Catching Connor
Series Metadata
Listing Series
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Summary
Packages start arriving at the DPD each day. They start off as solutions to unsolved crimes… and end up as the details of new crimes themselves. It seems the DPD is dealing with someone with no remorse about murder, someone who seems to only target the grizzled Lieutenant with no care to solve these cases.
Lieutenant Hank Anderson.
Series
- Part 1 of Ghosts in the Machine
- Part 1 of Catching Connor
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Summary
"Law one: a human must not injure an android, or, through inaction, allow an android to come to harm."
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The second part in my Dark!Connor series. Hank wakes up one morning and receives a call from none other than the android who tried to kill him. He has to go through a series of tests and hope that he'll survive the twisted games.
Series
- Part 11 of Ghosts in the Machine
- Part 2 of Catching Connor
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Summary
After their game ended so abruptly, Connor pays a short visit to Hank's house and ponders his humanity.
Series
- Part 3 of Catching Connor
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Summary
Hank thinks he's seen the last of Connor.
Then, he's called into work on a new case about 'deviants', whatever they are, with an android assigned as his partner.
Series
- Part 4 of Catching Connor
- Part 18 of Ghosts in the Machine
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Summary
The Revolution has come, succeeded, and gone. None of that matters to Connor. Licking his wounds after his encounter with Hank on the Hart Plaza rooftop, he plans his next move.
Series
- Part 5 of Catching Connor
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Summary
It’s time for Hank to return to work at the DPD post-revolution. He signs up to work homicide cases for both humans and androids, but can’t shake off the case he assigned to himself: catching Connor.
Too bad for him that Connor doesn’t want to be caught.
Series
- Part 6 of Catching Connor
