Chapter Text
General Disclaimers/Miscellany:
- General disclaimers: Not to scale. Notes for story purposes (i.e., diverges from canon/include fic stuff). Not meant to be comprehensive. I am not an architect. Walls are for drawing purposes, please assume there are more walls than are shown, and probably a great deal more corridors, staircases, and ways of getting around. On a similar note, doors are often not included in the walls that are included, just for the sake of space/etc.
- If I messed something up or forgot something, please let me know. :)
- My screen resolution is 1280x1024, so this is probably optimized for/looks best in that resolution.
General Miscellany About The House
- Age of the house: roughly 200 years as of ACC; built by Miles's great-great-great grandfather, the seventh Count (ACC 1)
[Counting note: Miles himself is the 11th Count. The countship therefore skipped a generation somewhere; might explain loss of Selig as name for an heir along the way, unless, of course, Aral's older brother was the missing Selig.]
[Skipped a generation and not skipped to a different line or had some other break because Aral bemoans the end of direct descent (MD 12)]
[There is a canon contradiction on the age of the House. One age is said by Mark and one by Miles; I am using the one from Miles, under the assumption that he is a more reliable source for various Vor history things.] - Built a generation after Vorrutyer House (ACC 7). It is built out of "great gray stone blocks, in two main wings plus some extra odd architectural bits" (Memory 4). "Odd architectural bits" are Sir Not Appearing, mostly for the sake of drawing purposes. If something looks a little cramped, *handwave*, it's in an odd architectural bit.
- Wings: Eastern (M 4), North (ACC 3) - is "unoccupied now above the ground floor" as of then except for Roic's room; presumably is occupied below it.
- The shape of the house is (as far as I know/remember) non-canonical. I did it this way because I needed to have 2 wings at a right angle, and a million rooms overlooking a garden that is only described, very helpfully, as being in the "back".
- Stables and armory are (also as far as I know/remember) non-canonical. I am presuming their existence.
- The House has 8 floors: sub-basement, basement, ground/1st floor, 2nd floor, 3rd floor, 4th floor, attic, roof (Barrayar 6). The grand staircase goes from floors 1 to 4 (argh, I lost the cite on this, working to find it). There is a lift tube near the back of the house (WA 1, ACC 12), and there is a back hallway going to it (ACC 14), it is also accessible through "archway leading straight back under the curved stairway" (MD 12), which I am basically ignoring because of difficulties drawing that. It is possibly built where Cordelia suggested in B6: "in the back hallway next to the plumbing stack".
- Not shown: Outside of the house/various fortifications. What there is:
- "half-circular drive that serviced the front portico, braking past the spiked iron fence and the Earth-imported shrubbery" (B1).
- "Vorkosigan House sat in the center, set off from the street by a narrow green strip of lawn and garden in the loop of the semicircular drive. A stone wall topped with black wrought-iron spikes surrounded it all. The four stories of great gray stone blocks, in two main wings plus some extra odd architectural bits, rose in a vast archaic mass...A force screen just inside the wall provided the real protection... A concrete kiosk beside the gate housed the gate guards". (Mem 4).
- "The somber stone of the mansion rose before them, four stories high in two major wings. What seemed dozens of windows frowned down. The short semicircle of drive curled around a brilliantly healthy patch of green grass and under a portico, which sheltered carved double doors flanked by tall narrow windows." (ACC 1)
References:
- Shards chapter 15
- Barrayar (B) chapters 1, 4, 6
- Warrior's Apprentice (WA) chapters 2-3
- Mirror Dance (MD) chapters 11-14; 16-18; 32;
- Memory (M) chapters 4; 7; 15; 19; 21; 27
- A Civil Campaign (ACC) chapters 1; 3-4; 7; 14; 17;
- Winterfair Gifts (WG)
- Cryoburn (C) chapter 13
- Diplomatic Immunity (DI) Epilogue
