Actions

Work Header

Rating:
Archive Warning:
Categories:
Fandoms:
Language:
English
Series:
Part 2 of Bonus Content & Extras
Stats:
Published:
2026-06-14
Updated:
2026-06-14
Words:
308
Chapters:
1/2
Kudos:
31
Hits:
313

Additional Notes

Summary:

This is the living document of all the original spells I've created or expanded on in the fic Bonus Content. Contains mild spoilers for the story.

Notes:

This fic is essentially a reference index for myself and others. I'll update it with all Named spells or abilities as they chronologically appear in my fic 'Bonus Content'. Any questions about this index are welcome!

Also: when the main fic is complete, I plan to do a Q&A of sorts, so subscribe to or check on this fic down the line.

Chapter 1: Spells & Abilities Index

Chapter Text

Arrest Warrant – type: field spell, passive until conditions are met to activate it.

Hue type: Green

Effects:

  • ‘Arrested’ targets can no longer use active type moves or status altering items on others.
  • An arrested target cannot heal others or be healed themself.
  • The arrested status will continue even once the battle has ended, unless dispersed by the caster.

Conditions:

  • Target must be below 50% of their max HP for the spell to activate.
  • The spell cannot stop the target from ‘ACTing’ on themself if the act has no effect on their stats.

 

Martyr’s Ballad – type: self-targeted spell, passive.

Hue type: Unknown

Effects:

  • Directs all attention onto the caster.
  • Enemies are unable to resist attacking the caster.
  • Allies are soothed of all stress or pains for the duration of the spell.
  • Spell only ends when the caster is dead or else releases everyone.

Conditions:

  • All current Tension Points are used up.
  • Can’t be used consecutively in battle due to lack of TP, or due to caster being deceased.
  • TP is not needed for out-of-battle application.

 

Fear Factor – type: field spell, passive.

Hue type: Red

Effects:

  • The Defense of affected targets is severely weakened against the caster’s Attacks.
  • Fear Factor can be applied at any time inside or outside of battle.
  • There is no set duration to the spell’s effects.

Conditions:

  • Targets must be afraid of the caster.
  • Targets’ DF can be restored, but only if the target can overcome their own fear.
  • The caster cannot control who is or isn’t affected by Fear Factor.

 

Judgement – type: single target spell, active.

Hue type: Yellow

Effects:

  • The caster can ‘view’ the instances the target gained Levels of Violence over their life.
  • The caster can also ‘view’ the intent behind those actions.

Conditions:

  • Caster and target must be stationary for the duration of the spell.

 

 

And more to be revealed! Stay tuned.

Series this work belongs to: