Chapter Text
History of Enchantra
In a time long before written history, the world teemed with magical beings whose diversity and power shaped the land and sky. Winged sprites, water-dwelling nymphs, earth-bound dwarves, fierce dragons, fairies, werewolves, vampires, and countless other races coexisted in a fragile harmony. They thrived under the watch of ancient elemental forces, and their world was lush, mysterious, and bound by magic.
But this peace was shattered with the arrival of a new race: humans. Bereft of magical abilities and lacking the resilience of their supernatural neighbors, humans were regarded by the magical creatures as little more than curiosities or pests. For many years, they existed on the margins of this enchanted world, kept as pets, used for labor, or merely tolerated. Yet, with time, envy and fear grew within them as they witnessed the remarkable abilities of the beings around them.
Some humans, driven by a desire to bridge this gap, began to experiment with the unseen forces of nature. They learned to bond with magical creatures and eventually unlocked elemental powers through ancient pacts and binding rituals. Thus, a new faction of humans emerged—the magicals—who wielded spells and powers bestowed by their allies, unsettling the old balance. This shift stirred a mixture of admiration, resentment, and fear among the original creatures, fracturing the centuries-old harmony.
As the magicals' numbers grew, tensions rose, giving way to suspicion and, ultimately, hostility. To the creatures, humanity—now with their burgeoning magical allies—had become a threat. War erupted, with alliances forged and broken as both humans and magicals fought to survive against the combined might of the original races. Blood was spilled across lands and seas, and amidst the despair and devastation, a new race emerged: ghouls, twisted beings born of the residual anger, sorrow, and grief left behind by the war.
The Creation of Enchantra
As the conflict intensified, wise leaders among the creatures knew the time had come to seek a new home, a fresh realm where peace might thrive once more. Recognizing the urgency of safeguarding all races, a truce was struck among the two most ancient beings—the Dragons and Phoenixes, who ruled the skies and mountains with their indomitable power. United in purpose, these divine beings willingly offered themselves to create a new world, sacrificing their own existence to form a realm infused with their essence.
The dragons, embodiments of strength and endurance, poured their life force into Enchantra, giving rise to the titanic mountains and valleys that would mark its landscape. Their ancient power became the very bones of the land, and with each dragon’s sacrifice, vast mountain ranges rose, their foundations woven with resilience and strength.
Simultaneously, the Phoenixes, radiant beings of perpetual renewal, contributed the flames of their eternal rebirth. Each Phoenix surrendered its celestial fire to the skies, creating a luminous cycle of day and night. Their sacrifice filled Enchantra’s heavens with a dance of shifting light and shadow, forming the sky’s endless tapestry as a symbol of hope and balance. These selfless deeds created the foundation of a realm teeming with wonders, a world crafted by the divine unity of these ancient beings.
As the final moments of the ritual drew near, creatures from far and wide gathered to cross the portal to Enchantra. Families and clans undertook arduous journeys to reach the gateways, leaving behind their old lives in pursuit of peace. When the last of the creatures passed through, only a pair of young mated Phoenixes—the sole survivors of the great sacrifice—remained as living remnants of the Phoenixes' and Dragons' selfless legacy.
The Royal Line of Enchantra
The mated Phoenixes, a male named Aurion and a female named Lyra, were crowned as the first King and Queen of Enchantra. As the sole inheritors of the Phoenixes' rebirth and the dragons' strength, they were tasked with guiding the creatures of Enchantra in this new age. Their bond became a symbol of unity for all races, and their descendants would rule over Enchantra, watching over its realms with wisdom and compassion.
The royal line, known as the House of Auria, has reigned ever since, with the power of rebirth and resilience passed from parent to child. The Aurora Palace, built upon the shores of the central Royal Lake, became the seat of Enchantra’s royal family, serving as both a haven and a reminder of the sacrifices that made this world possible. Every ruler of the House of Auria carries the soulfire of the Phoenixes and the strength of the Dragons, a legacy that binds them to their duty as guardians of the realm.
The Realms of Enchantra
Luminara: The Light Realm
The realm of Luminara is a land of radiant beauty, home to beings who revere purity, life, and light. Its capital, Solar Citadel, towers in the heart of this realm with crystalline spires that shimmer beneath an eternally golden sky. Luminara is divided into five territories, each governed by a noble house:
• Dukedom of Dawnlight – City: Celestialis, ruled by the Light Duke, Jung.
• Marquisate of Radionea – City: Eldravia, governed by the Light Marquis, Lee.
• County of Soloreal – City: Celeria, led by the Light Count, Hwang.
• Viscounty of Celestria – City: Emberhold, overseen by the Light Viscount, Jong.
• Barony of Luminstra – City: Selvenreach, governed by the Light Baron, Guk.
The inhabitants of Luminara are as radiant as their realm, including pixies, celestial spirits, sylphs, elves, fairies, and beings of pure energy like Bulsajo. Luminara is also home to majestic creatures such as unicorns, dragons, pegasus, and phoenixes. Rituals and festivals celebrate the sun and sky, with a reverence for elemental mages who channel the forces of nature to sustain the land’s lush beauty.
Nocturna: The Dark Realm
Nocturna, the shadowed realm, is veiled in mystery and steeped in strength. With Obsidian Citadel as its capital, Nocturna’s black stone towers rise from mist-filled valleys and thick, ancient forests. It is a land where magic thrives in shadows, and night is as bright as day. Nocturna is divided into five territories:
• Dukedom of Shadowhaven – City: Drakonia, ruled by the Dark Duke, Min.
• Marquisate of Nocturnalia – City: Areana, governed by the Dark Marquis, Bang.
• County of Abyssara – City: Frosthaven, led by the Dark Jeom.
• Viscounty of Eclipseon – City: Eldoria, overseen by the Dark Viscount, Gong.
• Barony of Netherix – City: Crimsonreach, governed by the Dark Baron, Hong.
Nocturna’s denizens include fierce and cunning beings—vampires, banshees, werewolves, voidwalkers, and sirens—alongside mythical creatures such as hellhounds, gargoyles, and dragons. Rituals here honor the moon and the mysteries of night, with trials of skill and power that determine the hierarchy of its people. The night, marked by phases of the moon, guides Nocturna’s rhythms, and alliances shift as quickly as shadows under the moonlight.
Astralumina: The Neutral Realm
The Neutral Realm of Astralumina is a land where balance and diversity reign supreme. Its capital, Concord Citadel, stands as a sanctuary of harmony within an untouched landscape of dense forests and crystal lakes. Astralumina, though the smallest of the three realms, embodies peace and equilibrium, with five territories:
• Dukedom of Equinoxia – City: Mystcadia, ruled by Duke Kim.
• Marquisate of Harmonyreach – City: Feanisia, governed by Marquis Seo.
• County of Balancia – City: Spellhaven, led by Count Han.
• Viscounty of Tranquitus – City: Chronomyst, overseen by Viscount Yang.
• Barony of Nexusgate – City: Stormhold, governed by Baron Hyeong.
Inhabitants of Astralumina are diverse, with mythical beasts such as gryphons, sphinxes, and wisps. Elemental mages and magical beings of all races have found peace here, and magical creatures like the kumiho, dokkaebis, and centaurs roam the forests freely. Seasonal gatherings and councils are held at Concord Citadel, where representatives from each culture meet to sustain Astralumina’s values of unity and balance.
Modern Revelation and the Return of Magic
After centuries hidden in Enchantra, the veil between worlds was briefly lifted during World War I when a coven of magicals revealed themselves to protect their human soulmate. This act awakened the collective memory of ancient beings among humanity. As the existence of supernatural beings became undeniable, humanity’s world was thrust into a period of adaptation and integration.
Today, the House of Auria continues to rule Enchantra, guiding the realms and preserving the balance created by the great sacrifice. Schools teach histories and customs of each race, and specialized mediators work to ease tensions between humans, magicals, and creatures from Enchantra. In this new era, the echoes of ancient wars are fading, replaced by a shared goal of coexistence. Yet, the balance remains delicate, and the boundaries between realms ever tenuous, as old grudges and alliances stir beneath the surface of peace.
