Chapter Text
Maces
A rare weapon, mainly for the soul(s) it holds, in which you can create a contract with.
Once a mace has a contractor it can never make one ever again.
Once a mace has a contractor, the symbol of said contract and the name of the contractor is carved into the handle, unless something different is agreed upon.
Once a contract has ended a strike will go over the contract symbol
A contractor cannot have the same contract more than once at the same time
Types of Contracts
Brawn 🗡️ - You make a contract to gain strength in PvP. In exchange the souls of people who are killed with the mace then transfer to said mace, growing the mace and the contractor’s prowess
Blood 🩸 - You make a contract to gain strength, absorption, speed, and better flexibility. In exchange you pour a bottle worth of blood onto the Mace’s handle to keep it filled. Additionally, you gain an intense bloodlust when the Mace requires blood or when you are severely injured (Note: The blood must come from a person)
Defense ⚔️ - You make a contract to gain resistance, absorption, regeneration, and speed whenever using the mace. In exchange most of the damage you take filters to the grow the mace’s prowess
Shield 🛡️ - You make a contract to gain swiftness, night vision, and invisibility. In exchange you keep the mace unharmed and mostly unused (Note: Mace cannot reach 400/500 or less durability, otherwise the contract will end 5-15 weeks early)
Warp 🌀 - You make a contract to gain water breathing, night vision, haste, and dolphin’s grace. In exchange you poor a bottle of water on the mace three times every day (Note: disadvantages are harsh)
Nether 🔥 - You make a contract to gain fire resistance, strength, speed, and saturation only when in the Nether Dimension and using the mace (Note: abilities and mace slowly grow more powerful the longer spent in the Nether Dimension)
End 🌌 - You make a contract to gain resistance, absorption, speed, and strength only when in the End Dimension and using the mace (Note: abilities and mace slowly grow more powerful the longer spent in the End Dimension)
Dragon 🐲 - You make a contract to gain slow falling, jump boost, and strength. In exchange the Ender Dragon must remain dead and the Ender Dragon Egg must be kept safe
Hostility 💀 - You make a contract to gain bad omen, instant health, and invisibility. In exchange you must kill a peaceful, neutral, and hostile mob once a day
Element 💧🔥🌳🌪️ - You make a contract to gain conduit power and dolphin’s grace; fire resistance and strength; hero of the villager and absorption; slow falling, jump boost, and speed. The exchange depends on the element and mace
Reputation 👑 - You make a contract to gain charisma and a powerful title. In exchange you praise the spirit and the mace everytime you use it (Note: effects are active as long as mace remains in inventory)
All contracts come with the addition cost of either:
-Death
-Decline of physical and/or mental condition
-Loss or impairment of sight, hearing, taste, smell, and/or touch
(Note: These effects can either be permanent or temporary depending on the mace, contract, and contractor)
All contracts can end early if the following things happen:
-Contractor’s death
-Breaking of the Mace
-Severe decline of contractor’s physical condition
-Separation from Mace for more than 3 months (13 weeks)
Spirits & Souls
Spirits are those who have passed on. They have many variations, which come with different abilities.
Spirit Sight is the ability to see, hear, interact with, and/or sense a Spirit’s presence. This ability can only be gained via unnatural forces (ex. Contracts, divine blessings/curses), and can only be given to those who are alive and mortal.
Souls are the emotional and powerful part of a person. Souls are released after a mortal’s death, and are used as payment for various things. (ex. Contracts, divine bargains)
Wemmbu
-Has a Brawn contract with Gambit (made when he was ~16yr)
-Has a Defense contract with Crucible (made when he was ~16yr)
-Gambit’s contract symbol is on his left inner-wrist; covered by sports wrap
-Crucible’s contract symbol is below Gambit’s symbol; covered by sports wrap
-Hasn’t told anyone he has Mace contracts (lies whenever asked)
-Was told by Manepear to never make a Mace contract
-Gambit gave him (hearing and sensing) Spirit Sight
-White sclera, black eyes, slit white pupils
-~19yr by Kingdoms/Civil War/NULL arc
-Uses military time
Gambit (Spirit Form)
-10yr
-~4’5
-Has a demonic/voidling appearance (slightly cracked gray skin; blue/gray/purple hair [like breeze rods]; bright white eyes; small horns; thin tail with fluffy bit at the end)
-He/it
-Has a purple tint when visible
-Has a small gold crown w/ amethyst gem hair-clip, which also has Wemmbu’s name carved into the edges (symbol of how the Mace he possesses is owned by/contracted with Wemmbu [he also just liked how it looked])
-When Sharpness kidnapped him he complained the whole time and purposely made it difficult to use the Mace
-Always cheers whenever Wemmbu successfully kills someone using [Gambit] (but then forgets that he hasn’t revealed himself to Wemmbu so Wemmbu can’t hear him yet)
-Constandly bickering with Crucible
Crucible (Spirit Form)
-13yr
-~4’8
-Has an avian appearance (slightly cracked gray skin; blue/gray/purple hair [like breeze rods]; bright white eyes; small gray feathered wings on back+behind head/ears)
-She/it
-Has a purple tint when visible
-Has a small gold crown w/ amethyst gem hair-clip, which also has Wemmbu’s name carved into the edges (symbol of how the Mace she possesses is owned by/contracted with Wemmbu)
-Constandly bickering with Gambit
Manepear
-Fully refuses to make a mace contract
-Told Wemmbu to never make a contract under any circumstances
-~26yr by Kingdoms/Civil War/NULL arc
MinuteTech
-Has a End contract (made when he was ~20yr)
-Contract symbol is on his back
-Hasn’t told anyone if he has a mace contract (no ones asked)
-Has (sensing) Spirit Sight
-~25yr by Kingdoms/Civil War/NULL arc
-Uses military time
