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Summary
Azul is having a bad day.
Nothing a little D&D can't fix, right?
Well, maybe if the game didn't drag them into the world they were playing in.
Now he's stuck with Idia. And more players just seem to be joining them.
The only lead they have is leading them down a path against undead and soul-stealing cults.
Can they complete the game and get home?
Will completing the campaign even get them out?
What happens to them when they get too invested in their characters?
