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Summary
Jaune Arc thought his biggest challenge was surviving Beacon Academy and proving he belonged alongside his more skilled teammates. But when a simple walk through the streets of Vale turns into a nightmare, Jaune finds himself kidnapped and thrust into a deadly underground tournament—a twisted game where ordinary people are pitted against the monstrous creatures of Grimm for the entertainment of a cruel and flamboyant mastermind. Stripped of his armor and forced to blend in as just another helpless captive, Jaune must navigate a world of deception, danger, and death. As the bodies pile up and the stakes grow ever higher, Jaune discovers he’s not the only one hiding a secret. But in a game where revealing your true self can get you killed, how long can Jaune keep up the charade? And when a fellow captive—a huntress in training—is brutally murdered for who she is, Jaune realizes that escape may not just be about survival—it might be about saving what's left of his humanity.
