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Summary
Skyrim had the worst ever feeble excuse for starting scenario. It wasn't the "border crossing" enigma. It was that this pathetic character should so readily step up to the chopping block for a beheading, without protest.
By the time I reached Riverwood, I could not go on, without conjuring up a backstory to explain it all.But the backstory that arrived, in a one second rush, was rather more traumatic than expected. I suppose it had to be, to explain why the Dragonborn desired to die.
He was abducted by bandits in his youth. His parents were slaughtered, and he had been confined to the bandit camp for the past ten to fifteen years.
Shackled, beaten and whipped, used and abused, his miserable slave existence explains his complete and utter lack of skills.When Alduin finally gives him an unexpected chance to break free, he grabs it. Cautious, lacking in trust, he just about gets to the moment where his life can properly begin again, only to end up in the prisoner wagon bound for Helgen. And desperate for a beheading, to end the misery once and for all, rather than relive it all over again.
There is one positive upside: it becomes much easier to choose Hadvar over Ralof...!
