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Summary
A spot of routine potion brewing takes an unexpected turn - landing the boys in a rather sticky situation right ahead of an important (and dangerous) job.
Set right before the Night Raid quest in KCD 1 - contains brief mentions of spoilers for the first game, including for 'The Amorous Adventures of Bold Sir Hans Capon' DLC. Updating tags as I go.
Henry shouldn’t have said anything. He shouldn’t have opened his mouth. Here he was, trying to brew potions ahead of a night raid that could see them all killed, including the prisoners they were trying to rescue, and the noble lord of Pirkstein was breathing down his neck the whole time. Nothing like a bit of pressure.
