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Floor B6
This floor is quite simple. A copy of an abandoned city with plenty hidings spaces and lonely alleys. The thing is that no matter how good you are at hiding or running away you will die. Zach’s floor is basically a huge game of cat and mouse designed to terrify those trapped between. He will hide just out of sight stalking his prey, giggling as he watches them walk around. Laughing manically as he counts down and pounces. Corralling his victims in the alleys and swinging down his scythe. His kills are messy and violent. There is no mercy or remorse and he’s been known to sever limbs when he gets too excited. His floor is covered in bloodstains and the occasional body part. The more scared you are the less chances you have of making it out alive.
Floor B5
The kills in this floor are methodical. Danny has different ways, most of them involving hanging or some type of staged suicide. The only thing that ever remains is the removal of the eyes. His floor is full of them. The countless trophies of his kills add the creepy undertone in B5. His victims feel constantly watched as they traverse the poorly lit hallways. Danny is quick to introduce himself every time, posing as a poor victim himself as he lures the newcomers into the designated killing rooms. This floor is relatively cleaner because he removes the eyes surgically and his methods are not as violent. However, bloodstains from his less orthodox practices remain.
Floor B4
B4 is equally creepy and beautiful. It has the deathly calm of a cemetery and the feel of a slaughterhouse. There are no bloodstains or visible signs of violence, no clue as of how you’ll meet your demise. Eddie likes to collect treasures and he treats them with respect. There is always a freshly made grave and flowers waiting for the nest unfortunate soul. He cares for his victims so his kills are clean. A harsh blow in the head for an instant death, methodical cleaning and a proper burial. No mess, no chase, no horrifying assault. One second you are walking around the maze of tombs and stone corridors, the next is lights out.
Floor B3
The jailhouse floor is a cinematic experience. It is the horrible mix of saw and theater. All the traps are designed to kill and if you are unlucky enough to survive you get to stay forever, trapped in your own cell. Cathy loves torture and her floor is a prime example of her sadist nature. It is complicated, deadly and downright terrifying. There is no winning in B3. No magical escape or deal can save you from the condemner. Her methods are complicated and often dramatic. Common law practices twisted into torture devices. Outdated punishments reworked into new lethal devices. There is violence and gore in every corner. The worst thing about her floor is the cries of previous victims, condemned to live the rest of their lives trapped in a living nightmare with no way to escape their never ending hell.
Floor B2
This is the weirdest floor in the building so far. There are no obvious signs of violence or murder. No bloodstains or instruments that can hurt anyone. Reverend’s Gray floor is the closest thing to peace in the building. Those who end up in B2 are drugged out of their minds, forced to confess their sins and beg for forgiveness. The chapel is a place for repent not murder. Physical death is found in the other floors with his angels. You may suffer, you may unearth things you desperately want to keep buried but you won’t die. You will yearn for death though, because Reverend Gray doesn’t take your life; he takes your soul.
Floor B1
Ray’s floor is the most terrifying. It is supposed to be the last level, the only thing that separates you from the outside but the truth is that there is no exit from it. It looks painfully innocent, filled with toys and a homey feel, but it is truly hell. Ray doesn’t kill you directly. She assembles traps, converts the whole floor into a funhouse and forces you to chase her around. Her victims end up lost in her labyrinth, following the poor child who never smiles or talks. In desperate moments they might seek comfort that never comes. Ray stays in her special room mostly, activating the traps remotely and occasionally walking around. But no matter how mangled they get she always finds a way to fix them up and make them hers.
