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NightHare

Summary:

The only thing she could remember was fire and burning.

After a traumatic event, Lexi loses her memories and gets adopted as a child of Yunar. Over time, she grows to love her new family and life. But everything ends when her church is attacked. In the aftermath, she faces a terrifying revelation and buried secrets. Lexi learns about a millennium-old war between factions, hidden divine duties, and her part in a prophecy. Despite her conflicting feelings, she is determined to break the seal and protect the world she cares about.

Note:
[Cross posted on Wattpad, Webnovel, & RoyalRoad under @cakepie6.]
[Full Chapters here.]

© All Rights Reserved

Notes:

I finally decided to write a story. Who knows how long I'll keep this up. The best case scenario would be me finishing the entire story then posting it chapter by chapter, but I'll update when I finish a whole chapter.

© All Rights Reserved

Chapter 1: Appendix A: About Species/Races

Summary:

A general guide for all the species/races in Aegria.

Notes:

1647. Last updated August 13, 2024.

Chapter Text

Draconic: Dragons with the ability to transform into humans.

While there exist dragons, not all of them have evolved to the point of great strength. Most are wild dragons with stronger physical capabilities than races. Draconics are some of the best of the best dragons. They are usually the oldest dragons who have cultivated their physical abilities and magic to the point of communicating with species/races.

Dragons are naturally slow learners, and most never get to the point of evolution. So draconics are proud of their achievements and abilities. However, they generally have a hard time adapting to change due to their long lifespan. They have a small population, and children born from draconics are draconic from birth.

Draconics can transform any part of themselves into any creature. They usually appear as humans with random scales to better communicate with other races. There are subraces with different color scales and racial affinities towards elemental magic: red (fire), blue (water), brown (earth), white (air), and green (nature).

 

Nymph: Fairies. Born and identified as no gender. Growing up, some decide to use one as their form.

Nymphs are a race born from a cluster of magic, so they will never age. While they have no parents, they consider other nymphs born from the same magic cluster siblings. They are slow learners and naturally prideful.

Normally, they are small, around six inches tall. However, they can transform into larger versions of themselves given practice and mastery. Like dragons, they have subraces associated with different elements and affinities: fire, water, earth, air, and nature.

 

Elven : You know, elves . Based on general fantasy elves.

Elvens generally have long lifespans, so they aren’t in a hurry to reproduce. Hence, they have a somewhat small population and are slow learners. They are more intelligent from their years of existence and studying than wise of the constantly changing worlds.

Elvens resemble humans in appearance but are generally taller and have long ears. Other features are based on their subrace, culture, or individual preferences. There are subraces with different racial affinities and colors: feyri (fire), sea (water), grey (ground), avariel (air), and wood (nature).

 

Human: Just humans. In a world where magic exists, they can use magic.

The largest and most widespread population of all the races. Humans are fast learners who can easily adapt to different environments and situations. As a result, they produced many great legends.

Unlike other races, Humans do not have a racial affinity towards a specific type of magic, but certain individuals are born with affinities. While they are not naturally proficient, this gives them more freedom to pursue their own paths.

 

Dwarven: Based on fantasy dwarves.

Dwarvens are a short humanoid race who often have long beards regardless of gender. They are often heavy drinkers and strong from their mining expenditures. They are naturally drawn towards ores and the art of blacksmithing, being some of the best weapon creators of their time.

Dwarvens have a racial affinity towards connection and foundation magic, specifically buffing magic. This increases their strength and endurance, allowing them to mine or craft for longer periods.

 

Gnome: Dwarf-like size but different.

Like dwarvens, gnomes are short humanoids. They are master crafters and constructors, often tinkering away with inventions. However, they often hide away in forests, isolated from other societies. 

Gnomes have a racial affinity towards connection-obstruction magic, allowing them to better build and create. Additionally, they are particularly strong in enchanting magic which expands the possibilities of their inventions.

 

Lycan: Like werewolves and/or wolf beastmen.

A race of wolf shifters. Lycans are born wolves and turn into their humanoid forms when they’re five. They are physically strong and fast, making them great wild hunters. Contrary to some legends, lycans can transform at will and are not influenced by the moon.

In their human forms, lycans are less agile if they aren’t experienced. They maintain their wolf ears and tails while possessing sharper nails. With additional magic, it’s possible for lycans to hide these features and look completely human. This race has a natural affinity towards buffing magic.

 

Lykoi: Feline versions of lycans.

A race of feline shifters. Lykois are born as different types of felines (depending on ancestry) and transform into humanoid forms when they’re five. They are generally agile and stealthy, possessing high intelligence. They can transform at will.

Like lycans, lykois need practice in their humanoid forms, else they become less agile. As humans, they maintain their cat-like ears and tails, along with retractable claws. With additional magic, they can hide these features and look completely human. This race has a natural affinity towards buffing and debuffing magic.

 

Kitsune: Fox versions of lycans.

A race of fox shifters. They are born as different types of foxes (depending on ancestry) and transform into humanoid forms when they turn five. Kitsunes are generally agile and charismatic, possessing high intelligence and decent wisdom. They can transform at will.

Similarly to lycans and lykois, they need to get used to their humanoid forms to maintain agility. As humans, they maintain their fox ears, tails, and possess sharper nails. Kitsunes have a racial affinity towards illusionary magic and potion-making.

 

Harpy: Kinda like the fantasy enemies. You know, the people with bird features.

Harpies are a race of bird people. They have shorter lifespans compared to other races, living 40-50 years with a max of 75. This race possesses the ability to transform and fly, being very agile.

They are born looking humanoid with long feathered ears and some patches of feathers over their body. Harpies can transform their arms into bird-like wings and feet into talons. With more practice, it’s possible for a harpy to grow its wings from the back of its shoulders, allowing it to have both wings and arms. Harpies have a natural affinity towards buffing and debuffing magic. Furthermore, they are naturally drawn towards the air elemental magic.

 

Selkie: Pretty adorable seals.

A race of seal shifters. They often live near water, preferably colder waters. Appearance-wise, their round seal forms are generally considered cute and adorable. Selkies are born seals and transform when they’re three. If an adult has a child with another race, the child will either be full selkie or not selkie. It’s impossible for a half-selkie to exist.

In their humanoid form, selkies have webbed hands and feet. They have a racial affinity towards transformation and engraving magic. Additionally, selkies are naturally drawn toward water elemental magic.

 

Merfolk: Mermaids. Wait, no. Mermaid inspired but less human-like.

Merfolks mostly live in the oceans, ruling most underwater kingdoms. However, some decided to leave their salty homes and live on the land. They transform depending on their environment.

In large bodies of water, they possess a humanoid top half and a long fish-like tail. After drying out, merfolk can transform their tail into a pair of legs and walk on land, but this requires practice. They have webbed ears, hands, feet, gills, and patches of scales tinted the same color as their tail. These colors typically come in various shades of green, teal, and blue. However, some merfolks are born with out-of-the-box colors such as red and yellow.

This race possesses a natural affinity towards enchanting magic and are drawn towards water elemental magic.

 

Cecaelia: Octopus people? Like Ursula from The Little Mermaid.

Cecaelias look physically similar to merfolk, except they possess eight octopus arms instead of a tail. They settle in or near water, occasionally living with other species. They can transform depending on their environment.

On land, their eight arms transform into a pair of legs. Cecaelias also possess webbed ears, hands, and feet that are usually tinted black, purple, or red. They have a racial affinity towards illusion and debuffing magic. Additionally, the race is drawn towards water elemental magic.

 

Reptilian: Lizard people. Lizards that walk like humans (not humans with lizard features).

Reptilians are said to have evolved from giant lizards, gaining the ability to walk on their hind legs and speak. They can adapt to most environments but prefer living near water since they can breathe underwater.

They are giant lizards with scales all over their bodies. Their scales are usually shades of brown or green, sometimes teal. Reptilians have a racial affinity towards connection magic and are drawn to water elemental magic.

 

Orc: The buff, often fantasy enemies.

Orcs are slow learners and very hostile. They reproduce very quickly due to their short lifespans and constant deaths. Most orcs attack on sight. Hence, they rarely live with other races. The most friendly types of orcs are half-orcs who are willing to live with others.

Orcs are strong, fast, and possess high stamina. They have greenish skin and a racial affinity towards self-buffing magic.

 

Angelic : Angels? I guess. Looks like humans with angel wings and halos.  

Angelics are not naturally found on Aegria. Instead, they descend from the “heavens”. They never age but can be killed in combat. Not much is known about them as very few crossed.

They have white wings attached to their backs, golden halos above their head, and white feathers over their backs. These features can be hidden to turn them into humans, but it requires more mana for inexperienced angelics. They are drawn towards magic, possessing racial affinity to healing and buffing magic.

 

Demonic: Demons? Human-like with horns and black markings on parts of the body (dipped into black paint). 

Like angelic, they are not naturally from Aegria. They were born in “hell” and rose up, so there are few living in Aegria. Demonics never age but can be killed in combat. Not much is known about them.

They possess a pair of horns on their heads and long skinny tails. A demonic’s horns, hands, feet, and ears are tinted with black splashes as if they had been dipped in black. This race possesses a natural affinity towards obstruction magic, curses, and illusions.