1 - 20 of 21 Bookmarked Items in Rusty (SteamWorld)
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It might kill her. It might do worse than that. But it might save her life.
She has less than a second to make her decision, and she chooses the chance to live.Dorothy is converted to a voltbot during her journey to Vectron. It has unforeseen side effects.
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Rosie finds a Steambot that becomes more to her than just spare parts.
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com reference :3
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and you can tell them your story by Wingheart
Fandoms: SteamWorld Dig (Video Games), SteamWorld Heist (Video Game)
29 Aug 2021
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Fen runs into some long-lost family in a bar.
The reunion of Fen and Dot raises far, far more questions than it answers.
(Title from Gold by Owl City)
Series
- Part 2 of Fluffball Fen AU
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Too Late by VibeCenter
Fandoms: SteamWorld Dig (Video Games), SteamWorld Heist (Video Game)
22 Jul 2022
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Dot was Too Late.
Or so she thought. -
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Astrid likes watching the train. She likes seeing the bots that come in and out. Two new bots arrive, and everything takes a turn.
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Fluffball Fen AU by Wingheart
Fandom: SteamWorld Dig (Video Games), SteamWorld Heist (Video Game)
29 Aug 2021
- Words:
- 8,676
- Works:
- 2
- Bookmarks:
- 2
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Hats, Everywhere by Lulubalu
Fandoms: SteamWorld Dig (Video Games), SteamWorld Heist (Video Game)
01 Nov 2019
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Dorothy always wondered why Piper's crew had so many hats and frankly, she'd rather have learned why in literally any other situation.
"anonymous said: Piper and Dorothy having a silly argument over hats"
Series
- Part 3 of Tumblr prompt fills
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Bookmark Notes:
Is cute 💓
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Dot finds something odd. Rusty puts it in his mouth. Things get odder from there.
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The new stranger brings up something even stranger from the underground.
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Rusty forgets his bag. Dorothy's sure she can deliver it to him. In and out the mines, no problem. So naturally there is one.
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A whole new town with a whole new set of faces. A job he's never done before. A dead man's request that keeps him working without break. Talking to bots every day.
Talking. There's too much talking.
Rusty overworks himself. If only he could go home.
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A chilling bite in the air. A severe lack of gravity. Growing demands for water, oil and oxygen. These are the things that the steambots inhabiting the now shattered earth are struggling to grow accustomed to. The journey to rebuild civilization will be tough, but the steambots will weather through. After all, they were able to build something out of nothing before. They could do it again.
Miles away, a little blue sprite, made from a power unknown, awakens. They're cold, lonely, and they don't remember a thing. There are things around them. Scary things. Somehow, they feel familiar. Comforting—if only because it means that they aren't alone. They gradually grow accustomed to this strange new place, regaining only a single memory: they knew someone named Dot—and they miss them, whoever they were.
Rusty and Dorothy are enjoying their new life. Rebuilding town and drilling space rocks for coal and oil was more fun than they could ever imagine, especially when they did it together. It was near impossible to think of life without each other. How did they ever survive?
What I think happened between Dig 2 and Heist, and beyond. Full of fluff, angst, and feels—because I can't help myself.
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The town bar nights are special, old tradition, an occasion of the in-group. A newcomer should consider an invite a rite of acceptance. Provided they actually go, that is.
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Rusty used to think he could save the world on his own. It doesn't work out that way.
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Rusty and Dorothy have a chat.
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Rusty isn't the only one who has nightmares. The worst is over, but sometimes there's smaller storms afterwards.
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A story of an old lullaby getting passed from one generation to the next.
(Ties in a bit with Sei-Bellisima's fic, Connecting Dots.)
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Dorothy ponders something, staring out at the shattered earth.
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Rusty wakes up in the middle of the night and gets confused about where he is.
Contains spoilers for SteamWorld Dig 2's ending.
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Right away, Rusty could tell that something was wrong. But he felt so hot, he couldn't think clearly enough to figure out what that "something" was on his own.
Set in a post-SteamWorld Dig 2 environment, one inspired by Sei-Bellisima's, as a matter of fact.
