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Dead by Daylight: Rainbow Six Siege (SURVIVOR PERK CONCEPTS)

Summary:

what it says on the tin

Chapter 1: Mike “Thatcher” Baker

Chapter Text

Mike “Thatcher” Baker (anti-aura and self preservation)

Perk 1 - Boon: Devices Going Dark -  You keep up with all the new things so you can take advantage of their weaknesses.

Press and hold the [Active Ability button] on a Dull or Hex Totem to bless it and create a boon totem. Soft chimes ring out in a radius of 24 meters. The following effects take place when inside the boon’s radius: 

  • All survivors have their aura hidden (this does not include killer instinct)
  • Any effect that the killer has placed onto a generator will be turned off until the totem is snuffed
  • Anything that was blocked by the entity will be unblocked until the totem is snuffed. When this happens, the “block timer” resumes. The entity will not be able to block off new generators in this totem’s range as long as it was active before the block was, and will instead block another random generator not in the boon range. 

“Sometimes you gotta to learn about some new crazy shit you don’t care about in order to stay in the ring a little longer. This one is just really far on the batshit side of things.” - Mike “Thatcher” Baker


Perk 2 - Rock the Boat - You’ve seen how easily a few waves can knock over the strongest of men, so why can’t you do the same?

If the killer walks past a vault prompt while you are being carried and you have more than 15% on your struggle progress, you can throw yourself over the vault and escape their grasp. This stuns the killer for 1.5 seconds and temporarily increases the sensitivity of their movements (like “boil over”) for 2 seconds. This perk then deactivates. The next time this perk is used, it will require 2% more struggle progress to activate.

If vaulting from a high height, receive the “broken” status effect for 30 seconds but recover from landing 1.5x faster. 

“Gettin’ a bit seasick, are you now?” - Mike “Thatcher” Baker


Perk 3 - Lights Out - You aren’t out of your prime just yet, you’ve still got a few old tricks up your sleeve.

When hit or grabbed while vaulting a window/pallet (or for 2 seconds after these actions are completed), this perk automatically activates. When this perk is activated you receive the following:

  • Endurance to block the hit
  • A haste burst 15% faster than the normal one given when injured (this also lasts for 1 second longer than usual)
  • Scratch marks are hidden for 5 seconds
  • Inflicted with deep wound (even if already injured)

After the killer hits you they receive the following:

  • Stunned for 2 seconds
  • A visual debuff for 15 seconds (same one used while bleeding out from deep wound but in reverse so the screen gets more visible overtime)
  • Blindness status effect for 30 seconds.

You are then inflicted with exhaustion for 60 seconds. You cannot use this perk while exhausted.

“Think I’ve ‘bout had it up to here with all your yapping.” - Mike “Thatcher” Baker