to face you and Death. “We do not have the luxury of time, little one,” he rumbles with a patience that serves to infuriate rather than reassure you, “Every day, we lose more of our home to Corruption. I will not wait for it to claim another of my people. I-” He stops to take a shuddering breath and his knees begin to buckle, yet his grip on the staff remains strong, keeping him standing upright in spite of his old bones. When he looks to you again, his face is set but calm. Accepting.
It's that acceptance that frightens you the most.
“I cannot,” he utters softly.
Then, to your horror, he turns back to the Guardian's head and raises his voice to be heard over the storm. “Both of you, stay back!” To himself, he adds, “This will require more than a small effort.”
“Eideard!” you cry out, starting forwards.
Inevitably though, Death's long fingers curl into the back of your shirt and he roughly spins you away from the maker and into his torso, grasping one of your forearms with his free hand. Blunted fingernails dig into your skin as you try to wrench yourself unsuccessfully from his grip.
“Let. Me. Go!” Desperate, you beat your fists against his pale, broad chest and strain with all your might to reach Eideard, but you may as well be trying to shift an osmium statue. Not even redoubling your efforts causes Death to sway. Like a boulder in the wind, he remains utterly still and steadfast, looking over your head at the old maker.
Eideard's staff is raised high into the air and held between both hands, striking the very posture that bears an eerie resemblance to a headsman, poised to bring his axe down on the neck of his latest victim.
What cruel irony, the Horseman thinks with a bitter sneer to the Universe, that the victim is to be his own executioner.
With a strength that contradicts his gentler nature, Eideard hammers the pommel of his staff down on the ground, producing a tremor that must have rivalled even the Guardian's earth-shattering footsteps. From the point of contact, old magics explode outwards in a whirlwind of blinding, blue light that forces you to slam your eyes firmly shut, your retinas stinging against the onslaught. The air whips up all around the valley and crashes into you with enough force to send you staggering backwards until your skull connects with Death's broad chest. Wincing behind gritted teeth, you pry your eyes open, your free arm thrown up as a shield to help dull the brilliant intensity of Eideard's power and through squinted eyelids, you see the maker hold unsteady ground against his own magics as they erupt relentlessly from the ground to form a perfect circle of roaring, azure flames all around him.
You're suddenly alerted by movement to your right and you throw your head sideways, struggling to see through the coagulation of icy rain and biting wind that endeavour to force your eyes shut again. You probably shouldn't have worried about trying to see– there's no way in Hell you could missed the house-sized boulder that rolls past just metres from where you stand, making a clumsy bee-line for the Guardian's skull.
The grip on your shoulders suddenly tightens when an immense shadow cloaks both you and Death in an eerie darkness. Craning your neck back tentatively, you can't help but duck further underneath the shelter of Death's chest as the Guardian's detached hand sails over your head, raining dust and slops of mud down on top of you and the Horseman. Mouth agape, you watch on in awed horror as the gargantuan piece continues its journey through the air until it joins several other clusters of stone anatomy, all twisting about and slamming together like pieces of the realm's largest and most terrifying jigsaw puzzle.
And below it all, his head bowed against the storm, tusks bared and legs seconds away from giving out, stands Eideard.
With every part of the Guardian that fits back into place, his hands slip further down the staff, his shoulders drop another inch and every ounce of the powerful maker seems to disappear, replaced with someone desperately fighting to keep himself upright.
“Death! Help him!”you cry, whipping around to face the Horseman and meeting his glare at the same moment as a lightening bolt stabs a line across his blazing retinas,“You have to do something! Please!”
He glances down, peering at the tears that mingle perfectly with the rain streaming down your face.
You look downright terrified.
Ignoring the thunderous growl overhead, Death's brows start to draw together, his gaze staying firmly anchored to yours until he pauses, and then lowers his eyes to the ground at your feet.
It's a silent, solemn and damning admission.
There's nothing he can do.
Death's quiet confession hits you harder than a slap to the face. In fact, you almost wish he'd done the latter, it might have stung less.
“No...” You shake your head in disbelief. If not even Death can do anything, then...
With one wrist still clenched in the Horseman's hand, you can do little more than give it a sharp tug and hurl yourself away from him, stretching out your free arm towards the maker and pulling against Death's hold with all your might. “Eideard, NO!”
You don't expect him to react to you, weak as he is, blood clinging to his eyelashes and staining his teeth crimson. But he does. Somehow, he manages to turn his head over a shoulder to look you right in the eye, the corners of his own crinkling around their edges, and it takes you a moment to realise that he's smiling at you.
It's that gentle smile of his that shows more through the eyes than the mouth, reassuring and comforting - the kind of smile that tries to convey without words that everything will be okay.
That you'll be okay.
But the old maker is wrong.
“STOP!” you beg through sobs, growing only more desperate when his eyes slip shut and he turns away, “NO-NO-NO! DON'T LEAVE ME!”
Still fiercely contesting his fate, you yell his name over the deafening collisions of stone limbs and ligaments fitting together, but your scream is stolen from you, cut short by a large, bandaged hand that suddenly appears in front of you and slides around the top of your face, so large that it covers both your eyes and nose. Startled, you shout in protest and try to push at the Horseman's wrist, only to find yourself spun about and yanked painfully into him, locked against his chest by two, sinewy arms.
The split halves of the last heart stone reach the apex of their height, hovering before their original home in the Guardian's skull. Eideard's pinched eyes burst open wide, wisps of blue magic swirling out of them like dancing smoke and he draws in a breath, focusing every last inch of willpower into the heart stone floating high above him.
The pieces shimmer with that familiar blue light, standing stark against the blackened sky.
With not a second to spare, Death curls himself over you and ducks his mask into your hair, his eyes squeezed tightly shut.
The valley around you goes eerily quiet for little more than a beat of your clamouring heart.
Then, all of a sudden...
'W H U M PH!'
Even from behind Death's hand, the light that explodes from Eideard's staff is damn near blinding, searing across the vale as if the suns had just tumbled out of the sky. You feel the Horseman brace himself just milliseconds before a wall of air slams into you hard enough to knock the breath from your lungs and sends both of you sliding several steps backwards through the mud. Were it not for Death's preternatural weight, you fear you might actually get blown right off your feet.
Then, as promptly as the squall had arrived, it just...
...stops.
The wind suddenly dies down to a far less suffocating strength and the rain no longer stings when it hits your skin.
Cautiously, Death cracks his eyes open and raises his head to look around, letting the hand around your face fall to his side once more. As soon as the Horseman's formidable presence no longer boxes you in, you fling your eyes open and this time, he allows you to pull yourself free from his grasp and turn towards Eideard.
Your searching gaze immediately lands upon the maker and your heart stills as though it were just a rock in your chest.
The colossal, old giant has collapsed onto his back, his chest heaving up and down like a vast ship bobbing lazily on a choppy sea.
“Eideard!” you gasp, wading over churned-up ground towards him.
It doesn't even occur to you to notice that the rain has let up somewhat as the storm that carried it here begins moving north.
Sticky mud clings to your boots and weighs you down, making each step feel as though it might be the one that saps the last of your strength and brings you to your knees, yet you keep going at an awkward and clumsy run, followed closely by Death, who seems to glide effortlessly over the destroyed terrain.
You all but collide with the maker's head when your foot slips out from underneath you and you're forced to catch yourself on his shoulder, all the while uttering, “No, no, please! No – fuck!”
Your rain-slicked hands hover over his face and you try to take in the extent of the damage, your eyes darting between the blood gushing from his nose and the milky white gaze that rolls towards you. Standing so close, you can make out the even paler pupils as they attempt to focus, eventually landing on you and dilating with recognition.
“Y/n...” Your name topples off his lips in a breathless whisper and if you weren't right beside him, you doubt you'd have even heard it.
“I'm here!” you tell him urgently, placing one hand on his cheek and sliding the other frantically underneath his heavy beard to the flesh of his neck in search of a pulse. You suddenly wish you'd asked Karn a bit about maker biology, because you have no idea whether you'll even find a pulse. You know they have hearts – you've heard those beat close enough to your head to be sure – so it stands to reason that the giants should have pulses.
….There!
It turns out to be rather difficult to miss. As you probe around underneath his jawline, your fingertips and rocked by a fluttering beat and you feel your own heart jump in response.
It's definitely a pulse, but oh so terrifyingly weak. Not at all one that should belong to a giant.
He's fading.
Fast.
The knowledge settles like a weight in your chest, as though someone has tied a cement block around your heart and it's dragging you down, threatening to pull you onto your knees unless you keep them locked tight.
“No!” you whisper. Then, clenching your jaw, you firmly repeat, “No.”
Eideard's misty eyes follow you as you pull away from his face and turn towards his shoulder instead, wasting no time in throwing your hands over the lip of the leather pauldron and hauling yourself up onto his shoulder.
Amidst the chaos, none of you notice that high overhead, the newly-rebuilt Guardian's eyes slowly flicker to life.
Behind you, Death gives a start and calls your name, but you ignore him, crawling onto Eideard's vast chest and bloodying his beard with your hands as you lean forwards over his face, your right knee resting directly above a fluttering heart.
Raindrops fall from the ends of your hair and splatter onto his lip, and every breath he exhales washes over you and warms the chill in your bones.
“You-you're gonna be okay!” you reaffirm, shuffling back and placing one hand on top of the other, linking your fingers together to press the heel of your palm over the giant's sternum. You've never performed CPR in your life, at least, not on anything that wasn't a crash-test dummy, and you know beyond a shadow of a doubt that the method is never going to work on someone as large as a maker.
Death knows it too.
He knows that one human simply isn't strong enough to keep the blood flowing around Eideard's body, you'll never be able to do it fast enough or for long enough to get blood to his brain and keep it there....
But Creator, you plan on trying, don't you? Because in your addled state, you can't help but to fall back on what you know, even though you also know that this can't possibly work.
It's an awful contradiction, another facet of humanity, to try and change the unchangeable, to challenge an immutable fact. 'What's the point?' he wonders, 'of prolonging a lie, just because you're afraid to accept the truth?'
Eideard will die. No amount of human persistence will change that.
The old Reaper watches in silence, a mellow resignation haunting his gaze. Several raindrops gather at the bottom of his masks's eye socket before they eventually spill over the edge and trickle down his bone-white mask.
If you'd have chosen that moment to look at him, you might have done a double-take, thinking perhaps that it wasn't rain falling down the Horseman's mask at all.
But you don't look at him.
Your eyes are instead fixated on your own hands as they shove uselessly at Eideard's chest. “One! Two! Three!” Numbers fall from your lips in rhythmic succession. “One! Two! Thr-!”
But movement suddenly cuts you off as Eideard's enormous hand slides weakly up his side until his fingertips press into your ribcage ever-so gently.
Blinded by tears, your gaze snaps to the hand, then to the maker's face and you squeeze your eyes open and shut several times, determined to see him clearly.
“It's all right,” he whispers in a gentle breath, as though it's taking everything in him just to summon his voice.
Gritting your teeth, you untangle your fingers from one another and slip them tightly around handfuls of the maker's robes, croaking, “No! No, it's not all right! You're-! You can't just-!”
You freeze when Eideard's arm shifts again and he raises his thumb towards your blotchy cheek.
There, with the utmost tenderness, he sweeps the digit beneath your streaming eye, a fruitless endeavour to brush away the tears rolling down your face. Blurting out a wet sob, you suddenly reach up with both arms and grab the maker's thumb, holding it against you even as the rest of his hand falls heavily against your back.
Makers, as a species, are seldom known to shed a tear, and those that do are careful to conceal it from their fellows, if only to avoid the inevitable gossip that would follow. If a maker is known to have cried, the general understanding would be that something utterly and immeasurably cataclysmic must have happened to them, and that's if their tears are ever witnessed.
Now, here you are, not only crying, but doing so openly, in front of an audience.
“You're crying...?” he breathes, awed. It breaks his ancient heart to realise that he's your cataclysmic event. Yet there's also something so, incredibly moving about it, that he means enough to you that you're willing to bare your heart so readily in front of both he and a Horseman.
Amidst frigid pellets of rain, he can still pick out the warmth of your tears against his clavicle.
He wonders if this is how humans let each other know that they're loved.
You cling to his thumb even harder, as if letting it go will be what kills him. “Of course I'm crying,” you choke, “look at you. Why did you do that! You're dying!”
But Eideard can't look at himself. And even if he could, he wouldn't, because you're here, so why in the world would he want to look anywhere else?
A blissful smile blooms across the maker's lips and he exhales, emptying his lungs of air even as his heart swells with affection and pride for the little human on his chest. From the edges of his vision, the valley around him begins to fade into brilliant, golden light, but he still gazes at you while it does, and in a single breath, he manages to utter, “A small price to pay... to protect my... family.”
For you, the valley remains dark and dour, a perfect reflection for the state of your sorry soul.
Something brushes past you... No... through you... something that you mistake for another of Eideard's warm and steady breaths.
Using the back of your arm, you make a vain attempt to scrub the frustrated tears out of your eyes. How can he even think that he's worth sacrificing? A very raw sort of ache claws at your throat and it only hurts more when you try to swallow past it. Sniffing hard, you shake your head, hands curling until your fingernails bite into the skin of your palms.
“Your life is not a small price to pay! You think the other makers would want this!? You can't just – just do something like this, Eideard! You sure as shit can't do this to them!” you plead with him, hitting a fist repeatedly against his chest, as if for a second you truly believe that such an ineffective force could somehow bully his stuttering heartbeat back to its former strength, “They're your family! You don't leave your family, Eideard! You don't offer them a home an-and then just.. just leave!”
The maker doesn't respond, and the rain on your eyelashes makes it hard to see his face as the thumb you're still clinging to begins falling from your grasp with the rest of his hand, sliding off your back and trying to fall to his side once more.
Realising that holding on will only drag you down with it, you reluctantly let it go and the appendage lands on the ground again with a dull, wet squelch.
He must be weaker than you realised.
“Everything will be fine, okay? You saved my life, now I'm gonna save yours! They need you, they need you.” Babbling deliriously to the maker, you're completely unaware of the Horseman calling out your name behind you.
Slowly, as though he's trying not to spook a wild animal, Death approaches Eideard, stopping next to the Old one's neck and reaching up towards you. “Come now, you're soaked through,” he murmurs, gentler than the usual gruff and surly timbre, “Let's -”
“Get away!” you bellow, reeling your arm back and whipping about to face him with a sudden ferocity that raises the Horseman's eyebrows, “He's just gonna leave them! It's not fair, Death! It's not fair, he can't leave me, not like everyone else has! He can't!”
“He already has.”
Death's detached reply cuts cold and swift as a blade across your chest.
“Wh..? No, he hasn't.” You shake your head, your voice so, unjustly small, barely audible.
The Horseman falls silent.
He doesn't need to say anything further. He can see the realisation sweeping across your face, wiping away any semblance of a human expression and replacing it with a blank-faced stare, as expressionless as his own mask. He knows that look all too well. You're trying to go numb. Perhaps in preparation for what you'll see as you slowly twist your neck back towards the old maker's face.
Eideard's gentle, white eyes peer straight through you, unblinking even though the wind tugs at his wispy eyelashes. His lips are parted and tilted at their corners ever so slightly, just enough that he could be smiling at you, and yet, though you wait in utter silence and stillness, not a trace of warmth slips between his tusks to chase away the cold on your skin.
Wordlessly, Death watches you inhale and let the breath out again slowly, never once looking away from Eideard's face.
Only when the silence grows heavier than stone, you utter, “Oh,” nodding once, pretending to acknowledge what you can't bring yourself to believe, “Oh, I... I didn't realise -”
From the ground, Death has a perfect view of your face when your jaw sets..
And then, sooner than he expects, he sees it utterly and completely crumble.
Your lips and brows twist up and you suck down a shaky breath that only catches in your throat.
“I think I forgot to say goodbye...,” you bleat, lifting your arms in a useless shrug before you look over at the Horseman and offer him a tragically delirious little laugh. Stoic, he watches you in silence as your hand flies up to clamp over your mouth, muffling the rattled sob that works its way up your throat.
Behind trembling fingers, you wheeze, “Oh my god.. I didn't – I didn't even say.. I didn't say goodbye, Death! I didn't even say goodbye!”
… Just like you hadn't said goodbye to your mum and dad, or the rest of your family, nor to your friends.
You've never really thought about how important that one, simple word could be, as less of a statement, and more of a means to gain closure.
Looking back... had you even bade farewell to Father Michael?
It's happening all over again, but what's worse now is that you'd actually had the time and a chance to say goodbye to Eideard, but you just... hadn't. And now, some of the last words you said to him had been impatient and unkind, a fact which you know in your heart of hearts will haunt you for the rest of your sorry life.
Sitting back onto your haunches, you fight to keep your face neutral, but the seconds that tick by are interspersed with moments where you allow ugly, angry sounds to burst between your gritted teeth. Not quite sobs, not quite screams.
You're unaware that you've dropped your hands into your lap, fingers tightening around fistfuls of skirt as you're promptly struck by an urge to squeeze something so tightly that your arms begin to shake with the effort.
It feels...
...relieving, actually, to expend some of the pressure building behind your eyes and in your chest.
High overhead, through the clouds, a ray of sunlight bursts through and makes the valley glow marginally brighter. Somehow, that one ray of light feels so much like a betrayal. 'Where has the storm gone?' you wonder bleakly, 'It should still be raging? Eideard is dead! Why the fuck is the rain moving on!? The sky should be mourning!'
What you really want is for it all to stop, for the world and everything in it to just pause for a while, long enough for you to get yourself together and come to terms with grief until you're eventually ready to move forwards once more.
But sadly, the world is rarely so generous.
On the ground beside Eideard, Death kneels and leans over his head. Something comes over him, pushing him to lift his hand towards the maker's eyelids in the same way that he's seen humans do to one another in the past, on battlefields and in the wilderness when their clothes were crafted predominantly from the pelts of animals. He always thought it a strange thing to do, but now, he finds something inherently unsettling about seeing Eideard with his eyes open, staring up into nothingness. In a rare moment of indulgence, Death takes the time to pass his palm over each of the maker's eyes, sliding them shut before pulling away once more and heaving a sigh.
'You're getting soft,' someone tells him, perhaps the voice of one of his siblings, perhaps his own subconscious. But whether it's his or not, he's swift to vehemently tell it that it's wrong.
All of a sudden, a deafening cacophony of stone grinding against stone ruptures the air and Death is on his feet again in seconds, instinctively drawing his scythes and whipping about to face the gargantuan construct with a low growl.
He'll never admit to losing focus, not for all the riches in Heaven, but he can certainly reprimand himself with an internal barrage of curses that would make a demon blush. Amidst the shock of losing Eideard and witnessing the distress of his human charge, Death had entirely forgotten that the Guardian was even there.
Hidden beneath his mask, he peels his lips back and his hackles shoot up when it turns its baby-blue gaze onto you.
'Wait...' Pausing, he blinks and looks again. 'Blue!'
It's eye-sockets are indeed filled with a blessedly familiar, cerulean blue light, just like the light shining out of the three heart stones embedded within its shoulders and head. There's not a trace of yellow to be seen.
It's bending down slowly and – to Death's surprise – hesitantly, a far cry from how it was conducting itself only minutes ago. Tilting its head like a curious child, the beast continues to lower itself until one of its colossal knees hits the ground and sends a quake rumbling across the valley.
“Y/n,” he hisses at you through his teeth, flaring his scythes like terrible wings to his left and right. He isn't taking any chances. “Come down and get behind me. Now.”
You barely even raise your head to acknowledge his command.
The valley around you falls silent, and it's peaceful, in a way. Now that the storm has moved on, there's no sound save for the Guardian's stone joints that creak and groan as it bends its torso a little nearer to you and lets out a rumble that sends even more shockwaves out across the vale, felt more than heard. For a beast so vast, it exhibits a surprising degree of hesitancy as it shifts its arm and reaches out for you and Eideard, causing Death to plant one boot firmly in the mud, braced to launch himself towards you at a moment's notice.
He's not about to leave the makers with two corpses to mourn.
On some, unbidden instinct, the muscles across his back and shoulders tense and bulge before he registers with a jolt how absurd it is to try and appear larger to this particular threat, especially given that, as of right now, it hardly seems to pose much of a threat at all.
As the Guardian's hand draws closer and its shadow passes over Eideard's face, you finally lift your heavy head and roll your neck back to watch the gigantic appendage descend, not unlike witnessing a meteorite come barreling down on top of you.
And yet, for a reason that you're sure Eideard would gently admonish you for, you don't flinch, you don't even move. Wholly unafraid of whatever fate might befall you, you just sit there on the maker's chest, waiting until the appendage slows down and comes to rest just beside you and your old friend.
Even if you live to be a hundred, you don't think you'll ever be able to explain where your terror of the beast had fled to, especially when it had been so prevalent before. Its hand, longer than a boxcar, hovers so close. A few hours ago, you'd probably have fainted on the spot. Now, you almost want to peer curiously inside your own soul to see if you can discover the whereabouts of any trepidation.
Using the very tip of one, enormous finger, the construct nudges the maker's shoulder, jostling you both slightly before it pulls its hand back and waits, staring down at its unresponsive creator with bright, expectant eyes.
You register a tug at your heart strings to see those eyes dim as the seconds tick by without a response.
There's a sound that could have been a whine, or perhaps the simple passing of air through the gaps in its gargantuan jaw, and though its head doesn't move, you can feel the moment when its eyes rove from the elder to you, no doubt seeking some kind of explanation.
“I'm sorry,” you choke, throat too tight to produce a more substantial sound, “He's... He didn't make it.”
There's no doubt that it must understand you, because the slabs that make up its eyebrows shift and slide towards the centre of its forehead and it glances at the hammer clenched in its grasp. An agitated groan rolls across the valley and suddenly, the construct's gaze darts to you once more, its features squeezed together somehow, so much so that it looks to be in pain. Something about the expression drags a tiny flicker of compassion out of your obtunding heart and you feebly reach your hand out in a mollifying gesture. When the behemoth looks from you to its hammer again, then to Eideard and back only to repeat the strange cycle, you start to realise that it's trying to convey an urgent and desperate question.
“It's... okay...” you say slowly, watching the construct grow very still and focus its attention on you, “You didn't do this...”
It would be so easy to lay the blame of Eideard's death at the Guardian's feet.
Easy, yes. But you're still somehow lucid enough to know that it would also be wrong and unfair.
The poor beast never asked to be corrupted, just like you'd never asked to be here.
“It wasn't your fault,” you tell the Guardian as it slowly rocks back onto its stone struts, allowing you to catch a glimpse of the writhing, black hillock behind it. At the sight, one of your eyelids gives a brief and imperceptible twitch. “It wasn't your fault...”
Death, playing his part as the silent observer, stands astounded by one of the most unusual exchanges he's ever witnessed.
Angelic scholars would forever attest that humans are, and always have been, ruled by one, core instinct - that being fear.
Death would have been labelled an outlier had he ever bothered to say that he disagreed.
He would have attested that there are two.
Fear, most definitely, is the first. It's a strong instinct, one that has kept your ancestors alive and safe from danger for billions of years. The other, in his opinion, is compassion.
Fear might do well to keep an individual human alive, but it was compassion for their fellow man that ensured the continued survival of communities.
However, even if, several days ago, someone had asked the Horseman which of the two he believed would always, always trounce the other in a life or death situation, he'd have bet his scythes that it would be fear.
So it's tremendously baffling, if not a little refreshing, for Death to discover that fear can be quite easily overridden by something so unorthodox as concern for another.
To think that you, a little human, are offering genuine reassurance to a Guardian who could crush you flat with the tip of its finger, Death can't help but feel begrudgingly impressed. Even in spite of all you've faced these past few days, the beast should have been the ultimate symbol for everything that scares and horrifies you. Your fear of the monstrosity should have absolutely crippled you. It posed, by far, the largest threat.
That you're instead communing with the very construct that had been trying to kill both you and the Horseman only minutes ago is... frankly, nothing short of astounding.
In spite of himself, Death lets his expression turn a little less sharp underneath his mask.
He wonders whether humanity would be proud to have someone like you representing them as a whole. Were he a human, shuddersome as the thought may be, he thinks... he would be proud.
Which makes it all the more jarring when, seconds later, you remind the Horseman that for all the soft-heartedness you've demonstrated, you're still descended from the same species who used to tear one another to pieces for sport, for fun, for a concept or a king.
Your gaze slides around the Guardian's bulk and your eyes lock with a sudden fierce and startling intensity onto the corrupted mound behind it. Death had forgotten, after several days spent watching you stitch your heart firmly to your sleeve, why other species are so quick to label humans 'savage.'
As you stare up at the corruption, the Nephilim looks hard into your eyes and sees all the rage and hatred and depravity of your ancestors boiling like a supernova inside them, as though each eye is a star on the very brink of exploding and casting all that dark matter out into the world around you, wiping out everything in its path.
Thousands of years and billions of souls' worth of wrath packed into one, single look.
What choice does Death have but to balk?
Distantly, he hears himself muse, 'By The Creator... War and Fury are going to love this human.'
Drawing in a shuddering breath, you peel yourself away from Eideard's chest and push yourself off him, dropping to the ground noiselessly and taking a step towards the corruption with the most hateful sneer you can muster. “It's that fucking stuff's fault!” you hiss, pointing a shaky finger at the eyeball glaring back down at you. Raising your voice to be heard, you squint up towards the Guardian's head and shout, “You hear me!? That's what killed Eideard! That! The corruption! Right there!”
You feel as if you're egging on a dog, trying to get it to attack, to bite.
The Guardian half turns to look behind itself before swivelling back to you once more, something low and sonorous rolling up from its chest and falling out of its parted maw.
There's a searing heat in your belly that hurts like you've swallowed burning coals, compelling you to turn your murderous glare back onto the eyeball. You meet that terrible gaze and find yourself unafraid for the first time, because how could there be any room for fear when absolutely every single last inch of you is consumed by an unquenchable thirst for revenge?
You don't care that the Grim Reaper is watching, you don't care that the construct's swirling, blue gaze is fixed upon you either. There is nothing consolable about you now. All you are - all you know – is frustration and pain and rage. Rage that you wield like a sword, pointed out towards the world around you, but most specifically, at the writhing mass of corruption that still blocks your path to the Tree.
You hardly recognise your own voice as you drop open your jaw and unleash a shout so loud and haunting, even Death is caught off guard by the force.
“KILL IT!”
At once, the Guardian throws its arms back, raises its chin to the heavens and, just as you had, bellows out a gut-churning, earth-trembling roar that shakes the very mountains around you, only this time, you don't feel as though you're going to tumble off your feet. In fact, you've never felt steadier.
“KILL THAT THING! FUCK IT UP!” you holler, spittle flying from your lips. Although your voice breaks and hurts to scream so loudly, you hurl your fist out at the corruption like you're throwing a punch, “FUCK YOU! FUCK! YOU!”
Fuelled by anguish that's barely its own, the Guardian slams its hammer into its free hand and hauls itself around to face the mass behind it. Your furious screams might as well be a powerful set of bellows that feed all that hatred and fury into the Guardian's soul, turning the fire there into a raging inferno, swelling and surging through its body like lava trying to burst from a volcano.
There's the immeasurable power of three, ancient makers' souls thrumming through the air, accompanied by the raw, physical strength of the Guardian, and Death is almost certain that he sees the swollen, yellow eyeball grow wide, its pupil shrinking with alarm.
How satisfying.
The Guardian reels its arm back and you feel your heart give an approving jolt when the enormous beast suddenly launches its hammer forward and down, driving it straight into the eye's squelching centre and pulling forth the most blood-curdling shriek you've ever heard. It's near enough deafening, but you don't cover your ears this time, instead letting the sound fill you up and thrum through the blood in your veins.
You're glad the corruption is screaming. You've never wanted something to suffer so much in your life.
The Guardian draws its hammer back again and reveals the eyeball, now resembling little more than a concave pustule on the inky wall of undulating, oozing filth.
Blackened spatters of ooze spurt from the wound like a disgusting rain and shower the grass around the cliffs, and a closer look reveals the tendrils that had made up the eyelids have been decimated and lay still and unresponsive, unlike the rest of the mass, sadly.
When the Guardian tries to bring its hammer down for another blow, several, gigantic tentacles suddenly shoot out and adhere themselves firmly around its arms whilst a fatter, larger one collides with the construct's chest, blasting out a large segment of stone as its smaller counterparts shove their slimy, wriggling tips as deep underneath the armoured plating as they can go.
Incensed, the construct tries to reel back, tugging uselessly on the insidious vines and belting out a roar of outrage that drowns out your own.
Blinded by hot tears and inconsolable with rage, you start forwards until Death has the presence of mind to march after you and pull you to a stop, his fingernails biting into the bare skin on your arm as you viciously snatch it back. However, you still reluctantly draw to a halt, never once taking your eyes off the battle ahead.
Beneath your feet, another quake rolls across the earth as the Guardian is brought crashing to its knees. Corruption, like the parasite it is, has its slimy grasp wholly and unshakeably fastened to the construct, stabbing its knife-like tentacles into the vulnerable heart stones and pouring its wicked intent into each of them.
For a gut-wrenching instance, something inside Death sinks at the sight of a sickly, yellow glow encompassing the stones, chasing away the soft blue light they'd once emitted.
Corruption is attempting to take control again.
But the Guardian, still hanging onto the final, lingering threads that tie it to sanity, will not go down without a fight.
Summoning the last of its vehemence and contempt for the force that destroyed its home and its creator, the construct braces its neck and pulls back as far as the tendrils will allow it to before they go taut and keep it from retreating further. Amidst the chaos of Corruption's thrashing appendages, the Guardian unexpectedly goes very still and there's an awful second where horror stabs through the red mist in front of your eyes.
No.. No, it can't be corrupted again, surely! That isn't fair! Eideard can't have died in vain! He can't have!
Just like that, your hatred returns in full and with a heaving chest, you scrunch up your face and open your jaw wide.
But just before you can unleash whatever terrible scream is working its way up your throat, the Guardian abruptly raises its head.
From your angle, all you and Death can see is a brilliant, blue light blossoming into existence from the construct's central heart stone, causing your own heart to roar triumphantly at the sight of it. It's magic. But more than that, it's that wonderful, familiar magic that you'll forever associate with Eideard.
The fact may well be that all makers' magic is the same shade, but you don't care.
He'd rebuilt the Guardian with his very essence, literally pouring his own life-force into purifying those heart stones.
There isn't a doubt in your mind.
That's Eideard up there.
Like a flower unfurling its petals, the light swells into a halo of magic that surrounds the Guardian's head and although its hands are still restrained by Corruption, the beast is far from unarmed.
In one, last show of might, it reels back, the plates around its neck shivering and flaring as it glares down at what remains of the corrupted eyeball. Then suddenly, like a colossal, living siege engine, it throws its head forwards into a death-dealing headbutt, smashing its heart stone into the corruption's shrieking core.
Within less than a second, the squirming mass begins to sizzle and hiss like skin under sulfuric acid as the magic encompasses it. The Guardian howls, and you realise that the corrupted tendrils are still tearing it to pieces, even as they dissolve right in front of your eyes until entire waves of it are cascading down to the valley floor alongside great swathes of the construct's stone. The cliffs to the North begin crumbling as well, losing structure as the webs of corruption woven deep inside their foundations melt and die.
The explosion of magic grows bright enough to encompass the entire valley and though the intensity stings your eyes, it doesn't otherwise hurt you. Instead, it lifts the tiny hairs all over your body, dancing and popping across your skin. And it's so warm.
Warm like Eideard...
As the last remaining strands of Corruption bleed away, you let that tight coil in your belly unwind, collapsing onto your knees as if it had been anger alone that had kept you standing all this time.
In the same moment, the Guardian too falls apart for the last time. Like its creator before it, it had used up all the magic residing in its heart stones, pouring everything it had into one, last spell to save its home.
The magic spend, its body collapses in on itself and implodes like a star, leaving its scattered remains in front of the entrance to a once-obstructed canyon pass. Through the settling dust, you can make out a passage devoid of lushness or frondescence. Only flimsy wisps of grass grow further back, away from the acres of ground that corruption had poisoned.
Your gaze drops to the grass soaking your knees, catching a glimpse of red where your fingers rest against the material of your skirt and you let out a quiet hiss of breath, deflating into something small and tired and very fragile.
“Human?” Death's voice is uncharacteristically gentle, like he's afraid you'll shatter if he speaks too loudly.
Funny. He might be onto something.
You don't answer, not until his shadow falls over you and he tries your name instead. “Y/n?”
This time, you offer up a grunt in response, hardly more than a huff, really. You're spent.
You're done.
For the living embodiment of death, the Horseman behind you isn't sure how best to get you up onto your feet again. He knows grief well, encounters it in almost every aspect of his journeys. It's more of a companion to him than he ever wanted it to be. But for all his experience with grief and the grieving, he still doesn't know how to ease it with words.
'I'm sorry,' he could say. You seem to say it all the time, how difficult can it be?
Apparently very difficult, he finds upon opening his mouth, only to let it click shut again moments later. But then, why should he be sorry? He's not the one who killed Eideard. The old maker made that decision for himself. Death has nothing to be sorry for, so why say it?
He can practically hear your disapproving reply. 'That's not the point.'
Despite usually being such a fan of silence, for Death, every second that ticks by without a word from you feels empty and wrong, somehow. He chooses not to dwell on how quickly he's becoming used to the sound of your voice. Redirecting his thoughts away from that treacherous area, he stubbornly ponders over how much he despises not knowing what to say. Words, as well as weapons, have pride of place in his arsenal.
So he takes a step back, refocuses on what's ahead. And ahead, he knows, is the Tree of Life, and his brother.
Forwards then, to what he knows.
Looking down at you once more, the Horseman clears his throat. Maybe he can't offer you words of comfort, but he can offer you a distraction. “The way is clear,” he promptly observes, tipping his chin towards the canyon but keeping an eye trained on you, watching for a reaction. After a few seconds, he finally gets one.
“Is that all you have to say?” you wheeze through half-gritted teeth, “The way is clear? What about Eideard?”
Raising a brow, Death twists around to look back at the deceased old one and lets out a sigh. It is always a shame to lose the ancients. All that knowledge and experience lost. “What about him? He's dead.” He hadn't meant it callously, merely as a sad reminder of events. There's nothing either of you need to do. The makers will deal with Eideard's body once they find it.
When you suddenly lurch up onto your feet and round on Death, spitting like a cat, he realises he may have interpreted your question a little differently.
“I know he's dead!” you seethe, swiping away the snot that has gathered above your upper lip, “You're happy to just leave him there? Alone? Dead in the dirt?”`
Death pauses, then cocks his head to the side. “Is that not what one usually does with a corpse?”
His brother, Strife, had once informed him that he had a poor sense of timing.
For a long while, you just stare back at him, a faraway and incredulous look adorning your features. Eventually though, you lick your lips and give a small, short laugh .”Huh.”
He can't help but ask, “What?”
“You know, I've been hearing you say it all this time,” you admit, shaking your head from side to side, “All this 'I have no heart! I have no soul!'... I never used to agree with you.” Your shoulders droop and you fix the Horseman with a defeated glare that lacks any real bite. “Now, I think I finally see it. Anyone with a heart wouldn't just... leave a friend in the muck for his family to find. A person with a heart wouldn't do that. They'd never do that...”
Perhaps he had been too uncouth, but the Nephilim still bridles at your tone. “I told you,” he mutters darkly, “I don't have a -”
“-Yeah, save it,” you snap at him, cold as ice, turning your back and taking a step towards Tri Stone, “I'm going to tell the others what happened. Why don't you do us a favour and just... just go.”
He almost calls out to you. This parting feels... unresolved.
A flicker of anticipation ignites in his chest when you abruptly stop and twist your head around lightly, peering back at him from the corner of your eye.
“You know something?” you ask softly, “I think, if you'd've listened to me in the first place and didn't put that corrupted stone in the Guardian, then Eideard would be alive right now.”
And without another word, you force your trembling legs to carry you on the long trek back into town, leaving Death to stare after you in the silence he wishes he'd never broken.
Chapter 17: Into Eternity
Summary:
You return to Tri Stone alone, bearing a heavy weight on your shoulders.
“...And there are really never endings, happy or otherwise.”
― Erin Morgenstern, The Night Circus
Chapter Text
There's blood on your hands.
You simply don't have enough strength left in you to tear your eyes away from the viscous liquid that clings stubbornly to your fingers and stains them a rich, glistening crimson. If it weren't so much thicker than a human's, you'd almost be inclined to believe that the blood had come out of your own veins.
Every cell of your body wishes that it had....
Behind you, Eideard's corpse lays cold and alone in the grass whilst you stagger up the valley, heading mindlessly for Tri Stone.
You can't look back at him, not if you want to keep putting one foot in front of the other, and certainly not if you want to at least make it to the village before you succumb to the tantalising idea of curling up beneath a passing tree and sitting there for so, very long that your bones turn to dust and the suns above you grow cold and dark.
A misplaced step sees your foot coming down on a patch of slippery mud and you're jolted into painful reality as your leg skids backwards whilst you topple forwards, just barely throwing your arms up in time to stop yourself from taking a nose-dive into a puddle of murky water.
You can see your reflection staring back at you, and she's poles apart from the young woman who was pulled from the Earth only last week.
Wild in the eye, half-crazed and caked in mud...
The next thing you know, your hands are fisting into the dirt once more and you're gritting your teeth down at yourself, heaving out ragged breaths as if you'd just run a mile.
There's blood on your hands.
Curling your lips into a toothy snarl, you shove yourself aggressively from the ground and raise your hands out in front of you to glare hatefully at your red-tipped fingers. At least you have something to focus on so that you can ignore Death's stare that sears hot as a flame up the back of your neck.
You can't even bother summoning the effort to regret that this will likely be the last time you'll get the chance to speak with him.
Eideard is dead.
Death... is leaving.
Fine.
Let him go to the Tree alone.
Let him walk away.
There are, after all, far worse ways to lose a friend.
Your slow trudge brings you up to the top of the valley and through the tunnel entrance, and all the while, you try to hold onto anger as you walk, but it, like smoke on the wind, simply fades away into the air, impossible to grasp again once you've let it go, leaving you as nothing but a placid shell of the person you were down in that valley.
Anger, you dismally note, is an exhausting thing to maintain.
As darkness sinks over you like a comforting blanket, you absently start to wonder how on earth you're going to break the news to the other makers.
Will they be angry? Distraught? Will they hate you for telling them?
Or worse... will they blame you for your ineptitude?
Perhaps you'd even deserve their scorn.
You're so deep inside your own mind that you barely register your journey through the tunnel. The mossy walls drip with condensation and dampen your hands when you catch yourself on the slippery rock several times, barely having the willpower to pick up your feet again afterwards.
It's too dark to see the bloodied prints you leave behind on the stone, forever staining the land itself with what remains of Eideard.
Time feels stilted and uneven. It could be hours, or perhaps mere seconds before you trudge into the sunlight and blink wetly out over a ruined Tri Stone.
Whatever tight grasp has a hold of your heart gives the organ a ruthless squeeze, hard enough that the breath leaves you as you take in the wanton destruction all around you, from Muria's collapsed garden and all of her plants, now lost, to the fire that has burned away the decorative awnings that were once strewn prettily about the twins' little forge.
It hurts to see the village like this.
It had been your home.
However briefly, it had still been your home.
Down below, you can hear a thunderous cacophony of voices all vying to be heard over each other and you blearily tear your eyes from the ruins, lowering them towards the noise.
It sounds as though every maker has gathered in Thane's arena.
Alya, Karn and the warrior himself have apparently entered a shouting match whilst Muria and Valus attempt to retain some semblance of calm.
To no avail, of course.
“Get off'a me!” Karn snarls, baring his tusks at the far more intimidating ones jutting from Thane's mouth, “She's my friend! I have to help her!”
“You try goin' out there, an' the Guardian'll kill you!” the warrior thunders back, his meaty hands easily restraining the youngling by his shoulders, “If it's just her – maybe the Horseman and Eideard'll be able to protect her. You start throwin' more fools into the mix, n' they'll be hard pressed to stop everyone from bein' killed!”
Observing the scene from the top of the staircase, you don't miss that the older maker is struggling to stand on his injured leg.
Giving his arms a vicious shrug, Karn yanks himself out of Thane's grasp and nearly backs straight into a timid Blackroot, though he hardly seems to notice the construct as he growls, “I can take care of myself!”
Beside him, Alya scoffs. “Not against the Guardian, you can't, you daft sod! Stop tryin' to play the hero! You'll end up gettin' Y/n killed.”
The nerve she strikes, already red raw from being plucked at by Karn's own fingers, suddenly splinters and breaks. Without warning, he rounds on the forge sister, teeth displayed like a wild animal as he storms towards her and bellows, “YOU TAKE THAT BACK! I'D NEVER HURT HER!”
Moving faster than he should be able to, Valus is instantly filling up the space between his sister and the youngling and sticking out his chest, clenching hammer-like fists at his sides.
It occurs to you quite suddenly that there's going to be a real fight if someone doesn't do something.
Up until now, that someone would have been Eideard.
He'll know what to say.
Why, at any moment, he'll come striding out of the Forge, armed with his patient stare and wisdom that spans centuries, ready to tell his family that the fighting has to stop or else he'll be extremely disappointed in them.
….
….
A sour taste settles uncomfortably on the back of your tongue and pulls your face into a grimace as you remind yourself bitterly that Eideard isn't coming back.
Although you know you'll never be any kind of substitute for the Old one, perhaps, in his absence then, you have no choice but to put a stop to this yourself.
Your foot touches the top step and you place a hand to the broken bannister.
They haven't noticed you yet.
Wetting your quivering lips, you open your mouth and croak, “Guys?”
It's a small sound, barely there, just an ignorable wheeze in comparison to their almighty roars.
Yet to your utmost surprise, they hear you.
Well, Muria hears.
She lets out a sharp gasp and her head snaps towards you so suddenly that the others take notice of the movement and swiftly follow their shaman's unseeing stare.
Six pairs of eyes land upon you where you stand at the top of the staircase.
There's a beat of near-perfect silence, and you cherish that moment's tranquility because you know what's to follow immediately after.
Sure enough, like an ocean wave, each maker's expression transforms, those once drawn taut by rage and worry promptly slacken with relief. Valus's hand splays wide across his chest whilst Blackroot eagerly throws his hands up and cheers your name.
The tragedy is that you're about to rip that relief away from all of them.
Karn, naturally, is the first to all but launch himself up the steps towards you, his face split open in a grin so wide, there's a painful twinge in his cheeks and he can barely see you through the sudden sheen of moisture that covers his eyes.
“Y/N!” he cries, taking the stairs three at a time and stumbling in his rush, “You- You're all right!”
“Bring 'er down here then, so I can throttle 'er meself!” Thane laughs raucously, collapsing back onto the stone bench behind him to rest his leg.
Beside the warrior, Alya clutches her brother's shoulder and jostles it, beaming wildly. “What'd I tell you? Didn't I say she'd be a'right? Everything's okay!”
Valus slings his own arm around her and even with his visor covering his face, she knows he's grinning right back.
Your lip trembles and you dig crescent moons into into the palms of your hands with dirty, blunted nails. How are you supposed to tell her that she's wrong?
Karn's shadow falls over you and he slows to a halt on the stairs, one gigantic hand stretched out towards you whilst the other grasps the banister with a grip that cracks the stone beneath his fingers.
The effort to raise your head is monumental, as though someone has hung a boulder from your chin, but you manage it, slowly tipping your neck back to meet his starry gaze.
He's staring down at you, broad smile gradually receding as he roves his eyes down the length of your body now that he's close enough to see the tear tracks cutting through the dirt on your face, and the wet mud still clinging to your arms and chest.
His gaze stops moving altogether once it reaches your fingers, and he stiffens.
You know what he's seeing.
There's blood on your hands...
Your tongue sticks to the roof of your mouth and it almost hurts to peel it free, shakily croaking, “Karn... It... It's Ei-”
“-Yer bleedin'!?” he cuts you off in a hoarse whisper, the colour draining from his face. Then, raising his voice for the others to hear, he shouts, “Sh-She's bleedin'! Bad!”
“No, wait, it's not my-” Your attempt is once again thwarted by the youngling, who, in a panic, curls his gloved fingers gingerly around you, pulling you off the ground and spinning on his heel to lumber urgently down the staircase.
“It's not my blood,” you croak again, but your voice cracks and it's drowned out by shouts of alarm that only grow more frenetic once the others see what kind of state you're in.
Blackroot recoils with a gravelly breath.
Protective outrage warps the expressions of Thane and Alya, the former of whom tries to heave himself up off the bench he’d collapsed on, whereas Valus has to grab his sister's arm when he suddenly teeters sideways on unsteady legs. Muria is the only one who retains her calm exterior and she thrusts her hand towards Karn. “Give her to me. Now!”
This is getting to be too much.
Questions begin to fly through the air as you're passed carefully into Muria's waiting palm by a very reluctant youngling.
“What happened to you!?” comes Alya's fretful demand.
“I told you not to go out there!” Thane hollers.
“Yer gonna be okay!” Karn insists, swivelling his gaze between your face and the shaman's, “She's gonna be okay, isn't she?”
Valus begins to pace, one hand anxiously clutching at his opposite wrist while Blackroot sends several, wide-eyed glances up to the village entrance.
Already, a gentle hand is stroking up and down your arms in search of the source of the blood.
Desperately, pleadingly, you grasp at Muria's sleeve and give it a sharp tug.
“Muria... Please let me speak.”
She hesitates, her fingers growing still over your fluttering heart.
Beneath her blindfold, her snowy eyebrows knit together and you can't help but feel as though, somehow, despite being unable to see, she's studying you intently.
“Your... soul,” she murmurs, the hairs on the back of her neck standing on end, “It's... Y/n, what happened?”
There doesn't seem to be enough air in the world that could fill your lungs as you take in a shuddering breath and look down, away from her searching gaze.
Seeming to understand your unspoken call for silence, she holds up her free hand, casting a spell over the rest of the makers, who all snap their mouths shut as one and watch their shaman with bated breath.
“Y/n?” she prompts again, ever gentle.
You don't look at her, you're too busy staring down at your quivering fingers.
There's blood on your hands.
“It's not my blood,” you whimper at last, flicking your eyes up to see Muria's face collapse, her lips pressing together to keep a harsh breath trapped in her throat.
She knows.
You wonder if you should find it cruel that she's making you say it aloud.
But then, perhaps she can't bring herself to believe the truth, so she needs you to say it.
At your back, Karn blurts, “Then, whose blood is it?...”
“The Horseman doesn't bleed, Pup,” Thane utters slowly, sinking back down onto his bench.
Realisation settles over Alya's face like a dark raincloud on a mountain peak and she shakes her head, jostling her auburn hair from side to side. “No... No!”
Valus's arms are already opening to gather his sister up as she turns to him and presses herself forcefully into his broad chest, her fingers clenching around the chains holding his cuirass in place.
The lump in your throat feels as though it has sprouted shards of glass when you try to swallow around it.
“Eideard,” you start, the name catching in your throat for a moment before you push it out. They have to know. They don't need you choking now. And your shame is being too weak to find the right words.
You only knew the Old one for a few days. These makers have known him for centuries. More, perhaps.
You slip your eyes closed because somehow, seeing their faces hurts so much worse.
“Eideard didn't... he didn't make it,” you finally tell them over your shuddering lips, “Death destroyed the Guardian to get rid of its Corruption... Eideard brought it back.”
You flinch as Thane's fist suddenly collides with the stone bench beneath him. “The old fool,” he moans, covering his face again. To you, he asks with a muffled voice, “Now why'd he have to go and do a stout thing like that?”
Sniffling, you wipe a hand under your nose and reply, “It still had to clear a path to the Tree of Life. He didn't think there was another way...”
“There's always another way,” Karn breathes through clenched teeth. He's glowering hotly at the stone path under his feet and there's a shimmering glint of moisture at the corners of his eyes. Muria shifts her grip and tucks you a little closer to her chest where you can feel her heart beating like a steel drum next to your head.
Softly, she whispers, “Can you tell us... How?”
Honestly? You don't think you can.
Still, you try. “His... magic. He used too much to bring the Guardian back, and it... it..” You clamp a hand firmly over your mouth, petering off into shameful silence as your eyes squeeze shut.
'Selfish!' You want to shake yourself. 'They're his family! They deserve to know everything...'
But god, to recall the details... To relive the whole thing in your mind's eye when it's still so raw and fresh fills you with dread and you find yourself mutely shaking your head, resolving to at least tell them soon, perhaps after you've slept.
As if sleep could fix everything.
The shaman's voice is heavy with understanding and she nods slowly, uttering, “That's all right, little one. Can you... tell us where he is?”
That, at least, you can give them.
“About halfway down the valley... You'll see his... you'll see him from the tunnel.”
Falling silent, you drop your eyes to your fingers and feel your stomach clench.
The blood on them has dried and turned dark, flaking up your hands to your forearms. You barely even notice when Muria's thumb appears and rubs gently at the back of your wrist, her lips twisting into a grimace at the texture of her elder's life force coming away from your skin.
“I'm sorry,” you sniff, “I just... left him there. All alone-”
“You needed to, to fetch help,” she tells you, patient and soft as water despite the ocean of grief that threatens to pull her under at any moment, “We could never expect you to bring him here by yourself.” Sullenly, she raises her head to address the others. “Eideard will need to be interred before nightfall with the honours due to him.”
She's clear and businesslike, but woe is still lurking underneath her tongue and turning her words melancholy. “Will one of you bring him to me? Please?”
Without hesitation, Blackroot steps forwards, peering bleakly down at the tiny version of Eideard cradled on his belt. “I will...”
“You sure you're strong enough, friend?” Thane asks in a hoarse whisper, and you can understand why. The construct is about half the size of his creator. But Blackroot just looks up at the warrior and replies, “For this? For my master?” The nod he gives is steadfast and resolute. “I can be as strong as I need to be.”
Valus makes a quiet noise as Alya pulls herself out of his encompassing embrace and turns to face the construct, her lips set into a hard line. “I'll go with you,” she tells him, jutting out her chin in direct defiance of her aching heart. “C'mon.. Let's go bring him home.”
And with that, together, she and Blackroot make for the staircase in silence, their focus set on the grim task ahead.
You feel sick watching them go, with a hand curled loosely around the base of your throat. You're not ready to see Eideard's corpse again.
Muria's gentle voice drags you away from your anxieties as she turns her head in search of the remaining makers and calls, “Valus, if you please. Would you take Y/n inside the forge? Find some water and a cloth...” She pauses to rub her thumb over your arm once more, brushing off another layer of Eideard's dried up blood. “Karn... Go with them, please.”
As if the youngling needs such an instruction.
She can almost hear Eideard's voice chuckling warmly in her head.
'And you accuse me of being protective, Shaman...'
Well.. perhaps she is coddling their youngest members by sending them into the forge so that she has a chance to see to the body before they lay eyes on it.
Karn and Valus have seen bloodshed, of course. They've seen friends die and become mindless vessels for Corruption. But Karn was practically raised by their Elder, and Valus is far more sensitive than his sister.
And you?
You're so young, too young. You should never have had to witness all the things you've already been forced to. A little respite in the Forge where you can clean yourself up is the very least of what you need.
If Muria can spare you all from seeing the worst of their leader's broken corpse, then she will endeavour to do so.
Valus's footsteps draw close and she smiles sadly as his thick but careful fingers curl around you and lift you out of her palm.
“Take care of her,” Muria whispers, receiving an affirming grunt from him in return.
Karn's lighter steps follow Valus down their village towards the forge until soon enough, the only makers left are she and Thane.
Only once she hears the heavy doors slam shut with a resounding thud does she deign to speak. “She did not mention the Horseman.”
“You noticed that too, eh?” The warrior's gruff baritone rolls through her chest as he stands and limps closer. “He's not here.. Reckon he stayed with the old man?”
“Perhaps,” she hums, “We can always hope. It would be nice to know that Eideard is not alone.” Inhaling deeply through her nose, the Shaman wraps both arms around herself and exhales, missing the familiar texture of a wooden staff beneath her fingers. How fitting, she muses sadly, that she should lose her staff today, of all days, now that she's to have Eideard's passed down to her, as tradition dictates.
“I can hardly believe it's actually come to this,” she admits, an unwelcome bitterness sitting on her tongue, “I always knew, one day, he would be gone, but...”
“... But we're never ready when it happens, eh?”
A heavy weight settles across her shoulders – Thane's arm, she realises – before she's being tugged against the warrior's side.
Admittedly, she's taken off guard.
Thane is many things. But affectionate?
Not openly. Not like this.
Perhaps Eideard's death has prompted the warrior's softer side to rear its head, or perhaps having a human who's so liberal with her sentimentality has prompted a more permanent change. Whatever did it though, Muria hopes it lasts.
Her smile softens and she leans into Thane, noticing him tense before his broad shoulders relax little by little.
“Oh, Shaman,” he sighs, his voice thin and distant, despite being so close to her sensitive ears. “What're we to do now, eh? What're we to do now...”
---
The warmth of the forge is of little comfort to you, even though it chases away the chill and damp that the thunderstorm has left like a glistening residue all over your bare skin.
It's all you can do to keep your sore eyes open as Valus bundles you against his heaving chest. The maker's powerful heart drums in your ear and you grimace miserably at the sound, pulling your head away slightly. Eideard's heart had been beating like that under your hands once. It was the first sound you woke up to in the Forge Lands.
And now, you'll never get to hear it again.
Somehow, the thought is nearly a claustrophobic one.
But if Valus notices your discomfort, he doesn't make a move to mention it. Not that he mentions much, anyway.
With Karn dragging his feet behind the forge brother, you all traipse up onto the central dais where Valus deposits you carefully on top of the anvil, drawing away at once to rummage through his pockets for a clean strip of cloth.
Karn, in the meantime, immediately fills the space that Valus had just vacated, slumping down to his knees beside the anvil and circling his arms behind you loosely. He doesn't say a word, merely drops his chin onto the stone surface and watches you through half-lidded eyes.
Your own are focused on a point just beside his right ear and you're sad to note that the tips are pointed miserably towards the ground, and it's a sure thing that if you end up meeting his doleful gaze, you'll lose control of the flimsy dam you've put up around your heart and break down into tears all over again.
Unfortunately, in refusing to meet his eye, your attention wanders to another spot on his face, near the mouth, so when Karn's bottom lip gives a quiver which he swiftly tries to cover up, you can't stop yourself from leaning sideways and reaching out with your free hand, placing it over one of the maker's prominent knuckles.
He rolls his gaze down to the point where your skin meets his and swallows thickly, blowing a soft exhale through his nose.
Valus watches the exchange with a heavy heart as he dips a soft, clean strip of fabric into the water barrel closest to the fire. The water inside it is warmer, though not hot enough to cause you any discomfort.
He turns to make his way over to the anvil once again, standing on the opposite side to Karn and reaching out to gently take your elbow between two, careful fingers, touching the cloth to your skin.
“It's all right,” you mumble, half-heartedly trying to steal the fabric away from him, “I can do it...”
Valus simply makes a gentle sound of protest and uses the tip of one forefinger to nudge your hands away so that he can fuss with the blood and dirt caked over your arms unobstructed.
You don't think he can be persuaded otherwise.
So, eventually deigning to settle down, you give up and raise your eyes to meet Karn's, unable to keep your expression from twisting into a grimace at the sheer devastation tattooed like a permanent fixture across his face. And with the way he's staring wetly back at you... perhaps it's safe to wonder if your own expression isn't dissimilar to his.
Valus works silently, meticulous in his cleaning, getting between the webbing of your fingers and dragging the cloth in long, sweeping strokes down your arm. After a minute or two, he removes the cloth from your skin and tuts at the state of it, returning to the water barrel and rinsing it out before he trundles back over to you to start working on your other arm, never once making to pull it away from where it lays on top of Karn's hand.
“Did... Eideard, er...” The youngling hesitates, wets his lips and tries again. “Did he say anythin' to you, in the end?”
His voice breaks at the apex of his sentence, and it kills you to hear.
Wracking your brains, you try to think back on what Eideard had last said. Surely it had been poignant and meaningful... Hadn't it?
You're ashamed to admit that the memory isn't coming to you as easily as you thought it would. There'd been a lot going on. You can't...
You try to recall, but at best, all you can summon is the bare bones of the ancient maker's words, nothing of any real substance.
The revelation frightens you.
Why can't you remember something so important?
Perhaps the one parting gift you could have passed on to them from Eideard himself, and you were too busy getting hysterical on the old one's chest to even remember what his last words had been, blinded by the rain and your tears, all while facing the horrifying prospect of losing the elder who'd been nothing but fatherly and kind to you.
Face burning with shame, you clamp your eyes shut and elect to at least give them... something.
Anything.
You try your best to remember.
Eideard had seemed at peace, he had tried to comfort you as he lay there dying in the grass. You'd been furious with him for dismissing his life so casually, hadn't you?
Karn is studying your face, seeking closure, perhaps and even Valus's enormous fingers have paused against your shoulder, waiting to hear what you'll say.
Swallowing, your mouth flaps uselessly for several, silent seconds before you finally manage to force out, “He... he wasn't scared, in the end. At all. He just seemed happy to protect his home...”
The breath you suck down tastes stale and musty as you glance between Karn and Valus, adding, “.. to protect you guys.”
The forge brother releases a long sigh that washes hotly over the top of your head before he hums, apparently contented with your vague answer as he tries to prod gently at the mud spattered across your cheek.
“Here,” you grunt, removing your hand from Karn's knuckle and taking up a section of the damp cloth. “I can at least do this bit.”
Valus chidingly clicks his teeth whilst you scrub a little too harshly at your skin, far more harshly than you perhaps should, yet he allows you to clean the dried gunk and grass blades from your face and neck. Once finished, you squeeze the cool cloth to your eyes for a few, peaceful moments and then exhale raggedly into the fabric.
At last, you pull away and blink the fuzz from your vision, lowering your gaze to the anvil.
“Karn?”
The youngling tips his head towards you, his ears twitching up to listen intently.
Kneading your hands into your skirt, you slowly raise your head and blink up into the maker's attentive stare. “Do you think... I could have... talked him out of it?”
In an instant, Valus begins to rumble at the back of his throat and Karn's face crumples, his ears drooping and his brows knitting so close together they're almost touching.
“Oh, Y/n, no-”
“I – I mean, maybe if I'd've said the right thing, or – or if I'd have just made Death stop him!-”
Your hands move up and wind tightly into the front of your tank top, wringing and twisting the fabric to within an inch of its life.
You don't even register the moment when Valus's hands ball into mace-like fists.
Karn is shaking his head, but before he can say another word, you let go of your hair and touch your trembling fingers to your mouth. “Oh my god...”
“Y/n,” Karn tries to interject, but you just shake your head, fixated on the terrible truth dawning on you.
“It was my fault-”
“NO.”
Both you and the youngling jump at the thunderous shout and your heads snap up to stare at one another, surprise taking the place of grief for a few seconds.
That voice definitely hadn't belonged to Karn.
Bewildered, you glance up towards Valus, only to immediately recoil when you find his visor tilted down at you, his chest heaving in and out like a set of enormous bellows.
All at once, one of his hands flies to his visor and you watch him roughly shove the whole thing up and onto his forehead, revealing a strange, unfamiliar maker underneath.
The sight of Valus proper is enough to shock you from circling the proverbial drain for a moment, which in hindsight, was probably his intention.
You try not to gape at him, though from the glimpse you catch of Karn's expression, you deduce that seeing the forge brother sans his helm is an occurrence rarer than hen's teeth.
With dry, cracked lips pressed into a tight line, Valus is glaring down at you through one, piercing eye that glows an unnatural, vibrant green. The other, not dissimilar to Thane's, sits behind pinched eyelids, milk-white and unseeing.
It's difficult to stop your eyes from trying to linger on the mass of angry, red scar tissue that covers the left side of his face from chin to temple. It looks new, and after a few seconds of starting unabashedly at it, you recognise it for what it is.
You've seen the kind of damage that fire can leave on a person's skin.
Now you're left to wonder if it was an accident that happened at the forge, or if it was done to him.
Valus doesn't allow you to dwell for long though.
One of his soot stained fingers lifts up to point at you and your attention is immediately torn from his face as he presses the pad of his forefinger gently into your chest.
“Not. Your. Fault.”
His voice is deep and husky from misuse, and each, precious word is extenuated with a careful prod to your chest, as if he's trying to drive the point straight into your heart.
You can only peer wordlessly up at him, your mouth twitching as it tries to form words your brain can't provide. But after another second, you let your jaw click shut.
Valus... doesn't speak. He just doesn't.
So if he deems something important enough to say out loud, you feel like you damn well ought to listen.
He makes a low, indecipherable sound at the back of his throat again, one that seems far more suited to the gargantuan maker than words, and then, his finger moves steadily up towards your face.
With the slow deliberation of a living mountain, he touches the soft skin of your cheek and brushes away another tear, smearing the barest trace of soot underneath your eye.
All of a sudden, the doors at the far end of the Forge scrape open and the three of you turn to see Alya slip solemnly inside.
The maker hardly looks up, her auburn hair falling around her face as she meanders aimlessly down the hallway towards you, rubbing her eyes with a thumb and forefinger before she eventually heaves a sigh and raises her head, pausing on the steps to the anvil once her gaze lands on her brother.
“Valus?” she breathes, a small, weary smile growing on her face, “Huh. Good to see you again.”
He mumbles softly, pushing himself away from the anvil and raising his hand to his visor, grasping it with every intention of sliding it back down over his face. But at the crestfallen expression that drops over his sister's face, he hesitates.
Valus has always been a quiet maker – seldom speaking out, even as a youngling. His sister always seemed to understand him without words though. It was only recently that the helm came down, never to come up again - and not, as Thane speculates, because Valus is self-conscious of the burn he received in the Cauldron, but because every time Alya looked at him after that fateful day, he had to watch her bare her tusks as her fists clench up at her sides. More often than not, in the first few weeks, the mere sight of his injury sent her into a thundering rage and she would turn that rage onto an already remorseful Karn.
She was angry at the youngling for almost getting them killed.
Of course she was. She had inherited most of their dam's temper.
But what happened had been an accident, caused by a desperate youngling who wanted to prove that he could be an asset to the village, without once stopping to consider that he already was.
Karn didn't deserve to bear the brunt of Alya's ire.
The Pup's punishment was to see the cost of his own hubris laid bare across Valus's face every day.
And that, the forge brother decided, was punishment enough.
Poor kid...
Right now though, his sister is looking up at him like she's missed him.
Exhaling slowly, Valus lowers his hand away from his visor, heart swelling with fondness to see his sister's smile grow like a blooming rose.
He moves towards her, splaying his arms out for her to step straight into, and when she does, he's infinitely careful as he presses her into him, just like he always is, whereas she throws her arms around his sturdy waist and clutches at him with a ferocity to suit her fiery nature.
Behind them, you and Karn observe their affectionate interlude, he with a relieved sigh, and you with an ache of longing in your chest.
“Eideard's here,” Alya mumbles against her brother's chest, “We took him to the clearing... Muria and the others're there waiting for us.”
You feel Karn shift at your back as he stands up and gathers you into his hands. “Let's not keep 'em waitin' then, eh?” he suggests.
“Hold on...” At your feeble whisper, the three makers stop and three pairs of eyes swivel down to stare at you expectantly.
Swallowing, you duck your head and softly add, “Shouldn't... somebody tell the Warden?”
As one, they all share a quick glance, as if they've only just remembered that the old construct is still outside.
“S'good of you to remember the old boy,” Alya murmurs, smiling fondly at you before she purses her lips and nods decisively, “I'll tell him. You three go on ahead, I'll join you soon enough.”
You're not in the least bit surprised when Valus thumps his fist against her shoulder and then points at himself.
Alya quirks a brow. “You stayin' too?”
The side of her brother's face that isn't scarred rigid by the burn begins to soften and he nods, steadfast.
“Oh, fine. You big softie,” she accuses, turning to you and Karn, “We'll join you soon enough. Valus's stayin' with me.”
After sharing a few, departing waves, the siblings turn and together, they begin trudging despondently for the far doors that open out onto the grassy plateau beyond Tri Stone's boundary.
“Nothin' quite like a brother's loyalty, eh?” Karn remarks as he carries you to the opposite end of the forge, shouldering open the vast, stone doors before stepping outside into the dying light of evening.
With the storm clouds long having moved on towards the Stonefather's Peak, the sky is now clear and crisp and there's a definite nip in the air, chilling your skin as the lingering winds of a tempest blow through Tri Stone.
But below the whistling breeze, there's a far more suffocating and eerie silence that has draped itself over the village, seeping into cracks in the stone. Even the otherworldly birdsong has disappeared, likely chased far away by the Guardian's rampage. The sound of Karn's metal boots clanking against the slabs underfoot is entirely too loud to fit in with the sombre ambiance around you.
With dread impeding his gait, the youngling trudges past the ruins of his home, all the while cradling you to his chest in the palm of one immense hand, his head tilted unwaveringly in your direction.
You don't look up, but you have a feeling he's staring down at you to avoid seeing the destruction around him.
Neither of you are particularly keen to shatter the unsettling peace, so it hangs over you both like a dark and impenetrable shroud, never shifting until Karn traipses to the downed tree-trunk and peers into its murky hollow.
On the other side, you can make out the tiny, sparkling glow of lunar thrips that are already drifting down from the roof of the cave beyond.
“Can you believe it?” you ask in a soft voice, craning your neck back to gaze up at the wooden ceiling that passes overhead as the maker carries you through the tree's immense trunk, “It's only been a week. Just one week since Eideard first brought me through here...”
A puff of Karn's warm breath falls over your neck and shoulders. “S'that all it's been?... Huh. Feels like longer,” he admits, biting his tongue to refrain from admitting something embarrassing like, 'seems as if I've known you my whole life,' even if it really does feel like that sometimes, for him, at the very least.
Instead, he manages to scrounge up a weak smile, saying, “Seems like you've always been here, hmm?”
'Yes,' he thinks, 'that sounds... better. Somehow.'
“I certainly feel older,” you mumble distractedly as you peer down at your hands, perhaps expecting them to suddenly wrinkle and wither right in front of your eyes. You attempt a laugh, but it leaves your mouth in a pathetic huff instead. “Maybe I've been spending too much time around Death.”
Under ordinary circumstances, maybe a jab at the Horseman's uncountable age would garner a snicker from Karn, which would inevitably set you off laughing as well. This time, however, as he steps out of the tree and into the spacious tunnel filled with thrips, his half-hearted laugh falls flat and fades off into the nooks and crannies that litter the damp, cave walls.
His boots cease their dull thuds against the grass as he suddenly slows to a halt and stares straight ahead, out at the glade.
“Hey,” you call out of him, peering up at his wide-eyed expression, “You okay?”
A stupid question. You know it as soon as it leaves your mouth. Of course he's not okay.
Following the youngling's stare out beyond the end of the tunnel, you spot Muria, Thane and Blackroot, gathered together next to the short, rocky slope you and Eideard had visited just yesterday. From your vantage point, it isn't long before your gaze settles on a dark patch of soil cut out of the ground near Muria's feet, black as pitch and gaping like the maw of some great and terrible monster.
Fingers of ice tiptoe up your spine as it occurs to you that you're looking down upon a yawning grave.
Suddenly, you feel Karn stiffen, prompting you to swivel yourself about in his palm, peering up at him apprehensively. The maker's expression has shifted to reveal a face far too old to suit the youngling's features.
Gingerly placing a hand on his chest, you ask, “Karn?”
“I... You're not leavin', are you?” he blurts out unexpectedly, curling his fingers around you and startling you with the borderline possessive grip, “I-I know you said you were stayin', but – now that Eideard's gone, do you still... want to?” He trails off with a pitiable whine, cringing inwardly at himself for letting the sound slip out in front of you.
He's almost beside himself.
You could probably bring him to his knees right here, right now if you decide to say 'no,' and he'd do it too, he'd drop straight to the ground, if only so he could beg you not to leave him as well, like his dam and his pa.
He could put his beating heart into the palms of your hands and still feel less vulnerable than he does asking you if you'll stay.
Karn's breath hitches when your small, delicate fingertips reach up across the space between you until they brush daintily against the skin of his cheek, silencing the babbled pleas on his tongue with just the barest touch.
He blinks, his misty eyes suddenly focusing in on your face with a startling clarity, and he feels an insistent pull in his chest, as though his very soul has just tried to take a step closer to yours.
“I'm not going anywhere,” you tell him, quiet, but firm - the sweetest words he's ever heard leave your throat, poured like a tonic over his aching heart.
Relief forces his shoulders to dip and he exhales a breath that had been steadily building in his lungs. “Good,” he nods, privately mourning your hand when it retreats from his cheek, “M'not sure I'm strong enough to lose my elder and my best friend all in the same day.”
The smile you offer him is rueful, at best. “You and me both, big guy...”
As you trail off, your eyes drift over towards the other makers and a moment passes before Karn tears his gaze off your face to follow your line of sight.
“Best we go see 'im off then,” he murmurs.
Dread curls its hands cruelly around your heart.
It hurts terribly to swallow, but the youngling has already begun to make his way over to where his fellow giants have gathered.
The others part as you reach the grave.
Karn draws to a stop between Muria and Blackroot, and you wait expectantly for his hand to lower you back to the grass underfoot, but instead, his fingers around you curl in just that little bit tighter until it seems more like you're sitting in a slowly-closing bear trap than a hand.
He's reluctant to let you go.
You can hardly blame him though, not while he's most likely seeking some sort of reassurance that nobody else is going to go the way Eideard did.
It's easy to see that the young maker could become very clingy in the coming weeks.
Patiently, you offer him a reassuring smile, and though it obviously goes against the instincts running riot inside his head, he slowly lowers you to the ground, letting you slip off his palm and stand by yourself on unsteady legs.
At your side, Thane tilts his head down and peers at you from beneath the hard line of his brows. Despite his expression however, the warrior's voice is shockingly soft as he asks, “How're you doin', Lass?”
Your gaze drops from his steel-grey eyes to the edge of the grave, too deep at this distance to see anything over the lip of it.
Something thick and bitter crawls up and gets wedged in your throat.
Swallowing around it leaves a near unbearable ache behind as you exhale, trying desperately to push the grief out of your body in a single breath.
You don't think you can answer Thane's question. Not honestly, anyway. Not without worried stares in return. “You bury your dead?” you ask instead, voice softer than silk.
Muria inclines her head towards the sound of your voice and nods, replying, “We do. Especially in places where the land needs healing. The magic that still resides in their bodies seeps out over time and saturates the land all around us.”
The similarity between their practice and the way humans sometimes bury their own dead is uncanny and the knowledge alone leaves you shaken.
“Is it... all right?” you whisper reverently, avoiding Thane's searching stare, “For me to be here, I mean...”
You barely get the last word out before three makers and one construct are all whirling in your direction, blurting out various forms of a response.
Insistently, Blackroot cries, “My master would be sad if you weren't here!”
At almost the exact same time, Karn's expression twists until the youngling appears to be in pain, and he blurts out, “Of course it's all right!”
“What kind of a – a daft question is that!?” Thane bristles.
“It is an understandable question,” Muria interrupts, casting Thane a sidelong scowl and halting the next words that had been ready to fly out of his mouth.
Only once the others remain obediently quiet, she exhales gently and tips her head in your direction again, adding, “However, it is not one that you should ever feel the need to ask, Y/n. Eideard thought most highly of you. He would want you to know that you belong here just as much as we do.”
Nearly bowled over by their responses, you take a moment to cast a teary eye over the little group, each one peering back at you, steadfast, each one radiating enough conviction that you suddenly wonder why in the world you ever questioned your place here at all.
If it wasn't clear in their words, it's certainly evident in their expressions – To them, you're meant to be here.
And it's as simple as that.
Perhaps you've never belonged anywhere more completely than here, among these strange, wild giants who brought you into their fold with arms wide open.
The revelation is all at once overwhelming and relieving.
Without anything else to say, you simply lower your head and stare at the ground through glassy eyes, uttering a quiet, but sincere, “Thank you.”
They peer down at you fondly for a few more moments until Thane steps up behind Muria and places a hand gently on her shoulder. “Reckon we should get him covered soon,” he murmurs into her ear, swinging his head back towards the grave, “First sun's about to set.”
“The twins-” she starts, though she soon finds herself cut off by a distant, familiar voice.
“Right here, Shaman!”
Swiping the treacherous moisture from your eyes, you cast an over your shoulder to see Alya leading Valus across the grassy glade towards you.
The forge brother, you note, sending a soft smile his way, still hasn't pulled his visor down to cover his face, and you hear Thane give a grunt of surprise, leaning over to whisper something in the Shaman's ear.
After a moment, Muria raises her arm and places her own hand on top of the warrior's far larger appendage, pressing down on it with a contented hum as Alya and Valus draw to a stop beside the little gathering, both slumping visibly at the sight of their Elder's grave.
“Warden?” Karn asks hesitantly.
Valus lifts his head to peer at the youngling and slowly shakes it from side to side.
“He's grievin' in his own way,” Alya explains, draping an arm around her brother's vast shoulders as she gives Eideard's grave an apologetic look, as if she's speaking to him directly, “He can't... face this. Not just yet. He'll visit when he's ready...”
They were friends, you seem to remember, probably had been long before some of the younger makers were even born.
Exhaling a long, slow gust of air through her nose, Muria gives a solemn nod and turns away from the group to face Eideard's grave as the other makers take several steps back, leaving her to stand alone with their former elder, bearing the weight of their stares on her shoulders. Following their lead, you retreat as well, backing up until you stand snugly between Karn's boot and Blackroot's side.
“After all these centuries,” the Shaman says to the corpse, her voice trembling even though she tries to smile through it, “This farewell was always bound to come reluctantly, as farewells often do. But this one...” Trailing off, she swallows thickly and lowers her head, letting great swathes of silver hair fall over her face. “Oh, Eideard... this one....”
Her eloquence in grief is admirable - you can tell she's holding it all together by a thread.
Eideard is another straw upon her back and you can't help but wonder how many she's already been carrying.
Clearing her throat, Muria tilts her face back up, but although she lowers her voice, your ears are sensitive enough to pick out her whispered promise.
“Most gracious friend, rest well in Eternity. I will look after them... I swear it...”
Silently, she raises Eideard's staff – no - her staff – into the air and holds it out over its former master's grave.
Slowly, at first, the earth below your feet begins to rumble and shake, only a little, but enough to have you perturbed. Opening your mouth, you almost ask what's happening until your wild eyes fall upon the ground to either side of Eideard's grave.
The very earth seems to be shifting, knitting impossibly back together. Soil rolls over itself, borrowed from the ground nearby and it pours with a soft, unending 'krssh' over the maker's body until the hole begins to fill up. Blades of grass spring from the dirt and push their way to the surface, and in almost no time at all, the ground where a hole had once stood now stands unblemished.
You would never be able to tell that a grave was there at all.
All at once, Muria's shoulders slump and she drops her arms, bringing the staff back to the ground with a heavy 'thud.'
“It... is done,” she pants.
Just like that. A few words, an injection of magic into the earth.
And Eideard is just... gone?
At your side, Blackroot's grinds his jaw together, producing the unmistakable sound of two stones rubbing harshly over one another.
Turning your head to the old construct, you feel your heart clench as if in a vice right then and there.
With a large, cumbersome hand, Blackroot is clutching the little Eideard toy against his chest as he stares miserably down at the spot where the grave had been. Somehow, the tree growing out of his back seems to droop, its leaves sagging towards the ground, perfectly echoing the general mood of the glade.
Biting your lip, you shuffle sideways and begin to raise your hand out towards the construct, only to freeze when his yellow eyes abruptly dart over to you.
For a long moment, Blackroot watches you with his brow ridges tipped into a despondent expression. He glances between your face and your outstretched hand several times before eventually, he turns his head back to the grave and leans sideways ever so slightly, just enough that you know he's giving you permission.
You start to move again, and soon enough, you've bridged the distance between yourself and the construct, hooking your comparatively miniscule arm around his elbow.
You never imagined that stone and rock could tremble quite so aggressively.
Minutes pass by like this in miserable, sleepy silence. Muria moves towards Thane and touches her fingertips of his broad forearm and they begin murmuring together in hushed tones.
Alya and her brother seem content in their own company for a moment, quiet as they stand side by side, shoulder to shoulder. You're reminded that this isn't the first friend they've had to bury.
Karn, meanwhile, remains dutifully at your side, picking at a loose stitch in his glove whilst you and Blackroot bask in each other's closeness, drawing what little comfort can be drawn in a situation such as this.
Before long, the construct next to you hums, a noise so low and so deep that you feel it travel through his body and into yours.
“Y/n?”
Leaning heavily against him, you mumble, “Yeah?”
There's a pregnant pause, as though he's trying to figure out the best way to phrase his question. When he eventually does find the words, you wish he hadn't spoken at all.
“Where... is the Horseman?”
Your eyes slip shut and you grit your teeth, remaining stubbornly silent.
After it becomes clear you aren't about to answer, he tentatively adds, “I thought he would want to be here... If not for my master, then to be beside you-”
“Yeah well, he's not here. Is he?” you retort, a little more sharply than you intended to.
The construct's jaws clunk together and he falls silent, dropping his gaze meekly to the ground.
Feeling adequately guilty, you press your tongue between your teeth and bite down, desperate to stop the swell of anger that starts to crawl its way up into your chest.
You don't want to feel angry, not here. It isn't fair to the gentle maker laying in the cold, hard ground.
Uttering a soft, 'Excuse me,' to Blackroot, you extract yourself from his encompassing grip and turn away from the ritual before he can call you back, weaving around Karn's legs and making your escape out into the glade.
The youngling's eyes instantly snap in your direction and he takes a step towards you, only to find his shoulder caught by a firm, calloused hand.
Casting an impatient glare at the intrusion, the youngling is forced to meet the one, steely eye of his elder, Thane.
“I'll talk to her,” the warrior says.
Karn has to bite down on his tongue to stop himself from protesting.
You're his best friend. Not Thane's.
If there's anybody you'd want comfort from, wouldn't it be Karn?
But Thane's fingers tighten minutely on his shoulder and after another few seconds, Karn deflates, surprised to notice that he'd puffed out his chest at all.
The warrior's face loses some of its severity and he sighs, clapping Karn's shoulder twice before he steps around him and shakes his head with a troubled, yet resigned hum.
When the ground under your feet begins to tremble with ever-increasing magnitude, you immediately begin to move away, heading out towards the copse of trees as Thane's baritone voice chases after you.
“Y'know, I was just about to ask you the same question Blackroot just did.”
“I don't want to talk about it,” you mutter darkly, drawing to a halt once you realise he's still on your tail.
You already know it's too much to hope for that he'll drop the matter.
Sure enough, as he limps up behind you, one of the warrior's thick, unruly brows raises at your tone and after a few seconds of considering you inquisitively, he sniffs and retorts, “S'just odd to see you here without him.”
“I'm not his shadow, Thane!” you snap at once, wheeling about to face him with an ugly resentment curling in your gut. To your immense displeasure, the maker actually tips his head back and barks out a laugh, at a funeral, of all places.
“Ha! Please! You've been glued to that Horseman since you got here,” he scoffs, “Stone's blood, girl, you stowed away in the Pup's backpack to sneak out of the village and follow him.”
To the enormous maker, your bristling is barely noticeable, but his chuckles slowly peter out as he watches you curl your arms around yourself defensively and turn from him, hiding behind your hair.
There's a long beat of silence before you hear him sigh and speak again, his tone far softer. “Hey...” The maker bends to a knee behind you when you try to walk away from him, earning an unhappy grunt as he stretches out a colossal hand and curls it around your front, forcing you to a halt.
“C'mon now, Lass,” he murmurs, coaxing you to turn around with the pads of his fingers until you're peering up at him through glassy eyes. “What happened, eh? You were about willin' to die for him not a half hour ago...”
Your eyes drift over to the spot where Eideard lays and you heave a tired sigh. “When Eideard... When it happened, Death just... acted like it hadn't happened at all. Like Eideard was just another name on a list.”
“The Horseman's been knockin' about for millennia,” Thane rumbles sagely, a faraway look swirling in his misty eye, “He's used to seein' folks die. He's been around death so much and for so long, he's learned how to protect himself from grief.”
“Yeah, but not by making a joke!” you cry, throwing your arms out in exasperated fury, “Not by implying that we should just leave! Like Eideard didn't mean shit!”
Suddenly, the warrior's face grows very austere and he squints his bad eye closed, scrutinising you closely with a stern look. “S'that it?”
You have to do a double take, blinking dumbly up at the maker and sputtering, “What do you mean is that it?”
“So, the lad's sense of humour's a wee bit off kilter,” Thane huffs, waving his hand through the air dismissively, “So what?”
“So what?” you scoff, “Thane – He wanted to leave! Just like that! Leave Eideard in the dirt for you guys to find later! That doesn't bother you!?”
“S'not for me to say how Death should react to someone dyin',” he sniffs.
“Differently!” you howl, “He – he should have reacted differently! He should have -... I don't know! Shown a little... a little....”
“A little what?”
“- Humanity!” you finally spit.
“And there it is!” Thane exclaims, snapping his fingers loudly and pointing down at you, giving you the impression that you've just proven him right, though you aren’t sure how, “You're expectin' Death to react like a human would. But he ain't a human, is he?”
“Well, I mean, no,” you admit, “But-”
“-You got any idea how many souls that Horseman's watched be put in the ground?” he continues, cutting you off, “More n' you can count, I reckon. S'prolly sick of seein' it happen. Can't say I blame him for wantin' to leave, myself. You're not angry at the Warden for not bein' here now, are you?”
“I... No...” Lowering your gaze to your feet, you let Thane's words resonate through you, soaking them up and forcing your exhausted brain to register their meaning. The warrior doesn't blame Death for wanting to leave? You'd have thought for sure that he'd be incensed. But he isn't. He's defending the Horseman. From you, of all people.
And he has a point. Who are you to decide how the Reaper himself should react to the death of another? How anyone should react? You'd been so angry, you never once considered that he would know the sting of death better than anyone, better than you even. You aren't the only one who has lost a species. But your loss is still fresh. Death has had time to grow distant from his own tragedy.
Perhaps, he wasn't being callous at all.
Maybe he was just...
...desensitised. And you had all but called him a monster for it.
“I...” Shame burns like white-hot fire in your cheeks and you duck your head for no other reason than to hide it from Thane's knowing stare, “I didn't think-...”
“-Well of course you didn't think,” he interrupts with a short chuckle as he leans forwards to better catch a glimpse of your face, “You just watched a friend die. I reckon the ol' Horseman'll forgive you for bein' angry.”
Shaking your head rapidly, you press the heels of your palms against your eyelids and through gritted teeth, you whine, “No, you don't understand, Thane! I – I said something really horrible to him before he left!”
“I'm sure it wasn't that bad. He's Death. He's heard worse.”
Ripping your hands away from your face, you blurt, “I blamed him! I blamed him for what happened to Eideard.” One hand returns to card through your hair. “I shouldn't have blamed him. I know we had to put that heart stone in the Guardian! I know it wasn't Death's fault - that's dumb. But I was just... so fucking angry. And... and scared! I...” You trail off, letting your arm fall but keeping your fingers clenched around a lock of hair, focusing hard on the discomfort it brings.
“I did a really shitty thing there, huh?” you murmur absently after another second or two of contemplative silence from the warrior beside you, “What Death said... yeah, it was thoughtless. But it wasn't worth what I said back...”
Lost in your own head, you can't help but jump as the pads of a gigantic thumb and forefinger slide around your wrist and tug your hand away from the hair it's clamped around.
Tilting your face up to peer at the warrior, you allow him to lower your arm until the crevasses between his brows are soothed, if only just a little. He sighs, long and deep, frowning pensively at the ground. “Don't throw away a friendship like the one you two've got,” he tells you in a near-whisper, “Not over this. You've no idea how rare it is.”
Your eyelids droop and you let your head sink until you're staring at the grass below you, feeling about as weak as a kitten with the back of your neck exposed to Thane's eye.
In a small voice, you mumble, “I think I already have. He's gone, Thane. Now, I can't even tell him I'm sorry.”
For a moment, the colossal warrior remains quiet, subjecting you to an intense stare before his shoulders suddenly jump with a huff of laughter, prompting you to raise your head and peer up at him in surprise.
Catching your eye, Thane just shakes his head and says, “Wonder how many millennia it's been since Death's heard that.”
“Heard what?”
The look he abruptly fixes you with is serious again in a flash– Well. As serious as a maker whose neutral expression is already a stern scowl can be.
“An apology,” he rumbles matter of factly, tapping a thick fingertip against his hip.
After a second, your gaze travels back to the ground.
Something about what the warrior is implying doesn't sit quite right with you.
Just how long has Death been the Universe's 'bad guy?' Long enough that apparently, he so seldom hears the word sorry that even a member of a separate species finds the fact noteworthy.
The thought leaves you to hang your head even further in shame.
It strikes you too late, that there was another goodbye you never got to say.
Just like that, the solemn resignation that keeps trying to dominate your emotions recedes to make room for a tidal wave of misery, an apt description, given that another bout of tears has begun to pour down your cheeks with the endlessness of an ocean.
“Damn it,” you choke out, swiping frustratedly at your eyes, “Ugh, he's gonna hate me.”
Thane actually bristles at the mere suggestion and he opens his mouth, wholly prepared to jump to defend you against your own suspicion, but at that moment, a new voice reaches your ears, one that is decidedly not the warrior's.
“If you truly believe you've done anything to earn my hatred, then you really are delusional.”
Startled, you wheel around fast enough to make yourself dizzy and you have to throw out an arm to steady your body against Thane's boot.
The warrior, for his part, merely twists his torso about, and his lips stretch into a knowing grin that shows off his tusks. “Ah, there you are. Looks like I owe Alya a hundred gilt... Ya bastard,” he tacks on with a low grunt.
You aren't quite sure what to say.
Strolling up to you like a daunting shadow is the reaper himself.
Death has his burning glare fixed like a missile on your face and his expression – as ever – is completely unreadable, and nothing in the way he carries himself even hints at what he's thinking. You on the other hand, feel very much as though you're being read like an open book. And not a complicated book either. No. Death seems to be reading you with the practiced ease that one would read something meant for toddlers.
'Baby's first words,' or something of the like.
Not that you're making it difficult for him, not with the way you're fidgeting and shifting your weight from one foot to the other, finding yourself struck shy all of a sudden.
Rolling out an amused chuckle, Thane clears his throat and, to your dismay begins to move his immense mass away from you and the Horseman, calling back over a shoulder, “Speaking of gilt – best I go pay up now, eh? Whils' I still remember. Play nice, you two.”
There's the hint of a growl when he says that last part, but you don't see the flinty stare he gives Death, which lets the Horseman know that Thane is most certainly addressing him.
Death spares him a tiny roll of his eyes before that razor-sharp focus is straight back on you once again.
Wetting your lips, you simply resolve to say the first thing that comes to mind.
“You came back...”
It's a needless statement, spoken with a noticeable tremor – of course he came back. He's standing right in front of you.
State the bleeding obvious, why don't you..
Something in Death's expression shifts however, or at least, his glare loses some of its potency. For the Horseman, the expression skirts dangerously close to the edge of 'soft.'
“Well.... It's not as if I could just leave,” he grumbles as his luminous eyes flash towards something above your head, “Dust didn't get to say goodbye.”
As if on cue, a shadow falls over you and you just about have the time to close your mouth before a weight lands heavily on your right shoulder and several ebony feathers are abruptly buffeting you around the face.
The deafening caw that shoots through your ear is frankly unnecessary, but you don't tell Dust that.
Despite the circumstances, your lips try their utmost to raise into a weak, little smile and you lift your hand up to the crow, burying your fingertips underneath the plumage on his chest where you give the bony skeleton underneath a well-earned scratch.
At once, Dust emits a contented warble and rumples the feathers around his neck, settling down more deliberately on your bare shoulder. At last, the stiffness in Death's spine unravels and he heaves a long-suffering sigh, planting one hand on his hip and glaring hard at the bird's antics.
“At this point,” he tells Dust, “You're not only embarrassing me, you're embarrassing yourself as well.”
“He is not,” you defend the bird on your shoulder, pointedly focusing on him and not the rider. Yet after a moment or two, your eyes bravely make their way over to Death again, and in a softer voice, you add, “I'm glad... Dust came back to say goodbye.”
That featureless, white mask tilts to one side as Death cocks his head slightly, regarding you through squinted eyes.
You wish you could tell what he's thinking.
“I'm... Um,” you clear your throat and drop your hand back down to your side, earning a despondent squawk from Dust, “I... uh.. I'm not sure how much of that you heard.”
Death's shoulders rise and fall, and it's such an un-Death-like motion that it takes you several seconds to recognise it as a shrug.
You swiftly decide that it really doesn't matter what he's already heard. You've been given another opportunity, one that you don't plan to squander.
Lifting your weary head, you clench your fists into your skirt and take a deep breath, finding it surprisingly easy to say, “I'm sorry, Death.”
Despite hearing you say as much to Thane, the Horseman's eyes still widen of their own accord and he has to hold back a little huff of surprise.
Considering your nature so far, he probably shouldn't be shocked at all. So far, in just a few, short days, he's received more apologies from you alone than he's ever heard in all his years.
It.. still sounds strange in his ancient mind.
Silent, he simply leans back on a heel and observes you as you fidget with the fabric of your shirt, your mouth opening and closing again several times before the words start to tumble out. “I... I didn't like what you said,” you tell him truthfully, unaware that Death's chest stirs with something akin to pride at seeing you stand up to him, “I didn't like that you wanted to leave...”
He almost interrupts. He truly wasn't trying to be cruel when he attempted to turn your attention from Eideard. He wanted you to see that the Old One's sacrifice hadn't been in vain, to remind you of what had been accomplished. He's spent so long looking ahead, because looking back does nothing but dredge up bad memories and times when things were... different.
When he was different.
Looking ahead has served him well with moving past such obstacles as grief and compunction.
He thought, perhaps, it might have helped you too, to focus on the future.
Evidently, he'd made a... small error in assuming as such.
Reasoning aside, the Horseman continues to let you speak without interruption.
You appear to be doing some hard thinking of your own. He can see the crease between your brows grow deeper and deeper, radiating an aura of awkward uncertainty.
“I didn't like it,” you say again, lifting your eyes to his, “But what I said... God, that was uncalled for, Death. I'm – I shouldn't have said that. You didn't deserve it. What happened to Eideard wasn't your fault.”
Had he a little less self-control, Death would have let his lips part at your declaration.
Privately stunned, he can do little but listen as you continue, “And that thing about you being heartless... that was wrong too.”
Now that, he does have to dispute.
“Y/n,” he starts, only to find himself swiftly cut off when you hold up your hand to silence him.
“No – It was wrong. You've done right by me so many times now – I should have remembered that.” Pausing, you lift your arms out and let them fall back against your sides with a dull 'slap.' “So, yeah. When you do leave, I want you to know, I don't hate you. And, I really am sorry, Death.”
Still sitting comfortably on your shoulder, Dust is peering at the Horseman through dark, beady eyes. The talons in your skin are starting to grow a little painful, but you don't shrug him off.
There's a long pause, silent, save for the hushed murmuring of the makers who are engaged in their own, private conversations nearby.
Death is suddenly looking everywhere except you now. Staring off towards the giants, he raises a fist and softly clears his throat, uttering a single, sincere, “Likewise.”
Oh..
In spite of everything else that's happened today, you allow a very small smile to lift your cheeks. By now, you know Death well enough to understand that that's the closest thing to an apology you're likely to get.
Considering what Thane said about Death's reputation, a 'likewise' is practically gold dust.
Flexing your hand for a second, you mull something over in your brain before taking a bold step forwards and thrusting your appendage out towards the Horseman, getting a raised brow in response.
“So?” you ask, peering up at him with a timid yet hopeful expression, “Friends?”
Letting out a soft, 'hmph,' he turns his head to the side and squeezes one of his eyes shut, scrutinising your hand as though he expects it to electrocute him should he take it.
Eventually, he huffs, “Nice try. But we still aren't friends.”
It's impossible to hide the crestfallen sag of your shoulders and your hand begins to sink.
Before it can fall any lower though, the corners of Death's eyes crinkle in that way that's becoming more and more familiar and without any more hesitation, he extends his arm out and catches the appendage, utterly cocooning it inside his own.
Taken aback, your eyebrows shoot up and you gawk at him as he gives your hand a firm, yet gentle shake.
You can definitely hear the smirk in his tone when he cocks his head and suggests, “Associates, perhaps?”
His fingers curl just a little tighter around yours.
Warmth blossoms against the place where your skin is pressed to his palm, spreading through his long fingers – 'Not unpleasant,' he decides absentmindedly.
Letting out a tired snort of laughter, you marvel at the way your hand disappears beneath his grip. “You be careful, Death. If I look up 'associate' in a thesaurus, what's the betting that it's right next to the word 'friend?”
Dust gurgles out a sound that's suspiciously reminiscent of a laugh, earning Death's ensuing scowl. Despite how hotly his eyes seem to burn though, the glare lacks any kind of real animosity.
“Then it's lucky for me that you don't have a thesaurus to hand, isn't it?” he grunts, allowing you to withdraw from his grip. He tries hard not to notice that his fingers brush along yours as they retreat. He studies you a moment longer, trying to decipher the strange fluctuation his stomach gives at the sight of you smiling wearily up at him.
Things feel... right again, somehow. Back on track.
He's here. And it feels important that he is. Like something has shifted - a scale has been tipped in an unknowable direction.
He can leave this realm knowing he hasn't made an enemy of you. Humanity certainly has enough of those as it is.
Death is used to being hated, and he never thought he minded it before.
But you've made him understand that perhaps it isn't such a terrible thing to be liked after all.
The Horseman smiles to himself beneath his mask, briefly contemplating how you'd react if he ever said as much out loud.
Knowing you, you'd probably faint on the spot.
Sluggish footsteps draw his attention towards an approaching maker and he raises a brow to see Karn trudging up to you, painting as miserable a picture as Death has ever seen.
Dragging his boots, Karn comes to a halt just inches away from you. Then, without uttering a sound bends down and gathers you carefully into his hands, to no particular protest, upskittling a very unimpressed Dust, who flaps his way from your shoulder and lands on Death's instead.
Your response is automatic and comes as naturally as it would if he'd been a fellow human. When Karn draws you up towards his chest, you rise onto your knees in the cup of his palms and stretch your arms out wide, sliding them as best you can around the maker's thick neck.
Seconds later, you feel his chin thunk delicately on top of your head as he curls himself around you and squeezes his eyes tight shut. Beneath your ear, his chest deflates with a long, drawn-out exhale.
Unabashed for once, Karn is all too happy to lose himself in the moment, focusing his mind on nothing except you. The earthy scent that Eideard always carried still clings to your skin and he finds himself reluctant to pull away again, even after several long moments pass by in melancholy silence. Not to mention, there's the soothing up and down stroke of your soft, little hand against his neck.
It's... gentle.
Karn's throat clenches when he tries to swallow.
You're gentle.
He needs this – he needs you.
The others have their own ways of offering comfort – a pat on the back, a jostled shoulder, words of a philosophical nature that he can never quite wrap his head around. They all mean well, he knows that.
But this?
Being near someone, holding onto someone so carefully and behind held in return?
He hasn't had this before.
Slowly, the youngling's eyes crack open and swivel down from the top of your head to the Horseman.
Death is staring right back at him with an unreadable expression misted over his eyes.
But the fact that he's being watched so studiously doesn't escape Karn's notice, for he soon clears his throat gruffly and pulls you away from his neck, ignoring the buck of his heart as your fingers slide off his skin.
“Sorry 'bout that,” he says, “Ahem. You, er... looked like you needed it.”
Death's eyes roll so far back in his head, he can almost see his own brain. He'd have to be as blind as the Shaman to miss which of you really needed that hug the most.
The youngling is about as subtle as a kick in the teeth.
You, however, can't refrain from aiming a lopsided grin up at your friend and mercifully decide to indulge him. “Yeah, I did,” you agree with a nod, “Thanks for noticing that.”
A sudden, shrill whistle draws the three of you to glance over at the gathering of makers nearby, and when Karn turns around properly, you spot Thane pulling his fingers away from his lips and beckoning for you to follow.
“Looks like the others're headin' back,” Karn notes quietly.
Sure enough, Muria is leading the way to the village with Eideard's staff swinging out in front of her whilst Valus and Alya follow along in her shadow, the forge sister's arm slung across her brother's wide shoulders.
'That's it then,' you think, pressing your lips together into a hard line, 'It really is over.'
Peering up at the maker holding you, you touch a hand to his wrist and ask, “You ready to go back too?”
The youngling's eyes rove over to you again and he blinks down at you a few times, looking far older than he should.
Eventually, he breathes a resigned sigh and nods.
Whilst Karn begins to trudge languidly after Thane, Death hesitates, turning his head towards the spot where Eideard now lays buried.
On a whim, he narrows his eyes and aims a sharp, potent stare at the grave, his pupils dilating as he searches for the faintest sniff of a soul.
His magic creeps across the ground and sweeps through the air like a bloodhound on the hunt.
Another few seconds pass, and then...
…
Nothing.
Death blinks.
Not a soul to be found. At least, none within range of his magic. Perhaps the soul he's looking for exists deeper in the aether than he can reach, perhaps it has simply slipped farther into the Forge Lands in search of a new home...
Who's to say?
“Death?”
The Horseman's head snaps up to see that Karn has stopped and turned to face him again. Still sitting in the maker's hands, you're peering down at him scrupulously, brows knitting together and forming shadows over your eyes.
“You coming?” you continue, trailing off to throw a glance at the gravesite, “Or, do you want a minute?”
Giving Eideard's tomb one, final look, Death pauses, inclines his head in a show of respect, and turns to trail after you and Karn.
Together, without a word passed between you, the three of you head off in the wake of the other makers, following the grassy path through the tunnel and back into Tri Stone.
------
The others have reconvened inside the arena by the time you traipse out of the tree hollow to join them.
Thane has collapsed onto the nearest stone bench with his bad leg stretched out in front of him whilst Muria perches beside him, her shoulder pressed against his own and her hand hovering just above the warrior's thigh. Words you can't possibly hope to decipher slip from her tongue and when you glance up at Eideard's staff, you notice that it pulses with a vibrant, green glow.
'Healing magic,' you deduce absently, watching the furrow of Thane's brow disappear with each passing second.
Meanwhile, Valus is leaning up against one of the training dummies, his arms folded and his visor once again secured over his face. Sitting cross-legged on the ground nearby is Alya. She has her chin propped in her hand as she speaks with Blackroot in soft tones – softer than you've ever heard the fiery maker speak, but the pair of them fall silent and look up when Karn emerges from the hollow tree trunk and carries you into the arena whilst Death brings up the rear.
Trailing to a halt near the group, Death casts his eye between each of the makers gathered before him.
Eideard's fall has obviously dealt a heavy blow to them, but they're a tough species. A Hell of a lot tougher than most, and not just physically. They'll bounce back, of that, he's certain.
….And yet, this kind of despondent atmosphere where the air is so heavy he can feel it pressing in on him from all angles is one he hasn't felt for a long, long time.
It just serves to remind him of why he doesn't usually stick around to witness the aftermath of his namesake.
Ahead of him, you're busy trying to coax Karn into lowering you back onto your own two feet, meeting much resistance in the way of reluctant whinges and very hesitant compliance. Eventually, the youngling huffs, setting you down as slowly as possible before he straightens up and shoves his hands beneath his arms, more than likely to keep himself from just picking you up again.
Still hitching a ride on the Horseman's shoulder, Dust lets out a sharp caw and flaps his wings, flying off to perch atop a wooden dummy where he settles himself down and cocks his head at the noisy beings gathered below, observing the proceedings with a critical eye.
Death watches the crow for a moment before he lets out a sigh and turns to you instead. You're already watching him closely, your face drawn taut with exhaustion and apprehension as he approaches you. He can see in the set of your jaw and the pinch of your brows that you know what's coming.
You had to know this was bound to end sooner or later.
Death is surprised at himself for letting his own preference lean towards 'later.'
“It's time I was off,” he announces so that the group can hear, simple and straightforward, no sense in dragging this out.
Valus is the first to respond, letting out an unhappy grumble that Alya is quick to translate.
“Valus reckons you should stay till sunrise.”
Death squints up at the fading light. “There's still enough of the day left to get me to the Tree,” he shrugs, scratching at his chin, “Besides, I think I've overstayed my welcome.”
“Nonsense, Death,” Muria chides him gently, pulling her hand away from Thane's leg and letting her magic fade into nothingness, “After all you've done for us, we would have you here until eternity itself came to an end.”
The Horseman blinks, his brain scrambling to come up with something nonchalant to say in response to the sincere claim. Before he can utter a word though, Alya pipes up.
“Muria's got a sappy way of sayin' it but – ow!”
She throws a glare at her brother when he kicks her with the toe of his boot.
Rolling her eyes, she looks back at the Horseman and sighs, offering him a brief smirk. “But, she's right. Whenever you get done bein' a big, tough, scaaary~ Horseman, feel free to come back here n' see us, yeah?”
Mollified, Valus turns his visor towards Death and utters a reaffirming grunt.
“You sure you can't stay any longer, Rider?” Thane asks from his seat at the bench, “Reckon we could still squeeze some use out of you.”
Death responds with a humorous snort, hooking his thumb into one of the loops on his belt. “You couldn't continue to afford my services, Old one.”
“All out of freebies are we?” the warrior quips, eyeing Death for a second before he shrugs his massive shoulders and leans back against the wall behind him, “Ah well. Can't be helped. You best take care o' yourself now, you hear, Lad?”
“Hey, uh, Death?” you call, drawing his attention away from the warrior, “Mind if I walk with you to the tree?”
The makers, Blackroot, and Death all turn to face you, looks of varying surprise written across their faces.
“If you're goin', then I'm goin' too!” Karn blurts suddenly, wringing his hands and casting frequent glances between you and the ground at his feet.
Pressing your lips into a line, you send him a pitying look as Thane sighs at the youngling, “Give 'em a moment to themselves, Pup. Corruption's gone. She'll be all right.”
Sounding a little desperate, Karn shoots back, “Just to the end of the Vale! Don't want her... gettin' lost on the way home, is all.”
It's a weak excuse to be sure.
You know it.
He knows it.
The whole village can see right through him.
He's scared to death of letting you out of his sight. Already, his hands are beginning to quiver at the thought of having you go off on your own somewhere, alone, unprotected, where something awful could happen and he won't be able to save you.
“Very well.” Death's ragged sigh is packed with enough exasperation to rival a teacher wearied by his students. “I suppose where one goes, the other is bound to follow.”
At once, the maker's vast shoulders slump with relief and you yourself let go of a relieved sigh.
Spinning on his heel, the Horseman starts marching towards the unbroken staircase and lays a hand on the solid, stone bannister, sparing the remaining makers one, last glance over his shoulder.
“You'll have your hands full,” he warns, tipping his chin at you and the youngling as you both sidle up behind him, throwing him an affronted look. But Death barely notices your glare. His eyes lock with Thane's and he adds, “You'll keep them out of trouble?”
Offering him a knowing smirk, the warrior replies, “Aye, we'll keep an eye on 'em.” His good eye closes in a wink. “Don't you worry none.”
Death turns imperceptibly rigid on the stair.
Holding the old one's gaze, he debates whether it's worth arguing – again that he's a Horseman, and Horsemen do not worry.
He gives it another moment's thought, silently observing the sag of your shoulders and the red-tinged haze that haunts your eyes.
You've had enough, that much, he can tell. Perhaps, then... just this one, he can humour the old one.
Thane's bushy brows lift in shock when the Horseman simply inclines his head before turning once more to the steps ahead, knowing that he'll soon hear the clump of Karn's boots behind him, interspersed with far quieter, quicker footsteps.
-------
The three of you traipse silently out into the valley, Death taking the lead whilst you and Karn hang back, neither of you in any particular mood to fill the solemn quiet that's settled between you.
The youngling's hands twitch periodically with the need to fidget and he keeps casting glances down at you, as if to reassure himself that you're still trudging along at his side.
“Are you gonna be okay?”
Your unexpected question makes him jump and he blurts out, “Wh-what?”
You cast a worried look up at him and repeat, “Are you gonna be okay? If I go with Death alone, to the tree?”
At once, the maker's jaw clenches and a deep crease cuts into his brow.
“I-I'll come right back,” you add hurriedly, jerking a thumb towards Death, “There's just a couple of things I want to talk to him about.”
Predominantly, that deep down, you wish you could go with the Horseman, but you'd rather not be anymore of a burden to him than you already have been.
“I s'pose,” Karn nods slowly, “Reckon I'll be fine for a wee bit.”
Death lets out a skeptical snort and you aim a scowl at the back of his head.
Blowing out a sigh, you angle yourself to walk closer to Karn's ankle, reaching out a hand to give his boot a swift pat.
“Okay. Just making sure... You know, after my mum lost her brother a few years ago, she hated it whenever me or dad left the house.”
You have to squeeze your hands into fists to keep them from shaking. “She kept imagining that awful things would happen to us and she'd be totally powerless to help.”
Karn blinks, his ears perking up ever so slightly as he twists his head around to peer at you curiously. “She.. she did?”
“Oh-ho, yeah,” you chuckle wistfully, “I remember this one time, dad left for work and his phone died-”
“-Phone?” the maker interrupts.
“Oh, uh, it's this um... electric device that lets us talk to each other over long distances.”
He simply blinks down at you again, pulling his lips into a thin line that gives away his cluelessness.
Waving your hand dismissively, you continue, “Ah, not important. Essentially, he didn't call her like he usually does, and I had to talk her out of phoning the police to find him.”
You laugh fondly at the memory and Karn offers a hesitant chuckle that tapers off into a silent pause before he helplessly asks, “Police?”
“Uhh, human authorities.”
“Ah. Gotcha.”
You've reached the field of debris left behind when the Guardian crumbled to pieces.
There's something very eerie about picking your way through colossal, stone body parts that had been walking around and trying to kill you only a few hours ago.
“So, yeah, that was my mum,” you say, taking Karn's thumb when he offers it down to you and helps you step over a large block of rubble, “She'd constantly worry about us if we weren't with her... She thought we'd go, like my uncle did.”
“Oh...” He clears his throat. “So, er, how'd she... stop 'erself from worryin' so much?”
“Honestly?” you reply, “I don't think she ever did stop. She learned how to cope with it better in time, but, I mean, she was always going to worry about us, no matter what. She loved us.” You heave in a cool breath and tip your head back, gazing up at the fluffy, pink clouds drifting through the sky. “That's the risk though, isn't it?”
Curious, Karn follows your gaze and turns his own eyes heavenward, squinting a the clouds as though he might find whatever it is you're looking at. “Risk of what?” he asks.
You drop your head down again, taking in the destruction all around you. You're already well past the spot where Eideard had died, and the thought of him no longer being around to help you adjust to life among the other makers fills you with trepidation that borders on terror.
Karn is still watching you expectantly. You can feel his eyes burning into the side of your skull. But you fail to notice Death's head turn ever so slightly over one shoulder to peer at you from the corner of his eye.
Taking a shuddering breath, you softly admit, “Of getting close to people, I guess. Letting yourself get all attached and stuff. Loving people just means you're gonna worry about them a hell of a lot. You just want to keep them safe and happy.”
Karn's face twists thoughtfully and a frown darkens his features. For a moment, he doesn't say anything, he simply steps around a boulder and returns right to your side.
You're nearing the end of the valley, coming upon the place where that hideous, bulbous eyeball had once stood. Up ahead, Death comes to a halt in the shadow of the enormous statues that stand silently above you, bound by the duty of keeping eternal vigil over the Stonefather's Vale.
Behind you, Karn also grinds to a stop.
You continue on for a few steps before you realise he's no longer walking beside you. Pausing mid-step, you turn to glance back at him over your shoulder. “Karn?”
He refuses to meet your eyes, his fists clenching and falling slack repeatedly at his sides as he frowns down at the grass underfoot. Tentatively, he opens his mouth, only to snap it shut once again, swallowing audibly. Then, at last, he drags his gaze a little closer to you, seizing his courage before it can abandon him.
“I want...” The youngling pauses to inhale deeply through his nose and blow it all out in one, long breath, finally meeting your searching eyes, “I want to keep you safe, and happy.”
It's as close as he dare get to telling you he loves you.
And from the way your eyes begin to shimmer and gleam with new tears, you've read between the lines.
Neither of you pay any attention to the Horseman standing nearby who watches the scene unfold from behind an expressionless mask.
With a smile blooming like the sunrise over your face, you beam up at him, and he watches raptly as your pretty lips part, speaking words just for him to hear. “Love you too, big guy.”
Death's exhale is far too quiet for either of you to hear.
Karn's heart reels in his chest and he chokes on his own desperation, gazing down at you with the reverence of a priest reading the word of God. This time last week, he never would have thought that a maker like him could be so lucky as to have someone like you for a friend.
He finds himself briefly wondering whether it'll be him keeping you safe, or the other way around, in the long run.
Well, he supposes there's plenty of time to find out once you return from bidding the Horseman farewell.
Stone's blood... You're more than he thought he'd ever deserve.
“I'm going to be right back, okay?” you tell him earnestly.
Dumbly, he nods in reply, silent, his lips stitched shut to conceal the raw sound that wants to escape him.
“Wait here for me?” You pose it as a question, but he treats it like an order.
Of course he'll wait for you. It feels as though he's been waiting for you to wander into his life for centuries. He can wait a few minutes more.
Giving the maker a slow wave, you turn on your heel and traipse away from him, towards the Horseman who regards your approach with a strange look flitting across his eyes.
Once you reach him, Death lifts his stare up and levels it instead at the youngling.
The look lacks any hostility. It isn't his usual glare, which is perhaps why Karn suddenly grows quite unnerved by it. It isn't full of molten hot rage, neither is it cold as ice-capped mountains.
It's just warm. Familiar, even.
Steeling himself, he holds the Horseman's stare for a moment, futilely attempting to read the face beneath the mask.
Then, Death shifts. He dips his head into a bow, an unmistakably facile gesture, of course, but one born out of respect and gratitude.
And just like that, the Nephilim turns away.
Karn doesn't let himself become too disappointed at the empty air between he and Death. The Horseman's reputation precedes him, after all.
Death isn't known to stick around for goodbyes. Eideard was an exception, and even that goodbye had come far too late.
So Karn feels completely justified in his shock when the Horseman abruptly stops and turns his head until the maker can see the sliver of an intelligent, amber eye peering back at him.
“You know, it occurs to me that before I bid you farewell, I ought to thank you, Pup.”
The youngling's jaw nearly makes contact with the ground, as does yours. The pair of you stare at Death like he's sprouted a second head. Eventually though, Karn shakes himself and babbles, “Er-I- What for?”
Casually, Death shrugs one shoulder and replies, “Well, without your assistance, we never would have made it this far.”
For some time, Karn wonders if his grief is causing him to hear things. But when he spares a glance at you, he sees that your gaze has softened considerably and you're peering up at the Nephilim with a curious squint. Apparently, he can trust his ears.
Gathering his composure, Karn clears his throat and swipes a thumb under his nose, proudly sticking out his chest. “Eh, of course you wouldn't! Lucky you had me to guide you, eh?”
“Lucky indeed,” Death chuckles as he turns to face the path ahead, “Farewell then, Karn.”
Karn. Not Pup. Another subtle show of respect.
-------
Not a word is spoken between you and the Horseman for a while as you walk together through a tunnel choked with plants and undergrowth. It seems that there had been a path through it once upon a time, but without the regular footfall, the passage has since become overgrown and barely passable. It isn't long before Death wordlessly moves up in front to push through entire thickets of brambles and tall grass, forcing the foliage down flat with each, heavy step he takes so that you can pass behind him more safely.
You almost envy the ease with which he can traverse the route. It seems that not even nature itself can inhibit Death.
'...Bastard,' you gripe half-heartedly, aiming your glare at the back of his head when a wayward thorn catches the skin on your forearm and leaves a shallow cut behind as you pull away.
You can only hope that the path remains flattened by the time you make the journey back to find Karn.
The maker is likely to pitch a fit if you return to him with scrapes and scratches all over you.
Just then, from somewhere behind you, a familiar squawk bounces through the tunnel and echoes off its mossy walls. Bracing in anticipation, you wait for all of three seconds before, sure enough, a blast of cool air hits the back of your neck and Dust swoops his way clumsily onto your shoulder, having decidedly few qualms about sinking his large talons into your flesh for purchase.
“Um, ow?” You wince humorously, tipping your head sideways to give the crow a gentle bunt. He retaliates by cawing loudly in your ear.
Still, with the silence now broken, you look up at Death's pronounced spine and regard him curiously for a few seconds before saying, “That was nice, what you said back there, to Karn.”
Death's shoulders jump with a short huff of laughter.
“Was it?” he asks. The cadence in his voice is ripe with a forced sort of boredom that doesn't pull the wool over your eyes one jot, and you find yourself smiling slightly as the path ahead starts to widen and the cave opens up, letting the purplish light of dusk seep in through the exit.
“It was,” you hum absentmindedly and shoot him a secretive smirk, adding, “Why, if I didn't know any better, I'd say you're actually starting to like Karn.”
The grumble your teasing pulls out of him prompts a soft laugh to escape your mouth and you sigh, fighting to keep your legs moving as you trail out of the cave and into the warm, welcoming sunlight.
As soon as the rays splash over your face, you crane your neck back and jerk to a dead halt, any ideas of bullying the Horseman flying far from your mind.
“Oh... Oh wow!”
Your limited scope of vision fails to accommodate the sheer size of the tree you find yourself looking at.
Death stops next to you and follows your gaze. He feigns a disinterested huff, arms folded against his broad chest as he says, “One would think you've never seen a tree before.”
Awestruck, you ignore his tease, stepping forwards and turning in a slow circle to take in the enormity of the behemoth stretching to the heavens above you. “Not one like this,” you breathe, “This is... just, wow...”
A loud caw in your ear signals Dust's departure as he gives his wings a few, hard beats and rises into the air, no doubt swooping off to survey the area at some unbidden command from the rider.
“The Tree of Life,” Death concludes, uncrossing his arms and following you out along one of the tree's many, mammoth roots that lays out before you like a road, wide and worn flat by the hands of time and a million years of heavy boots stomping across its surface.
Shielding your eyes, you gaze up the length of the trunk to the canopy of leaves overhead.
No, not just a canopy - the word simply doesn't suffice.
Every limb on the tree is draped in greenery, a veritable explosion of colour saturating the long, sprawling fingers that seem to brush the stratosphere they climb towards. Tipping your head all the way back, you squint up at the sky and let out a little breath of wonder to find that there isn't a patch of blue in sight, only green, shivering leaves that are so numerous, they utterly command the space existing above you.
Through half-lidded eyes, you let out a sigh that carries with it the weariness of one who has at last reached their long-awaited goal after an arduous journey fraught with trials and perils and suffering.
This is it. This is what it's all been for.
The fire.
The tears.
The heart stones.
Eideard's sacrifice.
All have lead you here, to the Tree of Life.
Her splendour doesn't disappoint.
You find yourself humbled into speechlessness by the tree's presence until Death brushes past your shoulder and breaks the trance that had ensnared you.
Clearing your head with a shake, you lower your gaze to the Horseman's back, finding your feet moving of their own accord to trail after him as he slinks up the gentle slope of the root, heading for an impressively sized door that appears to be carved right into the tree's sturdy trunk.
As you venture up the slope on his tail, you can't keep your eyes from wandering, soaking up everything in your immediate vicinity. To your left and right, you recognise the presence of offshoots; smaller, thinner limbs that extend from the root you're standing on, though they still boast the width of a sizeable, country lane, but most peculiarly, standing at the bottom of each shoot are a pair of dull, weathered statues.
“Hey, Death? What're those?”
“Hmm?” He turns his head to follow the direction of your pointed finger. “Ah. That. They're just statues.”
There's a beat of silence as you pause to throw him a deadpan look. “I can see they're statues, Michaelangelo, what are they here for?”
“They're markers,” he replies, and you just know he's hiding a smirk beneath that expressionless mask, “For the portal network.”
“Portal network?” Eyes wide with intrigue, you let out a breath, your imagination sparking at once to life.
At your side, Death hums, nodding thoughtfully. “I imagine the makers carved them to indicate which path leads to which realm....Strange though...”
“Everything about this place is strange.”
Ignoring your jest, he raises a hand to rub pensively at the junction where his throat meets his jawline. “They have been... deactivated.”
You pause in your scrutiny of the statues and ask, “How come?”
“I imagine, to slow the spread of Corruption between one world and another.”
“One world and another?” you echo, scrunching up your face, “So... these portals, they can link to different places that aren't in the makers' realm?”
“Quick on the draw, as usual, human.”
Tipping your head at him, you flash a winning smile and quip, “Thank you.”
If Death is disappointed that you don't rise to bite at his sarcasm, he doesn't show it. Instead, he gestures vaguely towards the statues again and continues to explain. “This network is a merely the most common way to access other realms. Those who do not possess arcane knowledge would use this system to travel.”
“To any world?”
“To those most frequented, yes.”
“...Huh...” Pursing your lips, you eye one of the empty spaces where you can already picture a vortex swirling enticingly into existence. “It's, uh.. too bad they've been deactivated.”
Quick as a flash, the Horseman shoots you a warning glare and snaps, “Were you planning on doing some sight-seeing after I'm gone?”
“Psh, no,” you retort, folding your arms across your chest, “Like I'd do something that adventurous.”
He eyes you a moment longer, squinting hard enough that you can feel a hole burning into the side of your head before at last, he lets out a skeptical grunt and rolls his eyes, turning from you and continuing on towards the doors at the base of the tree. “Hmph. With Karn at your side, I wouldn't put a thing past you.”
You can't help but smile at that. You're certainly beginning to think that the maker has lent you some of his courage, over the course of the week. You'd stood up for him against his own people, who are all as intimidating as a herd of charging elephants. You protected him from the Horseman's shadowy counterpart and you'd even convinced the youngling to smuggle you out of a place of safety to trail after Death into an unexplored ruin.
Foolish, reckless, dangerous.... You'd never felt more terrified, nor more brave in your life.
But then again, maybe portal-hopping between worlds with Karn beside you a step too far.
You're tired. More than tired. Once he takes you back to Tri Stone, your only plan consists of collapsing onto a bench somewhere and mourning the loss of one of the kindest men you've ever met. After that... you don't know. Perhaps you'll explore, help the makers rebuild their village in any way you can, even if all you can do is offer moral support.
Heaving a resigned sigh, you hook your thumbs into your belt and step carefully after Deaths' shadow.
Once he reaches the tree trunk, he glides to a stop, his head twitching sideways minutely to look at you as you sidle up next to him, craning your neck back and admiring the images carved into the door's surface.
“Well. Here we are,” you chirp, awkwardly clapping your hands and wincing at the suddenness of noise in the otherwise peaceful glade.
The Horseman doesn't react, however. In as much a stoic fashion as he usually does, he remains silent, only giving you the barest of glances through his heavily-lidded eyes, fingers laced tightly behind his back.
Hesitating to take a breath, you cast the Horseman a sidelong glance, eyebrows knitting together to form a hard line. “I'm gonna see you again, right?” you ask abruptly, unable to keep the question contained, “This isn't like, goodbye goodbye. You'll come back once you've saved your brother and everything's back to normal, won't you?”
Death isn't sure how to tell you that if he does succeed, nothing is ever likely to be normal for you again – or any other human, for that matter.
And really, he doesn't even have any particular obligation to return to this realm after his goal is reached. You'll be perfectly all right without him, the makers have proven that they'll be more than accomplished caretakers. You have everything you could ever need right here, with them. No doubt, if he manages to resurrect humanity – and that, he knows, is a decidedly big 'if' – word will spread like wildfire, and the makers will reunite you with your species.
Slyly, Death shifts his eyes to the side and peers down at you.
You have your a finger held up to your mouth and you're too busy fretting over your own question to realise that he's watching you chew at an already blunted nail, ripping it down to the skin.
There's.... no need for him to return just because you've asked him to.
…
But that little fact doesn't stop him from wanting to.
'Damn it all,' he gripes to himself.
If only his siblings could see their eldest brother now.
Fury might actually weep tears of mirth. Now wouldn't that be something.
But, realising that he's kept you waiting for an answer long enough, the Horseman exhales and tells you, “I will try.”
It's an honest answer, and he surprises himself by smiling fondly at the tired relief in your eyes.
“Okay,” you smile, all warmth and affection, “Guess I'll... see you soon, then?”
Death's head dips into a shallow bow. “Soon,” he concedes, unlacing his arms and turning to face the doorway.
“Just... uh, one more thing.”
He pauses at your words and turns around with barely enough time to brace himself before a soft, pliable body collides with his chest, pushing him back a step, not through force, but through sheer surprise alone and he has to furiously rein in the knee-jerk urge to defend himself from what he manages to realise is not, in fact, an attack.
Arms, warm and fragile, throw themselves around the Horseman's sinewy waist and cling to his spine whilst your cheek presses firmly against his chest, nestling beside the fragments of the Crowfather's lantern that sit imbedded in Death's skin.
He feels his muscles grow firm and rigid beneath your gentle hold, his arms rising until they hover uncertainly in the air with nowhere definitive to fall to that isn't a part of your body.
This is... absolutely unexpected. It's alien, even. And yet, not so unbearable as he always imagined it must be. The difference in the temperature of your skin is what his attention is drawn to first, as it always is whenever he's pulled you out of danger and ended up touching you. But this time, the warmth is so much more noticeable. His first instinct is to brush you off, if only because the sensation is so peculiar. He isn't accustomed to the gesture, and the strangeness of it leaves him bewildered and undeniably discomfited.
Before he can decide what in the world he's supposed to do, however, you withdraw from him again, stepping back and putting some space between you both.
Tucking a strand of hair behind your ear, you peer down at the ground near his boots and clear your throat. “Sorry about that. I – uh – I thought... you know. Just in case?”
Death's flared nerves flatten back down at the sound of your timid explanation, and he blinks, fond amusement crawling back into his expression as he supposes that he can't really fault you for trying to find some semblance of humanity in him.
This may well be the last time you see him, after all.
The moment is warm, and unusually peaceful, fitting for a farewell, he muses, so he may as well bask in it for a few more, selfish seconds, because no doubt it'll be the last for a long time to come.
Unfortunately, even Death could never have predicted that the tranquility would come crashing down around you both quite as swiftly as it does.
The danger arrives first with a sound that could only be described as a wet, ugly squelch.
Death's eyes find yours, but you aren't looking back at him, rather, you're staring wide-eyed at something over his shoulder, your pupils shrinking until they're small and dark with terror.
Whatever you've seen gives neither you nor the Horseman time to react.
Something slimy and cold snags Death's wrist and he's nearly yanked off his feet as his body lurches backwards and slams into the hard wood of the door behind him.
“DEATH!” you yelp, darting forwards and snatching up his opposite wrist without a second thought.
Grunting, the Horseman steals a glance down at his captured appendage, only to find it utterly encompassed by thick, oily tendrils that have sprung from the surface of the door and are rapidly twisting and crawling up the length of his arm, all the while pulling him more insistently against the Tree of Life.
'Corruption,' his brain supplies before it kicks into proper gear and he promptly remembers to put up a fight.
His body begins sinking into the door. Not through it, into it – into the door's seemingly sturdy surface as if it were more liquid than solid. The carved images ripple around Death's body as his arm is swallowed right up to the shoulder, no matter how ferociously he tries to rip himself free.
With both hands fastened around the Horseman's wrist, you turn your feet sideways and dig in, leaning yourself so far backwards that if it weren't for Death's supernatural strength, you'd be worried about ripping his arm out of its socket.
Gritting his teeth, he tears his eyes off the doorway and twists his mask around to face you, surprised at the strength behind your grip. “Y/n, let go!” he orders as another, thick tendril lashes out to wrap tightly around his neck and draws him further into the tree.
Your boots scrape harshly against the wood and you're dragged forwards several, terrifying inches, shaking your head furiously in response. “NO!” you cry out in defiance, voice cracking with hysteria, “JUST HOLD ON!”
His torso and legs have already been swallowed by the tree, but more pressingly, Death notices, are the thin tendrils that creep along his outstretched arm, coiling and twisting around the appendage in a mad dash to reach your hand.
He can feel a sharp ache in the back of his head as his hair is soaked up in the door's despicable magic and his skull is pulled backwards, forever sinking deeper.
“FOOLISH GIRL! IT'LL TAKE YOU AS WELL!” he bellows, hoping that you'll see reason, that perhaps your inclination for fear will finally serve a bit of use, enough to save your own skin, if nothing else.
But once again, to his frustration, you merely give your head another shake and dig your fingernails so sharply into his wrist, they pierce through his toughened hide. “I don't CARE!” you shout back, “I won't lose you as well!”
Death's eyes snap from the tendrils crawling up his arm to your face, eyes pinched shut and your lips drawn back over your teeth, letting out tiny, gasping breaths from the effort of trying to keep yourself grounded - of trying to save him.
Black vines appear in the corners of his vision as they circle to the front of his mask and pour in through its eye sockets. Through the writhing darkness, he still watches your face, his wild gaze tracking the tears that pour down your cheeks.
He's run out of time.
But you haven't. Not if he can help it.
You let out a startled yelp as the wrist you're holding onto suddenly flexes and you're wrenched forwards, nearly crashing into Death's mask, inadvertently letting your fingers go slack.
Staring up at him wide-eyed, you tremble like a leaf in a hurricane.
His luminous stare bores into you and you're so close now, you can hear the breath he takes before he speaks.
“Goodbye, Y/n,” the Horseman whispers.
And before you can think to re-secure your grip on his wrist, he viciously hurls his arm out again, sending you tumbling backwards away from the door just as his vision is obscured by tangible darkness and a furious roar echoes deafeningly in his ears.
Your fingers slip free of the cold arm they'd been clutched around and you fall, the world around you slowing down as you watch Death's hand disappears into the Tree's carnivorous trunk. Suddenly, it all comes to an abrupt halt when your back hits the wood underneath you, jarring the breath from your lungs and causing white spots to explodes in front of your eyes.
“Guh, Death,” you slur, instantly propping yourself up on your elbows, vision swimming.
Somewhere overhead, you can make out a fast fuzzy shape screaming like a siren and circling you.
It takes another couple of slow blinks to recognise the shape as Dust.
“Dust...” Suddenly, you snap back into focus and your gaze falls to the doors of the Tree. “Death? DEATH!” In spite of the dizziness threatening to take your legs out from underneath you, you scramble up onto your feet, staggering in a haphazard line towards the spot you'd watched the Horseman disappear.
You all but collapse against the gigantic door, running your hands along the bumpy surface to find some kind of crease that you can pry open. You aren't worried about getting sucked in.
“Death!” you cry, heaving uselessly at the doors, “Death! Can you hear me!?”
Nothing answers you save for the creak of titanic tree limbs that sway in the wind, and the occasional, frantic squawk from the crow circling overhead.
This can't be happening...
It feels as though your throat has closed to the size of a pinhole and you quickly give up trying to force the doors open, slamming your fists against them instead like a wild animal beating against the bars of its cage.
“GIVE HIM BACK!” you howl at the Corruption, wailing on the door so hard that the skin on your fists tears and starts to bleed.
Giving a final screech, you slam your palms against the door and back away from it, lifting your hands and fisting them through your hair as you pace back and forth in front of it.
What are you supposed to do?
You're too tired to think straight.
A flutter of wings drags you back to yourself as Dust swoops down and lands on your shoulder, squawking madly into your ear.
“I-I'm sorry, Dust!” is all you can wail.
Perhaps he's angry with you for failing to save his master. You know you'll never forgive yourself for letting go.
But the crow continues to squawk up a storm before he promptly soars off your shoulder again and swings around to hover back and forth through the air above your head.
Dropping onto your knees, you stare bleakly up at him and offer him your palms as a ragged shout rips from your throat. “What do I do, Dust!? What do you want me to do!? He's gone!”
As if in answer, Dust suddenly wheels about in midair and takes off, flapping his way back down the path before suddenly veering off towards a pair of statues you'd passed on the way, zooming between them and continuing to flap madly up the root.
Blearily, your eyes follow him.
Up and up the gnarled limb he flies, croaking and squawking furiously, until suddenly, your gaze lands upon a swirling, black hole at the top of the trail.
Even if Death hadn't told you there were portals here once, you'd have recognised this one for what it is. After years spent watching science-fiction movies and reading graphic novels, you'd be able to tell its purpose anywhere. The mass of darkness pulsates and hums invitingly, uncanny in its familiarity to those you've seen depicted on Earth.
And then, quite unexpectedly, Dust lets out a final, urgent caw and shoots straight into the glassy surface, vanishing from sight right before your eyes.
“DUST!” you cry.
You've lost Eideard. You might have just lost Death. If that damn bird dies as well, you'll wring his feathery neck.
Scrabbling onto unsteady legs, you break into a flat-out sprint and chase after the bird.
You heave through protesting lungs and dart between the statues that guard the pathway, hardly sparing a glance at their hooded, skeletal visages that seem to peer after you through unseeing, stony eyes.
With your focus trained solely on the portal, you make the mad scramble up the sloped root towards it, barely slowing even as you start to get closer when, all of a sudden, the midnight surface begins to ripple again and you gasp, skidding to a clumsy halt.
“What the...?” you breathe, half dazed as you reach out towards the wobbling fluid.
Just then, it gives a low gurgle, not unlike the rumbling of a hungry stomach, and you quickly snatch your hand back, leaning away from the portal when its surface shakes and shudder violently.
You duck just in time to avoid a cawing, ebony projectile that shoots out of the portal and zooms over your head.
“Dust!” you bleat, eyeing the crow as he flutters in the air above your head for a moment before promptly letting out an urgent squawk. Then, giving his wings another beat, he propels himself back to the portal, vanishing inside it just like before, only to reappear again seconds later. Like a slap to the face, you realise that he's trying to show you something.
“Is - Is Death through there?!”
The crow releases another barked caw in answer, his ebony feathers rumpled as if he's just been flying through a hurricane.
You have no idea if that's a yes, but then again, perhaps you ought to be a little perturbed at the idea that a bird can understand your question in the first place. Hisses at you through his beak, Dust once more launches himself into the portal, only this time, he doesn't fly right back out.
You twist your neck around and spare a glance back in the direction of Tri Stone, heart thundering so hard you can hardly hear yourself think, not that your brain seems to be doing much thinking anyway, warring with logic and sense, both of which dictate that you should go for help...
But what if Death doesn't have that kind of time?
Turning back to the portal, you press your lips into a thin line and try to fight back against the burn of tears encroaching behind your eyelids.
What should you do?
What would Eideard do?
Sucking a breath through your teeth, your bury your face into your hands and let out an aggravated scream. Every second spent standing here could spell doom for the Horseman. But if you go through the portal, there's no guarantee that you'll be able to get back and you'll be leaving Karn, and the others, the home you've found again despite the Universe doing everything it can to kill you.
Behind you, the wind picks up, blowing against the back of your sweat and mud-caked skirt and causing it to billow towards the portal, like the weather itself is trying to sway your decision. Overhead, the Tree of Life gives an ancient, lonely moan.
You have to do something.
But fear has its icy grasp around your throat and won't let go.
You take a step back, away from the portal, and somewhere in the dark corners of your mind, a tiny voice whispers the word, 'coward.'
“Not a coward,” you tell it shakily, drawing to a stop and facing down the portal as if it were the barrel of a gun.
Cowards don't race out of a church into a demon horde to try and help someone they've never met.
Cowards don't thrust their swords into the bellies of giant bugs to draw attention away from their friends.
Cowards don't go toe to toe with colossal, ancient constructs to protect those friends.
And cowards certainly don't let their friends get swallowed by Trees without trying their damnedest to get them back.
Borrowed courage, only a sliver of it, worms its way through the cracks in your fear-choked heart and settles itself down around the organ, draping it in hot, fiery determination.
You take one more step back....
And then, scrunching your face up into a twisted snarl, you launch yourself forwards into a dead sprint, hurtling back towards the portal that looms in front of you like an open maw, devouring, hungry.
You send a last apology to Karn as your body hits the surface, and just like that, you leave the Forge Lands far, far behind you.
Chapter 18: 'Til Death do us part.
Summary:
ʸᵒᵘ'ᵛᵉ ᵇᵉᵉⁿ ᵗᵃᵏᵉⁿ ᶠʳᵒᵐ ʰⁱᵐ‧‧‧
“It is sometimes an appropriate response to reality to go insane.”
― Philip K. Dick
Notes:
Me: *never got to say goodbye to my brother before he died*
Me, writing CHWH: What do you MEAN you think I'm projecting?
Me, reads how many times I've had Y/N fail to say goodbye: DOH!This is more of an in-between chapter, bridging the gap between this realm and the next and setting up for some proper, delicious angst in the future. So often in stories, we don't get to see the aftermath of an important person's departure. Who did they leave behind? How will those people be affected?
Chapter Text
It had been Eideard who once imparted some wisdom onto Karn, many, many centuries ago, when the youngling stood barely a few inches higher than his elder's knee.
As was often the case, the wisdom had only come after Karn had gone and gotten himself roughed-up by a couple of prowlers who had caught the lad off guard while he was snooping around the fjord, hunting - like all great explorers do - for the long-lost secrets of his realm.
“For stone's sake, Karn,” Eideard had scolded gently as he fussed over the youngling's arm, pressing a calloused palm to the gash that travelled the width of his wrist, “If I've told you once, I've told you a thousand times. The Fjord is off-limits to you younglings for a reason.”
Karn remembers feeling especially proud that he would have a scar to match Thane's, perhaps he'd even show it off to the other youngsters whose skin remained unmarked by battle wounds. But Eideard's proficiency at healing spells soon squashed that little hope of his. Karn had pursed his lips and pouted down at the elder's hand as it weaved his skin back together with a simple incantation.
The gash, dug out of his arm by demonic claws, was stitched back together perfectly in a matter of seconds, muscle and skin melding seamlessly until no trace of a cut remained except in his memory.
“I was just 'sploring,” he'd mumbled back, lowering his head further under the weight of Eideard's stern eye.
Back then, long before Karn shaved all the hair from his head, it tumbled in long, mud-brown curls around his face, hiding his drooping ears from view.
Eideard blew out the sigh that all of the older makers seemed to sigh whenever the boy was around - the sigh that toed the line between fond exasperation and weary resignation.
All of the escapades, all the trouble Karn used to get himself into...
An injury was just... inevitable.
Expected, even.
“I know you were, lad,” the elder replied, “You've got a mind for adventure, that's for certain. But your mind tends to wander off, doesn't it? Gets lost. You don't always think things through before you jump into danger willy-nilly.” He raised one, snowy brow and fixed the boy with a pointed look before he added, “If ever you want to be a true explorer, you've got to start listening to your head, and your heart. Do that, and you’ll learn to spot danger before it gets anywhere near you.”
The youngling had dragged his eyes up to squint at the old one and he cocked his head to one side, nose scrunched in confusion. “How'm I s'posed to listen to my heart?” He paused, tilting his head down and frowning at his own chest, prodding it with a finger. “S'all the way down here. Not near my ears at all!”
Letting out a soft chuckle, Eideard had withdrawn his hand from Karn's arm and moved it to rest on his shoulder instead, causing the young maker to feel even smaller than he already was compared to the ancient giant.
“Ah, true enough,” he nodded sagely, “But there are ways to hear it without using your ears, you know.”
Karn stared up at his wise, old elder, mouth hanging slightly agape in childish wonder at the prospect of learning these 'ways.'
“There are?” he breathed.
Eideard's smile had turned secretive and mysterious, only spurring the youngling's curiosity until it threatened to gallop away with him on the hooves of possibility.
“Oh yes,” the old one murmured, “Ways which I've no doubt you will learn, in time.”
Karn had learned. And just as Eideard predicted, it took time.
--------
At the mouth of the tunnel that leads to the Tree of Life, with his back pressed to the moss-covered wall, Karn folds a pair of burly arms over his chest and sends yet another, anxious glance past the undergrowth and into the gloomy depths.
A gentle night has followed in the storm's wake, and with the last of the suns’ rays barely peering over the far horizon, darkness sweeps eagerly across the vale, dragging a chill behind it that nips at the youngling's ears and turns his every breath into great, billowing clouds of white air.
In reality, he knows that it hasn't been an inordinately long time since you and Death left to venture down the tunnel. But for a maker with his heart and mind so wrapped up in the safety of his best friend, time seems to drag its heels, stretching a mere half hour into an eternity.
He isn't even aware of his boot tapping against the dead grass underfoot.
Expelling an unhappy sigh, the youngling lets his head thunk back against the wall behind him and shoves his hands into his pockets.
'Just a few more moments,' he tells himself sternly, 'Then you can go and check...'
You're taking too long for his liking. If it grows any darker, you might not be able to find your way back through the brambles and thorns standing in your way, a thought that causes his pulse to quicken and a sweat to form between his palms as he clenches and unclenches his fists apprehensively.
The wind begins to pick up around him and he tears his eyes off the tunnel, swivelling his head towards the valley instead to watch as the grass bends and swishes gracefully in sweeping swathes, flashing silver underneath the fading light.
Over and over again, he replays your parting words in his head.
'Love you too, big guy.'
He finds they soothe at least a little of his trepidation, and he very nearly allows himself to relax.
And that's when he feels it.
Nothing tangible, nothing knowable.
He doesn't see anything, nor does he hear anything, save for the wind moaning through the passageway like a despondent ghost.
It starts as a prickle on the nape of his neck that sweeps down his spine and spreads to every appendage, raising the fine hairs along his arms until they stand to attention.
All at once alert, Karn's head snaps back in the direction of the tunnel.
His heart, which until now had been drumming with a steady, predictable beat, suddenly gives an urgent lurch, which is odd, he briefly muses, given that absolutely nothing seems to have changed except the strength of the wind.
If he was asked to put it to paper, he'd be utterly stumped as to how he should describe it - but something is definitely wrong.
Logic tells him that he's imagining things.
But it was Eideard who had taught him that listening solely to his head isn't necessarily the best course of action. There’s a sinking sense of dread coiling inside his belly that he just can’t convince himself to ignore.
Besides, when it comes to you, Karn would rather be safe than sorry.
Pushing himself up and off the wall, he hikes up his belt, sets his jaw into a hard line and marches straight into the darkening tunnel, easily trampling over any foliage that gets in his way. Several times, he feels his trousers catch on sharp thorns, but he merely sneers at their attempts to slow his progress.
He hurries, partly because the light is fading fast, though mostly because of the nagging ache in his chest that feels more and more like apprehension with every step he takes.
He doesn't meet you on his way through the tunnel, which only fuels his alarm and drives him to pick up his feet, and by the time the young maker bursts out of the passage and emerges before the Tree of Life, night has finally arrived in all its velvety glory, and you are still nowhere in sight.
....It would be a foolish thing, to resort to panic right off the bat simply because he doesn't immediately lay eyes on you or the Horseman upon his approach to the Tree’s titanic trunk.
And Karn is no fool – … for the most part.
It's a battle regardless to keep his composure, lest you appear from the shadows and catch him looking so flustered. But when he reaches the door to the Well of Souls and sweeps his gaze from left to right, trying and failing to spot you through the night's peaceful gloom, he feels justified in letting a little panic slip through the cracks in his toughened hull, creeping slow and cold as a glacier into his chest.
“Y/n?” he calls out tentatively, wetting his lips and pricking his ears up to listen for a response.
Maddening silence is all that replies, interspersed by the whispering of ten million leaves that rustle in the wind as it flows through the glade.
...A dose of slowly dawning horror consumes another inch of his courage...
Trying to maintain a calm exterior, Karn turns back to the root he'd clambered up and raises his voice. “Horseman!?”
…
Nothing.
‘Stone’s blood... No...’
Wheeling about on his heel, the youngling tosses his tentative hope aside, throws his head back and all but bellows, “Y/N!” Then... “DEATH!?”
The heart in his chest has begun to thunder far more loudly than the leaves that shiver overhead.
“No.. No, no, no! Please!” he begs into the dark night, uncaring if he looks ridiculous now. He'll take that. He can handle looking ridiculous if it means you'll answer him!
It's...
Pathetic - that a maker is reduced to pleading, but Karn would rather be seen as a pathetic, blubbering fool for the rest of his long, long life than have to accept the truth that is gradually becoming more and more apparent the longer he goes without hearing your voice calling out to him.
The youngling's wild, frantic eyes drop to the ground in disbelief as something – probably fear, he doesn't know... doesn't particularly care either – shoots straight through his gut, chilling him down to the bones.
You're...
Gone?
No... You can’t be... You wouldn’t have just...
“Y/n!” Your name bursts out of him again, but it's tight and thin as the air he tries to gulp into his enormous lungs, both of which now seem inadequate, because he can't breathe.
“Please, don't.. don't be gone! I can't – Not you too!”
You said you wouldn’t leave him...
Karn’s gaze drops lower and he clenches his fists, glaring hard at the wood near his feet when suddenly, his eyes light upon something that doesn't quite fit with the rest of his surroundings, and after he squints down at it for a few moments, he jolts, feeling the whole world sputter to a messy halt.
There, on the ground in front the beautifully carved door that leads to the Well of Souls, is... a lingering trace of you.
At once, Karn is on his knees and a trembling hand moves forwards, hovering just above the faint, but oh so recognisable scuff marks stained into the wood underfoot, as though you've left behind a clue for him to follow.
There's mud on the ground. Long-dried, but out of place, in the form of tiny boot prints that are undeniably yours. Nobody else in this realm wears shoes that small, not even Death.
The mud from the valley, after the storm churned it all up... it must have followed you here, clinging to the soles of your boots, only to flake off in identifiable streaks that stop right in front of the Tree's doorway.
Karn is no tracker. Eideard used to say that the lad's head was too busy getting stuck in the clouds to be able to see anything below his feet.
Thane's twin brother – Ulthane – had tried to teach Karn, before he'd even outgrown his training sword, perhaps assuming that coupling the boy's love of adventure and exploring with the ability to track and hunt would be invaluable.
But despite the smith's best intentions, it soon became clear that he was teaching a lost-cause.
It wasn't that Karn didn't want to learn, it was just that he lacked the patience to be taught.
There were simply far more exciting things for a youngling to do than to sit in one place and search the substrate underfoot for trails.
So, no.
Karn is not very good at identifying tracks.
But he doesn’t need to know the distinction between yaw marks and boot prints to recognise what he’s looking at right now.
The youngling's forehead contorts into a look of abject horror, mixed with a confusing blend of consternation.
The pads of his leather-bound fingers touch reverently to the dried mud, as if he's afraid that disturbing it would wipe away any trace that you ever existed in this realm at all.
Your feet had been planted sideways here, parallel to the tree, and you were dragged - helpless - right up to the doors by... something so much stronger than you. He can only imagine that you’d been pulled inside the Tree. But obviously, you hadn’t wanted to go...
You'd put up one Hell of a fight, if the deep grooves your heels have dug out of the wood are anything to go by.
Collapsing back onto his calves in a daze, Karn tries to compartmentalise his racing thoughts.
You didn't leave him.
He... He needs a plan.
Muria would tell him to be pragmatic in this situation. Thane, that he needs to focus and take stock.
What does he know?
... He know's that you're gone.
That's the first thing he has to accept – as much as his stupid, soft heart wails like a caged animal, crying out for its best friend to come back. He has to accept that you aren't here anymore. You hadn't passed him coming back through the tunnel either.
Karn's eyes squeeze shut, trapping the sliver of moisture that had threatened to slip out from between his eyelids.
'Makers don't cry,' he reminds himself, rubbing a glove roughly down his face, 'That's a human thing.'
… Isn't it odd? He'd never even come close to crying before he met you.
F O C U S .
Right... You're gone.
You didn't leave – that much is clear - and not just because you promised him you wouldn't, and he believes wholeheartedly that you’d never go back on your word.
No... The scuffs left behind indicate that you've been taken.
But by who? Or rather, what?
'Does it matter?' a little voice slithers out from the back of his mind to make its presence known, 'Why do you care who took her? Only that they did.'
The anger is unexpected. It sneaks up on him like a pad-footed stalker, sinking its claws into his heart and giving the organ a horrible twist.
This isn’t fair...
This isn’t fair !
The youngling suddenly lurches onto unsteady legs and throws his head up at the Tree of Life. In lieu of anyone else to blame, he clenches his hands into fists and peels his upper lips back into a ferocious snarl, aiming his jagged burst of outrage at the Tree itself.
“Give-” His voice quivers, throat tight as he takes a heavy step towards the doors.
“Her-” A pair of titanic paws raise into the air over the maker's head and he sucks in a long, rattling breath, blasting it out again in a roar.
“BACK!”
With all the terrifying power of a siege engine, Karn hurls his arms forward and slams them hard into the doors, shaking even the mighty Tree of Life from the tips of its roots to the uppermost leaves hanging from its canopy.
The wooden behemoth shudders and groans as if it had been struck by a bolt of lightening instead of a desperate maker. It creaks noisily in protest, affronted by the unprompted attack.
Karn could hardly care less for the sacred Tree's indignation.
Again – WHAM! - he pummels his closed fists against the wood, screwing his face up and baring his tusks until he more closely resembles a beast than a son of stone.
Each hit lands harder than the last, coming in quick succession. Wham! – WHAM! – WHAM!
“GIVE HER BACK TO ME!” he howls as the first leaves begin to flutter down around his head, knocked loose by his fists that continue to wail against the doors like two, devastating battering rams. “Y/N!” Your name leaves his throat in a strangled shout.
It feels as though a part of his soul has been stolen right out of his chest.
He doesn't even know if you've made it to the Well.
What if, whoever stole you, took you somewhere else?
Are you afraid?
More alarmingly, are you hurt?
The awful, gut-punch returns, and the thought alone has him abandoning his clumsy but powerful punches. Emitting a low growl from somewhere so deep inside his chest that even he isn’t sure where it comes from, Karn drags his palms roughly across the doors until he finds the tiny, inch-wide seam that sits between them, wasting no more time in digging his thick, trembling fingers into the gap and trying to pull the very entrance open by force.
Through teeth clenched so tight his vision starts to swim, the maker heaves at the doors, wrenching backwards with all his might – straining against a threshold that he knows won't be opened by will alone.
When that too fails, he gives a last, anguished roar and lets his aching fingers slip from the gap, aiming a furious kick at the doors instead, huffing steam through his nose that lends him the look of a raging buffalo.
“Please,” he croaks this time, uncertain as to whether he's speaking to you, the Tree of Life, or some other deity that resides inside it, “Please, I can't lose her! She's – She's my best friend!”
Incoherent rambles topple off his tongue with no audience to bear witness to his breakdown except for the Tree of Life and the lunar thrips that bob lazily through the air around his head, all unconcerned with the maker in their midst who is trying so desperately to stop his heart from cracking straight through its centre.
With his shoulders heaving up and down, the youngling collapses onto his knees, hardly caring when his forehead thunks audibly against the solid doors.
He clutches at his heart with one, enormous hand, the other shakily lifting to press itself against the tree trunk. “Come back,” he breathes, his voice hoarse, “I'll do anything, just.. please, come back?”
There's no doubt that he's talking to you now, as if you're sitting just on the other side of that door - Maybe you’re even listening to him pour his soul out to the dead air.
There was still so much he had to show you.
You were both supposed to be adventurers together.
Y/n and Karn - The fearless duo who would conquer any dungeon, hunt for any treasure, unshaken and inseparable. Friends, even long, long after the pair of you are dead and gone.
He was going to show you his world. He wanted so badly for you to show him yours.
But now?
Weakly, the maker rolls himself over until his spine is resting against the wood of the trunk, one hand rummaging idly through the pocket at the front of his tunic until his fingertips close around a small, delicate scrap of fabric. His stomach turns over at the familiar feel of it.
He pulls it out and opens his palm, staring bleakly down at your jumper – the only piece of you he's managed to actually hold onto.
'She's gone,' that slithering little voice insists again in his ear, 'She's never coming back...'
Karn's nose twitches and he carefully brings your jumper up to his face, hesitating only for a second before his will finally breaks, and he bends his head down to bury his nostrils into the soft, familiar scent.
You're lingering here with him, the smell of you, still strong enough that he can almost picture you sitting up on his shoulder, smiling at him, always happy to keep him company.
Maybe... you'll come back... Death must still be with you, after all - your terrible and terrifying protector. Whatever dragged you through the tree has probably already met its sticky end.
'Unless..'
Karn's eyes peel themselves open and he leans back a little, reluctantly putting some space between him and your jumper as a strange, uninvited thought occurs to him, one that speaks in a voice that's so nearly his own, it catches him off guard for a moment and he tips his head sideways to let it wash over him.
'What if it was the Horseman who took her?'
The moment that thought occurs, the maker is quick to banish it with a shake of his broad head, frowning at himself. 'No..' he muses, 'No, Death's a good sort. He wouldn’t take her. She told him she wants to stay here. And he knows it's safer for her with us...'
He's so caught up in his own head, trying to convince himself that you'll be back before he knows it, that he doesn't feel the wind drop, nor does he see the lunar thrips as they blink out one by one, flurrying away from the base of the tree like prey running from a predator.
'Maybe Death didn't trust you to take care of her...'
…
... Maybe?
This feels so much like defeat. But then, Karn was bound to reach the end of his tether sooner rather than later. Perhaps Death was right in stealing you away from him!
The youngling exhales a rough, trembling sigh and drags a hand slowly down his face, letting his skull clunk backwards against the doors.
He just... wishes you were here to remind him that not everything is crumbling to dust around him.
His friends who fell to Corruption.
His village, destroyed during the Guardian's rampage.
Eideard - a victim of his own power.
...You... Gone.
Just... gone.
Taken.
When did he start to feel so tired?
Deep down in his bones, there's an ache of fatigue that keeps his limbs heavy and laden like he's put down roots, and no amount of effort or force will get them unstuck from the cold, hard ground underneath him.
Perhaps he ought to rest here whilst he figures out what to do...
Yes....
That sounds easier than having to go back to Tri Stone and break the news... break their hearts.
Lost in a haze, Karn lets his muscles go slack and he sags heavily against the unopened doors behind him, feeling cold carvings dig into his spine.
Any fight he had left in his system has fled him.
Because what's the point of fighting if he isn't fighting for you?
At the very, very back of his mind, past the shadows pressing in around his psyche and the disorienting swell of hopelessness building in his chest, a small, swiftly-fading voice tries to pipe up, 'This isn't right! I can't give up!'
Karn swats the thoughts away like annoying lunar thrips.
All he wants is to be still and quiet, and to have you here with him.
He needs you.
He has to find you.
He doesn't have to worry... You're his friend. He will find you.
He'll find you and he'll bring you home.
He'll be a hero.
Your hero.
The more Karn lets the idea fester, the more tantalising it becomes until his skull is overflowing with thoughts of you, and of the future you'll have together.
Sirens – each image of you, whispering in his ear, promises of your safe return, of earning the adoration of his village.
He grows drunk on the bliss his own subconscious is feeding him.
---
The night is placid and gentle around the Forge Lands, settling down to rest upon a world as dangerous as it is bucolic.
In the village of Tri Stone, a family of makers gather together to celebrate the life of their eldest member, huddled close to one another for comfort, they wait for the return of their two youngest - One who has been part of their family for his entire life, and the other who is new to the fold, but no less a part of it.
A brother shows his sister a beautifully crafted vambrace, stronger than steel and lighter than silk, small enough that it could only fit a human's arm. A gift, for you. He worries you won’t like it. His sister reassures him that he has nothing to fret about.
Nearby, a warrior slumps back against a low, stone wall to rest his injured leg, but in his hands he holds a stick of charcoal and his trusty, old book of combat techniques. He’s busying himself by circling and marking out footwork manoeuvres he thinks are safe for a human to try. It's been many a century since he's had a protege, after all.
There's a shaman and an old construct sitting side by side on a stone bench near the anvil, conversing in hushed tones about the little human who had helped to save their world and how much their old friend, Eideard, had spoken of her as fondly as if she was his flesh-and-blood daughter.
And the final maker, a pup in both nickname and temperament, sits far away from his family in the shadow of an ancient tree.
Alone. Isolated. Devastated...
A broken heart is susceptible to all manner of twisted things that creep in the dark.
Now, Karn’s heart lays utterly silent in his chest, and though it does still beat, it may as well be nothing more than a useless lump of flesh and tissue stuffed between his ribs.
All the years that Eideard had spent guiding him, edifying his childhood through gentle lessons that taught him how to listen to his instincts and trust his gut...
...Wasted.
The voice in his head has drowned everything else out. Its saccharine presence plugs up his ears and keeps his mind captive like a Venus fly trap snapping shut around a bug that had been lured in by its sweet-smelling nectar.
One of the maker’s hands sits limply at his side, palm tipped towards the silver moon that hangs overhead.
And the other hand, clenched into a crushing vice over his heart, is secured unyieldingly around a tiny, cashmere jumper.
Chapter 19: The Dead Plains
Summary:
'How is it', Death wonders with unparalleled frustration at the sheer unlikeliness of it, 'that you continue to find friendly faces in the most unfriendly of places?'
Chapter Text
“...Pale Rider...”
Behind the sockets of his bone-mask, Death's eyes fly open to near-total darkness.
Within a mere second of regaining consciousness, his razor-sharp mind alerts him to two rather alarming facts, the first of which is that he can't move his arms. And the second...
Wherever he is right now, he isn't here alone...
Had someone called his name?
... Deep and gravelly...
Familiar.
It isn't you.
No matter how he may try to shove the memory aside in the future, there will forever exist a small, secretive part of the Horseman that remembers how his empty chest lurches with something akin to panic when he doesn't immediately sense your presence nearby. At once, he summons his strength and begins to struggle, pulling furiously against strange, squelching restraints that are wrapped around his forearms and tighten to a crushing pressure at his escape attempts.
Someone laughs, slowly, as if they're amused by his plight.
Begrudgingly, Death stops fighting against the hold on his arms and instead throws hectic glances through the darkness, searching for any sign of his persistent, little human-shaped shadow. Where...?
“Looking for someone?”
Quick as a flash, the Horseman whips his head about to glare contemptuously in the direction of the voice, his lips drawing back to expose his teeth.
The stench hits him next.
For the sake of gleaning information about his assailant's identiy, he draws a redundant breath down into his shrivelled, useless lungs and at once, something putrid and stinking slithers into his nostrils and throat, lingering like the aftertaste of rancid meat that's well-past rotten.
Through the ink-black gloom, a light blooms to life, faint and yellow like an infected wound, and silhouetted against it is a towering figure, shrouded in darkness save for two, gleaming slits of jaundiced light.
'Eyes,' he realises with an audible snarl.
Below them, a cragged jaw falls open and a seam appears between stalactite teeth, spilling forth that same, eerie glow.
There's no mistaking it.
This is what had pulled Death into the Tree.
This is the cursed and cruel visage of Corruption itself.
“How far the mighty have fallen,” the beast sighs, as though he's somehow disappointed it, “The venerable Death. Reduced to caretaker for his little, human pet.”
The taunt strikes a nerve, but Death holds his tongue and remains perfectly silent in Corruption's grasp. There's a tickle at the back of his mind, something like recognition, but he brushes it aside and trains his focus onto his surroundings, forever searching for an opening.
“You needn't worry,” it continues with a sly, cragged grin, “The female has managed to evade me thus far. It did not follow you into the Tree.... Not yet.”
Death doesn't allow himself to indulge in the glimmer of relief that races through him at that.
If nothing else, at least you're safe from this monstrosity.
“Nothing to say?” Corruption rumbles suddenly, giving the Horseman's wrists a vicious twist with its tendrils as the shapeless figure looms closer to stand over Death by several, impressive feet. “Your wit used to cut like a knife. Is it age that has tempered your sharp tongue, I wonder?”
Death doesn't miss the way those wicked eyes flick down to his chest, lingering there long enough that a growl of warning starts to build in the Horseman's throat.
“Or perhaps...” Corruption ventures, “... it is guilt.”
Now that does pull a scoff from Death's lips.
“Guilt?” he spits at last, giving his arms another, experimental tug, “Over what?”
The beast's eyes flash hungrily and it opens its strong jaw wide, illuminating pale features and a chin that's decorated with thick, purple horns. “Your sin,” it hisses damningly as it lifts a bulky hand and points it at the Horseman's chest, where the fragments of the Nephilim souls lay embedded. “Worn like a badge of honour..."
Drawing back to peer down its nose at its ensnared prey, it asks, “Why have you come to the Tree, Pale Rider?”
Death grinds his teeth together, wondering why Corruption has any vested interest in his goal.
All the same, he raises his chin and states, “To save mankind from extinction.”
That he thinks of you as he says so is very curious, because when had he started to associate you with humanity as a whole?
But whatever Death might have felt about humans, it's clear that Corruption cares little for your species.
“You would restore humanity?” it spits venomously, recoiling in palpable disgust, “To a barren planet, shorn of life? Pah! Humans are weak and pitiful. They would not survive the resurrection.”
Death nearly opens his mouth to attest that, actually, some humans – naming no names - are surprisingly resilient, but Corruption isn't finished, it seems.
A low growl swells into a furious shout as it opens its mouth wide and bellows, “Nor do they deserve it!”
Inquisitive despite the inopportune situation he finds himself in, Death remains silent, wondering why Corruption seems to care whether or not humans occupy the little, blue planet.
“That,” he replies coolly, “Is not yours to judge. Earth is their home by right.”
Silence reigns for several seconds before the beast gives an irritatingly knowing chuckle and hums, “You do this because your little pet asked it of you, hmm?”
The Horseman lurches violently against his restraints. “I do this,” he retorts waspishly, “to save my brother, War! To spare him from the Council's punishment!”
The hulking figure in front of him seems to bristle, and in the meagre light, Death watches great globules of blackened tar slough from its shoulders and float up, disappearing into the gloom bearing down from overhead.
Corruption gnashes its crooked teeth and with an air of indignation, asks, “Only War? And what of the rest of the Nephilim!? Would you save one, and not the rest?”
Once again, Death finds himself at a loss, taken aback by Corruption's sudden vehemence - in defence of the Nephilim, no less - a species with a history more bloody and tarnished than that of any who have come before it.
“The Nephilim,” Death snaps, “Are a threat to the balance! My brother is not!”
The beast's nostrils briefly let a burning sliver of light show as they flare with unmitigated rage. “A threat!? Bah! We only wanted a home! And if we had taken Eden, none of this would have happened!” it roars, gesturing at the darkness around it, no doubt indicating the mass of pitch-black corruption that rolls across the cold, empty space, “This is your fault!” A finger is jabbed at Death's mask. “You rode against us! Slaughtered our flesh. Then bound our souls in your amulet!”
“Our souls...?” Death's stomach begins to twist into an apprehensive knot. Squinting sharply, he growls, “Who are you?”
It seems as though this... stranger has been waiting for him to ask that question since they began their back and forth. It calms itself at once, adopting a decidedly smug aura that Death doesn't care for in the slightest.
“I think you know...”
The Horseman certainly has his suspicions.
Anti-human rhetoric, the voice, the allusion to a Nephilim heritage... Oh yes. Death thinks he knows, but he doesn't want it to be true, just as you hadn't wanted the apocalypse to be true.
“It... cannot be...” he breathes in disbelief all the same, leaning forwards against his restraints to better see Corruption's face. The face of a long-lost ghost – one he'd called his brother, so many, many eons ago.
“Absalom?”
The sliver of light between its jaws stretches wider, and just like that, Death knows.
“Not anymore...” Corruption? Absalom? He replies, “I have forsaken that name. Now, I am Corruption. The day you raised your scythe against us, I was born. And soon...” He trails off spreading his arms arrogantly wide. “Soon, I will be all.”
Death wonders dimly if this is what humans meant when they said they felt sick... His brother should be dead.
Death had watched him die on that blood-steeped battlefield. Hell, he'd put the poor bastard to the blade himself! He had wished - sometimes still wishes - that the finishing blow could have been dealt by someone, anyone else.
But alas, if not him, then who?
The Reaper had vehemently refused to let Fury, War and Strife anywhere near their elder brother during the battle for Eden. Absalom was too strong, even for them.
So, donning the title of kin-slayer, Death had stepped up to the plate...
And murdered his own brother to protect the rest of Creation.
… It had been, and will always remain to be, one of the most harrowing things Death had ever done. Absalom was family – he'd fought and bled in Death's name once, and vice versa.
But now?
It seems as though the Horseman will have to relive that moment once more.
“Absalom,” he whispers again, grimacing at the name on his tongue after so long and shoving aside his feelings, as he always does, “You... you have to stop this madness. You will destroy all of Creation!”
“Wrong,” the former Nephilim sneers with an insufferably superior aura, “I am not going to destroy Creation.. I'm going to change it. Shape it! In my image!”
Suddenly, like a switch has been flipped, Absalom's tone softens, his tendrils slacken a little around Death's arms and he takes a heavy, eager step towards the Horseman. “Think of it, brother!” he presses, “I have the power to conquer entire worlds! I could make us a home, Death. On Earth! Earth could be our new Eden!”
“Earth is not our home,” Death argues, tone surprisingly gentle, “It belongs to humanity-”
“-It could belong to us!” Absalom interjects firmly, his pale pupils shifting down to stare at the green fragments embedded snugly in Death's chest, “It could belong to all of us...”
Death's lifeless heart drops.
So that's his game. A dangerous one,- a world-ending ploy that Death... hadn't even considered an option until now.
Corruption intends to use Death to resurrect the Nephilim.
How much further can a Horseman bend before he breaks?
How much more suffering has to be caused... all for the sake of maintaining the Council's balance?
Roughly, Death shakes his head and snarls, “You've lost your mind.”
Absalom's jaw snaps shut, filling the Tree's hollow with damning silence as his eyes narrow until they're little more than dangerous slits.
All of a sudden, the pressure around Death's forearms crushes inwards like a clamp and he has to stuff his teeth into his tongue to keep from hissing at the discomfort.
“And you have lost yourself, brother,” the corrupted behemoth spits, “You've forgotten where your loyalties should lay... You've spent too long in the company of that human. It has turned you into nothing more than a gentle, little whelp.”
The uninvited mention of you ruffles Death's feathers something fierce. He glares hard at Corruption, quietly seething. “Release me from your binds and allow me to show you just how gentle she's made me,” he growls, feeling the air choke with his dark magics.
But Corruption's magics are darker. They've had time to fester and grow thick and dense inside the Tree of Life.
Caught unawares like he was, Death hadn't prepared himself to combat them.
As much as he's loathe to admit it, Absalom has the upper hand here.
The corrupted Nephilim seems to be ignoring Death's attempts to burn a hole in the side of his head, turning away with a flippant hum and folding his hands loosely behind his back, business-like. Then, he hums to himself and says something that has Death's Reaper form lifting its sleepy head like a cobra roused from slumber.
“Perhaps... after I kill it, you will come back to your senses.”
Oh... Rage hotter than an inferno strikes the Horseman roughly across his chest like a match. “You will never get close enough to touch her,” he snarls, realising just a little too late that he probably shouldn't be showing his hand, “The makers will protect her.”
Corruption twists about to fix him with an insidious smile. “Maybe...” he concedes slowly before that grin turns sharper and even more sinister, “Before now, I might have agreed with you. But those dogs suffered a heavy loss today. Why, with their precious Old one out of the picture, your human has lost her best line of defence.”
Death's lips curl at the callous mention of Eideard's passing. But even he can't deny that Corruption isn't making a baseless threat. With the elder removed, Tri Stone is more vulnerable than ever.
But Corruption is discounting one, crucial detail...
“You won't get close,” the Horseman reiterates, quivering with anger, “I put you down once, Absalom. I will not hesitate to do it again now, if I have to.”
“To protect the human?”
“To... protect the balance.” Death's pause barely lasts half a second, but that's all the time either of them need to take note of it.
Absalom scoffs, but doesn't contend the Horseman's claim. Instead, he shakes his head slowly from side to side, shoulders hitching around a bark of laughter. “You speak of defeating me as if it would be an easy fight...”
Like a predator, Corruption twists on his heel and stalks closer to Death, step by heavy, creeping step.
“Have you not seen the power I wield? Do you have any idea what I have become?”
“You've become a monster,” Death hisses, earning another laugh from the hulking mass of dark, shadowy muscle.
“Come now. Surely you recognise the hypocrisy, brother?”
“You. Are not my brother.”
A snap of tension nearly wrenches Death's arms from their sockets as Absalom suddenly opens his jaw and howls into the Horseman's face, “I AM YOUR BROTHER! Like it or not, we were family once! We still are! I know you, Death. I know your arrogance has you believe you stand a chance against me.”
The Nephilim struggles again, frustration mounting when he feels that slick, cold substance begin to creep up the length of his arms again, heading at a steady crawl towards his mask.
“But what chance do you have, when even the Tree of Life has fallen to my darkness, from withered root to fruitless limb,” Corruption boasts darkly, chest heaving with each, unsteady breath, “I have the power to bring worlds to their trembling knees! I have bent entire species to my will!”
Tangible darkness once more slips through the holes in Death's mask and he attempts to lash out, but to no avail. Fingers of ice feels as though they're pressing divots into the Horseman's grey matter, manipulating the electrical impulses that fire rapidly along each neuron until his already meagre field of view begins to swim and change. Without warning, he finds that he can detect the faintest whiff of gun smoke, the cloying of freshly-spilled blood. His ear twitches and he'd almost believe he can hear the clash of steel and the roar of ten million voices bellowing out their war cries.
It hits him all at once, that he's having a memory forced upon him.
Death bridles. That kind of magic, even by his less than sparkling standards, isn't just intrusive. It's unforgivable.
He's being made to see a memory he's tried so, so hard to purge.
As his awareness fades to nothingness, he wonders why Corruption is showing him what he's already seen. Why not simply kill him and be done with it?
“Even Death himself cannot escape me!”
-----
Inhale...
Even a single, greedy breath comes at a cost.
Delicate skin is ripped apart as dry, cracked lips peel open and scrape roughly over the ground to allow air – stale and musty – to flood into a pair of barren lungs, inflating the organs like pink, fleshy balloons.
With just a gulp of life-saving air comes enough dust to cake a saliva-slicked throat and turn it drier than the Sahara desert.
You breathe deeply regardless, though regret hits you almost instantly when your mouth is abruptly filled with dirt and grit. You choke then – any air that you'd managed to suck down coming up again in a hacking, wheezing cough that has you rolling over onto your back with your spine pressed uncomfortably against an unforgiving surface.
Daylight bears down on your cinched eyelids, searing into them and keeping you blind and dazed in your unknowable surroundings.
Groaning against the intrusion, you manage to navigate yourself onto your stomach and brace on unsteady arms that threaten to buckle out from underneath you, as if they're nothing more than flimsy, little toothpicks.
“De – ughh...” you croak blearily, spitting a globule of congealed dirt from your mouth and listening to it splat against the ground before you try again. “Death?”
Your voice leaves you as a pitiful, rasping whisper. You don't yet know why you're calling that name, your brain is still struggling to wrench itself back into consciousness after an indeterminable amount of time lost to the blissful solitude of sleep.
There's something... important that you need to find... At least, you think there is.
You'll be sure to get right on that, just as soon as you can figure out where you are.. and why you're here.
Without any prompt, something raps sharply against the side of your head and you flinch with a low groan, barely finding the willpower to raise your hand to swat at whoever is bothering you at such an antisocial hour.
Your arm flops back onto an awfully hard ground at your side.
Another, painful rap, this time to the knuckles, followed quickly by a near-deafening squawk directly in your ear
“Ng! Dust, stop it!” you gripe, letting out a huff into the ground and trying to find the strength to get up.
Not a second later, you fling your eyes open and choke on a strangled gasp.
Tears spring up behind your eyelids at once thanks to the searing light that floods your vision and forces you to scrunch your face up, a meagre defence against the intrusion of what must be the sun itself.
Even still, you haul yourself up onto your knees and fight to keep just a sliver of a gap wedged between your eyelids no matter how desperately you want to close them, whipping your extraordinarily fragile head around in search of the familiar, dark plumage.
“D-Dust!? Dust!” you croak hoarsely, “Where are -?”
A caw to your right has you whirling sideways and very nearly toppling off your knees before you manage to catch yourself with a fumbling hand.
Through the fraction of space between your lids, you can just make out a blurry shape, black as pitch, noisy, but most importantly, familiar.
A crow.
God damn, you don't think you've ever been so happy to see a bird before in your life.
“Dust!”
The crow opens his beak and caws in response, hopping eagerly onto your bent knees. Without warning, your arms shoot out and curl underneath his breast and tail, scooping him up off your lap and crushing him into your chest, earning yourself a garbled squawk of alarm for the trouble.
“You scared the life out of me!” you admonish wetly, even as you bury your nose in the soft feathers on his back.
Gradually, Dust goes still in your hold and an apologetic croon hums through the crow's body.
After a moment, you retrieve your face and lean back, peeling your eyelids a little further apart to better meet his black, beady gaze and fix him with the sternest expression you can muster, borrowed straight from Thane.
“You can't just go flying off into random portals by yourself!” Your voice comes out watery and feeble, but you press on. “What would I have told Death if you'd -”
And just like that, the rest of your memories come crashing in with all the grace of a drunken elephant.
The Tree of Life.
Eideard-
Oh, god. You don't have time to dwell on the streak of agony that slugs you in the chest when the memory of Eideard's sacrifice hits you full-force. You have to focus.
Karn. You'd left Karn at the end of that tunnel, after you promised him you wouldn't leave him.
What have you done?
What did you just leave behind?
“Death?!” With Dust still clutched against your sternum, you manage to drag a foot underneath you and pull yourself laboriously onto shaking legs.
As quickly as you can, though not nearly as quickly as you'd like, you coerce your eyelids open as far as you can bear and squint out at a world that's... a million miles from the one you've just come from...
You're standing at the apex of a set of stone steps, the silent, empty portal to your back and a vast, never ending desert stretched out ahead of you in every direction, sand dunes rolling on for as far as the eye can see. Above you, the sky is overcast, but the clouds have taken on an unhealthy, green hue that sits like a miasmatic haze below the sun, and what feeble light is able to trickle through them only casts the landscape around you in that same sickly pallor.
“Dust... Where are we...?”
Stiffly turning your neck, you spot another set of stairs adjacent to the ones you're perched atop, finding that they lead up to a stone archway, likely the housing for a different portal, though it stands empty and still like the one behind you, devoid of any swirling vortexes.
You tear your eyes away from it and turn a little further to find that you're in another courtyard, though this one is made from dull, grey stone rather than wood, and as you slowly spin in a circle, taking in your immediate surroundings, you swiftly come to the disturbing conclusion that you're still standing amongst the gnarled, twisting roots of the Tree of Life.
But, it is definitely not in the same state as it had been when you left it.
You tilt your neck back, mouth dropping open to gape up the length of the immeasurable trunk, all the way to the branches overhead. There isn't a single leaf to be seen up there.
Not one of the towering limbs has sprouted a tiny fragment of life. The bark itself looks dried out, grey as the stone underfoot and cracked like splintering glass.
Though it stands just as tall and impossibly wide as the Tree of Life, you hardly think it's fitting to call it as such, because this thing, so far as your eyes can tell, is utterly, indisputably dead.
You drag your eyes down the trunk again and balance Dust across one forearm, absently stroking your fingers down his back with your free hand, hungry for some kind of physical comfort. If the crow minds, he doesn't so much as utter a peep in protest.
“What... happened to it?” Your question goes unanswered as your gaze lands upon the doors sitting at the base of the tree. Even they look the same, confirming without a doubt that this is, or perhaps was, the Tree of Life.
There's something on the ground at the foot of those doors, a shapeless mass.
Raising your hand to shield your eyes from the green sun beating down on you from above, you blink several times, squinting sharply as you try to discern any distinguishable features.
It's pale, whatever it is. Pale and grey as a long-dead corpse.
It would blend in almost seamlessly with its surroundings were it not for the flash of soft purple that sits around its neck -...
“Oh, my god!” you blurt out, startling the crow in your arms, “Death? Death!”
It's only when you start to trip over yourself down the steps that you realise how unbelievably tired you are. But a short burst of adrenaline brought on by the terror of seeing your friend laying motionless on the ground is just what you need to keep yourself on your feet.
Dust squawks loudly as you run, and you utter a breathless apology before throwing the crow up into the air, giving him the time to unfurl his black wings and flit towards the sky.
It's in his shadow that you hurtle across the stone courtyard and drop abruptly to your knees, skidding the last few inches into Death's side, heedless of the fresh grazes that are torn in the skin of your legs.
“Death!” you cry out, your hands hovering uncertainly above his chest. Is he breathing? Shit! Does he breathe!?
“Dammit!” you rasp, fisting your fingers into your hair and tugging harshly at the strands, maddened by helplessness that sits like lead in your gut and leaves you feeling utterly useless.
You can't just do nothing!
Anything is better than hunching over and staring blankly at the body laying beside you. The fragments of the Crowfather's amulet embedded in his chest are pulsating wildly, hedging you to wonder, just for a second, if they could be beating in time with his heart.
According to him, there's no heart sitting inside his ribcage, but in lieu of any other ideas, you all but throw your head down against his cold, unmoving pectoral, pressing your ear there as firmly as you can, all the breath held captive inside your lungs.
Damn him and his preternatural biology – you can't tell if he's still kicking. So far as you know, he could already be long gone, but you don't know for sure because there's no heartbeat and his skin remains as chilly as it ever was.
You're dimly aware of Dust screeching up a storm as he zooms frantically in circles over your head.
“Dust, shush!” you hiss, cupping a hand over your other ear, “I can't hear if he's still breathing!”
He'd better be.
You've left Earth far behind you. You've lost your own family, found another, only to leave that one behind as well.
If you lose Death too, you'll... Well... It doesn't bear thinking about just yet.
Not until you know for sure that he's-
“Ahem. I'm not interrupting, am I?”
Fast enough to leave you dizzy, your head shoots off the Horseman's chest, eyes darting briefly to the sockets of his bone-mask as a glimmer of hope sparks to life in your chest.
But... Death's eyes remain shut, the dark skin around them lax. He isn't the one who had spoken. Come to think of it, the voice had not sounded a bit like Death's...
You're on your feet in the next second, clumsily yanking Karn's sword from its scabbard as you wheel around to face the courtyard's northern side, legs splayed to cover as much of Death as you possibly can.
You've seen many a weird and wacky creature in the days spent in the Horseman's company, from mythical giants, to massive, armoured bugs to living beasts made of wood and stone. But this is a strong contender for the very strangest thing you've seen so far.
Something large is shuffling in your direction, not as large as a maker, mind, but significantly larger than Death, which still makes it a giant compared to your diminutive stature. You have to blink a few times to make sense of what you're looking at. It's hard to get your brain to accept that you're seeing a real person, not some kind of outlandishly imagined character on a television screen.
There's... really no polite way of saying that the newcomer reminds you first and foremost of an anthropomorphic ram.
It ambles towards you on two legs, tipped by shiny, black hooves that stick out from the bottom long, brown robe that frays at the hem, worn and split after being dragged across the harsh desert ground for countless eons.
You're so perturbed and gobsmacked by what you're seeing, it takes several moments before you snap back to your senses, realising that the creature has already ventured far too close.
“S-Stop!” you belt out, raising the sword and hoping that it doesn't notice the crack in your voice, “Don't come any closer!”
Obligingly, the creature does stop, much to your astonishment, though it's still far too close for comfort.
A thick, ruddy muzzle protrudes slightly from its face, tipped by a black nose with flaring nostrils that twitch as it cocks its head back and sniffs at the stale air.
From angular cheekbones to its shallow shin, hangs a long, ivory beard that more closely resembles wool than hair. You don't fail to notice the downward-facing horns that extend from either side of its skull and sweep towards the ground in great, looping curls, each the colour of charcoal and smoke.
But just because these horns evoke the image of a meek and flighty herbivore doesn't mean that this creature isn't aggressive.
With that firmly in mind, you raise your trembling arms and thrust Karn's sword further out in front of you. Above you, Dust has settled on a twisting, blackened tree root and hisses down at the stranger, apparently willing to defend you, but only from a distance.
“A-are you friendly!?” you demand, clearing your dry throat. You certainly hope it is. There's barely enough strength left in you to stand, let alone fight, no matter how ancient this creature looks.
If there's anything you've learned from the past week, it's that one's age does not necessarily correlate with one's power.
You should be wary of those that have survived into their autumn years, because in places like the Forge Lands, and even perhaps this realm, it indicates that they've overcome every challenge and danger that has been thrown at them.
And there's something highly unnerving about a beast that moves through a hostile environment without any visible weapons.
Eyes as gold as a Tuscan sunset flick between your blade and your face, and its muzzle stretches into some semblance of a recognisable grin.
“Young lady,” it says, voice gravelly and wizened, “I am a merchant. If I were not friendly, I wouldn't have a client to my name, now would I?”
… After everything you've seen, you're less surprised that it speaks and more apprehensive that it's calling itself a merchant....
Your mind immediately flashes to Vulgrim...
“Are... are you a demon?” you ask this time, only to see the creature's wide, rubbery lips curl in distaste.
“I am a Capracus,” he – for you can only assume that it is a he – remedies, “The last Capracus. And you, if I am not mistaken...” He pauses to gesture at you with a long, bent pipe that sits clutched in his gnarled fingers, a faint, orange glow spilling out of its bowl. “... are the last human. The sole-surviving heiress to a derelict Earth.”
The weapon in your hand lowers by a fraction of an inch.
… He's the last of his kind as well?
You wince, brows furrowing sadly as a cold chill sweeps through you at the reminder. “You make it sound so glamorous,” you lament, barely keeping the sword still with your shaking arms, “But... if you really are the last of your kind, like me, then... then I'd prefer it if we didn't fight.”
The merchant bows his head in concurrence and heaves an affected sigh. “... You'd prefer that we didn't fight...” he echoes slowly, exhaling a soft huff of laughter, “My, what a wonderfully refreshing sentiment... Neither would I, dear girl. Neither would I...”
Your heart still thumps like a jackrabbit inside your chest, but this merchant hasn't made a move against you yet, and you're admittedly out of your depth in this place. Not to mention, Death still hasn't stirred, hasn't even made a sound.
You've no doubt that this... Capracus?... would have no trouble defending himself should you provoke him.
Biting down hard on your lip, you glance at Karn's blade before darting your eyes back up to meet that intelligent, yellow gaze that seems far less frantic than your own.
Does he believe that you really don't want to attack him? Or is he just confident in the knowledge that you're as much of a threat to him as a rabbit is to a wolf?
You're torn. You want to help Death, but you don't know how... Unless...
Perhaps, you can afford to extend a little trust... You've apparently been spending too much time with the Horseman, siphoning off his paranoia.
Not everyone can be out to get you, surely.
You make your decision, hoping to a redundant god that you won't end up regretting it,
Keeping your eyes on the creature in front of you, you lower the sword without further ceremony, dropping its point to the stone underfoot.
“I'm sorry,” you rasp instinctively.
You are sorry. It brought you no pleasure to lift a weapon against the stranger.
Even he seems taken aback by your action towards peace, raising the ridge of his furry brows as you continue, “Look - you don't know me from Adam, and I don't have anything to give you in return, but...” You swallow thickly and fix him with an imploring grimace. “Please... Please, can you help my friend?”
Stepping to the side, you gesture weakly to the motionless Horseman behind your legs.
For several, nail-biting seconds, the newcomer simply stares back at you, raising his pipe and tapping the mouthpiece against his chin thoughtfully.
You're so worried that he'll just turn around and leave you to deal with this situation by yourself – or worse, attack you - that moisture begins to well up behind your eyelids.
Then, he suddenly shuffles a few steps closer.
Your fingers clench tightly around the sword, but you don't lift it. You merely keep a wary eye on him whilst he approaches, his black lips now slipping around the pipe to take a puff.
“Mm,” he hums, peering down at his snout at you with intrigue. He only comes to a halt once he's standing directly over the Horseman, casting a shadow across his prone body like a blanket.
He doesn't seem concerned by the quivering tension in your arms, nor the wide-eyed stare that you've trained on the side of his face.
'One wrong move,' you warn him in your head, only to instantly scoff at yourself. 'One wrong move... What the Hell am I going to do against this guy?'
Sure, you helped Death take down the Guardian, but that had been pure, dumb luck, or maybe Father Michael's blessing carried more weight than you initially thought.
Either way, you still can't help but to feel utterly useless as you watch the stranger scrutinise Death's mask for another few moments before he abruptly lets a snort blast from his nostrils, causing you to nearly jump out of your skin.
“Hmph, there is nothing I can do to help the Horseman,” he begins, holding up his hand before you can start blubbering in earnest, “Because, there is nothing wrong with him.”
“What?” you sniff and swipe at your eyes, “He's not dead?"
"Of course not. He's a Horseman. Notoriously hard to kill."
"But... then, why isn't he waking up?”
“Bah!” The Capracus waves your concern aside with a dismissive flick of his slender wrist, as if fear for your friend's well-being is such a trivial thing. “He will awaken soon enough.”
When you continue to worry at your lip, the ovine man grunts and points the bowl of his pipe towards Death's mask. “He is merely holding on to a dream, Lamb, that's all.”
You look again at the Horseman, following the pipe's length to the sockets of the bone mask.
And then, you see it.
Movement.
Slight as it is, Death's eyes are shifting and darting from side to side, caught in the swell of a dream.
Or perhaps, more accurately, a nightmare.
You allow some of the tension to dribble out of your shoulders.
Finally, definitive evidence that he isn't dead, just... resting. Hmph. Lucky for some.
Heaving out an exhausted whuff of air, you raise your head again to find the stranger regarding you with an inquisitive glint in his eye.
“Thank you,” you tell him earnestly, rubbing a hand down your haggard face, “I didn't even know how to tell that he's still alive. It isn't as if he has a pulse.”
The old creature takes a long, slow drag from his pipe, holding the smoke in his lungs before he exhales a cloud of soft, grey smog. “Mm... of course not. What would Death want with a pulse? Hmm? Or a heart at all! Pah!”
Your shoulder dips abruptly and you flinch as Dust comes into land, keeping his head twisted to one side so that he can eyeball the newcomer.
“Perhaps,” he says sagely, stroking a hand down his woollen beard, “There is something you can give me in exchange for confirming your Horseman's state of being...”
At once, a chill runs down your spine and you start to imagine all the terrible things that he might ask of you. Subconsciously, you move Karn's sword a fraction behind your leg, hiding it partially from view, hoping he doesn't ask for it in exchange.
Sticking your chin out, you swallow hoarsely and ask, “Okay?”
His muzzle shifts into a lopsided smile, apparently amused by your apprehension.
“Overwrought little thing, aren't you?” he chuckles, flapping a gnarled hand through the air as if to waft your troubles away like the smoke that escapes his wide, flat nostrils, “Your name, young lady. I would only ask for your name.”
“Oh!” Well, now you just feel silly. That request doesn't seem unreasonable. “It's Y/n.” Recalling your manners from a society you're no longer a part of, you hastily tack on, “And yours?”
He inhales another lungful from the pipe and releases it again from the side of his mouth.
It occurs to you that he's deliberately blowing the sweet-smelling smoke away from your face. Thoughtful...
“Y/n...” He repeats your name, testing it out on his tongue. “Mm. Not a name I've heard before... But, it is a good name, nonetheless. Exotic.”
Yes, you imagine it probably is to a non-human.
Trailing off, he sweeps out an arm and inclines his head with a low bow, jangling the green crystals that dangle from his cloak. “Ostegoth, of the house Etu-Goth, at your service.”
Now that's an exotic title.
“A pleasure. But I think I really ought to be at your service,” you say with a weak laugh, too busy basking in the relief of meeting a friendly face in his dead and musty realm to notice that behind you, the Horseman's fingers have begun to twitch, scraping slowly through the dust and grit until his hands are curled into loose fists.
“Mm? Nonsense. Nonsense!” Ostegoth grunts, brushing your thanks aside, “It is enough to have met Death's fabled human for myself.”
“Fabled?” You aren't sure how to feel about him knowing who you are. “You've heard of me?”
“But of course!” the old one replies as though it should be obvious, “If there's one thing merchants love more than separating consumers from their coins, it's gossip.”
“Gossip?” you deadpan.
“Oh yes! Information sell almost as well as goods, you know. Word travels fast through the merchant network, and now, at last, I have confirmation that what I've heard is not mere speculation.” He pauses for a moment to eye the crow still perched on your shoulder. “I have to ask though... How did you come to be in the kingdom of the dead?”
“That's what this place is called?” you laugh incredulously, glancing behind you towards the emaciated tree, “Huh... apt.”
“Isn't it just?” Ostegoth murmurs wisely and nods his large, ovine head.
Turning back to face him, you just miss a pair of brooding, amber eyes fluttering open behind you.
“We came here from the makers' world,” you explain, feeling little harm in telling your tale, “Well, I say we came here.. Death was more, like, sucked into this tree. Me and Dust followed him through a portal.”
The merchant's brow bone quirks at the agitated bird sitting on your shoulder and drawls, “The crow, I presume?”
Said crow answers for himself, hissing through his beak at the old creature.
“Sorry about him," you apologise on behalf of the bird, "He's-”
“-Protective?”
Your mouth hangs open a moment before you shake your head and chuckle dubiously. “Uh, no. No, he's just rude.”
Dust pecks you on the earlobe, perhaps to reinforce your claim, perhaps to contend it, you'll never know.
Ostegoth's eyes flash with intrigue as he tips his pipe towards you and opens his mouth to speak, yet he never manages to even begin his sentence.
Any of his words are cut off by a loud, rumbling shout of rage.
“ABSALOM!”
At first, you genuinely believe you're being attacked when a pasty blur just... appears in front of you, faster than you can blink.
A cold palm catches you in the stomach and shoves you none-too-gently away from Ostegoth, causing Dust to flap erratically from your shoulder as you topple over onto your rear with a yelp.
Your ears are filled by the sound of a metallic 'shing' and suddenly, everything falls still once more, a jarring contrast to the seconds that came before.
Scrabbling for Karn's dropped sword, you snap your head up and freeze, blinking dumbly at the scene playing out before you.
The good news is... Death is awake.
Bad news - he has the curve of his scythe pressed harshly underneath Ostegoth's tilted chin, forcing the merchant to tip his head back lest he allow his throat to be cut.
Of the three of you, the merchant is the only person who appears to be unconcerned about his own predicament.
A jumbled concoction of delight, relief and horror swirl like liquid in your stomach and you bleat out an urgent, “Death! Stop!”
Ostegoth's eyes flit to you, and you can do little else but watch as Death whips his head over one, broad shoulder, staring down at you through a gaze you barely recognise.
His eyes are... wild.
Unfocused.
Unhinged.
He's looking in your direction, but he isn't looking at you, per se, rather, he's glaring straight through you, his shoulders straining and bulging as he continues to deepen his pressure on the scythe pressed against Ostegoth's throat.
You'll be ashamed of yourself later for it, but the sight of Death's savage and unbridled rage sends you shrinking backwards, ducking your head to try and hide from that glare.
“Ah..” It's immensely worrying that Ostegoth's knowing sigh doesn't draw the Horseman's rigid focus away from you. “Still stuck in the residue, are we?” He hums, far too nonplussed for a man with the Reaper's weapon at his neck.
Death issues another growl from the very deepest part of his throat before he finally whirls away from you and trains his stare on Ostegoth once more, hissing like an aggravated cobra.
“Oh,” the old Capracus blinks, “Perhaps less of a dream, more of a memory...” Calmly, he turns his gaze onto you once more and says, “Call his name again, human.”
“What!?”
“Talk to him,” Ostegoth presses, “He appears to know your voice. He's lost in a memory. You must remind him of the present.”
'Lost in a memory?'
It's slow going, but you manage to get yourself back onto your feet once more, folding your arms with a shudder and creeping ever closer to the Horseman, wondering what he must be seeing that would leave him quivering with such unbridled aggression.
“Death?” you call again, keeping your eyes trained on the scythe. The sound of your voice draws his glare again and you stop moving instinctively, suppressing a whimper. “Death, this is Ostegoth. He's... he's a friend.”
Quick as a whip, the Horseman's head cracks towards the old one, apparently studying his aged features.
You take the opportunity to close a little more distance only to freeze in place once more when a low, rasping sound leaves Death's throat. “...Friend...?” he whispers, barely a breath on his lips.
He twists his neck about to face you, his bold, amber eyes dropping to land on the fingers you've stretched out towards him. Your breath stays trapped behind your teeth as Death gradually slides his gaze up to meet yours.
You stand close enough now that you can see his pitch-black pupils waver and expand a fraction, like the lens of a camera slowly whirring open.
“Y/n?” he forces out of a dust-slaked throat.
The only smile you have the strength to give him is bitter sweet, lacking in energy, but hopefully familiar to the old Nephilim. As much as you'd like him to leave that strange, old goat alone, you'd rather not have to contend with the business end of his scythes yourself.
“Hey, Death,” you affirm breathlessly, forcing your fists to slacken, “Thought I lost you for a minute there... Are you okay?”
You've never taken the Horseman's complete and utter silence to be something you should fear. But right now? Trapped like a rabbit in a pair of fiery, oncoming headlights? What else can you do except remain perfectly still, lips pressed tightly into a thin and crooked line whilst the Horseman's gaze lingers on you for a long moment before it finally slides over your shoulder and up the length of the enormous tree at your back.
“...The Dead Plains...” he utters slowly after another few seconds of terse silence, “You followed me... to the Dead Plains...?”
You don't like that tone of voice. Not when it's aimed at you like a deadly weapon poised to shoot.
Helplessly, you stumble over a response. “I thought you were dead, or about to be!” you stammer meekly, “Corruption took you into the Tree, and – and then that portal opened and I just... I just thought-”
“-Did you?” Death cuts you off, raising his voice several notches until he sounds far more lucid than he had moments ago, “Did you think? Did a single, coherent thought even cross your mind before you followed me blindly between the fabrics of the Universe!?”
He's shouting now, finally ripping his scythe away from Ostegoth and turning to face you, taking long, predatory strides towards you until you're forced to retreat several steps away from him, only remembering the Tree behind you just in time to jerk to a halt, deciding suddenly that, of the two – Horseman and Corruption – you know which one you stand half a chance at appeasing. Grinding your heels into the ground, you hold firm but apprehensive as Death crowds into your space.
You try to duck your head in an effort to avoid his searing glare, but all of a sudden, the Horseman's hands lash out and snatch you by the arms, just below your shoulders where sharp fingernails dig into delicate flesh and pull a wince out of you, though Death is far too busy giving you a rough jostle to notice.
“Do you have any idea what you've done!? Do you know what this place is? Why would you leave the makers? They would have kept you safe!”
“God, I'm sorry!” you bleat, trying to tug yourself from his clutches, “Sorry I wasn't exactly thinking about my safety when you were the one being swallowed by a carnivorous tree!”
“How many times do I have to tell you?” The Horseman's eyes are wide and angry. “I am a Nephilim! I can take care of myself! You should have known I'd be fine!”
You're fairly certain you can feel his nails pierce your skin, but you squeeze your eyes shut and wrench yourself backwards, slipping painfully free, but leaving angry, red lines behind in the surface of your skin. “Well I didn't know that!” you muster, lifting a hand to rub blindly at the marks, “Hindsight is twenty-twenty, Death! You think I wanted to leave my friends!?”
Death's teeth click together loudly as he forces his jaw shut, the ice in his glare slowly melting away to be replaced by something a little more vulnerable.
He loathes that uninvited ache in his chest that jumps up to bite him at the implication that you'd have preferred to stay with the makers. That's what he wanted, isn't it? That's why he's so furious with you now – because you didn't stay with them.
The temperature of the air around you plummets into the negatives, lifting the breath from your lungs in a shivered gasp and raising the hairs all along your arms.
One of Death's hand twitches and lifts abruptly into the air, reaching for your neck this time, his long, skeletal fingers curled like talons and his eyes burning brighter and hotter than the desert sun. In that instant, you remember the first time you saw the Reaper on that snow-covered mountain – how frightened you were then, how utterly convinced that this monstrous and emaciated creature would be the one to finish you off.
Suddenly, despite all you've been through together, you aren't so certain that Death doesn't mean you harm.
But whatever he'd planned to grab – your throat, your shoulder, the scruff of your shirt - he's thwarted by a flash of black feathers that drops out of nowhere between the pair of you, and all of a sudden, Dust is just there, landing roughly on Death's outstretched wrist and squawking like a bird possessed, wings beating furiously and sharp claws burying themselves like knives into his master's flesh.
“Dust?” Death hardly seems in pain from the sudden assault, but after casting a brief glance between you and his hand that's poised like the paw of a stalker, his eyes burst uncharacteristically wide and he rips his arm away from you, dislodging a highly agitated crow in the process.
Throwing a final, venomous hiss at the Horseman's mask, Dust flaps backwards to perch upon your shoulder, looking ridiculous in his enormity, all rumpled feathers and shifting feet. Through a beady eye, he glares at Death, who peers right back at the bird, apparently taken off-guard in the face of such protective outrage.
Furiously, you scrub the back of a wrist across your eyes, blinking away the moisture gathering at their corners. “Look, I'm sorry, okay!” you snap again with a voice thickened by bitter resentment, fists balled at your sides, “I'm sorry for giving enough of a shit about you that I walked away from the best friend I ever had! And... and the family that were willing to take me in, even though I'm not a maker!”
Ever so slowly, the Horseman drags his gaze off the irate crow and looks you straight in the eye, searching your face for a long moment before he speaks, his tone jarringly soft all of a sudden, “But... why?”
With a wild, deafening shout that rings in Death's ears and whips across the courtyard like a clap of thunder, you bellow, “I watched Eideard die!”
Silent, Death rolls his stare from your heaving shoulders to your lips that are peeled back over your teeth in the same way that Karn's had so often been when he was agitated.
The echoes of your shout soon fade away, lost under the whispering, desert wind.
“I watched Eideard... die,” you repeat quietly, drawing your eyebrows together and lowering your gaze to the ground in front of Death's boots as though you're only just registering the weight behind those words, “I... thought I was about to watch you die...”
It's ever so quiet between you both for a time, not even Dust's croaks and squawks could permeate the thickness in the air as you stare hard at the Reaper, and he stares back at you.
Finally, when it seems you've held that haunting gaze for long enough, you part your lips and breathe, “I don't want you to die.”
… Any biting retorts that had been building on the Nephilim's tongue are long gone. For all his intelligence, he can be fairly dense at times.
Of course... You've lost Earth, you've lost your home and your family, you've lost Eideard.
How could Death expect you to lose anything else without putting up a fight to keep it.
He wishes you hadn't.
You shouldn't be here, not for him.
But... there is something terribly humbling about learning that he... matters... to you. Perhaps even as much as Eideard had.
“You can be as angry at me as you like,” you cough with a decisive nod, cutting the heavy atmosphere like a knife through melted butter, “But that won't change a goddamn thing, and you know it. I'm still here. The portal home is closed. So you might as well just... just cope!”
Wordlessly, Death continues to stare at you, this time with his eyes drooped softly, appraising you in a new light.
He hadn't expected you to take the brunt of his anger and return it in kind.
Nor did he think you'd make such a valid point.
For as disappointed as he is that you've risked your life to follow him here, there's nothing he can really do change the fact...
So, as you'd eloquently put it, he'll just have to... cope.
It'll no doubt be a challenge to keep you safe in a place like the Dead Plains. There are no kindly, formidable makers here to protect you. The creatures that inhabit this place are as sharp and cruel as the landscape itself, and if there's one thing the dead disdain more emphatically than most, it's the living.
But.. if you – a vulnerable human – were willing to risk everything to come here for no other reason than to make sure that Death is okay... Well then...
It would be remiss of the Horseman if he didn't extend a similar courtesy to you.
The tightness in his shoulders dissipates at a snail's pace, but it still dissipates, and you must pick up on the easing tension because your own shoulders are quick to follow suit, gradually dropping until you no longer appear quite so angry, just wary.
Wary, and utterly, crushingly exhausted.
He has to remind himself – again – that he isn't dealing with a seasoned warrior who can be made to fall in line with a swift and sharp reprimand.
He's dealing with the unfortunate human he pulled off her own, dying planet.
“Y/n...” he tries, his eyes drifting to the red welts his fingernails have left in the skin on your arms. Tiny droplets of blood have beaded and dried there...
Did he really do that to you? All because you put Death before your own safety?
It feels as though he's had this argument with you a hundred times before, going in circles around one another – you doing something stupid to help him, he losing his temper and saying cruel things to you. No matter what he says though, you always seem to keep coming back. He hasn't persuaded you to stop making rash decisions. You still seem to think that Death – The Grim Reaper, Eldest of the Nephilim and Fourth Horseman of the Apocalypse – needs the help of one, plucky human to make it through this journey...
'Hell,' he laments defeatedly, considering the battles you've won by the skin of your teeth, recalling Ghorn, Karkinos and the Guardian, 'Maybe I do.'
Scraping a modicum of willpower from the depths of his gut, Death swallows his pride and speaks the words he never thought he'd hear himself say with any kind of candor.
“You're...” This is going to be difficult. “... Right.”
Oh. So, perhaps it wasn't so difficult after all.
Your face falls neatly slack, lips parted and eyebrows raised high onto your forehead.
Yes, he supposes that would be his reaction too if he were in your position, hearing an impossible thing from lips that are hardly ever known to yield like that.
“You're right,” he says again, far more easily the second time around, “You're here now... For better-” The Horseman's chest expands and contracts as he releases a put-upon sigh. “- or for worse. I do not approve of your decision, but... I understand.”
Would he have done the same thing, if your positions were reversed?
For a moment or two, you're lost for words, wetting your lips and sparing a glance at the crow on your shoulder before returning your gaze to Death, who's eyes have begun to crinkle at their corners, a telltale sign that he's aiming a rare but genuine smile your way. “At least this way you can't get up to any more mischief with Karn,” he points out.
“... Huh,” you exhale at last in disbelief, sending a silent apology to the young maker you've left behind before finding your words, “More's the pity. Still, I'm sure there's plenty of mischief I can get up to here.”
Eyes flashing dangerously, Death growls, “Not if I can help it.”
“So... are we... okay?”
As if that's the most important question.
Pointedly, Death asks, “Are you okay?”
“I don't know, I think so,” you shrug, hesitating for a moment before you crack a weak smile, “It's not like this is the first time you've yelled at me for doing something stupid.”
"And I doubt it'll be the last."
The two of you share a strained, if relieved chuckle, eventually letting the pleasant sound taper off into silence.
“... Do you regret it?” Death asks after a quiet pause. He has to know. “Now that you're here. Do you wish you'd stayed?”
The question sprouts a pensive line between your eyebrows as you seem to put serious thought into it. “I regret not saying goodbye to the others,” you croak eventually, cradling your elbows and lowering your eyes to the ground, “I regret breaking my promise to Alya and Valus. I regret leaving Karn, even though I said I wouldn't.”
Then, just as Death's own gaze drops in a way that is not dejected, thank you very much, you raise your head to offer him one of your small, genuine smiles and add, “But I don't regret following you. I'm glad I know for sure you're not all corrupted or anything.”
You probably will, in time, but for now, Death knows for certain what it feels like to be put first. He can't help but reprimand himself for his selfishness, stubbornly battling down this foreign feeling that he doesn't recognise and can't equate to anything he's ever felt before...
The Horseman blows out a defeated sigh and opens his mouth to respond when he's cut off by a soft chuckle from behind him, accompanied by the clinking of crystals bouncing against one another in rhythmic succession.
The back of Death's neck prickles, but he refrains from drawing his scythes again as he wheels about to face the stranger he'd momentarily mistaken for... somebody else.
“In all my years,” an ancient creature rumbles, puffing lazily on its pipe as you and Death turn to face it, “Of all the tales I've read, and the stories I've heard tell... I never thought I'd get to see such a thing for myself one day...”
You sidle up to stand beside the Horseman and peer curiously at Ostegoth. “See what?”
The old one's yellow eyes are afire with intrigue and more than a little mischief. “Loyalty,” he stresses firmly, sweeping a crooked hand between you and Death, “A friendship that spans worlds and realms. The devotion of a human who would cross the Universe for the sake of a battle-weary Nephilim...” He trails off, letting out a wistful sigh. “Now that's the kind of thing that makes for an excellent saga.”
“Our trials are not fodder for your daydreams, Old one,” Death admonishes, but you simply shrug your shoulder and appraise Ostegoth with a warm smile, leaving the Horseman to again baffle over how you've managed to sniff out the one, solitary creature in the Dead Plains who seems to be friendly.
“Oh, I don't know,” you hum, “A story about our adventures? I think it could be a fun read.”
Ostegoth points his pipe at you, eyebrows raised approvingly at your agreement, though Death, contrarily, seems less than enthused.
“Oh yes. Reading about events that have already transpired... Riveting.”
Rolling your eyes up to the green-tinged sky, you offer the stranger an apologetic grin. “Don't mind him. I don't think he'd know fun if it walked up and smacked that mask right off his face.”
You blatantly ignore the scathing look you receive for that remark in favour of stepping closer to Ostegoth, heedless of the way Death's fingers twitch as you move further away from his side.
The Horseman retracts his traitorous appendages and glowers down at them, chalking the instinct up to mere force of habit.
“Hey, Ostegoth? You look like a worldly kind of guy-” you begin.
'Isn't that wonderful?' the Nephilim notes cynically, 'You're on first name basis already.'
“-Why'd the Tree spit us out here?” you're continuing, oblivious to Death's inner commentary, “I thought it was supposed to lead us right to the Well of Souls. Wasn't it?”
Tipping his head back in thought, the old one lets out a pensive hum into his pipe, and for a moment, he appraises you from the edge of his vision, as if surprised that you're deferring to his wisdom, rather than the Horseman's. After another second or two of silence, he responds regardless. “While the Tree and Well are both inextricably intertwined,” he explains sagely, “One cannot simply reach the Well of Souls through the Tree of Life. For the safety of Creation, and all of its souls, it cannot be that easy.”
Huh... You have to admit, that hadn't even crossed your mind. The Well of Souls, as Eideard had described it, certainly does sound important, and if someone as mundane and ordinary as you could find your way to the Tree, then anybody could, feasibly.
Apparently, Death hadn't considered that little tidbit of information either, because he suddenly spits something in a language you don't understand, and when you spare him a glance, you find that he's turned away from you to face the Tree, the muscles along the base of his neck drawn taut with clear agitation.
You swallow thickly around a swell of sympathy that grows inside your throat and set aside your own grievances for the time being. In one, tiny instant, you realise that it's Death who truly needs to catch a break. He must have thought he'd been so close to saving his brother...
It takes him a long moment, but eventually, the Horseman twists his head over one shoulder to glower wanly at Ostegoth. “So. What, in that case, would you propose we do, were you in our position - O' fount of all knowledge?”
You click your tongue at him chidingly, but Ostegoth merely gives a knowing chuckle and replies, “Were I in your position, Horseman, I would seek to scale the Serpent's Peak.” With a swish of his long, brown robes, he turns away from you and raises an arm, pointing a gnarled finger out into the cragged desert and up towards a large, far-off cluster of cliffs that rise like gargantuan tombstones out of the dust and sand, several kilometres from the Tree.
“At the top, you will find the means to summon the Eternal Throne,” Ostegoth continues, “And it is there that the Lord of Bones slumbers...”
“The.. the Lord of Bones?” you parrot, feeling a shudder run down your spine at the ominous name, “And... This Lord can help us?”
From the back of his throat, Ostegoth emits a tentative hum as he swivels about to face you again. “Mm. Either he will guide you to the Well,” he says and fixes you with a severe grimace, “Or, he will have your soul, little Lamb. You'd best mind yourself in the Dead King's court. He's a capricious old beast, even at the best of times.”
Well. That hardly instills much confidence. You can't keep your mind away from imagining any number of ghastly figures who could be a Lord of this wretched and desolate landscape.
It's somewhat of a relief when a chilly hand lands on your shoulder and draws you out of your thoughts.
“Looks like we're in for a bit of a ride,” Death remarks, peering up towards Serpent's peak before lowering his gaze back down to you once more, “What say you, my intrepid little human? Are you prepared to face the Land of the Dead?”
His tone is teasing, and you're immensely glad that it is. You much prefer being teased over being shouted at.
“I think we all know the answer to that question,” you respond after a moment, rubbing tiredly at your eyes.
Cocking his head, Ostegoth looks at you closely, his expression borderline impressed. “You are prepared?”
“What?” Turning to him, you scrunch your nose up and scoff, “No. God, no. Not in the least. Do I look prepared?”
“You look dead on your feet,” Death jokes, giving your shoulder an encouraging pat, “So, I'd say you'll fit right in.”
“God, you're funny.”
“Do you think so?”
“Oh, absolutely. Hang on, give me a minute. There must be a laugh around here somewhere I can use..”
Ostegoth's lips tilt up in amusement at the back and forth passing between you and the Horseman.
'Who would ever have thought it possible?' he muses whilst Death remarks on the bags hanging beneath your eyes, to which you respond by telling him that you thought he was a corpse when you first met him.
'Death, the Executioner - most widely-hated being the Universe has ever spat out - has gone and made himself a friend.'
The last Capraus smiles incredulously and gives his woolly head a long, slow shake.
Death, it seems, has come a long, long way from the Nephilim he used to be - the same Nephilim who butchered entire species alongside his brethren – species like Ostegoth's...
He wonders what you might say if you were to know the truth of why Ostegoth shares your title as 'The Last.'
He considers Death a moment longer, watching the Horseman cuff you gently around the back of the head and pulling a peel of tired laughter from your cracked lips.
He almost can't quite believe that this is the same pair who were so brusque with one another not five minutes ago.
Whatever you and the Horseman have gone through together, it must have been tremendously significant.
Ostegoth's lonely, old heart softens at the sight.
What's that human saying again? Something about bygones?
“Ostegoth?”
Pulled from his musings, he glances down to find you peering back at him.
One thing he's heard consistently about humans is that they're ever so easy to read. Now, Ostegoth isn't one to perpetuate idle gossip and stereotypes, but it seems that this particular observation holds some truth to it. Your expression seems to follow the same rule as most other species – Eyebrows twisted together and tilted up towards the centre of your forehead, lips pulled into a tight frown... You're all but broadcasting concern.
“Death says this place is really dangerous,” you continue, fidgeting absently with your small, delicate fingers, “What'll you do now? Will you be okay?”
Ah. You're concerned about him. A perfect stranger, no less.
What a novel concept.
Perhaps the rumours about humans forging firm bonds outside their own species are true as well.
It appears the Horseman's familiarity with you is testament to that.
But how many countless centuries have passed...? How many millennia has it been since anyone asked after Ostegoth's well-being?
Too many...
Lifting his muzzle into a rueful smile, the old Capracus bows his head and waves away your concern. “No need to fret about an old goat like me, Lamb. I have conducted business in far less savoury realms than this one.”
It's clear that you're still hesitant, but you begin to take small, unhurried steps after Death, twisting your head over a shoulder to keep Ostegoth in your sights as you offer him a wave of your hand. “Well... Okay, if you say so. Thanks for the help... Oh! And, it was nice to meet you!”
He blinks owlishly. Was it?
Hmm... Must be another bit of human jargon. How delightful!
Raising his pipe into the air, he returns the sentiment, calling, “Likewise, Lamb! Likewise...”
The Horseman has begun to move to the edge of the courtyard and you dutifully traipse after him, catching up with his far longer strides and falling into step beside him, as if you'd been made to occupy the space.
A musty breeze rolls across the courtyard from the desert and teases through Ostegoth's wool as he stands alone with his keen gaze trained on the Universe's most unconventional duo.
“Extraordinary,” the old one hums beneath his breath, drawing in a long, slow lungful of smoke before blowing it gently out again in a ring that encompasses both you and Death like a picture frame, “Most extraordinary indeed.”
-------------
“He seemed nice,” you remark to a phlegmatic Death, who simply grumbles to himself nonsensically, likely something disagreeable.
Overhead, a familiar mass of ebony feathers swoops along, riding a tailwind that catches beneath his wings and sends him soaring higher into the sky, casting his shadow across the uneven ground as he scouts around for trouble.
The stone courtyard comes to an abrupt end, and Death steps deftly off the rock and onto the sand, his boots making nary an indent in the soft, malleable surface.
You, on the other hand, take one step off the courtyard and very nearly lose your footing as you sink up to your ankles in desert sand.
“Woah!” you exclaim, instinctively throwing out a hand to cushion your fall, only to find your forearm caught inside an iron grip that hauls you upright again.
Death's reflexes are as sharp as ever, it seems.
“You're off to a good start,” he comments, withdrawing his hand slowly as though he expects you to collapse at any second.
Given the fact that your limbs feel more like lead than flesh, you suppose his hesitation isn't unfounded.
“Ha,” you deadpan, glaring down at his boots enviously, “I'd have bet money you were heavier than me.”
The lines beneath his eyes grow more prominent as he tugs his lips into his characteristic smirk. “Try not to think too hard on it,” he tells you casually, “Nature's laws do not apply to me in the same way they do you.”
“Perks of being Death incarnate, I imagine.”
“One perk of many,” he agrees with a sigh, like it's a curse rather than a blessing not to be impeded by the elements. He pauses then, tipping his head back and squinting up at the sky, and drops the mirth from his tone. “Hmm. If we're to get to the Peak before darkness falls, we'll have to travel by horseback.”
“Oh, thank god,” you gush, bending forwards to rest your hands on your knees, “I thought you were never going to suggest that.”
With fatigue weighing you down, Despair is certainly bound to be a sight for sore eyes.
Death, however, seems a little more reticent at the prospect of being reunited with his steed. “Yes... Well.. It might be worth standing over... here, when I summon him,” he suggests, pushing on your shoulder until you're forced to take several steps backwards in bewilderment as the Horseman retreats to a spot several paces away from your side, holding up a hand to tell you wordlessly to remain where you are.
“Um... okay?” you drawl, “...Why?”
Rather than reply, Death turns around to face the desert and throws out a quiet, beckoning thought, concentrating on connecting his mind to Despair's.
An answer comes almost instantaneously.
With a raging screech that could rival a banshee's, the spectral steed erupts from the desert floor, materialising in a maelstrom of swirling, sickly green light and sand that gets kicked up in every direction by lashing hooves.
He rears back, forelegs striking out towards Death, yet never coming quite close enough to actually land any blows before he drops heavily onto all four hooves again, glaring down at his rider through wild, milky eyes.
“Well,” the Horseman says, brushing a few grains of sand from his chest, “That was quite the entrance. I take it you're still upset with me.”
In response, Despair pins his pointed ears back against his skull, lets out a razor-sharp snort and snaps his neck out, teeth nipping Death smartly on the shoulder.
Although you recoil with a wince and hiss through your own teeth, the Horseman hardly even flinches.
“I presume that was a 'yes,” he remarks, “Would you have rather I allowed you to be crushed beneath the Guardian's heel, then?”
Despair stamps his rear hoof and throws his head back, tail bone swishing irritably.
“Charming,” Death huffs, crossing his arms, “I appreciate the sentiment, but as you can see, I am perfectly fine.”
“He's mad at you?” Bravely, you venture a step or two closer to the horse and rider, the former of who pricks his ears up at the sound of your voice and turns his large head towards you, nickering a soft greeting.
“For banishing him during our scuffle with the Guardian, yes.” Rolling his eyes, Death tuts at his horse as the enormous beast shakes his neck out and plods up to you, head lowered passively.
At once, you freeze mid-step, eyeing the exposed incisors warily. “He's, uh... not gonna bite me as well, is he?” But before you've even finished your sentence, Despair stretches his muzzle out to close the distance between you and presses his nose gently against your collar bone, whuffing a ghostly breath across your skin.
You brace yourself, wholly expecting to feel the pinch of teeth against delicate, paper-thin flesh, but when several moments pass and nothing further happens, you allow yourself to relax a little, bringing your hands up to scratch at the cold, hairless spot just behind the horse's ears where his spine connects to his skull.
It's... leathery. Not unpleasant, but certainly far from the soft, fuzzy horses you've encountered on Earth.
After a longer moment spent tentatively smoothing your fingers over the bizarre skin, Death speaks up, murmuring, “He knows you're sad.”
You glance between the horse's ears to find his rider peering down at you with a sombre look in his luminous eyes.
Swallowing thickly, you drop your gaze to Despair's nose bone. “...Yeah. We've all had a tough day, I think..”
Your fingers mark a trail down the vertebrae of his neck and you begin absently brushing loose grains of sand that still cling to him stubbornly as a solemn quiet falls over your group.
It doesn't last long, however. Whilst you continue to clear away specks of sand, Despair moves his teeth to your shoulder and starts nibbling lightly at the strap of your tank top. It takes you by surprise and you let out a laugh that is far more of a breathy wheeze than anything else, but you at least manage to smile. He's grooming you right back.
“You're a good boy, Despair,” you whisper to the horse, whose bony ears twitch in response, “A good boy. But you don't have to worry about me, okay? And.. you shouldn't be mad at Death...”
Your eyes meet the Horseman's again over the neck of his colossal steed. “He was only trying to help.”
And as if to defeatedly say, 'I know,' the horse sighs, his entire body sagging dramatically and his bony chin dropping onto your shoulder, causing you to stagger under the unexpected weight.
“All right, all right,” Death is quick to come to your rescue, moving up next to Despair's stirrups and giving them a sharp tug, testing the girth, “That's quite enough theatrics for one day. We've a desert to cross, and a Throne to summon.”
“And how does one summon a throne?” you ask, removing yourself from beneath the horse's chin and stepping around him to meet Death beside the saddle.
“You'll find out once we get there,” he dismisses as he leans down and snakes a hand under your shin, waiting until you give him a nod before he hoists you effortlessly up into the seat.
You shift forwards as close to the saddle horn as space will allow and scratch idly at Despair's withers whilst Death pulls himself up and slides into place behind you, enveloping you safely between his arms as he reaches around you and takes up the horse's reins.
The temptation to give into fatigue almost instantly overwhelms you, and you find yourself leaning ever so slightly back against the Horseman's sturdy chest, blinking languidly out at the desert that passes by.
Despair seems to glide over the sand as easily as his rider, and it's at a steady, even trot that you begin your journey towards Serpent's Peak.
All around you, the desert lays sprawled out like a never-ending ocean of rock, sand and ash. Its dunes undulate as you pass them by, seeming to come alive as the wind whistles softly over them, disturbing the uppermost layer of dust and sending it skittering downhill to gather at the juncture between each rolling hillock.
The smooth gait of the horse carrying you is enough to lull you further towards sleep, but you fight it at every turn, jerking awake each time you find your eyelids trying to seal themselves shut, as if both are laden down by heavy weights.
At your back, Death keeps a keen eye on his surroundings, yet he continues to steal the occasional glance down at you from time to time, smiling despite himself when he catches you flinching awake yet again.
“We've still a fair way to go,” he announces, startling you upright from your slouched position, “I will not begrudge you a little rest... I suspect you're in dire need of it.”
There is still danger aplenty out here – danger that he won't miss should it rear its ugly head to threaten your safety. But right now, with a Horseman at your back, his loyal steed striding gracefully below you and his faithful crow keeping watch from the sky, he supposes that you're probably as safe as you're ever going to be.
No sooner has that thought occurred to him than he feels the back of your head thud against his chest and he glances down in surprise, his amber eyes widening a fraction. He didn't think you'd fall unconscious that fast.
... Well.. he did say you could rest. It occurs to him that you really shouldn't trust him this easily.
Nobody but the Horseman and his steed would ever know that a cold, cadaverous hand touches its fingertips regretfully against the small, crescent-shaped wounds that decorate the tops of your arms.
The Nephilim sighs, thinking of Absalom, and what trouble this revelation is going to bring in the future.
This interlude of peace is fleeting, and all too soon, the human snoring quietly between his arms will be awake once more, helpless but to face the trials ahead.
Still.. Death has to admit, you've made it this far.
What's a little further?
Just a little further...
Chapter 20: Serpent's Peak
Summary:
On the way to Serpent's Peak, you and Death run into someone who has a lot to learn about humans.
Chapter Text
'How very peculiar it is,' Death muses to himself as his ghastly steed plods sure-footedly over the desert ash, 'that up until now, I never would have imagined that a Horseman could make such a comfortable pillow.'
The eldest Nephilim lowers a deadpan look at the top of your head where you've propped it against his chest while the rest of your body slumps deep in the saddle, leaving you tucked securely into his front - dead to the world, so to speak - nestled between a pair of sturdy thighs.
It's likely testament to Despair's smooth, unhurried gait that you were able to fall asleep on the back of a moving horse at all... Then again, Death supposes, you have been running on the very last reserves of your adrenaline. Perhaps, at last, your body has simply said 'enough is enough.'
Either way, Death remains fastidiously exasperated that he's once again been reduced to a glorified headrest.
“Humans,” he gripes under his breath, “No respect these days.”
But, oh.. isn't it telling? Isn't it betraying that he hasn't shoved you forwards and ordered you to wake up? That he hasn't pushed Despair into a loping gallop to cross the desert in record time at a pace that would surely startle you awake?
As if he can sense his rider's innermost ruminations, the spectral horse twists his massive head sideways and throws a knowing look towards Death.
Glowering back into those rotten, hollow eye-sockets, the Horseman grumbles, “Whatever it is you'd like to say, kindly keep it to yourself.”
Despair's ears prick forwards and betray his amusement before he simply swings his nose forwards again and continues to clomp steadily over the rolling dunes.
Blowing a deep 'hmph' through his nostrils, Death returns his attention to the slumbering crown of hair pressed up against him.
Half of your skull sits directly over the fragments of broken lantern that house what's left of his Nephilim kin, and after a moment, he finds himself scowling pensively down at the glowing wisps of soul remnants that drift out of his marred chest and curl into the air around your head. Absently, he wonders if you, like him, can hear the septic whisperings of his people and the hateful, jaundiced things that spill from long-dead lips, always lingering in the shadowy corners of the mind, refusing to remain silent.
… He hopes you can't, for your own sake.
Death has had countless millennia to fortify his cerebral muscle. After all, he's painstakingly learned how to tune out his brother, Strife. Ignoring thousands of vengeful spirits wailing out for retribution is a cakewalk in comparison.
Deep in your well-earned rest, you start to shift, mumbling something incoherent as you turn your head to its opposite side and inadvertently uncover the entirety of Death's mark of shame.
Or his 'badge of honour,' as Absalom had bitterly called it.
The Horseman's index finger taps idly on top of his thigh, the rest of his hand curling just a little more tightly around Despair's reins and causing the leather to creak softly in objection to the sudden pressure.
Corruption had made it quite clear that he intends to use Death to restore the Nephilim to life.
The only lingering question is... how? It's a puzzle that unsettles the Horseman more than he'd care to admit. Doubtless, the plan will involve the Well of Souls somehow, just as Death's plan to resurrect humanity will inevitably lead him to the same, holy place.
The Horseman isn't blind. He knows that if he hadn't've been of some obscure use to Corruption, he likely never would have made it out of the Tree of Life unscathed.
Absalom always was the most callous of the Nephilim elders. All that talk of family and brotherhood back there in the Tree had sounded so hollow in Death's ears.
But there was something else that Absalom said that had perturbed Death just as much as his pre-conceived delusion that the Nephilim could ever be restored to life...
He'd made a very clear, very real threat against your life...
Obviously, the Avatar of Corruption intends to target you directly. And why? Because he truly believes that so long as Death is exposed to a human's influence, the Horseman is being 'corrupted' in an entirely unique way. Absalom thinks you're turning the Horseman soft - so soft that Death wouldn't threaten what little remains of planet Earth by resurrecting the world-ending Nephilim race.
The Horseman is just about to scoff to himself when his eye spots movement from the human leaning against him. Glancing down at you, he realises with a jolt that you've begun slipping just a little too far to the left, and without hesitation, he brings up an arm and catches you with the inside of his elbow, gently nudging you upright in the seat once again.
Soft. What a laughable idea.
But for all his effort not to jostle you, your body suddenly gives a rough jerk and you startle awake, letting out a gasp as you lurch forwards in the saddle and crane your neck over a shoulder, only to find a familiar bone-mask peering down at you, cocked inquisitively - not whatever monsters had been plaguing you in your sleep.
Recognition lights upon your face like daybreak and you breathe a tiny sigh of relief, raising your hands to scrub the exhaustion from your eyes.
“Bad dream?” Death asks after a moment, allowing you the time to collect yourself.
As the seconds tick by, your heart gradually stops rattling the bars of your ribcage and you shrink backwards into the Horseman's torso, busying yourself with trying to capture the green wisps of Despair's mane that simply drift between your fingers. “Mmm,” you affirm with a yawn, “Guess I'll have to just get used to those, huh?”
There's a quiet solemnity to your tone that ages you far beyond your years, and Death knows he shouldn't ask, but... then he glances down at the crescent welts his nails have left in your bare shoulders, and just like that, another brick in the unassailable wall he's built around his heart breaks off, falling away into a shapeless and unknowable abyss.
Perhaps it's selfish of him to hope that those marks don't scar. They're too potent of a reminder that he can hurt you so easily without even trying. He'd forgotten, just for a moment, that in spite of your durability so far, you're still extremely fragile, and he'd left behind the proof of that frailty all over your skin.
For all he knows, your bad dream could very well involve him. The least he owes you is a chance to air your fears.
Death clears his throat - ashamed that a Horseman has to brace himself at all to pose such a mundane question - and asks, “Would... you like... to-”
“- to talk about it?” you finish for him, feeling his abdomen solidify against your spine, “Nah, that's okay. Not even sure I can remember it properly now that I'm awake..” You can sense his palpable relief as tightly-bunched muscles unwind themselves behind you, informing you that he's either glad you can't remember an awful nightmare, or relieved that you aren't asking him to talk you through it.
With a roll of your eyes at your emotionally-suppressed companion, you yawn, “It was probably about something stupid, like that one where i'm being chased by a killer, but I can't move faster than a shuffle.”
Absently, Death tries not to think of Absalom's threat to hunt you down.
Grimacing to himself, he hums in acknowledgement instead and falls into a dour and pensive silence.
As the desert starts to give way to grey, cragged cliffs that jut like knives from the ash, you ride past the bones of some immense and ancient creature whose gigantic ribcage sweeps skywards like a monolith to an old god, utterly Lovecraftian in scale. And when Despair carries you under their shadow, you audibly gulp, unable to stop yourself from imagining the kind of terrible beast that must have roamed these lands once upon a time...
Or perhaps still does.
Subconsciously, you curl your spine into Death's sternum and duck your head.
“Hey,” you swallow, looking for distraction, “You uh, you want to talk about your bad dream?”
Death tears his eyes off a distant figure skulking about in the sands several hundred metres away and tips his chin down, blinking at you curiously. “My bad dream?”
“Yeah, you know. Earlier?” you stress, waving a hand through the air as if to pluck the memory right out of it, “When you nearly attacked Ostegoth? He said you were... holding onto a dream, or something?”
“Ah...” He clears his throat, straightening up. “That...”
It wasn't a dream. It was more of a waking nightmare – a vision planted in his brain against his will. First and foremost though, it was a memory, one that's plagued him since the day it occurred – of a vast and holy garden, soaked scarlet with the blood of his species.
The Battle for Eden certainly isn't a pleasant memory, by any stretch of the imagination.
But to you, of course, it must have seemed like he was caught in the tangled throes of a bad dream.
He'd come to consciousness at the base of the Dead Tree with Absalom's poisonous words dripping in his ears, disoriented and alarmed, but somehow still knowing that he had someone to protect, and when his eyes snapped open, all he could see in the old goat's place was a broad, imposing figure with a jagged maw and a stare as yellow as the corrupted crystals protruding from Absalom's back.
Ostegoth was not Ostegoth in that instant.
You however? You were somehow still you, in a sense. Namely, he knew he was in the presence of somebody he had to look after.
At the time, War's face had flashed through his mind's eye, but it was the sound of your voice that had eventually cut through the memory, breaking whatever spell Absalom had infected him with.
But as for your query...
“I... do not recall, exactly,” he lies. That chapter of the old Horseman's past isn't something he enjoys discussing openly, and although he shouldn't give half a damn in the slightest, he doesn't want you hearing the grisly details of the Eden slaughter. Damn him to Oblivion and back - your opinion is starting to matter more and more to him of late.
“You mean you don't want to talk about it?” you venture.
In response, the Horseman merely offers you a non-committal hum, privately disgruntled by the notion that you're finding it easier to read him with each passing day, which doesn't bode well for his reputation.
“That's okay,” you yawn after it becomes clear he isn't going to divulge anything further, “I don't want to talk about mine either.”
'Ah,' Death muses, 'So you do remember it...'
All returns to silence for a while as Despair steps out onto a wide, wooden suspension bridge that spans a seemingly bottomless chasm, his hoofbeats clomping like the steady beat of a drum against the ramshackle surface below you.
In a moment of foolish curiosity, you make the mistake of peering over the side, only to audibly gulp and tear your eyes off the green, rancid miasma swirling far beneath the bridge. The chasm opens like a maw, inviting a misplaced step that will see all three of you plummeting down into its cragged depths.
A shiver travels up your spine and you're grateful when Death gives the reins gentle tug, guiding Despair further from the edge and into the centre of the overpass.
Sconces have been strung up along the bridge's parapets, burning brilliantly with green, flickering flames that match Despair's ghostly aura, whilst far off among the distant cliffs and mesas, vast structures have been built with undeniable purpose – doorways and rickety, wooden catwalks wind their way between spires so tall, they seem to stretch endlessly into the soft-hued sky.
It feels so strange to you that you can be in the middle of a grey, semi-arid desert, and you still find glimpses of civilisation.
And yet, as you cast your gaze about, you can't find a single sign of life...
'Land of the dead, indeed,' you muse silently, appraising a colossal cluster of yardangs that sit in the face of a jagged, slate-stone hill.
Directly ahead of you, at the other end of the bridge, a doorway has been built into the front of the rock, but not one of regular scale, oh no. This one looks to be tall and wide enough to allow even the Warden to pass beneath it... Or beings the same size as him at least...
'Hmm. Troubling food for thought,' you admit, lips pressed into a thin line... You're going to miss that friendly, rock-hewn giant... Sullenly, you lower your eyes to the saddle horn and curl your fists into the fabric of your skirt, hoping and praying that the makers and construct alike are recovering okay after... after Eideard...
If only you could let them know somehow that they haven't lost three friends today... that you and Death are all right.
The rhythmic clopping of hooves on wood dulls to soft thuds when Despair steps off the bridge onto the sand and points his skeletal snout towards the vast opening in the hillside.
In no time at all, the three of you pass beneath it and enter a hollow cavern that sweeps in a continuous, uphill slope, cutting straight through the centre of the yardangs. You're immediately put on edge by the stone tunnel that seems to close in on you once you find yourself inside. Dark and grey and serrated like sharks' teeth, the walls curve upwards to form a natural ceiling way over your heads and you can't help but tilt your neck back to gaze up at the wind-forged roof, dropping your mouth open to speak.
You suddenly find yourself interrupted by a snort from the Nephilim behind you.
“Let me guess,” Death remarks, and in a tone that's so clearly meant to be a mockery of your own, he deadpans, “Woah.”
You purse your lips for a second before blowing out a half-offended laugh and twisting yourself about to jab him lightly in the stomach with your elbow.
“Shut up,” you grin, getting a satisfying 'oof' out of him, “This place is impressive. I can't help it!”
Catching your elbow in his palm, he gently pushes it away and replies, “I doubt you would be so impressed if you'd run into the denizens of this realm.”
“We've already met Ostegoth,” you argue, “And he was perfectly nice, despite... you know. You.”
Electing to ignore your dig, the Horseman scoffs dismissively. “The merchant is not a denizen of the Dead Kingdom. He's a visitor - and I cannot stress enough that you're exceptionally lucky he was.”
Clicking your tongue, you idly track a ball of ebony feathers that goes gliding through the cavern over your head. Dust, it seems, is still on look-out duty. “You keep saying that everything here is going to try and kill me, but we haven't even run into anything dangerous yet.”
“Yet,” he stresses, scanning the tunnel walls up ahead, “You know as well as I do that such peace is liable to change on a dime.”
“Are the people here really so bad, or are you just being paranoid again?” you tease.
Death's jaw creaks open behind his mask as he leans back with an affronted sputter. “Of all the... - It isn't paranoia if it's true.”
You're careful to keep your face angled away from him when one side of your mouth pulls into a smirk. There's a gleeful triumph in knowing you can get under even the Horseman's tough, chilly skin.
Shrugging a shoulder, you simply quip, “Sounds like something a paranoid person would say.”
Bristling like an agitated stalker, Death grumbles something in that language you don't recognise before reverting back to the common tongue. “Getting awfully bold, aren't we? I'm still quite livid that you followed me to the Dead Plains, you know.” And as if to embellish his point, the Horseman lifts a hand to rap you admonishingly on the back of your head with a single knuckle, gently enough that you only laugh in response and duck forwards to escape another blow.
"Okay, okay! Sorry~!" you grin.
But behind you, as soon as he realises what's he's just done, Death goes eerily still, staring down at his poised hand with a crease slowly forming between his brows. The motion comes as more of a surprise to him than it has to you, in that it's a familiar motion, one he hasn't practiced in several thousand years, not since War picked a fight beyond his capabilities and came to Death bloodied and bruised but grinning, with a look of utmost triumph gleaming in his eyes. Or when Fury and Strife were much younger and challenged one another to be the first to sit astride an angelic beast.
The pair of them were lucky it just so happened to be Azrael's personal mount, and as such, it hadn't the fiery temper of its kin.
Bumping his knuckles against their skulls usually let his siblings know exactly what their eldest brother thought of their foolish escapades. A cuff around the back of the head or behind the ear is harmless to Nephilim youngsters, but enough to communicate, 'You're an idiot, but I still care,' without having to vocalise the sentiment.
What's notable in this instance, is that Death has taken something he's solely reserved for familial interaction and used it on you...
Has he... done this with you before?
If he has, does it mean anything?
Does it have to mean anything?
You're saying something in front of him, but he's hardly taking in the words, at least until Despair draws to a stop without having been asked to do so.
“Hello~? Death?”
He blinks, shaking his shaggy mass of black hair and casting his attention out towards the surrounding area, instantly on high-alert.
He's given pause however when you raise a hand and point to his left, at the cavern wall.
“Don't those things belong to that demon we met in the Forge Lands?”
“Demon?” His guard shoots up again momentarily until he spies the glyphs dangling above a hollow offshoot that's been cut out of the wall.
“Oh,” he grumbles, letting his shoulders slump, “That demon.”
Rather curtly, he squeezes Despair's sides and adds, “We've no need of his services.”
“Hey, wait!” you return, craning around in the saddle to look back at the portal, “What if.. I wanted to ask him a favour?”
Death doesn't ask his steed to stop, but Despair's hooves come to an abrupt halt in the sand anyway.
“A favour?” the Nephilim scoffs, swiping his hand dismissively at the raised dais sitting snugly to the rear of the hollow, “That conniving weasel does not deal in favours.”
“Au contraire, my funereal friend...”
A slimy voice crawls into Death's ear-canal like rancid sewage and he suppresses a visceral shudder as Despair shifts around to side-eye the shadowy figure that materialises from the dais in an eruption of billowing, blue vapours.
“What is a favour, if not merely a kind of service... And what is a merchant, if not a peddler of such services?”
Easing himself about in the saddle, Death regards the hovering demon with an air of bored indifference. Unlike him however, you sit ramrod straight up front, all but buzzing with nervous energy.
“The only question I have,” Death drawls, “Is what are you doing here, Vulgrim? Are you certain you haven't been shadowing us?”
Vulgrim, the demon from the Forge Lands, steeples his long fingers together and gives his small, fleshy wings a beat, hovering slowly towards you over the sand.
“Sheer coincidence, I can assure you,” he replies, pressing a taloned hand over his chest in a laughable mockery of earnestness, “I sensed a potential customer passing this Serpent Hole and thought I should seize the opportunity, so to speak... Therefore... ” He drifts higher into the air, spreading his arms out in an gesture you suppose is meant to be inviting, “Here I am, pleased to serve...”
His scheming, green eyes flick to you and he seems to brighten all at once, as if he'd only just noticed your presence. It's all an act, of course, one that Death is acutely aware of.
Vulgrim could sniff out a fresh soul from halfway across a galaxy.
“Well, well, well!” the demon declares, showing off his shark-like grin and leaning closer to leer down at you, “Look who’s still alive and kicking!”
Underneath you, Despair sticks his ears straight back to the top of his skull and bends his hind leg slightly, lifting a hoof from the ground - a clear and undeniable warning to the demon that he’s venturing just a little too close. His rider, in the meantime, shifts his arm forwards as if he only means to adjust his grip on the horse’s reins, but in doing so, he discreetly shields you further behind the sinewy wall of waxen flesh.
Vulgrim - well-practiced in the art of discretion - recognises the act for what it is, and subjects Death to an infuriatingly knowing smirk.
Oblivious to the exchange, yet otherwise leery of the demon, you tip your chin up and eye his jagged fangs.
“Still alive,” you reply, cursing the tremble in your throat, “But it sort of feels like I’m the one being kicked, not the one doing the kicking..” And then, out of sheer adherence to the social graces you were taught, you find yourself asking, “And you? Are you okay? How’s... uh.. business?”
Always quick to fill a pause, Vulgrim has already opened his mouth before the question sinks in and it snaps shut again with an audible ‘click!’
Sly, emerald eyes blink several times in rapid succession until eventually, he seems to regain his composure and surges backwards into the air with a flourish of his hand. “Well, how kind of you to ask!”
And by kind, he means ‘strange.’
“Business is 'sky-rocketing,' as you humans like to say! Souls are flowing, gilt is plentiful, clients are numerous... Ah! These are profitable times to be a merchant! Profitable times indeed!”
Truth be told, Vulgrim could prattle on about his trade until the heat-death of the Universe, and it has been quite some time since he was actually invited to do so. Usually, he only gets five words in before he’s being told his tongue will be forfeit if he doesn’t stop wagging it.
Even now, he can see the Horseman’s eye twitching behind that legendary bone mask while the beast carrying him tosses its wispy mane and paws at the sand under its hooves.
And then, by contrast, there’s you - listening to him with a sort of courteous patience that’s seldom offered to a demon of his rank. There's even a polite - if tentative - smile softening the corners of your lips.
Even his fellow demonic brethren shun the merchant for daring to affiliate with members of a different species.
‘Fools, those demons. The lot of them,’ he muses disdainfully, ‘Ignorant fools.’
Any reputable merchant worth their salt knows that trade will never flourish in an insular environment.
.... Hmm... Perhaps it doesn’t bode well for him that the only creature willing to show him some due respect is a human.
‘But,’ he supposes, curling a long, hooked claw beneath his chin and regarding you thoughtfully, ‘beggars can’t be choosers.’
“Oh! But you mustn't get me started,” he laments aloud, “Why, I'll be rambling on and on about myself and my business until nightfall. And then where will we be?”
“That's all right,” you shrug, nonchalant and deferential, “I bet you must see amazing worlds and meet all kinds of people. Honestly, I bet you could tell me some stories that would have me hooked for hours.”
Another beat or two pass by as Vulgrim's conniving brain attempts to register the positive interaction.
'…. Well!' he blinks, 'This is certainly a nice change of pace from the usual clientele!' Indulging in a chuckle, Vulgrim turns his head coyly to the side and flashes a fanged grin down at you. “Ahah! I admit, I can't refute your astute assumption,” he says, “You'll be hard-pressed to find a merchant as well-travelled as I.”
He's interrupted by Death snorting brusquely through his nose.
“Actually...” you start, turning a little bashful yourself, “That's kind of related to the favour I wanted to ask you.”
The merchant drags his glare off the Horseman to peer at you quizzically, cocking his horned head and humming a note that drips more with intrigue than suspicion. “Oh?”
To your rear, Death echoes the very same sentiment with a stunned, “Oh?”
“Yes! You see, er...” Tapping your fingertips together, you lower your chin and look up at Vulgrim from beneath your eyelashes. “You say you're well-travelled. And we met you in the Forge Lands.”
The demon shares a tentative glance with the glowering Nephilim before turning to face you once more, slowly uttering, “Yes~?”
“And now, you're here!” you point out, “And I just thought... well, I mean... Mm, hang on-”
Restless, you swing your leg over the saddle and try to slip out of it backwards, only to have your efforts thwarted by long, calloused fingers that wind themselves into the back of your top and bunch the material up inside a closed fist, keeping you from dropping any further.
“And where do you think you're going in such a hurry?” Death growls, hoisting you back up and plopping you down in front of him again.
Affronted, you crane your neck around to scowl at the Horseman whilst Vulgrim's gaze flicks between the two of you curiously.
“You keep doing that, you're going to stretch out my only top,” you gripe, “And I was going to ask him a question from the ground. Seemed polite.”
“Questions can be asked from the saddle of a horse,” Death retorts smartly, using his calloused palm to absently smooth out the back of your rumpled top.
You squint up at him as if he's a particularly tricky brain teaser and you haven't yet worked out how to solve him.
“What's got your dander up? You're the one who said Vulgrim's not going to kill me. What gives?”
Using his own words against him? You're starting to sound like Strife.
Despising that you raise a valid point, and all too aware that he's being a little overprotective, Death concedes, flippantly grouching, “Tch... Just ask your favour so that we can be on our way.”
It probably isn't wise to roll your eyes at a Horseman of the Apocalypse, but you've done worse already. Ignoring his resulting scowl, you twist yourself in the saddle to face your amused audience.
“Trouble in paradise?” Vulgrim goads, drawing the Nephilim's throaty growl.
“Ha, no,” you pause to press your lips together and hold onto your smile, “No, I just wanted to ask.. those, er... portal, things you came out of?” Lifting an arm, you point towards his hollow.
Vulgrim turns to follow your gaze, then spins to face you again, his eyes squinted, now rife with suspicion. “Serpent Holes?” he corrects you cautiously, “What of them?”
“You had one in the Forge Lands. That's how you got here, isn't it? You can travel between the realms?”
“I can!” he replies with a little pride now, raising a crooked hand to inspect his claws, “Why do you ask?”
Fidgeting uncomfortably with a chip on your own fingernail, you hope that Death won't take offence to your next question. “I... well, would it be okay if... you could let me use your portal to get back to the Forge Lands?”
There's no obvious sign that Death cares either way about your request. In fact, strangely, it seems Despair is the one who has the most to say about it.
The pallid horse suddenly jerks his head back and stamps his front hooves on the ground, snorting raggedly through his cavity of a nose.
"Hey, steady!" you blurt instinctively. You're so distracted by laying your hand on the beast's hairless neck and asking him what's wrong that you don't pay attention to his rider at your back.
Death's body has locked up tight like a steel rod, and his eyebrows give the barest of twitches before he remembers to keep his expression neutral.
'Get a hold of yourself,' he growls to both himself and Despair, who had almost certainly reacted so impulsively thanks to his rider's own, inner turmoil.
Death thinks of Absalom – Corruption – and of the threat it had made against you.
Admittedly, he hadn't even considered that Vulgrim's portal network could be used to send you back to the Forge Lands... Feasibly, yes, he could let you return to be with the makers. But there's one thought that stays him... one small, nagging thought.
What if he lets you go, and Corruption decides to strike?
What a selfish idea, that the Horseman wants to keep you. What a human idea.
The makers, though certainly capable, are no match against whatever terrible power Absalom has accrued.
Death's former brother had been right about one thing...
Without Eideard, the village of Tri-Stone is more vulnerable than ever. If Corruption really does intend to make a target of you, it could not only put you in peril, but Karn and the others as well.
They can't protect you.
But Death?
Death can.
In another blink, he's made up his mind, and as he does, Despair calms beneath him, shaking out his spectral mane and snorting the last of his agitation.
Whilst you're distracted leaning over the saddle-horn to give the horse a consoling pat on his neck, Death shoots a glare over at Vulgrim, finding him already staring back.
Without uttering a single word, Death gives the demon a tiny, near imperceptible shake of his head.
Vulgrim's eyes sparkle with boundless intrigue, but he must have received the Horseman's silent message, because by the time you turn to him once again, that slimy, conniving grin gives nothing away but his typical depravity.
“Oh, a thousand apologies, my dear,” he croons, saccharine sweet, “It would be my great honour to grant you the use of these Serpent Holes. Why, I would whisk you right down to Earth itself, if I could. Ah, but alas, they are simply not... calibrated to accommodate your species.”
“Cal... calibrated?” you parrot, scrunching up your nose and letting disappointment extinguish the spark of hope that had ignited in your chest.
For a reason unbeknownst to him, Vulgrim catches himself wincing at the look on your face. “Oh, yes... You see, there are countless Serpent Holes all over the Earth. Hidden in plain sight. Why – one can only imagine the chaos that would happen if humans were to step into a portal by accident and end up getting whisked away into the ether!”
Death watches you lower your head dejectedly, and he feels the barest twinge of remorse before he snuffs it out, reminding himself that you're safer with a Nephilim watching your back.
Vulgrim, meanwhile, is having something of a crisis of his own.
“Oh,” you croak, “I... okay. That makes sense.” You pause to look up and offer him a genuine, if sad smile. “Thanks anyway.”
The demon's grin falters and he lifts his claws to scratch absently at his chest. 'That's odd,' he muses, cocking a brow and regarding your expression closely. You aren't angry with him? Even though he didn't give you what you want...
He hovers there awkwardly, his mouth – which under normal circumstances can run a mile a minute – works up and down without saying a word. He keeps waiting for the affront. For the insult.
But it never arrives.
Instead, you're thanking him? For... not helping you?
Vulgrim's wings flutter, perplexed, especially when he hears himself say, “Perhaps there is... something else I can offer you?”
If he had less tact, he'd slap a hand across his toothy mouth and curse himself to Heaven and back. Why did he say that? What possessed him!? And why doesn't he hate the ray of disgusting hope that blooms over your face like a sunburst.
Wringing your hands, you hesitantly ask, “Could you... maybe send a message, instead?”
And just like that, the demon's lips curl over his fangs and he shoots you a dirty look. “I am not a messenger pigeon.”
“.... Please?” you squeeze out, imploring, “Just to tell the makers that me and Death are okay. If you're going that way.”
Defensive, Vulgrim cross his arms and drums his long, black claws against a bicep, his eyes cast to the wall over your head.
The 'please' is... a welcome touch, he's forced to admit...
'Ugh. Lucifer take me.'
Just this once...
“Feh,” the demon gripes audibly, “I suppose I could... if you were to make it worth my while.”
Death narrows his eyes at the demon, who catches the glance and throws his arms up, squawking, “What? I'm not running a charity here, Horseman! Even demons have to make a living.”
“But..." Worrying at your bottom lip, you turn your palms skyward and say, "I'm not sure I have anything I could give you...”
Before Vulgrim can make a snide remark, Death grumbles under his breath and reaches down, flipping open the lid of a pouch that dangles from his hip. “What'll it set me back, demon?”
At once, you whirl around in the saddle and start to protest. “Oh, Death – No. You don't have to-”
Vulgrim however, has already caught the sound of something doubtlessly shiny clinking around inside the leather pouch and his lips split apart to reveal that wide, characteristic grin. “How generous of you, Horseman. But as I said, I'm not running a charity.”
“A pity the same can't be said about running your mouth,” Death quips, “How much?”
Green eyes glint hungrily in the cavern's dim light.
“One thousand gilt.”
Death only just manages not to utter an expletive. His hands grow still inside the pouch and he snaps his eyes up to Vulgrim, incredulously spitting, “A thousand. For a message?”
Unapologetic, the merchant replies, “Delivering messages is a most hazardous occupation. You're asking a demon to enter maker territory claiming to have news of their precious human?” He shudders, bandaged wings quivering. “I'd very much like to make sure I can afford the potions it'll take to heal me after that visit.”
“Hazard pay,” you intone.
The demon spares you an approving wink and echoes, “Hazard pay.”
“Death, it's okay,” you stretch your hand back to place it over the top of his, “I'm not asking you to spend your money on me. Come on, maybe if we run into Ostegoth again, I can ask him to deliver the message.”
From the corner of an eye, you see Vulgrim visibly recoil as if you'd just slapped him.
“Oste-Ostegoth!?” he all but screeches, puffing up like an indignant, winged cat, “That goat! That.. that poacher!?”
“Mm, perhaps you're right,” Death says to you, pointedly snapping the pouch shut and ignoring the merchant spitting brimstone behind him, “No harm in shopping around, is there?”
After a soft nudge from the Horseman's heel, Despair starts to walk forwards up the tunnel's slope, keeping his head raised to affix one, bulging eye on the demon behind him.
“Fine! Fine! Wait!” Vulgrim calls out, flitting after you until he's hovering along at Despair's side. The demon's grin is barely present, more of a strained grimace that pulls at his lips and distorts his craggy features. “You two are quite the discerning customers,” he laughs through clenched fangs, “Very well. Let it never be said that I am a miserly merchant... Four hundred gilt.”
Unconcerned, Death lifts his should in a shrug. “Zero. Ostegoth seemed the helpful sort.”
Vulgrim stops in mid air as if the Horseman's words had stuck him fast. Then, issuing a growl that raises the hairs on your arms, the demon gives his wings a single, powerful thrust and he surges right back up to Despair's side, hovering over you like a simmering pot, barely keeping his irritation from boiling over.
Despair tosses his head back at the demon's proximity, but doesn't otherwise break his stride, electing to keep his ears pinned back unhappily.
“Very. Well,” the merchant spits out from between his gritted fangs, “You drive... an impossible bargain, Horseman. But...” Cutting himself off, Vulgrim makes a noticeable effort to unclench his jaw and force his lips to quirk up at their corners. You watch the change with disturbed curiosity.
“As a mark of my astounding generosity,” he sneers, “I will deliver your message... for... eugh.. for...”
Patiently, you and Death regard the demon as he hunches his shoulders up and works his jaw in several, tight circles, as though he's chewing something particularly unpalatable before at last, he spits out, “For free....” The word sits like poison on his tongue.
Your expression brightens at once and you perk up in the saddle. “Really?!”
Though he looks as if he's rather pull out his own teeth, Vulgrim hangs his head and nods, offering up a weak sigh. “Consider it, ah... recompense, for what my ilk did to yours..”
If Death had less restraint, he'd let his jaw fall to the ashy ground by Despair's hooves. The horse himself feeds off his rider's shock and draws to an abrupt standstill.
Your reaction, however, is far less subdued.
Your cheeks promptly lift around the most dazzling smile, and before Vulgrim can recoil, you take everyone off guard by throwing yourself sideways and slinging your arms around his leathery neck, propping your upper body against his to keep yourself situated in the saddle.
“Thank you, Vulgrim!”
“GAH! Wha-! What!?-” he squawks, lurching backwards and dragging you a few inches away from your seat before Death has the wherewithal to brace a hand on your knee, anchoring you safely in place, and if his rawboned fingers curl a little too harshly around a fistful of your skirt, well, you hardly seem to notice in the moment.
Death's eyes burn like wildfires within the darkness of his mask's sockets and they flick very pointedly to your arms that are still looped around Vulgrim's neck.
You have forgotten, it seems, in a single moment of sheer, blissful gratitude, that you are very much a human, and Vulgrim is still very much a demon.
And here you are, draping yourself over him as if you're greeting an old friend.
The merchant, for his part, has gone utterly still in an aborted retreat, his chin tipped away from you and his long, clawed hands held up in the air, hovering apprehensively over your shoulders as if he expects you to spontaneously explode.
“Horseman!” he hisses urgently from the side of his mouth, “Horseman! What.. what is she doing?”
“I think the better question is, what does she think she's doing,” Death grumbles, and without any further preamble, he slides his forearm around your waist and gives a rough tug, wrenching you away from Vulgrim so viciously that your arms are torn from the demon's neck and you let out a cry of alarm, thrust back into the saddle with a painful jolt to your rump.
A quick glance down reveals the Nephilim's enormous palm is still splayed out across your belly. At once, your brows snap together and you twist your neck about to glare up into the sockets of Death's mask, placing both of your hands on his wrist and attempting to shove him off you. "Uh, what the heck was that for?"
The Horseman's fingers only clench tighter to your stomach, utterly immoveable. “You," he bristles, glaring hard at the merchant over your head, "were embracing a demon.”
Dumbfounded by his animosity, you flick a glance over at the motionless Vuglrim before turning to face Death again, exclaiming, “So?”
He scoffs. “So? So, you don't touch a demon like that. Nobody in their right mind would embrace a demon.”
“I was just saying 'thanks,” you argue.
“You can show gratitude without draping yourself all over him!” Death rebukes, swiftly cutting off the offended retort you try to hit him with, “Not even demons hug other demons. It just isn't... it isn't done.”
It takes you another few seconds, but eventually, something clicks and it begins to dawn on you that you've perhaps just done something irrevocably foolish. “Oh...” you wince, peeking up at Vulgrim, “Oh dear... Did I just commit some kind of demon faux-pas?”
He doesn't respond for a few, terse seconds, but just when you think you might have sent the demon into some kind of cardiac arrest, he gives his horned head a hard shake and lifts an arm up to scratch idly at the base of his neck, exclaiming, “No! No.. It's just... That manner of, ahem, affection, it's... well, it's one of the... peculiarities of human nature that hasn't transitioned over to my species just yet.”
“Oh, I... Sorry..”
A decidedly awkward hush settles over the tunnel, wrapping you all up in its uncomfortable warmth, or perhaps that's just the embarrassment creeping up your neck.
“I... had heard that you humans were affectionate little creatures but...” Vulgrim trails off with a shudder, giving his shoulders a stiff shrug as if he's trying to dislodge the lingering sensation of your skin on his.
“Never imagined you'd be on the receiving end, did you?” Death huffs.
"Not in this lifetime," he concurs, "Not even in the next. But it is rather a comfort to know that even an old demon like me can continue to be surprised. Keeps me on my toes."
“Ahem, If I'm not mistaken,” Death turns his attention down, nudging you in the back with his knuckles, “You were about to ask him to deliver you a message?”
All at once, the demon beside you springs back to his old self, as if he's overcompensating for his brief stint of shock. “Ah, yes,” he clears his throat, dipping his horns down at you indicatively, the past minute forgotten, for now, “Tell me, what am I to relay to your prodigious protectors...?”
They might be able to overcome their embarrassment easy as winking, but you're still reeling from the realisation that you just threw your arms around the neck of a demon who had, not so long ago, offered to buy your soul from Death, and you can't imagine it was for any reason. Still, recognising that this isn't an opportunity that'll last forever, you rub at your elbow and mull over an answer for only a moment before raising your eyes to Vulgrim and shyly start, “Tell them.... I think first, tell them that Death and I are okay. But tell them not to come near the Tree of Life, whatever they do!” you add urgently, “Corruption is still inside it.”
“Very well,” he dips his head in a facsimile of a bow, “Anything else?”
Without question, of course there's something else. “Please, when you see Karn... Will you tell him I'm sorry?" Your hands clasp together, squeezing each other firmly enough that they shake. "I'm so sorry. I didn't want to leave, but I didn't have any choice -” You fail to notice the downcast look Death aims at the ground behind you. “- And, tell him, I'm going to find a way back to him, somehow...”
Vulgrim stares down at you for an inordinately lengthy minute, his crooked features askew, evidently taken aback. At last, he lets out a little chuff and announces, "Goodness, such heartfelt sentiments! You've only known those makers for a few days, surely!"
"What can I say," you shrug, scratching sheepishly at the back of your head, "They're a likeable bunch."
"Debatable," Death mutters under his breath.
"If I can like you, I can like anybody."
The Horseman has to employ a fair amount of willpower to keep his eyes from growing wide. Instead, he thrust a narrow glare onto Vulgrim, decided that you've wasted enough time entertaining the grinning merchant for one evening. "Now that that unpleasantness is settled," he grouses, "perhaps we can finally be on our way?"
Without waiting for a response, he pushes Despair straight into a trot and the horse is only too eager to comply, kicking up his hooves and carrying you away from the merchant at a brisk pace.
“Bye, Vulgrim!” you call, turning to cast a wave back at the rapidly shrinking demon, this time without so much weight pressing down upon your weary shoulders.
Left behind, Vulgrim doesn't realise that he's raised his own hand to mimic your wave. “Farewell, my fetching little friend!” he returns, “Until we meet again, mind yourselves out there among the dead!”
Death gives Despair's flank another squeeze, coaxing the horse into a loping canter that kicks up sand and ash in the wake of his pounding hooves.
Once you've rounded the gentle curve of the tunnel, Vulgrim's waving hand slows to a stop, hovering aimlessly in the air next to his horns.
“Sweet little thing,” he sighs ruefully, “Easy pickings.”
There's no doubt about it, in a wretched place like this, you'll be chewed up and spat back out in three seconds flat if the Horseman takes his eyes off you.
There are very few things the dead despise more than to be reminded of what they lack. A heartbeat. Warmth. Everything they'd taken for granted when they were alive...
At last, Vulgrim notices his elevated hand and he balks in surprise, wrenching it back down to its rightful place at his side.
"Hell's breath," he grouches moodily, dragging his dark talons down the length of his face, "What in the Nine Circles was that?"
-------------------
“That was nice of him.”
Your statement has Death scoffing obnoxiously behind his mask.
“Nice,” he spits, twitching at Despair's reins until the horse slows to a brisk trot. “Nice' and 'Vulgrim' are on the opposite ends of a spectrum. Those two words are antonyms of one another. You might as well claim that Valus is a chatterbox.”
“He said he'd deliver my message for nothing, Death. That's a nice thing to do.”
Grumbling, the Horseman raises his eyes to the tunnel's gargantuan exit, and the rusted, ancient portcullis that hangs from above like a set of serrated teeth, ready to chomp down on whatever might deign to pass underneath. “Whether the demon actually makes good on his word remains to be seen,” he says dubiously.
Humming in thought, you reply, “I think he will.”
“How can you be so certain?”
Offering your palms to the sky, you tip your shoulders back in a casual shrug. “I don't know. He just seemed like he was being genuine.
You instantly feel the Horseman's stomach jump as he barks out a sharp laugh. “Ha!” he exclaims, “Oh, you are a prize sap, human.”
“And you're a cynic,” you throw back, “Maybe he'll surprise you.”
Death's snort tells you exactly what he thinks before he even opens his mouth to refute you. “Yes, and maybe I'll sprout feathers and a halo and start singing from holy scriptures,” the Horseman drawls in a superior tone. Beneath him, Despair blows a rough snort of his own through the cavity in his nose, as if to concur with his rider's skepticism.
Squinting against the pale daylight that bleeds into the tunnel from ahead, your trio passes under the portcullis. Ash gives way to dark, unforgiving stone under Despair's hooves, and together, you emerge out onto a narrow plateau of rock, barely a dozen metres across at its widest point. The plateau continues to rise in a gentle slope and tapers to a sharp point up ahead of you, the end of the road, the summit, and the edge of a sheer and deadly drop.
“We're here,” Death murmurs, drawing his steed to a halt, “Serpent's Peak.”
From way up here on top of the cragged hill, you can only see the sky stretched out in front of you, green as sickness and as boundless as space itself. Halfway up the plateau however, your eye is drawn by a deliberate piece of architecture, namely a stilted arch, hewn from the same stone it stands upon. And hanging from the keystone on a creaking chain that's about as thick as your own calf, is what looks to be a sizeable, cylindrical bell.
“Now what do we do?” you ask, craning your neck around to watch Death as he slides gracefully from the saddle.
“Now-” The Horseman grunts as he lands. “- We summon the Eternal Throne.”
You're about to hop down yourself when Death surprises you by reaching his arms up in your direction and falling still, expectant and waiting.
Your jaw starts to creak open, but you're quick to slam it shut. No sense looking a gift Horseman in the mouth, as it were. So, slinging a leg over the seat, you begin to slip off forwards, trusting that he'll catch you, and almost at once, rough hands - coarsened by time and exertion - slide around your hips, prompting you to brace your own palms on the Horseman's robust biceps.
Grateful for the lift, you aim a sunny grin down at the Nephilim as he hoists you from the saddle and lowers you gently to the ground without even a quiver of effort.
“Thanks,” you chirrup, withdrawing your hands and brushing down your rumpled skirt.
Death's only response is a bored hum of acknowledgement.
Turning to Despair, you reach out and scratch at the underside of his leathery jaw, adding, “And thank you, handsome. I guess you aren't coming to court with us.”
“Sadly,” Death remarks, “The Eternal Throne isn't so easily accessed by hoof.”
Heaving out a ghostly sigh of contentment, the horse's shoulder slouches and he stretches his neck out to give you better access.
“Have you no dignity?” Death gripes at him, getting little more than a brief, heavy-lidded glance in response.
Laughing lightly, you give the horse a departing tap on his nasal ridge before you pivot on a heel and trail after Death as he begins to make his way towards the huge, iron bell that hands from its stony arch near the apex of the slope.
Raising a fist into the air, the Horseman utters his silent command, and in a whirling maelstrom of sickly, green smog, Despair vanishes with a toss of his head, cast back to wherever he goes when he isn't ferrying you and his rider all over the realm.
“Whatever happened to you being afraid of him?” Death inquires, marching assuredly towards the apex of Serpent's Peak, “Fear is the exact response his presence is intended to provoke.”
You give it a moment's thought before lifting one shoulder in a shrug. “Well, yeah, I mean, you were both utterly terrifying, at first-”
Dropping his brows into a dark frown, Death whispers to himself, “...At first?”
“-But it's hard to carry on being scared of someone who seems so keen on keeping me alive.”
“Is that where I'm going wrong?” he huffs, “If I stop saving your life, you'll go back to being afraid of me? That doesn't sound so terrible. You were far more biddable when I struck fear into your heart.”
Aiming a smirk at him from the corner of your mouth, you retort, “Sure thing, tough guy. Say, by the by, thanks for helping me down from your horse so I didn't hurt myself jumping off.”
The side-eye he gives you in return for your cheek burns as hot as an imploding star.
Seconds later, the pair of you draw up just in front of the bell. As you approach you crane your neck back, gaping up at the immense, stone cylinder before you when all of a sudden, you feel a chilly palm catch you in the naval, jarring you to a halt.
Dropping your gaze to your boots, you finally notice the deep, dark hole sitting in the ground just in front of you, a perfect, circular pit that cuts straight down through the mountain, smooth-sided like a borehole, or a well.
“Odd place to draw water from,” you observe, fists alighting on your hips.
The Horseman's hand slides off your belly, and he casts his eye over the bell, then down into the hole. “This particular pit,” he murmurs, “Serves a different purpose.”
“What do you mean?”
Stepping back, Death continues to consider the well for a time, his eyes narrowed to sharp slits.
For several, dragging seconds, only the wind can be heard howling its lonely song across the desert whilst you regard the Horseman curiously.
Without warning, one of his hands shoots down and wraps around the handle of his scythe, drawing it from its holster.
“Stand back,” he tells you.
Blinking owlishly at him, you spare a glance first at the bell, and then you drag your gaze over to Death, your brows knitted together in bafflement. “Uh, it's a bell,” you deadpan, “You're ringing a bell. How is that so dangerous that I need to stand back?”
“... Ringing a bell?” the Horseman utters snidely as he plants one boot in the sand at his back and lowers his torso, poised to strike, “Ringing a bell is for those who drop in for tea and a friendly chat. Legates and bootlickers who wish to curry favour ring the bell. I am not ringing a bell.”
With a weary shake of your head, you draw out a sigh and ask, “Well, what are you doing, then?”
Death's scorching eyes gleam with intense focus and he draws his lips back to expose his teeth, flashing you a sardonic grin that you'll never hope to see beneath his mask.
“I'm getting the King's attention.”
Chapter 21: Chivalry
Summary:
Death has a plan to get you both to the Eternal Throne. He'll just have to commit a little vandalism to do so.
The Reaper sticks around longer than usual...
And a lonely undead tries to play the hero.
Chapter Text
There's a definite air of grace about the Horseman as you watch him swing his scythe behind his back and stretch a hand out in front of himself, as if to guide the oncoming strike.
If you weren't already paying him your rapt and curious attention, you might have missed the subtle shift in his weight, which is all the warning you're given before he suddenly kicks off the ground and launches himself from a standstill into an impressive, flying leap that carries him through the air, straight to the dangling bell.
Sickly-green sunlight glints ominously off his scythe as he hurls his weapon forwards.
Its curved, silver blade hits the side of the bell with a 'clang!'... and then, to your astonishment, slices cleanly through it, like a knife cleaving butter.
You recoil with a jolt, shocked by the unexpected act of vandalism, letting your jaw fall slack as Death follows through on his swing and severs the bell neatly in half, filling the air with an ear-splitting shriek of metal that sets your teeth on edge.
Expertly precise, as usual, the Horseman lands on the far side of the well, rocking forwards on the balls of his feet, while behind him, the bell plunges down into the darkness of the gaping maw it had once hung over proudly, and it's only now that you realise what Death had meant by 'getting the King's attention.'
You barely have time to clamp your hands over your ears before you're all but deafened by an awful cacophony of metal smashing into stone. The solid walls of the well serve to amplify every resounding clang and boom as the bell topples down further and further into the depths of the mountain, ricocheting endlessly off each surface it meets in its doomed descent.
“Jee-sus!” you exclaim.
Even with your palms squashed against your ears and blocking out most of the racket, you can still hear it plainly ringing out across the desert, and you can certainly feel every clamorous thud reverberating in your chest like a second heartbeat.
Several, nerve-wracking moments pass you by, and as they do, the bell sinks deeper into the mountainside, so deep that it begins to take the sound of clanging away with it. Little by little, the echoes ring out, growing softer and softer until at last, you feel that it's safe to pull your hands away from your ears without having to worry about going deaf.
The Horseman, you note, has taken no such measures to protect his hearing.
Allowing your arms to flop back against your sides, you gape openly at the swinging piece of metal that had managed to survive Death's attack, sadly nothing more than a useless hunk of scrap now that its clapper has been lost to the well underneath it.
With deliberate stiffness, you crank your neck around to shoot the Horseman an incredulous glare, squeezing your brows together reproachfully. “What... the Hell, Death?” you demand.
Evidently pleased with himself, the Horseman merely lets out a dismissive huff as he straightens up and holsters his scythe, twisting around to watch you stagger over to him. “Hmph, impressed?”
“Wh- Impressed!?” you exclaim shrilly, “What, that you just destroyed their bell? No! That- that's property damage! How is anyone else meant to use it now?”
You can't see the eyebrow sliding up his forehead, but you just know it's making the trek.
Nonplussed, the Horseman shrugs one of his bulky shoulders, offering you little more than a lazy hum. “I don't see how that's any of my concern.”
“Well, I-I mean, it's just common courtesy, isn't it?” you retort, carding shaky fingers through your hair and staring at what's left of the bell, “To not break things that other people might need?”
“... Ah, of course.” Sagely, Death's head bobs up and down. But before you can wonder if you've actually gotten him to see the error of his ways, he adds, “I forget you're a bleeding heart.”
Mildly affronted, you jab a finger at him and retort, “Yeah? Well you're a vandal.”
The old Nephilim makes a great show of pondering over your accusation for a moment before he tips his head in acquiescence. “Guilty as charged, I'm afraid.” Turning towards the well, he admires his handiwork, continuing on, “I've no doubt that those who come after us, if they're determined enough, will find other ways of reaching the Eternal Throne... Ah. Speaking of which...”
You regard him curiously as he tosses a glance towards the summit of Serpent's Peak, but that curiosity soon turns to apprehension once you realise that he's staring over your head, at something far off in the distant sky.
There's a decided reluctance to the way you turn yourself about, peering first over your shoulder at the foggy mire beyond the mountain before the rest of your body follows suit.
You almost wish you'd never looked.
Something... impossible is drifting towards you through the thin layer of clouds.
Raising a hand to shield your eyes from the light, you squint at a colossal silhouette that continues to grow larger and larger against a murky horizon.
“What... in god's name....? you breathe, only to leap right out of your skin when the sky is suddenly torn open by a distant but strident roar, as loud and as terrible as the trumpets of Hell. In the next second, the shape bursts through the low clouds, and all at once, you drop your arm down to sway uselessly at your side, overcome with disbelief and a profound sense of looming dread.
There's no keeping a lid on the fervent gasp that escapes your throat.
Sailing towards Serpent's Peak like a leviathan surging forth through the deep, is a vast and sinister ship, one that's unlike any you've ever seen on the oceans back home on Earth.
There are no sails to speak of, no tattered canvas to catch the wind that would carry the tremendous structure across the desert sky. Evidently, it has no need of sails, because far more terrifying than the dreadnought itself, are the titanic, eldritch creatures that tow it along.
You're barely aware of Death's presence as he drifts up beside you, too gobsmacked by the sight of the two, colossal serpents coiling through the sky. Like something out of myth and legend, they stretch out endlessly over the desert, half a kilometre long from nose to tail at least. Their pale, grey scales shimmer dully under the sun as they wind and slither their way towards the mountaintop. The softer flesh on their bellies however, has rotted away in places, leaving you to gape, aghast, at the display of gargantuan ribs poking forth, neither blood nor sinew surrounding the bones as it should on any creature that considers itself 'alive.'
Through their broad, serpentine skulls, a pair of pronged anchors have been cruelly thrust, and it's by those anchors that the serpents are secured to the flying ship behind them, dragging it along on chains as thick as two storey houses.
Their very existence, both ship and serpents, should be utterly impossible, even in spite of all the impossible things you've already borne witness to in the last few days. And yet, here they are, cutting towards Serpent's Peak like sharks through the sea, their haunting screeches so loud as to send tremors rumbling through the ground beneath your feet.
Your brain - ill-equipped to process the magnitude of such an illogical occurrence – takes a long moment to kick itself back into a functional gear. You blink hard, in an attempt to clear your vision, because surely, surely, regardless of everything you've seen so far, surely this has to be a figment of your imagination, brought on by a lack of rest and the grief of leaving the makers behind.
Surely, this can't be real.
There has to be a limit to what the human mind can accept as reality.
All of a sudden, your world tilts precariously to one side, though you don't register that it's your own dizziness until a chilly palm is clapping down on your shoulder and jostling you upright again.
“Now is hardly the time for an impromptu nap,” Death barks, a note of urgency to his voice that instantly puts you on edge. With his steadying hand still affixed to your shoulder, you loll your head up to find the Horseman aiming a glare back down the slope of Serpent's Peak, his jaw rigidly set. “We've got company...”
... Words that don't instil much confidence in you.
Shaking off any lingering traces of vertigo, you swivel about on your heel and follow the Horseman's eye, past the broken bell to the entrance of the tunnel you'd emerged from earlier. In the gloom beyond, something is beginning to stir.
“Oh good,” you hiss flatly, “That bell was multipurpose! Not only does it summon flying dragon snakes, it also summons everything within a thirty mile radius.”
Your remark surprises a soft snort of laughter out of the Horseman. Throwing you a sideways glance, he retorts,“I think you might be exaggerating, but your sarcasm is noted. You've been spending far too much time in my company, it seems.”
Any further cynicism is sapped out of you once you spot the eerie, pallid glow that blooms slowly inside the tunnel, illuminating the silhouette of a monstrous figure whose features are still too entrenched in shadow to properly make anything out.
You see the eyes first – wispy balls of electric-blue magic swirl to life about eight feet off the ground, burning hatefully out at you from the tunnel.
“Death?” you breathe, all semblance of jest gone from your tone as you lean closer to his side, “What is that?”
The Horseman's glare sharpens, one of his hands sliding down to the hilt of his scythe. He can sense a soul in there somewhere, buried deep underneath ancient bones and rusty, ramshackle armour. But it is angry. Embittered by its fate yet imbued with enough powerful magic to keep its rotten corpse from falling apart entirely.
There's a lot of dark energy spilling from the tunnel entrance, and Death's hunch as to the species is confirmed when a pair of sweeping, bovine horns emerge from the shadows.
Undead though it may be, this thing had definitely been demonic in life.
Two, cloven hooves kick up dust as they clomp into view, bringing the creature out into the daylight at last.
Your delicate fingertips brush against Death's elbow, seeking safety in his proximity.
“Oh, you have got to be kidding me!” you whimper.
A living skeleton stalks out of the tunnel and flexes the inverted bones of its wings, its glare trained unswervingly on you and the Horseman. It must stand at least twice Death's height, garbed in corroded armour that hangs loosely off its bones.
All the moisture promptly evaporates off your tongue.
Unlike the constructs you encountered back in the makers' realm, this thing doesn't move like it's encumbered by its own weight. All sharp edges and slim, jagged angles, it's emaciated, without even an inch of muscle clinging to its skeletal form, but somehow, you don't doubt that it's formidably powerful. Your assumption is all but confirmed when the Horseman's palm splays out over your abdomen and you're nudged urgently behind him.
His mask twists back up the peak to narrow a calculating glare at the flying fortress that hurtles towards the mountain, but already, the serpents have begun to swing their noses East, aiming for the the darkening, desert sky.
He spits out an old curse when it dawns on him that they're going to pass right on by the peak without slowing.
You seem to have drawn the same conclusion. Nervously shooting rapid glances back and forth between the skeleton and the serpents, you peel your dry lips apart and croak, “A-aren't they going to stop to let us on?”
“Oh, no. That would be accommodating of them,” Death quips dryly, “The serpents are trained to respond to the bell, but nobody ever bothered to train them to stop for embarking visitors.”
Further down the mountain, the skeleton abruptly claps a clawed fist against its sternum, evidently livid that it doesn't have your full attention. Leaning around Death to eye it apprehensively, you address the Horseman, “Doesn't that seem like a bit of an oversight?”
He only offers you a breathy laugh that lacks any trace of humour. “Yes, well, the Lord of Bones notoriously does not like visitors.”
“Oh...” You swallow. “... Bodes well for us then.”
You're interrupted by a hollow roar and the sound of footsteps thundering up the slope towards you. Urged by instinct, you stagger backwards, further from the safety of Death, but more importantly, away from the rapidly approaching undead.
As your hand fumbles clumsily with the hilt of your sword, you come to the realisation that you'll be worse than useless in this fight. Your arms feel like they're made of jelly, reminding you quite suddenly that your brief snooze in Despair's saddle is all the rest you've had since before you entered the Foundry to wake the Guardian.... It's a god damn miracle you're still upright. That, and an unhealthy cocktail of grief, terror and adrenaline has been doing wonders at keeping you awake.
“Death?” you call uncertainly.
The Horseman's hair whips about his mask as he tosses a look at you over his shoulder, scanning the tilt of your brows and the frightened, white-knuckle grip you have around your weapon's hilt.
Strangely, the itch to fight begins ebbing away, dying in his chest.
After casting a final, heated glare at the skeleton, Death heaves a resigned sigh and peels his fingers away from his scythe.
'Fine,' he gripes to himself. Maybe it would be better to let this one go. Grinding his teeth, he spins on a heel and marches right up to you, wrapping his hand securely around your bicep as he passes, tugging you hastily towards the summit.
“Wha- Hey!” you squawk, almost stumbling over your feet before Death hauls you upright again, “A-aren't we going to fight?”
“No time,” he growls, “We need to move or we'll miss our ride.”
“Our...” You trail off, staggering again as you raise your eyes to the serpents bearing down on the mountain. Gulping thickly, you try to catch your breath and ask, “W-what're we doing?”
“I have an idea,” Death says, tipping his chin back to squint up at the crow flying high overhead, “But you're not going to like it...”
Predictably, he feels your arm grow tense beneath his fingers.
Behind you, the rattling bellow of the undead chases after you, though you're slightly more preoccupied by the sheer drop that's drawing dangerously close now, and Death has shown no signs of slowing down, much to your alarm.
Whipping another glance back at the advancing skeleton, your heart lurches to see that it's already galloped past the broken bell, and it's gaining on you both with long, loping strides.
Whatever Death has planned, you don't believe it could be any worse than whatever fate this undead demon has in store for you.
A few metres from the plummetless abyss, Death gives your arm an unexpected yank, wrenching you forwards until you're stumbling along in front of him. Then, before you can even utter a word of confusion, you're promptly hoisted off your feet.
Letting out a startled yelp, you try to instinctively recoil from the ice-cold fingers that slide beneath the hollows of your knees, whilst another equally cold forearm moves across your shoulder blades, lifting you off the ground and crushing you against a solid, sinewy chest.
Just as your mouth drops open to ask Death what on Earth he thinks he's doing, his mask tilts down to look at you, his footfalls slowing, and just like that, you find yourself caught in the Nephilim's intelligent, amber stare.
“Do you trust me?” he calls over the wind rushing by – meant as nothing more than a throwaway comment, something to distract you from what he's about to do.
And yet, there isn't even a breath of hesitation before you hit him squarely with your honest response.
“Yeah? Of course I do!” you tell him, eyeing the Horseman as if he's speaking gibberish, wondering why he'd feel the need to ask. Your trust in him was never in question. He may be abrasive and callous with his words sometimes, he may even annoy you on occasion, but there isn't a doubt in your mind that he knows what he's doing and he wouldn't deliberately do anything to get you killed. Hell, he's saved your life so often now, his namesake is becoming a little ironic.
All you'd like to know is why he's currently speeding towards the cliff edge with you gathered in his encompassing arms.
As you stare back at him expectantly, waiting for him to elaborate, Death is busy suppressing a blink of surprise. Not because you said you trust him – apparently you trust Vulgrim, so your judgement might be a little skewed – but because your reply had come so instantaneously, catching the Horseman off guard. You didn't hesitate to think about it. 'Of course,' you'd said with incredulous conviction, sounding baffled that he'd asked such an absurd question.
You trust him... Readily.
Even his own siblings would probably tease him with a brief pause if he asked them the same.
… But only fools would trust Death completely...
The Nephilim gives his head a brusque shake and tears his eyes from yours to look forwards once again.
“Uh, Death?” you call, straining your neck to look down over the edge of the cliff.
He plants a boot on the very summit, stirring the curiosity of an ancient and powerful presence that begins scratching at the back of his mind, inquiring.
It isn't going to be best pleased with his plan either, but faced with no other choice, the Horseman lets his psyche slip into a dark corner, trusting all of his control to the... other aspect of himself.
“D-Death?” you choke as he starts to tip forwards, “Hey! Death, wait-!”
Curling his arms around you more securely to keep your sudden struggles in check, Death at last kicks off with his heel and launches the pair of you out over the emptiness beyond Serpent's Peak.
In an instant, you cower into the Horseman's chest and let out a shrill scream that's soon torn right out of you as gravity grips you firmly by the stomach, and with a gut-churning tug that steals the air from of your lungs, it drags you down.
Screwing your eyes shut, you shove your face against the Nephilim's pectoral, whilst all around you, Death begins to grow.
Through the terror of your free-fall, you dimly register his hands lengthening against your back, fingertips stretching into thick, ivory claws that wrap all the way around your torso. His chest too expands, and even seems to sink in places, as if all the air and muscle have been suddenly ripped out of him without any prior warning.
Fabric billows around your ears, buffeting against your face until, all of a sudden, the sound of cracking bone cuts sharply through the air and your brain smacks up into the top of your skull when the descent abruptly stops.
Twisting your fingers into a coarse, thin fabric, you wrench your mouth open and suck down a greedy lungful of precious oxygen, trembling with adrenaline from the fall.
For a time, you can't think to do anything except cling to the Horseman for dear life, your backside pressed against a cold, hard surface and your face scrunched up as if you're still waiting for impact with the ground.
Of course, that impact never comes.
A gentle whumph of chilly air hits the crown on your head and startles your eyes open once more. It's vastly different from the wind that whips cruelly past your ears and stings your dry skin.
Acting upon a flash of terror, your gaze shoots down and you gulp loudly at the bottomless drop that still hangs below you. If the desert is down there somewhere, it's hidden well beneath thousands of feet of mist and cloud.
Another gush of cool air washes over you again, and this time, your head snaps up, expecting to find Death staring down at you.
Yet in place of the featureless bone-mask you're so familiar with, you instead find yourself gaping up into the eye-sockets of a colossal, expressive skull that stares back at you from within the shadow of its billowing hood.
“-SHIT!!!”
Like a whip-crack, the beast's head jerks back in response to your strangled shriek, while at the same time, you flatten yourself against the giant palm clasped around your torso, chest heaving with the shock of once again coming face to face with that sinister, fabled figure.
No matter how many times you see it, you just don't think you'll ever get used to the foreboding countenance of the Grim Reaper.
Wings of bone and bandage devoid of any membrane beat slowly through the air behind its head whilst you busy yourself gulping down another, rattling lungful, willing your fingers to unclench themselves from the fabric of your tank top.
“Son of a bitch...” you rasp, splaying a hand out across your chest, “I forgot you could do that. Almost gave me a damn heart attack.” A gushing exhale spills out of your lungs as you sag back into what you now realise is the Reaper's enormous palm.
Stark-white pinpricks of light expand in its dark eye sockets and it ventures its hood forwards again, regarding you attentively with its skull cocked to one side.
Scrubbing a hand down over your haggard face, you try to offer the behemoth a feeble smile. “Hi again... or, hi Death, I guess. I'm... not sure how much of you – of him – is still in there...”
The beast replies with a quiet hiss, clicking its teeth together a few times, which is, sadly, impossible for you to translate. What isn't so difficult to decipher though, is the gentle croon that rumbles through its vertebrae as it gives you a thorough once-over, its eternal grin somehow cracking even wider, like it's pleased to see you, as absurd as the idea is.
Alarmingly, it starts to bend down and moves its staring skull closer to you, which sends you pressing yourself nervously backwards into its fingers, but just then, a sudden darkness falls across you both and cuts the Reaper's advance short.
The indigo hood shoots up, hissing ardently as its free hand raises to curl over your head like a large, bony shield. Your eyes squint through the bars of its fingers, and you very nearly swallow your tongue when you try to suck down a startled gasp too quickly.
The monstrous head of a sky serpent is bearing down on you, and closing in terrifyingly fast.
It's so close that you can see the reflection of the Reaper hovering in one of its milky, white eyes.
A pair of jaws shudders open like two tectonic plates shifting apart, widening further and further until you find yourself staring down a cavernous throat, large enough to swallow a goddamn cruise liner.
You wonder dimly if this is how krill must feel when they see the mouth of a blue whale rushing up to meet them...
Your ensuing scream is drowned out when the air around you gets sucked into that immense maw on the back of an inhale, but just seconds before you can slip between the fangs, your spectral saviour stretches its wings and gives them a single, almighty beat.
Without warning, you're being propelled up through the air so sharply that you fear you must have left your stomach far behind you, along with what remains of your tattered courage. Just in the nick of time, the Reaper sails over the serpent's head, nearly forcing you to bend in half to fit into the claustrophobic space between his palms.
You can feel the serpent's unending mass surge past your legs, like some vast sea monster drifting underneath the feet of a hapless swimmer.
The wind currents drag themselves along in the juggernaut's wake, tugging at your hair and limbs despite the Reaper's iron-clad grip on you, and in fact, you suspect that if it weren't for the bony fingers keeping you squished against a rock-solid sternum, you'd be sucked helplessly along through the air behind the serpent.
Clinging feverishly to the Reaper's buffeting cloak, you stare down over its palm in petrified awe as a massive, scaly spine careens past just below you, undulating through the air with the grace of a snake gliding seamlessly across a pond.
You barely manage to tear your eyes away before the spectre holding you shifts about and points its skull at the swiftly approaching galleon.
The dread that sinks your guts only grows heavier as the structure soars close to you. Its figurehead – a horned, roaring skull - covers its entire bow and bears down on you with an open maw, much like the serpent's, as if the ship itself intends to swallow you into its depths.
Above the screech of the serpents and the groaning of ancient, dilapidated wood, you hear the Reaper's hiss spill through its parted teeth.
It angles itself down towards the bottom of the hull, where chains and wooden pillars hang like stalactites, reminding you more of a castle whose foundations have been ripped haphazardly out of the ground, taking its dungeons with it.
Utterly immobile in Death's monstrous grasp, you can only turn your face into its robes to shield your streaming eyes from the wind as you're swept beneath the bulk of the floating structure.
The dying sunlight is blotted out at once and a shiver rolls up your arms, raising the hair along each limb. It's only sheer curiosity that dares you to risk a tentative squint up at the expanse of wood hurtling over your head, though your eyes are immediately drawn to the Reaper's skull, its hood blasted back by the wind to expose the bleached-white underside of its jaw. Segments of vertebrae flow together seamlessly as it twists its head back and forth, as though searching the underside of the ship's hull for... something.
It isn't long before you discover just what that something is.
With another, powerful snap of wings, the beast shoots into a vertical up-sweep and plunges through a narrow gap, straight into the belly of the flying fortress.
All at once, any light from the outside world is snuffed out.
You exhale a meek cry of alarm as your vision turns black, no longer able to even see the skeletal fingers that flex reassuringly around your torso.
After a moment of shooting through the ship's depths, you grow aware of a dull, green glow emanating from somewhere just behind your head and whip your eyes towards it, your nerves settling just a little when you see one of the Reaper's lanterns swinging about on its hip. Despite the sinister light it casts over the wooden beams that flash past during your ascent, the presence of any light at all is enough to ease your heartbeat back to a less frantic pace.
Only a few seconds of rapid flight ensue before the shaft comes to an abrupt end.
Slowing its pace considerably, the Reaper drifts up through the exit and you find yourself emerging from a hole in the floor of a long, narrow corridor, modestly lit by wall sconces that flicker against the dilapidated walls, throwing out the same, peculiar glow that's cast by Death's lanterns.
The corridor stretches to your left and right, and it's to the left that the Reaper turns, hovering low with its head ducked to avoid scraping its hood on the ceiling beams overhead, a droning murmur reverberating up its spinal column.
Gradually, the skeletal palm hovering above you falls away, sliding beneath the other hand that's cupped under your legs. From your seat on the beast's metacarpals, you risk a peek up into its shabby cloak and find the lights of its eyes already glinting back down at you, glowing brighter when you meet its gaze.
“Um...” You'll admit, being caught under the persistent scrutiny of this sepulchral creature is every bit as haunting as you recall.
Regardless of the knowledge that it's just another form Death sometimes takes, you remain chary of it, eyeing its formidable canines and trying to bravely ignore the talons that prick at the fabric of your skirt.
Before long, the uncomfortable silence starts to weigh heavily on your shoulders and you almost wish this thing could talk like Death, so the onerous quiet might not be so oppressive, though you suppose given a distinct lack of trachea or larynx, you're hoping for the impossible.
Chewing on the inside of your cheek, you lower your eyes and give the Reaper's forefinger a cautious nudge. “You, uh... you can put me down now...”
For a long stretch of further silence, it doesn't move, it merely continues to stare down at you until at last, much to your relief, it tilts its hood to one side and lowers its hands to the wooden floor, unfolding each finger one by one, as if it's unwilling to relinquish you quite so soon.
But before you can depressurise with a sigh, the Reaper's forefinger pauses, his talon pressed lightly against your shirt, just above your hip.
Heart skipping, you remain stone still, your eyes wide as saucers as its malleable eye sockets pinch into a squint and its long claw slides down towards the hem of your top instead.
Perturbed, you start to ask, “What're you-?”
Without any further preamble, the talon twists to hook beneath the fabric and promptly yanks your shirt up to expose your ribs, startling an indignant cry of shock from your lips.
“DEATH!” you shriek, far more mortified than you are afraid. Quick as a flash, you shoot your hands up to grab your top in an effort to wrench it back down. “What the HELL!? Get off!”
You stumble backwards in a rush, pulling yourself free from his wandering claw, but in your haste, a heel catches on the floorboard behind you, and with a yelp, you helplessly topple over onto your back.
Insect-like, the Reaper chitters, advancing on you as its enormous hand creeps forwards, reaching for the hem of your top once more.
You don't know what the Hell its goal is, but you're certainly not about to play ball if it involves having to remove your clothes.
“Death!” you snap this time, kicking out at its extended fingertips despite how your boots only glance harmlessly off the solid bone, “Knock it off! What are you doing!?”
Pulse climbing to a gallop, you flinch when the Reaper issues a guttural growl and darts its other hand forwards to wrap around your kicking leg, pushing the flailing appendage firmly but gently against the ground, keeping you from pulling yourself any further away on trembling arms.
Thinking quickly, you throw your hands stubbornly over your stomach to protect your clothes from his seeking fingers.
You should really have known that the effort would be futile.
For some, insane reason, the Reaper remains steadfastly determined to get at you.
Restraining your leg in one hand, he merely crooks a cold, rigid finger and slips it into the space under your folded arms, pushing them and your shirt up without much meaningful resistance.
Squirming as best you can with your limb trapped, you hastily uncross your arms and place both hands against one of the beast's knuckles, giving it a useless shove, failing to notice that he's only lifted your top up enough to expose your bellybutton, venturing no higher in his cryptic quest.
“Don't!” you gasp, your eyes bulging as the Reaper's giant skull bends down and leans around you, his burning stare fixed like a homing missile on your torso.
You don't manage to catch the whimper that leaves your mouth. Squeezing your eyes shut and cringing sideways, you clench your teeth, mind racing.
Those canines are getting awfully close to your skin...
What if this thing isn't as safe as Death, after all?
What if it's every bit as unpredictable and terrible as it is in the tales humanity tells of the Grim Reaper?
What if-?
Your frenetic thoughts are abruptly cut off by a frigid brush of air licking across your stomach.
Flinging your eyes open again, you throw a glance up at the Reaper's skull.
To your surprise, its eye lights are quivering in their sockets as they flick rapidly up and down your side.
“Wh-aat?” you squeak out, lifting your elbow to peer down at yourself. Perhaps you'll discover what in the world it's so fixated on. “What're you staring... at...?”
Your words grind to a halt.
At last, you realise what its strange behaviour has been about. You'd all but forgotten about the bruise painting its way over your side.
From hip to ribs, your skin is stained a mottled, unsightly yellow and purple, splotched almost black in places where the capillaries are taking longer to heal.
While you can't feel the bruise – 'Thank you Eideard and Muria' – you can certainly see that it looks painful.
“Karkinos...” you recollect softly, furrowing your brow.
A sudden, dangerous growl from the Reaper has your expression opening up in fear and you lift your head to see the massive behemoth positively bristling, rattling the bones of its wings until they creak like old floorboards as it swells beside you, eye lights shrunk into near-nonexistence.
Is it... reacting to the name of the creature who did this to you? Wetting your wind-chapped lips, you whisper, “You... remember this?”
It's white pupils wink back to life and it exhales a churlish grunt through its naval cavity. You can practically hear Death's voice in your ear. 'You really thought I'd forget?' it says flatly.
“Is this why you were so adamant about seeing under my shirt?” you hedge softly, gesturing to the bruise, “Are you.... have you been worrying about me? This whole time?”
You have no way of knowing that, yes, your battle wound has been plaguing the very back of Death's mind ever since you decided to try going toe-to-toe with Karkinos. And the Reaper all but exists at the back of that mind. Everything the Horseman shoves to the recesses are picked up on by his ghastly counterpart. When it emerges, it brings with it the Nephilim's most well-guarded thoughts.
Even if he isn't aware that he's worried about you, he is.
The Reaper, a being of instinct and primal impulse, is not so inclined to hide its concern.
Uttering a low click, it holds your gaze as it closes the gap between its skull and your body to nose gently at the marred skin of your ribs.
All at once, you let out a strangled noise of protest and plant a hand flat against the Reaper's forehead, pushing it away, and this time, it allows itself to be moved by your feeble attempt, sliding its pupils up and staring enraptured at the point of contact.
“Sorry!” you gasp, collecting yourself, “Ticklish.”
The Reaper doesn't know what that means, but it finds itself a little too preoccupied to pay the strange term much attention.
The space where your flesh meets bone has grown warm from your touch...
A contented sigh passes through the gaps in its jaw as it surreptitiously tilts its skull in an attempt to coax a little movement out of your hand, half-listening to your nervous chatter.
“It's really all right though – it doesn't even hurt anymore,” you tell the beast, working your top back down with the hand that isn't currently keeping a gigantic Reaper at bay, “Whatever magic he used on me, Eideard got rid of the pain for good...”
Your throat goes inexplicably tight when you next swallow, and flared nerves sit back a little further as melancholy lays itself on top of them.
With your mind briefly focused elsewhere, you absently drag your palm down the cool bone of Death's cranium, drawing a surprised churr from the entity.
The sound snaps your focus back to the present, away from memories of Eideard, and you blink back tears, staring up at the Reaper with a confused tilt of your brows.
The shadowy figure's chin is tipped down whilst its sockets hang shut languidly in an expression that promptly shatters everything you thought you knew about bone structure.
Your hand still sits on its face, right above the nose bone, between its eyes.
A thoughtful crease appears on your forehead. Gingerly, experimentally, you stroke just the tips of your fingers down the hard edge of the nasal ridge before sweeping them out underneath the skull's eye-socket, taking care that your fingers don't dip inside the hollow.
To your amazement, the bold move doesn't cost you a hand, although you do flinch slightly when the Reaper nudges its face closer to you.
Emboldened, you release a shaky breath and stroke a path back up to its brow bone, burning a trail around the outside of the socket by pressing a little more firmly.
With a lazy blink, its eyes creep open again, and you're struck by how large and luminous the lights inside them have grown as it stares you down.
“Well... I'll be damned,” you muse quietly, shaking your head in disbelief, “You certainly look like the Grim Reaper... But you sure don't act like it.”
You start to wonder... Humanity had at least gotten something right - the skeletal frame, the grinning skull and the tattered, billowing cloak. That wickedly-sharp scythe...
Early humans have to have seen Death, then passed stories of him down through the generations, leaving the twenty-first century with the depiction of a ghastly figure who looms over hospital beds and ferries the newly dead into the afterlife.
But beyond appearances, this fabled creature come to life right in front of you is soundly and steadily bulldozing over any preconceptions you might have had regarding its nature.
“We've been wrong about you, haven't we, Death?” you murmur, exploring the ancient cracks and nicks that decorate its skull with careful fingertips until your hand stops, a fact you're made aware of when the Reaper grumbles impatiently and twitches its head forwards to bump your arm.
“Okay,” you smile to yourself, blowing an amused laugh past your lips, “There's no way you and Death share a brain.”
The creature grunts dismissively, stealing another laugh from you.
You don't notice the contentment gentling its rigid features.
“Speaking of tall, dark and spooky...” You take a daring chance and tap your finger between the brow bones, marvelling at the way tiny cracks appear in the middle of them like wrinkles. “Are you sticking around like this for a bit? Or is Death gonna show his mug anytime soon?”
At the reminder of its dwindling hold over this form, the Reaper's expression falls flat and it utters a petulant huff, blowing the hair off your face.
Not even a being as ancient and powerful as Death can hold this shape forever.
It can sense the other's presence pushing against its own, impatient.
Lamenting its imminent separation from your company, the Reaper begrudgingly pulls its skull back and raises itself away from you where it starts to relinquish control, but before it dematerialises in a flash of murky light, its eye lights flicker to your bare shoulders where they linger on the pink, half-moon notches that mark your delicate skin.
The beast's pupils dim to their dullest hue. It doesn't often let itself know the vinegary sting of regret, but it isn't so stubborn that it'll deny it had hurt you, when all you'd done was give up everything to follow it across the Universe...
As the Reaper's form begins to fold in on itself, wings receding, bones shrinking, it turns its face away, and for the first time in its long, lonely existence, it acknowledges the shame that settles like a lead weight across its shoulders.
“Welcome back,” you call tiredly, watching on from your seat on the floor as Death straightens up and gives his head a shake to clear it of any lingering vestiges of the Reaper's influence.
“Hmph. Technically-” the Horseman grunts as he rolls his shoulders and finally lifts his mask to meet your gaze, “- I never left.”
You give him a teasing grin, slightly quirking one corner of your mouth to retort, “Sure felt like you did. That other guy was actually pleasant company.”
You continue to smile up at him, even when he levels you with a dark glare that almost betrays his offence before he catches himself and resolutely tramps down on the unexpected flare of competitiveness.
Crossing his arms loosely, he instead clicks his tongue, scoffing, “Tch, 'other guy...' There is no 'other guy.' There is only myself, no matter the form I may take.”
“Really?” you press, genuinely intrigued, if a little dubious, “But the other you is so much... Uh....” Trailing off, you bite your lip, avoiding the Horseman's eye.
After a moment, his glare narrows dangerously and he prods, “So much, what?”
“You know... Friendlier.”
There's a long beat of silence before he deigns to flatly repeat, “Friendlier...”
You purse your lips, nodding at him whilst simultaneously bracing yourself for his inevitable rebuttal.
When it arrives, it's just as sardonic as you've come to expect. “... A being of raw, unparalleled magic, so ancient and foreboding that your own species has written scriptures and drawn from its likeness since the Stone Age.... A Reaper. Grim in both appearance and temperament. Harvester of souls....”
“-All right, I think you've made your point,” you say.
“- You're telling me, you think I'm friendly when I take its shape?”
Throwing your arms up helplessly, you heave a great sigh and retort, “I just said it was friendlier than you. Are you saying you think you're friendlier as you are?” You know that'll irk him, and sure enough...
“That is not what I'm saying, and you know it,” he snaps, bristling at the assumption.
“You're right. My mistake,” you acquiesce, “You're Death. You're the least friendly being in existence.”
“Hmm... Better.”
“You're cantankerous and terrifying, and anyone who says otherwise is an idiot.”
“Well, I'm glad to see you're finally coming around.”
The gears in your head start to turn, and for a brief moment, you're taken in by the temptation of mischief. “... Say, this bruise is actually feeling pretty sore,” you grimace, flapping a hand at the spot that had just been under the Reaper's attentive scrutiny, “Can you help me up, please?”
Within seconds, the Horseman has crossed the corridor and bent down onto one knee in front of you, curling his fingers around your forearm and raising it away from your side as his eyes dart up and down, scanning you from head to toe. “How sore?” he demands, slowly standing up again and pulling you gently to your feet.
You're halfway upright when he happens to glance at your face and finally catches sight of the smug grin that you're avidly trying to wrestle back into hiding.
Very gradually, the Horseman's eyes narrow until you find yourself peering up into two slivers of scorching, amber light.
“I suppose you must think you're very clever,” he says icily.
Your smile only widens, stretched by guilt
With a slow, laborious blink, Death draws an unnecessary breath into his shrivelled lungs and lets it all out again in a long, whooshing exhale.
“Well then,” he announces, “Since that's the case...”
And he promptly releases your forearm, sending you thudding back down onto your rear with a short, 'Oof!'
The jolt in your coccyx is worth it though.
Your 'cantankerous' companion skulks off up the corridor like a particularly agitated shade, his shoulders bridling as you try and fail to stifle your laughter. “Ha! Death, wait up! I'm.. I'm sorry!”
“Oh? You don't sound very sorry,” he grumbles over his shoulder, watching you lever yourself up onto your feet.
“I am,” you attest, clearing your throat and taking a deep breath to regain your composure, “I am sorry, but - I couldn't resist a little payback after you threw me off a cliff.”
Death only sighs in exasperation, but he does slow down, allowing you to trot up alongside him before the pair of you continue on along the dark, sloping corridor. Something tells him that he's just inadvertently helped you to prove a point.... Not for the first time, he makes a mental note to never introduce you to his jokester of a brother, Strife...
That is, if the chance to introduce you ever arises.
With a grunt, he shoves aside the dreary thoughts and presses on, noting belatedly that you've drawn a bit closer into his space, eyeing the myriad of skulls that sit in little alcoves along the wall, each of them staring out at you from their hollow, unseeing sockets.
Your jocular mood all but evaporates as you both proceed towards a set of doors at the end of the corridor. Death almost expects to feel glad that your demeanour has shifted so drastically from what it was only moments ago, and yet he can't quite bring himself to do so...
Vexing.
“I thought you'd be used to seeing those,” he remarks instead, jutting the chin of his mask at the skulls. The sconces nailed up on either side of the doors throw out an unearthly, green glow that casts dancing shadows across the silent bones, flickering in black, empty eye sockets as if some semblance of life still lurks within them.
“I don't mind your skull,” you admit distractedly. At your side, Death falters for half a step before he regains his composure. Oblivious, you continue, “God, it's like being in the Paris Catacombs.”
Snorting, he replies, “I've been to those catacombs, and trust me, that place is a paradise compared to some of the labyrinths that stretch beneath this realm.”
You nearly stop in your tracks. “Wait... You've been to Paris?” you gape, suddenly picturing the grim and dour Horseman sporting a beret and posing in front of the Eiffel Tower. The thought puts a smile back on your face in a flash.
Nodding soberly, Death says, “Around half a century back, I found myself down in those tunnels, chasing a rumour that some humans had stumbled upon a gateway into the demon realm.”
“And... and had they?” you ask tentatively.
At last, Death draws to a halt in front of the doors and reaches out to plant his hand against the stone, shooting you a look from the corner of his eye. “Who do you think I heard that rumour from? Humans? Or the agitated demon prince who found a group of humans wandering aimlessly around his domain?”
“Ho~lee shit,” you breathe, stopping beside him, “Did... you manage to get them home?”
He barely catches the embittered laugh that tries to escape between his lips.
Typical... you're always hoping for the best. Even after all you've been through.
Clearing his throat, Death sighs and his eyes grow distant as he stares at the skulls in the wall next to him, all of which seem as though they, like you, are listening with rapt attention.
“No,” he utters solemnly, “By the time I was alerted and rode to the Prince's realm... Well... He assured me that their deaths were at least swift.”
The familiar chill of horror creeps along your spine and curls up behind your ribcage, but you don't know what you thought you'd expected.
The first clue should have been when Death mentioned a 'demon.'
Swallowing thickly, you turn your gaze to the ground just as he turns to peer at you.
You almost wish you hadn't asked.
For a few heart beats, Death stares down at you, his brows slowly creeping together into a curious frown. “This saddens you,” he observes.
Now it's your turn to frown, glancing up at him with a confused hum. “Why wouldn't I be sad? Whoever those people were, they must have been so scared.”
Death's hand slips from the door and he cocks his head, regarding you peculiarly. “But you didn't know them,” he points out, “And it happened a long time ago – ah, by human standards.”
He only realises that, as per usual, he's steered the conversation in an unfavourable direction when your look of confusion darkens to a proper scowl.
“What does it matter if I knew them or not? Or how long ago it happened?” you say, resolute in tone and expression, “I don't think it's a bad thing to be sad about stuff that happened in the past-”
At your words, an unwelcome memory invites itself to the forefront of Death's mind.
A bloody battlefield, a familiar hand reaching out for him, Eden's waters stained crimson with the blood of thousands ...
Distantly, he hears himself ask you, “But what's the point? It won't change what happened.”
“I don't know, Death,” you huff tiredly, no longer scowling at him, but at his sabatons, “Maybe there isn't a point. I don't have the energy to argue with you right now... Maybe being sad is just a waste of time.”
The Horseman's hand twitches at the recollection of Absalom's fingers clinging so desperately to his, his brother's eyes bulging and his mouth twisted up in such a way that betrayed the warrior's fear and pain.
With a sudden viciousness, Death banishes that memory by slamming his palm to the door once again, causing you to jump back in alarm.
“That's because it is a waste of time,” he snarls, “Just as our lingering out here is a waste of time.”
He can feel your uneasy eyes on him.
“Are... are you okay?” you venture, hesitant.
Is he?
Death hasn't given much thought to the Battle of Eden for thousands of years. Why now is the past suddenly creeping up on him?
… He blames it on the discovery of Absa-... of Corruption's apparent survival.
Easing his jaw loose, he mutters, “I'm fine. Just...” He cuts himself off and turns his mask around to face you, clumsily deflecting, “Are you ready? The courtyard lays just beyond these doors.”
You stuff your teeth into your lip, but decide to let it slide, for now. You don't know what part of the conversation had ticked him off, but you're not willing to try and revisit it now, not when he has that look in his eye.
Sparing the door a wary glance, you swallow thickly, nodding all the same. “Uh, yeah. Yeah, I'm ready, I guess.”
The look he gives you is shamelessly dubious, but he seems to lose some of the tension in his shoulders and the rigidity in his neck goes slack.
“Good,” he utters, straightening up a moment later and giving a businesslike cough, “Now, stay close. The King usually keeps more... civilised company than those who roam the desert, but even these undead might not be thrilled to see the living walk among them.”
His warning puts you well and truly on edge, and you obediently press close to his heels, gulping as he shoves at the skull-adorned door. It scrapes open with a scream of its rusty hinges, allowing light and sound to eagerly flood around you and into the corridor.
Squinting against the intrusion, you catch sight of pallid, green clouds rolling by overhead and you realise with a thrill that the door has lead you back outside, where all at once, your ears are met with the clashing of steel and a murmur of conversation carried to you on the wind.
A rotting, wooden staircase lays stretched out before you, leading up towards the noise.
Without hesitation, Death begins to take the steps two at a time, prompting you to jump forwards after him, sticking to the Horseman's back like a persistent burr whilst the doors slam shut behind you.
You can hear fighting up ahead, the crashing of steel on steel, accompanied by a few audible grunts of exertion.
Poking your tongue out to nervously wet your lips, you resist the urge to grab a fistful of Death's cowl, instead kneading your hands into your skirt and pulling at the dirty fabric.
Despite wishing that the staircase might miraculously go on forever, you and Death finally arrive at the top. He strides confidently off the last step whereas you tiptoe after him, your eyes wandering up to take in your surroundings.
You aren't ashamed to say that your jaw slowly falls open at the sight that greets you.
It certainly feels as if you've just emerged onto the deck of a vast ship, one that's been repurposed to serve as the courtyard to an ancient, crumbling fortress. Wooden walls surround the perimeter, high and seemingly impenetrable with various parapets and rickety overhangs backed by doorways that lend semblance to a structure that's more castle than ocean vessel.
A hundred or so yards from you, right at the other end of the courtyard, a squat tower stretches up into the sky, blotting out the light behind it and casting the entire level in its inescapable shadow.
It's a cruel structure, intimidating and cold, but it doesn't hold your awe for long, not when your eyes are drawn down to the figures moving about on the deck ahead of you.
For at the very centre of the courtyard, halfway between you and the tower, is what appears to be a circular arena, similar to Thane's, except this one has a notable lack of the maker's self-carved training dummies.
And scattered about on the wooden circle, standing taller than Death, yet nowhere near the indomitable size of makers, is a group of nonetheless imposing figures. They're pale. Ghastly pale. Paler than Death, and as you draw closer, half hidden behind the Horseman's sinewy torso, you find your tongue has dried up and stuck itself to the roof of your mouth, kept there by rising dread.
Each of them is gleaming with phosphorescence like the little stars you used to stick to your bedroom ceiling.
“Are... are they...?” you croak as quietly as possible in fear that they'll be alerted to your presence, yet you allow the rest of that question die on the tip of your tongue almost as soon as it emerges.
You know what they are.
There's something wholly unsettling to the human mind about seeing dead things move about.
Unwelcome faces sidle into the forefront of your memory. A man in a church graveyard, head tipped back to scream quietly at the sky, his cold, dead eyes incapable of seeing the world around him. You remember the flashes you caught of unmoving shapes in the corner of your vision as you fled through the alleyways and quiet streets. You remember Eideard....
Surrounded by the dead, how can you hope to think of anything else?
You're blinking - a lot - as though each blink might somehow force the scene in front of you to start making sense. But each time your eyelids flutter closed and then open again, the figures in front of you are still corpses. Dead, but animated, just like that skeleton back on Serpent's Peak.
Caught in a daze, you struggle to put one foot in front of the other, trailing after Death as he marches right over to the arena and stops only a few metres from the edge of it. Numbly, you trundle to a halt behind him and tilt your body slightly to the right so you can gape around his side at the cadaverous beings ahead of you.
None of them seem to have noticed your presence yet, which suits you just fine.
Three of the gathered five are all turned away, watching on as the remaining pair stand at the centre of the arena, locked blade to spectral blade.
One is a fair size shorter than the others, but still stands taller than Death by a good, few inches. It's looking away from you so you don't see its face, obscured by a green, moth-eaten cloak that hangs down to the tops of its boots, the edges frayed and worn and turned grey with ash that's collected near the bottom of it.
You don't know why it makes you viscerally jump when the figure suddenly speaks.
“Thought I told you to pass back!” it shouts, voice curt and gruff, its mouth hidden beneath a threadbare hood, “F'I'm comin' back at you from an empty fade, you move this leg-!” He - you assume - pauses to sharply slap the edge of a cracked and whittled katana against his assailant's closest shin, drawing a cry of pain from the larger undead, who immediately stumbles back.
“- into the rear position,” he concludes, 'Less you fancy losin' it, pay attention”
His apparent sparring partner grumbles in a deep, resonant pitch that sends your stomach spiralling into a nosedive. Effectively chastised, the undead rolls a pair of wispy, white eyes over a shoulder pauldron to glance at the others gathered behind him, but he stops short, freezing in place when his haunting gaze suddenly locks with yours.
Sunken sockets burst open wide, as you're certain yours do, but unlike the dead, you have the blood to drain from your face. And drain it does. Quite quickly, as a matter of fact, leaving you several shades paler than you're used to.
“Sir?” he murmurs, his jaw falling open to hang slack, stunned.
“Oi!”
Oblivious, the smaller undead swipes his katana chidingly across the unprotected strip of rotten flesh between his opponant's sabaton and poleyn, causing him to stagger backwards again with yet another grunt of surprise.
“What'd I say about payin' attention?”
“But, Sir!” he sputters, jutting his chin at you, “Look!”
It's too late to duck behind Death. All you can do is gawk in horrified silence as the cloaked figure snaps his head in your direction, subjecting you all at once to the terrible face that lurks beneath his hood.
The visage that gazes upon you is like something out of a nightmare, or something that's just crawled right out of its own grave. Tragically, the ratty cloak and leather bindings do little to obscure his gruesome body.
He looks like a man that's had all of his skin ripped off to leave only meat and bone behind. Just two steps away from being a full-blown skeleton. God... he could almost pass for human if he were alive... Translucent flesh stretches taut across sinew and muscle that prove the undead's strength despite his state of suspended decay.
Adding to your mounting revulsion, you note that his abdomen has all but rotted away entirely, leaving a few strips of tendon clinging to his exposed spine that's somehow still rigid enough to keep his upper half tethered to his hips and legs.
For a second, your eyes flash frantically over the half-dozen swords that hang from various loops on a thick, brown belt. However, there are more blades that haven't found a place in his scabbards, rather, they pierce his flesh in irregular places as if he's been run through several times. The pommel and hilt of a claymore juts out of his left shoulder, its blade buried straight down to be lost inside his emaciated body.
You tell yourself over and over to look away, but morbid curiosity keeps you transfixed.
Two more blades have been stuck through his arms, one in an exposed bicep, whereas the second has been thrust all the way into his wrist to poke out the other side. Both are snapped off halfway down the fuller and left there, like twisted, gleaming trophies of every blow he's survived.
But of all the grisly aspects of his anatomy, it's his face that sinks your stomach and sends a visceral shiver down your spine more potently than anything you've witnessed so far.
Partially shadowed by the hood of his cloak, a bloodcurdling countenance peers out at you. There's no skin to speak of, nor has the thin layer of tissue rotted away completely yet, rendering his face little more than a grinning skull with just the barest covering of muscle to hide the bone underneath.
His lips are long gone, leaving his teeth exposed in a perpetual grin. His nose, too, is nothing more than an empty cavity, sitting in the centre of his face, reminding you plainly of Death's mask.
And oh god... his eyes... or rather, what's left of them.
Gouged by time or nature, his sockets have sunk deep within his head, but glinting inside is a pair of icy-blue lights, each glowing softly from the darkness. They're the only part of him that look arguably alive.
And they're staring right at you, their hue only brightening as his jaw creaks open, causing your guts to churn when the motion shifts the tissue on his cheek, revealing a gaping hole through which you catch an uninterrupted view of his molars and the back of his throat.
He hasn't even acknowledged Death's presence. All he does is stare at you, his hollow eye sockets blown wide, and in a quaking voice - dried and echoing with a ghostly lilt – the undead breathlessly whispers, “...What manner of perilous beauty be this that graces these wretched eyes...?”
The shock of being addressed jars you enough that you barely register the words coming out of his mouth.
A ripple of surprise passes over the other undead gathered around him, and one of them even spares him a strange look, carefully hedging, “Uh, Draven...? Sir?”
But Draven doesn't hear a word.
If his heart hadn't stopped beating over five hundred years ago, he be almost certain that it skips several beats when his eyes meet those of the alluring creature on the other side of the training circle.
He very nearly smacks a palm over his chest in his eagerness to feel that familiar, steady beat he'd almost forgotten about.
It's been a long time. A damn long time since he laid eyes on a woman. A living woman. A living human woman. But... what in the world would you be doing here, in his god-forsaken place? The question only teases his curiosity for a moment before he finds his focus once again ensnared by what's before him.
With a modest short-sword strapped to your hip, you bloom at the centre of the courtyard like an injection of colour in his bleak and desolate world.
Your hair, dishevelled and swept into a mess by the wind, entices his fingers to twitch, compelled by the urge to stroke the strands and find out if they're as soft as he thinks they are.
Reluctantly, his eyes tear themselves from your face and travel down, widening in mounting surprise. Well... You're certainly less... conservative than the women of his time, with a skirt that only just brushes your knees, leaving him with an enticing – if scandalous – view of bare legs. You're not even garbed in a smock, nor a kirtle, just a vest without arms and a generous portion cut from its neckline.
All at once recalling his gentlemanly manners, Draven very firmly snatches his gaze up to your face again when his eyes threaten to linger too long on your body.
Yet no matter where he looks, he finds beauty in you. Not even the fatigue-stained darkness under your eyes can obscure the resplendence of your features.
… Has he died? Again? Has this radiant and soft-skinned temptress come to take him to the paradise that was promised to him as a young man?
Life flows beautifully through your veins, lending colour to your supple skin... if he were to press his rotten ear to your chest, he imagines he might even hear a heart beating softly behind your ribcage.
Transfixed, he barely notices that he's staggered a little closer to you, his legs uncharacteristically weak. His advance, however, is cut off abruptly only seconds later.
A large, grey hand suddenly appears on your chest as if from nowhere and elicits a gasp from your pretty lips as it drags you backwards behind a wall of bristling muscle, snapping Draven from his stupefaction.
Alerted, his head snaps up, almost dislodging the hood,
How he missed the Nephilim standing beside you, Draven is hard-pressed to say. He'd know the Horseman from description alone, even having never met the man himself.
Death's elusive face lays hidden behind a mask of bone with only his eyes on display, and they're affixed scorchingly on the undead, eyelids flared wide in silent warning.
As grim as they come, just like the stories say.
But what could one of the Four be doing here? And with a human, no less?
“Death?” he starts, giving the Horseman's guarded stance a quick once-over, “What're you...?”
His words peter out as a notion occurs to him, a troubling one. In a flash, he takes a closer look at Death to find that he's drawn himself up to stand taller than Draven, but only marginally so. The Blademaster always did boast an anomalous height in life. There was a reason people were willing to rally behind him, after all.
Sensing a challenge, the undead stretches his neck up to catch a glimpse of you over Death's rolling shoulder and finds you staring back at him, your eyes so wide and watery, he has the privilege of seeing every, intricate part of your irises. It doesn't occur to the hot-tempered undead, not for a second, that your fear might not be directed at the Horseman.
Bloodless fingers curl into a fist around the hilt of his favoured longsword.
Of course... The cold, possessive palm on your bosom, your state of undress...
What would a Horseman want with a human?
Draven has an idea.
And he intends to show the the Old One why he's earned his title as Master of Blades.
In one, fluid motion, he draws his sword from its scabbard and slowly swings it out to his side, clasped in loose fingers, arrogantly presenting himself to the Nephilim like an easy target.
“Unhand the maiden, you wretch,” he spits, “I've beaten death once before...” Trailing off, the undead gestures at himself with his free hand and cocks his head, grin sharp and eager to show off in front of the mystery lady. “... And I'll do it again.”
Death, for his part, slides his other brow up to join the first and privately wonders if this undead's brain has rotted away to ash. It would certainly explain his stupidity. Although, he'll admit he's a little impressed by such a bold display of gumption.
“Draven, was it? I'm afraid I have no idea what you're talking about,” he utters coolly, neglecting to even entertain the undead by placing a hand on his scythes. Oozing confidence, he opens his mouth to ask the undead why he'd feel the need to challenge one of the Four, but before he can get a word in edgeways, Draven moves.
In hindsight, Death concedes that he needs to stop underestimating the mundane ones.
In a blink, the undead's sword is whistling through the air at the Horseman's exposed arm, and it's only thanks to his supernaturally honed reflexes that he avoids losing the appendage entirely.
A flick of his wrist frees the scythe from his belt and catches Draven's sword at the apex of its swing. The two blades crash into one another with a clang of metal, orange sparks jumping from the point of impact, and Death is surprised to find that there was real power behind the blow.
He flicks his eyes from Draven's snarling face to the hand he'd almost lost.
'Hmph, War might've called that karma...' he muses.
A gasp alerts him to your proximity.
Two voices simultaneously bark at you to, “Stay back!” and Death shares a look of confusion with Draven for all of a second before the undead's expression contorts to a flinty-eyed glare and he swipes his sword down, sliding it from the end of the scythe with a hideous, metallic screech.
He doesn't give the Horseman a moment to recover.
Flying into action, he starts to press the advantage, rightly understanding that Death's briefest pause is borne of surprise. Each of Draven's strikes are perfectly precise, every step aligned flawlessly.
He fights as well as a seasoned warrior, graceful and well-balanced, but undeniably ferocious, definitely not the novice Death had expected.
“Death?” you exclaim, white-knuckling the grip of Karn's sword as you debate whether you should pull it from its scabbard and try to help.
Your call is lost under the 'shing' of another blow and a triumphant, “HA!” from the undead, who manages to counter one of Death's lazier parries. That's another thing you can't quite wrap your head around. The Horseman seems so... nonplussed by the whole affair. He's blocking every strike with ease, but never once does he move to push an advantage or go on the offence. You've seen Death fight - Gharn. Karkinos. The Corrupted Custodian... He's usually so ruthless, never giving an inch, expertly deadly as his namesake suggests to the point of impatience, as though he can hardly wait for the battle to be over and done with.
But here, duelling an undead? You'd hazard to say he's having fun.
He doesn't exactly seem worried, so, recognising that your involvement might be more of a hinderance than a help, you start shuffling away from the battle and out of Death's shadow, keeping a wary eye on the remaining undead who lurk on the far side of the arena, their stares tracking you as you go.
The Horseman's senses pick up your movement, but he allows it. So long as he remains between you and the undead, he's contented.
“Fight back! Coward!” Draven exclaims, and it's only then that the Horseman realises he's been exclusively parrying the attacks, lost in thought.
Rolling his eyes, he sends another blow glancing off his scythe, thrusting the sword away as he drawls, “Is this really necessary?” Crossing his weapons, he catches another of Draven's downward swings. “While I might enjoy the odd spar, I didn't actually come here looking for a fight.”
Laughing madly, his opponent barks, “Well, you've found one!”
On a dime, the Horseman changes tactics and suddenly bends sideways at an angle that would break the spine of any human. Raising one of his metal boots into the air, he draws his knee back and lands a vicious kick right in the centre of Draven's concave belly.
Wheezing, the undead stumbles only slightly before he braces himself on the back foot and uses it like a springboard to launch himself right back towards Death, raising an elbow and pointing his blade at the Horseman's mask.
'Impressive recovery.' Heaving a sigh, Death prepares to once again deflect a clumsy, unoriginal move.
And yet, at the very back of his mind, a sage voice points out that nothing this undead has done so far has been clumsy, or especially predictable.
So why does this lunge suddenly seem so-?
“Rargh!”Draven is upon him before he can finish the thought.
Time grinds down to a slow crawl as Death's senses race and he hurls his scythe up to knock the oncoming blade out of the air.
He never expected that Draven might beat him to it... by dropping his own sword.
Quite literally. He drops it. He lets it go.
The Nephilim's eyes go wide, tracing the blade's descent through the air until the hilt lands with perfect grace in Draven's opposite hand, the one that Death had neglected to keep an eye on.
Effortlessly, the undead catches his sword down by his waist, and Death is only given a second to calculate his next move before the Blademaster heaves his arm into a brutal, vertical uppercut.
Throwing his head up so hard his neck twinges, the Horseman hurls himself into a backwards leap just in time for the deadly tip of Draven's blade to sail past the underside of his chin, cutting a tiny but meaningful chip out of his bone mask.
Now that had been close.
Strangely exhilarated, Death lands on his back foot, snapping his head forwards again to face the undead with renewed intrigue, only to realise his mistake.
In coming at him with an almost unavoidable uppercut, Draven had forced Death to retreat, to get clear of the strike, and it's only now that the Horseman understands how predictable his dodge had been.
It had taken him straight past you, leaving you to stand on one side of the arena, smack-dab between Death and Draven.
He's left you exposed...
He's been played.
All at once, the Horseman's demeanour changes.
Draven is no longer an impressive opponent worthy of being his sparring partner, but a threat to be put down without a qualm.
Before he can stop himself, the Nephilim roars your name, allowing the barest modicum of alarm to poison his tone. A lifetime of feigning indifference to protect his siblings from danger warrants such restraint. Never let an enemy know his weaknesses.
It may well be too late for that now though. His scythe clatters to the ground as he raises a hand towards you, familiar magic tingling like acid beneath his fingernails. Dark power manifests into a shadow of his appendage, large and purple and burning with violent acrimony.
The phantom limb erupts across the arena, fingers outstretched as your own hand lifts simultaneously to try and meet his, but just as the icy fingertips ghost past yours and start to close around your wrist, a second hand snatches you roughly by the shoulder and wrenches you back against a cold, clammy chest.
All it takes is a scream from you, and outrage explodes across Death's stance. His mystical appendage fizzles out and his mask tips down to aim a murderous glare at Draven from beneath shadowed brows. He can hear your heart rate skyrocket as you're plucked from the ground by a pair of broad, gristly hands.
“Hey!” you exclaim, lurching away from the undead when he tries to pull you into his sunken torso, “Let go of m-OW!” A sharp pain in your calf sends you jolting sideways into Draven again, much to your dismay and his apparent delight.
“Whey-up! Easy, Love,” the undead chuckles, his chin nearly brushing your hair, “Sorry about the blades. Don't worry, I've gotch'a now, you're all right.”
Hardly reassuring from your perspective.
But from Draven's... he has to stuff his teeth together to refrain from burying his nose in your locks and inhaling the intoxicating aroma of a woman.
Rankled, you twist your neck around to give him a piece of your mind, but the words die a swift death before they can make it past your tongue.
And you thought he'd been a terrifying sight from a distance. Up close, his countenance freezes you solid in his grasp.
Two, searing blue lights flick down to you, and when your eyes meet, the muscles in his cheeks stretch and flex, peeling the sides of his mouth higher to resemble a grisly smile.
Across the courtyard, Death has returned both scythes to his belt, opting to whip Mercy from its holster and aim the barrel straight between Draven's eyes. The cocking of the hammer cuts clearly across the arena, stilling each of the undead in their tracks.
“Put... Her... Down...” Death seethes out from between his teeth, the line of his shoulders perfectly straight, eyes wild and white-hot with the presence of something far more terrible than him waiting in the wings, ready to surge forth if it has to.
Even you're shocked motionless by the venom woven into Death's tone.
All around you, the desert air grows cold, causing the hairs on your arms to stand at attention.
Looming over you, Draven's glare darkens, flitting away from your face to regard the broiling Nephilim. Fearless, the undead curls his mouth, clasping you all the more readily against his chest.
Tearing your eyes off the Horseman, you wrack your brain for ideas, briefly considering simply sticking your fingers into Draven's eye sockets and twisting, though the notion repulses you so much that you try entertaining other options first.
Your head whips about until your eyes abruptly land on the dull hilt of Karn's sword, still sticking out of its scabbard at your side.
Jaw setting like a steel trap, you snake your arm down towards it and slide a hand around the leather grip, drawing courage from the Maker who gave it to you.
“What business have you with the lady?!” Draven calls across the arena, scowling down Mercy's barrel without a hint of fear, “Pretty little thing like her.... with a big, ugly bastard like you?” He shakes his head slowly from side to side, too focused on Death to see the dangerous flicker of your eyelashes. “Now, that just don't seem right to-”
“-HEY!”
Draven blinks, swivelling his head down to give you a stunned glance when you suddenly wrench your sword out of its scabbard and raise it high over your head, aiming the rounded end of its pommel at his cranium.
Lips curled, afraid but affronted, you hiss, “Do not call him ugly.”
The undead's eyes lock onto the metal fitting and his expression promptly collapses.
'CRACK!'
Four undead and a Horseman wince at the impact that rings out across the courtyard like a thunderclap.
“SON OF A-!” Reeling back, Draven's arms spring open as if you're a live bomb, dropping you unceremoniously to the ground in a heap with Karn's sword clattering down beside you.
That'll leave a second bruise on your coccyx.
Staggering sideways, the undead clutches at his throbbing temple and tosses you an incredulous look as you snatch up your blade and scramble backwards over the floor on your hands.
“You got air between your ears, woman!?” he bellows, grimacing when his jaw muscles spasm with the strain, “Ngh, I'm tryin'a protect you!”
His inane claim pries more words from your tongue.
“Protect me!?” you squawk, “From who? Death!?”
The other undead begin closing ranks around their wounded comrade, though one in particular seems more focused on you than on him. Your head whips up as the hulking brute bears down on you, reaching for an axe that's strapped to his back, longer than you are tall.
“Brumox-” Draven begins, but he's cut off by the sudden, deafening crack of a gunshot.
Something whistles past your ear and a split-second later, a bullet imbeds itself firmly in the wood just inches from the toes of 'Brumox's' boots. He recoils at once, stumbling back towards his brothers-in-arms and flinging his horned head up to gawk at the spine-chilling figure striding towards you, bringing the rage of a tempest behind him.
Death's shadow falls over your head, and before you can lean back to peer up at him in relief, his hand has curled gingerly around your bicep and he's hauling you up to your feet, lifting you clear off the ground and setting you down a few paces behind him. Once satisfied, he rounds on the five undead, snapping his head between each of them until his glare stops, lingering on Draven – the instigator.
“If any one of you-” Death utters in a low, menacing growl, “- comes within so much as a hair's breadth of this human, I'll drag whatever's left of your sorry souls to Oblivion itself.”
That's the second time he's made such a threat, you note. Once to you and Karn, and now here. You have to wonder what this 'Oblivion' is that it could cause five, spectral revenants to take a wary step back at its mention.
With the familiar barricade of a Horseman keeping you shielded once more from any handsy undead, you gulp your pulsing heart back into your chest and take a long, slow breath, stepping around to stand at Death's side.
Almost at once, he begins to sidle in front of you again, his stare trained unmistakably on Draven, but when a gentle hand touches his clenched fist, he sends you a begrudging look, yet stays put, opting to merely hover over you like a storm cloud.
Peering up at Draven, your eyes dart to the visible tear you've left in the muscle above his eyebrow ridge, bloodless but open like a fresh cut, revealing bleached-white bones underneath. Sparing only a second to feel remorse for the violence, you chew on your lip and ask, “What did you mean, you're trying to protect me?”
Draven's animosity seems to dim ever so slightly when you address him, turning his stark blue gaze down to you. “You got any idea who this is?” he asks gruffly, gesturing at the Horseman with the back of his hand, “That's Death. Not exactly a bloke with a dazzling reputation. But even I never thought he'd resort to... this.”
In clear distaste, he waves an arm back and forth between you, like he's making a point, but you and Death only share similar looks of puzzlement.
“What are you talking about?” you snap.
Your incredulousness throws Draven off his guard. Sniffing, he glances around at his men as if looking for reassurance, yet finding none, he presses, “Well, aren't you his... prisoner?”
In silence, you only stare back at him, jaw slowly unhinging until your mouth hangs adequately agape.
Then, at a nearly imperceptible rate, Death's shoulders begin to shake, and even you can't help but let out a bemused snort, raising a hand to rub tiredly at your eyes. “Uh... No,” you stress, “No. I'm definitely not his prisoner... I mean if anything, he's the one stuck with me!”
“A fate for which I only have myself to blame,” the Nephilim laments.
Draven though, only frowns more deeply, switching his gaze between you and Death as if you'll change shape at any moment. “But, but you looked so scared?” he says, “When I saw you.”
“Yeah! Of course I was scared. I am scared! But not of Death.”
“Not of Death?” he echoes, “Then, who...?” At the look you give him, his voice trails into meek silence.
Ah... yes, well... He supposes that's fair, now that he thinks about it. After all, what well-bred woman wouldn't take one look at a dead man and be aghast? And curse his damnable temper, he's only gone and made it worse by snatching you up like a depraved reprobate, spoiling his chance to make a good first-impression. He's blown it.
If he weren't already impaled on a good number of swords, he'd throw himself on his own blade.
“I see...” he murmurs eventually, wilting under your stare, “I fear there may have been a bit of a...”
“...A misunderstanding?” you finish patiently.
The undead's eyes dart down to the ground near your shoes. “That's more polite than how I was gonna put it, but... I'm mindin' my tongue around the lady, so... Yes.”
He has to put this right... Somehow, he has to turn this around. You've piqued his curiosity. He wants you to keep looking at him with those alluring eyes, and speaking to him with those fluttering lips of yours, lips that remind him of the lovers he left behind on Earth.
“Don't suppose an... apology for this gravest of insults I've caused you might sway you towards my favour, would it?” he asks sheepishly, though Death has the sense you're the only one being addressed here.
“It's... not a bad place to start,” you say, sparing him the tiniest grin before it disappears again and you turn to the Horseman, “What do you think?”
With the reluctance of a man pulling his own teeth, Death grumbles, “Your intentions were... noble. Even if they were misguided. And-” Pausing, he gives Draven an appraising look before he adds, “Your prowess in battle is worthy of merit, I suppose.”
Stunned, you flick a sideways glance at him. That's about the nicest thing he's said to someone other than yourself.
With Death's seal of approval, you turn another cautious smile up at the Blademaster, who perks up at once, conscious of a telltale spark of hope blooming underneath the weight of his embarrassment. Perhaps this situation isn't quite so unsalvageable as he first assumed.
“If I may be so bold,” he ventures, stepping closer to you, and although Death's gaze sharpens, he doesn't stop the undead from advancing, “I would like to begin anew. Start off on the right foot this time.”
With a click and stretch of leathery sinew, he turns his palm towards the evening sky and holds it out to you in invitation, impressed that you only press your lips into a thin line and grulp down your bile.
“I think... that sounds reasonable,” you reply, gingerly reaching your hand out towards his as if it'll snatch you away from Death again, “I'm Y/n.”
Your name has only just left your lips by the time Draven unexpectedly scoops his fingers beneath yours, clasping a thumb loosely to your knuckles and drawing your hand up to his teeth.
Death's body goes stiff at your side, and you follow suit, your muscles locking into place as the undead sweeps himself into a low, courteous bow, bringing himself down to brush dried-up gums gently across the back of your hand in his best approximation of a kiss.
“Y/n,” he rumbles appreciatively, giving you a long, languid blink through hooded eyes, “It's a privilege to make your acquaintance, my lady.”
From the corner of his vision, he notices Death's hands curling into fists, though you remain oblivious to your companion's shifting demeanour, preoccupied with trying to covertly withdraw your fingers from Draven's.
Smirking, he finally allows you to escape and clutch your hand against your chest as he rises to his full height once again, peering down at you from underneath his hood.
“A-And, ahem-!” you cough, trying desperately not to shiver at the cold patch of skin on the back of your hand lest you offend him, “And, can I ask what your name is?”
Draven's eye lights dance with delight. He thought you'd never ask.
Puffing out his muscle-bound chest, the undead holds your eye, all too keen to show off his title.
“I am the Master of Blades-” he announces, proudly crossing his wrists over one another and pressing them to his sternum in official greeting, “-and all that remains of the warrior once called Draven... From the Kingdom of Man.”
“The... Kingdom of Man?” you whisper carefully.
For several, uncomfortable moments, Death's eyes remain glued to the hand that Draven had so boldly touched his teeth to, before at last, he blinks, raising his head to glare stiffly at the grinning ghoul.
“Well, isn't that something," he bites out, "Of all the undead we could have run into, the Blademaster here used to be a human. Like you.”
Chapter 22: Chances and Chancellors
Summary:
It has been A WHILE! WHOO BOY!
This was a doozy of a chapter. I can't wait to get into the Dead Plains saga properly. Until then, hope you guys enjoy reading this as much as I enjoy writing it. Thanks so much for being so patient, and for leaving all your kind comments. <3
Notes:
(See the end of the chapter for notes.)
Chapter Text
Human?
“Like… me?” Your voice sounds so tinny in your ears, like a faraway echo blown back to you from across the sprawling desert.
He’s like you… This strange, decomposing creature with a disposition similar to that of a knight of yore, is the closest thing to a human you’ve come across. As close to another human as you’re likely to get.
You’re dimly aware of Death’s voice droning somewhere close to you, his rich, dulcet baritone thrumming through your chest even if his words fail to register in your ears.
You can’t tear your eyes off the rotting cadaver standing before you.
The undead – Draven – is a human, like you.
Well… Perhaps not exactly like you. For starters, he doesn’t have nearly enough intact skin.
He was a human, then. Albeit the corpse of one, but after being thoroughly haunted by the belief that you’re the Universe’s last living human, even a corpse seems like a light in the creeping dark.
Your stomach has been doing barrel rolls ever since Death let slip that the Blademaster was a member of your species in life.
Draven, similarly, hasn’t once let his eyes stray from your face.
And unbeknownst to you both, neither has Death.
The Horseman’s questions as to how he can seek audience with the Lord of Bones had trail off after it becomes clear that Draven is evidently more interested in staring at you than he is in speaking with a Nephilim.
Following the undead’s gaze, Death peers down at you from the corner of his eye, squinting at the diminished pallor of your skin, to say nothing of the listlessness prevalent in your features, leaving you with an expression blanker than an empty piece of parchment.
Death is no stranger to shock. He can still recall - in uncomfortable detail – how… hollow Strife had been following the battle of Eden. Their sharpshooter hadn’t said a single word to any of them for several days, and Death wasn’t sure whether he ought to be relieved or alarmed at his brother’s silence.
There’s that same emptiness to your stare, like you’re miles away from this floating fortress, from the Land of the Dead entirely.
Something like discontent nags at the base of Death’s skull, an urgent instinct telling him to somehow draw you back into yourself. He doesn’t particularly like the idea of you getting lost, in any sense of the word.
But it seems the Horseman isn’t the only one who’s noticed your absent thoughts.
“My lady?” Draven ventures, the ridge of his brows creaking together and forming a deep pit between his sunken, blue eyes, “Are you faring well?”
The undead’s direct question seems to entice you back a little from whatever precipice you’d been teetering on. Your eyelashes flutter rapidly for a few moments, the glassiness receding from your stare as if you’ve just awoken from a dream.
“Huh? What?” you blurt, giving your head a rapid shake.
At your side, Death releases a rare chuckle, clapping his chilly hand down on your shoulder. “Eloquent, as always,” he teases, though his eyes are busy scanning your face scrupulously, his fingers tightening ever so slightly when he feels you swaying sideways.
At last, you pry your tongue from the roof of your mouth and draw in a shuddering breath, half afraid that your voice will emerge cracked and broken. Still, with an equally unsteady exhale, you blink up at Draven’s ghastly, green visage and utter, “You… you’re a human?”
The redundancy of the question isn’t lost on you, not when it’s been all but confirmed by Death. But… you need to hear it again, just to try and drive that nail of belief home.
In response, the undead’s shoulders sag and his brow pinches even further, sending a jagged line up the centre of his forehead. “I was a human… once…” he corrects softly, holding a hand up to his face and inspecting the bleached-white bone poking through his rotten skin, “But I’m afraid it’s been a long time since I could count myself amongst your ilk, fair lady.”
Draven is all-too aware that he’d been a desirable man, in life. And that very awareness is now nothing more than a curse for his immortal soul to bear. A sick reminder of what he has been, and what he is now.
What is he now? Why, little more than a hollowed-out relic, with his epidermis drawn pallid and taut across wasting muscle, a patchwork of decaying cavities and sallow flesh.
Hardly anything left of a man at all.
Draven’s jaw clenches shut, and an unexpected twinge of shame tugs at his empty chest - a shame he hasn’t encountered for centuries, not since he was first turned, and discovered his humanity had been all but stripped away from him. He can feel your eyes on him still, and that, he reasons, must be the source of his abrupt self-awareness. Back in his day, he’d have been loathe to let a woman of your calibre see him in such a state of disrepair.
“Forgive me,” he utters, half turning away from you, suddenly conscious of the gaping hole in the other side of his face, “I’m… sure you can already see that for yourself.”
Death’s eyes narrow thinly at the display whilst your expression of slack-jawed shock is superseded by something softer, even a little guilty.
Your gaze flicks down to the Blademaster’s arm, and you have to fight to swallow the bubble of nausea that rises into your throat at the sight of his necrosing skin. Yet in spite of your numerous reservations, you fiercely remind yourself that he’s human. Albeit a slightly musty one, who’s a little more… ripe than the humans you’ve grown accustomed used to.
But good lord, if you could learn to stomach the corpse-like qualities and general impoliteness of Death, then you can sure as Hell afford this chivalrous undead the same courtesy.
A gentle hand - soft and delicate and terrifyingly small – stretches out to touch the back of Draven’s forearm.
As if struck by magic, he freezes, his gleaming eyes bursting open wide in shock.
Slowly, ever so slowly, petrified that if he moves too fast, he’ll scare you off, the undead cranks his neck around until he can see your hand from the corner of an eye, suddenly hyper-aware of each, warm fingertip that presses lightly at five points on his arm.
… It’s the first touch he’s felt from another human in centuries.
He lets that realisation crest over him like a wave, so powerful that it almost sweeps his feet out from underneath him.
Rather morbidly, he reflects that it’s a relief to already be dead, because his heart might have given out on him at the magnitude of your one, small gesture of comfort, had he been alive.
Your touch is feather-light, like you’re battling the urge to rip your hand away at a moment’s notice, caught off guard by the cold clamminess of his flesh.
He appreciates that you don’t.
Earlier, he’d been preoccupied with getting you away from Death, but now that he’s still and quiet, Draven immediately zeroes in on the warmth of your palm, spreading like a balm up the rigid length of his limb and chasing away the perpetual chill that followed him right out of the grave.
And what’s more-
“I’m sorry,” you utter, nearly surprising the undead right out of his boots.
Draven tears his gaze off your hand, lifting it up to stare, awestruck, at your face instead. “Sorry…?” he echoes reverently, as if the meaning of the word is lost on him.
“Yeah,” you repeat, “Sorry for… well, for whacking you over the head with my sword…” Sheepishly, you tuck your shoulders up in a shrug. “And, um… also, sorry for staring at you… I forget, I’m the odd one out here. I really need to stop gawking at every new person I meet.”
If Draven had any breath in his shrivelled lungs, he might have expelled it all in a wheezing laugh. You’re apologising… for looking at him? You’re apologising at all? Perhaps you blame yourself for his sudden reticence.
“In your defence,” Death says aloud, putting a voice to the undead’s thoughts, “Most of the corpses you’ve come across aren’t quite so….” Pausing to take a breath, he gives Draven a fleeting up and down glance before he finishes, “Vocal.”
“Or mobile,” you admit, throwing up your eyebrows and, to the Blademaster’s utmost dismay, drawing your hand away from his arm and letting it flop back down to your side.
He only permits himself a brief moment to lament its departure before he bends slightly at the waist and presses a sinewy hand to what remains of his chest. “You have nothing to apologise for,” he murmurs tenderly, then bobs his head back to indicate the four other undead lurking behind him at the circle’s perimeter, “Besides, reckon we were starin’ at you first.”
Leaning around the Blademaster, you peer apprehensively at them, meeting the eye of the one who’d been only too keen to try and bury the head of his axe in your chest a few minutes ago.
The behemoth’s glare shines out through the slat of a helmet which sports great, crooked horns that curl up towards the sky.
Drawing back his lips, he treats you to a deep and thunderous growl.
You take the hint and duck behind Draven once again, out of sight, oblivious to the subtle creak of Death’s fingers cinching viciously around the grip of his scythe.
“Don’t mind Brumox,” the Blademaster chuckles, flashing you a secretive wink, “Takes this job too seriously.”
You give Draven a quick once-over, pulling a face. “Job? You work?”
Apparently, not even death can guarantee you an escape from a life of labour...
Joy…
“In a sense.” Puffing out his emaciated chest, Draven jerks a thumb over his shoulder at his fellow undead. “These are the latest batch of recruits. S’my job to whip ‘em into shape, turn ‘em into soldiers worthy to fight in a King’s army. The Lord of Bones wants-”
“-Ah, speaking of the King….” Death butts in, cutting Draven off midsentence.
Both you and the Blademaster swivel your gazes sideways to give him equally quizzical looks.
Admittedly, you’d been so caught up in the perplexity of meeting and speaking with a human who isn’t alive, you’d near-enough forgotten that the Horseman was there.
Death looks… in a word, tense. One of his thumbs has hooked itself in a beltloop and he’s cocked his hips to the side, and yet the Horseman’s casual stance loses its credibility once you catch a glimpse of the mistrustful glare he’s tossing Draven’s way, and the ramrod spine that straightens out his figure, granting him several inches in height.
“I hate to interrupt,” he lies breezily, “But I’m here to seek an audience with the Lord of Bones.”
“Are you now?” the Blademaster huffs, sizing him up, “Well then, hope you’re feelin’ lucky, friend. Horseman or no, you don’t just get an audience with the Dead King. Not without the say-so of his wretched Chancellor.”
“He will admit me,” Death snips, squaring his shoulders as if in challenge, daring Draven to try and refute him.
It’s fortunate then, that the Blademaster seems to know which battles are worth picking, and which require a tactical retreat.
Tucking in his chin, the undead bows shallowly, holding up his hands in appeasement and taking a sensibly large step back. “As you say,” he concedes with a resigned sigh, apparently realising he’ll get nowhere by arguing with an agitated Nephilim. “You’ll find the Throne room at the top of that staircase,” he adds, jerking his head over a shoulder.
Following the line of his gesture, you peer well beyond the Blademaster to the back of the structure, spying a set of rickety, wooden stairs that rise in a curve up to a central balcony that overlooks the courtyard. It looks a far cry from sturdy, but then, everything here is in a similar state of decay, and the denizens certainly seem strong enough, so you imagine the steps will hold a far greater weight than their appearance suggests.
“I’ll wish you luck, Horseman,” Draven continues, “You’ll need it, for what’s to come.”
Death’s only reply is a dismissive scoff.
With that said, the Blademaster is quick to return his attention to you once more, reaching up and adjusting the fabric of his hooded cloak. “In the meantime, perhaps the lady would enjoy a tour of the Eternal Throne?” he offers hopefully, giving you a crooked smile that might have been quite dashing if he had any lips to go with it.
To be perfectly honest, a tour doesn’t sound like such a terrible idea, especially if it might lead you to a place where you can sit down to rest for a moment. Today is beginning to feel like one of those days that has no foreseeable end. Your eyes are starting to burn with the effort of keeping them open.
Sheepishly, you offer the undead a nod that puts an excitable spark in his eye as you respond, “That actually sounds-“
“-Unnecessary.”
Without warning, Death stomps past you, and as he does, increasingly familiar fingers of ice slip around your wrist, dragging you along in the Horseman’s wake, away from the baffled Blademaster.
You yourself are startled by the jarring shift, fighting to keep your feet underneath you as Death tugs you towards the staircase at a rate of knots.
“Um?!” you complain, though your protest goes unanswered. Exasperated, you throw Draven an apologetic, backwards glance.
Your heart swiftly takes a nose-dive into your belly as you spot one of the undead’s hands sliding around the hilt of his short sword. Alarmed by the sudden threat of retaliation in your honour, you hurry to throw your free hand up and wave it frantically at the Blademaster. “I-it’s okay!” you call out, tugging your lips into the facsimile of a reassuring smile, “He’s just… anxious to see the King-“
You resolutely ignore Death’s derisive bark of laughter.
“Er… See you later?” you add half-heartedly.
To your relief, Draven’s fleshless hand pauses, his sword already halfway out of its scabbard and glinting in the fading sunlight.
He looks just as bewildered as you, never once breaking eye contact as he retrieves his hand from the sword and begins raising his arm into the air, as if he means to stretch it across the courtyard towards you.
Sadly, you don’t see what else he does because a moment later, Death gives your wrist a sudden jerk, causing you stumble for a few steps until you quickly face the direction your feet are pointing and steady yourself with a noisy huff.
“If you wanted to get moving so badly, you could have just gone on ahead,” you grumble, frowning at the back of the Horseman’s skull as you give your hand an experimental tug.
For just a second, Death’s fingers tighten, but after another few steps, they finally go slack, allowing you to pull your arm out of his hold. Grimacing, you absently rub at the chill his skin has left on your wrist.
“You-” he simmers wearily under his breath as the pair of you begin to ascend the sweeping, wooden staircase, “-are a magnet.”
It isn’t really much of an insult, especially coming from the sharp-tongued Nephilim, yet the reproachful tone in which he says it leaves you affronted regardless. Casting him a perplexed frown, you parrot, “A magnet? For what?”
Death goes quiet, narrowed eyes squinting hard at the steps ahead of him as he ponders his response. “Trouble,” he eventually decides.
“Trouble!?” you blare, flinging your brows up high on your forehead, “What did I do!?”
“Hmph-“ Tipping his head sideways, the Horseman’s sunken eyes drop down to your boots, watchful of the way you drag each foot up the stairs as if their soles are made of lead, “- Besides drawing the unwanted attention?”
You open your mouth with a retort on your tongue, only to close it again, thrown off by Death’s reply.
“Are you… You mean Draven?” You cast a brief glance over the ash-caked banisters.
Down in the courtyard, the undead in question is staring up at you, whereupon meeting your gaze, he seems to perk up, lifting an arm impaled by broken blades into the air, giving you a wave.
You return the gesture with a hesitant smile, muttering to the Horseman stalking along beside you, “He seems okay to me…”
“Hmph.”
“He’s human, Death. He’s like me. Is that such a bad thing?
“Mm,” he grunts.
“Mm,” you grunt back.
Death pauses with his boot on the top step, tossing you a glare from the corner of his eye.
Mirroring the Horseman, you stop near the apex of the stairs as well, blinking up at him innocently.
For a few seconds, he ponders over whether he ought to just outright ask you if you’re really so oblivious that you assume Draven’s interest in you is solely down to the fact that you share a species. Before Death can ask you anything, however, your eyes drift forward…
If it takes until the end of time, the Horseman will never admit that he very nearly jumps when you suddenly gasp at whatever you’ve spotted on the balcony at the top of the stairs.
Instinct briefly takes over, and in a blur of pale, sinewy flesh, Death’s arm flies out in front of you, a barrier between you and the unseen assailant. Just as quickly, the Nephilim whips his head up, scanning the area with wide, blazing eyes.
He doesn’t know whether to be frustrated or relieved that the only real threat to you stand in the form of two, hulking undead, each stationed on either side of a door so large, it could admit even a maker of Valus’s stature.
Death lowers his protective arm, shooting you a withering glance before he starts moving again, hauling himself over the lip of the final step and approaching the undead.
Their amour is nearly identical to one another’s, cumbersome and layered and detailed with intricate skulls, jagged spikes, and runes exclusory only to a resident of the Dead Kingdom. Death admires the workmanship of their halberds, each standing almost twice as tall as its owner.
Suspicious, the guards watch his approach unblinkingly, drawing themselves up straighter once they notice you scrambling along behind him, sticking close to his lengthy stride.
In typical fashion, Death aims himself squarely between the undead, head down and shoulders splayed wide as he marches towards the door like a big cat prowling through territory he has every intention of claiming.
You’re not in the least bit surprised when the guards suddenly snap their halberds together, crossing the blades to block access to the door just as Death draws within spitting distance. Somehow, you imagine the Horseman had expected this outcome too.
Balling his hands into fists, he hisses, “Let us pass.”
You trail to a halt behind him, and as you do, a jarring, but familiar weight lands heavily on your right shoulder, surprising a flinch out of you. Dust’s wing bone knocks into your temple as the bird adjusts himself on his new perch, eyeing the undead by the door with keen interest.
You’ve no doubt he’s only shown his beak now that you and Death have proven the area to be relatively ‘safe.’ Regardless, you raise a hand to stroke your knuckle down the soft, ebony plumage on the crow’s chest in greeting, earning yourself a croak in return.
Together, you watch the Horseman square off against the corpses in his way.
“None shall disturb the Lord of Bones without say of his Chancellor,” the guard on the left growls menacingly, a cloud of odious, green vapour escaping from between his crooked teeth.
It’s a direct echo of Draven’s earlier warning.
It seems that if Death is to continue on his quest, his next obstacle is to be this ‘Chancellor.’
You’re not too worried for the Horseman’s success. The position sounds civilised enough, and it’s a title you’re familiar with. Nothing like the rather spiky and uncertain handle of ‘Blademaster,’ at least.
All of a sudden, there’s a sound behind you, one that cuts off the scathing retort that Death had been readying to fling at the undead guards. It’s a hiss of air, the curl of steam, pressure escaping a valve. You gulp, tearing your eyes off the behemoths guarding the door to turn around. A rush of movement alerts you to Death whirling about in tandem.
There, looming at the edge of the balcony in front of the wooden banisters, is another undead.
They definitely hadn’t been there when you arrived.
You find yourself shrinking away until your back hits the solid surface of Death’s torso, hard and cold against your spine.
You can feel his chest rumbling softly somewhere slightly above your head as he lets out a low, resonant grumble of discontentment, though you aren’t sure whether it’s directed at your accidental collision, or the undead standing in front of him.
If it is your proximity, he doesn’t make a move to correct it.
The newcomer is tall – just as tall as the pair of sentries guarding the door behind you - with the exception of a significantly diminished bulk.
Long, wispy robes and a distinct lack of any bulky armour give the impression of a slender figure, with sharp cheek bones and shoulders narrower than Death’s. An intricately woven hood does little to obscure cruel, angular features from view, and while the decay isn’t quite as advanced as Draven’s, the stranger still sports the same sunken sockets and hollowed-out nose that seems so prevalent in the undead denizens you’ve seen so far.
And their eyes…
And you thought Death’s glare was cold.
The undead hasn’t yet spared you so much as a glance, apparently far too preoccupied with sneering at the Horseman through small, grey eyes that could rival the icy surface of Pluto.
“A Rider, in the Kingdom of the Dead?” he drawls with an undeniable air of pomposity, “No, no. This will never do.”
An unexpected shiver crawls up the back of your neck and into your hairline at the sly, saccharine quality of his voice.
This, you deduce, can only be the Chancellor.
The cold press of Death’s torso suddenly shifts sideways as he moves around you, close enough that his elbow knocks deliberately into your shoulder to encourage you to step forwards with him.
You don’t argue. Sticking to him like glue, you take three, shuffling steps to match his single stride, opening your mouth to offer a cordial, if tentative greeting. “Hello… Uh, Sir?”
For an undead who comes across so poised and regal, you don’t expect the reaction you get when those cloudy eyes land on you.
The Chancellor’s narrow glare promptly bulges, and he lets out a squawk that could give Dust a run for his money. The undead leaps backwards until his spine smacks against the creaking banisters, and although he’s unable to retreat any further, he still leans as far away from you as he could possibly get, a skeletal hand splayed across his chest as if he expects that at any moment, you’ll open your mouth and start spewing some putrid and revolting liquid all over his opulent robes.
You stop in your tracks, alarmed at the dramatic response to your presence.
Haughtily, he lifts his chin into the air, gawping down the length of his exposed nose-bone at you with a contemptuous curl of his sunken, green lips.
“What…!” he hisses in a voice that reminds you of a snake rearing its head back to strike, “Is that thing doing here, in the court of my Lord?!”
After the unorthodox, though undeniably harmless and even friendly welcome you received from Draven, the palpable disgust on the Chancellor’s face and in his tone is visceral enough to leave you ducking your head and leaning to one side until the Horseman’s extensive torso hides you partially from view, suddenly and inexplicably ashamed to be a human, though logic dictates that you can no more help what you are than Dust can help the fact that he’s a crow.
Rather fittingly, the bird perched on your shoulder lets out a noisy squawk, rumpling the feathers around his neck and giving his head a rapid shake, as birds are often wont to do.
Sparing you the briefest of glances over his bicep, Death catches sight of your downcast gaze, and at once, he feels a hot burst of indignation flare up in his chest, so raw and sudden that it takes him by surprise. One of his eyelids flickers momentarily before the nerve settles down again.
Then, slowly, with calculated stiffness, he swivels his neck around to aim a very obvious stare at the undead, who either lacks the common sense to lower his gaze, or simply doesn’t care that he’s on the receiving end of such a look.
“That is a crow,” Death replies flatly, “Crows enjoy carrion. This is the Kingdom of the dead… What do you think he’s doing here?”
The softest exhale of air leaves your nose, betraying your silent, grateful amusement at Death’s redirection. It’s enough to send a twinge of satisfaction coursing through the Horseman’s veins, even more-so than the sudden, wary glance the Chancellor aims at Dust.
Unfortunately, the distraction doesn’t last long. In another moment, the undead returns his focus to Death and spits, “You know very well I meant the…” He tosses his hand out at you in a disdainful gesture. “The human. The living are not welcome here. Even your presence is barely tolerated! And now you bring one of the Third Kingdom into my Lord’s realm? I should have it thrown over the side.”
“Wh-? Now, hang on a second!” you balk, but just as you’re about to try and list off the very reasonable arguments as to why you’d very much like not to be thrown overboard, Death humour takes a sudden nose-dive.
You’re already conscious of the chill in the air, brought on by the swiftly darkening sky drifting past overhead, but when the Nephilim in front of you goes utterly still, the temperature around you drops, raising goosebumps along your arms.
“I cannot advise strongly enough that you refrain from threatening my human,” he utters, his voice dangerously quiet.
You blink, shifting your gaze to give the back of Death’s head a shy glance. What did he just…?
“Whatever qualms you may have about our being here are irrelevant,” he continues, “I am here to speak with the Lord of Bones. Not his Doorstop.”
You immediately wince, his previous comment forgotten. It seems a little counterintuitive to insult the very person who’s permission you both need if you’re to get through that door.
Uttering a throaty growl, the Chancellor grinds his pointed teeth together, his ire turning to the Nephilim. Evidently, your impudence for being alive is far outweighed by Death’s audacity to ask for an audience with the King of the Dead.
“My Lord attends his realm,” the Chancellor seethes, “A burden beyond even your ken, Horseman. He will not be best pleased to find a Nephilim and a Human in his court.”
“I can assure you, Chancellor, that I’ll not be leaving this court until I’ve spoken with the King,” Death threatens lightly.
Puffing out his chest, the undead adopts a self-important tone and remarks, “I ensure that my Lord only need speak with those who are worthy.”
“Then you must rarely see him, Chancellor,” the Horseman quips.
You barely manage to stuff your lips together in time to stifle the bark of laughter that tries to blurt out.
Death’s smirk is safely hidden behind his mask, again satisfied by the aborted noise trapped in your throat. It doesn’t even occur to him to question when it had become his small, temporary goal to ease the day’s weight off your shoulders.
Stewing, the undead doesn’t even seem remotely amused.
Ashen lips curl up to reveal his pointed teeth as he snarls out a wordless sound that wipes the amusement off your face.
Recognising that Death might be just one more comment away from getting himself thrown off the ship, you clear your throat, stepping out from behind his bulk and peering up at the Chancellor through your lashes. “Excuse me, Sir?” you try mollifyingly, “Um… how does one become worthy of seeing the Lord of Bones?”
You try not to grimace as the Chancellor’s rot-grey eyes rake over you from head to toe, and once he’s done, he gives a contemptuous scoff, quirking a hairless brow beneath his hood and muttering, “For the likes of you, there is no way.”
On your shoulders, Dust shifts his weight and chooses the next moment to unleash a sharp caw that has the undead reeling back in alarm, casting the crow a chary look.
Huffing, the Chancellor grabs his own lapels and gives them a shake, roughly straightening out his robes as he grumbles something indecipherable under his breath. Then, as he’s patting imaginary lint from the front of his collar, he pauses.
You don’t know what to make of the calculating sharpness that falls across his hollowed-out face.
Dark eyes flash down to you once more, narrowing in contemplation.
“Actually,” he announces, “There is one way to go about earning a few moments of my Lord’s precious time…. If it’ll get you out of my hair…”
You start throwing psychic pleas for Death not to ask, ‘what hair?’
“Oh?” you say, curious.
Steepling his fingertips together, the Chancellor gives a devious smirk and takes a breath, as if he’s readying himself to divulge a guarded secret. “There is a custom – a tradition, if you will – where mortals are given a last chance to earn freedom from the grave… A boon that includes an audience with the King.”
“What kind of tradition,” Death asks, his tone bleeding suspicion.
Rolling his eyes as though the answer should be obvious, the Chancellor retorts, “Why, defeating the Champion of the Gilded Arena, of course.”
He allows a tangible silence to fall across the balcony, all but basking in the uneasy look you cast towards Death, as if your ignorance is amusing.
Humming dubiously, you return your gaze to the Chancellor and press, “And, uh… Who exactly is this Champion?”
It isn’t that you doubt Death’s capabilities in battle, but you’d feel much better if you knew more about what you’re getting yourselves into.
Unfortunately, judging by the undead’s pursed lips and smug grin, you don’t imagine he’s about to spill a single drop of information, not for you and certainly not for Death.
And then, just as you suspected… “Defeat the Arena’s Champion,” he reiterates pointedly, “And return here with its skull. Only then will His Majesty grant you an audience.”
You can almost hear Death’s teeth grinding together underneath his mask.
“This is absurd,” he seethes, “My brother’s life hangs in the balance, and you’re wasting my time, pitting me against your pets to prove my worth!?”
“I don’t tend to concern myself with the goings on of the Horsemen,” the Chancellor says without a care.
You blink your eyes closed, and when you open them again, you’re immensely startled to find Death standing there with a scythe clasped in his hand, quaking with barely contained rage. “And if this Horseman were to relieve you of your insolent tongue?” he spits at the undead, “Would the King grant me his time if it meant his lackey would be spared?”
Behind you, you can hear the two guards shift, their armour clanging together as they straighten up at the threat. Dust, anticipating a fight, instantly takes off, whooshing from your shoulder with a parting squawk as if to say, ‘good luck!’
After making sure to send an exasperated huff in the crow’s direction, you reach out a hesitant arm and nudge the Horseman in his back before withdrawing the limb again as though his skin might burn you if you aren’t careful. “Death, c’mon…” you plead weakly.
You know better than to say as much aloud, but you aren’t sure how much longer you can keep yourself from sinking to the ground and falling asleep where you lay. If Death starts a fight now, you know for a fact that you’ll be about as useful as a concrete parachute.
The bristling Nephilim doesn’t react to your touch, but the Chancellor’s cruel smirk twitches wider as he glances at you and drawls, “I advise you listen to your pet human, Death. Your threats hold no weight here. If you harm me, you will only be shooting yourself in the foot. Why, an attack on a member of His Majesty’s court might even be regarded as an act of war. Are you certain you can afford the time to deal with that?”
You’re sure that if looks could kill, the Chancellor would be… Well, he’d be twice as dead as he is now.
But eventually, reason sways the Horseman’s decision. “Fine,” he snarls at last, much to your relief, “Where can I find this arena?”
“Fret not, Horseman,” the undead purrs ominously, “We can be there by daybreak.”
“Daybreak!?” he sputters whilst you tilt your head back and peer apprehensively at the sky, now a heavy, tenebrous green melting into a tapestry of blacks and greys on the horizon. Night has finally arrived in the Dead Plains, and with it, a weight to your limbs that threatens to pull you to your knees at any moment.
You wouldn’t admit it to Death, but you’re almost relieved to hear about the significant delay. The prospect of rest appeals to your weary feet like a siren song.
You know it’s bold to speak in the Horseman’s stead, but the words are already flowing out of your mouth before you can swallow them back down. Flashing the undead your best smile - which is admittedly lacklustre, all things considered - you say, “Thank you, Chancellor. Daybreak suits us just fine.”
From the corner of an eye, Death tries to shoot you a scathing glare, but after taking one look at your bloodshot eyes, your sagging expression and drooped shoulders, the Horseman’s agitation loses some of its bite.
Even the Chancellor’s flinty sneer has been softened by surprise, though Death suspects that’s due to your small word of thanks, rather than the sight of exhaustion haunting every slow, dopey blink of your eyes.
“Yes, well,” the undead clears his throat and flaps his hand at you and Death, shooing you off with a flippant grunt, “Make yourselves scarce, the both of you. I have far more important duties to attend to than entertaining a pair of uninvited guests. Do not return unless you have the Champion’s skull.”
Death’s eyes flash dangerously for a second, illuminating the dark skin around the sockets of his mask in golds and yellows. The Chancellor seems intent on piling insult on top of injury like a stack of cards.
“And what do you expect us to do in the meantime?” Death spits impatiently.
“That is hardly my concern,” the undead scoffs, “But whatever you end up doing, kindly do it somewhere far away from me.”
The Horseman’s bitter temper almost boils over the crest of his tongue to turn the air blue with several highly profane words…
Almost.
Tiny fingers find their way around the Nephilim’s wrist and give his arm a cautious, yet insistent tug.
“Death?” A croak. “Please, let’s just go…”
There’s only one reason as to why he swallows the insults he so desperately wants to hurl at the Chancellor, and that reason is standing right next to him, bitterly exhausted and swaying ever so slightly from left to right in a motion that isn’t provoked by the gentle rocking of the ship.
As Death’s temptation to be vindictive dwindles, it’s slowly replaced by a nagging awareness that threats will get him nowhere fast, and that every second he wastes on the Chancellor is another second he could be dedicating to… other matters.
First and foremost…
“Fine,” the Horseman relents with a grunt, jabbing his forefinger at the Chancellor and adding, “I will bring you the skull of your Champion, and you’ll allow us to see the Lord of Bones, or else I shall be cleaving your own head off your neck, Chancellor. Perhaps the King will accept that as tribute instead.”
You only catch a glimpse of the undead’s browbones hurtling up his forehead in offence before Death’s hand catches you by the shoulder and wheels you around to face the steps you’d just ascended. A swift nudge in the small of your back prompts you to stagger forwards, keeping your eyes fixed on the rickety steps ahead of you.
“Jeez,” you murmur under your breath once you’re sure you and Death are far enough from all but the sharpest of ears, “What the Hell was his problem?”
“I did try to warn you,” Death’s voice hovers so close behind you that you worry he might end up treading on the heels of your boots, “As a rule of thumb, the dead do not care for the living...”
“… Draven was nice to me.”
“Hmph...”
To the Blademaster, it’s so bizarre that a human – still living and breathing and the complete antithesis to Death’s whole identity – can walk beside a First-Born Nephilim and not betray even an ounce of fear.
The Horseman has a reputation, after all. And it’s far from a very flattering one.
Even in life, Draven had never been one to entertain gossip, electing to drown out the murmurs of his men as they churned away at the rumour mill, huddled in their tents, or gathered around crackling campfires.
But here in the Dead Lands, it’s nigh-on impossible to go for more than a century without hearing the name ‘Death’ slipping from the cracked, dried lips of a skeletal soldier.
His reputation is well known, even for those who do nothing to perpetuate it.
And yet, Draven has observed you and the Old One for all of a few moments, and already, he’s learned that there are things out there that can soften even Death’s hard and jagged edges.
Not that he blames the old bastard, of course.
Pretty face like yours, and that refreshing smile – tired though it may be – would have been enough to make anyone’s knees buckle back in Draven’s day.
You may not be able to see it, but as you descend the rotting, wooden staircase ahead of Death, the Blademaster doesn’t miss how your every step is closely monitored by a pair of fearsome eyes that glow like ember stones in the light of the sinking, desert sun.
Catching a glimpse of those disconcertingly dark circles hanging beneath your own lidded eyes, Draven isn’t at all certain that the Horseman’s vigilance is entirely misplaced.
You look about three seconds away from making the rest of the descent on your backside, foregoing the effort to keep putting one foot in front of the other.
When you reach the bottom safely, Draven is already striding across the courtyard towards you, leaving his recruits behind to whisper into their hands and cast curious looks at the back of their mentor’s swishing cloak.
Let them have their fun. He’ll have them all running double the amount of drills tomorrow morning.
While the Horseman clocks his approach within seconds, you don’t raise your eyes from the ground until Draven comes to a halt just in front of you and pipes up, “Welcome back, friends. Any luck?”
It’s a pointless question, really. The mere fact that you’re down here again instead of marching into the Throne room is testament to your mission’s failure. The encroaching night is perpetually stealing the finer details of your face from the undead, but he can still make out the downtrodden slope of your shoulders, and the strained smile you try to flash him that’s about as unconvincing as they come.
You must have met the Chancellor.
“Oh,” Draven mutters without needing to hear a response.
“Well, you were right,” you sigh, rubbing tiredly at an eye with your fingertips, “That Chancellor guy did not want to let us in.”
Draven has to remind himself not to spit out a string of ungentlemanly curses in front of you. With a shake of his head, he scoffs, “Ah, he’s as venomous a snake as ever walked the sands of this Plain.” Offering you a sympathetic smile, he adds, “I’m sorry you had the misfortune of meeting him.”
Beset by your own fatigue, you can scarcely be bothered to return a simple, apathetic nod.
The undead’s brow ridges furrow, casting his illuminated gaze in shadow for a moment as he studies your face. Then, carefully, he leans forward, lowering his voice to venture, “I… hope it does not offend, but I have to say, it looks as though the Chancellor isn’t the only adversary you’ve faced, of late…”
You let out a humourless laugh at such a grand understatement, but otherwise remain silent, blinking sightlessly at the wooden slats below Draven’s boots.
“Blademaster,” Death huffs, reaching out a hand and clamping it down firmly on your shoulders, none-too-subtly tugging you to his side, “I have a favour to ask…”
It irks the Horseman something fierce to ask the question, but centuries of practice have made it a little easier to swallow down the once un-shiftable lump of pride that will often get stuck at the base of his throat whenever he recognises that there’s a problem he can’t fix by himself.
It gets easier still, after he reminds himself that preserving his dignity is a little lower on his list of priorities than ensuring your human needs are met.
With just a little too much reluctance for Death’s taste, Draven tears his ice-blue gaze away from you and looks to the Horseman instead, giving an upward jerk of his chin to indicate that he’s listening.
Sparing you a glance, Death finds you quirking a brow at the sinewy hand resting upon your shoulder. Blessedly, however, you keep your lips sealed shut and elect not to mention it.
Humming, the Horseman barely notices that his sharp gaze softens by a fraction.
Turning back to Draven, he continues, “I find I’m in need of a place to meditate for the night. Somewhere quiet. Undisturbed. Preferably dark.”
The undead does well not to let his attention pivot down to you again as he pointedly asks, “You’ll be wanting a cot as well, I presume?”
One flickering, green lantern is all that illuminates the dingy room Draven leads you into. Iron filings creak and whinge as the firelight swings gently to and fro from the ceiling, swayed by the momentum of the Eternal Throne’s unending voyage over the desert.
Draven moves to stand beside the open door, sweeping his arm out to gesture for you to enter ahead of him. You try not to stare as the sickly lighting glints off the blades that jut through his sinew.
“I hope you’ll forgive the state of the accommodations,” the undead chuckles awkwardly, sliding a hand beneath his hood to rub at the base of his neck, “The dead have little need for material goods. This is all I’ve procured during my service to the Throne…”
He remains poised in that shallow bow, his eyes trailing after you as you shuffle inside the room, though he straightens up once Death follows just a few paces behind.
Casting your eye over the surroundings, you realise that the room itself is hardly any more spacious than a garden shed. Flickering shadows hide in all four corners, only kept at bay by the lantern hanging from the ceiling, and there’s just enough space that a tiny, single bed has been wedged against the far wall, its blankets ratty and moth-bitten, the pillow stuffed too heavily with straw.
Tears of relief spring to your eyes at the mere sight of it.
A bed. An actual, honest to goodness bed. One that isn’t made of stone. You’ll miss the comfort of Muria’s furs, you’re sure, but right now, you can’t think of anything more appealing than crashing down onto the horizontal surface in front of you and shutting out the world for as long as you possibly can.
The blows you’ve been dealt today are weighing like an anvil across your weary shoulders.
Behind you, Draven waits for your verdict with a metaphorical heart in his throat whilst Death lingers in the doorway, scanning over the room for any sign of a trap or ambush.
“Again, I… I wish there was somewhere more befitting a lady of your status,” Draven tumbles over himself in a rush to get all of his words out at once, “But this, I’m ashamed to say, is the best I can offer. My own quarters, for your use, as long as you require them.”
His own…?
In a blink, you suddenly come back into yourself, wrenching your gaze off the tantalising bed and spinning about on a heel to shake your head at the Blademaster in protest. “Oh, oh Draven, no. I can’t kick you out of your own room!” you argue, “That’s a really, really kind offer but I’ll be fine on a - a bench or something. You don’t need to go to this trouble for me.”
Though your heart throws itself to its knees and weeps at your rebuttal, you stiffen your upper lip and try not to think about the sleep you might have had on that bed. You won’t be the reason Draven doesn’t sleep tonight.
Draven, for his part, looks as though you’ve just told him about the Moon Landing.
Eyes on stalks, he gapes at you, his mouth bobbing soundlessly open and shut as if the possibility of a refusal simply hadn’t crossed his mind.
“But…” Trailing off, he glances over at Death for a moment before returning his gaze to you, brows furrowed until what little skin he has left pulls taut across his forehead. “But you must,” he insists, holding his leathery hands out towards you, palms tipped beseechingly to the ceiling. He may look a beast, but he was raised a gentleman. “You’re exhausted, and more to the point, you’re one of the living.”
“And the dead do not rest here,” Death adds.
Nodding, the Blademaster attests. “Quite. Not much use for sleep when…” He hesitates, his mouth hanging open for a second, blue eyes glimmering in the dark. “Well,” he coughs, “It’s… been a while since I’ve needed it.”
Chewing on your lip, you tentatively press, “Are you sure?”
“He seems fairly sure,” Death answers in Draven’s stead.
You toss the Horseman a quick scowl with not a lick of heat behind it and retort, “I know, but I’m worried about putting him out.”
‘Worried?’ Draven could laugh if he weren’t so petrified of offending you.
He offers you his berth, his quarters, and you try to refuse because you’re worried?
About him?
Every sweet word that passes your lips threatens to take him down onto his knees where he can pledge his allegiance to you, and you alone.
If he’s not careful, he fears he may lose himself in such wondrous fantasies of a life lived with a woman like you at his side - a kind word in the evening, a gentle hand tending to his wounds after a day’s battle….
Blinking the thoughts away from his mind’s eye, Draven peels his dried lips apart to coo, “You honour me… But, I’m sure. My berth is yours, Lady Y/n.”
Cracking a smile, you give the Blademaster a little shake of your head. “Please,” you hum, “Just Y/n is fine.”
Draven’s chest constricts at the informal title, though he’s no less delighted by your permission.
“Y/n, then,” he utters breathlessly, “I wish you a pleasant rest.”
The undead doesn’t turn from you as he sidles backwards around the glowering Nephilim and blindly retreats into the open doorframe, a skeletal smile hollowing out his cheeks. “And please, let me know if there’s anything further I can do for you… And I do mean anything…” His offer tapers off as he leans his shoulder against a wooden support beam, his gaze darting to the flash of your collar bone before he lifts it again, kicking himself for the lewd direction his thoughts long to turn.
Without a sound, an imposing mass of shadow suddenly slips between you and the undead, reminding the latter of Death’s looming presence.
Draven tips his head back, his hood sliding a little further down his skull just so he can look the Horseman in the eye.
“That will be all, Blademaster,” Death announces coolly.
Hidden behind the Nephilim’s bulk, you call out a little, “Thank you!” that warms the air in the undead’s hollow chest.
Even still, Draven schools his melting expression into one of stern authority usually reserved for his recruits as he studies the Horseman in front of him. “You cannot stay here,” he stresses, casting his eye pointedly at a spot over Death’s pale shoulder.
“And why not?” Death retorts.
Taken aback, the Blademaster flounders with his words for several beats before he finally blurts, “Well, this is the Lady’s room.”
“It is?” the Old One remarks, twisting his neck about to throw you a curious look, “I thought it was Y/n’s room.”
A weak but genuine laugh brightens your face as you start to toe at the ankle of your boot, slowly working your foot out of it. “Wow, okay. Careful you don’t pull a muscle coming up with high-tier insults like that,” you quip.
In response, the Horseman merely grunts, but if Draven were to listen closely, he’d notice how the sound could almost be mistaken for a chuckle.
Though he’s thrown by your… admittedly informal rapport with the Nephilim, Draven still attempts to rescue your honour and your privacy, addressing Death directly. “It’s no trouble, I can find you a more suitable place to-“
“- This suits my purposes just fine,” the Horseman interjects.
“But-“
This time, it’s your voice that interrupts the undead’s fretting.
“It’s okay, Draven. I’ll be all right.”
With just a word from you, he falls immediately silent, teeth clicking together with an air of obedience that surprises even him. But he isn’t about to argue, not with you. Not if he wants to salvage the devastating first impression he must have made on you.
When the flapping of wings catches his ear, it’s only thanks to centuries of honed intuition that he manages to bend his neck sideways, successfully avoiding the enormous crow that comes swooping through the open door and barely misses clipping his tattered hood with its wing.
The Horseman is the first to acknowledge its arrival, folding a pair of muscle-bound arms across an equally robust chest and commenting, “Dust. How nice of you to join us.”
Bemused, the Blademaster observes the crow as it lands expertly on the headboard of his berth, its long, gleaming talons digging into the crumbling wood to gather purchase. Then, it turns itself about, bending at the knee to drape its feathery breast over its legs and fixes Draven with a challenging look, dark, beady eyes glinting with sinister musings.
Evidently less intimidated by a carrion-eating corvid than the Blademaster, you beam down at the bird and greet it with a friendly smile. “Hey Dust!”
Well. That settles it. Draven isn’t about to make an enemy of the Horseman’s favoured crow.
“All right then,” he coughs, peeling his guarded eyes off the bird and gladly returning all of his attention to you, “I suppose I’ll take my leave…”
The Blademaster would swear that the smile you grace him with is brilliant enough to light all the darkest corners of the Eternal Throne.
“G’night, Draven. And thanks again,” you yawn behind your hand, kicking your boots across the room where they hit the wall with two, dull ‘thuds,’ “We’ll see you in the morning?”
“Of course,” he utters softly, “Til’ then, La-… Ahem. Y/n.”
Tipping himself into a bow aimed solely at you, then straightening to give a final nod to the Nephilim, Draven spins about with a flourish of his cloak and marches off down the gloomy corridor, out of sight, carrying with him an all-too human yearning that sits like a lead weight in his hollow chest.
One of Death’s ears remains cocked towards the door, listening intently for the retreating footsteps to finally disappear into silence, leaving behind only the creaks and groans of the almighty ship to fill the quiet.
Before long, from the back of the room, there’s the recognisable ‘whump’ of a tiny body flopping carelessly onto the straw-filled mattress, followed by a decidedly obscene moan of contentment.
“Ohhh my god,” you wheeze into the lumpy pillow, your voice muffled and croaky, “I could actually kiss Draven right now.”
Death’s hand almost crushes the edge of the door when he reaches out to close it, his fingernails carving divots into the aging wood before he catches himself and gives his head a rough shake.
You’re exaggerating. Of course you are. He could almost laugh at himself for assuming you were being literal.
Then he wonders what it matters to him.
Pressing his lips together, Death casts a final glance outside, deeming the area at least temporarily clear before he at last pushes the door closed, satisfied by the heavy ‘click!’ of the latch falling into place.
Good. He’ll be sure to hear it if anyone tries to enter the room…
“You don’t have to stay, you know…”
The Horseman turns at the sound of your quiet voice drifting over to him from the vague shape of a human curled up on top of the blankets. You’ve turned your head sideways to reveal a single, shining eye that peers up at him through the gloom, its twin squashed against the pillow beneath your head.
Feigning a put-upon sigh, Death gestures lazily to the headboard, where Dust has taken up his latest perch, settling down to preen at the feathers beneath a jet-black wing.
“And leave Dust unattended?” the Nephilim contends, “I can hardly let a crow run amok through a ship full of corpses, now can I?”
Said crow momentarily retrieves his head from beneath his wing to throw the Horseman a filthy look.
Undeterred, Death simply continues, “It’s best if I stay here to keep an eye on him.”
His excuse is flimsier than the spiderwebs that stretch between each corner of the ceiling.
In truth, leaving you alone up here would present the perfect opportunity for an ambush, but he knows that telling you as much would either keep you from sleeping, or you’d just accuse him of being paranoid again… Well, if his supposed paranoia is what keeps you alive, then fine. He’s paranoid. It’s not as if his own siblings didn’t accuse him of the same trait, back when they were far younger Nephilim, and he, the responsible elder who took it upon himself to keep the disorderly fools from getting themselves killed.
Death only hopes you’ll be too fatigued to call him out on it -
“Death…”
- Wishful thinking, perhaps.
Illuminated by the lantern’s paltry light, he watches your eye blink up at him, dainty lashes quivering with the effort of raising the lid again once it’s closed.
A deep inhalation causes your body to swell and sag, rustling the covers bunched underneath you. He makes a mental note to get them over you if the opportunity arises.
“I can watch Dust…” you offer sleepily, fighting back another yawn.
Death vehemently beats back the swell of fondness that threatens to lighten his chest at the sight of you valiantly staving off sleep.
His brother Strife has always maintained that humans are an endearing species, and Death is absolutely not in the right headspace to parse the idea that he and his brother might be in agreement on something, for once.
“No need,” he tells you, clearing his throat with a gruff cough, “You… you just rest. I’ll keep watch.”
“Oh… Okay…”
Again, you fall silent, your eye slipping shut for such a long stretch of time that Death is almost certain you’ve fallen asleep, only to find himself meeting your gaze once more when you peel your eyelid apart with a jerk, as if you’ve just remembered something.
“Shit, uh…” Groggily, you start to push yourself up onto your elbows, prying your head away from the pillow to face him properly. “D’you want the bed?” you slur, “I c’n sleep on-“
“-Don’t be absurd,” he cuts you off with a swift reprimand, stalking closer to you as though he expects you to roll onto the floor at the drop of a hat. That’s another problem with humans. They’re so damnably accommodating. Draven may be undead, but even he apparently hasn’t shaken that famous human hospitality, as evidenced by the fact that he’s lending you his room for the night. Now you’re offering a Nephilim the bed that had been offered to you?
Vexing. You were supposed to be a selfish people, according to the Charred Council.
Singlehandedly, through every action you take, you’re proving the most ancient of deities wrong. Death has learned enough of humans over the centuries to know that you’re not the exception to the rule, only a pleasant reinforcement of it. But if he were a younger Nephilim like Fury, or an angel who takes pride in their ignorance perhaps, or even an undead with prejudices so ingrained they’ll likely never be shaken loose, Death can understand how the narrative could have turned Creation against your kind.
If he were being honest, however, he thinks you have enough wiggle room to be a little more selfish.
“I have not slept for thousands of years, and I have no plans to do so tonight,” he states plainly. Then, with an air of severity that warns against any further protest, he adds, “The bed is yours. I suggest you use it.”
He braces himself for an argument, narrowing his gaze down at you in challenge. You respond by blinking at him unevenly for a few seconds until at last, you seem to heave a mental shrug, and drop your elbows, sending you crashing down onto the mattress again with a noisy exhale.
“… Okay,” you mumble into the pillowcase.
Letting out an idle hum, he claps his hands together, startling you awake once more as he announces, “Now. I’m assuming you’d know, seeing that you sleep far more than I do, but I was under the impression – and correct me if I’m wrong – that humans prefer to sleep under the blankets.”
“M’not cold…” you parse.
The Horseman isn’t sure if you’re getting better at reading him, or if he’s just less subtle than he thought.
Both possibilities are perturbing.
When you don’t move, he makes a disgruntled sound at the back of his throat and takes a step closer to the bed, his leather boots thudding dully on the floorboards.
Then, bending down, he promptly fists a hand around the corner of the blanket and gives the whole thing an almighty yank, ripping it out from underneath you, and somehow managing not to hurl you from the bed in the process. Predictably, you jolt in surprise, squeaking out an indignant ‘mmph!’ before you settle again, wriggling over onto your back to glower sleepily up at the looming Horseman.
“Don’t give me that look,” he tells you flatly, throwing the blanket haphazardly over your legs, “You’ll thank me when you don’t wake up with a chill.”
“I’d rather thank you now, and get it over with,” you tease as you grab blindly for the edge of the ratty fabric and tug it up to your chest, blinking innocently up at the Nephilim, “Thank you, Death, for tucking me in.”
As expected, his shoulders rear back and he immediately starts to argue, “I did not tuck-“ only to cut himself off, inhaling deeply until his eyes slip shut beneath his mask and he slowly breathes out again, reining in his bridling ego.
Once composed, he calmly says, “Are you going to go to sleep, or am I going to have to knock you out?”
Letting out a soft chortle, you roll your head up towards the ceiling and shut your eyes, breathing deeply through your nose for a few beats before you murmur, “Good night, Dust.”
Above your head, the crow croons out a little noise of acknowledgement, nestling firmly back under his wing.
“Good night, Death,” you add, your voice thick and low with exhaustion.
Backing away from the bed, the Horseman hums an idle note as he leans his spine against the wall and kicks up a leg to rest the heel of his boot on the skirting board, arms crossed neatly, his head bowed to frame his mask with a curtain of rich, coal-black hair.
There, he stands in perfect silence, and although most of his senses are trained on the world beyond the crooked, wooden door, his wildfire eyes remain locked on you, and the rise and fall of your chest – proof that you’re still alive and persevering in an inhospitable Universe.
After a time, you roll yourself over and put your back to him, facing the wall with your shoulders bunched up around your ears and your heartbeat slowing to a gentle, unhurried pace. Only then does Death utter something under his breath, quiet enough that the words don’t even breach the barricade of his mask, remaining trapped in the miniscule space between his lips and the bone that hides his face from view.
They're words he hasn't spoken for eons. Strange and unsuited for his sharp tongue, but they slide off with ease when he directs them towards his human.
“Good night, my friend.”
Notes:
Next chapter literally begins with Y/n waking up an hour later, trying to stifle sobs because she's finally resting, and therefore finally has a few moments to reflect on Eideard's death, wrestle with the guilt of leaving the makers behind, and abandoning her best friend. It'll be a fun one, for sure.
Chapter 23: Evading Sunrise
Summary:
Who better to know what a human needs than one who used to be human themselves?
Notes:
(See the end of the chapter for notes.)
Chapter Text
There is a kindness that the Universe could easily grant you, were it so inclined. Just a small thing, effortless even, hardly a difficult feat for the Powers that be, if They had so much as a shred of empathy.
The Universe has taken much from you, and were it a little kinder, it would take one last thing.
… It would take your ability to dream.
Death knows all too well that for as long as humans have been unwitting players on the cosmic chess board, they’ve been left to stand utterly alone, un-helped and unacknowledged by an indifferent Creator.
Why should you be the exception?
Why should you be granted a tiny mercy by the very Being who gave you a mind to dream with in the first place?
It just seems an unnecessary cruelty, the Horseman supposes, that your own biology should stand in the way of your respite.
It’s been several, long hours since you rolled over and eloped into the un-waking world, and Death has only moved as far as the door, leaning his weight back against the bone-dry wood with an air of resignation that his journey is to be paused until sunrise, at the very earliest. No matter… There’s little sense facing the Chancellor’s dreaded ‘Champion’ in the dark, after all.
You might have smirked and called him paranoid about the rigid stance he’s taken in front of the room’s only entrance, but the soft yet not-so-silent footfalls that keep approaching the door reaffirm his decision.
He doesn’t know if it’s the Blademaster sniffing about or some other undead who has come to gawk at the living, breathing human in their midst, but there’s something undoubtedly amusing about feeling wood push against his spine for a few seconds before the presence on the other side meets the resistance of a Horseman’s immoveable body weight.
What follows is the distinct sound of those same footsteps hurrying off down the corridor, making every attempt to be stealthy, but failing miserably.
It would be less amusing if any of their attempts were to wake you up. In fact, the only reason Death hasn’t ripped the door open and threatened to skewer the nosy stranger is currently sound asleep just a few feet away from whatever ruckus that would cause.
Or you were sound asleep. At least until a few minutes ago.
Death’s forefingers tap aimlessly against his bicep as he frowns down at your face. You’ve scrunched your features up into a tight grimace, nose wrinkling and the corners of your mouth twisted south towards your chin.
You’re still asleep. Just not soundly.
The pitiable whimpers you’ve been uttering for a while now indicate a troubled mind, though the Horseman can’t say he’s surprised. It’s disappointing, to be sure. He’d have thought you’d be far too exhausted to be plagued by dreams tonight, yet evidently, you’re not that fortunate. Which is a crying shame, because while Death doesn’t believe in luck per-se, he thinks that if such a thing were to exist, you’re more than overdue.
“Hmm, mnn,” you murmur through closed lips, tossing your head to the right.
Above you on the headboard, Dust retrieves his beak from under an ebony wing and cocks a gaze at you, crooning out a soft, inquiring noise from his throat.
“Shhh,” Death breathes, earning a sleepy glare from the crow, though he does at least fall silent, contenting himself to simply watch as you throw a hand out to one side and clench your fist around an invisible force.
“….Mmn, eye…,” you mutter through slightly parted lips.
‘Eye?’ Death’s brow knots under his mask, yet he isn’t left wondering for long.
“… Eideard?” you suddenly croak, “… C’m’back!”
Ah… So that’s where your head is at.
Lowering his eyes to the ratty blanket, Death releases a sigh that’s been building in his chest for a few minutes now.
Your legs have been steadily working to kick the covers off the bed, never settling, as if you’re trying to run from something.
The clack of a beak draws the Horseman’s gaze once again to Dust, who now has a rather expectant look aimed his way.
Death can’t help but be reminded of that night in Tri Stone, when he’d remained stolidly outside on the bench whilst you stifled your sobs in the Makers’ Forge.
He recalls that Dust had been rather scathing about his inaction. The Horseman hadn’t cared for the bird’s judgement then, and he’s even less appreciative now.
What is he supposed to do? Wake you? At least if you’re dreaming, you’re getting some rest.
Sleep, he’s learned, is something that’s essential to a human’s sustained survival.
Not for the first time, he considers the benefits of having an empty chest, hardened and calcified through centuries of existing in an indifferent universe.
It means he has nothing to steel when you suddenly fling yourself over onto your side with your mouth hanging open, releasing a short, hitching sob that catches in your throat, and an arm that stretches out towards something unseen by the Horseman, your fingers spreading rigidly until they quake with the strain.
… The gentling of Death’s expression goes unnoticed, even by him.
He’s nearly shocked when his boot slides forwards ever so slightly, scraping across the floorboards as if to carry him away from the door and towards you.
Pausing, he cocks a brow down at his own leg, half expecting it to explain itself.
What he doesn’t expect – but perhaps should have – is the loud and jarring gasp that suddenly floods into the little human on the bed with the frantic desperation of one who’s been underwater for far too long, and you’ve only just managed to reach the surface to take a breath before your lungs collapse.
Death’s eyes flick towards you just in time to witness your silhouette lurching up off the mattress, a garbled shout tumbling from your lips as you clutch feverishly at your chest.
“Karn!?” you blurt out, whipping your head back and forth to search through the darkness of Draven’s quarters for a maker who isn’t there.
It would be easy for Death to remain still and silent, to wait until whatever grasp your nightmare still has on you to finally slip loose on its own… He needn’t step in.
It would be easy…
“…Hhh…” Grousing silently to himself, the Horseman pushes away from the door and takes a decisive step towards you before he can begin to overthink his actions.
“Y/n,” he mutters, not loud enough to be startling, but just loud enough to catch your attention.
Even still, you flinch, whirling your torso in his direction and letting your hazy eyes land on the pale, ghostly mask looming above you in the dark.
For several seconds, you merely stare up at Death, the hand on your chest crumpling your shirt as you gather the flimsy fabric into a tight fist.
Death doesn’t elect to break the silence again. After another moment or two of watching you gulp down another lungful of stale air, his patience pays off, and you swallow thickly, croaking, “Death?”
The Horseman’s chin dips down. “Yes.”
“Is… Karn here?” Your voice sounds so fragile, poisoned by a grain of hope.
Going very still, Death allows a beat to pass, giving himself time to think of an answer.
Perhaps… you think you’re still in a dream.
Quietly, he offers a concise response, one that hopefully doesn’t cause you any more distress whilst bringing you further out of the idea that this isn’t real. “Karn…” he begins, “…remained in the Forge Lands.”
He watches you physically deflate. Not from relief though. Relief doesn’t douse the sleepy kindling of hope that had momentarily lit the contours of your face.
Solemn, a little more awake, you slowly ask, “Is… Eideard…. Is he…?”
“… Gone,” is Death’s only reply.
A breath shudders out of you as you let your gaze drift down to your fingers, twining over themselves in twists and knots. “Oh…” you breathe, “I… thought I…” But your sentence trails off before you can finish it.
So, Death says it for you. “You thought you saw him,” he ventures, “In a dream.”
And with that, whatever strings have been holding you taut are promptly cut, sending you flopping back onto Draven’s mattress with a sorrowful ‘whump,’ still very much awake and positively quaking hard enough to cause the wooden bed frame to shudder in tandem.
That’s the thing about dreams, Death supposes, after a point, they’re the perfect nesting ground for ghosts.
His brother, Strife, would confide in him, many eons ago, that he could still see the faces of their fallen brethren behind his eyelids whenever he tried to rest. Death had only told him that it would pass, if given the time to. He hadn’t the gall to tell Strife that he too could see those same, hateful eyes and blood-filled mouths just as clearly.
Eideard isn’t the only person you’ve lost. He’s said it before, but it bears repeating; you’ve also lost your family, your friends and every other human on Earth.
Your dreams, much like Death’s, are full of ghosts.
Drawing your hands up towards your face, you press the heel of each palm to your eyelids and grind down hard until a kaleidoscope of colour sparks to life across your vision, not unlike fireworks blooming across a cold, November sky.
Shakily, you blow out a dry, unsteady whoosh of air and groan, “Fuck…”
Death purses his lips, privately concurring with your brief assessment of the situation.
Then, in a motion that’s steeped in tiredness, you drag your focus back over to the Horseman, rolling your head to the side and adding, “You’re still here…”
“Yes, I’m still here,” he utters, quiet as a breath, only to balk at the dulcet quality in his tone. Clearing his throat to rid it of the uninvited tenderness, he promptly tacks on, “I told you; someone has to keep an eye on Dust.”
Damp-cheeked, you crane your neck back to send an upside-down glance at the crow roosting on the headboard above you.
A single, glossy eyeball stares back.
You’re fairly confident that Dust hasn’t done a damn thing to warrant any of Death’s baseless assumptions.
With your gaze still locked on the bird, you sigh, “You two can go, if you want to…”
At that, the Horseman knows he’s going to refuse before he even gives you a verbal response.
This isn’t the first time you’ve offered him an ‘out,’ a convenient excuse for him to duck from the room and escape the burden of bearing witness to your downward spiral.
You’re asking, in as quiet a hint as you can manage, for the privacy to cry without an audience.
… If it weren’t for the mysterious footsteps padding about outside…
“It would be in your best interest for me to stay,” he offers, earning a weary sigh from your side of the room, as if you’ve by now figured it would never be that easy to get rid of him.
Already, his keen eyes have picked out the slightest gleam of tears gathering behind your lashes. The next breath you try to draw in sticks to the back of your throat, yet before your face can crumple completely, you roll yourself over onto your opposite side, facing the wall – deliberately angling your body away from the Horseman, who watches on in silence as you hike your shoulders up towards your ears.
Drawing his brows together underneath the mask, Death glides silently closer to your bed and peers down at the human-shaped lump quivering under the covers.
All is quiet for a time, until at last…
“… I’m sorry.” Your words seep out of you in a thick, watery whisper. “You didn’t sign up for this.”
‘You didn’t sign up for me,’ goes unspoken, but somehow the idea still hangs between you both like cold, falling snow.
It seems an odd thing to say, Death muses, considering that in a sense, he did sign up for this. Hell, he all but stamped his signature on that contract when he carried you through the portal to the Crowfather’s realm.
“Well… Neither did you…” he returns truthfully as he turns around and sinks onto the mattress at the foot of the bed, draping each forearm over a knee. The old wood doesn’t even creak as he settles down, nor does the straw bend beneath his illogical weight, much like the desert sand hadn’t swallowed him up to his calves as it had yours.
He hears the blanket rustle behind him as you twist your neck around to spare him a glance over your shoulder. If you’re at all shocked to find him suddenly sitting so close to you, you’re either too tired or too polite to say a word about it.
So, you turn back to the wall without comment, and although you attempt to bring a hand up to press a sweat-slicked palm across your mouth, such a meagre covering of skin isn’t enough to contain the grief that starts to pour out of you.
But just as you’d offered Death the unquestioned freedom to seek vicinity to you, the Horseman doesn’t try to interrupt or diminish this sombre moment with talk or awkward attempts at comfort.
It stirs a memory in him, of a much younger Nephilim, trudging through a silent, windswept battlefield alongside the only other three who had escaped the Battle for Eden. Not a word was said between them as they left the dead behind, but Death had offered them proximity as well. They said nothing of it, they hadn’t even accused him of hovering. There was an unspoken understanding, in that instant, one that passed silently between all four of them; Death would be there if they needed him.
With a slow blink, the memory fades, and he’s left frowning gently at the dull, rotten wood of the wall adjacent to your bed.
You’re an intelligent human… He wonders if you’ll be able to infer what he’s doing by sitting at the edge of your bed. Death may be many things, but he is not cheerful by nature, and cannot thusly cause cheer in others. He can only sit. And wait. Listening, watching, offering freedom from interference, both from himself and others who would seek to disturb you now when you need to grieve.
Dust, predictably, affords your need for privacy about as much consideration as could be expected from a bird. That is, none whatsoever.
A sleepy caw is all the warning both you and Death receive before the crow hops down off the headboard and lands on your pillow with a soft rustle of feathers.
Of course, you flinch, but Dust – undeterred – simply invites himself into the space between you and the wall, strutting surefootedly over the rumpled blankets until he reaches your chest.
Exasperated, Death opens his mouth and is about to openly scold the crow when Dust turns himself about until the tip of his sharp, grey beak is pointed down at your sombre face.
If you’re at all worried about having it so close to your eyeballs, you don’t show it, though Death knows the corvid well enough to recognise that Dust would never hurt his new human friend who coddles and praises him like it’s going out of fashion.
Birds…
“H-hey,” you warble miserably, swiping at your eyes with the back of a wrist and trying to pluck up the willpower to give a tear-blurred Dust your most convincing smile, “Hey, boy. Sorry, did I wake you up?”
In response, the crow cocks his head at you, and follows up with a gentle croon that raises the small, downy feathers on his throat. Then, without bothering to give any sort of warning as to his intentions, Dust gives his beak a single clack and stretches out his neck, gathering up a few strands of hair around your forehead and dragging them through his beak as if to smooth them into place.
Death almost slaps a palm to his mask.
You can’t help yourself. A wet giggle blurts out of you, momentarily disrupting Dust’s ministrations. He croaks down at you flatly before returning to his task of taking your hair and grooming it with a gentle beak.
“Dust!” you blubber out another laugh, reaching up to try and dissuade the crow by pushing your hand into his feathered breast. For your trouble, he pulls away and administers a soft nip to your knuckle, barely strong enough for you to feel it.
Offering him a watery smile, you prop yourself up onto an elbow, and in one, smooth motion, you raise your free arm and scoop the bird against your chest, burying your nose into the ebony plumage right between his wings. He’s large, far larger than any crow you’ve ever seen on Earth, so it’s more akin to hugging a small dog than any kind of corvid….
Wow… You miss dogs…
As if he can sense your sudden spike of anguish for a species who was likely wiped out alongside your own, the crow nuzzles his head under your chin, tailfeathers flicking back and forth several times as he contents himself with his new position.
Death’s brows shoot up his forehead at the display, wondering how he could have missed the moment you and his crow forged this bond without him even noticing. Was it during the brief few hours when Absalom pulled him into the Tree of Life?
Or perhaps it was always there, and he just hasn’t been paying attention.
“Of all the crows I could have been saddled with,” he gripes under his breath, aiming a half-hearted scowl at the little he can see of Dust’s beak poking out over your shoulder, “It would be the one without a single ounce of pride.”
“Oh, leave him alone,” you sniff, your voice muffled by sleek, black feathers, “He’s trying to cheer me up.”
The Horseman grumbles something to himself, then raises his voice to huff, “He has to be good for something, I suppose.”
When you don’t reply beyond giving a click of your tongue, Death hesitates, his eyes roaming in every direction except for your face as he clears his throat and asks, “Is it… ah, working?”
There’s a speculative pause, interspersed with the odd sniffle as you take a moment to calm yourself down and recover from the embarrassment of once again crying in front of the sepulchral Death.
At last, you take in a deep, weary breath and pull your nose from Dust’s back, gazing warmly down at the crow. “Yeah,” you decide with a small nod as he pulls his beak from under your chin and peers back at you, “Yeah, it’s working.”
If only a little, but sometimes a little is just enough.
Dust’s head swings around to peer at Death over your shoulder, smugger than a bird has any business being.
The heartache of waking up to a world without Eideard in it is just as fresh as the heartache you feel when you open your eyes and remember your world is gone. That sort of grief, unquantifiable, is hard to shift by the efforts of one, friendly crow, no matter how noble his intentions.
But for Dust’s sake, you try to shoulder the sorrow a touch more easily, even going so far as to sit up properly, still holding the bird to your chest and giving him a gentle squeeze. It’s a word of thanks, silent but poignant. Slowly, you place the crow down on the mattress beside you.
This time it’s your turn to clear your throat. Scrubbing tiredly at your eyes, you untuck your legs from the scratchy blanket and roll them over the side of the bed, pulling yourself forwards until you’re sitting beside Death, hands clasped daintily in your lap.
Amber eyes flick sideways and find in the gloom that your cheeks are still damp and blotchy from shedding so many tears.
Behind you, Dust flutters back up onto the headboard, head held high and proud, pleased with himself for a job well-done, and feeling he’s absolutely deserved another nap.
You breathe a sigh, holding it in your lungs and then blowing it all out again, glad to hear that it’s devoid of further tremors. “So… I don’t suppose we can pretend you didn’t hear any of that?”
Death half turns his torso towards you and replies, “Any of what?”
Without thought, you smile appreciatively and lean across the bed, giving the Horseman’s thigh a companionable pat. “Good man.”
It seems as soon as you touch him, you’re pulling away again, the moment passing too quickly for you to feel the way his leg jumps underneath your palm.
Death’s eyes are wide beneath his mask and affixed to the spot on his thigh you’d just touched without ceremony, without a single remark, like it was an entirely normal thing to do.
Certainly, you’ve touched Death before, and he’s touched you out of necessity, mostly. But here, in this dingy room belonging to an undead, the Nephilim takes particular note of the casual gesture, and he’s once again reminded of who and what he is, and what an outlier you are to touch the Reaper without fear.
Is that all it takes? Pretending he hadn’t heard you pour your grief out onto a stranger’s pillow makes him a good man?
Is that… how you see him…?
No. It was just another throwaway comment, meant to lighten the solemn mood that had taken hold of the room.
For a distracted moment, Death wonders if he can really feel the warmth of your skin through the leather of his trousers, or if it’s just a figment of his imagination. Whatever it is, it robs him of any witty remarks that might slip out to disrupt this tender moment.
A good man…
“You should try going back to sleep,” he offers absently, tearing his eyes off his leg to look down at you. The imagined warmth in his thigh has travelled to his chest, which is odd, given that you didn’t lay your hand anywhere near it.
Heaving a sigh, you ask, “How long do you think until sunrise?”
“Mm, at least another several Earth hours,” he says, “Plenty of time still to rest.”
Your fingers clench into fists around the blanket beneath you. “Plenty of time to dream…”
The old Nephilim’s mask turns to face you properly, eyes of liquid gold and sunset orange illuminating the darkness of his sockets. “Dreams cannot hurt you,” he says with conviction, partly because he knows they can’t, and partly because nothing, not even a nightmare could hurt you with a Horseman keeping watch.
“But they can make you sad…” you point out.
Hesitating, he has to take a second to remember that sadness can be potent enough to hurt a human. “I suppose they can,” he concedes reluctantly.
“That hurts, sometimes,” you whisper, drawing your knees up onto the bed and folding your arms around them, clinging tightly, eyes downcast to the floor, “Waking up and realising the people in them aren’t here anymore.”
Shifting his weight to prop a hand on one knee, he leans forwards so that he can meet your faraway gaze. “That pain will fade, given time,” he offers, echoing a conversation eons past.
After a second, your eyes slide sideways and align with his, and he can’t deny the glimmer of triumph that raises his chin at the sight of your gentle smile.
“I hope you’re right, Death,” you reply, “I really do.”
“You’ll find I’m not often wrong twice in as many days.” He’s referring to his… miscalculation with the heart stones and the Guardian, of course.
Did that really only happen yesterday?
“Cocky,” you snort, swiping a finger under the still damp corner of your eye, “Nice to know great, big Horsemen can make mistakes too though.”
“Is it?” he scoffs. He’d have thought it’d be daunting that the Nephilim whose charge you find yourself under isn’t actually as infallible as he’d like to claim.
“Yeah,” you hum, giving him a thoughtful look, “I guess to err isn’t just human, after all.”
Death waits, bracing himself to balk, to feel a spike of offence run through his veins at being told he shares a – rather undesirable – quality with humans. He waits, and feels-
… Nothing. No contempt. No disdain or disappointment. Maybe just a touch of surprise.
“I’m gonna miss them,” you murmur, derailing the Horseman’s train of thought.
“The makers?”
“Everyone,” you stress, “The makers, Blackroot, Warden…”
Coughing lightly into a fist, Death has to peel his eyes away to avoid looking at you when he says, “I’m sure they’ll be…. of a similar mindset.” Honesty, vulnerability, words that have real significance don’t come so easily to the Horseman. If they did, he’d tell you that those makers are going to miss you more than you could possibly know.
Chewing on your lip, you idly kick an ankle against the side of the bed and ask, “Do you think I’ll ever see them again?”
In response, Death huffs out a short, soft laugh, tipping his head back to look at the ceiling. “Do I think you’ll see them again?” he echoes, “Y/n, I’m almost certain of it.”
“… Wait. Seriously?”
“Don’t I seem serious?” he blinks languidly.
“Yeah, it’s just… that sounded like optimism. And coming from you, that’s… I mean…” Squinting through the dark at him, you fold your hands in your lap and ask, “Are you feeling all right?”
The Horseman’s lips quirk up, though his voice retains a gruff and unimpressed melody as his shoulders jump with a brusque harrumph. “You must be feeling better if you’re already poking fun,” he grouses, assessing the miniscule glow of humour tucked around the corners of your mouth.
“I am, actually,” you shrug, flicking a glance over his mask and tipping your head with a knowing smile, “Maybe Dust isn’t the only one who’s good at cheering me-“
Three, gentle knocks on a nearby surface of wood break through your sentence like hammer blows ringing off an anvil.
From one blink to the next, the Horseman is inexplicably on his feet, flinging a strong, sinewy arm out in front of you, all at once alert and suspicious, whilst behind him, you scramble off the bed with far less grace, fighting to find stability for a moment before you square your feet and send a wary glance over his appendage at the room’s entrance.
“Hello?” you call, swiping furiously at your cheeks to rid them of what little trace of tears might still cling to your skin.
Death doesn’t turn to face you, but you’d be hard-pressed to miss the disgruntled sigh that slips out from under his mask at your tactical blunder.
You’ve all but announced that you – a human, need you be reminded – are in here.
A voice from outside calls out, muffled behind the thick layer of wood. “… Lady - Ah, I mean, Y/n?”
The tension doesn’t seem to drain out of Death nearly as fast as it drains out of you.
Draven.
Before the Horseman can stop you, you’ve already ducked underneath his arm, reaching up to distractedly smooth down your bedhead as you call out, “Oh, Draven, uh, coming!”
You hear your name uttered in a growl behind you, but you wave off the ornery Nephilim with a flap of your hand, twisting about to face him as you make for the door, hissing, “It’s his room, Death. If he wants to come in here, he has every right to.”
Realising your hand is reaching to pull the door open, Death surges forward, intent on getting to it before you – ‘just in case,’ a voice at the back of his head whispers – but he doesn’t make it halfway to you when you grab the brass handle and tug the rotting wood towards you, letting dull, green light spill into the quarters and creep up the opposite wall.
A familiar silhouette looms in the doorway, framing the space with broad shoulders and a tattered shroud that’s been pulled low to half cover a skeletal, ghoulish face. From your angle, standing at least a foot and a half shorter than the figure, you can see up underneath his hood.
You regret your haste to open the door, simply because you aren’t at all ready to witness the grim and ghastly visage of the Blademaster this early in the morning, but you stamp down on the temptation to reel back, and instead school your expression into a friendly smile. “Hi, uh, again.”
Draven’s luminous, blue eyes flare brightly as soon as they land on your face. There’s something held between each of his hands, though you hardly spare them a glance because, ever the gentleman, he’s already halfway into a low, sweeping bow when he suddenly stops short, bent so that he’s staring you directly in the eye.
It’s decidedly unnerving to have so much scrutiny on you, especially when the undead’s jaw suddenly locks up tight and his browbone snaps together as if you’ve offended him somehow without even saying a word.
“Uh-“ you start to say, only to find yourself interrupted when Draven rises to his full height again, unfolding at the waist and aiming a frigid glare over the top of your head. Coincidentally, an icy presence appears at your spine, pressing in close enough that you notice the hairs on the back of your neck start to prickle.
A growl rolls out through the gaps in the undead’s hollow cheeks. “Y/n,” he addresses you, his voice hard as stone, “Has this devil done you a discourtesy?”
“W…What?” you blurt.
Ferocity bleeds from his lipless mouth as he glares at the Horseman who drapes you in shadow, pale blue eyes aiming to douse the liquid fire hanging ominously in the darkness behind you.
“Her eyes are scarlet with salt,” he accuses.
Raising a hand to your face, you prod tenderly at the raw skin beneath your eyes and realise with a sinking sense of shame that you must still look like even more of a mess than you did when the Blademaster first saw you. “Oh, no. No, Draven, it’s fine,” you sigh, dragging a hand down your face, “Just… Look, it’s just been a rough night.”
The undead’s glower lifts the moment he rips his eyes off Death and returns it to you, his forehead puckering with concern. “But, you’re-“
“- I’m all right,” you reiterate, crooking one corner of your lips into a tight smile that all but pleads for him to drop the matter. You’re mortified enough.
The look on your face must be adequately pitiable, for Draven’s stance relaxes by a fraction, and as his arms slump from their guarded poise, you hear something clunk woodenly by his waist, rousing your curiosity and tempting you to lower your gaze to his hands.
If you thought you weren’t ready to see the Blademaster at your door, you’re doubly unprepared to see what he’s carrying.
Clearing your throat, you bob your chin at his hands and ask, “What’ve you got there?”
“Hmm?” Begrudgingly peeling away from the Horseman, Draven follows your line of sight, blinking down at a little wooden bowl and cup he’s clutching in each hand. Suddenly very sheepish, the undead ducks further into his green hood, “Forgive me, I was going to leave these by the door, but… then I heard voices.”
“And what were you doing skulking about so close to the door that you could hear us talk?” Death asks, hardly bothering to hide his accusatory tone.
You turn to give him a quick, pointed glare over your shoulder, one that he ignores.
“Just as I said, Horseman,” Draven retorts, “I thought the lady might be hungry, so…” He offers out the cup and bowl for you to see, giving you an apologetic look. “I’d have left it outside for you to find when you emerged, I… didn’t want to disturb you while you slept.”
Before you can reply, a voice at your back pipes up.
“You were going to leave it outside?” Death scoffs, “Where anyone could have tampered with it?”
Ignoring the Horseman, you peer down into the proffered crockery, your stomach gurgling eagerly as a waft of steam drifts from the bowl and rises into your nostrils. Never before would you have thought you’d be so excited about something so beige.
A simple, brown stew is balanced on one of Draven’s large palms, lumps of what you presume is meat bob about near the surface, and a single slice of fluffy, white bread floats at the centre, drawing a rather embarrassing flood of saliva to the front of your mouth. In his other hand, the small wooden cup is clasped like a chalice of ambrosia, though the only thing that wets its interior is crisp, clear water.
In your eyes, he may as well be holding out a gourmet dish that only the wealthiest of men would deign to touch.
“Draven,” you breathe in awe, reluctantly dragging your gaze off the food and peering up into the undead’s hollow face, “What’s all this for?”
Puzzled, he tilts his head at you, as thought the answer should be entirely obvious.
“It’s… for you,” he says, pressing the bowl and cup closer to your wringing hands, “I assumed you’d want to eat when you awoke. It’s not much, just some pottage I scrounged up.”
You begin to reach out, unfurling your fingers to take the unexpected gift when all of a sudden, chilly fingers wrap around your wrist, and before you can utter a sound, Death tugs you tidily back into the room, taking your place in the doorway, and peering down at the undead. “Where did you get it?” he asks, ignoring the disgruntled huff you aim at the back of his head, “Is this safe for human consumption?”
Draven’s lipless mouth pulls into a sneer. “Do you think me a fool?” he accuses.
“I think you an undead who we’ve only just met,” the Horseman replies coolly.
The Blademaster leans back on a heel, appraising Death with an expression that borders on impressed. “A fair point,” he concedes. Seconds later, Draven yields a nod. “It’s safe, Death. Believe it or not, the King entertains more than just the dead in his court, some of whom still rely on sustenance to get them through the day. Supplies are not as scarce as they would seem at first glance, and I may be far-removed from humanity, but I still remember my way around a cooking pot.”
Then, wordlessly, he holds the bowl and cup out towards the Horseman, tipping his head to one side with an expectant gleam in his fearsome, blue eyes.
Death’s attention flits between Draven and his handful several times, squinting dubiously at the dull, brown slop. For a few uncomfortable seconds, the Horseman subjects your potential meal to a good, long glare, and then at last, to your relief, you watch him raise his hands and grasp the edge of the bowl between his thumb and forefinger, doing the same with the cup.
He doesn’t take them immediately, too busy giving the undead a threatening growl. “If she eats this and something happens-“
“-I’ll be meeting the business end of your scythe?” Draven guesses, quirking a brow bone as he relinquishes the crockery and drops his arms to his sides again.
Death’s eyes narrow to thin lines of fire, prompting the undead to let out a chuckle and raise his hands up in mock defeat. “I understand, Horseman, I understand. I’d be overprotective as well if I had a lady like her under my care.”
Half hidden behind the Nephilim, you suck a breath in through your teeth as your grim companion bristles like a cornered cat, almost doubling in size with the amount of indignation that swells his shoulders. You’ve only known him a week or so, but in that time, you’ve already learned that being accused of caring is pretty low on the list of Things Death likes to Hear.
And sure enough…
“I am not overprotective,” the Horseman seethes, but with such an air of petulance that whatever threat his tone might have been trying to imply is completely undermined. Not to mention there’s something curiously un-threatening about the sight of him clutching a bowl of stew that - not thirty seconds ago - he was giving the stink-eye.
Even Draven doesn’t seem all that worried as he casts a knowing look at you around Death’s shoulder, his ghoulish features scrunching into a wink.
“No?” he asks, cocking his head to one side and sliding his gaze back to the wall of Nephilim standing before him, “Well, in that case, when the sun rises, I’m sure you won’t mind if I treat the lady to that tour I offered her.”
He’s chancing his arm, and he damn well knows it. And because he knows it, he’s already watching for the precise moment when Death recognises that he’s just stepped right into a verbal trap.
Unseen by the human in their midst, Death’s narrow eyes are now almost indiscernible within the congealing darkness of his sockets, and it’s only thanks to their preternatural, fiery glow that Draven can tell they’re open at all. They float inside the pitch-black pits that have been carved out of an ivory mask, unnatural and eerie, like two strips of flame streaking through the night sky.
If someone were to strike a match in the air between he and Death, Draven is almost certain the spark would set off an explosion that could blow the Eternal Throne clear through the stratosphere.
Two options lay out before the ancient Nephilim: Allow yo u to go with Draven in the morning, proving the smug undead wrong in his judgement of Death’s character. Or refuse the offer on your behalf and prove him right.
Begrudgingly, Death concedes that the undead’s tactics have successfully tripped him up. Rare as it is, it’s somewhat refreshing to be kept on his toes. Not that he’s in any way pleased to be cornered like this… Not least because he has a reputation he’d like to keep intact.
“She’ll consider it,” he says shortly.
There. It’s neither a yes or a no, and vague enough that Draven’s expectant gaze darkens with disappointment. Death is tempted to smirk triumphantly. Just because he stepped into the trap doesn’t mean he won’t know how to get out of it. He’s almost offended that the undead thought it would be so easy.
But the acquiescing look on Draven’s face doesn’t linger for more than a blink before it’s gone.
“I hope she does,” he hums, leaning sideways once more so that he can send you another secretive smile around the Horseman’s bulk, a smile that you find yourself readily reflecting. It feels like there’s a connection there somehow, between you and Draven. Human and ex-human. It’s something that Death isn’t privy to because he isn’t and never was human.
You wonder… Hell, you dare to hope that Draven might just… get you. There’s common ground in your humanity. The soul that sits lonely in your heart reaches out for the tiniest promise of companionship, softening you to the undead in a way you hadn’t anticipated. Right now, as you share amusement at the Grim Reaper’s expense, you find Draven just that bit more bearable to look at. Even the swords and broken blades that jut from his person like morbid adornments don’t seem so gruesome.
“I will consider it,” you promise, prompting Death to heave a disgruntled sigh whilst you breeze over his complaint, “Thank you, Draven. Really. This…” This act of immense kindness, though it might have seemed so mundane if it happened on Earth, has done wonders to warm your heart after feeling your very soul freeze over after your nightmare. But how could you possibly put into words the comfort he’s brought you? Rather than overthink it, you merely give your head a tiny shake of disbelief and let out a soft laugh, “This means… so much to me.”
Laying a hand across his concave chest, the undead dips his torso into a shallow bow and replies, “For you, it was no trouble at all.”
To your own surprise, the chivalrous little display turns you shy, and you start to fiddle with the hem of your shirt absentmindedly, avoiding his searching eyes as you smile down at the floor near Death’s boots.
Clicking his tongue, the Horseman shifts to stand sideways in the entrance, sweeping an unimpressed glance between you and Draven.
You may have averted your gaze, but the undead certainly hasn’t.
From head to toe, you’re all but poured over like a scroll of parchment in an angel’s library. Shameless in his observation, Draven’s cadaverous eyes carve tracks across your face and roam down the length of your body, whilst Death goes mostly ignored.
The Horseman is no fool. Though the very notions of romance and attraction have forever eluded him, he’s old and worldly enough to have at least encountered both in some way, shape or form. Besides, even a dunce would have to be trying exceptionally hard to miss what’s right in front of his nose.
You’ve caught the Blademaster’s eye.
And there’s the rub. Demons, he can put his scythe to, corrupted constructs and bloodthirsty bugs can be slain to keep you out of their gullets. Even Karn and his, at times, glaring attachment to you were innocent enough, as if the youngling was more starved for meaningful friendship than companionship. But an amorous undead? Death doesn’t have any protocol for manoeuvring around that particular minefield.
Once again, if there is such a thing as luck, the Horseman would be cursing his own. Isn’t it just typical that in such a vast and limitless Universe, his path would somehow carry you right to the Blademaster – the only other sod in Creation who shares your origins? Musing on that, Death can’t help but wonder if there truly is some unseen, omniscient hand guiding you along your journey.
Whoever the puppet master is, they’ve got a sick sense of humour.
Draven was Human – famously unpredictable species, a stereotype you continue to substantiate – but more to the point, he’s an unknown, and Death doesn’t especially like dealing with unknowns.
“Well then,” he announces abruptly, causing you to jump and reminding him that he’s allowed the undead to linger for a few moments too long, “If there’s nothing else…”
The skin around Draven’s jaw stretches as he opens it until the holes in his cheeks are thin and long, but before he can utter a word, Death says, “Wonderful,” and with a deft swing of his elbow, he bumps the door closed, giving the bottom of the wood a kick on its way to make sure it slams firmly shut. The room is once more plunged into that grimy, too-green gloom.
“Oh, that’s real nice, Death,” you snap, “The poor guy gives me a meal and lets me sleep in his bed, and you slam his own door shut in his face.”
“… That’s it,” he grumbles, turning to face you and pressing the bowl and cup into your hands, careful not to spill its contents as you splutter out a weak protest and fumble awkwardly with the woodware, “Tomorrow, you’re coming with me to the Champion’s arena. Not-!” he quickly snaps when you open your mouth to speak, “- to fight. You’re to watch from the sidelines.”
Looking down at you through the dark, he can tell you’re torn between continuing to berate him and diving into your newly acquired meal. Your eyes flit back and forth between him, the bowl, and the door, through which you can already hear the fading footfalls of your gracious host.
You’ve bulled yourself up at Draven’s expense, lips twisting into an unhappy frown, but it isn’t to last. Not with how desperate you are to fill your belly with something warm and cooked. Venting out a huff, you begrudgingly expel all the hot air from your lungs and lower yourself down onto the edge of the bed, lifting the stew to your lips to blow at the steam that drifts from it. “How do you know I’m not considering Draven’s tour?” you challenge.
It’s a good thing you’re pointedly ignoring the Horseman in favour of tipping back the bowl, because the look he shoots you is venomous enough that it would have stung had you caught it head-on.
“Just... Just eat the damn stew,” is all he bites out.
Well… You’re only too happy to oblige to that request.
You try not to wolf down the whole thing in one go, but as soon as the thin, watery gravy touches your lips and washes onto your tongue, you’re almost bowled over by the sheer influx of taste. At this point, after surviving on little else but water and the strange jerky Thane gave you, you could have eaten a rice cracker and called it filet mignon. Several bursts of flavour warm the inside of your cheeks and seep over and under your tongue. A piece of meat slides between your teeth as you slurp it up and you bite down on it hard, finding the strip tough and chewy, but oh so mouth-watering.
You spare the briefest of thoughts to its creature of origin, though the moment soon passes when you swallow, letting out a groan that might have been embarrassing if you weren’t so sure you’re justified in making such a sound. Privately, you make a mental note to thank Draven profusely in the morning, though whether that’s before or after you apologise to him for Death’s behaviour, you haven’t yet decided.
“Holy-“ Pausing, you lower the bowl and sweep a finger over the corners of your mouth, delicately removing the gravy gathered there, “-Shit, this is good.”
He almost asks if it tastes strange or off in any way, but with the Blademaster's words still ringing in his ears, Death stuffs them down with the rest of his wounded ego and begins to grumble nonsensically to himself. In fact, he's so busy muttering under his breath and glowering at the door that he doesn’t even pause to throw a withering glare at Dust when the crow hops onto the bed again and struts up to you with the confidence of a bird who knows you’re a pushover.
Only too happy to reinforce that confidence, you deftly scoop a chunk of meat into your palm and offer it out for the bird to peck at.
“Overprotective…” Death scoffs heatedly, “The nerve of that…” His mask abruptly whips around towards you, giving you pause with your cheeks full of stew. “Do you feel I’ve been overprotective?”
Putting aside the fact that you’ve never seen Death get this riled about a jibe before…
Swallowing thickly, you draw out an unconvincing, “No?”
The strange glow of his irises flicker for a second – a twitch of an eyelid? “Well, if I seem that way, it’s only because you’re so damnably adept at getting yourself into trouble,” he complains, crossing his arms and leaning back against the wall with a decisive thump, “And frankly, I’d rather avoid having an angry group of makers hunt me to the ends of the Universe if something were to happen to you under my watch.”
It’s not just a lie meant to preserve his pride. Not entirely…
“They wouldn’t do that,” you tut, bemused, tilting the bowl and taking another, long slurp of the stew, manners be damned. You never thought you’d eat a cooked meal again.
His chest rumbles moodily. “They would.”
A wordless peace lingers in the air between you then, disturbed only by the sound of you chewing through toughened meat and the gentle sloshing of stew as your fingers chase the pieces around their bowl. You pretend not to notice the quick, attentive glances being sent your way.
Dust throws his feathered head up towards the ceiling, his beak wide open around the hunk of meat you offered him. In a rather unappetising display, the crow gulps it down with a few bobs of his neck.
“Nice,” you grunt, pulling a face.
You don’t put your bowl down until every last piece of the stew is gone, and even then you have to fight back an urge to lick the interior clean, mindful that present company might find that habit a bit too uncivilised not to comment on. Even with the Earth and its civilisation far behind you, you can’t let go of table-manners. It would be laughable if the reminder of your lonely humanness didn’t carry so many undertones of despair.
Breathing a soft, satisfied sigh, you bend down and drop the bowl on the floor with a clunk, instantly exchanging it for the cup of water before you sit up again to watch Death glower at the doorway as though he hopes it’ll burst into flames.
There’s a rigidity to him that doesn’t suit the late hour and the warmth in your belly.
Casting your mind about for a way to free him from whatever monologue he must have rattling away in that enigmatic head of his, you take a swig of the water, regarding the Horseman ponderously over the rim of the cup.
“So,” you say, smacking your lips as the lukewarm liquid slides down your throat, “What do you think the chances are that Vulgrim’s delivered my message?”
Luminous eyes blink slowly, roving from the door to land on your face.
He visibly hesitates, then asks, “What would help you go back to sleep faster?”
Your deadpan stare is ruined by an unseemly snort and flutter of your lips. “Just humour me, wise guy.”
“Very well…” Death grunts, “Chances are slim.”
“… Don’t know why I bother.”
Despite your tone, you’re secretly pleased when his broad shoulders slacken as he chuckles, unfolding his arms and resting each hand casually on his hips instead. “Given how often you’ve surprised me so far,” he sighs with an air of begrudging acceptance, “I suppose it wouldn’t be so shocking to learn you’ve actually convinced the demon to go through with your favour.”
“I surprise you?” you smile.
“At every turn.”
“Aw~”
“That’s not a compliment.”
“Oh.”
It is. It absolutely is. But he’ll be damned if he lets you know what a luxury surprises are for a being who was confident the Universe had nothing new to throw at him. He’s already far too soft on you as it is. Paying you compliments paves a slippery slope towards irrefutable fondness.
Dust would be insufferable.
“Now then,” he coughs gruffly, more to disrupt his own thoughts than to get your attention, “You should… try and get some more rest. I’ll wake you at sunrise.”
All at once, what little levity had been draped around your shoulders sloughs away. He’s right. You should try and sleep a little longer. Moments like these, moments where you can stop to catch your breath, could well be few and far between in the coming days.
“Death? Will you…?” Your voice catches and you don’t finish your sentence aloud, working your jaw up and down wordlessly as a sudden but subtle wave of shame washes over you like an ebbing tide. ‘Stay’ is on the tip of your tongue. But you realise it’s a silly question to ask, even if a very small, very vulnerable part of you desperately wants to seek reassurance from the dour Horseman sharing this space with you. Death has given no indication that he plans to stray far from your side.
Bottom line? You’re afraid to fall asleep again, much as your overwrought mind craves a few more hours of unconscious bliss, and your arms feel heavy as lead when you lower the cup to the floor, setting it down beside the bowl.
If you sleep, you might dream, after all.
And your dreams are full of ghosts.
Fingers twist searchingly into the blanket you’re sitting on, squeezing and clenching until they ache. It grounds you, at least a bit.
You don’t really notice that Death’s mask is tilted to one side, watching your hands closely until he shifts, easing himself through the gloom until he’s only a step away from the bed. It’s sometimes convenient to forget what he is, when your heart misses home so badly that it wants to find humanity in everything around you, including Death. It’s easy to forget that he’s older than you could probably comprehend, that he’s wise enough to hear a human’s unfinished plea and be able to predict how it ends.
“I'm not going anywhere,” he assures you.
Relief unwinds your hands from the fists you’ve curled them into, like roses blooming from the bud.
Soon, you’ll be awake, and the tragedies of yesterday will be saddled to your back alongside all the rest, but you’ll carry them with you as best you can. You don’t have a choice, after all. You followed Death to the Land of the Dead.
When the sun rises, you’ll rise with it and face the consequences of your choice.
Notes:
I'm still alive, just overwrought! I'm playing in a sold-out show from Jan 16th and rehearsals have been 1900 to 2300 every night bar the weekend, so I'm my writing time is greatly diminished. I've also recently come into the family business, which isn't what I thought I'd be doing with my life, but I haven't got any other option, so I'm also bogged down with learning that whole setup.
These little moments where I can write and read all your kind, encouraging comments are becoming more and more precious to me. xxx
Chapter 24: The Champion
Summary:
“My heart was fashioned to be susceptible of love and sympathy, and when wrenched by misery to vice and hatred, it did not endure the violence of the change without torture such as you cannot even imagine.”
― Mary Shelley, Frankenstein: The 1818 Text
Chapter Text
You’re no stranger to rude awakenings.
You seem to have suffered a plethora of them in the week following your unexpected departure from Earth.
But this morning in particular, the event that pulls you from your healing slumber amongst Draven’s moth-eaten sheets is not so much rude as it is downright malicious.
The world around you – once so peaceful and quiet and dark enough to keep you in unconscious bliss – is suddenly shaken up by a deafening crash that sends you lurching upright with a yelp, scrabbling for purchase on the bed as a veritable earthquake rocks through the Eternal Throne.
“Wha-th’ hell!?” you slur blearily, wrenched from sleep so swiftly that your brain has to take a moment to catch up with your body. Somewhere overhead, an indignant squawk answers your rhetorical question.
For several, disorienting seconds, your eyes rattle around inside their sockets, and you frantically try to work out whether it’s just you vibrating or the entire room.
And then, as if the world has hit its collective brakes, everything pitches sideways – yourself included – causing the bed to skid a few inches away from the wall, and the hanging lantern overhead to swing wildly up and slam into the ceiling with an almighty racket, raining dust and woodchips down on your head.
Sadly, you aren’t spared a blow. The jarring halt tosses you right off the mattress and onto the floor, your teeth bouncing against each other with an audible ‘clack’ when you collide with the wooden boards.
“Oof!” you exclaim, landing on your spine violently enough that the air is punched out of your lungs.
Blinking stupidly, you gape up at the juddering ceiling whilst the lantern continues to ricochet from side to side, threatening to pull itself free of its iron fixtures.
At last, just as your stomach clenches like it’s about to purge the meal Draven had so thoughtfully provided, the walls around you start to stabilise, the quakes peter out, and the world grows still once more, save for a squawking, ebony barrage of feathers zooming about over your head.
Once your vision steadies enough to see straight again, you realise that it’s merely Dust flapping in mad circles around the confines of Draven’s quarters.
Paralysed on the floor in a state of shock, you can manage little else but to gawk up at the crow as your chest rises and falls in quick succession until finally, you manage to swallow the heart wedged in your throat and wheeze out an anxious, reedy, “What the Hell was that?”
It’s a question that, for the most part, was meant to go unanswered, a by-product of sleepiness and a befuddled mind attempting to comprehend a reality it has just freshly awoken to, but regardless, you don’t have long to wait before receiving a tangible answer.
A pitch-dark shadow suddenly looms above your head, blotting out the lantern’s sickly glow with a curtain of thick, black hair that frames a contrarily pale mask.
“That-“ comes the gravelly voice of its wearer “- was our scheduled arrival.”
The shape moves, and through the gloom, you can make out a large hand reaching down towards you.
For a moment, your body goes tense, only to fall slack again once the comfortingly familiar sensation of cool, calloused fingers slips around your bicep, hauling you effortlessly to your unsteady feet.
It’s only Death.
… A few weeks ago, saying ‘it’s only Death’ might have garnered you some concerned looks from your peers.
Now, however, you’ve had time to come to terms with the fact that there are far worse things to wake up to than an ornery Horseman with a daunting name.
The soles of your boots have barely touched the ground before his hands are pivoting you by the shoulders until you’re facing the door, where he removes his appendages from your arms in favour of nudging his bony knuckles into the small of your back, prodding you forwards.
“A-arrived?” you stammer, parting your jaws to let out a wide, obnoxious yawn, “Where?”
“The Arena, no doubt” he offers, as concise an explanation as you’re liable to get this early in the morning. Then, raising his voice, he snaps, “Dust! Will you calm down.”
The volume sends a little jolt through your heart.
Somewhere above you, a thoroughly offended crow lets out a caw that sounds more like a huff, but after a moment, he swoops down to land on Death’s shoulder, his feathers ruffled and unkempt.
Again, you blink hard, clearing away some of the sleepy residue gathered at the corners of your eyes. As soon as the Horseman’s prior words register, the events of yesterday swing around to hit you like a punch to the gut.
“Oh, god,” you groan, lifting an arm and scrubbing the back of it across your weary eyes, “S’morning already?”
“Mm, at least the Chancellor is punctual,” Death grumbles as he guides you to a halt near the door.
Reaching past you, he lays his palm against the withered wood and shoves it open with a mere flex of his wrist.
Dimly, it starts to dawn on you just how urgently you’re being bundled from the room.
“Hey… Woah, hey!” Giving a sudden start, you dig your heels into the floorboards to try and slow the Horseman’s pace as he bullies you through the open door. Of course, your efforts are for naught.
You’re pushing back against the raw strength of a Nephilim, which isn’t unlike blowing bubbles at a hurricane and expecting the winds to change directions.
“Death, just – wait a moment,” you complain, exasperated, “What’s the rush?”
In response, the Horsemen only gives your spine a more direct push until you’re forced to stop dragging your feet and take a step forwards into the dingy corridor outside Draven’s quarters.
It’s only after the door behind you slams shut with a creak of rusty hinges that Death lowers his arm.
“If it’s all the same to you, I’d like to get a move on,” he tells you gruffly.
Clicking your tongue, you raise your brows at him as he stalks past you down the hall, a disgruntled crow still perched on his shoulder.
“I can see that,” you quip, falling lazily into step behind him, “Didn’t think you were this excited to fight the Champion.”
“Excited’ is not the word I’d use,” he retorts smartly.
His tone, clipped and sharp like the blade of his scythe, is a stark contrast to the manner he’d graced you with last night.
And that’s when you’re struck by an unpleasant pinch of guilt. Perhaps Death wouldn’t be in such a hurry to get moving if he hadn’t been guarding you all night. He might have used the time productively, training for whatever he’s to face in the Arena.
The guilt, however, doesn’t weigh you down for long, given that Death immediately follows up with, “I’m keen to leave the vicinity lest your little devotee come sniffing about.”
“Devotee?” you echo, scrunching your face up distastefully at his tone, “You mean Draven?”
The Horseman’s hair bounces as he given an affirming nod, prompting you to tip your head towards the ceiling and heave out an exaggerated groan.
You might have guessed.
“Okay. What is your problem with him?” you huff, dropping your head again to aim a scolding look at the back of his skull, “He let us have his room? He brought me food!”
You don’t receive a response for several paces as Death veers to the right and leads you into yet another corridor, this one lined with many rickety, wooden doors. “No doubt sowing the seeds to call in a future favour,” he mutters darkly, eyeing one of the doors as it starts to creak open.
The scrape of wood goes unnoticed by his yawning tagalong.
“Why’s that such a bad thing?” you sigh, digging a pinkie finger into the corner of your eye and flicking out a kernel of sleep dust, “He helps us, we help him if he needs it. That’s how a lot of people make friends, you know.”
Death’s shoulders rise and fall with a disgruntled harrumph. “I’m not sure friendship is what the Blademaster has in mind.”
Ouch. Pulling a face, you open your mouth to ask him why - if Draven doesn’t want to be friends with you - would he have been so unequivocally accommodating to you? If Death knew how badly you'd missed the point, he might have tried to shake some sense into your clueless skull.
But at that moment, your attention is snatched away by movement in the corridor up ahead.
Swinging your gaze forwards, you suddenly falter, feet clumsily fumbling underneath you in some feeble attempt to trip each other up, and it’s only the fact that Death is still walking that you manage to keep yourself moving after him, the fear of being left behind outweighing your trepidation of the path in front of you.
Two rows of doors stretching up and down the corridor have started to pivot open, filling the narrow space with creaks of wood that are accompanied another, less definable sound, something that reminds you of bones squeaking under too-tight sinew.
Chilly fingers dance across your spine when, from the gloom, several, emaciated figures prowl out into the corridor.
Far more awake now than you were seconds ago, you clutch at your elbows, bruising fingertips tightening on your bare arms as an unnatural cold envelopes you and raises all the hairs covering your body.
Undead – a startling number of them – begin to emerge from the open doors, shuffling out into the hallway ahead of you in a manner that reminds you all too starkly of a scene from some plotless horror movie. The difference here, of course, is that these aren’t actors wearing prosthetic makeup and fake blood. These are the real deal. Real people – perhaps not human – but people all the same who just so happen to have passed their expiry date.
Muttering to one another in deep, rasping tones, they seem to be in the throes of getting ready for the day ahead, fastening the clasps on their worn and rusted hauberks or stooping to pull boots over their exposed shinbones.
“Didn’t think we had a stop scheduled,” one of them grunts, too preoccupied with peeling a flap of loose skin from his shoulders to notice you slink past in Death’s all-encompassing shadow.
The undead beside him is equally distracted, using withered fingers to grasp his own jaw and tug it this way and that as if he’s trying to realign the bones.
A gruesome ‘crunch’ flips your stomach on its side.
The wheezing sigh that whistles out of him doesn’t quite make it to the undead’s mouth, but rather slips through a gaping hole torn out of his throat, exposing a rotten oesophagus, and when he speaks, his words are airy, like the wind given voice.
“Didn’t you hear?” he rasps, “Another Arena fight. Some fool wants to challenge Gnashor to gain audience with…. with…“
You’ve been staring hard at Death’s boots, sticking to the grim Horseman like glue, unwilling to lift your eyes and meet the hollow gaze of an unfamiliar undead. But as the soldier you pass fumbles over his words and trails off into silence, you can’t help but dart your eyes sideways towards him, catching a brief glimpse of his sunken sockets and the unhinged jaw that hangs open to an alarming degree. You’re amazed the strands of flesh connecting it to his skull are strong enough to keep it from falling to the dusty floorboards beneath your feet.
With his sudden silence – and the obvious, bug-eyed stare he’s caught you in – the other undead finally take notice.
Over a dozen heads, each in various stages of decay, creak around on disjointed necks to lock you in their sights. There’s an oppressive hush that falls over the corridor then, only disturbed by the shuffling of your footsteps.
You’d much prefer to think that Death is the cause for the impromptu silence.
Alas, despite a lack of any visible pupils, it isn’t difficult to tell whose movements the undead are tracking.
Swallowing audibly, you offer them the most feeble, fleeting smile as you debate saying 'good morning,' before thinking better of it and kicking up your heels to close the meagre distance between you and the Horsemen even more until you’re practically treading on the backs of his boots.
You remain entirely ignorant of the dark glares that Death is shooting at each soldier he passes, his hunched shoulders and luminous eyes all but broadcasting a wordless challenge.
He can understand the surprise of seeing a human in their midst, especially if word hasn’t yet spread around the whole ship. He’ll allow them a few, curious stares. But anything further…
Well… If a murderous glare from the Reaper doesn’t deter them, the scythes hanging from his hips might prove a more effective deterrent.
Unfortunately, he can do little to guard you from the whispers that have started to creep after you as you pass.
“Is that…?”
“That’s a human!”
“A maiden? In the Eternal Throne?”
Disgust, amazement, and contempt are prevalent among the tones he picks up on. The former and lattermost culprits receive a fierce eyeballing from Dust.
You’re only too pleased when you traipse around another corner and have the end of the corridor loom into view, with pale, green daylight spilling through the opening like a beacon calling you forth.
Casting a wary glance over your shoulder, you allow yourself a breath of relief when you don’t spot any of the undead trailing after you, though their murmuring voices still drift down the narrow corridor in your wake, jumbled together and indiscernible from one another now. The topic of conversation isn’t hard to guess at though.
“You’re causing quite the stir,” Death remarks, setting foot on the old, rickety staircase that winds down into the courtyard from the upper balustrade.
Mumbling something under your breath, you busy yourself with rubbing at your chilly arms in an effort to disperse the goosebumps from your flesh. “Yeah well, believe me, I’d much rather I wasn’t… Some of them looked like they wanted to mount my head on a wall.”
“I doubt they’d resort to that,” the Horseman returns conversationally, leaning sideways towards you and adding, “Your head wouldn’t make much of a trophy.”
“Oh, hardy-har.”
Jumping down the last step to land with a thud at the bottom, you hesitate for just a second, casting your surreptitious eye over an empty courtyard. Sadly, your search yields neither hide nor hair of your new, cadaverous friend, and you can’t help but purse your lips and slouch as Death herds you straight towards the door laying in wait at the foot of the main staircase.
Tipping your head back and stretching your jaw open into another yawn, you follow the Horseman down each step, your footfalls heavy and sluggish in comparison to his.
The morning air whistles through the fortress, cooling your brow and sweeping away the vestiges of exhaustion. Halfway down, the dishevelled blob of ebony feathers sitting on Death’s shoulder suddenly flicks his long, black beak up to the sky, spreads his enormous wingspan and takes off with a few, hearty flaps, buffeting the Horseman’s ear as he goes.
“Where’s he off to?” you muse aloud, tracing Dust’s erratic, vertical take-off until he catches an air current and straightens up, gliding elegantly over the top of the towers and out of sight.
The Horseman only grumbles something inaudible under his breath, though you’re almost certain you pick up on the word ‘mischief.’
At last, you reach the bottom of the stairs, and the large, looming doors set snugly into the wooden wall just up ahead. Absently, you note that this is the same entrance you’d come through yesterday. You’re so busy trying to suppress a second yawn that you don’t realise Death has come to an abrupt halt just a few feet from the doorway, and in your obliviousness, you waltz right past him, stretching out your arm to reach for the handles.
You’re promptly stopped in your tracks, however, by a large, pale hand flattening itself against your stomach and shoving you gracelessly to a standstill, pushing a strangled wheeze out of your lungs.
And not a moment too soon, it seems.
Without warning, the doors you’d been reaching for are unceremoniously flung open by a force from the other side.
You yelp as the rotten wood whizzes past your nose and barely misses by a few, scant inches.
Blinking widely – suddenly feeling much more alert – you swallow back the retort you were about to throw at the Horseman, instead offering him a grateful tilt of your lips before returning your attention to the figure emerging from the gloom of the dark hallway beyond.
A faded, green cloak is the first thing to catch your eye, and for a moment, you perk up, lifting your lips even further to aim a smile at –
… Oh.
“Hmph. Still here, are you…? Joy.”
With a shuffle of long, elegant robes, the shrouded silhouette steps over the threshold and out into the light, revealing a taller, slenderer figure than the one you’d been… expecting to see.
Embarrassed heat rushes up the back of your neck, chasing the wake of your eagerness as you shrink away from the Chancellor’s looming frame and blurt out a hasty, instinctive, “Oh-! uhm, good morning.”
As expected, Death offers no such greeting. Nor does the Chancellor for that matter, beyond making a derisive sound at the back of his decayed throat and slowing to a stop in the doorway, the ridge above one eye quirked down at you expectantly.
It takes you a second before you realise that you and the Horseman are standing side by side, taking up the entire width of the path at the base of the stairs.
“Whoops!” Giving a start, you sidle quickly behind Death, “Sorry. After you.”
You pretend you don’t hear the Horseman tut under his breath.
Sniffing haughtily, the Chancellor merely sticks his hollow nasal cavity into the air and saunters past Death, ignoring him entirely, but pausing long enough to sneer down at you with all the disgusted intrigue of a child poking at a dead bird.
“Do give my regards to the Champion, won’t you?” he says, curling his lips disparagingly, “It’s been so long since I’ve sent him a half decent meal.”
The strained, albeit polite smile that had been on your face recedes at once, shrivelling up at the implied threat, and the badly concealed insult.
Not exactly words of encouragement…
Audibly, you gulp, sending a troubled frown at the undead as his cruel grin stretches the hollows of his cheeks.
Standing as close as you are to the Horseman, you notice that the ever-present chill rolling off his skin suddenly grows colder. Moments later, just before you can think of a retort to the undead’s undeserved hostility, Death twists one of his arms behind you and lays a palm on the small of your back, ushering you around to his front and giving you a nudge through the open doors. All the while, he strains his neck over a shoulder to shoot a cool, unimpressed glare at the Chancellor.
Not another word is exchanged between any of you as Death steps through the doorway on your heels, making sure to turn his back on the undead with a dismissive scoff that earns him several, indignant splutters in return.
Then, using the heel of his boot, he kicks the stone door shut in the Chancellor’s scowling face.
As effective a snubbing as you’ve ever seen.
“Weaselly little sycophant,” Death grumbles, loudly enough that you’re sure he’s been heard even through the thick wood of the door.
“Death.” Admonishment is always more effective when you mean it. In this instance, your tone doesn’t carry nearly enough weight for the Horseman to believe you actually care about his affront on the Chancellor.
Shoulders twitching with a quiet scoff, he simply turns to lead the way through the long, murky corridor, his towering figure disappearing quickly into the gloom.
Casting a last, pensive look at the closed doors behind you, you heave a sigh and start after the Horseman, scrubbing a hand tiredly down the length of your face.
“Wait. Isn’t this the way we got in?” you ask, traipsing along in the wake of his loping strides.
In response, Death gives a noncommittal hum, likely reluctant to dredge up any relevance to the events of yesterday and his… less than dignified actions as the Reaper.
After several more seconds spent trailing through the corridor in silence, he comes to another stop, and you’re just a bit too slow to glance up from his boots to see the wall of pale flesh in front of you.
‘Thud!’
Funnily enough, it isn’t unlike walking into a wall either.
While you bounce straight off the Horseman’s back, you’re not surprised to find that he doesn’t budge an inch beyond sending you a mildly exasperated look over his shoulder.
“Sorry,” you offer, rubbing your nose with a grimace.
Now it’s his turn to heave a weary sigh.
Swivelling forwards once more, Death tilts the chin of his mask down and nods at something near his feet. “Mind the hole.”
Raising a brow, you start to edge around him, trying to get a glimpse of what’s ahead. “Mind the -? Ah.”
Stepping up to his flank, you follow the Horseman’s downturned gaze and immediately feel your stomach swoop.
The floor ahead of you has completely caved in under its own weight, leaving an enormous, yawning hole to span the width of the corridor. It’s round and bottomless, the wooden boards splintered around its circumference like a great maw filled with too many teeth.
Bravely shuffling your feet closer to the drop, you stretch your neck out and peer down over the jagged, dusty floorboards into the gaping chasm, gulping back a nervous hum. What meagre light exists in this corridor isn’t anywhere near strong enough to disturb the ink-black darkness that begins just a foot or so from the top of the hole.
“Is this… how we got in?” you ask, voice little more than a whisper.
Warm air rises gently out of the abyss from somewhere far, far below you, playing with the finer hairs on the side of your head.
Beside you, Death simply replies, “It is.”
You draw out a long, slow whistle. “Wow…” Then, “Glad we came up that yesterday, and didn’t fall down it… Wait.” Grimacing, you send the Horseman a lopsided frown, face screwed up apprehensively. “It’s not… We’re not going down there now, are we?”
Beneath his mask, Death’s lips twitch. “No,” he replies, watching your shoulders slump, palpably relieved, “There’s a door on the other side.”
With that, he gestures for you to look by bobbing his chin at something on the other side of the sizeable gap.
Sure enough, as you raise your head and squint through the dim lighting, your gaze lands upon a nondescript pair of doors standing in wait at the far end of the corridor.
“Oh, good,” you sigh as Death moves towards the wall, “So… We’re jumping, then?”
“Again, no. Do you ever watch where you’re going?” he teases, his eyes crinkling at the edges of his dark sockets and betraying that he’s more amused than annoyed, “Here… There’s a way across on this side. The wood is still intact.”
“Intact,” you parrot dubiously, “Right.”
Regardless, traipsing up behind him, you follow his line of sight and glance down to find that, yes, at the edge of the hole, there’s a narrow stretch of mostly intact floorboards that hug the wall, spanning from your side of the gap to the other. The problem, however, is the remaining boards that have managed to cling to their fittings in the wall barely appear strong or wide enough to admit even one person at a time. Their splintered edges extend out over the hole, evoking the awful comparison of a wooden plank extending from the port side of a pirate ship. One misplaced foot, and you’ll tumble straight down into the depths of that hungry void.
“Looks…. sturdy,” you comment aloud, pulling your mouth into a thin, sceptical line.
“If it’ll carry the Chancellor, it’ll carry you,” Death reasons, stepping aside and sweeping his hand out to gesture at the start of the ‘path.’ “Ladies first,” he offers.
You can’t help but snort, flashing him a begrudgingly amused smile and quipping, “Age before beauty, Death.”
Luminous eyes narrow in the sockets of his mask, but with the softest exhale that he’ll insist is not a laugh, he simply turns from you and steps out onto the narrow strip of flooring, beckoning for you to follow.
“Just stay close,” he says gruffly.
In spite of the dismissive intonation, you don’t miss the unspoken consideration that lays hidden between the lines of his command.
‘If the floor breaks, I need to be close enough to catch you.’
“Read you loud and clear,” you mutter, treading gingerly onto the floorboards and wincing at the way they creak and bow under your weight where they definitely hadn’t when Death trod on them.
With one hand braced against the rough-hewn wall, you stick to your companion like glue, making your way slowly but steadily across the broken path, cringing visibly with every uneven step.
It isn’t far. Only a dozen feet or so to the other side. Admittedly, you’re a little envious of the way Death hardly seems to dip the boards he stands on, unlike you, who can feel every one buckle and groan underneath your boots.
You just chalk it up to another one of those mind-boggling things you’ll never truly fathom about the Grim Reaper, like how he can walk on top of ash or sand without sinking up to his knees in it.
‘Show off…’ you muse fondly.
Something else that dawns on you is that he’s moving at a deliberately gradual pace, sending several backwards glances over his shoulder at you.
Despite the tight ball of nerves rolling around in your stomach, an ember of appreciation spreads its warmth out across your chest.
Then again, perhaps he’s just keeping an eye on you because he thinks you’re clumsy and are bound to-
‘SNAP!’
The ember extinguishes in the blink of an eye, and the strangled curse that you choke out gets stuck in your throat as the surface below you suddenly and unexpectedly disappears.
For one, gut-wrenching second, you’re falling sideways, arms pinwheeling to try and reorient yourself on a floorboard that’s already plummeting down into the hole ahead of you, as if it just can’t wait to beat you to the bottom of a deadly fall.
And then, just as abruptly as it had begun, your impromptu tumble is cut short by the strong arm that darts around your waist and goes taut, jerking your body to a painful halt and hauling you back up through the air instead. Within another second, you’re sent crashing into a sturdy, cadaverous torso, grunting in shock as your cheekbone knocks against the bottom of Death’s sternum.
Breathing hard, you shakily pry your eyelids apart, increasingly aware that there’s wood underneath your feet again, and an enormous hand splayed out across the width of your back, keeping you pinned in place and sending tingling chills up and down your spine.
Letting out a wobbly breath, you crane your neck back to see the underside of Death’s strong chin, then rove your gaze up further to find the Horseman peering back down at you with eyes as wide as your own, as if even he can’t believe he just caught you.
With your heart thudding loudly in your ears, you manage to swallow through a bone-dry throat and gush, “Ho-lee~ shit. Thanks, Death.”
Even now, it still puzzles the Horseman every time you give him a word of thanks.
Blinking once, he’s quick to lower his brows and school his expression into a flat, stony glare. Though most of it remains hidden from view behind his mask, he has no doubt that his eyes say everything they need to say.
"Are all humans as hapless as you?” Death grouses, sliding both of his sizeable hands to your waist and effortlessly lifting you into the air with the same ease he’d pull his brother’s gun from its holster, “Or were you jinxed as an infant?”
Thrown off balance without a solid surface under your feet, you hurriedly clasp your hands on top of Death’s wide wrists, bracing yourself against them as he swings you carefully around to his front. From there, he resolves to simply carry you the remaining distance to the other side.
A small part of you is mortified at being manhandled so easily, but there’s a far larger part that’s more grateful than it is embarrassed.
Once he’s well clear of the ledge, Death lowers you until your boots hit the floor, and he retrieves his hands from your waist.
“Thanks,” you tell him again, slipping your own hands from his wrists to dust yourself off.
And again, Death’s mind does a funny little skip.
Giving his head a minute shake, he silently gripes to himself as he pivots on a heel and marches with purpose to the doors, throwing them open and allowing an intrusion of daylight to flood its way into the corridor.
“Ah!” you complain softly, throwing an arm up to shield your eyes against the sudden onslaught.
Death just squints, his golden stare aglow as he turns it to the desert beyond the doors.
Together, you step out into the sickly, green light of an ethereal sunrise.
A wide, wooden gangplank of questionable stability extends from your doorway down to an ash-strewn courtyard on the other side.
It seems you’ve reached the exit.
Heaving a sigh, you tilt your head back, seeking to feel the warmth of a foreign sun on your face. No sooner have you lifted your eyes to the horizon though than every muscle in your body seizes up all at once, and your brain screeches to a sudden, jarring halt.
You try to make sense of what you’re seeing…
It’s the sheer scale that flummoxes you for a second, rooting your feet to the ground through shock at first, but steadily, the all-too familiar curdle of fear starts to claw its way up your throat.
You blink hard. Then once again, as if your own vision is to blame for conjuring up a mirage of two, mountain-sized serpents coiled around a pair of crumbling towers in the distance.
It’s like gaping up at writhing skyscrapers. The titans that had been towing the Eternal Throne have found a temporary eyrie, coiled around the spires that stand on either side of a vast structure, their rotting, serpentine heads breaching the sky itself.
Massive chains stretch from fixtures on the Eternal Throne’s bow and are still secured to the anchors that have been thrust straight through the beasts’ skulls, keeping them tied to the fortress.
Your jaw hangs ajar, awed by their majesty but horrified of their size. Even with half of their bodies disappearing over the edge of a sandy plateau, you can tell that they would have absolutely dwarfed the Guardian.
The monumental scales on their underbellies clench and constrict around their chosen towers, scraping centuries’ worth of stone off the outer walls and sending the residue cascading down in chunks to the courtyard below.
Vast, uneven cracks mar the corners of each spire, telltale signs that this is a perch the serpents frequent.
“Oh my god,” you whisper reverently, taking two, small steps into Death’s shadow, never daring to take your eyes off the monstrous snakes.
“I wouldn’t worry about them,” comes the Horseman’s easy retort as he casually steps out onto the gangplank, “I doubt you’d make much of a meal.”
He doesn’t need to see to know that you’re shooting a look of abject horror at the back of his skull.
“Calm yourself,” he adds mercifully, a smirk threatening to warp his mouth to its own whims, “The dead don’t eat.”
Wringing your hands, you start after Death, planting your steps carefully as you descend the gangplank behind him, keeping your eyes fixed on the serpents high above you. “It isn’t so much being eaten that worries me,” you retort, “They could breathe at us and send us flying.”
“… The dead don’t breathe either.”
As if to contend his claim, a sudden, earth-shattering hiss slithers up the length of an exposed throat as the serpent on the Eastern tower parts its jaws, filling the very world around you with a tremulous screech that has you slapping your palms over your ears, teeth buzzing in your skull.
Stretching its colossal neck towards the opposite tower, the first serpent hisses, then with the power and volume of a thunderclap, it snaps its jaws together near the throat of its twin, barely scraping the softer scales underneath its chin.
Like a planet moving out of alignment, the other beast simply raises itself higher up the tower, part of its ribcage visibly quivering through gaps you can see in its flesh as it issues a loud, sonorous growl and lunges forwards to ‘nip’ at the anchor sticking out from its companion’s head.
“Are they…?” you begin, pausing on the gangplank as the titanic snakes draw away from one another again and shake out their great, scaled necks, causing the chains to rattle loudly over your head.
“Are they playing?”
You can only imagine the damage these things could do to one another if they really wanted to, but here, you’re reminded of a pair of cats batting at one another before retreating again, tolerant of the other’s presence, but still prone to antagonise as they see fit.
A breath rushes out of you in a wheezing laugh.
They could level a city with barely any effort. All they’d have to do is fly a little too close to the ground. And here they are.
Play fighting.
Giving your head a shake, you pick up your jaw and start after Death again, wondering who the maniac was that managed to shackle those titans to a floating fortress in the first place, let alone trained them to tow it across an endless, desert sky.
Hopping off the bottom of the gangplank, you have a brief moment to appreciate solid ground under your feet once again before you’re suddenly alerted to movement up ahead. Your head snaps up, and from the corner of an eye, you notice that Death has already stopped in his tracks, his own stare adhered to a figure shuffling towards you from the massive structure ahead.
Tall, broad, draped in robes and sporting a distinct, ovine head-…
All at once, you perk up, face brightening in recognition.
Ostegoth trundles towards you, his head angled down at the pipe that seems to be constantly at hand. He’s too busy tapping his gnarled fingers against its bowl to notice that you and Death have appeared several dozen yards in front of him.
“Ostegoth!” you call out, your wariness of the serpents dissipating in your delight of seeing the old capracus again, “Hey! Over here!”
Startling to a complete standstill, Ostegoth almost drops his pipe before he manages to fumble it back into his grasp and throws his woolly head up to squint along the length of the courtyard. When he spots you waving at him, his features open up in pleasant surprise, and his muzzle stretches wide with a smile.
“Ah! Salutations, little Lamb!” he replies, tipping the pipe towards you in greeting, “I see you made it to the Eternal Throne after all!”
“Thanks to your advice,” you remind him, breezing past the Horseman, who seems content to let you stray ahead, for the time being.
With a rustle of his rich, brown robes, Ostegoth traipses to a halt as you bound up to meet him, skidding to your own stop at his hooves and tilting your head back to give him a smile that warms his lonely chest.
“God, it’s nice to see a friendly face,” you beam, earning a sheepish chuckle from the old one.
“Is it…? Hmm. Likewise,” he returns jovially, his gnarled hand twitching towards you for a moment before he seems to reconsider and returns it to his side.
Old habits die hard, he reflects… It’s been some time since he was in the presence of a youngling. Longer still since he’s affectionately ruffled the wool on a Capracus lamb’s head.
Shaking off bitter-sweet memories, he matches your smile and asks, “Ah but tell me; How goes your search for the Well?”
“Poorly,” Death’s rough voice grunts behind you, closer than you thought it would be.
Drawing to a halt at your side, he eases his head back and leers up at the Capracus, his eyes narrowed guardedly.
“What are you doing here?” he demands, “And more to the point, how did you get here? We were travelling all night.”
There’s an underlying accusation barely hidden between his words. ‘You’d better not have followed us.’
With a slow incline his head, Ostegoth remains patient and sage in his response. “I heard whispers that the Throne was heading South-west for the first time in decades, and the only thing out here of note is the Gilded arena. And besides,” he adds, offering Death a cryptic smile, “A merchant knows many roads. Not all of them are shared with Horsemen… As for why I’m here…” Trailing off, he raises the pipe and wraps his lips around the end of its long, slender stem, his furred cheeks hollowing as he takes a few puffs, savouring the smoke’s taste on his palette.
Humming contentedly, he draws the pipe back and lets out a long, gentle exhale, neck craned sideways to blow the smoke well away from you. “Well, I am a merchant,” he deadpans, clearing his throat and aiming a rather flat look at the Horseman, “And this ship is the only civilised locality within a thousand miles. Where else do you suggest I go to trade?”
Death doesn’t bother to conceal a derisive scoff and folds his arms curtly over his chest. “The dead have use of your wares?”
“Everyone has needs, Horseman,” Ostegoth replies, “Even the dead… Perhaps they most of all. That Blademaster is always particularly interested in my inventory.”
“Blademaster?” You perk up at once. “You know Draven?”
Unseen, Death’s scowl darkens.
Dipping his horned head, Ostegoth appraises you curiously as he runs a long, dark fingernail through his ivory beard. “Indeed, I do, Lamb. A fine lad, that one. Very fine.”
“Yes, yes, I’m sure he’s quite the paragon,” Death gripes, raising his voice and clapping his palms together impatiently, “Now, I’m afraid we haven’t got time to stay and chat. We’re supposed to be on an errand.” This he says while casting a rather pointed glare at the side of your head.
“An errand?” Ostegoth’s small, floppy ears prick forward attentively, giving the Horseman an up and down glance as if he finds the prospect of Death completing errands completely absurd.
“I’d hardly call it an errand,” you interject with a wry smile, “Apparently Death can’t get in to see the King without proving himself in a fight, or something.”
And just like that, the Capracus blinks, drawing his head back and furrowing the skin above his browbone.
“… Fight….” Quietly, he swivels around to peer up at the towering stone wall of the amphitheatre laying in wait behind him. Then, breathing a sigh that causes the crystals on his robe to clink softly as his chest rises and falls, Ostegoth’s jaundiced, sunken eyes slip shut, and in a whisper, he utters, “Ah… Gnashor… I might have known.”
“Gnashor?” you echo bemusedly, while at the same time, Death asks, “Might have known what?”
Rather than answer however, Ostegoth simply stands there, staring up at the structure in silence for several, long moments, and all you can hear are the serpents high above you hissing through immense, decomposed lungs as they resettle themselves around their perches.
“Ostegoth?” you prod again, “Who’s Gnashor?”
… Nothing.
Shifting your weight onto your other foot, you spare a quick, searching look up at Death, only to find that he’s regarding the capracus with a glare that could only be described as dubious.
At last, after a long stretch of further, uncomfortable quiet that Ostegoth seems too lost in thought to break, the Horseman tuts, uncrossing his arms as he meets your questioning gaze with a roll of his eyes. “Come on,” he tells you, “We’ve dawdled here long enough.”
Stalking past your new, enigmatic acquaintance, Death heads for the arched doorway, shooting a glance over his shoulder when your footsteps don’t immediately follow.
“Y/n!” he barks.
Startled, you drop the hand you’d been stretching towards Ostegoth’s arm.
“Oh – er, coming!”
Chewing on your lip, you reluctantly sidle past the Capracus, stealing a glance back at him as you go. He’s moved his gaze to the ground, the ridge between his brows turning deep and contemplative.
“Well… Bye, Ostegoth,” you call out to him hesitantly, lifting your hand in a half-hearted wave.
At the sound of his name, he suddenly blinks, his long pupils expanding with surprise. Lifting his head, he meets your troubled look and pulls a face, tapping his pipe’s bowl in a palm.
Just as you turn around and see Death pushing open the doors, the strained atmosphere is cut by Ostegoth’s voice.
“Horseman!”
Death’s massive silhouette pauses in the doorway, long enough for you to catch up.
The pair of you turn to regard the old Capracus; you with anticipation, Death with impatience.
Long, furred fingers curl tightly around the stem of his pipe. “Are you certain this the only way?”
Frowning, you hear Death give off a tiny, irritated exhale before he retorts, “If it wasn’t, I wouldn’t be here, would I?” Then, a little more waspishly, he adds, “Why? Do you doubt my imminent victory?”
But Ostegoth has already withdrawn his focus from the Horseman and given it to you instead.
Strange, yellow eyes meet yours across the courtyard, softening considerably when they do. He gives you a funny look, one you can’t decipher, not least because it still seems so bizarre to see an ovine man pull any expression at all, but you almost get the inkling that he’s studying you, turning something over in his mind.
What is he-…?
“Tell me, little Lamb,” he says abruptly, cutting off your train of thought, “Will you fight the Champion?”
Taken aback, you exchange a glance with Death and open your mouth to reply, but your companion beats you to it with his own, curt response.
“Don’t be foolish,” he scoffs at Ostegoth, “Of course she won’t.”
Once again, the Capracus blithely ignores Death’s input, keeping his eyes fixed on you instead.
Suddenly uneasy, you open your mouth and halfway manage to ask, “Why?” before Ostegoth interrupts.
“You must not raise a weapon against the Champion,” he stresses, tone uncharacteristically urgent, “Do you understand?”
Letting out a bewildered little laugh, you can only think to offer him an awkward smile and a nod. “Yeah, I mean - don’t worry. For once, I’m actually planning to stay out of it.”
“Hmph. I’ll believe that when I see it,” Death grumbles, turning to the stairwell beyond the doors and disappearing into it.
Shooting a faux-offended glare at his retreating back, you start to follow only to hesitate once you reach the doorway.
Planting a hand on the cool, stone frame, you turn to the Capracus one last time, finding that he’s still peering after you, his forehead wrinkled deeply with an expression you’ve-… you’ve seen before….
The moment you place it, your smile drops, and the air is almost knocked out of your lungs.
It’s the same look you used to catch Eideard sending your way.
Gentle worry on a pensive, ancient face…
The heart in your chest murmurs sadly, and your eyes threaten to mist over.
Giving a hard sniff, you raise your hand again in farewell and croak, “We’ll see you on the ship, yeah?”
Ostegoth opens his muzzle to respond.
“Are you coming!?” Death’s voice drowns out whatever the old one might have said.
So, with an apologetic shrug, you slip through the doors and hurry after your impatient friend, failing to spot the hand that Ostegoth has lain tenderly over his old, ragged heart.
The words he utters are lifted from his muzzle, drifting away on the breeze before they can follow you through the doorway.
“Be safe…”
-------------------------------------------------------------
“Well,” you break the silence that has been lingering between you and Death for the last few minutes as you both climb yet another staircase within the ancient, evidently abandoned arena, “That was… interesting.”
“Hmph… Interesting,” the Horseman echoes derisively, “Try ‘suspicious.”
“You’re wondering if he knows who the Champion is.” You have to admit, you’ve been thinking the same thing.
There’s no way Ostegoth fought the Champion… Is there? You know nothing of the Capracus, save for the fact that he’s the last of his kind.
Thoughtful, you find yourself staring blankly at the mouldy, wooden walls all around you. Much like everything else you’ve seen in the realm, this place seems two heavy stomps away from collapsing in on itself. Everything here, the architecture, the people, they all seem to hang suspended in a space between death and complete and utter decay.
It reminds you of the Horseman, in a way. Alive, but not. Half dead, with a working body and mind, but a heart that’s long since ceased to beat.
He’s… liminal, you realise mutely, much like the Land of the Dead.
It makes you curious.
“Hey, Death? Can I ask you something?”
The Nephilim's sigh almost feels traditional at this point. “I imagine you’ll ask regardless of whether I say yes or no.”
Undeterred, you blurt, “Do you live here?”
“Do I-… Excuse me?”
“I mean in this world,” you clarify, skipping a step that’s a little more worn than the others, “In the Dead Lands?”
“Why would you assume I-…" Trailing off, he hums, mulling it over. "Hmm… Actually, I suppose I can see why you’d assume that…”
“So, this isn’t your home?”
“I don’t have-…” Pushing another long-suffering sigh through his nostrils, he amends, “No. I do not live in the Land of the Dead.”
“Huh.”
“… Huh?” he echoes waspishly.
Sensing his rising impatience, you quickly elaborate. “No, I mean… It just… seems so you.”
Well… Death can’t decide if he should take that as an insult or a compliment.
“Why are you asking me this?” he accuses you suddenly, his voice a touch cooler than it was before. Not defensive, per se, but definitely guarded.
“Gee, Death. Not sure,” you chuckle, unperturbed or perhaps unaware of the shift in tone, “Maybe I just want to get to know you better?”
All at once, the Horseman’s shoulders prickle with warning and he snaps his head forwards, eyes burning a hole through the steps below his boots. He doesn’t reply. Unbidden, age-old instincts raise their sleepy heads, no matter how he tries to rationalise the point of your question.
For some time, the only response you get is the soft padding of his boots on the stone steps, accompanied by your far louder, more hurried footfalls that send echoes back up the stairwell. After a long and admittedly awkward pause, you let out a quick sound of bemusement, cocking a brow and asking the back of Death’s head, “What? Is it taboo for Horsemen to ask each other about where they live?”
His retort is immediate, loud and barbed, cutting off the end of your sentence. “It’s suspicious.”
“I’m sorry? It’s suspicious to ask where you live?”
“Knowledge is power," he snaps, "Even the most insignificant details can be used against you if discovered by the wrong person. It’s never wise to freely give that knowledge away.” After a pause, he adds, “Not even my brothers and sister know where I live.
Again, you blurt out a quick, incredulous scoff. “You’re kidding.”
But when Death remains entirely silent, your humour evaporates like rain on a hot tin roof. “Oh my god… You’re serious…. I wasn’t trying to -… Look, you know I wasn’t asking because I want to use it against you, right?”
For the sake of his pride, Death pretends to consider your words carefully, though deep down, he’s already sure of his answer. He does know. But it’s hard to shake the manacles of an eternity’s worth of suspicion.
“For humans,” you continue cautiously, “It’s totally normal to ask our friends about themselves.”
When all he does is bristle in response, you realise it’s probably best to change the subject.
“Right... Anyway, um... You reckon they fought?” you muse aloud.
“Who?”
“Ostegoth and the Champion," you clarify, "Is that why he wanted to make sure I wouldn’t be fighting, uh, what was his name? Gnasher?”
“Gnashor,” Death corrects you, his feathers gradually unruffling themselves, “And I highly doubt the old goat has fought much of anything, let alone the Dead King’s Champion.”
Pulling your lips into a tight line, you softly retort, “You don’t know that.”
The Horseman doesn’t respond.
-------------------------------------------
After several more minutes, you finally reach the top of the stairs and find yourselves standing at the head of a colossal amphitheatre, open to the sky and surrounded on every side by towering, stone walls. Vast spires of stone loom in the distance, well beyond this place, and you start to imagine a vast, dead city laying just past its boundaries.
“Welcome to the Gilded Arena,” Death remarks, unimpressed.
“Wow.” Laying your hands on your hips, you pivot around to survey the immediate vicinity. “Quite the turnout.”
Save for you and the Horseman, there doesn’t appear to be another soul in sight.
“Well,” Death shrugs one bulbous shoulder, “I never was one for crowds.”
Venturing forward, your feet move off wood and onto stone slabs, and as you amble out of the shadow of the hall behind you, you feel the sun warming the top of your head again.
Stretched out to either side of you is a walkway, wide and entirely paved with mossy stone. It angles sharply around a corner on both sides, and as you cast your gaze over the area, you realise it loops in a massive square. Surrounding the centre of that square, is a barricade made from black, iron spokes.
Unable to fight against the nervous curiosity building in your stomach, you allow your feet to carry you forwards, right across the wide walkway until you reach the metal barrier, where you slip your fingers around the rusted bars and peer down through the gaps.
All at once, an ice-cold dread bubbles up from the pit of your stomach, blooming into something unignorable.
“Oh, my god.” You gulp thickly, nausea churning in your guts.
Materialising beside you, Death’s eye sweeps over the gladiatorial pit below.
And it is a pit, you decide with a grimace, akin to the ones you’d find in the Colosseums of Earth, with high walls on all four sides and a flat, ashy ground. Eight, ominous pillars of wood are spaced evenly around the arena. And set into the furthest wall, you spot the dark but definable grid of a portcullis.
Thick chains have been hammered into the sides of each pillar, and from them, dangling by manacles worn shut forever by rust, are…
“Skeletons?!” you gasp aloud, your body turning stiff.
Indeed, from at least half the pillars, several skeletons of various size and shape have been strung up, their sun-bleached bones browning in the daylight.
You half expect them to raise their skulls to glare up at you, but as the seconds tick by without any movement, you deduce that these skeletons must really be dead. In the traditional sense.
At least, you hope they are.
An eternity spent dangling by their wrists in this lonely place would be a cruel, awful fate.
“That’s a little morbid,” you comment, pulling a face at one skeleton whose arms, horned skull and torso are all that’s left of it. Everything below the spine has rotted off and fallen in a heap to the ground below, joining hundreds of other calcified bones that are scattered across the arena.
Hundreds…
‘Shit,’ you think to yourself, tugging worriedly at the hem of your skirt, ‘How many people died here?’
“Mm. What remains of those that failed,” comes Death’s voice, quiet and thoughtful as he scans the pit.
You don’t even bother to suppress a visceral shudder at that.
Tearing your eyes off the pillars, you shoot him a thin-lipped smile, wondering how much it must resemble a grimace. “Just... do me a favour? Promise I’m not gonna see your body strung up there when this is over?”
Death twists his mask towards you, taking in the tense pinch of your brow. “Hah,” he snorts, “And give Dust the satisfaction of pecking out my innards?”
“Death.”
“Do you really have so little faith in me?” he quips.
Aiming a swat at his arm that you miss on purpose, you turn away from him to lean against the fence and mutter, “Well, it’s hard to know who to bet on if I haven’t seen your opponent yet.”
After a moment of hesitation, you almost add, ‘just kidding,’ but a fleeting glance up at the Horseman’s profile reveals a glimmer of humour squeezing his eyes at their edges. He knows.
So, you close your mouth and instead return your gaze to the sprawling arena below.
From the safety of the elevated walkway, you squint down into the pit, casting a careful eye over every shadowy corner, and trying to peek behind the pillars.
“… Huh,” you say, furrowing your brow, “Um… Where do you think this Champion is?”
“I doubt he just waits around down here for some fool to come along and challenge him,” Death replies, placing a hand on the metal railing and bracing himself to vault right over it.
Before he can though, your fingers suddenly curl around what they’re able to of his immense bicep, delicately clutching at the cold skin as if you could prevent a force of nature from moving.
Perhaps it says something about Death that it actually works.
Rather than snatch his arm away as he might have done several days ago, the Horseman merely twists his mask around to appraise you coolly, only for his expression to waver when he sees you peering back up at him with an imploring frown.
“Please, be careful,” you say, neither demanding not demeaning, just a statement of concern expressed to a Nephilim for whom concern is (and always will be) an alien concept.
A thousand responses flit through his skull. Some prompt him to give you a sarcastic remark. Others, a harsh rebuttal of your well-meaning sentiment. ‘What sort of advice is that for one of the Four?’ he might say.
But there’s a sincerity to you, as always, that douses indignation and soothes his reflex to brush your worry aside like it’s a silly, frivolous thing. He can even see the tiny, yellow pinpricks of his own eyes reflected in your watery gaze.
‘Humans,’ he sighs internally.
Again, you’re throwing him off kilter. Something that’s been happening with startling frequency of late.
Resolving to address that at a later date, Death doesn’t say a word, instead offering you the tiniest of nods as he pulls quietly from your grasp and lays both of his hands on the metal barrier in front of him.
You let your fingers slip off his arm, stepping back to give him the space to swing his leg over the bars.
Shooting you a brief look over his shoulder, he only issues one, stark order. “Stay. Here.”
And all you do is nod in return, offering him a thin smile that doesn’t quite reach your eyes.
With a grunt, Death hoists himself up, effortlessly vaulting over the barricade and plummeting ten feet to the ashen ground below. He hits it lightly, nearly soundless save for the clink of his boot buckles, sending a plume of ash blossoming out around the spot where he lands.
Rising to his full height, he strains his sensitive ears to try and catch any sounds above the moaning desert winds and your anxiously shuffling feet up on the stands.
“It’s quiet,” he remarks to himself, though even he won’t venture to add the typical follow-on to that remark. No, he isn’t superstitious, but eons of experience have taught him that the Universe is full of patterns, and it does so love to try and catch him out…
Venturing further from the wall, Death continues to send searching glares at the pillars, his eyes lingering on a skull that’s turned to face the other end of the arena, staring blankly and eternally at the walls that entomb it.
On a whim, he follows its gaze, and finds himself look straight at the portcullis. Down here, it seems so much larger than it had from the stands.
Rusted, metal bars as thick as his wrists conceal nothing but a pitch-black darkness beyond the grid.
Senses primed to a hair-trigger, Death continues marching forwards, his steps light, his eyes unblinking and affixed to the looming, black gate.
The moaning wind picks up, blowing through the pillars and sending the skeletons swaying gently to and fro, bones knocking hollowly against one another.
All of a sudden, Death stops in his tracks.
Tiny particles of grit roll and tumble over the ground towards the Horseman’s boots, drawing his eyes down to watch them skitter past for a second before he jolts, snatching his head back up, hands flying down to the hilts of his scythes.
Without warning, the whole arena is sent shaking under the force of an almighty, ear-splitting roar.
The bellow reverberates throughout the amphitheatre, petering out on an echo carried off by the winds.
For the breadth of a second, everything falls silent once more.
It isn’t to last.
Somewhere inside the structure, a hidden winch starts to turn of its own preternatural accord. Metal chains jangle and clatter, and with a squeal of rusty hinges, the portcullis begins to rise, disappearing into the vertical grooves that had been carved into the wall thousands of years ago.
And from behind that dark, iron grid, twin balls of radiant green light spark to life.
Every hair on your body stands to attention as a guttural, hissing growl slides beneath the ever-widening gap.
Then, with a final screech, the portcullis clanks to a stop, the spikes jutting down from the roof of the hypogeum’s exit, like a vault yawning open to unleash a terrible monster.
Something innate bids you to call Death back to the safety of the stands, as if to warn him. But of what? He already knows.
An awful hole opens up under your feet, sucking any and all optimism down into it.
Ostegoth’s perturbed expression flits in front of your mind’s eye, and you wish you’d pressed him for more information. In fact, it occurs to you far too late that neither you nor Death had asked anyone what lays in wait in this arena.
‘But hindsight is a wonderful thing,’ you remind yourself firmly, curling anxious fingers around the bars of the fence, ‘Besides, if Death can take down the Guardian, he can certainly beat the Dead King’s Champion….’
Right?
Before you can stop it, a cold, empty doubt worms its way under your ribcage and sinks its teeth into your heart.
Down in the pit, Death’s mask dips threateningly, and in one, lighting-quick motion, he rips his scythes free, their blades catching the sunlight and glinting with deadly serration.
It’s as if their very appearance serves as the strike of a match because whatever had been lurking behind that gate comes exploding violently through it.
Death’s ears prick at the sound of your yelp as a ghastly beast slithers beneath the portcullis and emerges into the light.
He won’t begrudge you for your alarm. It is a nightmare given form.
At first glance, it looks like a snake. Fitting, he supposes, given that this realm seems so full of them.
The twin sky serpents, the Chancellor, and now this monstrosity…
“Gnashor, I presume?”
A golden, hominin skull sits at the head of a serpentine body, jaws parted wide to issue an animalistic hiss down at the Horseman.
Longer than the carriage of a train, Gnashor looks to be made entirely of solid, sun-bleached bone segments not unlike the spinal column of some long-dead sauropod, and around its skull, there hangs a cumbersome, black band of solid metal, fastened like a bear-trap above and below its head.
Clenching his jaw, Death muses that it’s presence might make removing this thing’s skull a little trickier.
A burning, green gem is stamped squarely at the centre of its cranium and flares with furious light, just like the sparks inside its empty sockets do as the beast hurtles towards Death, twisting its way over the ash with alarming speed.
Planting his right foot on the ground, the Horseman braces himself, waiting until it’s almost upon him before he suddenly kicks off, launching himself sideways and letting it careen right over the spot he’d just been standing.
Several tonnes of living bone barrels past, and as it does, Death twists himself about in mid-air and gives a testing swipe of his scythe. It glances harmlessly off the creature’s tail with a muted ‘shink.’
‘Solid as rock,’ Death notes irritably.
The force of its passing whips up a maelstrom of ash into Death’s mask, but he merely turns his back to the gale and readies his stance for another pass.
The almighty skull starts to turn, and its body follows suit, arching a graceful curve around the pit before it circles completely back to Death.
Eyes narrowed to thin slits of amber, the Horseman stands his ground, assessing, waiting for it to make the next move…
So, when it suddenly screeches to a stop with its massive jaw raising off the ground like a rearing cobra, he’s caught wildly off guard.
With barely a dozen paces between them, Gnashor poises for several, quavering seconds, its hateful glare boring into the Horseman with such contempt, he can nearly feel the malice rolling off its undulating body in waves and pushing against his own magics.
Hate is potent. This thing seems to have it in spades.
But something else occurs to him then. Whilst he’s been busy casting analytic glances at every part of the beast, studying it for signs of weakness, Gnashor, in turn, appears to be doing the same right back.
A mark of intelligence, he realises.
What is it humans say? ‘Know thy enemy?’
Death’s wrappings creak as he tightens his grip on the scythes. “What are you waiting for…?” he murmurs under his breath.
When Gnashor only shakes its segments like a rattlesnake warding off a larger predator, Death takes a testing step towards his quarry.
The reaction, as predicted, is visceral.
Gnashor’s skull recoils, and it lifts itself higher off the ground, jaws spread to roar threateningly at the Horseman’s advance, and without warning, it lunges….
…Straight. Down.
Death even leans back, preparing to dodge what he assumed would turn into a frontal attack. He’s almost thrown off his feet when Gnashor slams its colossal, bear-trap visor into the ash, and starts pushing in.
The power at the back of the Champion must be immense, for the ground gives way in a flash as if to readily accept those ancient bones back into its depths.
Spinal segments undulate, rippling with unbelievable strength as the backend of the creature’s entire body tips upwards. Within seconds, Gnashor has forced itself determinedly under the ground, and with a lash of its tail tip, it vanishes completely, leaving a burrowing hole in its wake that quickly begins to fill once again with sand and ash.
Somewhere above the arena, Death hears you give an indignant shout. “What the-!? That’s not fair!”
And while he appreciates the sentiment and your naïve expectations, battles are rarely won by playing fair. He has to commend the Champion. This might be harder than he anticipated…
The ground under his feet trembles like there’s an earthquake rolling through the amphitheatre. Spinning slowly in place, he tries to follow the vibrations, feeling for their intensity and spitting a very human curse off his tongue – one he must have picked up from you, somehow.
Sharp, discerning eyes scan the ground, but in the end-
“Death!” You’re the one who spots it first. “Behind you!”
Your shrill voice cuts above the rumble of Gnashor’s tunnelling, and as Death whirls around, he finally zeroes in on what you’d alerted him to.
At the other end of the arena - but quickly eating up the distance – a long lump of churning ash is careening across the ground in his direction. Gnashor lays just below the surface, burrowing along without hinderance.
The lump is rising up under his boots before he can heave a weary sigh.
In a split-second decision, he dives forwards and hits the dirt just as the ground behind him splits apart.
Gnashor erupts from the ash in a vertical lunge, his roaring skull aimed like a missile towards the sky.
Quick as a flash, Death rolls onto his back and drops one scythe to raise his free hand towards the beast’s spine.
“Oh no you don’t,” he growls.
His gauntlet flashes with a familiar, purple light, and the phantom copy of his appendage launches from the ether, translucent, disjointed fingers reaching for their target.
Bullseye.
They hit one of Gnashor’s jutting spinal segments behind its neck, instantly clamping down around the vertebrae with a vengeance. Then, taking up both scythes in one hand and giving his opposite arm a vicious wrench, Death uses the ethereal tether to haul himself off the ground, through the air, and straight onto the Champion’s back.
The ensuing howl of rage is loud enough to shake the ramparts above you.
With its job done, the phantom hand dissolves into wisps of indigo smoke as Death digs his natural fingers into the grooves around Gnashor’s neck, adhering himself to the writhing beast with one hand while the other swings his scythes down and hooks the curved blades underneath its body, pulling the metal up to cut into its ‘throat.’
He might have succeeded in severing its head after all, if Gnashor hadn’t wised up and chosen that precise moment to buck.
A sudden, violent lurch to the side dislodges Death’s weapons from its neck as the Champion vaults up and down, its serpentine body dancing erratically like a ribbon swept up in a maelstrom. Stubborn as a burr, the Horseman’s grip turns crushing, and he hooks his ankles over each other beneath Gnashor’s body, determined not to be thrown.
He’s a Rider, no beast could unsaddle him.
In awe, you watch from the stands, your eyes blown wide, shining with astonishment as Gnashor thrashes around the arena. Not once does Death slip. He’s leaning backwards, sitting himself heavily against one of the spinal vertebrae and letting his body roll with every, erratic motion.
You’ve seen him on Despair, but the horse and his rider are so in sync, they make it look effortless. This though… This takes real mastery. This is the Horseman in him, you realise with a growing swell of amazement and - oddly enough - pride, prompting you to pump your fist in the air and cheer, “Yeah! Woo! Ride ‘em, Cowboy!”
If Death hears your encouragement – and there’s no doubt that he does – he doesn’t respond. Can’t in fact. Because without warning, which isn’t so surprising, Gnashor suddenly changes tactics.
If it can’t throw him off, then it will try to knock him off.
Indignant, it sets its sights on one of the pillars, and a desperate gleam flashes across its sockets.
In a move neither you nor Death would have anticipated, Gnashor coils its bones together like a spring and, in one, quick jerk, it unfurls itself, launching towards the structure.
The Horseman realises its intent barely a second before impact.
Thinking on his feet, he hunkers down against the beast’s spine and throws himself to the opposite side, putting as much weight behind his lurch as possible.
Gnashor’s flank hits the column with an almighty crash, sending chunks of wood flying in every direction. Splinters pepper like hailstones down against Death’s shoulders and into his hair, and while he escapes being crushed entirely, there’s still a sickening crunch, followed by an unusual, uninvited stab of discomfort that goes shooting up his leg, so unfamiliar to him that he doesn’t register it for what it is at first.
His boot, it seems, the one slung around Gnashor’s serpentine neck to adhere him in place, had not been spared from the impact.
Metal and leather dig into his calf as his unorthodox mount slides down the pillar and hits the ground, shaking off its own daze, yet the only utterance Death makes is a small, muted grunt that he keeps locked behind his gritted teeth.
By contrast, your reaction borders on deafening.
“DEATH!” you yelp shrilly, all traces of enthusiasm gone.
Throwing yourself against the fence, you watch in horror as the Champion shakes the impact off and begins to rise, its armoured skull twisting around on itself to glare at the Horseman still clinging to its back.
The sound of your voice, harrowed and fraught with worry, steals a portion of Death’s focus from the battle. Snapping his gaze up to the top of the pit, his eyes dart left and right, seeking you out, and when he finds you, he’s quick to forget about the ache in his leg.
You’re leaning precariously over the barricade, your hands braced on top of the bars to lift yourself onto your tiptoes as if you’re moments away from vaulting over the fence entirely, driven by the same foolish, dogged loyalty that had urged you to follow him to this dead realm.
A bullet of alarm slugs the Horseman in his chest, just underneath the remnants of the Crowfather’s lantern.
“STAY THERE!” he bellows, his grasp on Gnashor slipping as it thrusts its skull into a forward charge, aiming for one of the intact pillars.
Up above, you’re almost chewing a hole through your cheek, one leg twitching as though you mean to sling it over the fence and leap down into the arena to help. Is it cheating to help? Does that really matter in a battle of life and death?
You’re so focused on the fight, you don’t even hear the steady tread of boots stalking up behind you.
How could you hear when Gnashor’s skull splits open to roar and the whole amphitheatre rumbles in response?
It’s why your heart almost leaps out of your throat when a giant, clammy hand fists itself into your hair and wrenches you viciously backwards, ripping your hands off the fence.
You can’t even catch a breath to cry out. Your head snaps back violently, scalp burning like it’s been set on fire as you’re flung to the ground, landing with a sickening thud on your spine and biting your tongue so hard, the taste of iron is quick to spread across its spongey surface.
There’s a ‘smack!’ when your skull follows your body’s momentum and hits the stone underneath it.
At last, you let out a wheezing cry, mouth hanging open in shock as pain and light explode behind your eye sockets. “Wha-!” Voice slurring, you give a dumb blink, your brain sluggish and hazy.
Keeping your eyelids apart is a feat, but you try to focus on what just happened, how you went from standing to laying on your back within a matter of seconds. Colourful sparks dance in front of your retinas, and your ears ring with a high-pitched whine.
‘What the Hell happened!?’
Suddenly, a shadow falls over your eyes, blotting out the sunlight overhead.
Heaving a miserable groan, you lift an arm up weakly to shield your vision and squint up at a towering shape that looms over you, a pair of horns sweeping out on either side of their head.
“Vuh-Ugh… Vulgrim?” you croak blearily.
Your brain feels three times as heavy, thick with fog and confusion, but there are alarm bells blaring somewhere far away as the figure bends down and fills your vision with the sight of a huge, rotting hand, crooked fingers splayed menacingly above you… Reaching for you…
At the back of your mind, a tiny voice whispers through the tinnitus, ‘That’s not Vulgrim.’
Kicking feebly at the ground with your heels, you try to scoot backwards, but you don’t manage to budge more than an inch or two before those same, putrid fingers slither around your neck.
And then, they go taut.
At once, your eyes bulge out of your head, rolling with fright as you’re dragged unceremoniously off the ground by your throat, gasping for breath around an obstructed windpipe.
Flailing your legs, you attempt to strike out with a foot, though your boot only glances off sturdy, unyielding armour. With your vision reclaiming ground, you peer down at the rusty, iron gauntlet below your nose, attached to the arm of the hand that’s strangling you.
Shivering, you tear your eyes off the gauntlet and lift them up to find a vaguely familiar face glaring back down at you.
“B-B-!” you choke out, silenced when the hand gives a squeeze.
A lipless mouth peels apart to reveal crooked, serrated teeth, sneering at you with all the hate of a man watching a bug squirm in his palm.
One of Draven’s recruits holds you aloft, the undead who wielded an axe and had seemed only too eager to separate your head from your body when you first arrived.
“You…” Brumox oozes venom when he spits out the word. “You filthy, little primate!”
His fingers are cold against your neck, but not cold like Death’s crisp, gentle touch. Theirs is the cold of a blade at your throat, or ice pricking your delicate skin, so cold it might burn.
Trembling, and aware that you’re in real danger of suffocating if the abject hatred in his glare is anything to go by, you suck a tight, unpleasant wheeze in through your teeth and kick your brain into gear.
Floppily, you reach a hand down to the sword at your hip, fingers smacking painfully against its pommel as you try to tug it from the leather scabbard.
A curl of fear, more potent than usual, swoops your stomach out from underneath you when Brumox’s eyelights flick down towards your hand. You suppose it would be too much to hope that he didn’t notice.
A cruel sneer creeps across his skeletal face, cheeks worn through to show you the sinew beneath flaps of skin. “You have some nerve,” he hisses, spewing a jet of stale, rancid air into your face.
Just as you grasp the hilt of Karn’s sword, a far larger, far stronger hand clamps down around your wrist and tears it away, gripping so hard, you could swear you feel your bones grind against each other beneath your skin.
“A-arghh!” you manage to exclaim, screwing your face up in agony as Brumox tosses your arm aside and grabs the leather strap of the scabbard, giving a vicious tug and continuing to pull sharply until the strap starts cutting into your side. Then, with a final tug, the leather gives out and splits apart at a worn seam, and the undead tosses the whole thing aside.
Through bleary eyes, you watch it clatter to the ground several yards away, stretching a hand out after it and choking, “K-Kaar-“
You’re cut off by a terrible snarl, and the arm keeping you aloft gives a rough, harried shake, jostling you wildly. “You come into our realm,” Brumox spits, “You flaunt yourself in front of us, with your beating heart and your warm blood…!”
What the Hell is he talking about?
You try to voice your thought, but the air in your lungs is growing staler by the second, and your head is becoming too light to think straight.
Dimly, you’re aware of the sounds of Death and Gnashor battling it out in the arena below you. Can the Horseman even see you from down there? If you could just get enough air in to shout…
“The arrogance-!” he continues, “-of humans. You are not worthy of the souls you host!”
“Brmx!” you sputter through pursed lips, spittle dribbling from the corner of your mouth.
He’d come out of nowhere. Sure, Death said the undead don’t like the living but surely he doesn’t mean to-!
Dark spots circle the outskirts of your vision like insects crawling across your retinas, fast and fleeting.
Brumox, his sockets deep and cold, illuminated by the colour of envy, flexes what muscles haven’t withered away in his bulbous arm and hoists you higher into the air, swinging you clear above the metal barrier and letting you dangle by your neck above the ten-foot drop below.
“You want an audience with the King of the Dead?” he posits in a deep, throaty growl, the translucent glow of his skin going fuzzy at the edges as you try to keep your eyes fixed on his. Is it possible for lungs to catch on fire?
His bones creak when he leans towards you over the fence, his skeletal grin bordering on maniacal as his arm draws you back in, close enough that when he speaks, you can look right between his teeth and see the gaping hole at the back of his throat that lets daylight seep into the dry, hollow mouth from behind him. “Then die.”
And-
“Y/N!”
Death’s call sounds far away in your ringing ears, too far.
The deadly pressure around your neck vanishes with a rip and tear of nails through your skin, and you’re tossed, as dismissively as a piece of lint, down into the pit below.
For one, terrifying and confusing moment, you’re suspended in freefall, wide eyes staring blankly up at the face that sneers down at you over the railings.
You’re granted no more than a second to really comprehend what happened, but by the time that second turns into two, the arena has already risen up to meet you.
‘WHUMPH!’
A shuddersome howl of pain is punched right out of your screaming lungs when you land boots-first in the pit, and the only blessing that flits distantly through the back of your mind is, ‘at least the ash is deep.’
You might have considered it luck, if you didn’t feel so damnably unlucky after being dropped in the first place. Somehow though, you’re immediately swallowed up to your ankles by the soft, giving surface, cushioning an impact which might have otherwise snapped a femur. It still hurts though.
Badly.
You topple backwards, landing with a horrific jolt on your spine for the second time in as many minutes. Any breath you might have sucked back in when Brummox released you is expelled all over again in a pitiful, wretched gasp that empties your chest until it feels hollow and concave.
“Fu-uck!” you groan brokenly, too afraid to move lest you discover that it isn’t just your voice that’s shattered.
Above you, the sky is bright, entirely too bright, causing you to screw your eyes shut with a miserable whine, blocking out the ghostly, green blob hovering on the other side of the metal barrier.
If Brumox still had working salivary glands, he’d send a globule of spit down after you. The nerve of you. As if his perpetual existence spent in servitude isn’t punishment enough, he had to just stand there and stay his blade whilst a living, breathing human sauntered into their midst, rubbing that valuable lifeforce in all of their faces as if to say, ‘Look here. See what you can never have back.’
Curling the rotten side of his mouth into his best approximation of a smirk, the undead allows himself to bask in another moment of your suffering, only too pleased to see you laying stiffly on your back, afraid and bewildered, surrounded by the ashes of all those who came here before you.
With any luck, yours will join theirs soon enough.
Gasping like a fish on land, you blink up at Brumox’s hazy silhouette, watching him turn about as if in slow motion and stalk off, vanishing from the stands.
“No!”
….
…. Oh right, Death!
Piece by piece, your head stops spinning and stitches its scattered fragments back together. The ringing in your ears fades out until you can hear metal clanging and a beast roaring somewhere nearby, and that’s without even mentioning the tremors passing below you like you’ve come to rest right at the epicentre of a veritable earthquake.
Throat burning, aching as if it’s been squashed in a clamp, you muscle down a painful breath and grit your teeth, flexing your fingers and finding, to your immense relief, that you can still feel and move them.
The same goes for your toes. You could almost weep at the pain engulfing your ankles. It means your spine must still be intact.
Screwing your face up in apprehension, you arduously roll yourself over onto your side, blurting out a little cry of shock as the movement sends a jolt running from the base of your skull to the back of your calves. But at least you can move.
Craning your neck back, you blink away tears, clearing your vision enough to make out the blurry shapes in the arena with you.
One of those shapes, smaller and harder to make out, has broken away from the larger, who currently appears to be busy picking itself from the rubble of another, toppled pillar.
One more blink, and at long last, your vision returns to some semblance of normalcy.
You almost wish it hadn’t.
The hazy but discernible blob snaps into focus with a roil of your guts, and suddenly Death is charging towards you, his ebony hair whipping off his mask, eyes wide and explosive like two stars teetering on the brink of a supernova.
Jesus… He isn’t even limping despite the leg half-crushed inside his boot.
In the next instant, the heat of the desert is swiftly and aggressively blasted away by a shockwave of cold, icy air. It suffocates you like a blanket of snow, shocking the breath out of your lungs as if you’ve just dunked yourself in a mountain lake.
Death’s glare might be afire, but his magic has rarely felt colder.
However, that supernatural power, that raw, unparallelled sharpness permeating the air around you pales in comparison to the ice that seeps through your veins when you look beyond Death, to the gigantic mass of bone raising itself from the ash and giving its skull a shake before it twists itself around to glare after the Horseman, locking him in those wicked, green eye-lights.
A horrifying realisation strikes you then, stark and jarring as a slap to the face.
Death has taken his eyes off Gnashor…
He’s shifted priorities.
He… he can’t do that here! Even if it’s only for one, tiny moment, even if he realigns his focus in three seconds flat, you know it’ll already be too late.
This beast, this… Champion must hold its title for a reason.
Death might have gotten away with some lapses in concentration when he was fighting a construct or an over-sized bug, but the bones and skeletal remains piled up around the Gilded Arena are testament to how dangerous this creature is. How it isn’t to be underestimated.
As you feared, Gnashor seizes upon the distraction with a ferocious tenacity.
And it all happens in the blink of an eye.
The Champion’s streamlined body ploughs through the ash like a runaway drill, that shining, golden skull held low as it careens past Death until its tail runs parallel to the Horseman’s loping strides.
Your eyes are fixed on Gnashor, on the undulating motion that starts at its head and winds down the length of its bones as the beast prepares to swerve across Death’s path, one segment after the other snapping sideways.
You can see precisely where the momentum is going to culminate.
But Death?
The stupid bastard’s gaze is locked on you.
It burns your throat to snap up even the tiniest breath, but you hastily draw one in, just enough to open your mouth wide and shout one word.
“TAIL!”
As if coming out of a trance, Death blinks, his tunnel vision expanding outwards from the centre point. From you.
He hadn’t seen what lead up to your fall, not really. If he had, he might have reached you in time. All he’d seen when he picked himself off the ground and caught movement from the corner of his eye, was your small, vulnerable body dangling from the arm of that undead who’d almost gotten a bullet through his foot when he raised his axe against you yesterday.
No sooner has Death placed Brumox’s decaying face than the hand around your throat sprang open.
After that, he didn’t see much more than a red mist of rage that descended over his vision. Even now, he can feel the Reaper bucking against its restraints, but he’s been relying on it too heavily of late. The excessive toll it takes on his magics every time it bursts from him has left his natural reserves dwindling dangerously close to empty. It needs power to break loose. Power he hasn’t re-accumulated. It’s why Death is always so keen to take back control after an outburst. The longer the Reaper is free, feeding off Death’s mystical forces, the longer it takes to rebuild those reserves. And it had been out for quite some time yesterday.
When the Council granted he and his siblings the power to defeat the Nephilim species, they made sure to shackle the Four. Death wasn’t ignorant to their ploy. A failsafe, he supposed, was only understandable. Why build a weapon that doesn’t have an ‘off’ switch? But he’s never cursed them more for their caution than he does now. Limitless access to the primal Reaper would certainly come in handy here.
The Horseman’s legs are pumping before he can register having told them to do so, your name tumbling from his lips of its own accord. Not even the dull throbbing in his calf nor the tiny splinters of wood digging into his scalp could slow him down.
How is it that even when you’re doing the right thing and staying out of harm’s way, you still manage to wind up in danger?
Your shout of ‘Tail!’ tears him from his thoughts and thrusts him back to the present with a vengeance.
It’s just a shame the warning came too late.
Death barely has the wherewithal to glance sideways and spot the enormous, bony tail whipping towards him.
Without slowing his stride, his gives a pre-emptive wince and utters a quick, quiet, “Ah-.”
‘W H A M!’
Death has taken blows before. From makers, and constructs, demons, angels and Nephilim, and even his own siblings.
Over the eons, he’s trained himself to become very good at avoiding even a glancing strike. Which is why he’s always surprised when one does land.
Well. Not only does Gnashor’s wallop land, but it also launches Death completely off his feet.
Barely a few dozen yards away, laying on your belly now, you’re helpless except to let out a pathetic cry as the Champion’s impermeable tail lashes out and slams into your Horseman’s ribs.
Time seems to crawl on its hands and knees as you watch his eyes burst open wide, shocked. For just a heartbeat, Death’s gaze remains locked on your horrified expression, soaking up the fear and anguish and pain pouring off your face. Then, in the next breath, his whole body is suddenly sent flying sideways through the air, careening into one of the stone walls of the arena with a stomach-turning ‘slam!’ that has you flinching your head back instinctively and trying to scream, “Death!” though his name catches in your throat and comes out broken and weak.
Tipping its head back, Gnashor lets out a triumphant bellow whilst Death can only muster a faint groan, sliding down the wall until his knees hit the ash and he collapses onto his palms, shoulders heaving. His mask is tilted down, the dark curtain of hair obscuring his eyes from view, and it’s then that you realise with an awful stab of dread that the Horseman – your powerful, terrifying, nigh-invulnerable friend – might actually be very, very hurt.
Your jaws snap together with an audible ‘click.’
Lowering its massive skull, Gnashor begins slithering towards the slumped Nephilim.
There’s an ache in your body that’s gradually starting to fade, growing even more ignorable as you grit your teeth until they’re bared, curl your hands into quivering fists and push yourself off your stomach, gathering your knees underneath you to sit up. A deep, whistling breath threatens to turn into a cough before it reaches your lungs, but you force it down anyway, hardly caring when the threat to Death is so much greater than your bruised throat.
Zeroing in on the Champion, you open your mouth, heedless of the consequences, forgetting what you are and all of your sense as you bark out a sharp, sudden, “HEY!”
For just one moment, everything in the arena goes eerily silent. Gnashor stills its approach, the segments of its body jerking to a stop in the ash.
Then, sharp as a whipcrack, its skull tears away from the Horseman, and those terrible sockets lock onto you instead.
It’s funny how quickly you can be made to regret a decision. Only, it isn’t really that funny at all when several tonnes of bone wheels itself towards you and makes an unexpectedly mad dash in your direction, responding to your challenge like a bull charging a matador.
It happens to fast and so suddenly, all of your bravado vanishes in a snap and you shriek, toppling over onto your rear and scrabbling backwards at a pitiful pace.
Gnashor cuts a path towards you, throwing bones and ash up like tidal waves to its left and right as its tail whips from side to side.
Your boots kick uselessly at ash, only succeeding in digging grooves into the arena floor as the beast bears down on top of you, careening to a violent stop just inches before it can crush you beneath the weight of a skull that’s as large than you are tall.
Golden bone shimmers in the sunlight as Gnashor rears itself up into a striking position, the metal clamp around its neck creaking with the movement.
Yelping, you tumble onto your back, throwing both arms up and holding your palms out towards the hissing monster, as if you could hold a creature so gargantuan at bay even for a sniff of a second.
The massive jaw that could engulf your entire body hangs open, but all at once, the bone-chilling hiss emanating from somewhere deep inside that cavernous hole cuts out, falling immediately and alarmingly silent.
Eyes screwed shut, your ears continue to ring noisily even in the ensuing quiet.
… Seconds fall away from you like dead things, lost to the desert wind, and when the awful anticipation of waiting for a blow becomes too much to bear, you crack an eyelid open, peeking reluctantly through your shaking fingers to focus on the enormous skull looming over you.
Gnashor cuts a gruesome silhouette against the sky above you. The green of its eyes is wild and vivid, yet as you continue to peep up at them, waiting for the strike to bring it crashing down on top of your head, you can’t help but notice that little by little, the lights inside its sockets are starting to dim.
It’s crooked jaw - filled with formidable, golden fangs as long as your forearm - inches shut as it drags its haunting gaze from your face down to your waist, then slowly slides a glance first to your left hip, then over to your right.
Chest bursting with anticipation, you swallow heavily and feel it catch on the heart lodged at the top of your sternum.
What the Hell is it doing?
You visibly jump in your place on the ground as Gnashor swings its skull from side to side, sweeping its searching gaze over the ash surrounding you, as if it’s looking for something…
With every poignant second that races past like your thundering heart, you’re brought closer and closer to an untimely and painful demise. Gnashor won’t poise like this forever, you remind yourself.
Is this really how it’s all going to come to an end? Crushed by the jaws of a skeletal serpent in some dusty arena far from your home on Earth? And all because you just had to buy Death some time by getting the attention of an adversary you never had a hope in Hell’s chance of escaping or besting…
… Each day is starting to feel more and more like you’re dancing on the edge of a broken record, barely skipping over the same perils and landing right back at where you started, stuck waiting until the next danger swings around to meet you.
A tear rolls off your cheek and buries itself in the ash beside you, lending moisture to a land that barely remembers the cooling flow of water.
Your eyes sparkle with the gathering liquid, and the tracks running down your cheeks glisten like jewels in the sunlight.
Yet still, still Gnashor doesn’t make a move. Its skull hangs above you, its fangs sealed together in a sharp, jagged line as its eye-lights roam from the ground near your hips to your face.
… Your hips though… Why in the world would it be-?
Narrowing your eyes, you risk throwing a rapid glance down at your side before returning your attention to Gnashor’s skull, only partially relieved to find that it hasn’t moved during your lapse in focus.
But that one glance reminds you of something… Something important. Something that only leaves you feeling more vulnerable than you were before, if that were even possible.
Karn’s sword.
It’s gone. It’s still up on the stands, where Brumox had tossed it so carelessly, rendering you unarmed and unable to fight back even if you wanted to…
… If you wanted to?
Fight?
Suddenly, something Ostegoth had said tickles at the back of your mind. What was it…? You give up chasing the train of thought when you realise you don’t really have the luxury of time here.
Wetting your lips with a dry tongue, you keep your eyes affixed to the Champion’s bear-trap jaws and hesitantly croak out, “Gnashor?”
You don’t rightly know what possessed you to speak its name.
At the sound of your voice, the creature’s eye-lights flare like bursting bulbs, and every segment that makes up its vertebrae suddenly tenses, cracking together audibly from the base of its skull all the way to the tip of its tail.
In response, you recoil, curling in on yourself with a gasp that irritates your sore neck.
And just as you’re starting to think you’ve gone and signed your own death warrant, Gnashor’s body abruptly jerks backwards.
The sound you make shouldn’t register in a normal human’s vocal range, but then again, you’re no linguist.
Even Gnashor utters a startled grunt as it whips its skull around at an angle that should have snapped its neck, jaw falling open to unleash an ear-splitting bellow.
Clutching handfuls of ash between your fingers, you drop your eyes to movement behind the beast and promptly let your own jaw go slack.
Death has appeared out of nowhere, apparently having recovered from his brush with the arena wall, shrugging off damage that would have utterly eviscerated a human being. His hands are clamped around the end of Gnashor’s tail, his fingertips curled into claws and buried deep between two segmented bones, anchoring him to the Champion like a briar with murderous intent.
And oh, there is murder, swirling in those wild, amber eyes.
You forget… How soon you forget that Death is a force of nature, arguably more than he is a person.
Even with a mask of bone covering his features, you know there’s a snarl on his face. You can tell in the rumbling growl that’s being forced through his clenched teeth.
All of a sudden, his muscles bulge and ripple beneath corpse-grey skin as he violently heaves his arms backwards, boots digging holes into the ash around his legs when the weight of Gnashor’s body contends with the Horseman’s strength.
You should have grown used to the laws of physics being broken by now. Floating fortresses, flying serpents and the living dead ought to have conditioned you to accept things that should be impossible.
And yet, you can’t keep yourself from gasping aloud as Death lets out a furious shout and swings an equally astonished Gnashor up into the air by its tail, spins on his heels… and slams its skeletal body into the ground behind him.
The tail hits first. Followed quickly by the rest of its body one segment at a time, until finally, with a deafening ‘clang!’ the Champion’s jaw makes landfall, and a sizeable tremor ripples through the arena, shaking the ground beneath your feet.
Dazed, Gnashor simply lays there, stunned into a stupor, pushing a moan of musty air out through the gaps in its fangs whilst Death straightens up and yanks his hands off its tail, curling them into crushing fists that cause his forearms to bunch up until their wrappings strain visibly over protruding muscles.
It would have been nice to get a moment to process what just happened. But alas, the shockwaves have barely stopped rolling by underneath you before the Horseman is rounding on you with a frenzied mania that sends you flinching back onto your elbows in alarm.
He wouldn’t hurt you… you know he wouldn’t… But in that one, split second - with the wind whipping his pitch-black hair about his mask, and the infernos raging behind those carved, bottomless sockets – something small and primitive at the back of your mind wonders if it’s only Gnashor you need to be afraid of…
He must have noticed something, the hitch of your chest or the pupils shrinking to pinpricks in your eyes, but whatever he sees when his feral glare lands on your face, he seems to pause. The oppressive cold billows off the Horseman in sheets. It seeps into your skin and pushes your hairs up from their follicles, obliterating any trace of heat until you forget you’re in a desert at all.
Clouds of crisp, white air start to billow through your teeth with each uneven heave of your chest.
Reluctant to meet his gaze, you lower your eyes to the ground in front of you.
“I’m sorry,” you choke out through a sob, “I’m sorry, I-I didn’t mean to-“
“Shut. Up,” Death grinds out, his voice pitched hazardously low.
He’s livid. No surprise there. But as your wobbling lips press together into a tight, bunched line, you listen to the Horseman move closer, dropping to his knee at your side and muttering vehemently under his breath, “The only one who should be sorry is Brumox…. When I get my hands on that coward…”
So, he did see what happened… at least enough to know you didn’t get yourself into this mess. Sniffling, you allow your gaze to venture around the Nephilim until your bleary vision lands on the long, expansive body laying stretched out behind him.
“It… it didn’t attack me,” you whisper aloud, “Death? Why didn’t it attack me?”
Distracted, the Horseman keeps his hands hovering mere inches above you as he moves them up and down your body, like he’s trying to feel out a source of injury. After a second, he belatedly grunts, “You’re not exactly a threat…” Then- “Damn this place! I thought you’d be-! … I should have left you with Draven…”
You might have taken in what Death is saying, but at that moment, something near the base of the crumbled pillar opposite Gnashor’s body starts to stir.
The Horseman’s words fade to background chatter as you squint your eyes halfway shut, scrunching up one side of your face to utter, “Um… Death?”
A calloused palm suddenly slips underneath your back.
You have to bite down hard on your tongue to resist the urge to lunge away from the sensation of ice on your spine, battling against instinct as you allow Death to manoeuvre you upright gingerly with one hand, the other hovering above your chest.
“You can’t be down here,” he manages to bite out through the ire broiling under his ribcage.
It’s probably a good thing you’re too distracted to make a comment about understatements and the like.
Movement beneath and atop the ash strewn all over the pit has caught your eye. Strange, oblong shapes bulge up from underground in certain places like so many crustaceans clawing their way to the surface of a sandy beach. Those shapes that weren’t buried have been bleached white under the sun, discolouring hardened tissue and causing them to stand out starkly against the grey ash…
‘Bones…’ is all your gobsmacked mind can supply, ‘That’s a lot of bones.’
As Death continues to gently lever you off the ground, your eyes stay firmly affixed to the skeletal remains that have begun to roll and bounce across the arena unhindered. Hundreds of bones are on the move, coming in all shapes and sizes.
All of them are congregating towards a central point.
Gnashor.
Femurs, ribcages, sternums and scapulas… There are some so small you can only see their vague whiteness wriggling like bugs over the ash, and some are so large, they look as though they were stripped right out of an elephant’s carcass.
Blinking dumbly, you find yourself gaping open-mouthed at one of the skulls that had been attached to a skeleton hanging off the pillar Gnashor destroyed. It… almost looks comical now, bounding along the ground, tugged by some dark, invisible call, guiding it towards the Champion.
“… Deeeaath…?” you draw out urgently, lifting your hand to point at the gargantuan fossil stirring back to life, its skull rising slowly from the ground and sending great swathes of ash cascading out of its jaw.
The first of the marching bones have finally reached it.
All you receive in response is a gruff, nonsensical complaint and a hand curling over the top of yours, gently but insistently coaxing it back down towards your side. “Be. Still,” Death commands, shooting you a glare loaded with stark warning, “I’m getting you out of-!”
Without waiting for him to finish his sentence, you wrench your limb out from under his and heave an exasperated groan. Then, quite thoughtlessly disregarding your own sense of self-preservation, you bend forwards and place your hands firmly on either side of his face, your fingertips pressed to the cool, calloused skin of his jawline and your palms cupped around the cheekbones of his mask.
At your unexpected touch, Death’s body locks up tight, shocked beyond comprehension, but he’s stunned enough that he doesn’t think to resist as you simply twist his head sideways over one of his shoulders until you’re more or less facing him in Gnashor’s direction, letting him go once his eyes lock onto what you’ve been trying to alert him to.
Inwardly, Death notes that you didn’t try to remove his mask. He notes the warm tingle left in the path your fingers traced. Then, he notes the path the bones are making towards his adversary’s body.
“Ah,” he says shortly, still hunched over you like a bristling shroud, “Well. That’s hardly sporting.”
Like a long-buried fossil trapped beneath the dirt, Gnashor raises itself up onto its stomach, tilts its skull back and unleashes one of its earth-shaking roars. As if on command, the bones that had been moving steadily towards the Champion are swept up in a sudden maelstrom of ash.
A vicious gust of wind whips across the arena as if out of nowhere, hauling the remains violently up into the air, and right before your eyes, the bones shoot towards Gnashor’s serpentine body.
Sinuous strips of leathery skin still clinging to some of the osseus matter latch onto the Champion, pulling the bones into place like a grotesque puzzle, stitching a hulking body together out of dozens of corpses.
In one blink, a bulging ribcage has surrounded Gnashor’s spine. In another, two arms are formed with crushing fists made up of thicker bones sprouting at the end of each wrist. Shoulders protrude outwards around its skull, jagged and enormous. Then clavicles and a sternum, a pelvis… It all fuses together, a body built over the top of what used to be Gnashor.
The gruesome marriage of corpses finally ends when the Champion slams its newly-formed hands into the ground and pushes itself upright, and you watch horror-stricken as a pair of limbs are cobbled together underneath its bulk.
Clawed feet find purchase on the ground as Gnashor, now almost thrice its original size, stands on two colossal legs, the end of its prehensile tail jutting out from behind the bones and extending down to the ground below, lashing from side to side through the ash.
At last, it turns, heaving its bulky, crooked body around to face you and Death.
Its golden skull sits between two, mountainous shoulders, still attached to the spinal columns below it.
And then you realise… Gnashor is the spine, wearing this new, skeletal body like a suit of armour.
You’ve seen magic before. Death’s, Eideard’s, even the Warden’s when he constructed a bridge out of broken stone using nothing but his voice.
You haven’t seen this type of magic before though.
A body built from others, stolen from the ground.
On a blood-deep level, you know in your very cells that this is wrong.
A body should rest.
Is this what will happen to you and Death if Gnashor is victorious? Will you become part of this Champion, helping it defend its title, however unwittingly. Will your bones remember you?
The idea opens up a blackhole at the base of your throat, and all the air you try to draw in seems to go into the pit instead of your lungs.
All of a sudden, your view of Gnashor is partially blocked by long, agile legs.
Tearing your gaze off the brute, you find Death swelling to his full height between you, his scythes already in hand.
Gnashor lifts it foot off the ground, aiming to take a step forwards, but this time, the Horseman doesn’t intend to let it make the first move.
Silently, but explosively, Death lunges into a break-neck sprint, wrenching his arm forwards as he moves and hurling his scythe into a boomerang throw. Metal spins in a whirlwind, curving around Gnashor and clanging against its shoulders on both the toss and the return, sending the monster reeling away from you.
The weapon flies straight back into Death’s raised palm with a resounding ‘smack,’ but he doesn’t let the momentum waver, driving forwards with another swing aimed at the Champion’s leg.
Stomping its foot back down, Gnashor sends tremors through the ground with its weight alone. Verdant, flaring eye-lights flit down to the scythe that has just nicked a chip out of its leg, then up to the Horseman, and the other scythe clutched in his vice-like grip.
Something strange happens then, so briefly that you can’t be sure you caught it at all.
Perhaps it’s just your mind playing tricks on you – it’s hard to know where Gnashor is looking – but you think you see its skull tilt ever so slightly to one side as if it’s peering around Death, and then the eerie sensation of being watched creeps up the back of your neck.
The moment is over before the hairs have even fully risen on your nape.
In front of you, Death draws a scythe back, ready to strike out with it once more.
It’s as though he’s just waved a red flag.
Gnashor’s eyes are upon him in the next second, shrinking to small, green pinpricks in their sockets. Opening its jaw wide, it bellows down at him, pawing one, massive foot at the ash like a bull on the cusp of charging.
So, Death charges first.
Launching himself off his backfoot, the Horseman slips fox-like around Gnashor’s arm as it whips out in front of him, intending to smack him right out of his boots.
Thus, their dance begins anew.
Death drives, bullies and strafes Gnashor across the arena, and it doesn’t escape your notice that he’s deliberately leading the giant away from where you sit, gawping like a dead-eyed fish as their brutal waltz ploughs on.
What the Champion lacks in weaponry, it makes up for in the force and power behind its brawny fists, swinging them at Death with wild and reckless abandon, faster than the Horseman had anticipated. He continues trying to chip away at it, working out the weak spots, darting in rapidly to try and get his scythe around its neck only to be forced away again when it reels back and attempts to grab him with its savage fists.
The two of them seem so evenly matched. Death is giving Gnashor a run for its money, but the Champion doesn’t seem so willing to give up its title either. You suppose that’s fair, given the implications. Having to lose one’s head seems like a decent incentive to fight your corner, after all.
It takes another minute of letting the thunderous roars and clashing of steel rumble through your chest like cannon-fire before you come back into yourself with a start.
“The Hell am I doing?” you shakily whisper to yourself, twisting your sore neck around to look frantically at the high walls surrounding the pit.
You need to get out of here. Just because Death can’t help you right now doesn’t mean you can’t. If you can get to a higher vantage point again, maybe you can be his eyes.
Oh, where’s Dust when you need him?
It hurts to push yourself onto your feet, though thankfully far less so than you feared it would. Hesitant, you place a testing boot down, feeling it twinge as it bears your weight, but not nearly enough to whine about.
Setting your jaw, you amble around to face away from the fight raging behind you and start to drag yourself arduously across the arena, aiming for the closest wall and passing beneath the shadow of one of the last, standing pillars.
Behind you, Death’s attacks continue, relentless.
Even with its newfound mobility, Gnashor is exceptionally quick on its feet. But Death’s own agility has never been something to sniff at.
Through skills honed over countless millennia, he’s always boasted the best reflexes of his siblings, seconded only by Strife’s quick tongue and quicker trigger-finger.
The Champion has its back to you now, just as Death intended. Out of sight, hopefully out of mind until you get yourself out of danger. He’s starting to think he must have missed the sign taped to your back that reads ‘Sitting duck.’
In any event, he’s growing bored of this whole challenge.
The Dead King had better be worth all the hassle…
Folding himself over backwards to duck beneath one of Gnashor’s swinging fists, Death lets the air rush by overhead, then lurches upright again, and uses the sudden proximity to aim a particularly aggressive swipe at the underside of his adversary’s neck, where metal has been fused with bone.
In a flurry of sparks, Harvester scrapes a sharp gouge across the bear-trap around Gnashor’s throat.
The startling savagery of Death’s blow forces the Champion to falter and lean into a clumsy retreat to take itself out of range.
Snapping its teeth down at the Horseman to ward him off, it stumbles away from his malicious scythes, backing up too quickly in a frantic bid to regain ground. It doesn’t look behind itself. Shouldn’t need to when its only threat is advancing on it from the front. As such, it doesn’t see one of the few remaining pillars that still stands proudly at its back.
The arena is quite suddenly filled with the hollow thunk of bone colliding against wood with the pendulum force of a wrecking ball.
The huge notches on Gnashor’s spine strike the pillar hard, buckling the structure behind it.
Its gaze flits backwards, taking in the obstruction keeping it from retreating any further, and with nowhere else to go, it promptly leans its full weight against the wood and uses it as a springboard to launch itself back towards Death, its eye-lights a blistering inferno of sick, poisonous green.
But just as it wrenches its vertebrae free of the structure’s surface…
‘CRACK!’
Wood splits apart, a tiny yelp of alarm rings out across the amphitheatre, and Gnashor skids to a halt and spins around in a flurry of ash just in time to see the pillar snapping apart at its base.
Bright, luminous eye-lights zip down and lock onto the little figure standing directly underneath the toppling tower…
You know full well that you’re too slow to get yourself out from below it, yet still you try to scramble through the ankle-deep ash as the entire pillar comes falling towards you like a great, groaning tree, the chains trailing behind it with the speed of its descent.
At the very last second, you let out a shrill wail and throw your arms up to cover your head, only too aware that such a meagre defence will do you no good, in the end.
Above the sound of splintering wood and air rushing towards you, you think you hear the drumming of heavy footfalls as they thud over the ground, but you’re too busy wondering if Death will ever forgive you for this to pay attention.
All of a sudden, a spray of ash is kicked up against your arms, whipping at your bare skin, and in the next instant, the jarring yet familiar sensation of a vast, bony hand is enveloping your torso, palm to your backside and skeletal fingers caging you in from the front.
Without being granted time to adjust, you’re hauled sideways through the air and shoved up against a broad, impervious chest, smothering the yelp that jumps off your lips.
And not a moment too soon.
The impact of the pillar making landfall sends a boom through your body so fierce, it threatens to rattle the teeth right out of your gums. The force alone catapults a billowing cloud of ash into the sky, and if it weren’t for the hand cupping you face-first to a solid surface of bone, you’d no doubt catch a mouthful of corpse dust.
Even with the impromptu barrier, you still cough and splutter as grit coats your tongue after taking a breath.
“Fu-uck!” you hack, feeling the bones twitch at your spine in response, “Ugh… Death!?”
Only when the clamour around you starts to fall silent are you eased away from the expansive chest and tilted backwards until you’re sprawled out on the palm below you, head tipped towards the sky above.
Blinking through the haze of drifting ash, you squint up at the huge shape looming overhead, eclipsing the late morning sun.
“Death?” you repeat.
A skull… large and dark… You’d so easily recognise the shape of one by now.
The murk starts to settle, and you blink again, giving the Reaper a wobbly smile. “Th-thanks, buddy,” you whisper breathlessly, so sure the figure holding you must be the one you’ve become well acquainted with.
It’d be ludicrous to assume otherwise.
Which is why it comes as such a shock when a gentle breeze whisks away the floating particles of ash and exposes the skull above you.
Gold….
Not the safe, off-white cheekbones and cranium you know, nor the soft eyes that sit like spotlights inside ebony sockets.
These eyes waver, slowly flaring brighter as they take you in, casting you in their encompassing, emerald glow.
Your stomach promptly drops.
Peeling the dry tongue off the roof of your mouth, you draw in a trembling breath, feeling your throat squeeze around the air flowing into it.
Confused, bewildered – afraid – the only word you can think to utter is, “Gnashor?”
The Champion of the Gilded Arena… The beast whose head Death had been tasked to collect has just pulled you out of the path of the falling pillar…
“But… Why? I-… What?”
As you sputter through a string of nonsensical words, a dark silhouette seems to materialise in the air above Gnashor’s shoulder, soaring towards its skull with two, curved streaks of silver arched out on either side like a pair of wings.
Your eyes burst open, and the confusion steps dutifully aside to make way for urgent alarm and desperation.
“DEATH!” you cry, helplessly flinging a hand out as if you could keep his weapons from completing their arc through sheer will alone, “WAIT! STOP-!”
It always seems so unfair how time will slow down or speed up of its own accord. You need more of it. Now more than ever. Just to have a few extra seconds to catch Death’s eye.
But seconds don’t last as long as they used to, you think.
Because it’s all over before you can finish your sentence.
The infuriated Horseman’s flight ends with his boots landing on the juncture where Gnashor’s spine meets its skull. With one hand, he reaches forwards to grasp its cranium, his other arm curled back above his head, hand secured brutally around Harvester’s grip.
Before Gnashor can even register the presence on its spine, Death swings the blade out and down with one almighty heave, carving a silver crescent through the air…
You don’t know which is worse.
Seeing it or hearing it.
The dreadful ‘shwip!’ of razor-sharp metal slicing through bone makes you feel as though your ears are trying to shrink in on themselves.
Gnashor’s whole body jolts, locking up rigidly and hunching in around you, eye-lights receding to tiny dots in its skull.
The hand you’d stretched out towards Death ventures back to cup over your mouth in muted horror as you meet its dwindling stare.
Below you, the giant quakes, and then it suddenly pitches forwards.
The knuckles on its hand collide with the ground, jostling your aching body painfully against its bony palm.
For just a moment, you continue to peer tearfully into the Champion’s flickering gaze, and then with a final, thrumming groan, its jaw falls slack, and the lights swirling prettily within the sockets of its skull flutter once…
… and die…
All around you, Gnashor’s fingers go limp and start to fall apart. The individual bones that had once formed the appendage as a whole slip out of whatever magic shackles bonded them together and clatter on the ground below, forming a pile of skeletal remains all around you.
A second later, the Champion’s severed skull falls off its spine, revealing a neat, perfect slice where the bones had once been fused.
It crashes solidly to the ash just in front of your legs, dead-eyed and lifeless, glittering gold in the sun, and its body comes tumbling down afterwards like a house of cards, inevitably doomed from the beginning.
As the dust settles, you tremulously raise your head to see the Horseman standing tall and triumphant on what remains of the Champion’s back, his elbows held out widely from his torso, chest thrust forwards as if he’s posturing.
You came into the Gilded arena with the hope that Death would be victorious.
Now though, in the aftermath of battle, you find yourself wishing he wasn’t.
"Death," you croak, brows pinched achingly above your crumbling expression, "What have you done?"
Chapter 25: Friction
Summary:
Loss will affect you, whether you realise it or not. It can make you angry. It can make you bitter. Words are traded when wounds are prodded, and they'll come back to haunt you when it's most inconvenient.
Chapter Text
There are billions of grains of ash blanketing the Gilded Arena, layer heaped upon layer of dead cells, deep enough for you to drown in, if the particles weren’t condensed so solidly, interlocking like sand on a beach to keep your weight distributed. To have accumulated this much, the place must be ancient, far older than humanity, far older than Earth even. So old that it might have existed for as long as the Universe has known the concept of death.
Thousands of grains – history in each and every one - hiss through the gaps between your spread fingers as you teeter forwards, hands rising from the ash to catch yourself on the colossal skull in front of you when you start sinking down to your knees.
It’s hard not to think about how you’re surrounded by the remnants of people right now, that you have been since you first entered the realm.
And now here’s another one, another death to add to an unending multitude.
One of your palms has landed on the lustreless crystal jammed inside Gnashor’s cranium, while the fingers of your other hand curl with an unexpected fervour into the edge of an empty eye socket, as dark as it is deep. So deep that you could fit your entire fist inside the cavity, though the prospect causes your stomach to fill with bile.
You know it’s utterly illogical to try and search for any traces of those vivid, green lights that had, mere seconds ago, been burning down at you with inscrutable intent.
For God’s sake, the skull has been completely severed. It lays a few feet from the top of Gnashor’s spine where the rest of its titanic body has fallen, already breaking apart at the joints and allowing the smallest of those borrowed bones to sink back into the ground, where they too will one day become ash.
“Gnashor?” you croak at the skull anyway, wincing when the name stings at your throat and reminds you of the aching lines that have been crushed intermittently into the skin around your neck.
Jesus, you’ll be feeling those for a while…
You don’t know exactly why you call its name. Perhaps it’s the uncertainty of how this realm operates that leaves you wondering if there’s a part of the creature that might yet live and hear you. How do you know the dead here truly die, after all? Does decapitation work the same as it would on any living thing when Gnashor had already borrowed most of its other bones from the skeletons around it?
Then again, perhaps you’re just feeling guilty, and saying the name aloud is all you can think to do in the moment.
Because you could have done something.
… Couldn’t you?
Because the Champion, for reasons you can’t yet begin to fathom, just saved your life.
Whatever the case, you suppose you get an answer to your unspoken question when Gnashor remains perfectly still and wholly silent, a husk in the ash. Dead as any other corpse scattered inside this wretched arena.
It’s…. sad.
You’re sad, and you can’t immediately pinpoint why.
Somewhere nearby, there's the muted thud of boots hitting the ground.
“You killed him,” comes your tepid voice, curling your hand into a fist over Gnashor’s crystal.
Silent footsteps trace around the skull and slip close to your side, a dark shadow falling across your face and blotting out some of the morning light.
“Well,” Death’s throaty timbre sounds too far away in your ears, as if he isn’t standing right next to you, looming like a spectre at its favourite haunt, “That was the goal of our being here.”
A ‘shink’ of metal draws your bloodshot eyes to the Horseman, and you observe bleakly whilst he throws his scythes back into their straps on each hip.
“… He didn’t attack me,” you draw out in a daze, your eyebrows crawling together as you stare at Death’s curving blades.
“Yes, I endeavoured to make sure that was the case,” he quips bluntly, bending down to slip a hand underneath your arm, “Regardless, it seemed very inclined to attack me.”
His callused fingers feel even colder than usual as his grip tightens and he hauls you up off your knees too quickly, too roughly. The sudden movement jars your dizzy head and betrays the Horseman’s agitation, not to mention his urgency.
If it weren’t for the hand still keeping your bicep trapped in its iron grip, your legs might buckle and send you toppling straight down onto your backside again.
Ash hisses into the indents left by your weight.
Death has his forefinger tucked beneath your chin before your brain has a chance to stop teetering.
“Mmf,” you grunt softly as he pushes your head up, giving him a good view of your neck. Squeezing your eyes shut to try and alleviate the headache building at the base of your skull, you start to speak even with the Horseman silently twisting your head from side to side. “I think it was because of your scythes,” you tell him, “Ostegoth warned me not to raise a weapon against Gnashor. A-and Karn’s sword is still up there, in the stands.”
Death doesn’t speak for several beats, and when he finally does – voice pitched so low you can feel it in your teeth – he growls, “When I get my hands on that wretched nothus-!” Hesitating, he flicks his eyes up to meet your gaze and gruffly amends, “Do not repeat that word.”
Frowning back up at him, you wrench your head from his fingertips and huff, “Are you even listening to me?”
His arm remains suspended in the air for a moment, poised as if to reach out and gather your chin in his palm once more, but then the Horseman’s eyes harden behind his mask and a muscle jumps in his jaw – what little you can see of it. With a dull thwack, he lets his hand flop back down to his side. The other, still wrapped around your bicep, gradually slides away and joins its twin on Death’s opposite flank.
“What?” he sighs out. His gaze has already returned to your throat.
It’s the impatience in his tone that strikes a nerve, and suddenly, it isn’t sad.
It’s funny.
‘How stupid,’ you think, ‘to assume I could have stopped Death from killing.’
Why, it’s so funny you want to rip your hair out and laugh until you stop breathing altogether.
But that would hurt too much.
So you don’t.
“I’m telling you; Gnashor didn’t want to fight,” you declare, raising a hand and jabbing your forefinger at the Horseman’s mask whilst the other digits carve crescent moons into your palms, “He didn’t attack until you pulled a weapon on him!”
It’s curt and accusatory, and it gets Death bristling.
“If you’re trying to make a point, then make it,” he sneers, eyes flashing like an amber warning sign, “Because if I hadn’t pulled a weapon on it, you might have been killed!”
“Gnashor didn’t have to die.”
There. That’s your point.
A crack in your vocal chords disrupts you on the final word, a break in your own aching throat as you squeeze it out. It hurts, you’re reminded quite unfairly.
Quieter this time, but still with fierce conviction, you glower up at the Horseman and bite out, “I don’t think he wanted to fight. But he probably didn’t think he had a choice.”
Death’s chest lurches with a ludicrous scoff. “Even if your theory holds any merit, what would you have had me do instead? Hm?” Throwing an arm up to indicate the arena as a whole, he barks, “We came here to collect its skull. Or did you forget that that’s the only way to get an audience with the Dead King?”
At that, your brows manage to beetle together into such a deep, solid line, you’d swear you could make them touch.
There have been many instances where you’ve let his condescending tone roll off your shoulders.
This isn’t one of them.
“No, I didn’t forget,” you snap, irritated by the way each word squeezes painfully past your gullet, like you’ve swallowed something too large, and it’s wedged itself in the middle of your neck.
There’s a tiny voice at the back of your head asking why you give so much of a damn about this that you’re willing to stand here and argue with Death while your temples throb excruciatingly with every heartbeat and the ghosts of powerful fingers are still curled around your neck.
Another part of you even suggests that your reasons are borderline shallow. That if Gnashor hadn’t pulled you out from underneath that falling pillar, you probably wouldn’t be making this much of a fuss. But whatever the case may be, the fact remains that the Champion had, in the span of a few seconds, gone from a mere obstacle to a sapient creature who recognised you weren’t a threat and made an active choice to save you.
It was easier when you thought Death was only putting down a feral, bloodthirsty beast.
Now, after what Gnashor did, you can’t pretend that’s still the case.
Worse still, it was a death that could have been avoided. Just like-
A flash of white beard, strands stained scarlet as the deluge of a storm cascades across the vale, a mighty chest growing quiet and still beneath your hands…
Exhaling sharply, you give your head a shake to dislodge Eideard’s wizened face from your mind’s eye. And although it feels like the ultimate disservice to banish his memory so brusquely, you can’t think of him now, not here, not when the body laying in the ash nearby is so nearly the same size as a maker’s.
Wetting your lips, you try to take a breath, in through the nose, out through a tight jaw. “I just mean, couldn’t we have… - Shit, I don’t know - found another way?”
Sometimes you feel as though you sound more and more like a child with values still drenched in idealism, trying to appeal to the most real, unavoidable truth of the Universe.
“And wasted even more time trying to find the Well of Souls?” the Horseman retorts, taking a single step away and cocking his head back, peering at you down the hollow ridge of his mask’s nose.
You can’t ignore the guilty twinge your guts give at his question. It rankles you, fuels the aggravation where pain is already fanning sparks into open flames. The urge to claw at your hair returns.
“If the Well’s as old as I think it is, it’s not going anywhere,” you argue tightly, “Why are you suddenly so concerned about wasting time?”
Unnoticed by you, Death’s hands spring into closed fists as he snaps his head down again to level you with a blistering glare that’s one part offence and three parts disbelief.
Have you forgotten why he wants to find the Well in the first place? Have you forgotten who’s name he’s trying to clear? Has your foolish and misguided compassion for an undead monster blinded you to the bigger picture?!
Or did Brumox knock some sense out of you after he dropped you into the Gilded arena?
Grinding his teeth, Death finds himself further taken aback by the unexpected squirm of disappointment that rears its head.
Its presence is unwelcome. ‘Because,’ he realises with a pang in his dried up guts, ‘it means her opinion - her verdict – matters.’
It matters to him, more than he realised it did. More than it should. He wouldn’t be disappointed if it didn’t.
The revelation is… foreboding, to say the least.
When did it start to matter?
“Maybe,” he bridles, defensive in the face of his own realisation, “I wouldn’t be so concerned about time if I hadn’t already lost so much of it watching somebody else’s back.”
He doesn’t notice that he’s drawn himself up, a towering, prickling spectre that looms over you, all burning eyes and bitter acid rising into his gorge.
He doesn’t notice…. until your expression bursts open as if his words had just struck you across the cheek.
Pinched brows spring apart, and your eyes widen exponentially, then blink. Your mouth falls open – whether to gasp or retaliate, Death doesn’t find out, because before he can even register that he’s just planted his boot right over an invisible line, the sudden slap of footsteps on ancient stone begins to echo through the arena, drawing his gaze from yours and turning it to the railings overhead.
A figure, tall and decaying and entirely too familiar, all but slams into the barrier at full speed, careening to a halt only when his hands catch the bars.
Wild green eyes blaze vividly from inside the darkness of the newcomer’s hood.
Frantic, they dart across the pit as he leans over the railings, his shoulders heaving beneath a tattered cloak and the weight of several broken swords.
“Lady Y/n!” he pants raggedly, finding you within seconds and locking you in his sights.
Momentarily startled by his unexpected arrival, you do a double-take, letting your jaw fall open for a second before you manage to sputter out, “Draven?”
“Oh, oh thank God,” the undead rasps, his rigid hands going slack on the bars when he sees you looking back at him, “Thank God… Stay right there! I’m coming down!”
Then, as briskly as he’d arrived, he’s gone, shoving himself off the railings and whirling around, disappearing from view.
Brows raised, you return your focus to Death, only to find the Horseman is already staring back at you with an unreadable expression. Upon meeting his gaze, your eyebrows instantly snap into a scowl, and you grace him with a heated glare for another moment before turning sharply away from him, crossing your arms over your chest and hoping he hadn’t been looking too closely at the wetness teetering perilously close to the edge of your lashes.
It’s… never an easy thing to have an ugly truth ripped up from the grave you buried it in and held in front of your face, forcing you to look at it for the first time.
Several years ago, you ignored a warning light on your car for three months before the vehicle sputtered to a halt five miles from home. You knew the problem was there… it was just easier to pretend it wasn’t. Until you couldn’t… Until something else broke on the back of it.
You know you rely too heavily on his protection, even if – until now – the fact had remained largely unspoken. You know that if it weren’t for you, Death would be miles ahead of where he is. You know it, but it still hurts to hear it aloud from the Horseman’s mouth.
And it hurts because you believe it.
You believe him.
You care about what he thinks of you.
The sudden clanking of heavy chains snaps you from your ruminations, tearing your gaze from the Horseman and turning it to the side of the arena, where a narrow portcullis is built into the wall not far from where Gnashor had fallen.
Beyond the dark, iron bars, you spot the familiar Blademaster, furiously hauling at a winch with all his might.
His hood has drooped down to conceal much of his face, but you can still make out the sinewy strands of his jaw tightening and falling slack again as he grits his exposed teeth around arduous grunts of effort, raising the portcullis up off the ground.
He barely gets it halfway open before he evidently decides that he’s raised it far enough.
Jamming a lever into the winch to lock the chains in place, he ducks beneath the jutting spokes with a flourish of his cloak, shaking his hood back so he can peer underneath the lip of it as he strides towards you, his viridescent eyes riveted doggedly in your direction.
“There you are,” he gushes out, suggesting a breathlessness that shouldn’t be biologically possible.
“Draven-” you begin, only to have the wind knocked out of you when the undead reaches you and, without warning, throws his hands out to grasp you by the arms, anchoring you in place as his eyes scour you from head to toe – presumably hunting for injuries.
“I came to find you at my quarters,” he says stiffly, “When I saw you gone, I… I admit I feared the worst.”
A chilly presence brushes close to your back. You don’t have to look to know who’s standing there, couldn’t even if you wanted to. Draven is dominating your focus, drawing one of his bony hands up to catch your chin and tilt it back in much the same way Death had, inspecting the bruises around your neck.
A rough hiss slips between his bared teeth.
“… The merchant told me you were challenging Gnashor for an audience with the King,” he utters in a dangerous lilt, tearing his eyes off your throat to toss a glare at Death over the top of your head, “What were you thinking? Bringing her to the battle!?”
“I’m afraid it’s a little more complicated than-,” you begin, only to choke on the words when an ice-cold hand snatches the back of your shirt and you’re unceremoniously ripped out of Draven’s grasp and flung backwards behind Death, who immediately surges forth to take the spot you’d just been standing in.
Staggering to an unsteady halt in the ash, you press your fingertips tenderly to your neck and aim a grumble at the back of his head, tugging your shirt back into its proper place. The damn thing is sure to wrinkle if he keeps that up.
Towering at least a foot over the incensed undead, he jabs a finger in Draven’s rotting face, shoulders all quivering and ruffled as he barks, “Perhaps, Blademaster, if you spent less time fretting over her, and more time focusing on your recruits, she wouldn’t be down here in the first place!”
“The Hell’re you on about?” Draven snarls back, irritably smacking Death’s hand away from his face, “What have my recruits to do with your follies?”
But you see it there, in his eyes – that tiny narrowing of the flaky lids, the way the pale lights flick to the left, as if something brief and sudden has just occurred to him.
As if he knows something…
“My follies!?” Death’s outrage comes through palpably, thickening the air with the necrotic stench of rot, “One of your men followed us here and saw fit to toss the girl straight over those bars-!” Flinging an arm out, he gestures wildly at the iron spokes ringing the arena overhead. “No doubt-” he continues, spitting vehemently, “- in the hopes that Gnashor would finish us both off! That-! is what your recruits have to do with my follies.”
Draven’s lips curl downwards at the admonishment, but when he peers around Death’s shoulder to catch your eye, the hard line of his jaw eases, and he grows rather urgent, brushing past the Horseman to reclaim his position in front of you once again.
“Fair Lady, I trust your word in all of this-“
“-But not my own?” Death barks incredulously from the rear.
Ignoring his indignation, Draven reaches down and scoops up your hand, clasping it firmly but ever so carefully between his enormous palms. Bewildered, you blink up into the shadows of his hood as he peers back down at you, the ridges of his brow furrowed to leave a crevice in the paper-thin flesh between his sunken eye sockets.
“Was it Brumox?” he whispers hoarsely, leaning closer to your face, “Was it he who laid his hands on you?”
“Brumox?” you echo, eyes narrowing. You never said his name.
Subconsciously, you give your hand a tug, feeling his grip tighten in response. “Draven… Did you know he’d do this?”
“No,” he declares so firmly that you jump, his voice like unwavering steel. Then, heaving a sigh, he lowers his gaze to your hands grasped between his own, and winces at the bone gleaming through tears in his flesh. “No…” he continues, a note quieter, “Believe me, If I had known what he was planning, I’d’ve…”
Gruffly clearing his throat, he finally lets you go, taking a step back and glaring hard at the ash around his boots. “Of all my recruits….” he begins to explain, “Brumox has been the most opposed to your being here, my lady.”
“You knew this,” Death spits, “And yet you allowed him to remain a threat to my-…! To her!?”
“I knew he had no love for the living,” Draven argues, twisting his head towards a shoulder and addressing the Horseman, “I knew his feathers were ruffled by her arrival in the Eternal Throne. I did not, however, think that even he could be capable of this treachery.”
Throwing an arm out in your direction, Death continues on his tirade. “And because of your oversight, she was almost killed - would have been, had I not saved her life.”
“Uh, Gnashor saved my life,” you interject petulantly, irked to be spoken about you as if you aren’t even here.
“Gnashor?” Draven’s skeletal face goes slack as he shoots several glances between you and the skull laying nearby. All it takes is one more look at the branded fingers sweeping around your neck before he presses his teeth together and lets a sigh slip between the miniscule gaps. “Ah, perhaps you can regale me with the story later,” he amends, “You need rest, and those bruises must be tended to.”
Before you can open your mouth to argue that you’ll be all right, that you’ve been through worse, Death cuts in. “And Brumox? What do you intend to do about him? Because believe you me, Blademaster, when I get my hands on –“
“-You leave Brumox to me,” Draven interrupts darkly, “His transgression was done by a man under my watch. I’ll be the one to deal with it.”
And with that said, the Blademaster moves to stand beside you and raises a long, sinewy arm, letting it hover mere millimetres from your back.
You know when you’re being steered, and you’re not averse to it here. Draven doesn’t push or pull or use his strength to move you where he wants you to go. He simply waits, content to let you take the first step.
Offering the undead a tired smile, you begin to trudge slowly towards the portcullis, wiping a hand down the length of your face and feeling coarse grains of ash scrape gently over your cheeks. Draven easily keeps in step with you, taking a single stride for every two of your own.
The pair of you breeze past Death, paying the Horseman no mind even as he twists to follow you with his eyes, glaring caustically at the arm Draven has snuck around the back of your shoulders.
Gnashing his teeth together hard, his jaw springs open again and he snaps testily after your retreating forms, “And I suppose I’m to lug this skull back by myself, am I?”
Your stride doesn’t even falter, though Draven’s hood turns slightly towards you, as if he’s prepared and ready to receive an instruction at the drop of a hat, so long as it comes from you.
Striking a sharp look over your shoulder, you lock eyes with the Horseman and primly retort, “You killed him, you carry him.”
You don’t give yourself time to see the expression shift underneath that pale, mask of bone. You’re too sore from the insecurity he’d just pried open with those cold, calloused fingers, laying it bare for you to acknowledge properly for the first time. So, you turn away without another word, leaning heavily against the undead at your side, weary enough to let yourself rely on his sturdiness to keep you moving forwards.
Draven, in his most private opinion, is only too pleased to be used as a makeshift crutch. The warmth of a flesh-and-blood woman under his arm seeps through his flaking skin and fills him with a vigour he hasn’t known since those bygone days, when he was a young man himself, alive and striking, with a lover on his arm and a burst of affection in his chest. He can almost remember it so clearly in the hollow cavity that used to house his heart. It’s intoxicating to be allowed to feel it again, and he finds his appreciation for your presence in the Dead Plains is beginning to grow tenfold.
He is, however, less than pleased to see the injuries you’ve sustained, and there’s a rage rapidly building in his long-decayed guts that insists upon finding retribution for the crimes committed against you here today.
What Brumox did was nothing less than an egregious betrayal. And Draven won’t abide by traitors under his command, even if it isn’t directly himself that they’ve betrayed.
There’s a sudden, phantom twinge in the middle of his back, between the notches of his spine that reminds him of his own fate. The face of a coward rises from the depths of his memory, and he has to clamp his jaw shut to conceal the growl that almost slips out.
It won’t do to frighten the object of his sudden yearning. Right now, there’s only one order of business, and that’s to return you to the relative safety of the Eternal Throne.
He distracts himself from thoughts of bloody, searing vengeance by braving the last few iotas of space between your skin and his, pressing his forearm across the breadth of your shoulder blades and trying not to shudder at the warmth spreading through his limb.
It’s like feeling the first touch of sunlight after an eternity spent embraced by a cold, dark grave...
----------
Ancient, wooden doors fly open with a resounding ‘wham’ that sends a jolt of momentary alarm through the undead milling about the Eternal Throne’s courtyard.
Dozens of heads whip towards the source of the sound – the courtyard’s main entrance – and every eye in the place grows wide upon spotting the Blademaster himself prowling out into the sunlight, an unfamiliar yet easily recognisable figure sheltered underneath the weight of one of his outstretched arms.
Draven ignores the stares. His eyes are on the hunt, flicking from left to right as he glares poisonously at each undead in search of one particular face.
His arm - the one without an array of rusted blades sprouting from his mouldering flesh – is loosely slung around your shoulders, keeping you close against his side, though he hopes not so close that you’re able to pick up on the faint stench of rot that perpetually clings to his remains.
He hasn’t said a word since he pulled you from the Gilded Arena and left Death in the proverbial dust, mindful that with his thoughts circling Brumox like a bird of prey, nothing that leaves his lips would be suited for a lady’s ears.
Not that you’re in any particular mood to converse either, too preoccupied by the very plausible worry of running into Brumox again. You’ve been chewing a fresh ulcer into the inside of your cheek for the last five minutes, fretting over how he’ll react when he sees you alive. Will he deny ever being in the Arena? It’s your word – and Death’s – against his. Are you about to find yourself caught up in the Dead Plain’s judicial system?
Is there a judicial system here?
The unanswered questions cause your stomach to roll miserably like a ball of lead has dropped down inside it, and you curl an arm across your abdomen, grimacing at nothing in particular as your other hand idly squeezes the grip of Karn’s sword.
It’s an unbelievable relief to have the weapon back in your grasp where it belongs. The scabbard, however, hadn’t fared so well. Its leather was snapped just in front the buckle when it was torn so unceremoniously from your hip, leaving you with no way to secure it around you anymore.
Your crestfallen expression was enough to send Draven scrambling to offer reassurance. “We got plenty of those back at the Barracks,” he’d told you as you took the broken leather in hand and gazed down at it with a quivering lip, “I’ll take you there myself after your business with the King’s in order.”
It was kind and thoughtful, and you told him as much, earning yourself several sputtered sentences and stilted chuckles in response. Still, you don’t know to explain to him, without sounding like a fool, that it just won’t be the same. This is Karn’s scabbard. It, and the sword he forged, are the only parts of the young maker that could follow you into this strange, new world, and to be without even one of them feels…
“Bastard’s not ‘ere,” Draven grumbles to himself, pulling your gaze off the toes of your boots as you shuffle along next to him. Casting him a sideways glance, you’re just in time to catch the wince that warps his expression before he spares you a sheepish look. “Er, Brumox isn’t here, I mean.”
There’s a tiny shift of the leaden weight in your guts.
“Oh, good,” you sigh, returning your eyes to the courtyard and sweeping them towards the stairs.
All at once, you perk up significantly when you see the large, woollen figure standing near the undercroft, a spiralling trail of soft, purple smoke drifting lazily from the pipe between his lips.
He’s in the midst of waving off a wiry undead and feeding several glinting coins into one of the pouches on his side when he glances up, his movements coming to an abrupt halt once he catches sight of you halfway across the courtyard.
Beside you, Draven has lifted his gaze to the rickety ramparts above, a snarl pulling the skin around his mouth even further from his crooked teeth. “Don’t worry,” he tells you in a low growl, “I’ll track ‘im down… He won’t get away with what he did…”
The decisive nature of his remark prompts you to put a voice to one of your fears. “… What if he doesn’t admit to it?”
“Oh, he’ll get a chance to say his piece,” Draven amends, albeit darkly, “But those bruises don’t lie. Gnashor ain’t the stranglin’ type. And I’ll bet the Horseman’d rather cut his own legs off than put a mark on you.”
He says it so matter-of-factly that your concern is knocked slightly askew, and you wonder what in the world had given him that impression. He barely knows Death.
“Whatever the outcome though,” he continues, hesitating for just a moment before he plucks up the courage to give your shoulders a consoling squeeze, “I don’t intend to let this happen again.”
Before you can ask him what exactly he’s planning to do to, Draven roves his head up once more and tosses his chin forwards, calling out across the courtyard. “Ostegoth, ‘ve got a favour to ask.”
The Capracus has already taken several steps towards your unlikely duo, meeting you both right in front of the staircase, ripping the pipe from his mouth.
Concern, painfully genuine, has been etched deeply into the lines between his brows.
“Lamb,” he squeezes out, nostrils puffing quietly at the air. His strange, yellow eyes dart back and forth between the bruises on your neck and your solemn expression. “What happened to-?”
“-Gnashor,” you cut him off, shaking your head, “You were right.”
Blinking back visible bewilderment, he lifts one of his lengthy arms up to take you by the elbow, pulling you gently away from Draven, who lets you go with a soft pat to your back.
“Stay with the Old one,” the undead tells you, earning a harrumph from Ostegoth, but Draven has already tugged the lip of his cowl forwards to cover his eyes and turned on a heel, letting his cloak swish regally behind him as he stalks his way across the courtyard on a dead-set path towards the recruits still training diligently in their circle.
“Where are you going?” you call after him, straining through discomfort to raise your voice enough to be heard.
Without turning back, Draven raises an arm and jabs his thumb at you over his shoulder, loudly declaring, “To find the bastard who gave you those.”
You can only assume he means the bruises.
A large, spindly appendage lands on your shoulder and draws your attention back to Ostegoth, who is gazing down at you through wide, searching eyes. You don’t miss how they flick to your neck and back again.
“Oh,” he croaks hoarsely, “Gnashor… did he do…?”
“He didn’t hurt me,” you’re quick to reassure him, giving him a probing squint of your own, “He… actually, he saved me, Ostegoth.”
The Capracus’s hand slackens by a fraction, and his expression, once taut with concern, loses some of its rigidity. “You did not raise your sword against him….” he breathes, gazing down at you in astonishment.
Pressing your lips together, you hesitate for a moment, scuffing the toe of your boot against the ground. “Well... I didn’t,” you stress at last, twisting to shoot a glance over your shoulder, directing Ostegoth’s gaze to the doors at the far end of the courtyard. “But…”
As if on cue, there’s an almighty ruckus as the doors are battered open, cracking off the stone foundations surrounding them.
From the darkness of the corridor, twin flashes of burning, golden fire precede the rest of the Horseman as he prowls into the pale light, his knees stooped to bear the awkward weight of Gnashor’s skull upon his back.
The whole courtyard seems to stop and hold its breath. Undead milling about the outskirts pause to stare, and even you find yourself freezing, goosebumps raising along your arms when you feel that luminous glare sweep over you.
At your back, Ostegoth shifts, and his hand slides slowly from your arm. “Ah,” he utters, the relief gone from his voice, “I see.”
“I’m sorry,” you immediately turn back to him, “I tried-“
But he merely raises a hand to stop you, his horned head bowed, understanding.
“What’s done is done,” he says, ears flicking back, “To secure your audience with the Lord of Bones, a sacrifice must be made."
'Sacrifice?' you blink, silently wondering at the term.
"It is…” Trailing off, the merchant hums to himself, then heaves a sigh that causes his entire frame to sag, like all the wind has been taken from his sails. “He will be all right.”
You don’t know how anyone could be ‘all right’ after decapitation, but before you can try to gently broach the topic, the percolating chill that rolls of Death finally reaches you, raising the hairs on the nape of your neck.
A glance to your left reveals the Horseman in profile, paused at the foot of the wooden staircase that leads up to the upper balcony and the adjoining throne room. His mask has tilted towards you, an impassive stare catching yours and holding it for the breadth of a second.
You exhale softly.
While you're still sore about his comment in the Arena, it would be a lie to say that your frustration with him hasn’t already started to wane, leaving a kernel of guilt to lodge itself between your ribs. You open your mouth, prepared to extend the proverbial olive branch and offer a stilted and awkward apology for leaving him to carry Gnashor’s skull all the way here, but just then, he speaks, cutting you off.
“Will you be joining me now?”
And okay, perhaps that was deserved, but you let it roll of your shoulders. He’s said more hurtful things before, and if he was truly angry, you’d wager he wouldn’t be inviting you back to his side.
Perhaps you're not the only one with designs on making peace.
Bolstered by this revelation, you find it in you to offer him a sheepish grin and a nod. “Yeah,” you say, timidly adding, “If that’s okay.”
And Death, for as adept as he is at maintaining an air of emotional vacancy, allows himself a blink, the hard creases around his eyes smoothing over as his face relaxes beneath the mask.
“Of course,” he returns, appraising you as you give Ostegoth a murmured farewell.
Eyeing the Horseman through a narrow gaze, the Capracus waits until you’ve sidled away from him before he suddenly pipes up, “Shall I tell the Blademaster where you’ve gone?”
Death has already begun his ascent, but you hold back just long enough to knock two fingers off your forehead in a quick salute. “Please, and thanks, Ostegoth.”
He grumbles something as he waves you off, flapping a wrist at you until you turn and fall into step behind the Horseman, traipsing along in his shadow.
At the top of the stairs, the pair of guards posted outside the throne room promptly snap to attention, crossing their weapons over one another to bar any attempt at entry. Death, however, readily ignores them. They’re not his quarry. Not quite yet, anyway.
Instead, he makes a beeline for the Chancellor, who reels away from the balcony and squawks out in shock when he sees the two of you coming, his jaw is hanging so far from the roof of his mouth that it looks as if it might pop off and tumble to the ground at any second. The undead starts to sputter something, and you can’t help but take some childish glee in his floundering as you lean around the Horseman and catch a glimpse of those pale, green eyes bulging with unmitigated alarm.
Then, with all the collected poise of a diplomat but none of the gentility, Death hoists Gnashor’s skull over his shoulder and drops it discourteously to the ground.
It lands just in front of the Chancellor’s robes with a ‘crack’ that has you cringing sympathetically, and the undead stumbling back until his spine hits the railings behind him.
“Your Champion,” Death drawls, pleased to see him squirm, “As requested.”
The Chancellor’s mouth flaps open and closed before he eventually locks his jaw, gaze darting down to you, as if you might offer him an explanation more concise than Death abruptly dumping a skull at his feet.
Instead, all he gets from you is a nonchalant shrug.
At that, his eyes fly back to Death, and he manages to squeeze out a tight, “Impossible!”
You wonder what he’d been expecting. And then you start to wonder how many people he’s sent to Gnashor who hadn’t returned. Enough to apparently warrant such shock.
Your lip curls disdainfully.
“I believe your King will see us now,” Death continues with a cock of his hips, draping one hand over his belt.
Once again, the Chancellor looks to you, apparently still hoping that you can talk some sense into the Horseman. Several terse seconds pass, one of which he even seems to spend noticing the marks around your neck, but whatever he thinks, he neglects to mention them at all.
At long last, his lip starts to twist into a nasty frown as he senses that he’s only delaying the inevitable.
You brace yourself, ready to for him to refuse you entry yet again or come up with some other bad excuse as to why you can’t see his Lord.
But then, to his credit…
“I… cannot deny you,” he realises softly, and gestures with a slow wave of his arm towards the guards at the door.
You and Death turn to them, and it’s almost comical to see how readily the two, hulking undead stand to attention and uncross their weapons. One of them reaches back and raps his knuckles soundly four times against the petrified wood, and with a shudder and a groan of their hinges, the doors start to swing inwards, letting a gust of stale air rush out through the gap and waft across your face.
"Watch your tongue around my Lord," the Chancellor hisses at the back of your heads, "You'll find he is not so forgiving as I..."
Swallowing thickly, you take a single step forward, only to find a hand pulling you up short. Glancing at the pale appendage curled around your shoulder, you follow the arm up to Death’s mask, and his narrowed eyes floating in the dark sockets. He’s peering ahead, straight through the open doors and into the throne room.
You catch his drift without needing to hear a word.
He’ll be going first then.
“After you,” you concede, leaning onto your back foot and letting him move ahead.
Straightening his shoulders, the Horseman moves purposefully through the open doors whilst you follow along in his wake, whispering a quiet ‘thanks,’ to the undead who tips his helmet at you as you pass.
Just as you set your first foot inside, something dark and feathery shoots over your head without warning, zooming into the room ahead of you and Death.
“Dust!” you exclaim, startled yet pleased to see the crow, “Where the Hell have you been!?”
“He has a habit of turning up when the hard work is finished,” Death remarks coolly, watching with a bored expression as the bird flaps his way towards the tall throne at the far end of the room, perching daintily on top of it and cocking his head down to beadily eye the figure slouched in the seat below him.
“Aw, I missed him.”
“Speak for yourself.”
"Alright, hardman."
Trailing over the threshold properly, Dust’s emergence is soon forgotten. You can’t keep your eyes from drinking in the sombre architecture all around you.
There are two more guards posted up inside the entrance, and another pair standing at the top of some stone steps on the other side of the room, both clasping their respective halberds as they glower you and the Horseman down.
The air is stale in here despite the high, curved ceilings and gaping holes in the walls that let daylight spill inside. It reeks of old stone, like the cold, sepulchral church you’d sought refuge in all those days ago… But beneath the must and stagnant dust, there’s another smell, something earthy like compost. It reminds you of Draven, though it’s far stronger in here than it is on him.
And then, as Death moves forwards and slows his pace, allowing you a glimpse of what’s ahead, you spot the likely source of the smell.
Instinct keeps you holding onto your words whilst you slip into place behind the Horseman, edging out to peek around him at the corpse slumped over in the throne ahead of you. A reverent breath slides past your lips as you take it in.
There’s no life inside it. Not even the bastardisation of life the rest of the undead you’ve met seem animated by. It... No... He sits as stiffly as a long-dead carcass in the throne, shadowed by the high backrest that’s been inlaid with skulls in a gruesome depiction of power. Even in his elevated position on the dais, he looks tall. Taller than Death, perhaps in the same league as Ostegoth, but nowhere near as soft and approachable.
You’re not expecting it at all when, all of a sudden, the cadaver moves.
A sharp yelp jumps out of you before you can catch it as a pair of blank, green eyes spring open, lighting up the sunken sockets of a drawn, skeletal face. Lips as dry as ash crackle and flake at their edges, turned down into a grimace, and without warning, the head jerks up with a visceral ‘snap.'
Raising a hand to cover your mouth, you realise with a dawning sense of horror that you’re watching rigor mortis in motion.
Ancient bones that probably haven’t moved for a long, long time start to wake up. They creak like tree limbs as he wrenches his shoulders back.
‘Snap!’
And tugs at the limbs draped over the arms of his throne.
‘Crack!’
Every little movement looks painful and stilted, and even the crown of bones perched on top of his skull seems too heavy as he pushes his body forwards in the seat, hands spasming into fists when his terrible gaze takes in his new visitors.
When he speaks however, you’re taken aback by the rich, if gravelly voice that thrums from his half-decomposed throat, hidden partially by thin strands of a wispy, white beard which has somehow managed to cling to what little scraps of leathery flesh still remain along his jawline.
“Horseman,” the Lord of Bones sneers, and you can’t help but stare at the puff of dust that flies out from between his crooked teeth, “You stink of the living….”
With an accusing glance down over his shoulder at you, Death lets out a soft little ‘hmph.’
Offended, you furrow your brows right back at him and mouth, ‘dick.’
There’s no way you’ve made him smell like you…. If anything, you’re probably the one who smells like him.
Your little stare-down is cut short when there’s another crack of bones from the figurehead before you.
In a far more violent motion, the King surges forwards as far as his spine will allow, curls of fetid, green smoke rising from his shoulders like a miasma. Eyes ablaze, he locks the Horseman in his sights, peels blackened lips back over his teeth and snarls, “You are not welcome here.”
“Pity,” Death remarks, casual as can be, “I was starting to enjoy the atmosphere.”
The Lord of Bones sneers derisively, leaning back and sitting tall with another crack of his spine, leering down the length of his nasal ridge at Death. “Then you have not been here long.”
You’re growing bolder, inching further from the Horseman’s side to stare unabashedly up at the King on his throne.
He could have been human once, you marvel, old as the Earth’s core, a giant among men, now wizened and haggard but no less an imposing figure with his regalia made from bone and a face so sunken and cruel, it makes your palms sweat just to look at it.
But it’s as you find yourself taking that first step out into the open, mouth slightly ajar and eyes on stalks, the King finally takes note of your presence.
You know precisely when he meets your gaze because you’re suddenly frozen solid. A bolt of ice lances up your spine, anchoring you in place like a beetle pinned to a corkboard.
It occurs to you then, that accompanying Death in here might have been a terrible idea. Officially, you’ve met exactly three undead. One had welcomed you warmly into the realm. Another met you with scorn and derision. And the third had tried to kill you.
So, how will you be received here by the Lord of this realm?
You suppress a shudder, averting your gaze at once.
“So… the whispers were true,” the old undead finally rasps, breaking the suffocating hush that had drifted into the room.
You hear him lean forwards, flinching when sharp, splintered fingernails curl over the throne’s armrests and scrape audibly against the bone as they tighten their grip.
“One survived after all.”

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