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The Journey of the Gamer Hunter

Summary:

A young Anna York dies and is reborn in the Hunter x Hunter universe with a system. Follow her journey to become a hunter like no other.

Chapter 1: Oc Bio

Notes:

(See the end of the chapter for notes.)

Chapter Text

Name: Anna York/Medea Dayne

My original female character's hatsu power is inspired by, and some are based of The Story of the Arcane Family. An anime which each character is given one tarot with powers that are based off of the Major Arcana.

Nen Hatsu: Tarot Major Arcana
Every morning she will draw six tarot cards from the major arcana. She can only use the abilities from those six cards that day. Each of the 22 cards have their own ability with varying powers and complexity.
The Major Arcana cards:
1. The Fool                           13. The Hanged Man
2. The Magician                  14. Death
3. The High Priestess       15. Temperance
4. The Empress                  16. The Devil
5. The Emperor                  17. The Tower
6. The Hierophant            18. The Star
7. The Lovers                      19. The Moon
8. The Chariot                     20. The Sun
9. Strength                           21. Judgement
10. The Hermit                   22. The World
11. Wheel of Fortune
12. Justice
Overall Limitations:
• Can only use the six drawn cards abilities that day.
• Even if drawn can only use the abilities if you met the cards required conditions.
• Abilities will reset at first light in the morning.
• When activating an ability, the corresponding arcana card will appear on the user palm.

1. The Fool
Ability: You can fool your own fate/change your fate.
Example: 1. if your about die or are dead you can trigger this ability to be pretty much fine. 2. If you lose in something/fail triggering this ability will change the outcome to a win/pass.
Conditions: 1. if you use this ability for a death fate you will not be able to use it for that fate for six months after. If you attempt to do so again before those you six months are up, you will use up most of your current aura and go into a coma for five days. 2. if you use this ability for fate of failure then will use up one third of your current aura/energy pool. 3. You can only use the abilities when you fated for negative outcome.
Limitations: 1. You can only change your own fate with this ability. If you try to change others fate with this ability the backlash will half of your current aura used up and will be knock unconscious for 8 hours.

2. The Magician
Ability: Shapeshifting into living creatures that are seen and touched by the user.
Example: if you see and touch you can shape shift into another person, magical creatures, and regular animals.
Conditions: 1. You have to have seen said creatures full face. 2. You have to had touch the creature for a time of one full minute before you shape shift into them.
Limitations: 1. Shapeshifting into another creature only last for three hours after that it wears off. 2. You use up a tenth of your aura per a shift. 3. In total when the ability is drawn you can only shift up to five times. Try to shift more than five times and will not be able to use this ability for a week even if you have drawn the card.

3. The High Priestess
Ability:  the ability has two parts, 1. Enhanced sense such as sight, smell, hearing, taste, touch, and six sense for 30 seconds future sight.  2. The ability to store any information such as fighting styles, Nen abilities, and so on. The information will be stored in books that's in a separate space that looks like a library, the space is call The Arcana Library. The ability allows you enter the space where the information is stored. It can store information at any time even if the card has not been drawn that day.
Conditions: Part two 1.The information that is stored must be information that the user has already discover and knowns. 2.There is a cost of a twentieth of the user total aura amount when using this ability to access the stored information.  Part one 1. To use the ability, you must completely still and unmoving. 2.It cost the user a twentieth of their total aura amount. Besides the six sense all other of the parts of ability will only last as long as the user is still. 3.If the user is not still when trying to use the parts of the ability besides six sense your aura will continue to drain until you stop attempting to use this part of the ability or become unconscious.
Limitations: Part two 1.You can only access the stored information when the card is drawn. 2.It will not store information that the user is not aware of. Part one 1. Being still while using the ability. 2.Will only be able use the ability ten times while it's drawn. 3.Six sense only last thirty seconds each time it's used.

4. The Empress
Ability: The user can control plants and is able to make them grow at an accelerated rate. Can trap and disable their opponents without hurting them by tying them up with vines or trapping them with giant plants. Is able to command/communicate with plants over a large distance.
Conditions: 1.Must in an area that has plant life. 2. Will continuously use up small portion of the user aura until they stop using the ability.
Limitations: 1.Can only uses the ability where plant life is nearby. 2.The number of times the ability has that can be used is ten. 3. Has range of within 50ft to communicate with the plants.

5. The Emperor
Ability: It dominate/overpower hostile aura that have ill intent and knock them unconscious. Also boost/enhance allied parties hatsu abilities or physical strength for a limited time.
Conditions: 1.Must have hostile or allied within 50ft. 2.For the allied party to be boosted you have to had touch them for thirty seconds.
Limitations: 1.If the hostile party is skill enough in ten then it will block the user dominating aura. 2.Can only the ability on up to 20 people at a time. 3. The number of times the ability can be used is fifteen times. 4.The allied party must always be within 50ft for to work the full amount of time. 5.Allied party will only be boost for three hours.

6. The Hierophant
Ability: Enables its wielder to reflect physical attacks aimed at them back at their enemy, with the attack power doubled. Therefore, the stronger the opponent's powers are, the stronger the user's power becomes.
Conditions: 1.Must have been physical hit by an opponent at least three times. 2.The opponent must be within 30ft. 3.For the reflected attack to activate user physical hit their opponent.
Limitations: 1.Cannot initiate any power up attacks themselves. 2.The number of times the ability can be used is thirty times.

7. The Lovers
Ability: The user can feel the targets emotions.
Conditions: 1.Must have touch the target for ten seconds. 2.Must be within 50ft of the target. 3.Cost a one-hundredth of the user aura amount.
Limitations: 1. Target can block if more skill at using nen then the user. 2.User will only be able to target one creature at a time. 3.The limited number of times the user can you use this ability in day seventy-five times. 4.User will only be able to feel the targets emotions for five minutes.

8. The Chariot
Ability: Able to manipulate the gravity of the surrounding area to be heavier or lighter.
Conditions: 1.The cost of using this ability is a fiftieth of the user aura amount.
Limitations: 1.It will only affect within 100ft of the user 2.If opponents have strong ten, they will be able to resist. 3.Can only use it twenty times and last for ten minutes each time.

9. Strength
Ability: Increasing the user's physical strength to double or nen techniques.
Conditions: 1.The cost of using this ability is a fiftieth of the user aura amount. 2. If a hostile opponent is within 50ft of the user
Limitations: 1.It only last for five minutes each time and the limited times the user can use this ability is Twenty-five times. 2. It will work when a hostile opponent is within 50ft of the user.

10. The Hermit
Ability: The user can become invisible.
Conditions: 1.In order to use you must be still for ten seconds to active. 2.The cost of using this ability is a fiftieth of the user aura amount.
Limitations: 1.It only lasts for five minutes each time and the limited times the user can use this ability is Twenty-five times. 2.If the user touches a person or creature the invisibility drops. 3.A nen user skill at using gyo will be able to see a shroud of nen around then user.

11. The Wheel of Fortune
Ability: You can change the of others fate.
Example: 1. if your friends about die or is dead, you can trigger this ability to heal their condition. 2. If a allies lose in something/fail triggering this ability will change the outcome to a win/pass.
Conditions: 1. if you use this ability for a death fate you will not be able to use it for that fate for six months after. If you attempt to do so again before those you six months are up, you will use up most of your current aura and go into a coma for five days. 2. if you use this ability for fate of failure then will use up one third of your current aura/energy pool. 3. You can only use the abilities when others are fated for negative outcome.
Limitations: 1. You can only change others own fate with this ability. If you try to change your own fate with this ability the backlash will half of your current aura used up and will be knock unconscious for 8 hours.

12. Justice
Ability: The user can create, rewrite, delete, and apply any rule which affects everyone in range of user. The user decides the conditions of the rule and it must be followed otherwise, those who don't follow will face a penalty with varying harshness based off how serious the rule breaking is.
Conditions: 1.A opponents must be within 100ft of the user. 2.User needs to have mark everyone the rule is applying to with a seal on the user palm. 3.The user has to be fighting strong nen user. 4.It cost one tenth of the user's aura pool.
Limitations: 1.Can only use the ability five times. 2.A rule that is created can only have up to five conditions. 3. Penalties cannot cause instantaneous death.
Vows: 1.I will only uses this ability to protect lives of those precious to me, if I break this vow I will die.

13. The Hanged Man
Ability: Users can create, shape, and manipulate ice. Is able to create ice by lowering the temperature of the surrounding moisture in the air until solid ice forms. Can with this ability things such as preserves food and living beings. Able to trap others in the ice and can form projectile ice spikes the shoot at multiple targets. The ice can vary attacks.
Conditions: 1.Must be in an area that has a good amount of moisture from to form the ice. 2.The cost of using this ability is a fiftieth of the user aura amount. 3. Opponents must be within 100ft of the user to be affected.
Limitations: 1.It will only affect within 100ft of the user 2.If opponents have strong ten they will be able to resist. 3.Can only use it twenty times and last for ten minutes each time.

14. Death
Ability: The user forcing a target to sleep for various amount of time.
Conditions: 1.The cost of using this ability is a fiftieth of the user aura amount. 2. User has to have mark the target with seal on the user palm.
Limitations: 1.It will only affect within 100ft of the user 2.If opponents have strong ten, they will be able to resist. 3. The maximum amount of people you can target at a time five. 4.The number of times you can use this ability in a is twenty-five times.

15. Temperance
Ability: Neutralizing the hatsu abilities of others within a 20ft barrier.
Conditions: 1.To use the ability you must be continuously still and unmoving. 2.It cost the user a twentieth of their total aura pool.
Limitations: 1.Cannot move while using the ability. 2.It only neutralizes 20ft around you. 3. The ability only last for five minutes each time and can only use the ability twenty times.

16. The Devil
Ability: Marking a target with a seal on the user's palm and active their ability with a snap turning their target into a mindless zombie at the user's control.
Conditions: 1.User has to have mark the target with seal on the user palm. 2.Targets have to be with 100ft of the user ability to activate. 3.It cost the user a twentieth of their total aura pool.
Limitations: 1.Can only mark a limit number of targets up to twenty. 2.Can only use this ability thirty times in a day. 3.The user manipulation only last for thirty minutes.

17. The Tower
Ability: The power to collapse a target into dust on atomic level.
Conditions: 1.User has to have mark the target with seal on the user palm. 2.Targets have to be with 100ft of the user ability to activate. 3.It cost the user a fifth of their total aura pool.
Limitations: 1.Can only use the ability five times. 2.Can only mark a limit number of targets up to six. 3.If opponent is a stronger nen user they will be able to resist.
Vows: 1.I will only uses this ability to protect lives of those precious to me, if I break this vow I will die.

18. The Star
Ability: User can grant the wishes of others, usually with limitations or at some cost.
Example: 1. I wish a bring this person back to life then price that must paid is another life. 2. I wish for 100,000 jenny the price would a smaller amount of money or aura energy.
Conditions: 1.A price be pay in accordance with the size of the wish. 2.The user must say I wish a pond a star to active the ability.
Limitations: 1. Ability works only three times a day each time only one wish is granted at time. 2.Wishers cannot wish for wishes. 3.Wishes cannot make someone truly love them. 4. Wishes to bring back the must paid for with another life and cannot fulfill that type of until a time period of six months have passed.

19. The Moon
Ability: Manipulating the target's memories; showing the targets their nightmares.
Conditions: 1.User has to have mark the target with seal on the user palm. 2.Targets have to be with 100ft of the user ability to activate. 3.It cost the user a twentieth of their total aura pool.
Limitations: 1.Can only mark a limit number of targets up to twenty. 2.Can only use this ability thirty times in a day. 3.The user manipulation only last for thirty minutes.

20. The Sun
Ability: The user has the ability to project a field that increases the temperature around them, creating a constant scorch.
Conditions: 1.The cost of using this ability is a fiftieth of the user aura amount.
Limitations: 1.It will only affect within 100ft of the user 2.If opponents have strong ten, they will be able to resist. 3.Can only use it twenty times and last for ten minutes each time.

21. Judgement
Ability: The users can heal themselves and restore allies to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning.
Conditions: 1.The cost of using this ability is a fiftieth of the user aura amount.
Limitations: 1.It will only affect within 100ft of the user 2.Can only use it twenty times and last for ten minutes each time.

22. The World
Ability: Users can manipulate age of living beings or objects, causing them to rot and decay by aging them forward, or regressing them by aging them backward.
Conditions: 1.User has to have mark the target with seal on the user palm. 2.Targets have to be with 100ft of the user ability to activate. 3.It cost the user a fifth of their total aura pool.
Limitations: 1.Can only use the ability five times. 2.Can only mark a limit number of targets up to six. 3.If opponent is a stronger nen user they will be able to resist.
Vows: 1.I will only uses the aging forward ability to protect lives of those precious to me, if I break this vow I will die.

Other than Medea Dayne's hatsu abilities right before was reborn into the Hunter x Hunter universe a system attached to her soul. She later calls the system Raphael after the ultimate skill in that time I got reincarnated as a slime, the Ultimate Skill Wisdom King Raphael.

Notes:

So this is additional uploaded to my original fanfiction on Wattpad. Currently I'm doing rewrite I as I have new ideas about the system and such. If you want the work on Wattpad were I mainly write. It's under the account erza13s the title is the same.