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Summary
There was something incredibly sensual about lockpicking, in knowing how to manipulate the hammers and pins in just the right way to hope for release. Some locks were like familiar lovers for Amaryllis, easily pleased with a stroke of their pin against them before giving way to a familiar and comforting satisfaction. Others were exciting one-time encounters, challenging to glean the correct techniques, but the release of the last hammer and the lock proving itself pliant against their dexterous fingers was unlike any other.
Upon arriving in Waterdeep, Amaryllis is given free reign of Gale's tower and finds a hidden chamber filled with dangerous artifacts. One is of particular interest to both them and Gale.
