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    Summary

    Duncan MacLeod has been off the Watchers’ radar for five years. Methos isn’t concerned, but Joe Dawson has no intention of giving up on his missing Immortal.

    Mac comes back, and he’s hunting, taking heads. Then the report goes up on the Watchers’ database – Duncan MacLeod is beheaded in Vienna, and it’s time for Death to buy back into the Game.

    What Methos finds in Vienna sends him to the Normandy coast one step ahead of a determined killer, and tangles him, Amanda, Joe, and MacLeod in a carefully woven web. Throw in an empty house above a sea-locked bay, a vindictive immortal smuggler with anger issues, Duncan MacLeod’s code of honor, and let the pot simmer. In between times, Methos discovers that even after five thousand years, he still has things to learn about quickenings.

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