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Seven Houses of Monstrosity Index:
Primal:
One of the original monsters to date that plagues the land of Grimmpumpkin, the flora aspect of monsters.
These creatures are from the very force of nature twisted with malevolence and rage. In vengeance of the settlers who tilled their land to have homes for themselves, they rampage the land. Though Dangerous, they can be reasonable; you just have to find a way to reason with them. King Swamptaur Stumpwood is the leader of this faction and resides in the Sacred Hollow.
Changelings
Elementals
Nymphs
Green Men
Treeants
Plant Monsters
Pumpkin Heads
Mushroom Monsters
Eye plants
Undead:
Reanimated beings, created by the first necromancer, Sir Van Skullbloom, who used the cursed Skull Flower plant as a way of immortality. He soon found a way to bring the dead brought back to life and under his control. Most Undead serve a necromancer, while others are able to break their control. Be warned, Undeadism is contagious and can affect others through bite or scratches. Previously ruled by Emperor Grimmpumpkin the Vampire King before he was destroyed by Valentine the Vanquisher, the current ruler is Necromancer Boogie-Bag.
Necromancers
Vampires
Ghosts
Zombies
Reanimated
Ghouls
Mummies
Skeletons
Wraiths
Reapers
Undead Animals
Reanimate Parts
Banshees
Lich
Wendigo
Flying eyeballs
Magical:
Mysterious and mystical creatures with the ability to summon magic with fearsome powers. Mischief is in their genes but not most are malicious. Beware their unpredictable nature, for they are well-versed in hexes and curses. The Magical House rule under the council, as they are a democratic bunch. The Grand Witch Ester of the South Wind is the current leader with her council of the Magic House. Unlike some in the Monster House or others, they need to learn and build up their magic.
Witches
Warlocks
Elves
Imps
Gargoyles
Spellbooks
Familiars
Gnomes
Golems
Cyclops
Leprechauns
Spriggan
Fairies
Orbs
Magicians
Artificial:
Ever heard the old saying that monsters aren’t born, they’re made? This is the case for the artificial as misfortune or maybe their own greed has turned these once simple people into horrifying creatures of shadow. Whether the process is done by the magic of mad science, curses, or misfortune, these poor souls are doomed to wander the earth and strike terror into the land. But do not give up hope; there are cases where these kinds of transformation can be reversed. They are governed by mad scientist, humans ironically and the maddest of them all is Dr. Grotesquely.
Werebeasts
Mutations
Slime
Autonomations
Clones
Cyborgs
Hydeism
Shade
Monstrous Accursed
Charmed
Djinn
Enchanted Objects
Aquatic:
Seafaring Monsters that dwell in the water. They are extremely territorial and a scourge on the local fishermen. They are dependent on water, but that doesn’t mean that they can’t come up on dry land, just not for too long. They have fearsome strength, magic, and are deadliest in packs. Though most are not very bright, be cautious about the ones that are. They are ruled by King Nipper-Pinch.
Sea Monsters
Swamp Men
Lagoon Beasts
Sirens
Merfolk
Krakens
Kelpies
Akhlut
Crab Men
Shark Men
Reverse Merfolk
Squid Men
Fish Men
Manafolk
Talking Sea critters
Mind Controlling Starfish
Frogmen
Kelp Men
Shadow:
Creatures of your worst nightmares. They attack your thoughts and your soul, wearing you down to be their slaves. Their cold presence is often felt in Grimmpumpkin and are the most dangerous to deal with. Though they are not unbeatable for the shadows, though tricky and mysterious cannot best the powers of light. Not much is known about House of Shadows, not even who leads them. All that is known is their feeding habits, negative thoughts and nightmares, and how to banish them. Only one species, Shadow, the Boogiemen, as they are called.
Monstrous:
One of the original monsters to date that plagues the land of Grimmpumpkin. The Fauna of the land that is shown to be quite ferocious and hungry. They swore vengeance on those who stole their land, riches, and food. Like House Primal, though Dangerous, they can be reasonable; you just have to find a way to reason with them. They have no formal government, only the strongest rules in whatever their domain is.
Harpies
Giants/ Giant Beast
Dragons
Goblins
Trolls
Gargoyles
Cryptids
Centaurs
Gremlins
Gorgons
Basilisks
Demons
Sphinx
Chimera
Minotaur
Bunyip
Aqrabuamelu
Insect People
Arachne
Fauns/ Satyrs
Unicorns
Pegasus
Brownies
Faceless ones
Ogres
Unamed
Slime
Notable Families of the Hunt:
Grimmpumpkin Family:
The Founding Family of Grimmpumpkin. Their original homeland was destroyed by bewitchment of the monsters and so were forced to take refuge in the belly of the best. The Grimmpumpkin Family dedicated their lives to monster hunting and to protecting the kingdom and villages. Gyrus Grimmpumpkin, the founder started the Academy of the Guild of Prestigious Lords and Ladies of the Hunt and him, and his family protect the land for 1500 years until Sirus Grimmpumpkin betrayed the family... Currently extinct.
Their cress was that of the Bat.
Spookspatter Family:
Originally a family of farmers before their homeland was destroyed by bewitchment of the monsters, and so were forced to take refuge in the belly of the best, they later joined the Grimmpumpkin Family in fending off monsters and are the known weapon masters of the land. Thanks to their weapons and the Grimmpumpkin Research, they succeeded in rebelling against the monsters. After the fall of the Grimmpumpkin Family, the Spookspatter Family became the ruling family and vowed to avenge the Grimmpumpkins and slay the betrayer.
Current Head of the Family Count Caleb Spookspatter.
Cress is a black dragon.
Moonlightwander Family:
A Gypsie family that was once terrorized by the monsters, for they were abducted by monsters before their homeland before it was destroyed, though they managed to escape. The current leader of the Moonlightwander was a lady named Miranda, who had her people able to adapt to the land. They were the first to better understand the monsters and realize not all are evil, but reasonable, and were able to make treaties with them and learn their ways. When their homeland fell and the people were forced to settle in the land which would be Grimmpumpkin, it was them who helped with negotiations. They vow never to take lethal arms against monsters, only to drive them out if need be.
The current head of the Family is Madam Ludmila Moonlightwander.
Cress is the Witch.
Faye Family:
Even in the beginning they were nobles, and once rulers of their homeland before it was destroyed. They are highly regarded for their fashion and wear, and that is true in the present time since they’ve adapted to combat monsters. Wealthy and famed, their villages are known to be the most fashionable as they collect from the monsters they’ve defeated. Research and care have proven useful as they require their heirs to be skilled monster hunters.
Current head of the Family is Viscount Prince.
Cress is the Reaper.
Underlund Family:
The only founding family with monster genes in their family, for their ancestry holds not only a mad scientist but also a werewolf. ‘To defeat the monsters, you must become them.’ Though madness runs in the family, they use it to defend their home and the people they swore to protect. Their technology and advancements give the best in defense and weaponry. Research after research brough promise and prospects, going so far as to experiment on themselves to improve.
The Current Head of the Family is Doctor Screwloose.
Cress is the werebeast.
Silverlight Family:
The Military family, the knights and crusaders, swore to protect the land from monsters after they failed to prevent the destruction of their homeland. Such dedication and sacrifice made it impossible for them to turn into monsters as they hold deepest anger and vengeance over the land that was destroyed. Hailed as the champions of GrimmPumpkin, many of their techniques and skills are still used to this day.
The Current Head of the Family is Sir Richard.
Cress is the Demon.
Dire Family:
The final Founding family that saved the people of their homeland with their boats. Fishermen before, it was thanks to their maritime skills and talent that they made it to the land which would be GrimmPumpkin. They became the best at capturing monsters and locking them away in the only tower that didn’t sink when the homeland was destroyed. They’ve become the bounty hunters and wardens of any monsters captured.
Current Head of the Family is Warden Chum Basil.
Cress is the Lagoon Beast.
Main Character Index:
Magistratta Valentine:
Valentine the Vanquisher was the one to slay Emperor Grimmpumpkin the Vampire King. Once a human woman with origins lost to time, her story began at the end when the cruel vampire turned her into one. Her strong constitution saved her from becoming his minion, and she turned on him, destroying him with her silver parasol when the sun rose. She has since continued to teach the students how to defeat monsters as their headmaster while working as the Magistratta, respected and feared, she remains away from the public eye.
Ichabod Albatross:
An orphan boy taken in by the academy, he has no memories of before and was raised to be a monster hunter with the rest of the children. He hopes that working as a monster hunter will help him find out more about his past. He dedicated himself as a monster hunter, though his methods are unorthodox. He wears an eyepatch as Valentine explains that the boy’s eye is cursed. Weapon of Choice: the Blue Fire Pistols.
Coraline Silverlight:
Heir to the Silverlight Family and gifted warrior of the blade. Despite her family’s reputation as hunters, she sees no point in continuing the tradition and wonders about the possibility of raising the Homeland from the sea. She doesn’t take training seriously since she believes her brothers would be the next head of the family. Weapons of choice the silver sword and shield.
Harry Thimble:
Friar and inventor with a charming sense of humor. Though a conscientious objector (Some people call him a coward), his inventions are always handy, as his intelligent mind brought forth a mechanized carriage with military capabilities called SHELL-E. He is the biggest fan of Underlund Family and their inventions.
The weapon of choice is a multi-use backpack with multiple tools.
Bronz Billy Bow:
The muscle and apprentice to Warden Chum Basil Dire, a gifted fisherman and hunter, not one to say much. He was taken in by the Dire family after a flood. The trapper doesn’t speak much and prefers to live in the woods or near water. Though he prefers to be by himself, he needed to learn to work with others. Short-tempered, he does have a soft side.
Weapon of Choice: the Harpoon Launcher.
Kane:
A student who never shows his face and often wears a hood. He never speaks and never shows his face. No one knows anything about him, though he is shown to be quite friendly and the fastest of the group with skills in hand-to-hand combat.
Weapon of Choice is twin sickles.
