TROPED
An anonymous competition that challenges its writers to transform typical tropes into tremendous tales. Inspired by Chopped, with four rounds, four themes, and a mystery basket of four tropes in each round. It is open to writers of all skill levels and encourages all kinds of pairings and dynamics. Hoping to spread positivity and inspire creativity in fandom spaces! Now hosting Multi-fandom events! Contacts us on Tumblr to get an event started in your fandom!
(Open, Unmoderated)
Recent works
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Summary
For many years, before being bought by adventurer, survivalist, and author Octavia Blake, the house at the edge of town sat empty…
On Halloween, eight old friends gather in a Victorian manor house for their annual reunion. As the night wears on and a heavy storm breaks, stories are shared, accusations are made, spirits are contacted, and secrets come to light. Before the clock strikes midnight, one of them will be dead.
The other seven will be left to wonder: who among them is the killer?
And then Halloween will begin again. And again and again, until the mystery is solved and the murder averted at last.
Series
- Part 25 of elle_stone's troped fics
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Summary
Clarke came to the small town of Arkadia for the student loan forgiveness. She never expected to be swept up in a mystery that had plagued the town for the last decade.
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Summary
Sergeant Bellamy Blake, of the Interplanetary Union Guard, and Princess Clarke of Eden, meet on the long-abandoned Space Station Alpha 114 to negotiate Eden's possible admission into the IPU. On the Station, they encounter moonshiners, smugglers, the station's resident mechanic... and something else. Something that should be only legend. An ancient memory from Eden's past that now threatens them both.
Series
- Part 26 of elle_stone's troped fics
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Summary
On Halloween night, Clarke celebrates her birthday with her friends at an elaborate haunted attraction with 6 escape rooms. (Rumor has it the house it's in is actually haunted.)
In Room #1, they have to defeat an army of warriors from inside a crashed spaceship. In Room #2 they're locked inside a bunker in a mountain. Room #3 is when it really starts to get interesting.
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Summary
Murphy was going to die. Any day now it was going to happen. He hadn't really come to terms with dying in a creepy lighthouse basement. He's always thought he'd have a more exciting death. But he had an unlimited amount of whiskey and a stomach that hadn't tasted even a crumb in days, so it wasn't like he was really sober enough to put too much thought into how he was going to die.
And then he starts hallucinating Clarke, who is convinced she's the one hallucinating him, and suddenly dying drunk in a lighthouse bunker isn't as boring a way to go as it had once seemed.
