Chapter Text
There were three Dimensions: The Nether, the Overworld, and the End. Then there were the Worlds, which granted access to cafes, shops, restaurants, etcetera, as well as events, other Worlds, and Servers. Most people lived on a Server, some on Worlds (also known as Hubs) and all in the three Dimensions. Everyone was either a Player-coded Coded Entity, a Mob-coded Entity, or a mix of the two. Code was what everything existed out of, and only Admins could observe and change it, if only on their own server. This was the way of life for everything and all.
Except for the Watchers, that is.
Banished from the three Dimensions, these semi-god-like beings tried to toy, break, create, and change the Code they, and others, were made out of, with varying degrees of success. Though they reside in a place where neither Aether nor Nyx can come, their many Eyes can find and See much of what goes on in the places where they were cast out of, which is, to say, everywhere. Be careful when saying a secret. You never know if one is Watching.
Outside of Watching, Watchers can only interact with the edges of the Dimensions, and the Worlds and Servers near it. They are always power-hungry and are desperately trying to claw their way back into the Dimensions, to play with Code and it's entities.
And when they finally found a suitable Player on a Server on the outskirts of existence, an Admin of substantial power, trickery and wit, and tried to make him one of them, they were shocked to find that not only did he not want to be a superior life form instead of his measly Player one, defying them at every turn, he escaped, while not even being fully fledged or in control of his new (and old) powers, memories blocked and stolen.
But one thing this Player did, that he hadn't wanted to happen when he escaped, was, because he had both Player and Watcher Code when he came back into the Dimensions, making a small crack in the barrier, just enough for the Watchers to slip through, which was all they needed to start problems, chaos, pain, and most importantly, to get the wretched Player who somehow dared think he could escape them back.
This is the story of how a broken, lost soul finds a family in the strangest places and darkest of times. The story of forgetting and refining hope when there's none left. The story of a fight that never dies.
This is the story of Grian.
