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"one morning he woke me up in my tent. I felt him gently shake my arm but I didn’t move until I saw him through my squinting eyes.
He whispered “Azi … good morning.”
I brushed it off and turned to look at him, he informed me that everyone was packing up so I stretched and got up. I just woke up, he probably said my name and I miss heard him.
But it kept happening."
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"Hey," said Dainix. "I have an idea."
"Oh?"
"Kind of... a talking game? I've played it before to get to know friends and squadmates better. Basically, we'd take turns telling each other things that we want or would like. It can be anything, but if it's something the other person can grant, like, say, 'I want to keep holding your hand'--" Dainix squeezed Falst's again--"they can say yes or no based on if they want it too. So you can say 'sure', or if you don't feel like it, you can say 'no' or 'not right now'. And if you say 'sure', I'll keep holding it, and if you say 'no', I'll let go."
Falst stared down at their intertwined fingers. "Um. Sure."
Or: on a sleepless night in the soulshapers' monastery, Dainix has an idea to help him and Falst communicate more. Falst decides to play along and see where it leads.
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Bookmarked by HanFeather
03 Sep 2025
