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    Summary

    Adventuring fundamentally involves violent deranged lunatics imposing their will upon the world at varying scales; generally in opposition to assumed threats. This defines adventurers as a reactive force: investigators of opposition and defenders of allies/the faith/nations/etc.

    In the current age, the endless push and pull of antagonism drives the world. Without villains, the system would collapse; the occurrence of apocalypses is a known factor and a foundational aspect of the age.

    Those that fill the niche have a propensity for plots and plans. It takes work to be an effective villain, you see. World domination doesn't only involve violence--it takes patience, negotiation, and a willingness to do what it takes. An accomplished villain can conceal their hand over time while still having the strength to cast fear in the hearts of the people.

    Series
    Language:
    English
    Words:
    3,548
    Chapters:
    1/1
    Comments:
    2
    Kudos:
    5
    Bookmarks:
    1
    Hits:
    98
  2. 11 Jan 2025

    Public Bookmark