Chapter Text
Info: Formally known as the Whitewolf Crew, this group was formed by Jon Snow during his journey to find the One Piece. During each of his adventures, he found someone new to join his crew. After an incident involving the crown Joffrey and Cersei had them all deemed pirates and placed bounties in their heads.
Captain: Jon Snow
Weapon: None
DF: Gum-Gum Fruit
Personality: Most of the time Jon appears to be joyous and optimistic. Yet he is also calculated and a skilled fighter. More importantly, to those Jon considers his friends and family, he would give his life to defend them.
Backstory: Jon Snow is the bastard son of Lord Eddard Stark. Being a bastard, he had nothing to inherit. For most they choose the Wall but Jon had other ideas, finding the One Piece. As a kid Jon heard the stories of Corlys Velaryon and his legendary treasure and decided he would be the one to find it. And so he began to train himself so that when he departs on his journey he would be strong.
One day when he was a kid he found a strange looking fruit in the gods woods. Not knowing why or what it was, Jon decided to eat it. At first he struggled to control his new stretchy powers, leading to him being mocked. As the years passed Jon learned how to control his powers and became formidable.
Companion: Ghost
Weapon: None
DF: Human-Human Fruit
Personality: A majority of the time Ghost acts like the wild beast he is. At the same time, he is very curious of the world around him and loves to see new things. It is only during battle when he lets his true furious side out.
Backstory: Found alongside his siblings as pups by Lord Stark, they were all divided up among the Stark children with Ghost being given to Jon Snow. Ghost quickly bonded with the bastard and when Jon left he took Ghost with him. Along one of their adventures Ghost came across the Human-Human Fruit, allowing him to gain a human form. Ever since then Ghost has decided to remain in his hybrid form. (looks like Death from Puss in Boots 2)
First Mate: Belos Forel
Weapon: Three swords (2 longsword, 1 katana)
DF: None
Personality: Normally stoic, Belos has learned how to keep calm in nearly every situation. It is only after battles when he lets his joyous side out to party. Above all, Belos respects the skills of a true warrior and their ability to keep fighting.
Backstory: His father was a Braavosi swordsman and his mother a female swordsman from Yiti. The two met in Volantis and fell in love, years later Belos was born. Under his father and uncle he was trained in the art of water dancing, under his mother he learned the sword style of Yiti. When Belos was young, his father was serving on a ship that got lost at sea during a storm and years later his mother succumbed to an illness. On his mother's death bed, he swore to her that he would become the world's greatest swordsman. He continued his training under his uncle Syrio, but created his own unique style. Using his mother's katana and father's swords, he created the wind dancing and thunder dancing. Once he was done with his training, he left Braavos to become a sellsword, before ending up in Westeros.
Healer: Samwell Tarly
Weapon: None
DF: Through-Through Fruit
Personality: Timid and cowardly, Sam is much a fighter as is a maester. Any chance of conflict and Sam tries to run away, often leaving his crewmates to del with it. Despite this, Samwell has a heart of pure gold and wants nothing more than to learn as much as he can.
Backstory: Born as the heir to House Tarly, Sam loved nothing more than to spend his days reading and learning. His father, a man known for his skills as a leader and warrior, disliked his fat scholar of a son. Randyl did everything he could to make a man out of his son, all of which failed. In one last attempt to make his son useful, he sent Sam to the Arbor to serve Paxter Redwyne as a page, in hopes of one day forming a betrothal with his daughter Desmera.
Navigator: Desmera Redwyne
Weapon: None
DF: Forest-Forest Fruit
Personality: In front of nobility, she acts like a proper lady. In front of her true friends, she isn't afraid to display her adventurous and ambitious side. Despite her eager intentions to explore the world, she is quite calculated and a true strategist.
Backstory: Born and raised in the Arbor, Desmera enjoyed a lavished lifestyle thanks to her father's fleet of trading ships. As a child, she would sneak down to the docks and listen to the stories of sailors, about all of the different places they have traveled to. From Braavos to Volantis, even to far places such Qarth and the mystic jade empire of Yiti. Desmera wanted nothing more than to set out onto the sea to explore the world, but her family had different plans. Being a member of a noble family she was expected to dress pretty, sing songs, act prim and proper, and please her husband. A life she did not want, but her family refused to allow her to follow her dream. Desmera would sneak into her father's solar at night and studied all of the maps and charts her father had stored. This gave her grand knowledge of the sea and how to navigate it. Then everything changed with the arrival of Samwell Tarly, the two bonded over their combined interest of wanting to leave their families to pursue their true dreams. The opportunity finally arrived when Desmera overheard that two of her father's sailors found two devil fruits. Desmera snuck down to the harbor where she stole the devil fruits and gave them to both her and Sam. With their newfound powers, they stole a small ship and set out onto the ocean to fulfill their dreams.
Marksman: Perwyn Frey
Weapon: Slingshot
DF: None
Personality: He tries to put up a face as a hero who has done many noble deeds, beneath it all he is a coward who would rather runaway. However, in the face of true danger when it involves those he truly cares about, he is more than willing to face his opponents head on.
Backstory: Born as one of the many sons of Walder Frey, Perwyn knew from a young age that he had nothing to inherit. So instead he decided to stick out as much as he could from his family, while his brothers and nephews trained with the blade, Perwyn took up a slingshot. Ever since he was a toddler, Perwyn has been a crafty boy and has made all sorts of unique projectiles for his sling, with help from the maesters. Rather than being praised, he was mocked by his family for his strange fighting style. After a while, Perwyn decided to leave the Crossing with the dream of becoming a brave and noble warrior, something that no Frey has ever achieved.
Perwyn began his journey through the Vale, but whenever he encountered one of the hill tribesmen, he ran in the other direction. Whenever he stopped in villages or inns, he would tell the people of his brave adventures and feats, the only people that would believe him were the children. Perwyn's adventure soon found him on the small island of Pebble, ruled over by the Pryor family. It is here he met the only remaining member of that family, Kya. Ever since her parents died at sea she had become very ill. It wasn't until she heard the strange and bizarre tales of Perwyn's adventures that she began to feel better. So for the time being, Perwyn decided to make Pebble his home.
Cook: Martyn Lannister
Weapon: Feet
DF: None
Personality: Born into a noble family he learned how to act proper and to give his courtesies. Above all, he cares for nothing more than cooking and woman, going so far as to not even lay a hand upon them. Despite this, Martyn is a skilled fighter who would give is all when it comes to those he cares for.
Backstory: Born into the rich and powerful Lannister family, great things were expected of Martyn. But instead, he wanted to become a cook, a dream he was often mocked and berated for except from his mother and older sister. After the passing of his mother, Martyn's sister helped him escape from the Westerlands, where he boarded a ship and became a pot scrubber. That was until one day the shipped was attacked by pirates and then caught in a storm, where the only survivors were Martyn and the pirate caption. While stranded on a rock, the two bonded over their love for cooking and seemed to form a relationship similar to that of father and son. After being rescued, the two decided to head to a city to open up the very first restaurant in all of Westeros, the Baratie.
Helmsman: Quentyn Martell
Weapon: Spear
DF: None
Personality: Raised by his father to be honorable, sensible, and dutiful. Raised by his uncle to be strong, strategic, and bold. Quentyn is man who strides to be a powerful warrior and a good leader.
Backstory: Despite being the second child, Quentyn was named as heir over his sister. When he was young he was sent to Yronwood to be fostered. Here he grew a love for sailing and went out onto the seas every chance he got. Later he encountered his Uncle Oberyn and would ask the man to train him. So at night, Quentyn would sneak off and train with Oberyn, this continued until the two were caught and Oberyn left. Quentyn never stopped his training, making him highly skilled with the spear.
Archaeologist: Rhaenys Targaryen
Weapon: None
DF: Op-Op Fruit
Personality: She learned at a young age to keep her emotions and problems bottled up within her. Even after she joined Jon, she kept her true feelings a secret. She possess a sadistic nature, liking to commit as much pain and suffering to her opponents. However, her time with the Whitewolf Crew has seen an improvement on her mental health.
Backstory: For most of her life everyone thought Rhaenys Targaryen was dead. When the sack of Kings Landing began she was taken away strange men in cloaks, leaving her brother and mother behind. Wherever these men planned on taking her, they never made it. During the journey they were attacked by bandits and Rhaenys ran away during the battle. Rhaenys planned on returning home, until she heard about not only the death of her mother and brother, but her death as well and how the new king laughed at their corpses. The girl was left to wander the Seven Kingdoms, until she arrived at the ruins of Summer Hall. Here she would hide in the ruins, only coming out to forage for nuts and berries. One day while exploring the ruins, she came across a chest with a devil fruit inside. With her new Op-Op powers, she began training to control her newfound powers. She first used these powers to steal food and other goods, before discovering how effective these powers were in combat. So she began to work as a catspaw, then a pirate, before finally working as a mercenary. And then one day a strange man came to her, with an offer to join his organization.
Shipwright: Andrik the Unsmiling
Weapon: Fish man karate
DF: None
Personality: Stoic a majority of the time, for most of his life Andrik had been betrayed as a cold a ruthless killer. While this may be true, Andrik is man who holds bonds with others quite high. Even going as far as to hone his martial arts and become stronger, protecting those who he cares for.
Backstory: Although he is an Iron Islander, Andrik was raised alongside his brother by their father in a small seaside village in the Reach. By day the two siblings helped their father in a nearby shipyard, where they were taught the craft of building ships. By night their father trained them in the art of Fish Man karate. Then one day their father presented a book to them, one that had been hidden away. He would go on to explain how the book contained instructions on how to build a powerful ship, Pluton. The book was sought out by many, both iron born and the lords of Westeros. For hundreds of years, the would be bestowed upon someone to hide until they could find some else who is trust worthy to give to.
Not long after this, a group of iron born raiders who were hunting Andrik's father found them in the village. Although the father and his sons escaped, word soon reached a nearby Reach lord on why the iron born were here. So the lord sent out his knights to hunt them done. Andrik was given the book by his father, who chose to stay behind and fight the knights, and ended with his death. The brothers would remain together before they went their separate ways, Andrik deciding to become a pirate and his brother heading to Old Town to work as a shipwright. Ever few months the two would meet up, only to change ownership of the book.
Musician: Sirella of Lys
Weapon: Long sword that she hides in her cister (medieval guitar)
DF: None
Personality: Sirella knows more song and stories than any other bard in the lands. These songs and stories eventually lead the young wolf down a dark path. After some time however, she learned to except things. Despite all her learnoings, Valyria remained do be a try notion.
Backstory: Sirella was born into a family of assassins, as a child she was taught how to use her looks in order to seduce men before killing them. Sirella's interest was never in killing, but with music. Her family allowed her to learn how to play instruments and sing, seeing as how it could better trick her targets. One day she found a group of pirates within a tavern, all of whom played instruments. She spent that night listening as they sang and played their hearts out for all. Sirella decided to make a bold choice, leave her family to join with these pirates who loved music just as she did. Sirella begged the pirates to join the crew, and was surprised they allowed her to once they saw her passion for the art. The years Sirella spent with the pirates were among the best in her life, said pirates treated her far better than her family had, and they accepted her as one of them.
It all came to an end one day when they ran into a very powerful pirate crew, one that left many of their members dead. The remaining were left greatly wounded, and with no healer they would soon die, except for Sirella. And so, the survivors spent their remaining time playing their music, before death took all but one. Now alone, Sirella was left to navigate the ship, and ended wandering up into a dark island, ruled over by a powerful sorcerer. Now stuck, Sirella has devoted her time to making herself stronger, to free herself of the Sorcerer and leave the cursed island.
