Slay the Princess Oneshots
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Summary
What if the Construct that the game mostly plays out in is a bit more... aware of itself? Instead of a simple place, its more alive than the Narrator inteded it to ever be, and it doesn't want the Princess to ever die or leave it.
It is, after all, created to keep her contained forever and ever and ever.
Series
- Part 1 of Slay the Princess Oneshots
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Summary
What if the Hero was a little more Stubborn than the Voice of the Stubborn when fighting the Adversary unarmed?
He dies a lot, that's for certain.
Series
- Part 2 of Slay the Princess Oneshots
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Summary
What if the Hero stubbornly doesn't allow himself to be pulled from the path of rescuing the Princess? Not even to being denied the option to warn the princess of the impending attack upon her back?
Don't know if this will be a oneshot or not. I just wanted to write this.
Also, have no idea how to make the screen entirely black and the options light up when you hover over them. It seemed neat though
Series
- Part 3 of Slay the Princess Oneshots
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Summary
A run in which Hero/Long Quiet simply loves lying. Just adores lying, I mean. Lying, lying and more lying.
The Narrator isn't very pleased with that.
(This technically isn't a oneshot, but close enough.)
Series
- Part 4 of Slay the Princess Oneshots
