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Ilvermorny Course Catalog and Curriculum

Summary:

A Detailed Breakdown of the Ilvermorny School of Witchcraft and Wizardry Curriculum and Course Offerings

Notes:

Chapter 1: Introduction

Chapter Text

 

Introduction

 

Ilvermorny School of Witchcraft and Wizardry was founded by Irish Immigrant Isolt Sayre and No-Maj James Steward in 1627. From quiet beginnings as a two room day school cottage on Mount Greyback in Massachusetts, the school has expanded to a castle that houses thousands of students and dozens of teachers from across North America (primarily the USA, Canada, and the First Nations/Native Americans) and offers over one hundred course options and extracurriculars. 

 

Classes and living quarters are split between a lower school covering Grades 6-8 and an upper school covering Grades 9-12. They are organized by aptitude with houses mixed where applicable. Course Offerings have been adapted from both the No-Maj Curriculum of Massachusetts and the International Magical Curriculum Standards provided by the ICW such that students can go on to later studies in either Magical or No-Maj Higher Education Options. 

 

Classes were revamped to be more inclusive following the repeal of Rappaport’s Law in 1927 and are periodically updated with the latest research and advancements. 

Chapter 2: Curriculum Requirements Lower School

Chapter Text

 

CURRICULUM REQUIREMENTS

Lower School

 

Grade 6

  1. Science of Nature (Includes Natural Science, Earth Systems, Environmental Science, Ley Lines)
  2. Split
    1. Magical Theory 
    2. Defensive Magic & Charms I
  3. Math I
  4. Split
    1. Intro to American Magical Culture (US and Canada)
    2. Intro to World Magical Culture
  5. English I (Classic Literature, Grammar, Essay Writing)
  6. Intro to Transfiguration
  7. Foreign Language
  8. Physical Education (Includes Intro to Flying)
  9. Culinary Studies (Includes Basic Potion Skills)

Grade 7

  1. Intro to Biology (Starts with No-maj building blocks)
  2. Defensive Magic & Charms II
  3. Math II
  4. US History
    1. Muggle 
    2. Magic
  5. English II
  6. Foreign Language
  7. Science of Nature II
  8. Physical Education (Includes Intro to Dueling Strategy and Self Defense)
  9. Elective

 

Grade 8

  1. Biology II (Includes Magical Creatures and Herbology)
  2. Defensive Magic & Charms III
  3. Math III
  4. Transfiguration II
  5. Goverment
    1. American (Maj & No-Maj, US and Canada)
    2. World (UN, ICW, etc)
  6. English III
  7. Foreign Language
  8. Split
    1. Physical Education (Elective Options)
    2. Health
  9. Elective

Chapter 3: Lower School Electives

Chapter Text

Lower School Class Offerings

Non-Core

  • Band
  • Orchestra
  • Chorus
  • Intro to Engineering
  • Art (½ or Full)
  • Computer Science
  • Coding
  • Game Design (½)
  • Audio & Film Tech (½)
  • Divination (OWL)
  • Wandless Magics
  • Remedial Charms
  • Journalism (½)
  • Debate (½)
  • Drama (½) 
  • Magical Talents (½)
  • Magical Travel (½) 

Language

  • French
  • Spanish
  • Latin
  • Goblick (Permission Required)
  • Greek
  • Ancient Runes (OWL)
  • Native American/First Peoples (Permission Required, taught by request by personal tutor. Must know desired language or language family (e.g. Cherokee) name in order to request)

Chapter 4: Curriculum Requirements- Upper School

Chapter Text

CURRICULUM REQUIREMENTS

Upper School

Grade 9

  1. Biology III (OWL: Herbology)
  2. Defensive Magic & Charms IV (OWL: Charms, Defense Against the Dark Arts)
  3. Math IV
  4. Transfiguration III
  5. No-Maj World History & Culture
  6. Foreign Language
  7. Potions/Chemistry I
  8. Magical Elective
  9. Elective (Can be Maj or No-Maj)

 

Grade 10

  1. Biology IV  (OWL Opt: Care of Magical Creatures)
  2. Defensive Magic & Charms V 
  3. Math V 
  4. Transfiguration IV (OWL: Transfiguration)
  5. Magical World History & Culture (OWL: History of Magic)
  6. Foreign Language
  7. Potions/Chemisty II (OWL: Potions)
  8. Magical Elective
  9. Elective (Can be Maj or No-Maj)

 

Grade 11

  1. Math VI (OWL, Optional: Arithmancy)
  2. Split
    1. Economics
    2. Physical Education/Health
  3. Foreign Language
  4. Science Elective
  5. Advanced Science Elective
  6. Advanced Magical Elective
  7. Magical Elective
  8. Elective (Tech Recommended)
  9. Elective

 

Grade 12

  1. Math VII
  2. Foreign Language or Advanced English
  3. Split
    1. Debate/Senior Seminar
    2. Ethics/Career Prep
  4. Magical Elective
  5. Magical Elective
  6. Advanced Science Elective
  7. Elective
  8. Elective
  9. Elective

Chapter 5: Upper School Electives

Chapter Text

Upper School Class Offerings

No-Maj Electives

  • Advanced Culinary Studies
  • Art (½ or Full)
  • Chorus
  • Orchestra
  • Band
  • Architecture
  • Engineering
  • Journalism (½)
  • Computer Science
  • Coding
  • Game Design (½)
  • Audio & Film Tech (½)
  • Debate (½) 
  • Drama (½)
  • Leadership and Public Speaking (½) 
  • AP Art History
  • AP Music Theory
  • AP Comparative Government (No Maj)
  • AP European History (No Maj)
  • AP Comparative Government (Maj)
  • AP European History (Maj)
  • AP Human Geography (Includes Extra Maj section)
  • AP Macroeconomics (replaces Econ, ½)
  • AP Microeconomics (replaces Econ, ½)
  • AP US Government (Includes Extra Maj section)
  • AP US History (No Maj)
  • AP American History (Maj, NEWT)
  • AP World History (No Maj)
  • AP World History (Maj, NEWT)
  • AP Computer Science
  • College Prep (½, includes applications help for both Maj and No Maj universities)

 

Magical Electives

  • Divination (NEWT)
  • Elemental Studies
  • Arithmancy (½ or Full, NEWT)
  • Care of Magical Creatures (NEWT)
  • Wandless Magics
  • Magical Mythology I
  • Magical Mythology II
  • Rare Magical Species (½)
  • Advanced Magical Theory (NEWT)
  • Dueling (½)
  • Advanced History of Magic (NEWT)
  • Occlumency (Permission Required,½ or Full)
  • Intro to Ritual Magic (½)
  • Advanced Ritual Magic (½)

 

Advanced Magical Electives

  • Apparition (Bonus Class, outside class time)
    • 11th Grade
    • Guardian Approval or Of Age
    • Magical Travel 
  • Spellcrafting 
    • Arithmancy
    • Advanced Magical Theory
  • Warding 
    • Arithmancy
    • Ancient Runes
  • Animagus Studies 
    • Transfiguration IV
    • Advanced Potions
    • Biology IV (AP Bio recommended)
  • Wand Lore
    • Care of Magical Creatures
  • Healing
    • Biology IV
    • Anatomy and Physics
    • Potions II
  • Advanced Potions (NEWT)
    • Potions II
  • Alchemy
    • Potions/Chemistry II
    • Ancient Runes
    • Herbology or AP Biology
    • Transfiguration IV
    • Instructor Permission
  • Advanced Charms (NEWT)
    • Defensive Magic & Charms V
  • Advanced Transfiguration (NEWT)
    • Transfiguration IV
  • Advanced Defensive Magic (NEWT: DADA)
    • Defensive Magic & Charms V
  • Technomancy
    • Ancient Runes OWL
    • Arithmancy OWL 
    • Physics (Electricity and Magnetism) OR Engineering

Science

  • Herbology (NEWT)
  • Anatomy and Physics
  • Physics
  • Natural Science
  • Astronomy (OWL)
  • Advanced Astronomy (NEWT)
  • Earth Systems/Ley Lines (½)
  • Organic Chemistry (Duel Enroll)
  • Forensic Science (½)
  • AP Environmental Science
  • AP Psychology
  • AP Chemistry
  • AP Biology
  • AP Physics 1
  • AP Physics 2
  • AP Physics C
    • Sem A: Mechanics
    • Sem B: Electricity and Magnetism 
    • PR: Calculus
    • PR: Physics or AP Physics 1

 

Languages

  • French (up to AP)
  • Spanish (up to AP)
    • AP Lit
    • AP Lang
  • Latin (up to AP)
  • Goblick (Permission Required)
  • Greek
  • Ancient Runes (OWL, NEWT)
  • Native American/First Peoples (Permission Required, taught by request by personal tutor. Must know desired language or language family (e.g. Cherokee) name in order to request.)
  • Japanese (up to AP)
  • Mandarin (up to AP)
  • Hebrew
  • Arabic
  • Mermish/Atlantean (Permission Required)
  • German (up to AP)
  • AP English Lit
  • AP English Lang
  • Portuguese 
  • Swahili

Math

  • Algebra I (LS)
  • Algebra II (LS)
  • Geometry (LS)
  • Trigonometry
  • Statistics
  • AP Statistics
  • Pre-Calculus
  • AP Pre-Calculus
  • AP Calculus BC
  • Arithmancy
  • Advanced Arithmancy

Special Elective Options

  • Directed Study (½ or Full)
  • Teaching Assistant (½ or Full)
  • AP Research
  • Internship (½ or Full)
  • Study Abroad (½ or Full)
    • Beauxbatons (Pre-Req: French)
    • Mahoutokoro (Pre-Req: Japanese)
    • Castelobruxo (Pre-Req: Portuguese, Wandless Magic)
    • Uagadou (Pre-Req: Swahili, Wandless Magic)
    • Australian School of Magic
  • Apprenticeship
    • Willing Mentor/Sponsor
    • Guardian Approval
    • Guild Application
  • Community Service

Chapter 6: Official Extracurriculars

Chapter Text

Official Afterschool Activities

  • Note: PE means applicable for PE credit, even though it’s outside class hours
  • Note: there are many more unofficial clubs and study groups
  • Students are required to be in at least one extra-curricular
  • Recommended to be in no more than four extra-curriculars, with one being a class related club
  • Marching Band (PE)
  • Quidditch (PE)
  • Quadpot (PE)
  • Gobstones Club
  • Personal Training (PE)
  • Community Service
  • Broom Racing
  • Robotics
  • Mathletes
  • Academic Decathalon
  • Debate Club
  • Soccer (PE)
  • Drama Club
  • Improv Club
  • A Capella
  • Engineering Project Teams
    • Design Build Fly
    • Rocketry
    • Concrete Canoe
    • Submersible (Underwater Robotics)
    • Formula One Racing
  • Lacrosse (PE)
  • Adventure Club (PE) (includes Climbing, Hiking, and other outdoor activities. Runs Trips on the Breaks)
  • Creatures Club (PE)
  • Frog Choir
  • Music Lessons
  • Archery Club (PE)
  • Fencing Club (PE)
  • Basketball (PE)
  • Volleyball (PE)
  • Swimming (PE)
  • Bowling (PE)
  • Cheerleading (PE)
  • Gymnastics Club (PE)
  • Arts Club (includes Photography)
  • Tae Kwon Do (PE)
  • Mindfulness and Meditation
  • Model UN/ Model ICW
  • Chess Club
  • School Newspaper
  • Yearbook Club
  • Potions Club
  • Charms Club
  • Transfiguration Club
  • Astronomy Club
  • Ancient Runes Club
  • Language Club
  • Tutoring
  • Xylomancy